Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.09 @ 15:43:50 Player: soporte tecnico Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2996) 2996 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 7259 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 937/1000 Matter 29/300 Energy 185/185 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Improved Trap Scanner Advanced Targeting Computer Improved Weapon Cycler > --- WEAPON (4) ------- Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (15) --- Large Storage Unit Large Storage Unit Large Storage Unit Compact Battery (200) Trap Scanner Enhanced Optical Array Improved Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Component Analysis Suite Autogun Heavy Flak Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Trap Scanner Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Improved Transmission Jammer > --- WEAPON ----------- Gauss Rifle Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Flexi-carbon Leg Large Storage Unit Large Storage Unit Large Storage Unit Compact Battery Trap Scanner Enhanced Optical Array Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Component Analysis Suite Heavy Flak Cannon Heavy Flak Cannon [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 5 | . . . 1 1 2 1 Weapon 2 | . . 1 . . . 1 Parts Attached 93 | 9 2 5 26 15 27 9 Power 12 | 1 . . 4 2 5 . Engine 7 | 1 . . 3 . 3 . Core 5 | . . . 1 2 2 . Reactor . | . . . . . . . Propulsion 26 | 2 . 3 8 6 6 1 Treads . | . . . . . . . Leg 26 | 2 . 3 8 6 6 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 3 2 . 4 2 11 5 Device 18 | 2 1 . 3 2 5 5 Storage 2 | 1 1 . . . . . Processor 3 | . . . 1 . 2 . Hackware . | . . . . . . . Protection 4 | . . . . . 4 . Artifact . | . . . . . . . Weapon 28 | 3 . 2 10 5 5 3 Energy Gun 10 | 2 . 1 4 2 1 . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 1 . 1 6 . 4 . Ballistic Cannon 6 | . . . . 3 . 3 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . . . . 5 3 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 5 | . . . . . 3 2 Weapon 1 | . . . . . . 1 Highest Loss Streak 3 | . . . . . 2 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 100 95 99 100 99 97 Engine 6 | . 14 11 6 . 6 5 Core 5 | . . . 2 15 5 5 Leg 29 | . 28 31 35 30 25 23 Device 13 | . 14 11 9 15 13 21 Storage 7 | . 14 11 9 7 6 5 Processor 8 | . . . 8 7 12 11 Protection 1 | . . . . . 5 . Energy Gun 10 | . 28 22 11 10 3 1 Ballistic Gun 9 | . . 8 15 6 9 6 Ballistic Cannon 4 | . . . . 5 6 11 Naked Turns . | . . . . . . . Heaviest Build 68 | 13 29 32 33 52 68 65 Greatest Support 69 | 20 20 30 48 55 69 67 Greatest Overweight (x) 2 | 2 1 1 1 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 Most Carried 15 | 4 5 12 14 15 13 14 Average Carried 9 | 1 3 9 9 13 8 10 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 14 | 3 5 11 14 14 9 14 Class Distribution -------------------- 69% | Scavenger-Gunner 14% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 2131 | 290 . 105 445 259 675 357 Remotely . | . . . . . . . Salvage Created 3142 | 196 29 345 1006 495 636 435 Parts 182 | 10 2 18 72 21 41 18 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | 1 . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . . 8 24 9 16 12 Guns 49 | . . 8 23 6 7 5 Cannons 19 | . . . . 3 9 7 Classes Destroyed 12 | 3 . 1 6 1 1 . Worker 8 | 2 1 . 2 1 . 2 Builder 2 | . . . . . 2 . Tunneler 5 | 4 . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 2 | 1 . . . 1 . . Mechanic 1 | . . . 1 . . . Watcher 3 | . . . 2 . . 1 Swarmer 19 | . . . 11 . 4 4 Grunt 33 | . . 8 8 5 8 4 Sentry 7 | . . . 4 1 1 1 Hunter 5 | . . . 1 2 1 1 Programmer 5 | . . . . 1 2 2 Best Kill Streak 12 | 5 1 2 12 5 7 5 Combat Bots Only 7 | . . 2 5 5 7 3 Max Kills in Single Turn 2 | 1 1 1 2 1 2 2 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 3843 | . . 272 632 523 1324 1092 Core 348 | . . 41 63 43 138 63 Absorbed by Shields 84 | . . . . . 84 . Core Remaining (%) 92 | 100 100 89 88 93 83 . Volleys Fired 176 | 11 4 12 60 23 41 25 Largest 4 | 2 2 3 3 3 3 4 Hottest 187 | 100 100 123 145 150 147 187 Shots Fired 525 | 22 8 34 180 69 123 89 Gun 404 | 22 8 34 180 53 69 38 Cannon 121 | . . . . 