Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.29 @ 22:18:34 Player: c0met Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (127) 635 Value Destroyed (3749) 3749 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 7406 Bonus ------- High Alert Combat Kills 222 Cogmind --------- Core Integrity 343/700 Matter 238/300 Energy 93/100 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Advanced Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON (2) ------- Cooled Particle Cannon Powered Hammer > --- INVENTORY (15) --- Medium Storage Unit Weight Redist. System Improved Sensor Array Targeting Computer Decoy Drone Bay (16/16) Gauss Rifle Faulty Precision Assault Rifle Advanced Assault Cannon Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag System Improved Airjet > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Advanced Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Powered Hammer > --- INVENTORY -------- Light Nuclear Core Medium Storage Unit Weight Redist. System Improved Sensor Array Targeting Computer Hardened Light Armor Plating Decoy Drone Bay Gauss Rifle Precision Assault Rifle Advanced Assault Cannon Missile Launcher Remote Datajack Powered Hammer [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Hammer Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 4 | . . . 2 1 1 Weapon . | . . . . . . Parts Attached 104 | 6 28 2 12 40 16 Power 12 | 1 1 . 2 7 1 Engine 6 | 1 1 . 2 2 . Core 6 | . . . . 5 1 Reactor . | . . . . . . Propulsion 31 | 2 8 . 4 11 6 Treads 15 | . 6 . 2 7 . Leg 7 | 2 2 . 2 1 . Wheel . | . . . . . . Hover 9 | . . . . 3 6 Flight . | . . . . . . Utility 27 | 1 9 1 2 10 4 Device 9 | 1 4 . . 3 1 Storage 3 | . 2 . . 1 . Processor 5 | . . 1 1 2 1 Hackware . | . . . . . . Protection 10 | . 3 . 1 4 2 Artifact . | . . . . . . Weapon 34 | 2 10 1 4 12 5 Energy Gun 10 | 2 4 . 1 3 . Energy Cannon 5 | . . . 1 3 1 Ballistic Gun 4 | . 2 . 1 . 1 Ballistic Cannon 3 | . . . 1 2 . Launcher 3 | . . 1 . 2 . Special Weapon 4 | . 2 . . . 2 Impact Weapon 5 | . 2 . . 2 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . 3 2 2 Parts Lost 25 | . 2 1 . 12 10 Power 8 | . 1 . . 5 2 Propulsion 8 | . . . . 3 5 Utility 5 | . . . . 3 2 Weapon 4 | . 1 1 . 1 1 Highest Loss Streak 8 | . 1 1 . 4 8 To Critical Strikes . | . . . . . . Average Backups 13 | 3 13 14 12 13 12 Power 1 | . 2 1 1 . 1 Propulsion 2 | 1 2 3 2 3 1 Utility 6 | . 7 8 7 5 5 Weapon 2 | 1 . . 1 3 4 Tool/Special . | . . . . . . Unused Backups 38 | 3 10 2 4 12 7 Power 8 | . 4 1 . 1 2 Propulsion 11 | 3 3 . 3 2 . Utility 11 | . 2 1 . 4 4 Weapon 7 | . 1 . . 5 1 Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 98 | . 97 96 99 98 95 Engine 6 | . 14 14 11 2 . Core 3 | . . . . 6 6 Treads 20 | . 22 28 18 21 . Leg 2 | . 5 . 3 3 . Hover 2 | . . . . 1 28 Device 11 | . 10 13 20 9 8 Storage 10 | . 13 14 11 9 7 Processor 15 | . . . 11 24 23 Protection 2 | . 4 . 1 2 4 Energy Gun 3 | . 9 . . 3 1 Energy Cannon 2 | . . . 3 4 1 Ballistic Cannon 1 | . . . 5 1 . Launcher 1 | . . 10 2 . . Impact Weapon 10 | . 11 14 11 8 7 Peak Build Rating 49 | 6 12 12 21 38 49 Average Rating 24 | 4 10 10 15 32 44 On Entrance 14 | . 6 11 12 21 38 Avg Prop Armor Cover (%) 3 | . 8 . . 3 . Naked Turns . | . . . . . . Heaviest Build 42 | 8 34 31 38 42 41 Greatest Support 63 | 20 40 40 40 63 38 Greatest Overweight (x) 13 | . 1 . . 2 13 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 14 | 5 13 15 14 14 15 Most Carried 15 | 5 15 15 15 15 15 Average Carried 14 | 3 13 14 13 14 14 Final Capacity 15 | 5 15 15 10 15 15 Final Carried 15 | 5 15 15 10 15 11 Class Distribution -------------------- 43% | Mutant 39% | Assassin 9% | Scavenger-Mutant 3% | Scavenger-Assassin 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Assassin | -8/Materials Scout | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 3175 | 260 546 195 617 1259 298 Remotely . | . . . . . . Salvage Created 4166 | 145 808 195 612 1999 407 Parts 210 | 10 34 10 49 87 20 Haulers Intercepted 6 | . 1 . 1 4 . