Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.05 @ 11:01:05 Player: Candesce Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (256) 1280 Value Destroyed (10496) 10496 Prototype IDs (65) 1300 Alien Tech Used (0) 0 Bonus (6378) 6378 TOTAL SCORE: 27354 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3132 Follower Combat Kills 2946 Met Imprinter 300 Was Imprinted 300 Friendly Fire -800 Cogmind --------- Core Integrity 73/1600 Matter 169/300 Energy 7/100 System Corruption 13% Temperature Cool (0) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Flexi-carbon Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Improved Medium Armor Plating > --- WEAPON (4) ------- Segregator > --- INVENTORY (5) ---- ME-RLN's Wand Power Sword GAL Module Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Centrium Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Experimental Cooling System Huge Storage Unit Matter Compressor Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Advanced Transmission Jammer Zionite Shade Armor Z-Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Advanced Assault Cannon Heavy Gauss Cannon > --- INVENTORY -------- Antimatter Reactor Reinforced Antimatter Reactor Light Quantum Reactor Flexi-carbon Leg Flexi-carbon Leg Wheel Advanced Thermal Generator Huge Storage Unit Experimental Energy Well Zionite Biocell Advanced Sensor Array Hardened Medium Armor Plating Improved Medium Armor Plating Zionite Shade Armor ME-RLN's Chromatic Screen Hardlight Generator System Mapper Hypervelocity Railgun Linear Accelerator Compact Mass Driver Micro-nuke Launcher ME-RLN's Wand Power Sword GAL Module [Rating: 186] Favorites ----------- Power Cold Fusion Reactor Engine F-cell Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Improved Carbon-fiber Leg Treads Advanced Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Machine Analyzer Device Transmission Jammer Storage Large Storage Unit Processor Machine Analyzer Protection Improved Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Heavy Mass Driver Launcher Rocket Array Slashing Weapon Ripper Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . . . . 1 . . . . 1 Propulsion 4 | . . . 1 . . . . . . . . . 2 1 . . . Utility 10 | . . . . . 2 . 2 . . . . 1 . 1 1 2 1 Weapon 2 | . . . 1 . . . . . . . . . . . 1 . . Parts Attached 282 | 9 5 3 18 4 31 15 24 7 5 5 14 28 41 16 9 16 32 Power 25 | 2 . 1 1 . 1 2 . . . . . 3 6 . 3 1 5 Engine 7 | 2 . . 1 . 1 1 . . . . . 1 1 . . . . Core 7 | . . 1 . . . . . . . . . . 5 . 1 . . Reactor 11 | . . . . . . 1 . . . . . 2 . . 2 1 5 Propulsion 58 | 2 3 1 7 1 4 2 6 1 2 . 5 1 12 5 . 3 3 Treads 18 | . . . . . . . . . . . 3 . 8 4 . 3 . Leg 29 | . 2 1 5 1 4 2 6 1 2 . 1 . 1 . . . 3 Wheel 10 | 2 1 . 1 . . . . . . . 1 1 3 1 . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . Utility 105 | 2 1 . 3 3 10 2 5 4 1 2 3 19 13 11 3 10 13 Device 66 | 1 . . 1 1 3 2 2 4 1 1 2 10 11 9 2 10 6 Storage 7 | 1 1 . . . 1 . . . . . . 2 . 1 . . 1 Processor 8 | . . . . . 3 . 1 . . 1 1 1 . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 24 | . . . 2 2 3 . 2 . . . . 6 2 1 1 . 5 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 94 | 3 1 1 7 . 16 9 13 2 2 3 6 5 10 . 3 2 11 Energy Gun 23 | 1 . . 6 . 9 1 . . . . 2 1 2 . 1 . . Energy Cannon 7 | . . 1 . . . . . . . . 1 1 2 . . . 2 Ballistic Gun 32 | 2 1 . 1 . 4 6 10 1 1 3 1 . . . 1 1 . Ballistic Cannon 13 | . . . . . . . . . . . 2 3 3 . 1 . 4 Launcher 12 | . . . . . 2 1 1 1 1 . . . 3 . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 1 2 . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . 1 1 Unidentified Prototypes 20 | . . . 5 . . 5 2 . . . . 5 . . 2 1 . Corrupted Parts 8 | . . . . . . . . . . . 5 . 2 . . 1 . System Corruption 43 | . . . . . . . . . . . 31 . 4 . . 8 . Parts Lost 60 | . 3 4 1 . 6 1 5 4 . . 6 3 14 . . . 13 Power 2 | . . 1 . . . . . . . . . . 1 . . . . Propulsion 17 | . 2 1 . . . . 3 1 . . 2 . 5 . . . 3 Utility 23 | . . . 1 . 2 1 1 3 . . 1 2 3 . . . 9 Weapon 18 | . 1 2 . . 4 . 1 . . . 3 1 5 . . . 1 Highest Loss Streak 11 | . 1 3 1 . 