Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 22:43:29 Player: Buttons Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (178) 890 Value Destroyed (7569) 7569 Prototype IDs (27) 540 Alien Tech Used (2) 400 Bonus (2083) 2083 TOTAL SCORE: 19582 Bonus ------- High Alert Combat Kills 210 Follower Combat Kills 661 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -188 Cogmind --------- Core Integrity 0/1600 Matter 202/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Medium Treads Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Advanced Heavy Siege Treads Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Advanced Targeting Computer Advanced Target Analyzer Makeshift ECM Suite Advanced Phase Shifter Improved Core Shielding Improved Component Analysis Suite Improved Component Analysis Suite > --- WEAPON ----------- Cooled Plasma Rifle Phase Gun Phase Gun Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Zionite Heavy DM Reactor Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Medium Treads Biometal Leg Biometal Leg Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Matter Filter Advanced ECM Suite Advanced Recalibrator Gamma Rifle HERF Cannon KE Penetrator Hardcell Cannon Heavy Gauss Cannon Carbide Saw [Rating: 170] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Improved Target Analyzer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Phase Gun Energy Cannon Disruptor Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . 4 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . 1 . . . . 1 . . . . . 1 . 1 . Utility 10 | . . 1 . 1 2 . . . 2 . . . . 1 1 . 1 1 Weapon 3 | . . 1 . . . . . . . . . . . 1 . . . 1 Parts Attached 214 | 10 4 14 2 25 6 1 5 . 28 11 7 9 18 25 3 1 29 16 Power 22 | 1 1 2 . 4 2 . . . 4 . 1 1 . . . 1 4 1 Engine 6 | 1 1 1 . 3 . . . . . . . . . . . . . . Core 9 | . . 1 . 1 2 . . . 2 . 1 . . . . . 2 . Reactor 7 | . . . . . . . . . 2 . . 1 . . . 1 2 1 Propulsion 32 | 2 . 2 1 6 . . 1 . 3 2 . . 1 1 1 . 6 6 Treads 19 | . . . . 3 . . 1 . 3 2 . . 1 1 1 . 3 4 Leg 11 | 2 . 2 1 3 . . . . . . . . . . . . 2 1 Wheel . | . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . 1 1 Flight . | . . . . . . . . . . . . . . . . . . . Utility 103 | 5 1 5 1 7 3 1 4 . 17 7 5 4 7 18 2 . 11 5 Device 54 | 4 . 2 . 2 2 1 3 . 7 3 2 2 4 9 2 . 8 3 Storage 8 | 1 1 . . 1 . . . . 1 . . 1 1 . . . 1 1 Processor 11 | . . 2 . . . . . . 2 1 1 . 2 1 . . 1 1 Hackware 1 | . . . . . . . . . 1 . . . . . . . . . Protection 29 | . . 1 1 4 1 . 1 . 6 3 2 1 . 8 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 57 | 2 2 5 . 8 1 . . . 4 2 1 4 10 6 . . 8 4 Energy Gun 20 | 2 . 1 . . . . . . . 1 . 2 5 2 . . 6 1 Energy Cannon 13 | . . 1 . . . . . . 1 1 1 2 2 2 . . 2 1 Ballistic Gun 17 | . 2 3 . 6 1 . . . 3 . . . 1 1 . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . 1 . . . 2 Launcher 3 | . . . . 1 . . . . . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . 1 1 . 1 . 1 2 . 5 . 1 . . . . Corrupted Parts 2 | . . . . . . . . . 1 . 1 . . . . . . . System Corruption 13 | . . . . . . . . . 8 . 5 . . . . . . . Parts Lost 84 | . 5 2 2 1 . . . . 13 4 2 . 7 5 . 11 7 25 Power 7 | . 1 1 . . . . . . 2 . . . . . . 1 . 2 Propulsion 18 | . 2 . . . . . . . 3 1 . . 2 1 . 2 1 6 Utility 40 | . 1 1 2 1 . . . . 7 2 1 . 3 4 . 5 2 11 Weapon 19 | . 1 . . . . . . . 1 1 1 . 2 . . 3 4 6 Highest Loss Streak 24 | . 5 1 2 1 . . . . 5 4 2 . 3 3 . 10 5 24 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 95 98 99 96 100 93 100 92 92 93 76 88 93 86 82 78 83 Engine 1 | . 13 1 11 1 . . . . . . . . . . . . . . Core 5 | . . 8 . 7 7 7 7 7 9 . 1 5 5 5 4 4 3 3 Reactor 2 | . . . . . . . . . 1 11 9 5 5 5 4 4 3 3 Treads 16 | . . . . 23 23 23 23 23 20 16 17 17 12 15 14 12 7 11 Leg 3 | . 26 22 22 3 . . . . . . . . . . . . 4 5 Device 16 | . 13 6 9 9 19 23 16 23 20 15 10 8 14 16 20 22 25 28 Storage 6 | . 14 11 11 9 7 7 7 7 5 5 5 5 5 5 4 4 4 3 Processor 4 | . . 10 3 . . . . . . 13 15 11 16 10 9 9 7 6 Protection 11 | . . . 6 17 15 15 15 15 13 6 13 18 6 12 9 4 1 3 Energy Gun 4 | . 26 1 . . . . . . . 3 3 . 13 11 9 9 11 10 Energy Cannon 1 | . . . . . . . . . . 