Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.24 @ 22:52:46 Player: led Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3680) 3680 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7706 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 76/450 Energy 294/300 System Corruption 22% Temperature Cool (0) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Compact Wheel Compact Wheel > --- UTILITY (8) ------ Improved Heat Sink Compact Matter Pod Improved Terrain Scan Processor Advanced Terrain Scan Processor Reaction Control System Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Neutron Cannon > --- INVENTORY (5) ---- Improved Sensor Array Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Compact Matter Pod Advanced Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Advanced Terrain Scan Processor System Guard > --- WEAPON ----------- Heavy Neutron Cannon Heavy Machine Gun > --- INVENTORY -------- Armored Huge Wheel Improved Sensor Array Proton Cannon Remote Datajack [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 6 | . . 1 2 1 2 . . Weapon . | . . . . . . . . Parts Attached 133 | 7 11 30 21 6 25 3 30 Power 13 | 1 2 3 2 . 4 . 1 Engine 9 | 1 2 3 . . 2 . 1 Core 4 | . . . 2 . 2 . . Reactor . | . . . . . . . . Propulsion 41 | 2 4 10 3 2 7 2 11 Treads 5 | . . 4 . . . . 1 Leg 26 | 2 4 5 3 2 6 . 4 Wheel 7 | . . . . . 1 . 6 Hover . | . . . . . . . . Flight 3 | . . 1 . . . 2 . Utility 50 | 2 2 8 9 3 11 1 14 Device 17 | 1 1 2 2 . 4 1 6 Storage 3 | 1 . 1 1 . . . . Processor 10 | . 1 . . 1 1 . 7 Hackware 3 | . . . 1 . 2 . . Protection 17 | . . 5 5 2 4 . 1 Artifact . | . . . . . . . . Weapon 29 | 2 3 9 7 1 3 . 4 Energy Gun 9 | 1 1 2 5 . . . . Energy Cannon 5 | . 2 . . 1 1 . 1 Ballistic Gun 5 | 1 . 3 . . . . 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 4 | . . 1 2 . 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 3 | . . 2 . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 7 | . . . . . 7 . . Parts Lost 42 | . . 5 . 6 14 2 15 Power 2 | . . . . 1 1 . . Propulsion 20 | . . 5 . 3 5 1 6 Utility 15 | . . . . 2 5 1 7 Weapon 5 | . . . . . 3 . 2 Highest Loss Streak 10 | . . 3 . 5 10 2 6 To Critical Strikes 1 | . . 1 . . . . . Average Backups 11 | 2 7 13 14 13 12 4 4 Power 1 | . 1 1 1 . 1 1 . Propulsion 1 | . 1 2 2 1 1 . . Utility 5 | . 2 6 7 6 6 2 1 Weapon 2 | . 1 3 3 3 2 1 . Tool/Special . | . . . . . . . . Unused Backups 15 | . 2 . 6 1 6 . . Power 3 | . . . 2 . 1 . . Propulsion 1 | . 1 . . . . . . Utility 4 | . . . 1 . 3 . . Weapon 5 | . 1 . 3 . 1 . . Tool/Special 2 | . . . . 1 1 . . Average Slot Usage (%) 93 | . 99 95 99 98 92 9 77 Engine 5 | . 14 11 2 . 2 . 4 Core 2 | . . . 6 7 3 . . Treads 2 | . . 6 5 . . . 1 Leg 23 | . 28 24 21 29 22 . 17 Device 9 | . 1 5 8 7 15 4 19 Storage 8 | . 14 11 9 7 5 . 1 Processor 12 | . 11 11 9 14 12 . 20 Hackware 2 | . . . 3 6 5 . . Protection 6 | . . 4 14 6 9 . . Energy Gun 4 | . 1 1 17 5 . . . Energy Cannon 5 | . 24 2 . 4 5 . 2 Ballistic Gun 2 | . 1 8 . . . . 1 Slashing Weapon 3 | . . 5 . 4 5 . . Peak Build Rating 68 | 9 11 15 34 43 63 19 68 Average Rating 31 | 5 8 12 29 40 53 8 51 On Entrance 13 | . 9 8 15 34 32 6 7 Naked Turns 14 | . . . . . 4 10 . Heaviest Build 66 | 12 16 38 46 48 66 2 35 Greatest Support 80 | 20 20 60 60 61 66 14 80 Greatest Overweight (x) 2 | . . 