2 1 3 4 . . 5 1 8 . . . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 96 98 99 99 100 99 98 99 100 95 92 90 93 95 92 86 Engine 2 | . 14 12 1 11 9 2 . . . . . 6 1 . . . . Core 1 | . . 2 9 . . . . . . . . . 8 10 4 . . Reactor 4 | . . . . . . 6 7 7 7 7 7 6 . . 3 7 11 Treads 5 | . . . . . . . . . . . . 6 11 29 28 23 15 Leg 15 | . 14 28 28 33 27 27 22 22 23 23 18 . . . . . . Wheel 2 | . 13 . 3 . . . . . . . . 5 11 1 . . . Device 15 | . 14 14 6 . 1 9 21 16 22 23 18 14 14 14 16 21 21 Storage 7 | . 14 14 11 11 9 9 7 7 7 7 7 6 5 5 4 4 6 Processor 13 | . . . . . 17 18 15 15 15 15 19 19 17 15 14 13 11 Protection 3 | . . . 4 10 8 . . 4 . . . 5 1 5 6 8 6 Energy Gun 5 | . . . 32 33 23 3 . . . . 8 1 . . . . . Energy Cannon 1 | . . 4 . . . . . . . . . 5 1 . . . 4 Ballistic Gun 11 | . 28 20 . . 3 23 22 22 22 23 13 3 . . 1 3 1 Ballistic Cannon 3 | . . . . . . . . . . . . 8 9 10 11 8 8 Naked Turns 17 | . . . . . . . . . . . . . . . . . 17 Heaviest Build 215 | 15 20 24 33 33 48 49 54 59 48 48 56 81 96 139 162 173 215 Greatest Support 212 | 20 26 20 33 33 53 53 53 51 52 52 57 28 90 174 174 212 212 Greatest Overweight (x) 29 | 1 . 1 2 . 1 . 1 1 . . 1 2 29 2 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . 2 2 . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 25 25 25 25 Average Capacity 15 | 7 8 10 10 10 13 15 15 15 15 15 15 15 15 24 25 25 24 Most Carried 25 | 5 7 10 10 10 15 15 15 15 15 15 15 15 15 25 25 25 25 Average Carried 14 | 3 5 8 9 9 12 14 14 14 15 14 14 14 13 19 24 24 23 Final Capacity 25 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 25 25 25 5 Final Carried 25 | 5 6 7 9 10 15 15 15 15 15 15 15 13 15 25 25 25 3 Class Distribution -------------------- 47% | Gunner 31% | Scavenger-Gunner 6% | Mutant 5% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 7118 | 338 162 17 202 40 355 421 1143 236 174 58 86 772 909 571 471 248 915 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10224 | 135 173 . 1230 132 1217 796 1561 204 162 . . 799 1150 381 263 244 1777 Parts 488 | 11 10 . 72 11 47 51 81 8 9 . . 25 54 13 4 6 86 Haulers Intercepted 7 | . . . 2 . 1 1 1 . . . . . . . . 1 1 Recyclers Shooed 3 | . . . . . . . . . . . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 4 11 . . . . . . . . Prevented 9 | . . . . . . . . . . . 9 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 201 | . 4 . 22 6 20 18 37 8 5 . . 15 20 4 3 . 39 Guns 103 | . 4 . 19 6 12 18 37 1 1 . . 3 2 . . . . Cannons 48 | . . . . . . . . . . . . 10 13 4 3 . 18 AOE 46 | . . . 2 . 7 . . 7 4 . . . 5 . . . 21 Classes Destroyed 18 | 2 1 . 7 . 2 . 2 . . . . . 2 . . . 2 Worker 13 | . . . 2 . . . 3 . . . . 1 1 2 . . 4 Builder 11 | . . . . . . . . . . . . . 3 1 . . 7 Tunneler 4 | 3 . . . . 1 . . . . . . . . . . . . Hauler 7 | . . . 2 . 1 1 1 . . . . . . . . 1 1 Recycler 7 | 1 . . . . . . . . . . . 1 2 1 1 1 . Mechanic 2 | . . . 1 . . . . . . . . . . . . . 1 Operator 5 | . . . . . 2 . 1 . . . . . 1 . . . 1 Watcher 2 | . . . . . . . 1 . . . . . . . . . 1 Swarmer 37 | . . . 3 5 . 4 7 1 . . . . 1 . . . 16 Saboteur 2 | . . . . . . . . . . . . . . . . . 2 Grunt 87 | . 4 . 11 1 16 2 18 3 3 . . 9 9 1 . . 10 Brawler 13 | . . . 1 . 2 . 1 2 1 . . 1 1 1 . . 3 Duelist 11 | . . . 1 . . . 5 . . . . 1 1 . . . 3 Sentry 30 | . . . 6 . 2 11 2 1 1 . . 3 1 1 1 . 1 Hunter 11 | . . . . . 1 1 1 1 . . . . 2 . 2 . 3 Programmer 11 | . . . . . . . 3 . . . . 1 3 1 . . 3 Heavy 2 | . . . . . . . . . . . . . 2 . . . . Martyr 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 15 | 4 2 . 5 3 4 6 5 8 4 . . 3 6 3 3 2 15 Combat Bots Only 10 | . 2 . 3 3 4 6 4 8 4 . . 3 4 1 2 . 10 Max Kills in Single Turn 6 | 1 1 . 2 2 2 2 2 4 2 . . 2 2 2 2 1 6 Gunslinging 1 | . . . . 1 1 1 1 . . . . . . . . . . Exploded 4 | . . . 1 . 2 . . 4 2 . . . 2 . . . 4 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 16145 | . 435 488 228 60 954 278 1535 639 137 . 377 1408 2691 116 342 487 5970 Core 2741 | . 79 105 68 . 96 39 164 48 68 . 61 123 248 . . 115 1527 Absorbed by Shields 656 | . . . . . . . 172 . . . . 188 76 . . 12 208 Reduced by Siege Mode 4 | . . . . . . . . . . . . . . . . . 