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 95 | 1 14 7 22 42 9 Melee 25 | . 1 1 9 12 2 Guns 23 | 1 13 1 1 5 2 Cannons 11 | . . . 3 7 1 AOE 24 | . . 3 7 11 3 Classes Destroyed 15 | 3 3 1 2 4 2 Worker 3 | 1 . . 2 . . Builder 6 | . . . 1 5 . Tunneler 4 | 3 . . . 1 . Hauler 6 | . 1 . 1 4 . Recycler 3 | . 2 . . . 1 Operator 1 | . . . . . 1 Watcher 9 | . 1 . 3 5 . Swarmer 24 | . . 3 12 6 3 Grunt 50 | 1 14 4 9 22 . Brawler 3 | . . . . 1 2 Duelist 3 | . . . . 3 . Sentry 9 | . . . 1 8 . Hunter 3 | . . . . 1 2 Programmer 2 | . . . . . 2 Heavy 1 | . . . . 1 . Best Kill Streak 6 | 4 4 3 6 5 2 Combat Bots Only 5 | 1 2 3 5 4 2 Max Kills in Single Turn 5 | 1 1 3 5 3 2 Gunslinging . | . . . . . . Exploded 4 | . . 3 4 3 2 Melee 1 | . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 679 | 2 88 25 107 233 224 Missed 224 | . 26 8 31 75 84 Hits 455 | 2 62 17 76 158 140 Melee 8 | . . . . 3 5 Projectile 447 | 2 62 17 76 155 135 Critical Strikes 14 | . . . 1 11 2 Damage Taken 6393 | 20 797 232 820 2792 1732 Core 1103 | . 149 44 131 422 357 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 26 | . . . . 26 . Core Remaining (%) 53 | 100 . 22 67 23 . Volleys Fired 257 | 13 95 7 32 87 23 Largest 2 | 2 2 1 1 2 1 Hottest 103 | 90 100 45 68 103 50 Shots Fired 292 | 26 112 7 33 91 23 Gun 169 | 26 109 6 5 14 9 Cannon 97 | . . . 25 67 5 Launcher 19 | . . 1 3 10 5 Special 7 | . 3 . . . 4 Kinetic 93 | . 48 . 10 30 5 Thermal 105 | 13 45 . 20 22 5 Explosive 19 | . . 1 3 10 5 Electromagnetic 71 | 13 19 6 . 29 4 Robot Hit Streak 10 | 4 9 4 8 5 10 Robot Miss Streak 9 | 3 9 3 4 6 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 279 | 13 69 10 41 120 26 Core Hits 160 | 6 33 5 24 73 19 Critical Kills 5 | . . 1 1 3 . Critical Parts Destroyed 20 | . 1 1 4 13 1 Critical Strikes 27 | . 2 2 5 17 1 Burn 1 | . 1 . . . . Smash 26 | . 1 2 5 17 1 Melee Attacks 169 | . 6 7 53 90 13 Impact 169 | . 6 7 53 90 13 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 10 | . . . 4 4 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10150 | 167 999 415 1898 5330 1341 Guns 1575 | 167 913 81 60 159 195 Cannons 1497 | . . . 248 1112 137 Explosions 2785 | . . 132 529 1639 485 Melee 4293 | . 86 202 1061 2420 524 Ramming . | . . . . . . Kinetic 1202 | . 374 . 102 598 128 Thermal 1347 | 88 342 . 206 440 271 Explosive 2397 | . . 132 529 1385 351 Electromagnetic 911 | 79 197 81 . 487 67 Impact 4293 | . 86 202 1061 2420 524 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . 14 . . Message Errors 3 | . . . 3 . . Matter Fused 2 | . . . 2 . . Heat Flow Errors 1 | . . . 1 . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 5 | . . . 5 . . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 1426 | . 57 67 384 662 256 Projectiles 30 | . . . . 30 . Explosions 88 | . . 26 9 48 5 Melee 1308 | . 57 41 375 584 251 Knockbacks 26 | . . 2 2 18 4 Impact 13 | . . 2 2 5 4 Kinetic 12 | . . . . 12 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 97 | . . . . 79 18 Shots 4 | . . . . 3 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 266 | 142 242 77 266 198 30 Average Temperature 62 | 61 74 38 72 50 12 Received Heat Transfer 2229 | 12 444 129 300 1044 300 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 20 | . . 2 4 12 2 Combat Hostiles 12 | . . 2 2 7 1 Parts Fried 30 | . . 2 5 16 7 Impact Corruptions 45 | . 1 2 13 24 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 2360 | 259 963 . 370 483 285 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 3 | . . . 2 3 1 Low Security (%) 59 | 100 100 100 67 35 29 Level 1 19 | . . . 13 26 70 Level 2 11 | . . . 18 17 . Level 3 9 | . . . . 20 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 808 | 20 69 111 447 808 367 Initial 367 | . 9 4 . 187 367 Average 217 | 4 24 15 137 359 252 Influence Increases 3151 | 40 434 179 687 1499 312 Destroy 0b10 Robot/C 1900 | 20 280 140 440 840 180 Destroy 0b10 Robot/NC 160 | 20 20 . 35 75 10 Destroy Leader 460 | . 74 30 88 218 50 Successful Hack 104 | . 26 . 14 35 29 Disable Machine 105 | . 15 . . 75 15 Destroy Structure 212 | . 