Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.28 @ 17:37:52 // Winter2022/Polymind Player: Azken Zutik Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (22) 110 Value Destroyed (1063) 1063 Prototype IDs (240) 4800 Alien Tech Used (0) 0 Bonus (12529) 12529 TOTAL SCORE: 26402 Bonus ------- Polymind Skill 7110 Pacifist 564 Follower Combat Kills 555 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/1450 Matter 0/0 Energy 24/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (1) --- (None) > --- UTILITY (22) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Combat Antigrav System > --- UTILITY ---------- Advanced Launcher Guidance Computer Improved Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 > --- WEAPON ----------- AWS/EX-DEC > --- INVENTORY -------- Deploy-a-Sentry [Rating: 99] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Combat Antigrav System Hover Unit Combat Antigrav System Utility EX Chip 1 Processor Improved Armor Integrity Analyzer Hackware EX Chip 1 Weapon AWS/EX-DEC Energy Gun AWS/EX-DEC Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res DSF Gar Slots Evolved . | . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . . . Parts Lost 29 | . . . . . . . 2 . . 2 6 . 3 . . 8 2 5 . . 1 Power 4 | . . . . . . . . . . . 1 . . . . 3 . . . . . Propulsion 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . Utility 20 | . . . . . . . 2 . . 1 5 . 2 . . 2 2 5 . . 1 Weapon 3 | . . . . . . . . . . 1 . . . . . 2 . . . . . Highest Loss Streak 6 | . . . . . . . 1 . . 1 6 . 3 . . 5 2 3 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 59 | . . . . . 36 96 94 88 88 82 78 57 54 46 57 57 37 23 . 11 9 Engine 1 | . . . . . 1 3 3 3 3 3 3 . . . 2 2 . . . . . Hover 2 | . . . . . 1 3 3 3 3 3 3 3 1 . 2 2 . . . . . Processor 10 | . . . . . 5 15 15 15 15 15 14 11 11 11 11 10 7 7 . 7 5 Hackware 40 | . . . . . 25 69 67 61 61 57 55 42 41 34 34 31 29 15 . 3 3 Energy Gun 2 | . . . . . 1 3 3 3 3 1 . . . . 5 6 . . . . . Naked Turns 676 | . 37 468 28 42 98 . . . . . . . . . . . . . . . 3 Heaviest Build 21 | . . . . . 21 21 21 21 21 21 11 . . . 6 6 . . . . . Greatest Support 16 | 3 3 3 3 3 16 16 16 16 16 16 16 3 3 3 8 8 3 3 3 3 3 Greatest Overweight (x) 1 | . . . . . 1 1 1 1 1 1 . . . . . 1 . . . . . Average Overweight (x) . | . . . . . . 1 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 1 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Average Capacity . | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Most Carried 1 | . . . . . 1 1 1 1 1 1 1 . . . . . . . . . . Average Carried . | . . . . . . 1 1 1 1 1 . . . . . . . . . . . Final Capacity 1 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Final Carried 1 | . . . . . 1 1 1 1 1 1 . . . . . . . . . . . Class Distribution -------------------- 81% | Tinkerer 18% | Cogmind Dominant Class ---------------- Cogmind | -10/Materials Cogmind | -10/Mines Cogmind | -9/Materials Cogmind | -9/Mines Cogmind | -9/Exiles Tinkerer | -8/Mines Tinkerer | -8/Materials Tinkerer | -7/Factory Tinkerer | -7/Lower Caves Tinkerer | -7/Lower Caves Tinkerer | -7/Data Miner Tinkerer | -6/Proximity Caves Tinkerer | -6/Factory Tinkerer | -5/Factory Tinkerer | -5/Waste Tinkerer | -5/Factory Tinkerer | -4/Factory Tinkerer | -3/Research Tinkerer | -2/Research Tinkerer | -2/DSF Tinkerer | -2/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res DSF Gar Matter Collected . | . . . . . . . . . . . . . . . . . . . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 924 | . . . . . . . 294 . 383 247 . . . . . . . . . . . Parts 49 | . . . . . . . 19 . 22 8 . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 11 . . 