1 2 1 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 5 5 Average Capacity 13 | 7 8 14 15 15 14 5 5 Most Carried 15 | 3 8 15 15 15 15 4 5 Average Carried 12 | 2 7 13 14 14 14 4 4 Final Capacity 15 | 8 8 15 15 15 5 5 5 Final Carried 15 | 3 8 15 15 12 4 4 2 Class Distribution -------------------- 69% | Mutant 18% | Scavenger-Mutant 8% | Hacker-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 3015 | 251 337 936 608 106 581 . 196 Remotely . | . . . . . . . . Salvage Created 3834 | 33 385 1280 810 252 852 . 222 Parts 239 | 6 22 78 44 17 49 . 23 Haulers Intercepted 6 | . . 2 2 1 1 . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 86 | . 10 32 18 7 12 . 7 Melee 11 | . . 5 . 1 5 . . Guns 32 | . 2 18 11 . . . 1 Cannons 26 | . 8 6 . 2 4 . 6 AOE 15 | . . 3 7 4 1 . . Classes Destroyed 13 | 1 3 4 3 1 1 . . Worker 1 | . . . 1 . . . . Builder 6 | . . . 2 1 2 . 1 Tunneler 3 | 2 . . . . 1 . . Hauler 6 | . . 2 2 1 1 . . Recycler 1 | . . . 1 . . . . Operator 2 | . 1 . . . 1 . . Watcher 10 | . . 4 5 . . . 1 Swarmer 25 | . 3 12 3 3 . . 4 Grunt 36 | . 7 10 12 1 6 . . Duelist 2 | . . 1 . 1 . . . Sentry 15 | . . 9 3 1 2 . . Hunter 1 | . . . . . 1 . . Programmer 7 | . . . . 1 3 . 3 Best Kill Streak 13 | 1 3 5 13 5 4 . 4 Combat Bots Only 7 | . 3 5 7 4 3 . 4 Max Kills in Single Turn 5 | 1 2 2 5 3 1 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 3 2 1 . . Melee 1 | . . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 921 | . 44 185 63 62 340 2 225 Missed 277 | . 10 41 13 6 121 . 86 Hits 644 | . 34 144 50 56 219 2 139 Melee 9 | . . 2 . 5 . 2 . Projectile 635 | . 34 142 50 51 219 . 139 Critical Strikes 21 | . . 4 4 4 7 . 2 Part Disruptions 2 | . . . . . 1 . 1 Damage Taken 8630 | . 420 1676 713 992 2981 84 1764 Core 1343 | . 57 210 67 150 562 84 213 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 40 | . . . . . 40 . . Ignored by Resistances 206 | . . . 34 . 147 . 25 Regen/Repaired (Parts) 253 | . . 49 . 204 . . . Core Remaining (%) 77 | 100 77 47 87 78 . . . Volleys Fired 243 | 9 31 89 46 12 21 . 35 Largest 2 | 2 2 2 2 1 1 . 2 Hottest 185 | 60 120 120 160 110 110 . 185 Shots Fired 392 | 18 58 150 91 12 21 . 42 Gun 230 | 18 14 107 84 . . . 7 Cannon 139 | . 44 36 . 10 14 . 35 Launcher 23 | . . 7 7 2 7 . . Special . | . . . . . . . . Kinetic 129 | 9 7 90 . . . . 23 Thermal 231 | 9 51 53 84 10 14 . 10 Explosive 16 | . . 7 7 2 . . . Electromagnetic 16 | . . . . . 7 . 9 Robot Hit Streak 15 | 3 7 10 15 5 12 . 4 Robot Miss Streak 4 | 3 3 3 4 2 1 . 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 316 | 10 35 117 78 17 40 . 19 Core Hits 222 | 2 15 54 81 10 49 . 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . 1 2 . 6 . 2 Burn 2 | . . . 2 . . . . Blast 2 | . . . . . . . 2 Sever 7 | . . 1 . . 6 . . Melee Attacks 72 | . . 29 . 11 32 . . Impact . | . . . . . . . . Slashing 72 | . . 29 . 11 32 . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . 1 . 2 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . 2 . . . . . Damage Inflicted 9510 | 118 574 2295 2304 1065 2447 . 707 Guns 2729 | 118 116 1108 1301 . . . 86 Cannons 2188 | . 458 437 . 342 343 . 608 Explosions 2874 | . . 215 1003 411 1245 . . Melee 1704 | . . 533 . 312 859 . . Ramming 15 | . . 2 . . . . 