16 54 51 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 353 | . . 10 125 38 99 81 Thermal 147 | 22 8 24 55 30 . 8 Explosive . | . . . . . . . Electromagnetic 25 | . . . . 1 24 . Robot Hit Streak 33 | 11 1 31 33 20 23 29 Robot Miss Streak 8 | 1 2 1 2 1 3 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 404 | 16 3 30 132 56 102 65 Core Hits 251 | 8 1 16 68 25 68 65 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 14 | 5 . 1 1 3 3 1 Burn 9 | 5 . 1 1 2 . . Destroy 2 | . . . . . 1 1 Blast 3 | . . . . 1 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6806 | 213 38 397 1463 784 2346 1565 Guns 4371 | 213 37 397 1463 557 1102 602 Cannons 2227 | . . . . 227 1075 925 Explosions 168 | . . . . . 168 . Melee . | . . . . . . . Ramming 40 | . 1 . . . 1 38 Kinetic 4562 | . . 115 904 348 1820 1375 Thermal 1826 | 213 37 282 559 415 168 152 Explosive . | . . . . . . . Electromagnetic 378 | . . . . 21 357 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 1 . . 2 . Average Corruption 1 | . . 1 . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . 5 . Message Errors 2 | . . . . . 2 . Heat Flow Errors 1 | . . . . . 1 . Data Loss (major) 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 4 | . . . . . 4 . Projectiles 4 | . . . . . 4 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 58 | . . . . . 28 30 Impact 1 | . . . . . . 1 Kinetic 54 | . . . . . 27 27 Secondary 3 | . . . . . 1 2 Self-Inflicted Damage 162 | . . . . . 162 . Shots 3 | . . . . . 3 . Rammed . | . . . . . . . Targets Rammed 5 | . 1 1 . . 1 2 Kicked 5 | . 1 1 . . 1 2 Crushed . | . . . . . . . Highest Temperature 414 | 78 78 217 241 414 396 375 Average Temperature 99 | 33 30 65 65 156 101 129 Received Heat Transfer 1170 | . . 198 270 180 378 144 Effects 11 | . . . . 1 7 3 Shutdowns 4 | . . . . 1 2 1 Interference 4 | . . . . . 3 1 Short Circuit 2 | . . . . . 2 . Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 15 | 3 . . 3 8 . 1 Heat Transferred 4972 | 999 111 853 1416 1147 150 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 665 | 35 58 206 665 368 400 224 Initial 193 | . 19 20 . 193 114 18 Average 172 | 16 35 55 284 242 198 106 Maximum Alert Level 2 | . . 1 2 1 2 1 Low Security (%) 62 | 100 100 97 45 27 47 93 Level 1 30 | . . 2 20 72 52 6 Level 2 6 | . . . 33 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . . 2 3 3 9 2 Investigation 4 | . . . . 2 1 1 Extermination 4 | . . . . 1 3 . Reinforcement 8 | . . 2 3 . 2 1 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 1 3 . 1 . Communications Jammed 15 | . . . . . . 15 Distress Signals 15 | . . . . . . 15 Times Spotted 115 | . 4 15 35 10 20 31 Peak Tracking Total 9 | . 1 3 7 5 6 9 Tactical Retreats 9 | . . 3 4 . 2 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . . . . 5 . Max in Single Turn 4 | . . . . . 4 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 16 | . 2 2 5 3 2 2 Terminals 12 | . 1 2 5 2 . 2 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 36 | . 5 5 10 8 5 3 Successful 18 | . 3 4 6 2 2 1 Failed 18 | . 2 1 4 6 3 2 Catastrophic 7 | . . . 2 4 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 26 | . 3 5 10 5 . 3 Fabricators 3 | . . . . 3 . . Repair Stations 3 | . . . . . 3 . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 16 | . 3 4 6 2 . 1 Record 8 | . 2 1 4 1 . . Robot Schematic 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Zone Layout 3 | . . . 2 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 1 1 2 2 1 Full Trace Events 5 | . . . 1 2 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 5187 | 269 332 663 1021 734 1551 617 Spaces Moved 3082 | 179 207 311 586 381 1015 403 Core 27 | 27 . . . . . . Treads . | . . . . . . . Legs 3055 | 152 207 311 586 381 1015 403 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 134 | 120 151 182 121 154 126 120 Slowest Speed 192 | 150 190 190 190 190 192 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 11 28 21 38 7 18 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 40 | . . . . 