4 7 . 1 7 9 8 4 6 Ballistic Gun 14 | . 1 31 33 26 23 23 23 23 15 7 5 . . . . . . . Peak Build Rating 170 | 10 8 21 18 39 45 48 50 49 90 96 96 95 98 114 129 132 159 170 Average Rating 65 | 7 7 18 17 31 43 48 45 49 70 92 93 73 94 107 128 118 122 145 On Entrance 62 | . 8 4 18 15 38 45 48 49 49 89 96 89 95 96 109 129 56 157 Naked Turns 48 | . . . . . . . . . . . . . . . . . . 48 Heaviest Build 181 | 14 19 29 29 38 41 36 42 38 86 90 97 97 93 105 105 105 102 181 Greatest Support 191 | 20 20 20 20 84 84 84 86 86 125 130 130 130 130 133 180 180 135 191 Greatest Overweight (x) 36 | . 4 1 1 1 . . . . . . . . . . . 1 3 36 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 25 Average Capacity 12 | 7 9 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 21 Most Carried 24 | 8 10 10 10 10 10 9 10 10 15 15 15 15 15 15 13 15 14 24 Average Carried 10 | 4 8 7 9 9 9 9 9 9 8 14 13 14 13 14 11 14 12 16 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 9 10 10 9 9 9 9 10 15 15 13 12 15 15 11 15 13 2 Class Distribution -------------------- 49% | Tank 24% | Scavenger-Gunner 8% | Mutant 5% | Scavenger-Tank 3% | Messiah-Gunner 3% | Scavenger-Skirmisher 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Tank | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/DSF Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Matter Collected 5155 | 300 20 379 110 673 526 88 42 138 1324 265 157 . 482 300 . 4 277 70 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8624 | 168 448 441 123 720 545 95 . 166 1325 348 217 . 456 1137 . 318 1328 789 Parts 394 | 19 24 29 6 55 35 5 . 10 67 14 7 . 18 43 . 7 37 18 Haulers Intercepted 11 | . 2 2 . 3 . . . . 1 . . . . . . . 1 2 Recyclers Shooed 2 | 1 . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . 8 . 16 . 12 2 . 11 . . . . . Prevented 12 | . . . . . . . . 2 . 5 4 . 1 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Combat Hostiles Destroyed 138 | . 9 6 2 16 12 2 . 4 28 4 3 . 10 18 . 4 13 7 Guns 104 | . 9 6 2 13 12 2 . 4 28 3 2 . 5 7 . 1 8 2 Cannons 17 | . . . . . . . . . . 1 . . . 8 . 2 3 3 AOE 8 | . . . . 3 . . . . . . . . 5 . . . . . Classes Destroyed 18 | 2 4 2 1 . 3 . . 2 2 1 . . . 1 . . . . Worker 4 | . . . . . 1 . . . 1 . . . . 1 . . 1 . Tunneler 9 | 4 . 1 1 . 1 . . . . . . . . . . . 2 . Hauler 11 | . 2 2 . 3 . . . . 1 . . . . . . . 1 2 Recycler 2 | 1 . 1 . . . . . . . . . . . . . . . . Operator 2 | . . 1 . . . . . . . . . . . . . . 1 . Drone 2 | . . . . . . . . 2 . . . . . . . . . . Watcher 11 | . 1 2 . 5 . . . . 1 . . . . . . . 1 1 Swarmer 34 | . 2 4 . 10 3 . . . 13 . . . . . . 2 . . Cutter 2 | . . . . . . . . . 2 . . . . . . . . . Grunt 46 | . 7 . 1 2 6 2 . . 6 4 2 . 7 5 . . 3 1 Brawler 4 | . . . 1 . . . . . 1 . 1 . 1 . . . . . Duelist 2 | . . . . . . . . 1 . . . . . . . . 1 . Sentry 14 | . . 2 . 4 1 . . 1 1 . . . . 2 . . 1 2 Specialist 3 | . . . . . . . . . . . . . . 1 . 2 . . Hunter 7 | . . . . . 1 . . . . . . . . 2 . . 2 2 Programmer 23 | . . . . . 1 . . . 4 . . . 2 8 . . 6 2 Heavy 1 | . . . . . . . . . 1 . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 8 | 3 2 3 2 8 2 2 . 2 6 2 1 . 4 5 . 4 4 3 Combat Bots Only 6 | . 2 2 2 6 2 2 . 2 6 2 1 . 4 5 . 4 4 3 Max Kills in Single Turn 3 | 1 1 1 1 3 2 1 . 1 3 1 1 . 1 1 . 1 1 1 Gunslinging 2 | . . . . . . . . . 2 . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Hostile Shots Fired 1507 | . 94 25 18 58 61 4 . 30 200 133 30 . 91 140 . 158 122 343 Missed 471 | . 19 5 . 21 22 2 . 10 43 47 11 . 18 56 . 73 33 111 Damage Taken 17723 | . 812 199 584 321 478 24 . 149 2443 1153 369 . 1503 1609 . 1485 2080 4514 Core 3236 | . 213 23 67 9 37 . . 19 321 166 20 . 98 115 . 245 300 1603 Absorbed by Shields 1317 | . . . 77 127 189 9 . 55 860 . . . . . . . . . Redirected to Shielding 996 | . . . 51 28 59 . . . . 158 12 . 112 497 . 50 21 8 Ignored by Resistances 88 | . . . . . . . . 16 72 . . . . . . . . . Regen/Repaired (Parts) 335 | . . . . 58 . . . . 84 . . . . . . . 193 . Core Remaining (%) 74 | 100 14 . 77 98 . . . 92 . . . . 36 90 . 81 79 . Volleys Fired 494 | 14 52 27 6 45 38 3 1 13 96 19 12 . 28 50 . 