4 Redirected to Shielding 148 | . . . . . . . . . . . . . . . 21 21 106 Regen/Repaired (Parts) 803 | . . . 79 . . 81 265 . . . . 378 . . . . . Core Remaining (%) 78 | 100 . 26 . 83 . 75 . . . . 51 85 75 100 100 92 . Volleys Fired 439 | 11 22 6 32 6 42 27 89 9 3 . 4 53 54 12 9 5 55 Largest 4 | 2 2 2 3 3 3 3 3 3 3 . 3 3 3 2 3 3 4 Hottest 349 | 40 40 83 150 150 165 128 45 45 45 . 111 203 196 123 198 181 349 Shots Fired 1154 | 22 43 11 95 18 114 81 261 17 5 . 12 143 104 24 27 13 164 Gun 715 | 22 43 5 95 18 110 81 261 14 3 . 12 27 11 . 5 5 3 Cannon 417 | . . 6 . . . . . . . . . 116 89 24 22 8 152 Launcher 22 | . . . . . 4 . . 3 2 . . . 4 . . . 9 Special . | . . . . . . . . . . . . . . . . . . Kinetic 761 | 22 43 5 . . 12 71 261 14 3 . 10 86 68 24 26 13 103 Thermal 144 | . . . . . . . . . . . 2 57 32 . 1 . 52 Explosive 22 | . . . . . 4 . . 3 2 . . . 4 . . . 9 Electromagnetic 227 | . . 6 95 18 98 10 . . . . . . . . . . . Robot Hit Streak 26 | 4 9 3 11 5 10 18 26 6 8 . 7 8 13 13 17 20 11 Robot Miss Streak 6 | 3 3 4 5 6 4 4 3 1 3 . 2 4 4 2 3 1 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 1 . Secondary Targets 17 | . . . . 1 3 3 10 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 1 . . . . . . . . . . Shots Hit Robots 756 | 11 29 4 64 9 76 56 195 10 4 . 8 77 66 17 19 13 98 Core Hits 518 | 5 10 1 42 7 51 23 82 29 17 . 1 26 57 37 9 5 116 Critical Kills 6 | . . . . . . 1 . . . . . 2 . . . 2 1 Critical Parts Destroyed 4 | 1 . . . . . . 2 . . . . . . . 1 . . Critical Strikes 32 | 1 . . . . 2 1 2 . . . . 6 6 2 3 3 6 Meltdown 2 | . . . . . . . . . . . . 2 . . . . . Destroy 10 | 1 . . . . . 1 2 . . . . . . . 3 2 1 Blast 18 | . . . . . . . . . . . . 4 6 2 . 1 5 Corrupt 2 | . . . . . 2 . . . . . . . . . . . . Melee Attacks 9 | . . . . . 1 1 4 . . . . . . . . 2 1 Impact . | . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . 1 1 4 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 31201 | 141 380 72 1338 110 2414 1344 4830 1096 552 . 227 2553 3687 1180 968 499 9810 Guns 10571 | 141 379 10 1184 110 1496 1255 4789 246 44 . 227 316 274 . 33 56 11 Cannons 10767 | . . 61 . . . . . . . . . 2178 2529 820 829 403 3947 Explosions 9606 | . . . 154 . 916 37 . 850 508 . . . 877 360 91 . 5813 Melee . | . . . . . . . . . . . . . . . . . . Ramming 257 | . 1 1 . . 2 52 41 . . . . 59 7 . 15 40 39 Kinetic 15173 | 141 379 10 . . 88 1098 4789 246 44 . 200 1636 2062 820 862 459 2339 Thermal 3977 | . . . 154 . 427 37 . . . . 27 858 855 . . . 1619 Explosive 8514 | . . . . . 489 . . 850 508 . . . 763 . 91 . 5813 Electromagnetic 3280 | . . 61 1184 110 1408 157 . . . . . . . 360 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 31 | . . . . . . . 1 1 1 1 31 2 8 . . 8 13 Average Corruption 2 | . . . . . . . 1 1 1 1 24 1 6 . . 8 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 19 | . . . . . . . . . . . . . 3 . 16 . . Effects 50 | . . . . . . . 4 4 6 . . 7 21 . . 1 7 Message Errors 13 | . . . . . . . . 2 3 . . 2 3 . . . 3 Matter Fused 17 | . . . . . . . 1 1 3 . . 1 8 . . . 3 Heat Flow Errors 4 | . . . . . . . 1 . . . . . 2 . . 1 . Energy Discharges 3 | . . . . . . . 1 . . . . . 1 . . . 1 Data Loss (minor) 9 | . . . . . . . . 1 . . . 2 6 . . . . Data Loss (major) 3 | . . . . . . . 1 . . . . 1 1 . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 781 | . . 1 . . 34 . 2 22 . . . 26 197 4 62 2 431 Projectiles 314 | . . 1 . . . . . . . . . 12 156 4 62 2 77 Explosions 451 | . . . . . 34 . . 22 . . . . 41 . . . 354 Melee 16 | . . . . . . . 2 . . . . 14 . . . . . Knockbacks 52 | . . . . . . 1 . . . . . 8 18 5 2 2 16 Impact 3 | . . . . . . 1 . . . . . 1 . . . . 1 Kinetic 45 | . . . . . . . . . . . . 7 16 4 2 2 14 Secondary 4 | . . . . . . . . . . . . . 2 1 . . 1 Self-Inflicted Damage 530 | . . . . . 89 . . 96 . . . 29 46 . 81 . 189 Shots 16 | . . . . . 3 . . 4 . . . . 3 . 1 . 5 Rammed 12 | . . . . . . . . . . . . 5 2 . 2 1 2 Targets Rammed 26 | . 1 1 . . 1 6 4 . . . . 5 3 . 2 1 2 Kicked 14 | . 1 1 . . 1 6 4 . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 608 | . 