Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 11:36:50 Player: nirgal Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1433) 1433 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4943 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 268/300 Energy 100/100 System Corruption 0% Temperature Cool (609) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Field Recycling Unit (4) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Energy Well Enhanced Optical Array Hardened Medium Armor Plating Reactive Plating Focal Shield > --- WEAPON ----------- Plasma Cannon Phase Cannon Advanced Assault Cannon Remote Datajack > --- INVENTORY -------- Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Field Recycling Unit [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Enhanced Optical Array Device Focal Shield Storage Energy Well Processor Enhanced Optical Array Protection Reactive Plating Weapon Assault Rifle Energy Gun Arc Projector Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 1 1 1 . Weapon 3 | . . . 1 . . 2 Parts Attached 67 | 6 2 . 8 14 19 18 Power 9 | 1 . . . 4 1 3 Engine 7 | 1 . . . 3 1 2 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 16 | 2 . . 2 2 7 3 Treads . | . . . . . . . Leg 5 | 2 . . . . 3 . Wheel 3 | . . . . . . 3 Hover 6 | . . . 2 2 2 . Flight 2 | . . . . . 2 . Utility 26 | 1 1 . 4 4 7 9 Device 11 | . . . 3 2 3 3 Storage 6 | 1 1 . . . 2 2 Processor 5 | . . . 1 2 1 1 Hackware . | . . . . . . . Protection 4 | . . . . . 1 3 Artifact . | . . . . . . . Weapon 16 | 2 1 . 2 4 4 3 Energy Gun 1 | . . . . . 1 . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 8 | 2 . . 1 4 1 . Ballistic Cannon 2 | . . . 1 . 1 . Launcher 2 | . 1 . . . 1 . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . . . . 6 13 6 Power 5 | . . . . 2 2 1 Propulsion 4 | . . . . . 3 1 Utility 10 | . . . . 3 4 3 Weapon 6 | . . . . 1 4 1 Highest Loss Streak 8 | . . . . 3 8 3 Average Slot Usage (%) 74 | . 91 100 95 96 52 62 Engine 8 | . 14 14 11 12 2 5 Core 1 | . . . . 4 3 . Leg 4 | . 28 28 12 . 2 . Wheel 1 | . . . . . . 2 Hover 6 | . . . 5 17 4 4 Device 9 | . . . 16 13 3 9 Storage 5 | . 20 28 11 . 2 4 Processor 9 | . . . 5 21 12 6 Protection 3 | . . . . . 3 6 Energy Cannon 4 | . . . . . . 10 Ballistic Gun 10 | . 17 14 22 21 8 . Ballistic Cannon 4 | . . . 10 3 1 6 Launcher 1 | . 10 14 . . . . Naked Turns 132 | . . . . . 130 2 Heaviest Build 69 | 13 22 22 26 22 24 69 Greatest Support 36 | 20 20 20 20 14 30 36 Greatest Overweight (x) 19 | 4 1 1 5 1 6 19 Average Overweight (x) 1 | . . 1 1 . . 3 Largest Inventory Capacity 10 | 6 10 10 10 4 4 4 Average Capacity 4 | 5 7 10 7 4 4 4 Most Carried 10 | 6 10 10 10 4 4 4 Average Carried 3 | 4 6 10 6 3 2 1 Final Capacity 10 | 6 10 10 4 4 4 4 Final Carried 10 | 6 10 10 4 4 2 3 Class Distribution -------------------- 34% | Mutant 31% | Tank 21% | Gunner 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1516 | 260 31 . 146 442 383 254 Remotely . | . . . . . . . Salvage Created 1668 | . 75 . 146 489 732 226 Parts 76 | . 5 . 8 25 29 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . . 3 . Parts Field Recycled 2 | . . . . . . 2 Retrieved Matter 25 | . . . . . . 25 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 32 | . 2 . 3 14 8 5 Guns 20 | . 2 . 1 12 5 . Cannons 9 | . . . 2 2 . 5 AOE 3 | . . . . . 3 . Classes Destroyed 10 | . 1 . 2 4 3 . Worker 3 | . . . 1 . 2 . Builder 1 | . . . . . 1 . Recycler 4 | . . . . . 4 . Watcher 2 | . . . 1 1 . . Swarmer 4 | . . . . 4 . . Grunt 19 | . 2 . 3 7 6 1 Brawler 1 | . . . . 1 . . Duelist 2 | . . . . 1 . 1 Sentry 3 | . . . . 1 1 1 Programmer 3 | . . . . . 1 2 Best Kill Streak 5 | . 2 . 3 5 5 2 Combat Bots Only 3 | . 2 . 3 3 3 2 Max Kills in Single Turn 3 | . 1 . 1 1 3 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 4100 | . 68 . 50 681 1584 1717 Core 1567 | . 