13 Kinetic 1340 | 57 71 933 . . . . 279 Thermal 3763 | 61 503 612 1301 387 608 . 291 Explosive 1584 | . . 215 1003 366 . . . Electromagnetic 1104 | . . . . . 980 . 124 Impact . | . . . . . . . . Slashing 1704 | . . 533 . 312 859 . . Piercing . | . . . . . . . . Highest Corruption 22 | . . . . 3 16 16 22 Average Corruption 8 | . . . . 2 5 16 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 46 | . . . . . 13 2 31 Message Errors 9 | . . . . . 2 1 6 Matter Fused 8 | . . . . . 1 1 6 Heat Flow Errors 7 | . . . . . 1 . 6 Energy Discharges 9 | . . . . . 3 . 6 Parts Rejected 2 | . . . . . 1 . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . . 1 . 3 Data Loss (major) 2 | . . . . . 2 . . Alerts 1 | . . . . . 1 . . Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 471 | . 11 47 149 30 160 . 74 Projectiles 85 | . 11 . . . . . 74 Explosions 318 | . . 12 149 30 127 . . Melee 68 | . . 35 . . 33 . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 376 | . . 89 . 159 123 . 5 Shots 9 | . . 3 . 3 3 . . Rammed 3 | . . . . . . . 3 Targets Rammed 4 | . . 1 . . . . 3 Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 393 | . 316 180 393 307 245 . 260 Average Temperature 101 | . 102 57 129 115 74 . 111 Received Heat Transfer 1827 | . 204 480 432 243 204 . 264 Effects 4 | . . . 4 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . 1 2 7 . 1 . . Heat Transferred 6041 | 150 1062 1369 2862 50 548 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 2 | . . 2 1 . 1 . . Low Security (%) 88 | 100 100 76 77 100 91 100 100 Level 1 9 | . . 16 22 . 8 . . Level 2 1 | . . 6 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 414 | 5 87 414 274 139 223 37 118 Initial 167 | . . . 167 118 49 37 . Average 82 | . 24 148 106 23 89 22 23 Influence Increases 3112 | 10 296 1009 600 268 513 . 416 Destroy 0b10 Robot/C 1720 | . 200 640 360 140 240 . 140 Destroy 0b10 Robot/NC 145 | 10 5 30 55 10 25 . 10 Destroy Leader 442 | . 40 162 84 32 82 . 42 Successful Hack 96 | . 18 22 22 11 23 . . Disable Machine 225 | . 15 15 30 45 90 . 30 Destroy Structure 199 | . 3 65 34 30 53 . 14 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 270 | . 15 75 15 . . . 165 Influence Decreases 3016 | 10 296 611 737 428 506 108 320 Entered New Map 497 | . . . 231 143 52 71 . Time Decay 2139 | 10 296 561 506 225 314 17 210 Lost Part 380 | . . 50 . 60 140 20 110 Squads Dispatched 18 | . . 4 1 3 6 . 4 Investigation 3 | . . 2 . . . . 1 Extermination 7 | . . . . 2 3 . 2 Reinforcement 5 | . . 1 1 . 3 . . Assault 1 | . . 1 . . . . . Garrison 2 | . . . . 1 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 7 | . . 4 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 161 | . 21 46 26 9 30 5 24 Peak Tracking Total 13 | . 4 6 8 4 13 5 7 Tactical Retreats 10 | . 1 4 1 . . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 9 | . . 2 1 . 4 . 2 Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 15 | . 1 1 2 3 6 . 2 Max in Single Turn 4 | . 1 1 1 2 4 . 1 Garrison Access 2 | . . . 1 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 47 | . 8 11 8 6 11 . 3 Terminals 26 | . 6 6 5 3 5 . 1 Fabricators 1 | . . . . 1 . . . Repair Stations 5 | . 1 1 1 1 1 . . Recycling Units 9 | . 1 2 1 . 3 . 2 Scanalyzers 4 | . . 2 . 1 1 . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 126 | . 