30 42 297 294 449 27 203 8 . . 50 412 445 20 400 163 608 Average Temperature 132 | . 12 15 104 138 126 11 87 5 . . 30 148 128 15 141 69 210 Received Heat Transfer 3004 | . 258 . 99 15 432 72 492 117 87 . 36 539 267 9 . . 581 Effects 49 | . . . 6 2 3 . . . . . . 2 4 . 2 . 30 Shutdowns 12 | . . . . . 1 . . . . . . . 2 . 1 . 8 Energy Bleed 6 | . . . 1 . . . . . . . . 1 1 . . . 3 Interference 11 | . . . 5 2 2 . . . . . . 1 . . . . 1 Matter Decay 2 | . . . . . . . . . . . . . . . 1 . 1 Short Circuit 3 | . . . . . . . . . . . . . 1 . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 Damage (major) 13 | . . . . . . . . . . . . . . . . . 13 Damage (core) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations 3 | . . . . . . . . . . . . . . . . . 3 Total Turns 38 | . . . . . . . . . . . . . . . . . 38 Longest Duration 22 | . . . . . . . . . . . . . . . . . 22 Robots Corrupted 2 | . . . 1 . 1 . . . . . . . . . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . . . . . . . . . Parts Fried 14 | . . . 5 . 7 2 . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . 1 . . . . 1 . . . 1 . Robots Melted 2 | . . . . . . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . . . Parts Melted 4 | . . . . . . . . . . . . 2 . . . . 2 Heat Transferred 4550 | . . . 200 . 350 50 . . . . 37 1337 1207 . . . 1369 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 3 . 5 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 2424 | 20 108 67 564 421 383 595 1107 . . . . 217 768 775 625 1010 2424 Initial 605 | . 13 42 . 161 85 110 202 . . . . . 59 345 385 238 605 Average 440 | 6 53 39 282 216 247 298 506 . . . . 80 554 388 506 681 1443 Maximum Alert Level 5 | . . . 2 2 1 2 4 . . . . 1 3 3 2 3 5 Low Security (%) 30 | 100 100 100 26 61 29 25 11 . . . . 94 2 . . . . Level 1 29 | . . . 51 31 70 45 34 . . . . 5 19 76 3 23 . Level 2 22 | . . . 22 7 . 29 30 . . . . . 59 19 96 16 4 Level 3 9 | . . . . . . . 15 . . . . . 18 3 . 60 29 Level 4 3 | . . . . . . . 8 . . . . . . . . . 21 Level 5 1 | . . . . . . . . . . . . . . . . . 13 High Security 2 | . . . . . . . . . . . . . . . . . 31 Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 1 1 4 1 5 4 8 . . . . 2 4 5 3 2 14 Investigation 17 | . . 1 3 1 3 3 2 . . . . 1 3 . . . . Extermination 5 | . . . . . . . 1 . . . . . 1 1 . 1 1 Reinforcement 16 | . 1 . . . 2 1 3 . . . . 1 . 2 2 1 3 Assault 12 | . . . 1 . . . 1 . . . . . . . 1 . 9 Garrison 4 | . . . . . . . 1 . . . . . . 2 . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . 3 Haulers Reinforced 3 | . . . . . . . 1 . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 16 | . 1 . 2 . . 1 . . . . . 1 2 4 . . 5 Communications Jammed 116 | . . . . . . . 49 . . . . 1 58 1 1 . 6 Distress Signals 96 | . . . . . . . 48 . . . . 1 42 . 1 . 4 Times Spotted 353 | . 7 8 27 11 29 27 52 8 6 . 2 22 32 11 6 7 98 Peak Tracking Total 21 | . 4 12 5 4 4 4 6 8 2 . 1 3 7 6 2 2 21 Tactical Retreats 12 | . . 3 . 1 2 1 4 . . . . . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 9 | . . 1 . . 1 . 1 . . . . 3 . 1 2 . . Indirectly 1 | . . . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . 5 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . . . Most Traps Carried 5 | . . . . 5 5 5 5 5 5 5 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 30 | . . . . . 3 1 2 . . . . 2 5 10 3 2 2 Max in Single Turn 6 | . . . . . 1 1 1 . . . . 1 4 6 1 . 1 Garrison Access 7 | . . . . . . 1 3 . . . . 2 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 57 | . 1 3 5 2 7 15 15 1 . . . 3 3 . . 2 . Terminals 30 | . 1 2 1 1 5 11 8 . . . . . . . . 1 . Fabricators 3 | . . . . . . . 1 . . . . . 1 . . 1 . Repair Stations 6 | . . . 1 . 1 1 1 . . . . 1 1 . . . . Recycling Units 4 | . . . 2 . . 2 . . . . . . . . . . . Scanalyzers 4 | . . . 1 . 1 . 2 . . . . . . . . . . Garrison Access 7 | . . . . . . 1 3 . . . . 2 1 . . . . Total Hacks 153 | . 3 9 15 6 22 39 45 1 . . . 6 4 . . 3 . Successful 97 | . 1 5 10 3 11 27 29 1 . . . 6 3 . . 1 . Failed 55 | . 2 4 5 2 11 12 16 . . . . . 1 . . 2 . Catastrophic 8 | . 1 1 2 . 2 . 2 . . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . Manual 105 | . 3 5 6 3 10 15 8 . . . . 14 10 8 11 6 6 Terminals 87 | . 3 8 6 5 16 29 19 . . . . . . . . 1 . Fabricators 5 | . . . . . . . 1 . . . . . 2 . . 2 . Repair Stations 19 | . . . 3 . 3 3 5 . . . . 4 1 . . . . Recycling Units 8 | . . . 4 . . 4 . . . . . . . . . . . Scanalyzers 17 | . . . 2 . 3 . 12 . . . . . . . . . . Garrison Access 14 | . . . . . . 3 8 . . . . 2 1 . . . . Terminal Hacks 44 | . 1 5 2 3 6 18 7 1 . . . . . . . 1 . Part Schematic 3 | . 1 . . . 1 . 1 . . . . . . . . . . Robot Analysis 7 | . . 2 . 1 . 4 . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . 3 . . . . . . . . . . . Open Door 7 | . . 1 . 1 . 4 . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . 1 . 1 . 1 . . . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . Alert Level 2 | . . . . . . 1 1 . . . . . . . . . . Unreport Threat 4 | . . . . . 1 2 1 . . . . . . . . . . Locate Traps 4 | . . . . . . 2 2 . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 4 | . . 2 . 1 . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . . 2 . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 14 | . . . 2 . 2 2 4 . . . . 4 . . . . . Scan Component 7 | . . . 1 . 1 1 2 . . . . 2 . . . . . Repair 7 | . . . 1 . 1 1 2 . . . . 2 . . . . . Recycling Unit Hacks 4 | . . . 2 . . 2 . . . . . . . . . . . Report Inventory 4 | . . . 2 . . 2 . . . . . . . . . . . Scanalyzer 16 | . . . 2 . 2 . 12 . . . . . . . . . . Insert Component 8 | . . . 1 . 1 . 6 . . . . . . . . . . Analyze 8 | . . . 1 . 1 . 6 . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 1 . . . . 2 . . . . . Seal Access 4 | . . . . . . 1 1 . . . . 2 . . . . . Unauthorized Hacks 12 | . . . 2 . 1 4 4 . . . . . 1 . . . . Terminals 6 | . . . . . 1 2 3 . . . . . . . . . . Botnet 6 | . . . . . 1 2 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 2 . . 2 . . . . . . . . . . . Tunnel 4 | . . . 2 . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 . . . . Jam 2 | . . . . . . . 1 . . . . . 1 . . . . Data Cores Recovered 3 | . . . . . 2 . 1 . . . . . . . . . . Used 2 | . . . . . 2 . . . . . . . . . . . . Hacking Detections 41 | . 1 2 4 1 7 11 12 . . . . . 2 . . 1 . Full Trace Events 7 | . . 2 1 . 1 1 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . 1 . 1 . 2 . 6 . . . . 9 . . 10 . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . . . . . . . . 42 . . . . Total Part Build Rating 4 | . . . . . . . . . . . . . 4 . . . . Parts Repaired 7 | . . . 1 . 1 1 2 . . . . 2 . . . . . Time 354 | . . . 26 . 30 44 160 . . . . 94 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 1 . 1 . 5 . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . 1 . 5 . . . . . . . . . . Parts Damaged 2 | . . . 1 . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . 2 1 Non-combat . | . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . 2 1 Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . 2 1 parse_system 3 | . . . . . . . . . . . . . . . . 2 1 Relay Couplers Released 13 | . . . . . . . 9 . . . . . . . . . 4 Machine Destruction 2 | . . . . . . . 2 . . . . . . . . . . Programmers 11 | . . . . . . . 7 . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . 6 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 45 | . . . . 3 . 10 . 2 . 4 . 3 2 7 7 1 6 Largest Group 10 | . . . . 3 3 10 1 2 2 4 4 7 2 6 6 5 5 Highest-Rated Group 574 | . . . . 40 40 173 16 46 46 152 152 362 102 504 574 497 497 Highest-Rated Ally 269 | . . . . 16 16 29 16 30 30 39 39 70 51 103 103 165 269 Zionite Dispatches 11 | . . . . . . . . . . . . 2 1 2 3 1 2 Heavy 2 | . . . . . . . . . . . . . . 2 . . . Light 2 | . . . . . . . . . . . . 1 . . 1 . . Recon 2 | . . . . . . . . . . . . 1 . . . . 1 Hacker 2 | . . . . . . . . . . . . . 1 . 1 . . Demo 1 | . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . 1 . Total Orders 14 | . . . . . . . . . . . . 8 . 4 . . 2 EXPLORE 11 | . . . . . . . . . . . . 6 . 3 . . 2 RETURN 3 | . . . . . . . . . . . . 2 . 1 . . . Ally Attacks 389 | . . . . 12 14 89 7 . 6 . 27 44 15 32 18 48 77 Total Damage 13112 | . . . . 136 125 1059 63 . 