1 . . . . . . . . . Prevented 19 | . . . . . . . . . 11 8 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res DSF Gar Combat Hostiles Destroyed 21 | . . . . . . . 7 . 9 5 . . . . . . . . . . . Guns 17 | . . . . . . . 5 . 7 5 . . . . . . . . . . . AOE 2 | . . . . . . . . . 2 . . . . . . . . . . . . Classes Destroyed 5 | . . . . . . . 3 . 1 1 . . . . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . Grunt 16 | . . . . . . . 5 . 7 4 . . . . . . . . . . . Brawler 1 | . . . . . . . . . . 1 . . . . . . . . . . . Sentry 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 4 | . . . . . . . 4 . 4 4 . . . . . . . . . . . Combat Bots Only 4 | . . . . . . . 4 . 4 4 . . . . . . . . . . . Max Kills in Single Turn 2 | . . . . . . . 1 . 2 1 . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res DSF Gar Damage Taken 4710 | . . 118 . . . . 174 . 216 174 331 174 490 74 . 771 30 680 . 455 1023 Core 3629 | . . 118 . . . . 11 . 26 49 205 136 416 74 . 477 . 652 . 455 1010 Absorbed by Shields 38 | . . . . . . . . . . . . . . . . . . . . . 38 Core Remaining (%) 70 | 100 . 52 . . . 100 98 . . . . 40 51 . . 44 100 49 . . . Volleys Fired . | . . . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . . . Shots Fired 50 | . . . . . . . 20 . 17 13 . . . . . . . . . . . Gun 50 | . . . . . . . 20 . 17 13 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 50 | . . . . . . . 20 . 17 13 . . . . . . . . . . . Robot Hit Streak 22 | . . . . . . . 22 . 10 12 . . . . . . . . . . . Robot Miss Streak 2 | . . . . . . . 2 . 2 1 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Autonomous 50 | . . . . . . . 20 . 17 13 . . . . . . . . . . . Shots Hit Robots 47 | . . . . . . . 19 . 15 13 . . . . . . . . . . . Core Hits 43 | . . . . . . . 13 . 18 12 . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . . . . . 4 . 2 3 . . . . . . . . . . . Corrupt 9 | . . . . . . . 4 . 2 3 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 1605 | . . . . . . . 566 . 643 360 9 . . . . . 8 19 . . . Guns 1313 | . . . . . . . 562 . 391 360 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 252 | . . . . . . . . . 252 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 40 | . . . . . . . 4 . . . 9 . . . . . 8 19 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal 252 | . . . . . . . . . 252 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1313 | . . . . . . . 562 . 391 360 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . . 4 . . . 4 . . . . . 4 9 . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . 1 . . . . . 1 2 . . . Targets Rammed 4 | . . . . . . . . . . . 1 . . . . . 1 2 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 1 | . . . . . . . . . . 1 . . . . . . . . . . . Average Temperature 1 | . . . . . . . . . . 1 . . . . . . . . . . . Received Heat Transfer 405 | . . 36 . . . . 81 . 42 63 . . 81 . . 48 . 18 . . 36 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . 7 . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 300 | . . . . . . . . . 300 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res DSF Gar Peak Influence 476 | . 15 35 15 5 . . 225 34 . . . . 28 17 66 476 304 277 155 116 122 Initial 193 | . . 5 . 5 . . . 14 . . . . 28 7 5 46 193 153 155 116 87 Average 100 | . 2 26 2 5 . . 72 15 . . . . 24 9 54 310 247 203 155 116 105 Maximum Alert Level 2 | . . . . . . . 1 . . . . . . . . 2 1 1 . . . Low Security (%) 83 | . 100 100 100 100 . 100 92 100 . . . . 100 100 100 34 29 54 100 100 100 Level 1 7 | . . . . . . . 7 . . . . . . . . 7 70 45 . . . Level 2 8 | . . . . . . . . . . . . . . . . 