9 47 34 Largest 5 | 2 2 3 3 3 3 3 3 3 3 3 3 . 3 4 . 4 4 5 Hottest 491 | 90 90 69 69 75 75 75 75 75 136 171 192 . 243 243 . 243 394 491 Shots Fired 1422 | 28 91 81 18 131 114 9 3 39 266 56 37 1 66 169 . 32 169 112 Gun 1145 | 28 91 81 18 129 114 9 3 39 262 49 18 . 39 80 . 18 110 57 Cannon 264 | . . . . . . . . . 4 7 19 1 16 89 . 14 59 55 Launcher 13 | . . . . 2 . . . . . . . . 11 . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 730 | . 14 81 18 129 114 9 3 39 262 32 12 . 13 . . . . 4 Thermal 597 | 28 77 . . . . . . . . . . . 16 169 . 32 169 106 Explosive 13 | . . . . 2 . . . . . . . . 11 . . . . . Electromagnetic 58 | . . . . . . . . . 4 7 19 1 25 . . . . 2 Phasic 24 | . . . . . . . . . . 17 6 . 1 . . . . . Robot Hit Streak 30 | 4 11 13 7 16 11 3 . 11 16 7 17 . 5 13 . 4 30 24 Robot Miss Streak 12 | 2 6 2 2 8 4 1 . 2 12 4 5 . 4 2 . 2 5 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 16 | . 1 . . 3 1 . . . 10 . . . 1 . . . . . Max Gunslinging Chain 2 | . 1 . . 1 1 . . . 2 . . . 1 . . . . . Shots Hit Robots 849 | 18 57 50 11 73 67 4 . 25 158 37 24 . 32 92 . 17 109 75 Core Hits 338 | 6 22 17 5 40 27 3 . 10 56 13 6 . 28 37 . 9 39 20 Critical Kills 2 | . . . . . . . . . . . . . . . . 1 1 . Critical Parts Destroyed 3 | . . . . 1 1 . . . 1 . . . . . . . . . Critical Strikes 37 | . 5 . . 1 1 . . . 1 . 2 . . 4 . 2 14 7 Burn 30 | . 5 . . . . . . . . . . . . 4 . 1 13 7 Meltdown 2 | . . . . . . . . . . . . . . . . 1 1 . Destroy 3 | . . . . 1 1 . . . 1 . . . . . . . . . Intensify 2 | . . . . . . . . . . . 2 . . . . . . . Melee Attacks 1 | . . . . 1 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . 1 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 22212 | 211 704 758 166 1408 1238 72 . 438 4081 915 510 . 1816 3219 . 633 3439 2604 Guns 15442 | 211 704 758 166 1146 1176 72 . 438 4075 841 302 . 522 1409 . 311 2199 1112 Cannons 5034 | . . . . . . . . . . 74 208 . 68 1630 . 322 1240 1492 Explosions 1702 | . . . . 262 62 . . . . . . . 1226 152 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 34 | . . . . . . . . . 6 . . . . 28 . . . . Kinetic 8731 | . 112 758 166 1146 1176 72 . 438 4075 412 203 . 136 . . . . 37 Thermal 10898 | 211 592 . . . 62 . . . . . . . 224 3191 . 633 3439 2546 Explosive 1488 | . . . . 262 . . . . . . . . 1226 . . . . . Electromagnetic 500 | . . . . . . . . . . 74 208 . 197 . . . . 21 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 561 | . . . . . . . . . . 429 99 . 33 . . . . . Highest Corruption 37 | . . . . . 2 2 2 . 21 21 26 26 37 4 . 2 10 . Average Corruption 15 | . . . . . 1 2 2 . 10 21 22 26 34 1 . 1 8 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 214 | . . . . . 11 1 4 . 31 52 23 15 45 10 . . 22 . Message Errors 49 | . . . . . 1 . 1 . 6 11 6 7 10 1 . . 6 . Matter Fused 38 | . . . . . 4 . . . 4 10 4 2 7 3 . . 4 . Heat Flow Errors 31 | . . . . . 1 . 2 . 5 4 2 2 8 3 . . 4 . Energy Discharges 28 | . . . . . 3 . 1 . 6 4 4 1 6 . . . 3 . Parts Rejected 2 | . . . . . . . . . . 1 1 . . . . . . . Parts Fused 2 | . . . . . . 1 . . 1 . . . . . . . . . Data Loss (minor) 27 | . . . . . 1 . . . 3 10 2 1 3 2 . . 5 . Data Loss (major) 8 | . . . . . . . . . 1 2 1 1 3 . . . . . Misfires 12 | . . . . . . . . . 1 3 1 1 6 . . . . . Alerts 6 | . . . . . 1 . . . 1 1 2 . 1 . . . . . Misdirections 2 | . . . . . . . . . . 2 . . . . . . . . Weapon Failures 9 | . . . . . . . . . 3 4 . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 313 | . . . . 9 . . . . . . 12 . 50 153 . . 44 45 Projectiles 202 | . . . . . . . . . . . 12 . . 101 . . 44 45 Explosions 111 | . . . . 9 . . . . . . . . 50 52 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 211 | . . . . 15 100 . . . . . . . 96 . . . . . Shots 5 | . . . . 1 1 . . . . . . . 3 . . . . . Rammed 4 | . . . . . . . . . 1 . . . . 3 . . . . Targets Rammed 4 | . . . . . . . . . 1 . . . . 3 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 380 | 180 342 27 14 145 240 9 234 24 368 256 380 240 372 128 . . 199 199 Average Temperature 95 | 87 121 7 5 35 78 6 95 8 115 91 171 105 101 37 . . 105 119 Received Heat Transfer 2181 | . 