20 25 23 23 28 . 7 Successful 54 | . 8 15 9 11 10 . 1 Failed 72 | . 12 10 14 12 18 . 6 Catastrophic 14 | . 2 3 . 3 5 . 1 Database Lockouts . | . . . . . . . . Manual 81 | . 18 15 17 13 17 . 1 Terminals 84 | . 17 16 17 15 18 . 1 Fabricators 3 | . . . . 3 . . . Repair Stations 12 | . 2 2 2 4 2 . . Recycling Units 17 | . 1 4 2 . 4 . 6 Scanalyzers 5 | . . 3 . 1 1 . . Garrison Access 5 | . . . 2 . 3 . . Terminal Hacks 16 | . 2 3 1 5 5 . . Record 1 | . . . . 1 . . . Part Schematic 1 | . . 1 . . . . . Branch Access Points 3 | . . 1 . 1 1 . . Terminal Index 4 | . 1 . . 1 2 . . Unreport Threat 1 | . . . . 1 . . . Maintenance Status 5 | . 1 . 1 1 2 . . Recall Investigation 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 9 | . 1 2 1 4 1 . . Scan Component 6 | . 1 1 1 2 1 . . Repair 3 | . . 1 . 2 . . . Recycling Unit Hacks 5 | . . 3 1 . . . 1 Retrieve Components 5 | . . 3 1 . . . 1 Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Seal Access 2 | . . . 1 . 1 . . Unauthorized Hacks 19 | . 5 5 5 1 3 . . Terminals 19 | . 5 5 5 1 3 . . Skim 19 | . 5 5 5 1 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 45 | . 8 10 8 6 10 . 3 Full Trace Events 1 | . . . . . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built 1 | . . . . 1 . . . Authchips . | . . . . . . . . Time 187 | . . . . 187 . . . Total Part Build Rating 7 | . . . . 7 . . . Parts Repaired 3 | . . 1 . 2 . . . Time 108 | . . 32 . 76 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 39 | . . 20 10 . . . 9 Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 5662 | 13 87 941 1296 1155 1461 . 709 Sensors 5459 | . . 941 1296 1155 1461 . 606 Terrain 807 | 13 87 . . . . . 707 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 8621 | 144 926 2023 1561 1155 1869 48 895 Spaces Moved 4954 | 91 605 964 945 550 1081 91 627 Core 370 | 9 . . . . 32 53 276 Treads 373 | . . 222 150 . . . 1 Legs 4078 | 82 605 742 795 550 1049 . 255 Wheels 95 | . . . . . . . 95 Hover . | . . . . . . . . Flight 38 | . . . . . . 38 . Fastest Speed 39 | 50 120 120 130 125 50 39 50 Average Speed 124 | 113 120 143 135 127 130 45 86 Slowest Speed 270 | 120 120 240 270 200 195 50 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 5 77 85 62 12 20 69 20 Regions Visited 7 Branch Regions . Pre-discovered Areas 3 | . 1 . 2 . . . . Known Exits Taken 3 | . 1 . 1 1 . . . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 64 | . . 11 . . 49 . 4 Terrain Destroyed 196 | . . 66 36 28 52 . 14 Melee . | . . . . . . . . Projectile 18 | . . . . 1 3 . 14 AOE 178 | . . 66 36 27 49 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 6856 | 112 751 1394 1122 981 1472 95 929 Wait 1114 | . 78 193 53 376 243 2 169 Move 4948 | 90 604 963 944 549 1081 90 627 Hop . | . . . . . . . . Pick Up 85 | 6 9 14 18 9 22 . 7 Fast Attach 66 | 4 4 12 10 2 5 3 26 Attach 48 | 3 1 7 4 6 17 . 10 Detach 22 | . 2 7 3 1 3 . 6 Swap 120 | . 8 59 19 5 23 . 6 Drop 106 | . 14 22 25 10 25 . 10 Fire 243 | 9 31 89 46 12 21 . 35 Melee 70 | . . 27 . 11 32 . . Ram 3 | . . . . . . . 3 Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis 30 | . . . . . . . 