3 37 . Melee . | . . . . . . . Projectile 6 | . . . . 3 3 . AOE 34 | . . . . . 34 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 3750 | 210 217 380 781 480 1195 487 Wait 228 | . . 34 57 34 72 31 Move 3076 | 178 206 310 585 380 1014 403 Hop . | . . . . . . . Pick Up 104 | 11 3 13 29 15 21 12 Fast Attach . | . . . . . . . Attach 23 | 7 . 2 2 3 7 2 Detach . | . . . . . . . Swap 70 | 2 2 3 24 12 20 7 Drop 68 | 1 1 5 24 13 19 5 Fire 176 | 11 4 12 60 23 41 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . 1 1 . . 1 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 31 | -11/Junkyard | Discovered new exit (range 16) 270 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 16) 602 | -10/Materials | Entered another Materials area 602 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1052 | -9/Materials | Build established: Gunner 1098 | -9/Materials | Discovered new exit (range 13) 1099 | -9/Materials | Discovered new exit (range 15) 1265 | -9/Materials | Entered another Materials area 1265 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1581 | -8/Materials | Build established: Scavenger-Gunner 2213 | -8/Materials | Discovered new exit (range 8) 2286 | -8/Materials | Entered Factory 2286 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2987 | -7/Factory | Discovered new exit (range 5) 3020 | -7/Factory | Entered another Factory area 3020 | -6/Factory | Evolved 2 slots: Utility x2 3249 | -6/Factory | Garrison activated, responded to threat 3460 | -6/Factory | Destroyed 7 combat bots 4555 | -6/Factory | Discovered new exit (range 5) 4571 | -6/Factory | Entered another Factory area 4571 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5188 | -5/Factory | Self-destructed Last Messages --------------- 05153_ H-66 Slayer unfolds itself. 05153_ S-27 Virus destroyed. 05153_ Slug penetrates S-27 Virus. 05153_ K-01 Serf collects debris. 05154_ U-05 Engineer destroyed. 05156_ R-10 Processor collects Welding Torch. 05156_ K-01 Serf collects debris. 05158_ Gauss Rifle destroyed. 05159_ R-10 Processor collects Wheel. 05159_ K-01 Serf collects debris. 05160_ Slug penetrates Wall. 05160_ K-01 Serf destroyed. 05160_ Slug penetrates Wall. 05164_ Imp. Transmission Jammer destroyed. 05166_ Slug penetrates Wall. 05174_ Slug penetrates S-27 Virus. 05177_ Slug penetrates Neutrino Reactor. 05183_ Slug penetrates Wall. 05187_ Targeting Computer destroyed. 05187_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ???????????????????????? ] ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# | ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ?????????????????????????* ????????????????????? | | ?????????????????????????! ????????????????????? | | ?????????????????????????? ???????????? ???????? | | ?????????????????????????? ???????????? #??????? | | ???????????????????????#+##"#########??? #??????? | | ?????? ? ? ????????????# #?? #??????? | | ???? ? ? ? ? ????????# ### #??????? | | ???? ? ? ? ? #???????+ #??????? | | ???? ? ? ? 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" !%= | | #?# "T =[* | | #?# !! | | ##?# !! %" | | = #??# ##### | | #??########## ## #???? | | ## #???????????# """"""""" ############???? | | ?# #???????????# #??????????????? | | ?# ###???????????# """"""""" #??????????????? | | ##/###########???# #??????????????? | | % #???# """"""""" #??????????????? | | """ """" #???# #??????????????? | | """" """" #???# ?????? #??????????????? | | """" """ ##??# ?????? #??????????????? | | """" """" #??#####???????######??????????????? | | ##??????????????????????????????????? | | #+############???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 20 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 14 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control It's Just You More Dakka Please Oops Serviceable Loadout Total Silence Challenges ------------ None Game ------ Seed ArmorRiotKinecellerator Manual? 0 Play Time 00:58:35 Cumulative 8.5 hours Start 2023.03.09 @ 14:08:00 End 2023.03.09 @ 15:43:50 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6cb41ae-072f-429c-805e-f10a396a4aaa