414 36 8 84 86 12 . 33 387 360 180 . 245 192 . . 99 45 Effects 16 | . 4 . . . . . . . 9 . 2 . 1 . . . . . Shutdowns 3 | . . . . . . . . . 1 . 1 . 1 . . . . . Energy Bleed 5 | . . . . . . . . . 4 . 1 . . . . . . . Interference 8 | . 4 . . . . . . . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . . . . . . . . 3 . 1 2 3 Combat Hostiles 8 | . . . . . . . . . . . . . . 3 . 1 2 2 Parts Melted 85 | . 5 . . . . . . . . . . . . 23 . 1 36 20 Heat Transferred 17522 | 546 1932 . . . 50 . . . . . . . 296 4841 . 1083 5485 3289 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Peak Influence 916 | 25 184 196 131 275 454 . . . 916 . . . . 494 248 293 356 285 Initial 475 | . 16 53 76 42 81 . . . 475 . . . . . 248 189 119 150 Average 214 | 10 77 101 112 102 265 . . . 484 . . . . 82 248 208 251 175 Maximum Alert Level 3 | . . . . 1 2 . . . 3 . . . . 2 1 1 1 1 Low Security (%) 58 | 100 100 100 100 89 24 . . . 5 . . . . 83 . 67 22 77 Level 1 28 | . . . . 10 68 . . . 37 . . . . 12 100 32 77 22 Level 2 8 | . . . . . 6 . . . 35 . . . . 3 . . . . Level 3 4 | . . . . . . . . . 21 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 4 . . 1 6 . . . 5 . . . . 7 . 1 3 6 Investigation 3 | . 2 . . . 1 . . . . . . . . . . . . . Extermination 10 | . . . . . 1 . . . 3 . . . . 3 . . 2 1 Reinforcement 12 | . 2 . . 1 1 . . . 2 . . . . 3 . 1 1 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 8 | . . . . . 3 . . . . . . . . 1 . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Distress Signals 14 | . 1 2 . 3 . . . . 1 . . . . 4 . . . 3 Communications Jammed 7 | . . . . . . . . 4 2 . . . . . . 1 . . Distress Signals 3 | . . . . . . . . . 2 . . . . . . 1 . . Times Spotted 249 | . 18 13 4 27 19 2 . 14 43 11 3 . 13 23 . 9 18 32 Peak Tracking Total 15 | . 5 5 2 6 4 2 . 7 6 5 3 . 4 5 . 5 5 15 Tactical Retreats 25 | . 2 1 . 2 3 . . 2 3 3 1 . 1 1 . 1 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Traps Triggered 6 | . 2 . . 1 . . . . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . 3 . . 2 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Machines Disabled 17 | . . . . 3 1 . . . 3 . . . . 6 . 1 2 1 Max in Single Turn 5 | . . . . 1 1 . . . . . . . . 5 . 1 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Machines Accessed 42 | . 4 4 . 8 8 . 1 . 5 . . 9 . . 1 . 2 . Terminals 19 | . 3 3 . 7 5 . . . . . . . . . 1 . . . Fabricators 2 | . . . . . 1 . . . 1 . . . . . . . . . Repair Stations 4 | . . . . 1 . . . . 2 . . . . . . . 1 . Recycling Units 3 | . 1 . . . . . . . 2 . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . . . . . . . 1 . Total Hacks 130 | . 9 19 . 19 19 . 5 . 7 . . 48 . . 1 . 3 . Successful 103 | . 7 14 . 11 11 . 5 . 4 . . 48 . . 1 . 2 . Failed 27 | . 2 5 . 8 8 . . . 3 . . . . . . . 1 . Catastrophic 11 | . . 1 . 4 3 . . . 2 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 67 | . 7 9 . 14 13 . . . 12 . . . . 5 . . 3 4 Terminals 50 | . 7 12 . 15 15 . . . . . . . . . 1 . . . Fabricators 2 | . . . . . 1 . . . 1 . . . . . . . . . Repair Stations 10 | . . . . 4 . . . . 4 . . . . . . . 2 . Recycling Units 4 | . 2 . . . . . . . 2 . . . . . . . . . Scanalyzers 7 | . . 7 . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 3 . . . . . . . . . . . 1 . Terminal Hacks 62 | . . 2 . 2 4 . 5 . . . . 48 . . 1 . . . Record 36 | . . . . . . . . . . . . 36 . . . . . . Part Schematic 9 | . . . . . . . 5 . . . . 4 . . . . . . Robot Analysis 6 | . . . . . 2 . . . . . . 4 . . . . . . Prototype ID Bank 6 | . . 1 . 1 . . . . . . . 4 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . 1 . . . . . . . . . Build 2 | . . . . . 1 . . . 1 . . . . . . . . . Repair Station Hacks 7 | . . . . 3 . . . . 2 . . . . . . . 2 . Scan Component 4 | . . . . 2 . . . . 1 . . . . . . . 1 . Repair 3 | . . . . 1 . . . . 1 . . . . . . . 1 . Recycling Unit Hacks 3 | . 2 . . . . . . . 1 . . . . . . . . . Report Inventory 2 | . 1 . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . 7 . . . . . . . . . . . . . . . . Insert Component 4 | . . 4 . . . . . . . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 21 | . 5 5 . 