30 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 4 exits: Low x2 / Ext x2) -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 475 | -10/Materials | Discovered new exit (range 11) 554 | -10/Materials | Build established: Mutant 786 | -10/Materials | Discovered new exit (range 9) 964 | -10/Materials | Learned 2 Storage zone layouts 1012 | -10/Materials | Learned location of Recycling (-9) 1049 | -10/Materials | Identified exit to Materials 1071 | -10/Materials | Entered another Materials area 1071 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1430 | -9/Materials | Identified exit to Mines 1430 | -9/Materials | Identified exit to Storage 1849 | -9/Materials | Build established: Scavenger-Mutant 2079 | -9/Materials | Discovered new exit (range 4) 2174 | -9/Materials | Repaired Hvy. Assault Rifle 2370 | -9/Materials | Discovered new exit (range 14) 2588 | -9/Materials | Build established: Mutant 2598 | -9/Materials | Lost 3 parts (3n) 2771 | -9/Materials | Core integrity fell below 50% 2888 | -9/Materials | Build established: Scavenger-Mutant 3051 | -9/Materials | Discovered new exit (range 16) 3071 | -9/Materials | First assault squad dispatched 3094 | -9/Materials | Entered another Materials area 3094 | -8/Materials | Evolved 2 slots: Utility x2 3663 | -8/Materials | Build established: Mutant 4202 | -8/Materials | Learned location of 1 exit from Lower Caves 4249 | -8/Materials | Identified exit to Factory 4285 | -8/Materials | Learned location of 1 exit from Recycling 4330 | -8/Materials | Learned 4 Recycling zone layouts 4336 | -8/Materials | Learned Storage stockpile data 4348 | -8/Materials | Destroyed 7 combat bots 4352 | -8/Materials | Learned location of Zion (-7) 4376 | -8/Materials | Learned 2 Lower Caves zone layouts 4641 | -8/Materials | Discovered exit to Factory (range 3) 4655 | -8/Materials | Entered Factory 4655 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5065 | -7/Factory | Fabricated Hvy. Neutron Cannon (x1) 5332 | -7/Factory | Repaired Titanium Leg 5375 | -7/Factory | Repaired Titanium Leg 5388 | -7/Factory | Identified exit to Lower Caves 5407 | -7/Factory | Discovered new exit (range 9) 5799 | -7/Factory | Garrison activated, responded to threat 5808 | -7/Factory | Identified exit to Factory 5810 | -7/Factory | Entered another Factory area 5810 | -6/Factory | Evolved 2 slots: Utility x2 5837 | -6/Factory | Lost 5 parts (1p2n2u) 6930 | -6/Factory | Identified exit to Lower Caves 6930 | -6/Factory | Identified exit to Extension 7211 | -6/Factory | Build established: Hacker-Mutant 7585 | -6/Factory | Cargo convoy interrupted 7628 | -6/Factory | Lost 4 parts (1p1n1u1w) 7639 | -6/Factory | System corruption reached 10% 7661 | -6/Factory | Core integrity fell below 50% 7662 | -6/Factory | Released all parts (7) 7679 | -6/Factory | Manually triggered Chute Trap 7679 | -6/Factory | Sucked down chute 7679 | -6/Factory | Entered Waste 7682 | -6/Waste | Spotted C-40 Crusher 7691 | -6/Waste | Lost 10 parts (4n4u2w) 7698 | -6/Waste | Spotted C-40 Crusher 7703 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7705 | -6/Waste | Spotted C-40 Crusher 7705 | -6/Waste | Spotted C-40 Crusher 7707 | -6/Waste | Spotted C-40 Crusher 7715 | -6/Waste | Crushed by Compactor (1 part destroyed) 7718 | -6/Waste | Discovered new exit (range 16) 7727 | -6/Waste | Entered Factory 7817 | -6/Factory | Core integrity fell below 20% 7863 | -6/Factory | Lost 4 parts (1n3u) 7960 | -6/Factory | Build established: Mutant 8508 | -6/Factory | Lost 3 parts (2n1w) 8562 | -6/Factory | Garrison activated, responded to threat 8622 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08582_ U-05 Engineer works on Subcomponent Replicator. 