Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 19:45:07 Player: Alexlascribe Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (119) 595 Value Destroyed (4792) 4792 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 10850 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 310 Friendly Fire -210 Cogmind --------- Core Integrity 0/1000 Matter 192/300 Energy 33/174 System Corruption 12% Temperature Warning (378) Movement Walking (204) Location -5/Factory Parts ------- > --- POWER (3) -------- Neutrino-Momentum Core > --- PROPULSION (3) --- Antigrav-Armored Exoskeleton > --- UTILITY (6) ------ Scrap Engine > --- WEAPON (5) ------- Thermic Autogun Construct/G Energy Construct/G Hvy. Electro Lightning Construct/C > --- INVENTORY (5) ---- Smartbomb Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core Neutrino-Momentum Core > --- PROPULSION ------- Antigrav-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Recoil Stabilizer Recoil Nullifier Advanced Hacking Suite > --- WEAPON ----------- Minigun KE Penetrator Hvy. Electro Lightning Construct/C Shotgun Thermal Construct/G Flak Electro Tesla Construct/C > --- INVENTORY -------- Improved Heat Sink Advanced Sensor Array Phase Shifter Rocket Launcher [Rating: 89] Favorites ----------- Power Constructs Engine Deuterium Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Slots Evolved 10 | . . . 2 . 2 . . 4 . . 2 . . Power 2 | . . . . . . . . 1 . . 1 . . Propulsion 1 | . . . . . . . . 1 . . . . . Utility 4 | . . . . . 2 . . 2 . . . . . Weapon 3 | . . . 2 . . . . . . . 1 . . Parts Attached 80 | 8 5 2 13 4 4 7 5 1 12 . 14 1 4 Power 9 | 2 . . 2 . 1 . 1 1 . . 2 . . Engine 8 | 2 . . 2 . 1 . 1 1 . . 1 . . Core 1 | . . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 10 | 2 2 . 2 2 . 2 . . . . . . . Treads 10 | 2 2 . 2 2 . 2 . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 25 | 2 1 . 1 . 2 4 2 . 2 . 8 1 2 Device 14 | 1 . . . . . 3 1 . 1 . 6 . 2 Storage 3 | 1 1 . 1 . . . . . . . . . . Processor 5 | . . . . . . 1 1 . 1 . 1 1 . Hackware 1 | . . . . . . . . . . . 1 . . Protection 2 | . . . . . 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 36 | 2 2 2 8 2 1 1 2 . 10 . 4 . 2 Energy Gun 5 | 1 1 2 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 25 | 1 . . 6 2 1 1 2 . 9 . 3 . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 6 | . 1 . 1 . . . . . 1 . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . . . . . Parts Lost 36 | . . . . . . 4 1 2 4 . 15 2 8 Power 7 | . . . . . . . 1 . 1 . 3 . 2 Propulsion . | . . . . . . . . . . . . . . Utility 13 | . . . . . . 4 . . 2 . 4 1 2 Weapon 16 | . . . . . . . . 2 1 . 8 1 4 Highest Loss Streak 6 | . . . . . . 2 1 1 3 . 6 1 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 100 100 100 100 82 98 93 58 58 66 70 57 54 Engine 7 | . 14 14 11 11 9 9 8 7 8 6 3 1 1 Core 2 | . . . . . . . . . 2 6 5 4 3 Treads 10 | . 28 28 22 22 18 18 13 . 4 . 1 1 1 Leg 1 | . . . . . . . 2 5 1 6 2 3 3 Device 11 | . 14 14 11 11 9 14 12 13 6 6 14 10 9 Storage 7 | . 14 14 11 11 9 9 9 6 6 6 5 3 . Processor 4 | . . . . . . 4 10 . 4 6 3 6 8 Energy Gun 8 | . 14 25 . . . . . . 2 6 8 17 13 Ballistic Gun 17 | . 12 . 42 44 36 36 36 23 17 20 15 . 1 Peak Build Rating 89 | 7 9 10 14 15 18 25 41 45 61 61 89 75 88 Average Rating 44 | 5 8 9 12 14 15 21 30 40 49 61 74 69 76 On Entrance 32 | . 