57 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . . . 1 . . . . . . . . 5 . 1 . . . Investigation 4 | . . . . . . . . . . . . . . . . 3 . 1 . . . Extermination 1 | . . . . . . . . . . . . . . . . 1 . . . . . Reinforcement 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res DSF Gar Distress Signals 2 | . . . . . . . 2 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 116 | . 3 7 1 4 . . 12 . 11 9 4 5 8 . 3 14 1 18 . 1 15 Peak Tracking Total 16 | . 2 3 1 4 . . 5 . 4 4 4 4 8 1 3 6 1 14 . 1 16 Tactical Retreats 11 | . . 1 . . . . 1 . 1 2 . 2 1 . . 1 . 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res DSF Gar Traps Triggered 3 | . . . . . . . . . . . . . . 1 . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . 2 2 . . . 1 . 1 . 4 5 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res DSF Gar Machines Disabled 3 | . . . . . . . 1 . . . . . . . . 2 . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res DSF Gar Machines Accessed 20 | . . 1 . . 2 . 1 . . . 4 . 2 1 . 3 2 3 1 . . Terminals 10 | . . . . . . . 1 . . . . . 1 1 . 3 1 2 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . 1 1 . . . Total Hacks 77 | . . 1 . . 2 . 2 . . . 31 . 7 2 . 9 14 6 3 . . Successful 56 | . . 1 . . 2 . 1 . . . 31 . 7 . . 8 3 2 1 . . Failed 21 | . . . . . . . 1 . . . . . . 2 . 1 11 4 2 . . Catastrophic 3 | . . . . . . . . . . . . . . . . . 1 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 26 | . . . . . 1 . 2 . . . . . 5 2 . 3 12 1 . . . Terminals 39 | . . . . . . . 2 . . . . . 6 2 . 9 12 5 3 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 . . . 2 1 . . . Terminal Hacks 52 | . . 1 . . 2 . 1 . . . 31 . 6 . . 8 1 1 1 . . Record 12 | . . . . . 1 . . . . . 11 . . . . . . . . . . Part Schematic 12 | . . . . . . . . . . . 12 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 . . Level Access Points 5 | . . . . . . . 1 . . . . . 1 . . 1 1 1 . . . Locate Traps 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . Maintenance Status 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . Security Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . Patrol Status 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . Zone Layout 4 | . . . . . . . . . . . . . 1 . . 3 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 1 . . . 1 1 . . . Seal Access 3 | . . . . . . . . . . . . . 1 . . . 1 1 . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . Terminals 1 | . . . . . . . . . . . . . . . . . 1 . . . . Botnet 1 | . . . . . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . . . . . 1 . . . . . 1 1 . 1 . 2 1 . . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 12 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res DSF Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res DSF Gar Total Allies 19 | . . . . . . . . . . . . . . . 19 . . . . . . Largest Group 19 | . . . . . . . . . . . . . . . 19 10 . . . . . Highest-Rated Group 684 | . . . . . . . . . . . . . . . 684 379 . . . . . Highest-Rated Ally 50 | . . . . . . . . . . . . . . . 50 50 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 140 | . . . . . . . . . . . 2 . . . 96 42 . . . . . Total Damage 7586 | . . . . . . . . . . . 112 . . . 5740 1734 . . . . . Kills 27 | . . . . . . . . . . . . . . . 15 12 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . Turrets Deployed 1 | . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res DSF Gar Robot Analysis Total 128 | . . . . . . . . . . . 128 . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . 1 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res DSF Gar Turns Passed 3694 | . 