Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.21 @ 15:20:43 Player: MrMage Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (135) 675 Value Destroyed (5954) 5954 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (482) 482 TOTAL SCORE: 12031 Bonus ------- Entered DSFs 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/1150 Matter 280/300 Energy 150/150 System Corruption 1% Temperature Cool (2) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (4) -------- Micro Fission Core > --- PROPULSION (6) --- Field Propulsion Array > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Autogun Gauss Rifle Self-destruct Interrupter (45) Self-destruct Interrupter (40) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Advanced Sensor Array Improved Target Analyzer Graphene Brace > --- WEAPON ----------- High-powered Shock Rifle Phase Cannon Coil Gun Powered Hammer > --- INVENTORY -------- Huge Storage Unit Improved Matter Compressor Variable Charge Gun Disruptor Cannon Autogun Gauss Rifle Coil Gun KE Penetrator Datajack Improved Remote Datajack Self-destruct Interrupter Self-destruct Interrupter [Rating: 104] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Slots Evolved 13 | . 1 2 . . . 6 . 2 2 Power 3 | . 1 . . . . 1 . 1 . Propulsion 4 | . . 1 . . . 2 . . 1 Utility 4 | . . 1 . . . 2 . . 1 Weapon 2 | . . . . . . 1 . 1 . Parts Attached 151 | 7 8 20 3 . 12 8 22 42 29 Power 24 | 1 2 3 . . 1 1 6 5 5 Engine 10 | 1 2 3 . . 1 1 . 1 1 Core 12 | . . . . . . . 6 4 2 Reactor 2 | . . . . . . . . . 2 Propulsion 44 | 2 2 9 . . 6 3 6 6 10 Treads 10 | . . . . . . . 5 4 1 Leg 16 | 2 . 8 . . 3 . . . 3 Wheel 2 | . 2 . . . . . . . . Hover 8 | . . 1 . . . . . 2 5 Flight 8 | . . . . . 3 3 1 . 1 Utility 33 | 2 3 3 3 . 2 1 4 11 4 Device 14 | . . . 3 . 1 . 3 4 3 Storage 6 | . 3 . . . . . . 3 . Processor 8 | 1 . 3 . . . . 1 2 1 Hackware . | . . . . . . . . . . Protection 5 | 1 . . . . 1 1 . 2 . Artifact . | . . . . . . . . . . Weapon 50 | 2 1 5 . . 3 3 6 20 10 Energy Gun 20 | 1 . 1 . . 2 3 5 5 3 Energy Cannon 5 | . . 1 . . . . . 3 1 Ballistic Gun 12 | 1 1 . . . . . . 6 4 Ballistic Cannon 5 | . . 1 . . . . 1 3 . Launcher 1 | . . . . . 1 . . . . Special Weapon 2 | . . . . . . . . 1 1 Impact Weapon 2 | . . . . . . . . 2 . Slashing Weapon 1 | . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . 1 . . . . . . 1 Unidentified Prototypes 3 | . . 1 2 . . . . . . Corrupted Parts 5 | . . . . . . . 5 . . System Corruption 10 | . . . . . . . 10 . . Parts Lost 82 | . . 4 . . 4 . 14 24 36 Power 16 | . . 2 . . . . 3 4 7 Propulsion 25 | . . . . . 3 . 5 7 10 Utility 15 | . . . . . . . 3 5 7 Weapon 26 | . . 2 . . 1 . 3 8 12 Highest Loss Streak 15 | . . 2 . . 3 . 12 7 15 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 82 | . 100 96 100 100 88 71 66 72 73 Engine 10 | . 25 19 20 20 19 7 1 2 3 Core 5 | . . . . . . . 9 10 12 Treads 4 | . . . . . . . 19 10 . Leg 9 | . 23 21 30 30 15 . . . . Hover 1 | . . . . . . . . 1 14 Device 9 | . . . 1 10 18 12 9 11 13 Storage 6 | . 11 10 10 10 9 . . 4 4 Processor 9 | . 12 20 18 10 1 . 2 8 7 Protection 1 | . . . . . . 12 6 1 . Energy Gun 6 | . 12 . . . 15 15 8 5 . Energy Cannon 3 | . . . 10 10 3 . . 3 3 Ballistic Gun 4 | . 12 . . . . . . 6 6 Ballistic Cannon 2 | . . 8 . . . . 2 4 1 Slashing Weapon 2 | . . 9 10 10 1 . . . . Naked Turns 5 | . . . . . . . . . 5 Heaviest Build 141 | 7 94 41 42 42 46 31 37 141 87 Greatest Support 123 | 20 32 33 30 30 40 25 116 123 57 Greatest Overweight (x) 24 | . 