7 9 10 14 15 18 25 40 43 61 61 75 71 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 69 | 15 22 22 37 38 42 42 43 50 54 53 69 55 51 Greatest Support 100 | 40 40 40 40 40 40 40 40 32 81 81 100 71 78 Greatest Overweight (x) 4 | . . . . . 1 1 4 4 1 . . . . Average Overweight (x) . | . . . . . . . 1 3 . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 12 | 6 9 10 12 15 15 15 15 15 15 15 15 12 5 Most Carried 14 | 2 10 10 12 11 12 11 14 11 10 4 5 4 3 Average Carried 6 | 1 7 10 8 10 10 10 10 10 3 4 3 3 2 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 5 5 Final Carried 11 | 2 10 10 10 10 11 9 10 10 4 4 4 3 2 Scrap Engine Consumption 156 | . . . . . . . 9 4 23 . 69 7 44 Constructs Created 14 | . . . . . . . 1 . 3 . 7 . 3 Constructs Modified 46 | . . . . . . . . 1 10 . 16 4 15 Class Distribution -------------------- 43% | Construct 20% | Mutant 13% | Scavenger-Gunner 7% | Scavenger-Skirmisher 6% | Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Skirmisher | -8/Recycling Skirmisher | -6/Factory Gunner | -6/Lower Caves Construct | -6/Lower Caves Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Matter Collected 3943 | 33 268 127 223 139 82 451 139 73 490 . 1009 188 721 Remotely 86 | . . . . . . . . . 86 . . . . Salvage Created 5352 | 12 346 11 333 92 107 785 268 101 579 . 1163 514 1041 Parts 273 | 1 19 4 34 5 5 37 16 10 20 . 62 10 50 Haulers Intercepted 4 | . 2 . . . . 1 . . . . 1 . . Recyclers Shooed 4 | . . . . . . 1 . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 15 . . . . Prevented 3 | . . . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Combat Hostiles Destroyed 99 | . 7 3 11 2 2 13 3 2 12 . 19 2 23 Guns 67 | . 4 2 8 2 2 13 3 2 9 . 13 . 9 Cannons 17 | . . . . . . . . . . . 6 2 9 AOE 13 | . 3 1 3 . . . . . 3 . . . 3 Classes Destroyed 17 | 1 4 . 1 . . 4 2 1 2 . . 1 1 Worker 2 | . . . . . . 1 . . . . 1 . . Tunneler 3 | 1 . . . . . . . . . . 1 . 1 Hauler 4 | . 2 . . . . 1 . . . . 1 . . Mechanic 1 | . . . . . . . . . . . . . 1 Operator 3 | . . . . . . 1 . . . . 2 . . Watcher 6 | . 2 . 2 . . 1 . . . . 1 . . Swarmer 24 | . 3 3 7 . . . . . 2 . . . 9 Grunt 31 | . 4 . 3 2 . 9 . . 1 . 5 . 7 Brawler 3 | . . . . . . 1 . . 1 . . . 1 Duelist 2 | . . . . . . . . . 1 . . . 1 Sentry 12 | . . . 2 . 2 2 . 1 1 . 1 . 3 Hunter 10 | . . . . . . 1 . . . . 9 . . Programmer 7 | . . . . . . . . 1 . . 4 . 2 Compactor 2 | . . . . . . . . . . . . 2 . Scientist 2 | . . . . . . . 2 . . . . . . Scrapper 3 | . . . . . . . 3 . . . . . . Thug 4 | . . . . . . . . . 4 . . . . Butcher 1 | . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . 1 . . . . Best Kill Streak 6 | 1 4 3 6 2 1 5 5 1 6 . 3 1 6 Combat Bots Only 6 | . 3 3 6 2 1 5 3 1 6 . 2 1 5 Max Kills in Single Turn 4 | 1 2 1 4 1 1 1 2 1 2 . 3 1 2 Gunslinging 1 | . . . 1 . . . . . 1 . . . . Exploded 2 | . 2 1 2 . . . . . 1 . . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Hostile Shots Fired 653 | . 34 14 18 10 10 48 12 43 55 . 206 12 191 Missed 157 | . 6 4 4 1 2 11 3 18 12 . 45 . 51 Damage Taken 9430 | . 337 104 214 148 116 558 217 203 800 . 3005 537 3191 Core 1319 | . 80 28 15 15 . 26 21 44 80 . 381 52 577 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 2838 | . . . . . . . . . 97 . 984 100 1657 Core Remaining (%) 84 | 100 . 56 . 92 . . 91 . . 85 . . . Volleys Fired 271 | 1 17 8 17 5 5 38 8 6 27 . 76 14 49 Largest 5 | 2 2 2 4 4 4 4 4 4 4 . 