117 . 584 743 774 2258 991 2001 4261 Kills 75 | . . . . 2 1 11 1 . 2 . 2 4 5 9 4 11 23 Allies Corrupted 3 | . . . . . . 1 . . . . . . . . 1 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total 7 | . . 2 . 1 . 4 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . 1 . 2 1 . . . . . . Drone Launches 12 | . . . . . . . . . . . . 7 . 3 . . 2 Drone Recoveries 10 | . . . . . . . . . . . . 7 . 1 . . 2 Zionite Intel Received 6 | . . . . . . . . . . . . 2 1 1 1 1 . Branch Access 2 | . . . . . . . . . . . . 1 . . . 1 . Prototype Schematics 2 | . . . . . . . . . . . . 1 . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 13538 | 103 244 491 821 400 939 808 1891 701 511 1322 545 1293 1121 577 459 339 973 Spaces Moved 8117 | 65 148 342 446 306 489 512 1137 412 388 982 317 705 663 314 259 186 446 Core 40 | 4 . . . . . . . . . . . . 2 . . . 34 Treads 1136 | . . . . . . . . . . . 1 . 23 274 259 186 393 Legs 5312 | . 81 342 335 306 489 512 1137 412 388 982 300 . 9 . . . 19 Wheels 1629 | 61 67 . 111 . . . . . . . 16 705 629 40 . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 110 120 120 120 120 123 123 130 115 130 110 95 153 153 50 Average Speed 134 | 80 102 133 122 120 137 122 125 160 127 130 157 130 129 145 153 155 163 Slowest Speed 1500 | 100 120 190 260 120 190 123 195 190 130 130 240 130 1500 157 153 237 238 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 29 75 45 83 49 95 42 61 50 87 60 25 18 11 8 7 21 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 11 | . . 1 2 1 . 2 . . . . 1 . 4 . . . . Known Exits Taken 5 | . . . 1 1 1 . 1 . . . . 1 . . . . . Unknown Exits Taken 12 | 1 1 1 . . . 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 17 | . . 1 . 2 . . . 1 8 4 1 . . . . . . Spaces Dug 38 | . . . . . 1 1 1 23 . . . 8 2 . . . 2 Terrain Destroyed 440 | . . . 15 . 52 8 1 53 62 . . 36 76 4 17 1 115 Melee 3 | . . . . . 1 1 1 . . . . . . . . . . Projectile 115 | . . . . . . 7 . . . . . 36 25 4 4 1 38 AOE 322 | . . . 15 . 51 . . 53 62 . . . 51 . 13 . 77 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total 9901 | 89 197 366 652 325 667 643 1443 437 401 1028 353 974 804 404 295 224 599 Wait 756 | 1 18 7 130 5 73 56 165 3 . 32 9 140 18 46 6 . 47 Move 8100 | 64 147 341 445 305 488 511 1136 411 387 981 316 704 662 313 258 185 446 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 133 | 4 3 6 13 2 16 12 13 3 2 3 7 11 12 10 4 6 6 Fast Attach 72 | 7 . . 5 1 2 3 4 2 1 4 3 6 19 5 3 3 4 Attach 74 | . 4 3 4 . 9 3 10 3 . . 5 5 10 3 2 2 11 Detach 8 | . 1 . 1 . . . . 1 . . . 1 2 2 . . . Swap 136 | 2 1 . 9 3 20 9 10 2 4 1 6 17 12 8 4 11 17 Drop 127 | . . 2 13 3 15 15 8 1 4 7 3 14 12 5 6 9 10 Fire 439 | 11 22 6 32 6 42 27 89 9 3 . 4 53 54 12 9 5 55 Melee 9 | . . . . . 1 1 4 . . . . . . . . 2 1 Ram 5 | . . . . . . . . . . . . 5 . . . . . Kick 14 | . 1 1 . . 1 6 4 . . . . . 1 . . . . Crush 7 | . . . . . . . . . . . . . 2 . 2 1 2 Escape Stasis 18 | . . . . . . . . . . . . 18 . . . . . Rewire 3 | . . . . . . . . 2 . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / Low x2 / Ext x2) -5/Factory -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Met 8R-AWN 314 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 6) 348 | -10/Materials | Entered Mines 350 | -10/Mines | Followed 8R-AWN into the Mines 371 | -10/Mines | Learned location of Storage (-8) 400 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 588 | -10/Mines | Learned 2 Materials zone layouts 596 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 626 | -10/Mines | Discovered new exit (range 16) 668 | -10/Mines | Assembled infested the area 738 | -10/Mines | Core integrity fell below 50% 784 | -10/Mines | Discovered new exit (range 16) 799 | -10/Mines | Lost 3 parts (1p1n1w) 839 | -10/Mines | Entered Materials 839 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 840 | -9/Materials | Identified exit to Mines 840 | -9/Materials | Identified exit to Materials 1034 | -9/Materials | Repaired Aluminum Leg 1481 | -9/Materials | Discovered exit to Materials (range 3) 1639 | -9/Materials | First assault squad