46 . . 135 526 860 Absorbed by Shields 246 | . . . 19 105 32 90 Core Remaining (%) 76 | 100 . 81 100 75 24 . Volleys Fired 101 | . 8 . 10 37 31 15 Largest 3 | . 1 . 3 3 3 3 Hottest 218 | . 20 . 79 84 100 218 Shots Fired 256 | . 8 . 30 106 83 29 Gun 196 | . 8 . 20 89 79 . Cannon 55 | . . . 10 17 . 28 Launcher 4 | . . . . . 4 . Special 1 | . . . . . . 1 Kinetic 214 | . 8 . 30 106 56 14 Thermal 14 | . . . . . . 14 Explosive 4 | . . . . . 4 . Electromagnetic 23 | . . . . . 23 . Robot Hit Streak 13 | . 5 . 7 13 11 11 Robot Miss Streak 5 | . 1 . 5 3 3 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 171 | . 6 . 14 71 60 20 Core Hits 93 | . 3 . 9 31 42 8 Critical Hits 1 | . . . . . 1 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3530 | . 74 . 265 1054 1637 500 Guns 2053 | . 74 . 132 863 984 . Cannons 797 | . . . 133 180 . 484 Explosions 648 | . . . . . 648 . Melee . | . . . . . . . Ramming 32 | . . . . 11 5 16 Kinetic 2367 | . 74 . 265 1043 735 250 Thermal 375 | . . . . . 141 234 Explosive 507 | . . . . . 507 . Electromagnetic 249 | . . . . . 249 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 1 . Average Corruption 1 | . . . . 1 1 . Corruption Purged . | . . . . . . . Effects 6 | . . . . 6 . . Message Errors 3 | . . . . 3 . . Data Loss (minor) 1 | . . . . 1 . . Targeting Errors 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 8 | . . . 4 . 4 . Projectiles 4 | . . . 4 . . . Explosions 4 | . . . . . 4 . Melee . | . . . . . . . Knockbacks 2 | . . . 1 . . 1 Impact . | . . . . . . . Kinetic 2 | . . . 1 . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 150 | . . . . 5 137 8 Shots 4 | . . . . . 4 . Rammed 4 | . . . . 1 1 2 Targets Rammed 5 | . . . . 1 2 2 Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 777 | . . . 64 221 363 777 Average Temperature 132 | . . . 23 78 108 390 Received Heat Transfer 954 | . 36 . 26 186 531 175 Effects 20 | . . . . . 3 17 Shutdowns 5 | . . . . . . 5 Interference 5 | . . . . . 2 3 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . 1 1 Damage (minor) 1 | . . . . . . 1 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 461 | . . . . . 100 361 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 245 | . 40 15 75 210 245 33 Initial 95 | . . 15 5 31 95 . Average 47 | . 13 15 28 109 114 4 Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 96 | 100 100 100 100 99 83 100 Level 1 3 | . . . . . 16 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 . . 2 7 3 Investigation 4 | . . . . 1 2 1 Extermination 4 | . . . . . 2 2 Reinforcement 5 | . 1 . . 1 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 4 | . . . . 2 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 3 . 5 20 33 10 Peak Tracking Total 9 | . 2 . 4 5 9 6 Tactical Retreats 9 | . . . . 1 7 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 5 | . . . . 1 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 10 | . 3 . 1 3 1 2 Terminals 6 | . 3 . . 2 . 1 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . . 1 Total Hacks 31 | . 7 . 2 14 3 5 Successful 18 | . 2 . 2 12 1 1 Failed 13 | . 5 . . 2 2 4 Catastrophic 3 | . . . . . . 3 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 7 . . 6 . 3 Fabricators 3 | . . . . . 3 . Repair Stations 8 | . . . . 8 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 8 | . 2 . . 5 . 1 Prototype ID Bank 2 | . . . . 1 . 1 Repair Station Index 1 | . . . . 1 . . Alert Level 3 | . 2 . . 1 . . Maintenance Status 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 7 | . . . . 7 . . Scan Component 4 | . . . . 4 . . Repair 3 | . . . . 3 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . . 2 1 2 Full Trace Events 3 | . . . . 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . . 1 . Matter 153 | . . . . . 153 . Time 40 | . . . . . 