Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.27 @ 22:11:39 Player: supraman Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1630) 1630 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6300 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 147/300 Energy 29/100 System Corruption 0% Temperature Danger (494) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Heavy Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Improved Medium Armor Plating EM Pulse Gun Cooled Particle Cannon Assault Rifle [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Slots Evolved 8 | . . . 2 2 2 . 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . 1 . . . Utility 3 | . . . 1 1 1 . . . Weapon 2 | . . . . 1 . . 1 . Parts Attached 42 | 7 1 1 11 2 4 9 5 2 Power 6 | 1 . 1 2 . . 1 1 . Engine 6 | 1 . 1 2 . . 1 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . . 5 . 1 6 . 1 Treads 1 | . . . 1 . . . . . Leg 14 | 2 . . 4 . 1 6 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 9 | 2 . . 2 1 1 1 2 . Device 3 | 1 . . 1 1 . . . . Storage 2 | 1 . . 1 . . . . . Processor 2 | . . . . . . 1 1 . Hackware 1 | . . . . . 1 . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 12 | 2 1 . 2 1 2 1 2 1 Energy Gun 6 | 2 . . 1 1 1 . . 1 Energy Cannon 3 | . 1 . . . 1 . 1 . Ballistic Gun 2 | . . . 1 . . 1 . . Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . . . Parts Lost 20 | . . . 2 1 . 4 . 13 Power 3 | . . . . . . 1 . 2 Propulsion 4 | . . . . . . . . 4 Utility 3 | . . . . . . 2 . 1 Weapon 10 | . . . 2 1 . 1 . 6 Highest Loss Streak 12 | . . . 1 1 . 4 . 12 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 4 5 7 7 9 8 8 8 9 Power 1 | 1 1 1 1 3 3 2 1 1 Propulsion 2 | 1 2 1 1 2 1 2 4 4 Utility 1 | . . 1 1 1 1 . . . Weapon 2 | . 2 3 2 1 1 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 10 | . . 3 2 . . 2 . 3 Power 3 | . . . 2 . . . . 1 Propulsion 5 | . . 2 . . . 1 . 2 Utility . | . . . . . . . . . Weapon 1 | . . 1 . . . . . . Tool/Special 1 | . . . . . . 1 . . Average Slot Usage (%) 93 | . 100 100 94 99 89 86 89 85 Engine 11 | . 14 14 11 9 7 6 13 11 Treads 1 | . . . 4 . . . . . Leg 26 | . 28 28 25 26 27 30 26 23 Device 15 | . 14 14 20 27 23 9 6 5 Storage 9 | . 14 14 11 9 7 7 6 5 Processor 2 | . . . . . . 3 8 13 Hackware 2 | . . . . . 4 7 6 6 Energy Gun 11 | . 25 14 10 17 9 7 6 5 Energy Cannon 4 | . 2 14 6 . 2 7 . 5 Ballistic Gun 3 | . . . 4 9 7 3 5 . Ballistic Cannon 1 | . . . . . . . 5 5 Peak Build Rating 59 | 7 7 9 23 26 31 45 57 59 Average Rating 26 | 4 7 8 18 25 27 40 50 53 On Entrance 22 | . 7 7 9 23 23 31 45 57 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 14 16 18 26 30 33 33 52 53 Greatest Support 80 | 20 20 20 30 30 40 80 80 80 Greatest Overweight (x) 1 | 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 9 Most Carried 10 | 6 8 8 10 10 10 10 10 10 Average Carried 8 | 4 6 7 7 9 8 9 8 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 10 | 4 8 8 10 10 8 9 10 5 Class Distribution -------------------- 44% | Mutant 26% | Skirmisher 15% | Scavenger-Skirmisher 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/DSF Skirmisher | -6/Factory Skirmisher | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Matter Collected 888 | 270 10 10 188 74 . 127 . 209 Remotely . | . . . . . . . . . Salvage Created 1974 | 97 139 54 742 278 . 