dispatched 1660 | -9/Materials | Entered Mines 1779 | -9/Mines | Central database locked down 1795 | -9/Mines | Found a hidden stash of uninstalled traps 1850 | -9/Mines | Met a Derelict shopkeep closing up shop 1898 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1957 | -9/Mines | Build established: Scavenger-Tank 1975 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2006 | -9/Mines | Discovered exit to Materials (range 13) 2060 | -9/Mines | Entered Materials 2060 | -8/Materials | Accompanied by 3 allies 2060 | -8/Materials | Evolved 2 slots: Utility x2 2111 | -8/Materials | Discovered new exit (range 6) 2434 | -8/Materials | Discovered new exit (range 14) 2441 | -8/Materials | Build established: Scavenger-Gunner 2796 | -8/Materials | Build established: Gunner 2850 | -8/Materials | Repaired Broken Imp. Carbon-fiber Leg 2852 | -8/Materials | Discovered new exit (range 15) 2950 | -8/Materials | Discovered new exit (range 16) 2977 | -8/Materials | Identified exit to Storage 2999 | -8/Materials | Entered Storage 3288 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3591 | -8/Storage | Discovered new exit (range 14) 3753 | -8/Storage | Repaired Imp. Carbon-fiber Leg 3807 | -8/Storage | Entered Factory 3807 | -7/Factory | Accompanied by 1 ally 3807 | -7/Factory | Evolved 2 slots: Utility x2 4356 | -7/Factory | Identified exit to Lower Caves 4526 | -7/Factory | Discovered new exit (range 15) 4705 | -7/Factory | Found Prototype Launcher 4706 | -7/Factory | Identified Rocket Array 4710 | -7/Factory | Found Faulty Rocket Array 4714 | -7/Factory | Found Rocket Array 4918 | -7/Factory | Repaired Imp. Heavy Machine Gun 4999 | -7/Factory | Repaired Imp. Heavy Machine Gun 5462 | -7/Factory | Lost 3 parts (2n1u) 5698 | -7/Factory | Entered Lower Caves 5790 | -7/Lower Caves | Learned location of 1 exit from Factory 6099 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6160 | -7/Lower Caves | Destroyed 8 combat bots 6164 | -7/Lower Caves | Lost 4 parts (1n3u) 6172 | -7/Lower Caves | Spotted B-75 Beast 6280 | -7/Lower Caves | Discovered new exit (range 9) 6399 | -7/Lower Caves | Entered another Lower Caves area 6399 | -7/Lower Caves | Accompanied by 2 allies 6614 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6841 | -7/Lower Caves | Discovered new exit (range 15) 6908 | -7/Lower Caves | Ambushed by wild Derelicts 6910 | -7/Lower Caves | Entered Zion 6953 | -7/Zion | System corruption cleaned by Quarantine Array 6992 | -7/Zion | Received a hallucinogenic algorithm 7005 | -7/Zion | Discovered new exit (range 13) 7107 | -7/Zion | Given the Hacking Drone Bay 7107 | -7/Zion | Found Prototype Device 7180 | -7/Zion | Learned Factory interactive machine intel 7214 | -7/Zion | Given A8's code to call for help 7269 | -7/Zion | Learned Factory non-interactive machine intel 7709 | -7/Zion | Found GAL Module 7747 | -7/Zion | Learned Factory emergency access door positions 7938 | -7/Zion | Imprinted 7940 | -7/Zion | Declared Zion's savior 8232 | -7/Zion | Entered Proximity Caves 8232 | -6/Proximity Caves | Accompanied by 4 allies 8430 | -6/Proximity Caves | Spotted B-75 Beast 8484 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 8522 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8751 | -6/Proximity Caves | Discovered new exit (range 10) 8766 | -6/Proximity Caves | System corruption reached 10% 8771 | -6/Proximity Caves | System corruption reached 30% 8777 | -6/Proximity Caves | Entered Factory 8777 | -6/Factory | Accompanied by 4 allies 8777 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8778 | -6/Factory | Identified exit to Factory 8780 | -6/Factory | Loaded intel: 233 non-interactive machine locations 8781 | -6/Factory | Loaded intel: 52 interactive machine locations 8938 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8939 | -6/Factory | Zion Light squad teleported in 9051 | -6/Factory | Build established: Scavenger-Gunner 9075 | -6/Factory | Zion Recon squad teleported in 9195 | -6/Factory | Discovered exit to Factory (range 32) 9741 | -6/Factory | Retrieved