4 3 1 1 5 1 1 24 11 Average Overweight (x) 1 | . . . 1 1 1 . . 2 1 Largest Inventory Capacity 25 | 5 25 15 15 15 15 5 5 25 15 Average Capacity 13 | 5 14 15 15 15 14 5 5 13 14 Most Carried 15 | 4 15 13 12 13 15 5 5 15 15 Average Carried 9 | 1 10 11 9 12 10 2 3 9 11 Final Capacity 15 | 5 15 15 15 15 5 5 5 15 5 Final Carried 14 | 3 12 12 11 13 4 5 4 14 5 Class Distribution -------------------- 45% | Hacker-Mutant 26% | Scavenger-Skirmisher 12% | Scavenger-Tank 7% | Scavenger-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Matter Collected 3823 | 247 121 348 90 5 195 20 328 1747 722 Remotely . | . . . . . . . . . . Salvage Created 5549 | 50 99 652 86 . 507 . 579 2629 947 Parts 319 | 4 10 39 5 . 15 . 33 155 58 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Combat Hostiles Destroyed 107 | 1 4 15 2 . 9 . 12 45 19 Melee 12 | . . 9 . . 2 . . 1 . Guns 41 | 1 4 2 . . 4 . 7 15 8 Cannons 38 | . . 4 2 . 1 . 5 21 5 AOE 13 | . . . . . 2 . . 5 6 Classes Destroyed 14 | 1 2 3 . . . . 1 7 . Worker 5 | . . . . . . . . 4 1 Builder 6 | . . . . . . . . 3 3 Recycler 1 | . . . . . . . . 1 . Mechanic 2 | . . . . . . . . 1 1 Operator 2 | . . . . . . . . 1 1 Watcher 14 | . 1 4 . . . . . 7 2 Swarmer 22 | . 4 . . . 2 . 3 6 7 Grunt 38 | 1 . 9 2 . 5 . 7 11 3 Brawler 3 | . . 2 . . . . . 1 . Duelist 2 | . . 1 . . 1 . . . . Sentry 10 | . . 3 . . 1 . . 3 3 Hunter 4 | . . . . . . . . 2 2 Programmer 26 | . . . . . . . . 22 4 Heavy 2 | . . . . . . . 2 . . Best Kill Streak 9 | 1 3 3 2 . 3 . 3 5 9 Combat Bots Only 6 | 1 2 3 2 . 3 . 3 3 6 Max Kills in Single Turn 6 | 1 1 1 1 . 2 . 1 2 6 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 2 . . 2 3 Melee 1 | . . 1 . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Hostile Shots Fired 1206 | 2 21 98 7 . 96 . 121 377 484 Missed 368 | 2 10 18 1 . 25 . 37 113 162 Damage Taken 10523 | . 45 789 57 . 810 . 1419 3680 3723 Core 1936 | . . 144 11 . 169 . 216 245 1151 Absorbed by Shields 48 | . . . . . . . . . 48 Redirected to Shielding 90 | . . . . . . . 90 . . Ignored by Resistances 6289 | . 35 486 33 . 486 . 815 2173 2261 Regen/Repaired (Parts) 292 | . . . . . . . . 292 . Core Remaining (%) 73 | 100 100 . . . 19 . 74 75 . Volleys Fired 355 | 2 12 54 5 . 24 . 60 141 57 Largest 4 | 2 2 1 1 . 2 . 2 4 3 Hottest 255 | 60 60 40 60 . 144 . 135 255 175 Shots Fired 723 | 4 24 54 5 . 44 . 86 396 110 Gun 431 | 4 24 13 . . 26 . 65 228 71 Cannon 287 | . . 41 5 . 17 . 21 168 35 Launcher 1 | . . . . . 1 . . . . Special 4 | . . . . . . . . . 4 Kinetic 335 | 2 12 49 . . . . 21 182 69 Thermal 204 | . . . 5 . 43 . 12 111 33 Explosive 1 | . . . . . 1 . . . . Electromagnetic 179 | 2 12 5 . . . . 53 103 4 Robot Hit Streak 29 | 3 7 25 4 . 29 . 19 28 27 Robot Miss Streak 5 | . 3 1 1 . 1 . 3 5 2 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 573 | 3 9 63 4 . 43 . 74 296 81 Core Hits 267 | 2 6 22 3 . 20 . 23 135 56 Critical Kills 3 | . . . . . . . . 1 2 Critical Parts Destroyed 3 | . . . . . . . . . 3 Critical Strikes 20 | . . 1 . . 3 . 2 9 5 Burn 1 | . . . . . . . 1 . . Destroy 6 | . . . . . . . . 1 5 Blast 10 | . . 1 . . . . 1 8 . Sever 3 | . . . . . 3 . . . . Melee Attacks 35 | . . 18 . . 12 . . 4 1 Impact 4 | . . . . . . . . 4 . Slashing 30 | . . 18 . . 12 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17468 | 34 120 1245 71 . 1083 . 2050 8703 4162 Guns 6294 | 34 120 174 . . 349 . 966 3294 1357 Cannons 7092 | . . 