Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.07 @ 16:16:47 Player: Acedrin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (70) 350 Value Destroyed (2910) 2910 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1092) 1092 TOTAL SCORE: 9012 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 910 Met Imprinter 300 Was Imprinted 300 Friendly Fire -508 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 386/400 System Corruption 0% Temperature Cool (9) Movement Hovering (66) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (7) ------ Improved Coolant Injector Compact Battery Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Tactical Coordination Suite System Shield > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (4) ---- Reinforced Fission Core Advanced Heat Sink Point Defense System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Zionite Biocell Tactical Coordination Suite Makeshift Armor Plating Remote Force Field > --- WEAPON ----------- Compact Ion Cannon Neutron Cannon Improved Plasma Cutter > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Terrain Scanner [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Utility Tactical Coordination Suite Device Tactical Coordination Suite Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Compact Ion Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Slots Evolved 10 | . . 2 . . . 6 . . 2 . Power 2 | . . . . . . 1 . . 1 . Propulsion 2 | . . . . . . 2 . . . . Utility 5 | . . 2 . . . 2 . . 1 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 103 | 5 3 18 . 3 9 22 17 4 17 5 Power 13 | 1 1 . . . 1 4 2 . 3 1 Engine 6 | 1 1 . . . 1 2 1 . . . Core 7 | . . . . . . 2 1 . 3 1 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 3 . 1 4 6 3 1 3 . Treads 3 | . . 1 . . 2 . . . . . Leg 11 | . . 2 . . 2 3 3 1 . . Wheel 5 | 2 . . . 1 . 2 . . . . Hover 4 | . . . . . . 1 . . 3 . Flight . | . . . . . . . . . . . Utility 35 | . 2 7 . 1 2 6 7 3 5 2 Device 16 | . 1 3 . 1 . 4 3 2 2 . Storage 5 | . 1 . . . . . 2 . . 2 Processor 6 | . . 3 . . 1 . . 1 1 . Hackware 1 | . . . . . . . . . 1 . Protection 7 | . . 1 . . 1 2 2 . 1 . Artifact . | . . . . . . . . . . . Weapon 32 | 2 . 8 . 1 2 6 5 . 6 2 Energy Gun 12 | 1 . 5 . 1 . 3 1 . 1 . Energy Cannon 6 | . . . . . 1 1 1 . 3 . Ballistic Gun 10 | 1 . 3 . . 1 1 2 . 1 1 Ballistic Cannon 2 | . . . . . . 1 . . 1 . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 1 3 . . . Parts Lost 56 | . . 3 . . 4 11 17 . 14 7 Power 9 | . . . . . 1 2 3 . 2 1 Propulsion 11 | . . . . . 1 3 3 . 3 1 Utility 20 | . . 1 . . 1 3 8 . 5 2 Weapon 16 | . . 2 . . 1 3 3 . 4 3 Highest Loss Streak 10 | . . 2 . . 3 10 8 . 10 3 Average Slot Usage (%) 84 | . 84 95 . 100 96 75 71 77 69 66 Engine 7 | . 14 11 . 11 10 5 7 . . . Core 1 | . . . . . . 2 . . 5 6 Treads 3 | . . 1 . 11 11 . . . . . Leg 8 | . . 9 . 11 2 11 3 18 9 . Wheel 4 | . 28 10 . . 7 1 9 . . . Hover 1 | . . . . . . 3 . . 5 11 Device 12 | . 3 10 . 3 11 14 22 25 17 14 Storage 6 | . 10 11 . 11 11 4 2 . . 2 Processor 8 | . . 13 . 18 12 1 . 4 7 11 Protection 7 | . . 6 . 11 6 9 5 6 4 . Energy Gun 5 | . 14 10 . 11 4 1 3 . . 2 Energy Cannon 4 | . . . . . 6 4 8 13 7 2 Ballistic Gun 7 | . 14 10 . 11 11 5 4 6 3 3 Ballistic Cannon 1 | . . . . . . 4 . . 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 51 | 5 12 20 20 25 27 51 51 28 45 32 Greatest Support 56 | 20 20 20 20 20 48 56 56 46 46 32 Greatest Overweight (x) 7 | . . 1 . 1 1 1 1 . 