Zion intel report: Branch Access 9741 | -6/Factory | Identified exit to Lower Caves 9741 | -6/Factory | Identified exit to Extension 9866 | -6/Factory | Discovered exit to Factory (range 9) 9976 | -6/Factory | Repaired Hvy. Plasma Cannon 10022 | -6/Factory | Repaired Arm. Huge Wheel 10070 | -6/Factory | Entered another Factory area 10070 | -5/Factory | Evolved 2 slots: Propulsion x2 10143 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10144 | -5/Factory | Zion Hacker squad teleported in 10422 | -5/Factory | Lost 8 parts (3n2u3w) 10474 | -5/Factory | Lost 4 parts (1n1u2w) 10573 | -5/Factory | Spotted B-75 Beast 10687 | -5/Factory | Fabricated Transmission Jammer (x1) 11077 | -5/Factory | Discovered new exit (range 16) 11191 | -5/Factory | Entered another Factory area 11191 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11449 | -4/Factory | Retrieved Zion intel report: Active Garrisons 11450 | -4/Factory | Zion Heavy squad teleported in 11467 | -4/Factory | Zion Heavy squad teleported in 11603 | -4/Factory | Discovered new exit (range 22) 11768 | -4/Factory | Entered Research 11768 | -3/Research | Accompanied by 4 allies 11768 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11815 | -3/Research | Zion Hacker squad teleported in 11987 | -3/Research | Found Prototype Protection 11987 | -3/Research | Identified Zio. Weapon Casing 12018 | -3/Research | First assault squad dispatched 12057 | -3/Research | Discovered new exit (range 15) 12144 | -3/Research | Retrieved Zion intel report: Prototype Schematics 12145 | -3/Research | Zion Light squad teleported in 12174 | -3/Research | Zion Demo squad teleported in 12227 | -3/Research | Entered another Research area 12227 | -2/Research | Accompanied by 5 allies 12227 | -2/Research | Evolved 2 slots: Utility x2 12492 | -2/Research | Discovered new exit (range 14) 12519 | -2/Research | Retrieved Zion intel report: Branch Access 12519 | -2/Research | Identified exit to Quarantine 12520 | -2/Research | Zion hero teleported in (ME-RLN) 12566 | -2/Research | Entered Access 12566 | -1/Access | Accompanied by 5 allies (ME-RLN) 12566 | -1/Access | Evolved 2 slots: Power x1, Utility x1 12584 | -1/Access | ME-RLN assimilated hostile H-88 Terminator 12828 | -1/Access | ME-RLN assimilated hostile W-44 Eye 12853 | -1/Access | ME-RLN assimilated hostile S-43 Plague 12858 | -1/Access | ME-RLN assimilated hostile S-43 Plague 12867 | -1/Access | ME-RLN assimilated hostile G-73 Enforcer 12904 | -1/Access | Garrison activated, responded to threat 12936 | -1/Access | Destroyed 9 combat bots 12938 | -1/Access | Zion Experimental squad teleported in 12998 | -1/Access | Found ME-RLN's Chromatic Screen 13010 | -1/Access | Found System Mapper 13017 | -1/Access | Found ME-RLN's Wand 13076 | -1/Access | Found Zio. Shade Armor 13102 | -1/Access | First assault squad dispatched 13134 | -1/Access | Zion Recon squad teleported in 13233 | -1/Access | High security lockdown imminent 13239 | -1/Access | Found Zio. Shade Armor 13313 | -1/Access | High security lockdown engaged 13493 | -1/Access | Released all parts (13) 13495 | -1/Access | Core integrity fell below 50% 13496 | -1/Access | System corruption reached 10% 13512 | -1/Access | Destroyed 10 combat bots 13514 | -1/Access | Core integrity fell below 20% 13524 | -1/Access | Lost 11 parts (3n7u1w) 13539 | -1/Access | Self-destructed Last Messages --------------- 13494_ Knocked back. 13495_ U-05 Engineer lays Concrete. 13497_ The unstable cave ceiling collapses. 13497_ U-05 Engineer lays Concrete. 13498_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 13498_ U-05 Engineer lays Concrete. 13510_ Acquired Centrium Leg. 13515_ System corrupted: Matter fused (-10). 13520_ W-44 Eye sends out distress signal. 13528_ Slug penetrates Wall. 13531_ C-30 ARC bursts open, deploying its payload. 13531_ G-73 Enforcer unfolds itself. 13531_ L-61 Swordsman unfolds itself. 13531_ G-73 Enforcer unfolds itself. 13531_ E-15 Imp unfolds itself. 13531_ Critical hit (Burn: +37). 13531_ Slug penetrates Wall. 13532_ CB5