5 4 5 Hottest 275 | 70 95 130 96 83 89 94 94 94 108 . 245 191 275 Shots Fired 991 | 2 34 13 68 20 20 152 32 19 89 . 320 45 177 Gun 881 | 2 32 12 66 20 20 152 32 19 84 . 290 35 117 Cannon 92 | . . . . . . . . . . . 28 10 54 Launcher 18 | . 2 1 2 . . . . . 5 . 2 . 6 Special . | . . . . . . . . . . . . . . Kinetic 684 | 1 15 . 66 20 20 152 32 19 84 . 204 24 47 Thermal 142 | 1 17 12 . . . . . . . . 52 9 51 Explosive 18 | . 2 1 2 . . . . . 5 . 2 . 6 Electromagnetic 147 | . . . . . . . . . . . 62 12 73 Robot Hit Streak 16 | 2 9 5 10 9 9 15 10 9 10 . 13 16 12 Robot Miss Streak 8 | . 1 5 3 2 2 5 2 2 3 . 6 2 8 Penetration Max 1 | . . . . . . . . . 1 . 1 . 1 Secondary Targets 9 | . 1 . 2 . . 1 . . 4 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . 1 . 1 . . Shots Hit Robots 625 | 2 22 11 42 15 13 92 21 14 53 . 200 40 100 Core Hits 374 | 1 15 7 21 3 4 44 10 5 30 . 139 17 78 Critical Kills 3 | . . . . . . 1 . . . . 1 . 1 Critical Parts Destroyed 5 | . . . . . . 2 . . . . 2 . 1 Critical Strikes 8 | . . . . . . 3 . . . . 3 . 2 Destroy 8 | . . . . . . 3 . . . . 3 . 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13108 | 25 497 210 658 163 151 1257 392 250 1474 . 4147 813 3071 Guns 9079 | 25 310 122 453 163 151 1257 392 250 970 . 3160 343 1483 Cannons 1795 | . . . . . . . . . . . 542 369 884 Explosions 2218 | . 187 88 205 . . . . . 504 . 445 101 688 Melee . | . . . . . . . . . . . . . . Ramming 16 | . . . . . . . . . . . . . 16 Kinetic 7640 | 13 130 . 453 163 151 1257 392 250 970 . 2448 588 825 Thermal 2061 | 12 180 122 . . . . . . . . 1009 216 522 Explosive 1829 | . 187 88 205 . . . . . 504 . 157 . 688 Electromagnetic 1562 | . . . . . . . . . . . 533 9 1020 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . 10 10 12 Average Corruption 9 | . . . . . . . . . . . 8 10 10 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 91 | . . . . . . . . . . . 32 7 52 Message Errors 22 | . . . . . . . . . . . 6 . 16 Matter Fused 22 | . . . . . . . . . . . 7 . 15 Heat Flow Errors 7 | . . . . . . . . . . . 5 1 1 Energy Discharges 7 | . . . . . . . . . . . 3 . 4 Parts Rejected 2 | . . . . . . . . . . . . 2 . Parts Fused 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 11 | . . . . . . . . . . . 5 1 5 Data Loss (major) 6 | . . . . . . . . . . . 1 1 4 Misfires 1 | . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . 2 1 Weapon Failures 7 | . . . . . . . . . . . 4 . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 95 | . . 4 . . . . . . . . 27 . 64 Projectiles . | . . . . . . . . . . . . . . Explosions 95 | . . 4 . . . . . . . . 27 . 64 Melee . | . . . . . . . . . . . . . . Knockbacks 25 | . . . . . . . . . . . 18 . 7 Impact . | . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . . . . 18 . 7 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 305 | . . 19 40 . . . . . . . 13 . 233 Shots 6 | . . 1 1 . . . . . . . 1 . 3 Rammed . | . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . . . . . 5 Kicked 5 | . . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . . Highest Temperature 1080 | 9 245 252 111 134 63 179 90 26 310 . 589 170 1080 Average Temperature 152 | 6 78 105 35 73 31 60 33 16 132 . 162 67 290 Received Heat Transfer 1799 | . 156 . 66 81 36 306 108 36 341 . 162 . 507 Effects 69 | . . . . . . . . . 1 . 17 . 51 Shutdowns 14 | . . . . . . . . . . . 6 . 8 Energy Bleed 12 | . . . . . . . . . . . 5 . 