37 468 28 42 162 18 433 90 671 428 99 293 112 49 185 311 55 141 6 26 40 Spaces Moved 3853 | 1 74 258 56 84 238 13 207 61 389 386 124 586 212 97 181 390 108 253 9 53 73 Core 2159 | 1 74 258 56 84 194 . . . . . 5 586 212 97 59 37 108 253 9 53 73 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 1694 | . . . . . 44 13 207 61 389 386 119 . . . 122 353 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 150 150 150 150 80 50 50 50 50 50 50 50 50 50 50 50 Average Speed 79 | 50 50 50 50 50 68 150 150 150 150 107 78 50 50 50 70 78 50 50 50 50 50 Slowest Speed 150 | 50 50 50 50 50 150 150 150 150 150 150 80 50 50 50 80 100 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 29 49 10 29 64 8 22 3 55 67 77 65 7 5 84 14 5 12 . 73 30 Regions Visited 21 Branch Regions 8 Pre-discovered Areas 26 | . . 1 . . 1 . . . . 1 23 . . . . . . . . . . Known Exits Taken 9 | . . 1 . 1 . . 1 . 1 . . . 1 . . 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 . 1 . 1 1 . 1 . 1 1 1 . . . . . . . . . Scrap Searched 1 | . . . . . . . . . . 1 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 13 | . . . . . . . . . 13 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE 13 | . . . . . . . . . 13 . . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . 1 . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res DSF Gar Total 4488 | . 73 596 55 83 237 12 329 60 477 397 125 585 217 97 238 395 108 267 9 52 76 Wait 646 | . . 339 . . . . 122 . 89 12 . . 6 . 58 6 . 13 1 . . Move 3835 | . 73 257 55 83 237 12 206 60 388 385 123 585 211 97 180 389 108 253 8 52 73 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up . | . . . . . . . . . . . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . . . Drop 1 | . . . . . . . . . . . 1 . . . . . . . . . . Fire . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . 1 . . . 1 . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/DSF -2/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 32 | -10/Materials | Discovered new exit (range 10) 38 | -10/Materials | Entered Mines 63 | -10/Mines | Learned Materials security intel 92 | -10/Mines | Met a Derelict bent on vengeance 97 | -10/Mines | Found the Drone Emporium 98 | -10/Mines | Identified exit to Materials 117 | -10/Mines | Learned location of Storage (-9) 132 | -10/Mines | Excavation squad dispatched 132 | -10/Mines | A large section of the Mines collapsed 382 | -10/Mines | Excavation squad dispatched 500 | -10/Mines | Discovered exit to Materials (range 13) 506 | -10/Mines | Entered Materials 529 | -9/Materials | Discovered new exit (range 10) 534 | -9/Materials | Entered Mines 541 | -9/Mines | Identified exit to Exiles 574 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 576 | -9/Mines | Entered Exiles 589 | -9/Exiles | Met 8R-AWN 601 | -9/Exiles | Met EX-HEX 616 | -9/Exiles | Met EX-BIN 622 | -9/Exiles | Aligned with FarCom system 623 | -9/Exiles | Given EX-Vault access code 638 | -9/Exiles | Opened EX-Vault 650 | -9/Exiles | Warned to stay clear of 0b10 Research branches 664 | -9/Exiles | Met EX-DEC 667 | -9/Exiles | Learned location of Zion (-6) 674 | -9/Exiles | Took control of EX-DEC (ally) 724 | -9/Exiles | Discovered new exit (range 10) 738 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 738 | -9/Exiles | Entered Mines 750 | -8/Mines | Discovered new exit (range 5) 756 | -8/Mines | Entered Materials 1042 | -8/Materials | Identified exit to Factory 1189 | -8/Materials | Entered Factory 1257 | -7/Factory | Discovered new exit (range 15) 1279 | -7/Factory | Entered Lower Caves 1293 | -7/Lower Caves | Identified exit to Lower Caves 1849 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1904 | -7/Lower Caves | Spotted B-75 Beast 1919 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1950 | -7/Lower Caves | Entered another Lower Caves area 2184 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2324 | -7/Lower Caves | Encountered a Warlord checkpoint 2370 | -7/Lower Caves | Discovered new exit (range 8) 2378 | -7/Lower Caves | Entered Data Miner 2378 | -7/Data Miner | Discovered new exit (range 6) 2394 | -7/Data Miner | Met Data Miner 2414 | -7/Data Miner | Learned location of Section 7 (-2) 2414 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2427 | -7/Data Miner | Received God Mode back door access code from Data Miner 2443 | -7/Data Miner | DAS Turret deployed 2456 | -7/Data Miner | Interfaced with the Data Conduit 2477 | -7/Data Miner | Entered Proximity Caves 2505 | -6/Proximity Caves | Lost 6 parts (1p5u) 2759 | -6/Proximity Caves | Core integrity fell below 50% 2766 | -6/Proximity Caves | Discovered new exit (range 11) 2770 | -6/Proximity Caves | Entered Factory 2771 | -6/Factory | Loaded intel: 314 machine locations 2817 | -6/Factory | Identified exit to Factory 2882 | -6/Factory | Entered another Factory area 2883 | -5/Factory | Loaded intel: 240 machine locations 2906 | -5/Factory | Lost 3 parts (1n2u) 2931 | -5/Factory | Sucked down chute 2931 | -5/Factory | Entered Waste 2944 | -5/Waste | Spotted C-40 Crusher 2944 | -5/Waste | Spotted C-40 Crusher 2945 | -5/Waste | Spotted C-40 Crusher 2956 | -5/Waste | Warlord forces began an assault 2965 | -5/Waste | Allies destroyed C-40 Crusher 2966 | -5/Waste | Allies destroyed C-40 Crusher 2970 | -5/Waste | Allies destroyed C-40 Crusher 3025 | -5/Waste | Allies destroyed C-40 Crusher 3026 | -5/Waste | Spotted C-40 Crusher 3026 | -5/Waste | Spotted C-40 Crusher 3029 | -5/Waste | Allies destroyed C-40 Crusher 3031 | -5/Waste | Allies destroyed C-40 Crusher 3073 | -5/Waste | Discovered new exit (range 12) 3116 | -5/Waste | Entered Factory 3116 | -5/Factory | Accompanied by 10 allies 3117 | -5/Factory | Loaded intel: 242 machine locations 3131 | -5/Factory | Identified exit to Factory 3416 | -5/Factory | First assault squad dispatched 3417 | -5/Factory | Core integrity fell below 50% 3427 | -5/Factory | Entered another Factory area 3428 | -4/Factory | Loaded intel: 255 machine locations 3443 | -4/Factory | Lost 5 parts (1p1n1u2w) 3445 | -4/Factory | Identified exit to Research 3482 | -4/Factory | Entered Research 3483 | -3/Research | Loaded intel: 111 machine locations 3530 | -3/Research | EX Chip 2 fried by hacking feedback 3552 | -3/Research | Identified exit to Research 3623 | -3/Research | Entered another Research area 3624 | -2/Research | Loaded intel: 112 machine locations 3629 | -2/Research | Identified exit to DSF 3629 | -2/Research | Entered DSF 3630 | -2/DSF | Loaded intel: 3 machine locations 3636 | -2/DSF | Lost 3 parts (3u) 3649 | -2/DSF | Discovered new exit (range 14) 3655 | -2/DSF | Entered Garrison 3656 | -2/Garrison | Loaded intel: 20 machine locations 3677 | -2/Garrison | Spotted B-90 Cyclops 3678 | -2/Garrison | Triggered checkpoint 3681 | -2/Garrison | Core integrity fell below 50% 3681 | -2/Garrison | Triggered checkpoint 3684 | -2/Garrison | Triggered checkpoint 3689 | -2/Garrison | Core integrity fell below 20% 3695 | -2/Garrison | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 03678_ C-57 Dissector knocked back. 03679_ Knocked back. 03680_ Imp. Target Analyzer severed. 03681_ Garrison Door breached. 03681_ Beams of light sweep through the air. An alarm sounds. 03681_ Imp. Armor Integrity Analyzer destroyed. 