6 5 . . . . . . . . . . . . . Terminals 21 | . 5 5 . 6 5 . . . . . . . . . . . . . Botnet 6 | . 2 2 . 1 1 . . . . . . . . . . . . . Skim 15 | . 3 3 . 5 4 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 4 . 8 6 . . . 4 . . . . . . . 1 . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 3 . 5 . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . 134 . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . . . . . . . . . Part Schematics Acquired 28 | . . 3 . . . . 21 . . . . 4 . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 74 | . . . . . . . . . 74 . . . . . . . . . Total Part Build Rating 9 | . . . . . . . . . 9 . . . . . . . . . Parts Repaired 3 | . . . . 1 . . . . 1 . . . . . . . 1 . Time 126 | . . . . 32 . . . . 38 . . . . . . . 56 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Total Allies 13 | . . . . . 3 . 4 . 2 . . . . . . . 1 3 Largest Group 4 | . . . . . 3 2 4 4 2 1 . . . . . . 1 3 Highest-Rated Group 225 | . . . . . 60 40 152 152 170 85 . . . . . . 29 225 Highest-Rated Ally 96 | . . . . . 20 20 39 39 85 85 . . . . . . 29 96 Zionite Dispatches 3 | . . . . . . . . . 1 . . . . . . . 1 1 Heavy 1 | . . . . . . . . . 1 . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . 2 . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . . . . . . 1 . . . . Ally Attacks 64 | . . . . . 13 3 . 24 15 3 . . . . . . . 6 Total Damage 2204 | . . . . . 260 71 . 661 914 159 . . . . . . . 139 Kills 18 | . . . . . 2 . . 4 10 1 . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Robot Analysis Total 6 | . . . . . 2 . . . . . . 4 . . . . . . Derelict Logs Recovered 7 | . . . . . . . 2 1 . 1 1 . 2 . . . . . Drone Launches 1 | . . . . . . . . . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 4 | . . . . . . . . . 3 . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . 1 . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . 1 . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Turns Passed 15325 | 162 713 776 188 2007 1177 98 2079 559 1992 950 514 368 872 1053 27 121 932 737 Spaces Moved 7777 | 84 435 331 85 881 624 53 1288 333 935 559 286 224 474 474 16 50 312 333 Core 105 | 4 6 . . . . . . . . . . . . . . . . 95 Treads 6603 | . . . . 779 624 53 1288 333 935 559 286 224 474 474 16 50 279 229 Legs 1063 | 80 429 331 85 102 . . . . . . . . . . . . 33 3 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . 6 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 190 120 160 160 160 160 155 152 155 155 152 160 160 160 160 40 Average Speed 160 | 116 121 186 190 160 160 160 160 160 158 154 155 155 158 160 160 166 200 173 Slowest Speed 1850 | 120 250 190 190 240 160 160 160 160 160 155 155 155 160 160 160 240 410 1850 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 35 | 5 58 25 23 57 18 13 91 61 16 58 43 62 72 12 1 47 8 11 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 17 | . . . . 2 . . 1 . 5 . . 3 . 6 . . . . Known Exits Taken 10 | . . 1 . 1 1 . . . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 . 1 . . 1 1 1 . . . . . . . . 1 . Scrap Searched 13 | . . . . . . . 3 1 . 3 2 . 4 . . . . . Spaces Dug 42 | . . . . 1 . . . . . . . . 15 14 . . 2 10 Terrain Destroyed 234 | . . . . 15 8 . . 1 37 5 3 . 79 44 . 2 22 18 Melee 1 | . . . . 1 . . . . . . . . . . . . . . Projectile 125 | . . . . . . . . 1 37 5 3 . 1 36 . 2 22 18 AOE 108 | . . . . 14 8 . . . . . . . 78 8 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Total 9768 | 117 531 431 100 1400 766 63 1307 346 1298 610 332 246 546 661 18 70 502 424 Wait 998 | . 25 37 3 407 80 7 9 . 203 2 11 . 17 72 . . 104 21 Move 7759 | 83 434 330 84 880 623 52 1287 332 934 558 285 223 473 473 15 49 311 333 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 142 | 8 8 13 2 20 8 . . 1 23 9 3 2 6 12 . 7 7 13 Fast Attach 87 | 7 1 5 . 6 4 . 2 . 6 6 2 7 6 15 . . 17 3 Attach 78 | . 1 6 1 8 . . 2 . 15 4 5 3 4 6 3 . 9 11 Detach 15 | . . 1 . . . . 2 . 2 . 1 2 1 2 . . . 4 Swap 51 | 3 2 3 1 11 2 1 1 . 7 1 . 1 8 4 . 1 3 2 Drop 127 | 2 8 9 3 22 11 . 3 . 11 9 3 8 3 24 . 4 4 3 Fire 494 | 14 52 27 6 45 38 3 1 13 96 19 12 . 28 50 . 9 47 34 Melee 1 | . . . . 1 . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . 1 . . . . 3 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . 2 10 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / Upp / Arm) -3/Research (discovered 2 exits: Res / DSF) -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 163 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 14) 554 | -10/Materials | Discovered new exit (range 16) 842 | -10/Materials | Core integrity fell below 50% 873 | -10/Materials | Core integrity fell below 20% 876 | -10/Materials | Lost 5 parts (1p2n1u1w) 876 | -10/Materials | Entered another Materials area 876 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1173 | -9/Materials | Build established: Scavenger-Skirmisher 1497 | -9/Materials | Discovered new exit (range 16) 1644 | -9/Materials | Identified exit to Mines 1652 | -9/Materials | Entered Mines 1801 | -9/Mines | Discovered new exit (range 5) 1808 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1820 | -9/Mines | Assembled infested the area 1840 | -9/Mines | Entered Materials 1840 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2037 | -8/Materials | Repaired Imp. Ion Engine 2391 | -8/Materials | Build established: Tank 2916 | -8/Materials | Discovered new exit (range 11) 3422 | -8/Materials | Learned 2 Storage zone layouts 3478 | -8/Materials | Learned Factory security intel 3526 | -8/Materials | Learned location of 2 exits from Lower Caves 3564 | -8/Materials | Learned Factory stockpile data 3592 | -8/Materials | Identified exit to Factory 3610 | -8/Materials | Learned location of Zion (-6) 3678 | -8/Materials | Learned 2 Storage zone layouts 3727 | -8/Materials | Learned Storage security intel 3847 | -8/Materials | Entered Factory 3847 | -7/Factory | Evolved 2 slots: Utility x2 4069 | -7/Factory | Garrison activated, responded to threat 4491 | -7/Factory | Fabricated B-48 Gladiator? 4623 | -7/Factory | Identified exit to Lower Caves 4785 | -7/Factory | Discovered new exit (range 10) 5024 | -7/Factory | Entered Lower Caves 5024 | -7/Lower Caves | Accompanied by 2 allies 5025 | -7/Lower Caves | Identified exit to Lower Caves 5112 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5122 | -7/Lower Caves | Entered Zion 5297 | -6/Zion | Discovered new exit (range 16) 5374 | -6/Zion | System corruption cleaned by Quarantine Array 5571 | -6/Zion | Found Prototype Device 5571 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 6128 | -6/Zion | Learned location of 1 exit from Factory 6176 | -6/Zion | Given A8's code to call for help 6232 | -6/Zion | Learned Factory emergency access door positions 6403 | -6/Zion | Met Imprinter 6483 | -6/Zion | Imprinted 6485 | -6/Zion | Declared Zion's savior 6772 | -6/Zion | Learned location of Armory (-4) 6871 | -6/Zion | Learned location of 1 exit from Factory 7201 | -6/Zion | Entered Proximity Caves 7201 | -5/Proximity Caves | Accompanied by 4 allies 7206 | -5/Proximity Caves | Spotter reported a threat 7210 | -5/Proximity Caves | Spotter reported a threat 7244 | -5/Proximity Caves | Spotted B-75 Beast 7263 | -5/Proximity Caves | Spotter reported a threat 7282 | -5/Proximity Caves | Lost 4 allies 7508 | -5/Proximity Caves | Learned Factory machine intel 7594 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7746 | -5/Proximity Caves | Discovered new exit (range 8) 7760 | -5/Proximity Caves | Entered Factory 7760 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7761 | -5/Factory | Identified exit to Factory 7761 | -5/Factory | Identified exit to Upper Caves 7763 | -5/Factory | Loaded intel: 245 machine locations 8023 | -5/Factory | Fabricated Enh. Armored Heavy Treads (x1) 8060 | -5/Factory | Search patrols dispatched 8217 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 8248 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8319 | -5/Factory | Repaired Reflective Plating 8656 | -5/Factory | Cargo convoy interrupted 8965 | -5/Factory | System corruption reached 10% 9021 | -5/Factory | Lost 5 parts (3n1u1w) 9250 | -5/Factory | Lost 5 parts (2p3u) 9273 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9274 | -5/Factory | Zion Heavy squad teleported in 9279 | -5/Factory | Discovered exit to Upper Caves (range 4) 9314 | -5/Factory | Terminal network hard line cut 9752 | -5/Factory | Entered Upper Caves 9752 | -5/Upper Caves | Accompanied by 1 ally 9808 | -5/Upper Caves | Learned location of 2 exits from Factory 10112 | -5/Upper Caves | Found Prototype Protection 10112 | -5/Upper Caves | Identified Zio. Weapon Casing 10246 | -5/Upper Caves | Lost 4 parts (1n2u1w) 10369 | -5/Upper Caves | Spotted B-75 Beast 10593 | -5/Upper Caves | Build established: Messiah-Gunner 10686 | -5/Upper Caves | Discovered new exit (range 11) 10700 | -5/Upper Caves | Identified exit to Upper Caves 10702 | -5/Upper Caves | Entered another Upper Caves area 10705 | -5/Upper Caves | Encountered a Warlord checkpoint 10945 | -5/Upper Caves | Learned location of 1 exit from Factory 10988 | -5/Upper Caves | Build established: Messiah-Tank 11020 | -5/Upper Caves | Core integrity fell below 50% 11114 | -5/Upper Caves | Discovered new exit (range 12) 11130 | -5/Upper Caves | Identified exit to Zhirov 11216 | -5/Upper Caves | Entered Zhirov 11216 | -5/Zhirov | Discovered new exit (range 3) 11218 | -5/Zhirov | Identified exit to Proximity Caves 11246 | -5/Zhirov | Met Zhirov 11303 | -5/Zhirov | Learned location of Quarantine (-2) 11303 | -5/Zhirov | Learned location of Testing (-3) 11303 | -5/Zhirov | Learned location of Command (-1) 11334 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11377 | -5/Zhirov | Found Alien Artifact 11377 | -5/Zhirov | Identified Transdimensional Reconstructor 11377 | -5/Zhirov | Warped through subspace 11454 | -5/Zhirov | Found Alien Artifact 11454 | -5/Zhirov | Identified Integrated Reactor 11454 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11531 | -5/Zhirov | Build established: Scavenger-Mutant 11584 | -5/Zhirov | Entered Proximity Caves 11599 | -4/Proximity Caves | System corruption reached 30% 11742 | -4/Proximity Caves | Lost 3 parts (1n2u) 11785 | -4/Proximity Caves | Learned location of 1 exit from Research 11997 | -4/Proximity Caves | Build established: Scavenger-Gunner 12055 | -4/Proximity Caves | Spotted B-86 Titan 12242 | -4/Proximity Caves | Learned Research machine intel 12427 | -4/Proximity Caves | Discovered exit to Factory (range 10) 12456 | -4/Proximity Caves | Entered Factory 12456 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12457 | -4/Factory | Identified exit to Research 12457 | -4/Factory | Identified exit to Upper Caves 12457 | -4/Factory | Identified exit to Armory 12640 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 13366 | -4/Factory | Lost 3 parts (3u) 13470 | -4/Factory | Garrison activated, responded to threat 13477 | -4/Factory | Discovered exit to Research (range 7) 13509 | -4/Factory | Entered Research 13509 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13510 | -3/Research | Identified exit to Research 13511 | -3/Research | Loaded intel: 90 machine locations 13536 | -3/Research | Identified exit to DSF 13536 | -3/Research | Entered DSF 13570 | -3/DSF | Discovered exit to Research (range 15) 13579 | -3/DSF | Additional patrols routed to DSF 13657 | -3/DSF | Entered Research 13657 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13688 | -2/Research | Lost 10 parts (1p2n4u3w) 14106 | -2/Research | Repaired Rnf. Fission Core 14209 | -2/Research | System corruption reached 10% 14246 | -2/Research | Lost 5 parts (2u3w) 14327 | -2/Research | Zion Offense Resupply teleported in 14573 | -2/Research | Discovered new exit (range 10) 14589 | -2/Research | Entered Access 14589 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 14870 | -1/Access | Garrison activated, responded to threat 14912 | -1/Access | Spotted B-99 Colossus 15101 | -1/Access | Garrison activated, responded to threat 15178 | -1/Access | Spotted B-99 Colossus 15210 | -1/Access | Spotted B-99 Colossus 15250 | -1/Access | Core integrity fell below 50% 15264 | -1/Access | Spotted B-99 Colossus 15284 | -1/Access | Core integrity fell below 20% 15305 | -1/Access | Zion Hover Resupply teleported in 15305 | -1/Access | Lost 24 parts (2p6n10u6w) 15307 | -1/Access | Enhanced Grunt warped into view, answering call for help 15309 | -1/Access | Enhanced Grunt warped into view, answering call for help 15326 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 15304_ Connecting with Terminal... >>\\ZION-DISPATCH-4 [ Target locked, reinforcements inbound... ] 15307_ Enhanced Grunt warps into view. 15310_ Slug penetrates Wall. 15314_ RB-FAN(A) destroyed. 