7 Interference 10 | . . . . . . . . . 1 . 5 . 4 Matter Decay 6 | . . . . . . . . . . . . . 6 Short Circuit 3 | . . . . . . . . . . . 1 . 2 Damage (minor) 8 | . . . . . . . . . . . . . 8 Damage (major) 14 | . . . . . . . . . . . . . 14 Damage (core) 2 | . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Fried 9 | . . . . . . . . . . . 5 . 4 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . 2 . . . . . . Heat Transferred 2334 | 37 481 194 . . . . . . . . 828 309 485 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 1 1 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Peak Influence 448 | 5 139 134 448 205 151 433 168 55 . . 321 166 411 Initial 168 | . 3 40 . 96 79 63 168 . . . . 156 102 Average 127 | . 65 33 208 190 101 293 73 13 . . 88 155 264 Maximum Alert Level 2 | . . . 2 1 . 2 . . . . 1 . 2 Low Security (%) 72 | 100 100 100 29 32 100 26 100 100 . . 89 100 18 Level 1 24 | . . . 62 67 . 38 . . . . 10 . 78 Level 2 2 | . . . 7 . . 34 . . . . . . 2 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . . 1 . 1 . . 10 . 3 Investigation 3 | . 1 . . . . . . . . . 2 . . Extermination 6 | . . . . . . . . 1 . . 4 . 1 Reinforcement 7 | . . . . . . 1 . . . . 4 . 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Distress Signals 9 | . 1 . 2 . . 3 . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 143 | . 9 3 18 5 4 16 3 2 15 . 31 4 33 Peak Tracking Total 7 | . 3 2 7 3 1 4 3 2 7 . 4 3 5 Tactical Retreats 6 | . . . 1 . . . . . . . 3 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Traps Triggered 5 | . 1 . . . . . . . . . 2 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Machines Disabled 16 | . . . . . . 3 1 . . . 10 . 2 Max in Single Turn 6 | . . . . . . 1 1 . . . 6 . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Machines Accessed 15 | . 1 . 4 . . 1 3 2 1 . 3 . . Terminals 12 | . 1 . 4 . . 1 1 2 . . 3 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 50 | . 1 . 9 . . 2 28 2 1 . 7 . . Successful 34 | . . . 5 . . . 27 1 1 . . . . Failed 16 | . 1 . 4 . . 2 1 1 . . 7 . . Catastrophic 5 | . . . . . . 1 1 1 . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 24 | . 1 . 9 . . 5 2 2 . . 5 . . Terminals 23 | . 1 . 9 . . 2 2 2 . . 7 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 28 | . . . 1 . . . 26 . 1 . . . . Record 24 | . . . . . . . 24 . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Release Object 2 | . . . . . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . 4 . . . 1 1 . . . . . Terminals 6 | . . . 4 . . . 1 1 . . . . . Skim 6 | . . . 4 . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . 2 . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 3 . . 2 1 2 . . 3 . . Full Trace Events 1 | . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Total Allies 7 | . . 3 . . . . . . 4 . . . . Largest Group 3 | . . 3 3 1 1 . . . 2 2 2 . . Highest-Rated Group 62 | . . 40 40 8 8 . . . 62 59 59 . . Highest-Rated Ally 31 | . . 16 16 8 8 . . . 31 30 30 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 69 | . . . 23 9 5 . . . 15 . 17 . . Total Damage 1041 | . . . 241 83 33 . . . 285 . 399 . . Kills 13 | . . . 6 2 . . . . 3 . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Turns Passed 8462 | 97 456 1028 427 245 214 375 933 375 1068 149 1565 211 1319 Spaces Moved 3688 | 39 168 515 170 126 88 116 511 192 556 115 656 96 340 Core 4 | 4 . . . . . . . . . . . . . Treads 2388 | 35 168 515 170 126 88 116 369 44 317 . 