08582_ R-10 Processor collects Unknown Power Core. 08583_ Acquired Hrd. Medium Armor Plating. 08585_ U-05 Engineer works on Subcomponent Replicator. 08588_ Slammed into R-10 Processor. 08589_ Slammed into M-28 Smith. 08590_ U-05 Engineer works on Subcomponent Replicator. 08591_ Acquired 4 matter. 08593_ Com. Wheel destroyed. 08599_ System corrupted: Heat flow error (+253). 08601_ Acquired Focal Shield. 08602_ Discarded Terrain Scan Processor. 08604_ Acquired Reaction Control System. 08606_ Adv. Terrain Scanner destroyed. 08617_ Arm. Huge Wheel destroyed. 08622_ System corrupted: Focal Shield rejected. Map ----- +----------------------------------------------------+ | ????????????????????#? # # " ## | | ?????????????????#?#?? ?? # """" # ""! ## | | ????????????????????? ??? + ""?" # " ## | | ????????????????????? # """" # ### | | ??????????????????#??? ??# """" # # | | ????????????????????# # ? # # ? | | ????????????????????# # ? # # | | ????????????????????# #################/#### | | ??????????????????? # ! + ? | | ????????????????????? # | | ????????????????????? " +? | | ????????????????????? """ !! !!! """ # | | ???????????????? ???# G !!! """ # | | ????????????????? ??# """ !! !!! """ # | | ??????????????????? # " #? | | ?????????????????""?# + | | ?????????????????R??# #############+##? | | ????????????????????# #######?### ? | | ????????????????????# """" #?##?###?##? ? ? | | ?????????????????#?## """" ##??#?##### ?? | | ????????????????????# """" #????##??#? ? ? | | ????????????????????# #????#####? ?? | | ????????????????????# """" ####???####? ??? | | ????????????????????+ """" ####?##?###???### | | ????????????????????# """" ####????####???? | | ????????????????????# @ ss # ? ??? ?? ?# ?? | | ????????????????????# #? ???? ? ???? | | ????????????????????######## # ?? "?"??""?# ?? | | ???????????????????????????# #?? ???"?""???? ? | | ???????????????????????????# #? ""??"?"?# ?? | | ???????????????????????????+ #? ???"???"?#??? | | ???????????????????????????# + ??????? ??????? | | ???????????????????????????# #?? ??? ????????? | | ???????????????????????????# +???????????????? | | ???????????????????????????#######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 385 Corruption Containment 32 Armor Coverage 750 Resistance: KI 20 Resistance: TH 25 Resistance: EM 25 Core Shielding 30 Power Shielding 66 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Hacked Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Neutron Cannon | x1 | -7/Factory | Preloaded Repaired ---------- Hvy. Assault Rifle | 57% | -9/Materials Titanium Leg | 25% | -7/Factory Titanium Leg | 33% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Wheee! Challenges ------------ None Game ------ Seed SwordHelicalMask Manual? 0 Play Time 02:16:02 Cumulative 21.8 hours Start 2025.09.24 @ 17:40:20 End 2025.09.24 @ 22:52:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5f5815d-cd2d-4682-9609-539c3889e271