15317_ Slug penetrates Enhanced Grunt. 15317_ Acquired Imp. Linear Gravjet. 15318_ Enhanced Grunt destroyed. 15318_ C-57 Dissector destroyed. 15318_ C-30 ARC bursts open, deploying its payload. 15318_ P-80 Master unfolds itself. 15319_ Enhanced Grunt suffers critical hit (Blast). 15319_ Enhanced Grunt destroyed. 15319_ Slug penetrates Wall. 15322_ Adv. Medium Treads severed. 15323_ Imp. Linear Gravjet severed. 15325_ Hvy. Gauss Cannon severed. Map ----- +----------------------------------------------------+ | ## ""% #????????????????????????????????????? | | ## "" ] #????????????????????????????????????? | | ## " = #????????????????????????????????????? | | ## #????????????????????????????????????? | | ## [] #????????? ?????????????????????????? | | # ]! #????????? ?????????????????????????? | | "# % #????????# ?????????????????????????? | | #" ! #????????# #????????????????????????? | | ## #????????# #????????????????????????? | | ##########"+########## #????????????????????????? | | #????? ## #????????????????????????? | | #?????? ## #????????????????????????? | | #?????? ## #????????????????????????? | | #??????? ## #????????????????????????? | | #???????? ## +????????????????????????? | | #????????? ## #????????????????????????? | | #??????????"" ?#= #????????????????????????? | | #????????????"" ##==############?????????????? | | ###############+"#==#=%==# ! #?????????????? | | " ]!!%==! # #?????????????? | | ! "%"!%!!!!! / #?????????????? | | "#####=] # #?????????????? | | =]] #???##! ## s !! #?????????????? | | =]] #????# ##cc ![ #?????????????? | | =]] #????# ##== ![ #?????????????? | | #????# #@c #?????????????? | | #????# ##/#########?????????????? | | #????# #?????????????????????? | | ########????+ +?????????????????????? | | ####### #???????????##### #?????????????????????? | | ??????# #???????????????# #?????????????????????? | | ??????# #???????????????# #?????????????????????? | | ??????# #???????????????# #?????????????????????? | | ?????? #???????????????? ??????????????????????? | | ??????? +???????????????? ??????????????????????? | | ??????? ##????????????????+??????????????????????? | | ???????+?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Coolant Potential 100 Energy Generation 53 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 14 Armor Coverage 600 Resistance: TH 20 Core Shielding 40 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 11 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Defensive Hacking 14 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Thermic Laser | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Antigrav System | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Phase Gun | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Arc Thrower | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive O-24 Administrator | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive A-15 Conveyor | -5/Factory | Z-intel Y-64 Sentinel | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel B-48 Gladiator | -5/Factory | Z-intel Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Enh. Armored Heavy Treads | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Alien Tech Denied? Gunslinger My Command Is Your Wish Respectable Loadout Rockin' Loadout Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed NullStorageDriver Manual? 0 Play Time 04:54:09 Cumulative 16.4 hours Start 2024.09.12 @ 13:51:55 End 2024.09.14 @ 22:43:29 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 18 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: eb5dc155-57b2-4efa-8d7f-d3651e9f406c