593 71 . 245 . 986 4362 835 Explosions 3049 | . . . . . 97 . 98 884 1970 Melee 1033 | . . 478 . . 392 . . 163 . Ramming . | . . . . . . . . . . Kinetic 6936 | 6 63 702 . . . . 986 3794 1385 Thermal 5552 | . . . 71 . 594 . 364 3049 1474 Explosive 1775 | . . . . . 97 . . 391 1287 Electromagnetic 2172 | 28 57 65 . . . . 700 1306 16 Impact 163 | . . . . . . . . 163 . Slashing 870 | . . 478 . . 392 . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . 3 3 3 3 . 10 16 1 Average Corruption 6 | . . 3 3 3 3 . 8 9 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 227 | . . 2 14 4 42 . 9 155 1 Message Errors 53 | . . 1 3 . 8 . 2 38 1 Matter Fused 50 | . . 1 1 2 9 . 2 35 . Heat Flow Errors 29 | . . . 3 1 3 . 1 21 . Energy Discharges 33 | . . . 5 1 9 . 3 15 . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 25 | . . . 2 . 4 . . 19 . Data Loss (major) 10 | . . . . . 4 . . 6 . Misfires 15 | . . . . . 4 . . 11 . Alerts 5 | . . . . . . . . 5 . Weapon Failures 6 | . . . . . . . 1 5 . Overload Shots . | . . . . . . . . . . Overflow Damage 614 | . . 19 . . . . 57 280 258 Projectiles 160 | . . 19 . . . . 57 72 12 Explosions 392 | . . . . . . . . 146 246 Melee 62 | . . . . . . . . 62 . Knockbacks 30 | . . 3 . . . . 1 23 3 Impact 1 | . . . . . . . . 1 . Kinetic 26 | . . 3 . . . . 1 19 3 Secondary 3 | . . . . . . . . 3 . Self-Inflicted Damage 503 | . . . . . 25 . . 158 320 Shots 11 | . . . . . 1 . . 4 6 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 677 | 20 47 54 264 241 447 . 95 677 468 Average Temperature 129 | 15 17 14 107 127 124 . 30 157 111 Received Heat Transfer 2542 | . . 384 48 . 409 . 486 735 480 Effects 69 | . . . . . 3 . . 61 5 Shutdowns 22 | . . . . . 2 . . 16 4 Energy Bleed 3 | . . . . . . . . 3 . Interference 16 | . . . . . . . . 15 1 Matter Decay 2 | . . . . . . . . 2 . Short Circuit 2 | . . . . . . . . 2 . Damage (minor) 6 | . . . . . 1 . . 5 . Damage (major) 18 | . . . . . . . . 18 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 8 | . 1 . . . . . 3 4 . Impact Corruptions 3 | . . . . . . . . 3 . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 6 | . . . . . 2 . . 3 1 Heat Transferred 6893 | . . . 148 . 1223 . 800 3384 1338 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 4 . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Peak Influence 356 | 20 90 160 50 . . 9 262 312 356 Initial 102 | . 9 . 41 . . 9 4 102 19 Average 66 | 6 48 72 28 . . 9 124 71 75 Maximum Alert Level 1 | . . . . . . . 1 1 1 Low Security (%) 94 | 100 100 100 100 . . 100 72 93 86 Level 1 5 | . . . . . . . 27 6 13 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Squads Dispatched 28 | . . 2 . . . . 2 15 9 Investigation 2 | . . 1 . . . . . 1 . Extermination 12 | . . . . . . . . 9 3 Reinforcement 6 | . . 1 . . . . 2 2 1 Assault . | . . . . . . . . . . Garrison 8 | . . . . . . . . 3 5 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Distress Signals 5 | . 1 1 . . . . . 2 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 160 | 1 8 21 2 . 10 . 13 62 43 Peak Tracking Total 11 | 1 3 4 2 . 3 . 3 4 11 Tactical Retreats 7 | . . . . . 1 . . 4 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Traps Triggered 6 | . . 1 . . . . . 1 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Machines Disabled 24 | . . . . . . . . 15 9 Max in Single Turn 6 | . . . . . . . . 6 5 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Machines Accessed 28 | . 