7 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 4 6 6 6 6 6 6 4 4 4 4 Average Capacity 5 | 4 5 6 6 6 6 5 4 4 4 4 Most Carried 6 | 2 6 6 4 6 6 6 4 4 4 4 Average Carried 3 | . 2 5 4 4 4 3 . 2 2 2 Final Capacity 6 | 4 6 6 6 6 6 4 4 4 4 4 Final Carried 4 | . 4 4 4 4 3 2 . 3 2 3 Class Distribution -------------------- 51% | Mutant 13% | Tank 11% | Scavenger-Mutant 8% | Derelict-Mutant 6% | Derelict-Skirmisher 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Derelict-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Matter Collected 1796 | 254 33 179 . 30 190 392 326 55 205 132 Remotely . | . . . . . . . . . . . Salvage Created 3201 | 45 . 772 . . 249 576 926 . 339 294 Parts 157 | 2 . 60 . . 12 21 33 . 18 11 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . 27 . 35 . . 7 Prevented 10 | . . . . . 6 . 3 . . 1 Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Combat Hostiles Destroyed 62 | 1 . 18 . . 3 12 16 . 8 4 Guns 29 | 1 . 17 . . 1 2 5 . 1 2 Cannons 23 | . . . . . 2 6 10 . 5 . AOE 7 | . . 1 . . . 4 . . 2 . Classes Destroyed 10 | 1 . 4 . . 2 1 1 . 1 . Worker 1 | . . . . . . . . . 1 . Recycler 3 | . . 3 . . . . . . . . Watcher 2 | . . 1 . . . . . . 1 . Swarmer 14 | . . 10 . . . . 1 . 3 . Grunt 31 | 1 . 4 . . 2 9 10 . 4 1 Brawler 3 | . . . . . . . 2 . . 1 Sentry 7 | . . 4 . . . 1 . . 1 1 Hunter 5 | . . . . . . 1 3 . . 1 Programmer 2 | . . . . . 1 1 . . . . Mutant 2 | . . . . . 1 1 . . . . Best Kill Streak 6 | 1 . 6 . . 2 4 4 . 6 1 Combat Bots Only 5 | 1 . 5 . . 2 4 4 . 3 1 Max Kills in Single Turn 4 | 1 . 3 . . 1 4 1 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 1 . . . 4 . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Damage Taken 8071 | 34 . 738 . . 710 1319 2085 . 2159 1026 Core 1561 | 11 . 43 . . 118 132 251 . 606 400 Absorbed by Shields 798 | . . 169 . . . 86 543 . . . Core Remaining (%) 75 | 95 95 . . . 59 . . 54 . . Volleys Fired 232 | 4 3 52 . . 27 37 53 . 43 13 Largest 3 | 2 2 2 . . 2 3 3 . 3 1 Hottest 219 | 60 60 76 . . 96 200 200 . 219 33 Shots Fired 458 | 8 5 103 . . 50 90 124 . 65 13 Gun 285 | 8 5 103 . . 31 45 64 . 16 13 Cannon 170 | . . . . . 19 45 57 . 49 . Launcher . | . . . . . . . . . . . Special 3 | . . . . . . . 3 . . . Kinetic 229 | 4 3 52 . . 27 61 38 . 31 13 Thermal 168 | 4 2 11 . . 19 29 71 . 32 . Explosive . | . . . . . . . . . . . Electromagnetic 61 | . . 40 . . 4 . 15 . 2 . Robot Hit Streak 17 | 3 . 11 . . 12 5 16 . 17 8 Robot Miss Streak 6 | 4 5 6 . . 2 6 6 . 5 1 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 3 | . . 3 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 274 | 3 . 68 . . 38 34 76 . 38 17 Core Hits 126 | 2 . 31 . . 14 24 31 . 17 7 Critical Hits 8 | . . 2 . . . 2 4 . . . Critical Kills 2 | . . 1 . . . 1 . . . . Critical Parts Destroyed 5 | . . 1 . . . 1 3 . . . Melee Attacks 8 | . . . . . . . . . . 8 Impact 8 | . . . . . . . . . . 8 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7082 | 43 . 890 . . 678 2011 1821 . 1218 421 Guns 2662 | 43 . 762 . . 334 325 726 . 213 259 Cannons 2786 | . . . . . 344 582 1078 . 782 . Explosions 1426 | . . 116 . . . 1093 . . 217 . Melee 162 | . . . . . . . . . . 162 Ramming 29 | . . 12 . . . 11 . . 6 . Kinetic 2496 | 19 . 216 . . 307 617 606 . 472 259 Thermal 3903 | 24 . 271 . . 344 1383 1141 . 740 . Explosive . | . . . . . . . . . . . Electromagnetic 492 | . . 391 . . 27 . 74 . . . Impact 162 | . . . . . . . . . . 162 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . 2 2 2 1 1 5 5 . . Average Corruption 2 | . . 2 2 2 1 1 2 5 . . Corruption Purged . | . . . . . . . . . . . Effects 21 | . . 1 . 1 1 2 9 7 . . Message Errors 8 | . . . . . . 1 4 3 . . Matter Fused 2 | . . . . . . . . 2 . . Heat Flow Errors 1 | . . . . 1 . . . . . . Energy Discharges 3 | . . . . . . 1 1 1 . . Data Loss (minor) 3 | . . 1 . . 1 . . 1 . . Targeting Errors 4 | . . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 430 | . . . . . . 344 . . 65 21 Projectiles 9 | . . . . . . 3 . . 6 . Explosions 400 | . . . . . . 341 . . 59 . Melee 21 | . . . . . . . . . . 21 Knockbacks 6 | . . . . . . 2 . . 4 . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . 2 . . 3 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 219 | . . 42 . . . 174 . . 3 . Shots 3 | . . 1 . . . 2 . . . . Rammed 3 | . . 2 . . . . . . 1 . Targets Rammed 5 | . . 3 . . . 1 . . 1 . Kicked 2 | . . 1 . . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 594 | 58 20 138 . 101 239 381 258 . 594 9 Average Temperature 99 | 36 15 41 . 57 89 117 82 . 163 5 Received Heat Transfer 2014 | 18 . 125 . . 207 386 552 . 474 252 Effects 19 | . . . . . 2 2 2 . 13 . Shutdowns 3 | . . . . . . 1 . . 2 . Energy Bleed 2 | . . . . . . . . . 2 . Interference 8 | . . . . . 2 . 2 . 4 . Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . 2 . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 4 Impact Corruptions 2 | . . . . . . . . . . 2 Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 3 | . . . . . . 1 1 . 1 . Heat Transferred 4472 | 50 . 433 . . 592 1044 1396 . 957 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Peak Influence 520 | 20 57 462 119 . . 520 . . 245 . Initial 163 | . 13 24 119 . . 109 . . 163 . Average 189 | 2 40 182 119 . . 266 . . 127 . Maximum Alert Level 2 | . . 2 . . . 2 . . 1 . Low Security (%) 64 | 100 100 63 100 . . 35 . . 98 . Level 1 27 | . . 21 . . . 52 . . 1 . Level 2 8 | . . 15 . . . 11 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . . . . 11 . . 2 . Investigation 3 | . . . . . . 1 . . 2 . Extermination 2 | . . . . . . 2 . . . . Reinforcement 2 | . . . . . . 2 . . . . Assault . | . . . . . . . . . . . Garrison 6 | . . . . . . 6 . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Distress Signals 2 | . . 2 . . . . . . . . Communications Jammed 3 | . . . . . . . . . 3 . Distress Signals 3 | . . . . . . . . . 3 . Times Spotted 123 | 1 1 28 . . 19 26 23 . 18 7 Peak Tracking Total 9 | 1 1 8 . . 6 6 8 . 9 6 Tactical Retreats 13 | . . 3 . . . 3 5 . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Traps Triggered 3 | . . 1 . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Machines Disabled 14 | . . . . . . 12 . . 2 . Max in Single Turn 6 | . . . . . . 6 . . 2 . Garrison Access 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Machines Accessed 16 | . 5 4 . . 1 2 1 . 3 . Terminals 7 | . 4 2 . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 4 | . 1 1 . . . 1 . . 1 . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . . 2 . Total Hacks 46 | . 18 9 . . 5 7 1 . 6 . Successful 30 | . 12 7 . . 5 3 1 . 2 . Failed 16 | . 6 2 . . . 4 . . 4 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 10 | . . . . . . 7 . . 3 . Terminals 26 | . 15 6 . . 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . Recycling Units 9 | . 3 1 . . . 4 . . 1 . Scanalyzers 3 | . . . . . . 3 . . . . Garrison Access 5 | . . . . . . . . . 5 . Terminal Hacks 19 | . 9 4 . . 