03684_ Slug penetrates Wall. 03684_ Beams of light sweep through the air. An alarm sounds. 03684_ Slug penetrates Wall. Garrison Door activated. 03692_ Released control of EX-DEC. 03692_ Triggered Stasis Trap. 03692_ A bubble of rippling energy engulfs the area. 03692_ Field strength at 94. 03692_ Field strength at 88. 03693_ Field strength at 73. 03694_ Field strength at 57. 03694_ Slug penetrates EX-DEC. 03694_ EX-DEC destroyed. 03695_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????# ?????##+######## #?????????????? | | ?????????????# ?????]] !!?????# #?????????????? | | ???????####??# #####]] !??????# #?????????????? | | ???#???# ?# # # ##??????# #?????????????? | | ???# ## ## ######## #???""""??????? | | ??? #?????????????? | | ?? #?????????????? | | ??? #?????????????? | | ??? ??## # ############?????????????? | | ??# ## # ### #??????????????""""??????? | | ??" !% ######????????????????????????? | | ??" * #######???????????????????????? | | ??" #???????????????????????? | | ??" ##### #???????????????????????? | | ??# ## ## ###???# ????????????????????????? | | ??? ???# ## "######p##??????????????????????? | | ??# BB #??????????????????????? | | ??# BBY #??????????????????????? | | ??# ###Y### #??????????????????????? | | ??## ## ## ##?????# #??????????????????????? | | ???????# ??# g# ## ### #??????????????????????? | | ???????###???# #ggY ; #??????????????????????? | | ?????????????# ### #### #??????????????????????? | | ?????????????# ???????#c #??????????????????????? | | ?????????????# ???????#cc#??????????????????????? | | ?????????????# ???????#%@#??????????????????????? | | ?????????????# ???????#ch#??????????????????????? | | ?????????????# ??????? h ?????????????????????? | | ?????????????# ?????? ????????????????????? | | ?????????????##?????#### ####???????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #?"????????????????????? | | ??????????????????????? ?"????????????????????? | | ??????????????????????? ?"????????????????????? | | ??????????????????????C ?"????????????????????? | | ???????????????????????# #?"????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 36 Energy Generation 23 Energy Capacity 235 Sight Range 16 Terrain Scan Density 10 Resistance: EM 90 Evasion (%) 50 Launcher Accuracy 40 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 40 Offensive Hacking 70 Defensive Hacking 56 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Particle Charger | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res DSF Gar Robots Controlled 1 | . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Allies 1 | . . . . . 1 . . . . . . . . . . . . . . . . Classes Controlled 1 | . . . . . 1 . . . . . . . . . . . . . . . . Average Host Suspicion 67 | . . . . . . 2 71 11 99 99 10 15 53 25 49 75 32 71 1 67 86 Unsuspicious Activity 16 | . . . . . 16 . . . . . . . . . . . . . . . . Returns to Shadow . | . . . . . . . . . . . . . . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 812 | . . 64 . . . . 120 9 98 53 . . . . 158 310 . . . . . Used 33 | . . . . . 33 . . . . . . . . . . . . . . . . Decayed 175 | . . 44 . . . . 10 . . . . . . . . 121 . . . . . Highest Spend 33 | . . . . . 33 . . . . . . . . . . . . . . . . Top 5 Hosts by Kills: EX-DEC (-9/Exiles: 21) Game ------ Seed LargePhaseBlaster Manual? 0 Play Time 00:56:58 Cumulative 370.5 hours Start 2022.12.28 @ 15:18:48 End 2022.12.28 @ 17:37:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 175 Rogue 175 Adventurer 0 Explorer 0 Win Type - Total 8 Types 4/1/0/1/2/0/0/0/0 Lore% 67 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28ac6060-80ff-4c5d-ad1c-277f8180806e