4 9 35 136 28 Lose Combat Pursuer 210 | . 15 . 75 120 . Influence Decreases 2994 | 25 436 192 242 1136 963 Entered New Map 714 | . 6 9 . 258 441 Time Decay 2040 | 25 410 173 242 768 422 Lost Part 240 | . 20 10 . 110 100 Squads Dispatched 22 | . 4 . 7 5 6 Investigation 7 | . 2 . 2 1 2 Extermination 1 | . . . . . 1 Reinforcement 9 | . 2 . 3 3 1 Assault 3 | . . . 2 1 . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 9 | . 1 . 6 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 161 | 1 24 7 50 61 18 Peak Tracking Total 6 | 1 3 3 6 5 6 Tactical Retreats 10 | . 1 . 4 5 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 9 | . 2 . 2 1 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 7 | . 1 . . 5 1 Max in Single Turn 2 | . 1 . . 2 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 37 | . 6 1 4 17 9 Terminals 24 | . 5 . 3 12 4 Fabricators . | . . . . . . Repair Stations 4 | . . . . 2 2 Recycling Units 3 | . 1 . . 1 1 Scanalyzers 3 | . . . 1 1 1 Garrison Access 2 | . . . . 1 1 Total Hacks 107 | . 19 1 11 62 14 Successful 60 | . 11 1 6 38 4 Failed 46 | . 8 . 5 23 10 Catastrophic 4 | . 1 . 1 1 1 Database Lockouts 1 | . . . . 1 . Manual 19 | . 3 . 5 7 4 Terminals 74 | . 18 . 9 40 7 Fabricators . | . . . . . . Repair Stations 8 | . . . . 5 3 Recycling Units 5 | . 1 . . 3 1 Scanalyzers 14 | . . . 2 10 2 Garrison Access 5 | . . . . 4 1 Terminal Hacks 39 | . 9 1 3 24 2 Record 15 | . 2 . 1 12 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 3 | . . . . 3 . Open Door 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Branch Access Points 2 | . . . . 2 . Emergency Access Points 2 | . 2 . . . . Alert Level 2 | . 1 . . 1 . Locate Traps 3 | . 1 . . 2 . Dispatch Records 1 | . . . . 1 . Transport Status 1 | . . . . 1 . Zone Layout 7 | . 2 . 2 2 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . . 4 1 Scan Component 4 | . . . . 3 1 Repair 1 | . . . . 1 . Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 2 | . 1 . . 1 . Scanalyzer 10 | . . . 2 7 1 Insert Component 7 | . . . 2 4 1 Analyze 2 | . . . . 2 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 1 . 1 1 . Terminals 3 | . 1 . 1 1 . Botnet 3 | . 1 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 33 | . 6 . 4 14 9 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . . 3 Non-combat 3 | . . . . . 3 Combat . | . . . . . . Robot Hacks Applied 4 | . . . . . 4 parse_system 2 | . . . . . 2 no_distress 1 | . . . . . 1 find_chute 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 12894 | 20 1470 1748 2015 6611 1030 Optics 7671 | . . . 30 6611 1030 Sensors 9257 | . 636 562 1650 5458 951 Terrain 1943 | . 41 229 87 1586 . Seismic 3754 | 20 793 957 1984 . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 13782 | 156 2192 1778 2015 6611 1030 Spaces Moved 8112 | 90 1159 938 1036 3551 1338 Core 16 | 14 . . . . 2 Treads 5714 | . 914 938 813 3049 . Legs 1046 | 76 245 . 223 502 . Wheels . | . . . . . . Hover 1336 | . . . . . 1336 Flight . | . . . . . . Fastest Speed 38 | 50 120 160 120 120 38 Average Speed 139 | 109 151 160 151 160 54 Slowest Speed 700 | 120 190 160 160 260 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 6 94 98 55 97 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 75 | . 3 11 32 24 5 Terrain Destroyed 223 | . 3 11 32 145 32 Melee 25 | . 2 . 9 14 . Projectile 5 | . 1 . . 4 . AOE 193 | . . 11 23 127 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 9938 | 121 1463 1184 1359 4213 1598 Wait 921 | 1 86 199 182 298 155 Move 8107 | 89 1158 937 1035 3550 1338 Hop . | . . . . . . Pick Up 107 | 9 29 3 12 43 11 Fast Attach 36 | 5 13 . 2 12 4 Attach 37 | 1 3 1 5 14 13 Detach 7 | . . . . 2 5 Swap 172 | . 39 27 19 75 12 Drop 112 | 3 34 3 19 42 11 Fire 257 | 13 95 7 32 87 23 Melee 169 | . 