7 5 1 . . 1 . 10 4 Terminals 19 | . 5 3 . . . 1 . 7 3 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 1 . . . . . 2 . Recycling Units 2 | . 1 . . . . . . . 1 Scanalyzers 2 | . . 1 . . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 68 | . 22 15 1 . . 1 . 19 10 Successful 54 | . 17 12 1 . . 1 . 14 9 Failed 14 | . 5 3 . . . . . 5 1 Catastrophic 2 | . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 43 | . 17 6 . . . 1 . 11 8 Fabricators . | . . . . . . . . . . Repair Stations 8 | . 2 1 . . . . . 5 . Recycling Units 5 | . 3 . . . . . . . 2 Scanalyzers 11 | . . 8 . . . . . 3 . Garrison Access . | . . . . . . . . . . Terminal Hacks 36 | . 13 4 1 . . 1 . 10 7 Record 21 | . 6 1 . . . . . 7 7 Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 3 | . . . . . . 1 . 2 . Alert Level 2 | . . 1 . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 5 | . 4 1 . . . . . . . Security Status 1 | . 1 . . . . . . . . Recall Assault 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 1 . . . . . . 3 . Scan Component 3 | . 1 . . . . . . 2 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks 5 | . 3 . . . . . . . 2 Process 1 | . 1 . . . . . . . . Report Inventory 2 | . 1 . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . . 1 Scanalyzer 9 | . . 8 . . . . . 1 . Insert Component 5 | . . 4 . . . . . 1 . Analyze 4 | . . 4 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 4 3 . . . . . 5 3 Full Trace Events 3 | . 1 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 38 | . . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . Recycled Matter 9 | . 9 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . 9 Parts Scanalyzed 5 | . . 4 . . . . . 1 . Part Schematics Acquired 4 | . . 4 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 Non-combat . | . . . . . . . . . . Combat 2 | . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . 2 parse_system 2 | . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Turns Passed 11270 | 110 892 1144 811 213 2047 94 377 4575 1007 Spaces Moved 4696 | 82 466 569 417 112 782 131 132 1436 569 Core 92 | 19 . . . . . . . 59 14 Treads 1256 | . . . . . . . 87 1149 20 Legs 2097 | 63 419 373 417 112 663 . . . 50 Wheels 243 | . 47 196 . . . . . . . Hover 701 | . . . . . . . . 228 473 Flight 307 | . . . . . 119 131 45 . 12 Fastest Speed 25 | 50 115 100 190 190 109 25 25 165 40 Average Speed 206 | 103 176 162 190 190 245 59 119 273 135 Slowest Speed 1250 | 120 400 330 190 190 442 109 170 1250 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 6 84 37 79 9 81 3 88 45 18 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 7 | 1 1 1 . 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . Scrap Searched 3 | . . . . 1 2 . . . . Spaces Dug 41 | . . 1 . . . . . 40 . Terrain Destroyed 204 | . . 1 . . 13 . 4 112 74 Melee 1 | . . 1 . . . . . . . Projectile 38 | . . . . . . . 2 28 8 AOE 165 | . . . . . 13 . 2 84 66 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Total 5612 | 103 511 705 433 113 852 146 256 1790 703 Wait 211 | 3 2 30 . . . . 15 124 37 Move 4685 | 81 465 568 416 111 781 130 131 1435 567 Hop 1 | . . . . . . . . . 1 Pick Up 121 | 10 17 9 4 2 9 5 22 37 6 Fast Attach 18 | . . 1 . . . . . 2 15 Attach 90 | 7 1 9 1 . 5 5 22 26 14 Detach 8 | . . 1 . . 1 2 2 2 . Swap 43 | . 7 10 2 . 7 3 . 14 . Drop 39 | . 7 5 5 . 13 1 3 5 . Fire 355 | 2 12 54 5 . 24 . 60 141 57 Melee 35 | . . 18 . . 12 . . 