252 33 155 Legs 1295 | . . . . . . . 142 148 239 115 403 63 185 Wheels 1 | . . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 150 105 90 129 100 143 204 Average Speed 149 | 148 160 160 160 160 166 174 157 138 123 129 117 171 209 Slowest Speed 240 | 160 160 160 160 160 240 240 160 150 129 129 143 215 215 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 30 84 19 45 11 27 74 5 58 16 18 70 11 Regions Visited 13 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . . . Scrap Searched 7 | . . 3 . 1 . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 193 | . 13 9 14 . . . . . 27 . 55 7 68 Melee . | . . . . . . . . . . . . . . Projectile 13 | . . . . . . . . . . . 13 . . AOE 179 | . 13 9 14 . . . . . 27 . 41 7 68 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Total 6042 | 72 321 709 289 159 145 202 626 289 894 115 1273 112 836 Wait 1812 | 24 121 177 71 22 45 36 90 90 181 1 520 . 434 Move 3676 | 38 167 514 169 125 87 115 510 191 555 114 656 95 340 Hop . | . . . . . . . . . . . . . . Pick Up 36 | 1 8 4 9 . 2 2 5 1 . . 4 . . Fast Attach 23 | 7 . . . . 2 3 . . 3 . 7 . 1 Attach 19 | . . . 2 . . 1 2 1 5 . 4 1 3 Detach 10 | . . . . . . . 2 . 5 . 1 . 2 Swap 38 | 1 5 2 11 4 2 3 3 . 4 . 3 . . Drop 42 | . 3 4 10 3 2 4 6 . 6 . 2 . 2 Fire 271 | 1 17 8 17 5 5 38 8 6 27 . 76 14 49 Melee . | . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . 2 . Kick 5 | . . . . . . . . . . . . . 5 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 108 | . . . . . . . . . 108 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 14) 554 | -10/Materials | Entered Mines 663 | -10/Mines | Learned Materials stockpile data 838 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 980 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1574 | -10/Mines | Discovered new exit (range 5) 1582 | -10/Mines | Entered Materials 1582 | -9/Materials | Accompanied by 3 allies 1582 | -9/Materials | Evolved 2 slots: Weapon x2 1881 | -9/Materials | Build established: Scavenger-Gunner 1978 | -9/Materials | Discovered new exit (range 16) 2009 | -9/Materials | Entered Mines 2009 | -9/Mines | Accompanied by 1 ally 2086 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2104 | -9/Mines | Learned location of 1 exit from Materials 2116 | -9/Mines | Found DCF Scrap (2 items) 2177 | -9/Mines | Assembled infested the area 2182 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2238 | -9/Mines | Discovered new exit (range 11) 2254 | -9/Mines | Entered Materials 2254 | -8/Materials | Accompanied by 1 ally 2254 | -8/Materials | Evolved 2 slots: Utility x2 2255 | -8/Materials | Identified exit to Factory 2357 | -8/Materials | Discovered new exit (range 8) 2468 | -8/Materials | Entered Storage 2838 | -8/Storage | Used back door to open Recycling access 2838 | -8/Storage | Discovered new exit (range 4) 2843 | -8/Storage | Entered Recycling 2844 | -8/Recycling | Met a Zionite searching for Scraptown 3221 | -8/Recycling | Build established: Scavenger-Skirmisher 3297 | -8/Recycling | Scanned before Scraplab entrance 3323 | -8/Recycling | Entered Scraplab 3336 | -8/Recycling | Discovered new exit (range 4) 3410 | -8/Recycling | Angered Scraplab inhabitants 3442 | -8/Recycling | Found Prototype Device 3444 | -8/Recycling | Identified Scrap Engine 3729 | -8/Recycling | Discovered new exit (range 7) 3776 | -8/Recycling | Entered Factory 3776 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3835 | -6/Factory | Build established: Skirmisher 4138 | -6/Factory | Discovered new exit (range 4) 4151 | -6/Factory | Entered Lower Caves 4219 | -6/Lower Caves | Attacked by a faux Warlord 4295 | -6/Lower Caves | Lost 3 parts (1p1u1w) 4413 | -6/Lower Caves | Identified exit to Lower Caves 4481 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4529 | -6/Lower Caves | Build established: Gunner 4740 | -6/Lower Caves | Learned Factory stockpile data 5087 | -6/Lower Caves | Build established: Construct 5219 | -6/Lower Caves | Entered another Lower Caves area 5219 | -6/Lower Caves | Accompanied by 2 allies 5220 | -6/Lower Caves | Encountered a Warlord checkpoint 5337 | -6/Lower Caves | Discovered new exit (range 9) 5368 | -6/Lower Caves | Entered Factory 5368 | -5/Factory | Accompanied by 2 allies 5368 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5373 | -5/Factory | Discovered new exit (range 12) 6181 | -5/Factory | Lost 3 parts (3w) 6477 | -5/Factory | System corruption reached 10% 6599 | -5/Factory | Lost 6 parts (1p2u3w) 6638 | -5/Factory | Cargo convoy interrupted 6933 | -5/Factory | Sucked down chute 6933 | -5/Factory | Entered Waste 6955 | -5/Waste | Spotted C-40 Crusher 6966 | -5/Waste | Destroyed C-40 Crusher 6980 | -5/Waste | Spotted C-40 Crusher 6981 | -5/Waste | Spotted C-40 Crusher 6992 | -5/Waste | Spotted C-40 Crusher 7003 | -5/Waste | Destroyed C-40 Crusher 7009 | -5/Waste | Crushed by Compactor (1 part destroyed) 7055 | -5/Waste | Spotted C-40 Crusher 7083 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7112 | -5/Waste | Discovered new exit (range 16) 7144 | -5/Waste | Entered Factory 7390 | -5/Factory | Core integrity fell below 50% 8196 | -5/Factory | Core integrity fell below 20% 8463 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08452_ Slug penetrates Wall. 08452_ Neutrino-Momentum Core destroyed. 08452_ Neutrino-Momentum Core core remains intact and functional. 08454_ System corrupted: Energy discharge (-11). 08456_ Slug penetrates H-66 Slayer. 08456_ U-05 Engineer destroyed. 08456_ Slug penetrates R-10 Processor. 08457_ Penetrated by Slug. 08457_ Flak Electro Tesla Construct/C destroyed. 08457_ Arm. Scrap Engine damaged due to network destabilization (-6). 08459_ R-10 Processor collects Welding Torch. 08459_ Penetrated by Slug. 08459_ Slug penetrates R-10 Processor. 08460_ Slug penetrates Wall. 08460_ Penetrated by Slug. 08462_ Shotgun Thermal Construct/G destroyed. 08462_ Arm. Scrap Engine suffers catastophic network destabilization. 08462_ Scrap Engine core remains intact and functional. 08463_ Power failure, Neutrino-Momentum Core shutdown. 08463_ Penetrated by Slug. 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"""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 46 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 10 Armor Integrity Analysis 30 Recoil Reduction 13 Offensive Hacking 14 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed ChargeControlCanceller Manual? 0 Play Time 01:29:27 Cumulative 42.4 hours Start 2024.09.15 @ 17:57:29 End 2024.09.15 @ 19:45:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 54 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66204b77-25af-4c28-8316-dec6ab7023cd