6 7 53 90 13 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 103 | -11/Scrapyard | Discovered new exit (range 8) 157 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 4) 983 | -10/Materials | Discovered new exit (range 9) 1127 | -10/Materials | Discovered new exit (range 7) 1624 | -10/Materials | Discovered new exit (range 12) 1705 | -10/Materials | Core integrity fell below 50% 2002 | -10/Materials | Discovered new exit (range 5) 2349 | -10/Materials | Entered Mines 2357 | -10/Mines | Met a Derelict bent on vengeance 2745 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3208 | -10/Mines | Discovered new exit (range 14) 3255 | -10/Mines | Discovered new exit (range 12) 3509 | -10/Mines | Found the Drone Emporium 3534 | -10/Mines | Found Prototype Device 3881 | -10/Mines | Discovered new exit (range 4) 4098 | -10/Mines | Identified exit to Materials 4127 | -10/Mines | Entered Materials 4127 | -9/Materials | Evolved 2 slots: Utility x2 4128 | -9/Materials | Identified exit to Storage 4532 | -9/Materials | Identified Decoy Drone Bay 4800 | -9/Materials | Build established: Scavenger-Mutant 5339 | -9/Materials | Discovered new exit (range 15) 5360 | -9/Materials | Identified exit to Mines 5884 | -9/Materials | Discovered new exit (range 15) 6004 | -9/Materials | Build established: Mutant 6127 | -9/Materials | First assault squad dispatched 6141 | -9/Materials | Identified exit to Materials 6142 | -9/Materials | Entered another Materials area 6142 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6433 | -8/Materials | Build established: Assassin 7000 | -8/Materials | Lost 4 parts (2p1n1u) 7256 | -8/Materials | Build established: Scavenger-Assassin 7386 | -8/Materials | Discovered new exit (range 17) 7436 | -8/Materials | Identified exit to Factory 7611 | -8/Materials | Build established: Assassin 8580 | -8/Materials | Repaired Lgt. Nuclear Core 9044 | -8/Materials | Build established: Mutant 9638 | -8/Materials | Lost 3 parts (1p1n1w) 9950 | -8/Materials | Build established: Assassin 10410 | -8/Materials | Core integrity fell below 50% 10467 | -8/Materials | Discovered exit to Factory (range 14) 10683 | -8/Materials | Build established: Mutant 10775 | -8/Materials | Discovered exit to Factory (range 19) 10991 | -8/Materials | Build established: Assassin 12343 | -8/Materials | Central database locked down 12542 | -8/Materials | First assault squad dispatched 12753 | -8/Materials | Entered Factory 12753 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13063 | -7/Factory | Build established: Scout 13669 | -7/Factory | Garrison activated, responded to threat 13782 | -7/Factory | Core integrity fell below 50% 13783 | -7/Factory | Self-destructed Last Messages --------------- S-27 Virus destroyed. Critical hit (Destroy). Gravmag System destroyed. Aerolev Unit destroyed. Lgt. Nuclear Core destroyed. S-27 Virus destroyed. Destroyed Lgt. Nuclear Core. Imp. Light Armor Plating destroyed. Missile Launcher destroyed. S-27 Virus destroyed. U-05 Engineer lays Concrete. Imp. Airjet destroyed. Aerolev Unit destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. M-28 Smith repairs G-47 Trooper. K-01 Serf collects debris. Lgt. Nuclear Core destroyed. 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"" "" ????????##+###???????? | | # !#???????????? ?????????????????????? | | # ! #???????????? ?? ????????????????????? | | #[ #????????????] ?? ????????????????????? | | # #???????????? ???? ???????????????????? | | # #???????????? ?????????????????????????? | | ########????????????##???????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 57 Recoil Reduction 3 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 48% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Construction Begets Destruction Crack Shot DATA ERROR: Steam Global Achievement% Hammer Time Junior Dev Let's See Who's Tougher Not Today, Chutes Significant Disruption Spot Them First Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed DerelictUltimatePenetrator Manual? 0 Play Time 08:50:31 Cumulative 19.6 hours Start 2026.04.27 @ 16:26:09 End 2026.04.29 @ 22:18:34 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 75x58 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 38a3924e-bfef-4475-b80b-0071b79c01a2