40 . Total Robot Build Rating 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 3 . . Time 96 | . . . . 96 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 6 | . . . . . 6 . Highest-Rated Ally 6 | . . . . . 6 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 4564 | 145 204 177 654 797 842 1745 Spaces Moved 2519 | 103 138 119 398 439 683 639 Core 323 | 25 . . 3 . 269 26 Treads . | . . . . . . . Legs 603 | 78 138 119 226 . 42 . Wheels 185 | . . . . . . 185 Hover 1181 | . . . 169 439 145 428 Flight 227 | . . . . . 227 . Fastest Speed 37 | 50 120 150 116 56 37 50 Average Speed 150 | 126 128 150 137 115 90 254 Slowest Speed 1000 | 250 150 150 300 116 350 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 8 30 45 28 20 23 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . . . . 2 14 4 Melee . | . . . . . . . Projectile 6 | . . . . 2 . 4 AOE 14 | . . . . . 14 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 3079 | 114 157 118 488 642 832 728 Wait 330 | . 2 . 55 144 84 45 Move 2511 | 102 137 118 397 438 680 639 Hop 1 | . . . . . 1 . Pick Up 24 | 6 5 . 4 6 . 3 Fast Attach 50 | 6 2 . 4 8 15 15 Attach 15 | . . . 2 6 4 3 Detach 9 | . 1 . 4 . 2 2 Swap 2 | . . . 2 . . . Drop 21 | . 2 . 10 2 3 4 Fire 101 | . 8 . 10 37 31 15 Melee . | . . . . . . . Ram 3 | . . . . 1 . 2 Kick 2 | . . . . . 2 . Crush . | . . . . . . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 13) 146 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 8) 350 | -10/Materials | Entered Mines 514 | -10/Mines | Discovered new exit (range 10) 527 | -10/Mines | Entered Materials 527 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 835 | -9/Materials | Build established: Gunner 1150 | -9/Materials | Discovered new exit (range 10) 1156 | -9/Materials | Build established: Skirmisher 1178 | -9/Materials | Identified exit to Materials 1181 | -9/Materials | Entered another Materials area 1181 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1569 | -8/Materials | Lost 3 parts (1p1u1w) 1833 | -8/Materials | Discovered new exit (range 22) 1895 | -8/Materials | Build established: Gunner 1900 | -8/Materials | Repaired Imp. Hover Unit 1927 | -8/Materials | Repaired Hover Unit 1967 | -8/Materials | Repaired Hpw. Shotgun 1976 | -8/Materials | Identified exit to Factory 1978 | -8/Materials | Entered Factory 1978 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2043 | -7/Factory | Fabricated K-01 Serf (x1) 2409 | -7/Factory | Released all parts (7) 2438 | -7/Factory | Lost 8 parts (1p1n2u4w) 2529 | -7/Factory | Core integrity fell below 50% 2677 | -7/Factory | Build established: Mutant 2807 | -7/Factory | Discovered new exit (range 8) 2820 | -7/Factory | Entered another Factory area 2820 | -6/Factory | Evolved 2 slots: Weapon x2 3031 | -6/Factory | Discovered new exit (range 9) 3104 | -6/Factory | Lost 3 parts (1n2u) 3541 | -6/Factory | Build established: Tank 4559 | -6/Factory | Core integrity fell below 50% 4562 | -6/Factory | Core integrity fell below 20% 4563 | -6/Factory | Released all parts (12) 4565 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04560_ Overheating: Core damaged (-170). 04562_ Overheating: Core damaged (-85). 04562_ Slug penetrates Wall. 04562_ U-05 Engineer builds a Wall. 04562_ Acquired 48 matter. 04563_ Power failure, Imp. Deuterium Engine shutdown. 04563_ Overheating: Matter decay (-46). 04563_ K-01 Serf collects debris. 04563_ Released Focal Shield. 04563_ Released Broken Plasma Cannon. 04563_ Released Adv. Assault Cannon. 04563_ Released Enh. Optical Array. 04563_ Released Hrd. Medium Armor Plating. 04563_ Released Remote Datajack. 04563_ Released Arm. Wheel. 04563_ Released Energy Well. 04563_ Released Imp. Deuterium Engine. 04563_ Acquired 48 matter. 04564_ Overheating: Core damaged (-110). 04565_ Slug penetrates Wall. 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