5 . 1 . . . Record 9 | . 4 . . . 5 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Locate Traps 3 | . 2 1 . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . Security Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 6 | . 3 1 . . . 1 . . 1 . Recycle Component 2 | . 2 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 2 | . . 1 . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 3 3 . . . 2 . . 1 . Full Trace Events 5 | . 2 1 . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 32 | . . 32 . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . . . Recycled Matter 33 | . 33 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Total Allies 12 | . . . . 4 . 8 . . . . Largest Group 4 | . . . . 4 4 4 2 . . . Highest-Rated Group 264 | . . . . 148 148 264 123 . . . Highest-Rated Ally 94 | . . . . 38 38 94 64 . . . Zionite Dispatches 4 | . . . . . . 3 . . 1 . Light 1 | . . . . . . 1 . . . . Recon 1 | . . . . . . . . . 1 . Hacker 1 | . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 153 | . . . . . 56 84 13 . . . Total Damage 3761 | . . . . . 1647 1889 225 . . . Kills 25 | . . . . . 14 10 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 . 1 . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . 5 . Traps 2 | . . . . . . . . . 2 . Emergency Access 3 | . . . . . . . . . 3 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Turns Passed 6504 | 64 205 822 3 1288 822 1248 696 370 778 208 Spaces Moved 4395 | 60 231 562 2 751 430 880 452 272 616 139 Core 18 | 17 . . . . . . . . 1 . Treads 1173 | . . 72 2 751 348 . . . . . Legs 1507 | . . 149 . . 82 591 94 272 319 . Wheels 1110 | 43 231 341 . . . 137 358 . . . Hover 587 | . . . . . . 152 . . 296 139 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 160 160 120 70 100 120 58 66 Average Speed 121 | 71 80 100 160 166 166 123 104 120 93 97 Slowest Speed 400 | 80 80 160 160 180 190 150 150 120 400 110 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 8 42 39 4 89 64 26 58 24 19 28 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . . 2 1 . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 6 | . . . . 2 1 . 1 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 134 | . . 10 . . . 90 12 . 20 2 Melee . | . . . . . . . . . . . Projectile 37 | . . . . . . 11 12 . 12 2 AOE 97 | . . 10 . . . 79 . . 8 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Total 5133 | 73 246 726 2 789 491 976 574 315 758 183 Wait 219 | . . 57 1 23 2 3 28 34 60 11 Move 4385 | 59 230 561 1 750 429 879 451 271 615 139 Hop . | . . . . . . . . . . . Pick Up 128 | 5 9 21 . 7 14 24 18 6 18 6 Fast Attach . | . . . . . . . . . . . Attach 78 | 5 2 7 . . 5 20 16 3 16 4 Detach . | . . . . . . . . . . . Swap 25 | . 1 11 . 3 4 2 1 1 1 1 Drop 53 | . 1 14 . 6 10 10 7 . 4 1 Fire 232 | 4 3 52 . . 27 37 53 . 43 13 Melee 8 | . . . . . . . . . . 8 Ram 1 | . . . . . . . . . 1 . Kick 3 | . . 2 . . . 1 . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / Dat) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 65 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 13) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Mutant 589 | -9/Materials | Repaired Shield Generator 925 | -9/Materials | Discovered new exit (range 8) 1038 | -9/Materials | Discovered new exit (range 16) 1092 | -9/Materials | Entered Mines 1093 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1095 | -9/Mines | Discovered new exit (range 11) 1095 | -9/Mines | Entered Zion 1142 | -7/Zion | Given A8's code to call for help 1161 | -7/Zion | System corruption cleaned by Quarantine Array 1229 | -7/Zion | Learned location of Armory (-4) 1410 | -7/Zion | Learned Factory interactive machine intel 1618 | -7/Zion | Imprinted 1620 | -7/Zion | Declared Zion's savior 2352 | -7/Zion | Discovered new exit (range 16) 2383 | -7/Zion | Entered Proximity Caves 2383 | -6/Proximity Caves | Accompanied by 4 allies 2611 | -6/Proximity Caves | Learned location of Extension (-4) 2783 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 2889 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2952 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 2952 | -6/Proximity Caves | Identified exit to Factory 2952 | -6/Proximity Caves | Learned location of 1 exit from Factory 2952 | -6/Proximity Caves | Learned Factory terminal intel 2952 | -6/Proximity Caves | Learned Armory terminal intel 3040 | -6/Proximity Caves | Spotted B-75 Beast 3054 | -6/Proximity Caves | Allies destroyed B-75 Beast 3055 | -6/Proximity Caves | Build established: Scavenger-Mutant 3205 | -6/Proximity Caves | Entered Factory 3205 | -6/Factory | Accompanied by 1 ally 3205 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3206 | -6/Factory | Identified exit to Lower Caves 3207 | -6/Factory | Loaded intel: 46 interactive machine locations 3208 | -6/Factory | Loaded intel: 20 terminal locations 3262 | -6/Factory | Zion Melee Resupply teleported in 3566 | -6/Factory | Lost 10 parts (2p3n3u2w) 3579 | -6/Factory | Zion Hacker squad teleported in 3583 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3584 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3640 | -6/Factory | Garrison activated, responded to threat 3997 | -6/Factory | Build established: Tank 3998 | -6/Factory | Discovered new exit (range 7) 4128 | -6/Factory | Garrison activated, responded to threat 4279 | -6/Factory | Zion Light squad teleported in 4384 | -6/Factory | Found Prototype Protection 4453 | -6/Factory | Entered Lower Caves 4453 | -6/Lower Caves | Accompanied by 2 allies 4454 | -6/Lower Caves | Identified exit to Lower Caves 4462 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4509 | -6/Lower Caves | Identified Zio. Weapon Casing 4559 | -6/Lower Caves | Lost 4 parts (1p3u) 4844 | -6/Lower Caves | Lost 3 parts (1p1u1w) 5052 | -6/Lower Caves | Lost 8 parts (1p3n3u1w) 5149 | -6/Lower Caves | Entered another Lower Caves area 5150 | -6/Lower Caves | Encountered a Warlord checkpoint 5150 | -6/Lower Caves | Identified exit to Data Miner 5395 | -6/Lower Caves | Discovered new exit (range 6) 5400 | -6/Lower Caves | Identified exit to Factory 5500 | -6/Lower Caves | Build established: Derelict-Skirmisher 5519 | -6/Lower Caves | Entered Factory 5519 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5853 | -5/Factory | Build established: Derelict-Mutant 6006 | -5/Factory | Lost 10 parts (1p3n4u2w) 6019 | -5/Factory | Zion Recon squad teleported in 6170 | -5/Factory | Core integrity fell below 50% 6282 | -5/Factory | Discovered new exit (range 5) 6285 | -5/Factory | Identified exit to Upper Caves 6297 | -5/Factory | Entered Upper Caves 6299 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6317 | -5/Upper Caves | Spotted B-75 Beast 6319 | -5/Upper Caves | Learned Factory security intel 6451 | -5/Upper Caves | Lost 3 parts (1u2w) 6463 | -5/Upper Caves | Core integrity fell below 20% 6505 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates Wall. Destroyed Hvy. Laser. G-50 Soldier system corrupted by crushing effect. G-50 Soldier system terminally corrupted. Carbon-fiber Leg fried. Slug penetrates Wall. Com. Battery destroyed. Slug penetrates Wall. Neutrino Core destroyed. Penetrated by Slug. Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. Penetrated by Slug. Destroyed Targeting Computer. H-66 Slayer system corrupted by crushing effect. H-66 Slayer IFF system glitched. H-66 Slayer system terminally corrupted. Hvy. Assault Rifle fried. Gauss Rifle fried. Targeting Computer fried. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????# ## "% | | ??????????????????????????????????# # "%" | | ?????????????????????????????????## # ###### | | ?????????????????????????????????# ## ##?????# | | ?????????????????????????????????# # #??????? | | ?????????????????????????????????# # #??????? | | ?????????????????????????????????## # #??????? | | ??????????????????????????? # #??????? | | ??????????????????????????? ?# #??????? | | ?????????????????????????? #######??# #??????? | | ????????????????????????# ######### ###????? | | ??????????????????????????# # "#????? | | ???????????????????????????# #????? | | ????????????????????????#### ##### #????? | | ???????????????????????## ##??# ##????? | | ???????????????????????# #??#### #?????? | | ???????????????????????# ??????## ##?????? | | ???????????????????????# ????????# #??????? | | ???????????????????????# #???????## #??????? | | ???????????????????????# #???#??## ##?????? | | ???????????????????????# ##? ##?# #?????? | | ??????????????????????## ## #?# #?????? | | ????????????????????### #?# #?????? | | ????????????????????# g %= #?# #?????? | | ???????????????????## ##= ####?## #?????? | | ???????????????????# %@%### ##?????# ##?????? | | ???????????????????# ##### #??##### #??????? | | ???????????????????## #??# =#### ##?????? | | ????????????????????### #?## ## #?????? | | ??????????????????????###?# #?????? | | ??????????????????????????# ##?????? | | ??????????????????????????# ### ##??????? | | ??????????????????????????# ??# #???????? | | ????????????????????????? ??## #???????? | | ???????????????????????? ???### ### #???????? | | ?????????????????????? ?????# #?? #???????? | | ?????????????????????# ?????# #?? #???????? | | ??????????????????????### ?????# #?? #???????? | | ????????????????????????## ????? ?? #???????? | | ?????????????????????????## ??????###??###???????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Coolant Potential 80 Energy Generation 31 Energy Capacity 1340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 325 Resistance: TH 15 Resistance: EM 15 Core Shielding 20 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 53 Targeting Accuracy 11 Armor Integrity Analysis 33 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Com. Ion Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot Help From High Places I Spy I'm Back, Baby! It's Just You Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Risk Taker Robot Respite Safety First Serviceable Loadout Shopping List Storm Trooper The One Tourist Troublemaker Challenges ------------ None Game ------ Seed VisualIntegrationAccelerator Manual? 0 Play Time 02:25:54 Cumulative 5.4 hours Start 2021.07.07 @ 12:58:24 End 2021.07.07 @ 16:16:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c01cc8c0-66a0-4a68-a8cc-fe2c31228a6b