4 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Ext / DSF) -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Identified exit to Materials 65 | -11/Scrapyard | Discovered exit to Materials (range 8) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Evolved 1 slot: Power x1 311 | -10/Materials | Build established: Hacker-Mutant 426 | -10/Materials | Identified exit to Mines 426 | -10/Materials | Discovered exit to Mines (range 16) 635 | -10/Materials | Identified exit to Materials 635 | -10/Materials | Discovered exit to Materials (range 10) 773 | -10/Materials | Discovered exit to Materials (range 9) 977 | -10/Materials | Discovered exit to Materials (range 16) 1003 | -10/Materials | Entered another Materials area 1003 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1194 | -9/Materials | Identified exit to Mines 1194 | -9/Materials | Discovered exit to Mines (range 9) 1254 | -9/Materials | Identified exit to Materials 1254 | -9/Materials | Discovered exit to Materials (range 11) 2147 | -9/Materials | Entered Mines 2164 | -9/Mines | Met a Derelict bent on vengeance 2177 | -9/Mines | Found the Drone Emporium 2206 | -9/Mines | Found Prototype Device 2860 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2864 | -9/Mines | Found Prototype Device 2865 | -9/Mines | Identified Exp. Sensor Array 2866 | -9/Mines | Identified Thief Drone Bay 2901 | -9/Mines | Discovered exit to Materials (range 14) 2946 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2958 | -9/Mines | Entered Zion 3101 | -7/Zion | Identified exit to Proximity Caves 3101 | -7/Zion | Discovered exit to Proximity Caves (range 14) 3171 | -7/Zion | Entered Proximity Caves 3344 | -6/Proximity Caves | Core integrity fell below 50% 3913 | -6/Proximity Caves | Lost 3 parts (2n1w) 4977 | -6/Proximity Caves | Core integrity fell below 20% 5187 | -6/Proximity Caves | Identified exit to Factory 5187 | -6/Proximity Caves | Discovered exit to Factory (range 16) 5197 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5218 | -6/Proximity Caves | Entered Factory 5218 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5219 | -6/Factory | Identified exit to Extension 5312 | -6/Factory | Identified exit to DSF 5312 | -6/Factory | Entered DSF 5338 | -6/DSF | Additional patrols routed to DSF 5415 | -6/DSF | Lost 12 parts (2p5n3u2w) 5514 | -6/DSF | System corruption reached 10% 5570 | -6/DSF | Sterilization system engaged 5590 | -6/DSF | Ambient heat levels rising (+10) 5605 | -6/DSF | Ambient heat levels rising (+10) 5620 | -6/DSF | Ambient heat levels rising (+10) 5635 | -6/DSF | Ambient heat levels rising (+10) 5650 | -6/DSF | Ambient heat levels rising (+10) 5663 | -6/DSF | Identified exit to Factory 5663 | -6/DSF | Discovered exit to Factory (range 17) 5665 | -6/DSF | Ambient heat levels rising (+10) 5680 | -6/DSF | Ambient heat levels rising (+10) 5689 | -6/DSF | Entered Factory 5689 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5739 | -5/Factory | Build established: Scavenger-Tank 6058 | -5/Factory | Spotted B-75 Beast 6491 | -5/Factory | Lost 4 parts (1p1n2w) 6679 | -5/Factory | Repaired Arm. Treads 6693 | -5/Factory | Garrison activated, responded to threat 6791 | -5/Factory | Lost 7 parts (2p2n3w) 7012 | -5/Factory | Lost 3 parts (1p2n) 7278 | -5/Factory | Build established: Hacker-Skirmisher 7765 | -5/Factory | System corruption reached 10% 8122 | -5/Factory | Build established: Scavenger-Skirmisher 8539 | -5/Factory | Lost 3 parts (2n1w) 9618 | -5/Factory | Identified exit to Factory 9618 | -5/Factory | Discovered exit to Factory (range 8) 10264 | -5/Factory | Entered another Factory area 10264 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10857 | -4/Factory | Lost 5 parts (1p2n1u1w) 10978 | -4/Factory | Lost 6 parts (1p3n2w) 11012 | -4/Factory | Lost 5 parts (1p1n1u2w) 11132 | -4/Factory | Garrison activated, responded to threat 11147 | -4/Factory | Core integrity fell below 50% 11190 | -4/Factory | Core integrity fell below 20% 11209 | -4/Factory | Lost 15 parts (3p1n4u7w) 11216 | -4/Factory | Build established: Scavenger-Mutant 11228 | -4/Factory | Cargo convoy interrupted 11271 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- corruption cleaned. M-36 Artificer repairs X-82 Rainmaker. Myomer Leg destroyed. Lrg. Storage Unit destroyed. Extracted 64 matter. P-70 Sage resets S-27 Virus, system corruption cleaned. M-36 Artificer repairs S-27 Virus. Lgt. Antimatter Reactor destroyed. M-36 Artificer repairs S-27 Virus. Acquired Mic. Fission Core. W-44 Eye distress signal alerts nearby ally. ALERT: Rogue bot located, Programmers report to Factory Zone 8I. Acquired Field Propulsion Array. S-27 Virus destroyed. X-77 Beamer knocked back. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ????????????????????????????????????? #?????????? | | ???????????????????????????????????? #?????????? | | ??????????????????????????????????? #?????????? | | ??##############??????????????????? #?????????? | | ??# #?????????????????? #?????????? | | ??# #??###########????? #?????????? | | ????""""""" #??# ###### #?????????? | | ????""""""" ] #??#"""" s #?????????? | | ??# """"""" !#??#"""" @ # #?????????? | | ??# """"""" #??#"""" xs ##????????? | | ??# #??#"""" #x w T#????????? | | ??# """"""" #??#"""" %x # #????????? | | ??# """"""" #??#""""s p # ##????????? | | ??# """"""" #??# # #?????????? | | ??# """"""" !#??########### ! #?????????? | | ??# #????????? ??# #?????????? | | ??#######+######????######### ##????????? | | ??????# ######### #????????? | | ??????# # * # #????????? | | ####### + [|"" # +????????? | | # # * Y" # #????????? | | T # # !! "" # #????????? | | # # * =! # ###############????????? | | # # """ # #??????????????????????? | | # # """ *# ##############?????????? | | # # """ # # ! #?????????? | | + # + /% #?????????? | | # # """ # # """""" ##########? | | # # """ + # """""" # #? | | """" # # """ # #] *"""""" # #? | | """" # # # # =%"""""" # """" ## | | """" # # """ # # = | !# """" # | | """" # # """ ! # #] """""" # """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 55 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 5 Salvage Targeting 3 Offensive Hacking 20 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Power Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Can't Catch Me Crack Shot First Step to Greatness I Spy I'm Back, Baby! It's Just You Let's See Who's Tougher Librarian Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Respectable Loadout Risk Taker Safety First Serviceable Loadout Short-term Sacrifices Storm Trooper System Compromised Tourist Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed SupercompositeBladeLauncher Manual? 0 Play Time 02:25:59 Cumulative 2.4 hours Start 2024.04.01 @ 12:19:36 End 2024.04.21 @ 15:20:43 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 882d2687-3b40-4b82-bfcd-f037b8d3e935