410 29 225 Parts 110 | 6 6 4 51 12 . 22 2 7 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Combat Hostiles Destroyed 40 | . 5 1 15 4 . 7 1 7 Guns 19 | . 4 . 8 3 . 2 . 2 Cannons 17 | . 1 1 6 . . 3 1 5 AOE 2 | . . . . . . 2 . . Classes Destroyed 13 | 2 2 1 5 . . 2 1 . Builder 1 | . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 1 | 1 . . . . . . . . Operator 3 | . . . 1 2 . . . . Watcher 3 | . . . 3 . . . . . Swarmer 11 | . 3 . 3 . . . . 5 Grunt 17 | . 2 . 8 2 . 3 . 2 Brawler 1 | . . . 1 . . . . . Sentry 6 | . . 1 3 2 . . . . Specialist 3 | . . . . . . 3 . . Programmer 1 | . . . . . . . 1 . Heavy 1 | . . . . . . 1 . . Best Kill Streak 6 | 2 2 1 6 4 . 3 1 4 Combat Bots Only 4 | . 2 1 3 2 . 3 1 4 Max Kills in Single Turn 2 | 1 1 1 1 1 . 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Hostile Shots Fired 319 | . 23 . 70 24 . 43 4 155 Missed 66 | . 5 . 14 12 . 12 1 22 Hits 253 | . 18 . 56 12 . 31 3 133 Projectile 253 | . 18 . 56 12 . 31 3 133 Critical Strikes 7 | . . . 2 . . 1 . 4 Damage Taken 4343 | . 189 . 633 186 . 726 45 2564 Core 1129 | . 33 . 147 . . 91 16 842 Absorbed by Shields 44 | . . . . . . . . 44 Regen/Repaired (Parts) 96 | . . . 12 84 . . . . Core Remaining (%) 87 | 100 . 86 63 100 . 87 . . Volleys Fired 144 | 6 18 2 57 18 . 17 2 24 Largest 3 | 2 2 2 2 3 . 3 3 3 Hottest 209 | 90 110 110 110 113 . 130 110 209 Shots Fired 301 | 12 36 4 108 42 . 38 6 55 Gun 213 | 12 31 2 78 42 . 21 4 23 Cannon 88 | . 5 2 30 . . 17 2 32 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 71 | . . . 26 18 . 4 4 19 Thermal 171 | 12 36 4 75 . . 17 . 27 Explosive . | . . . . . . . . . Electromagnetic 59 | . . . 7 24 . 17 2 9 Robot Hit Streak 15 | 5 6 4 15 8 . 12 3 10 Robot Miss Streak 5 | 5 5 1 4 4 . 3 1 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 193 | 5 19 3 75 27 . 24 4 36 Core Hits 87 | 3 7 3 34 11 . 13 1 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | 1 . . 5 1 . . . 2 Burn 7 | 1 . . 5 . . . . 1 Destroy 1 | . . . . 1 . . . . Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3861 | 57 239 48 1211 433 . 672 134 1067 Guns 2009 | 57 204 13 860 433 . 156 20 266 Cannons 1722 | . 35 35 351 . . 386 114 801 Explosions 130 | . . . . . . 130 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1083 | . . . 324 144 . 21 132 462 Thermal 2175 | 57 239 48 790 . . 516 . 525 Explosive . | . . . . . . . . . Electromagnetic 603 | . . . 97 289 . 135 2 80 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . Average Corruption 2 | . . . . 2 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots 5 | . . . . . . 5 . . Overflow Damage 73 | . . . 1 . . . 29 43 Projectiles 73 | . . . 1 . . . 29 43 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . . 5 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 48 | . . . . . . 48 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 705 | 90 276 78 474 97 . 12 41 705 Average Temperature 156 | 47 84 40 142 29 . 6 23 326 Received Heat Transfer 972 | . 75 . 282 90 . 99 . 426 Effects 35 | . . . 6 . . . . 29 Shutdowns 5 | . . . 3 . . . . 2 Energy Bleed 3 | . . . . . . . . 3 Interference 5 | . . . 3 . . . . 2 Matter Decay 3 | . . . . . . . . 3 Short Circuit 6 | . . . . . . . . 6 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 7 | . . . . . . . . 7 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 7 | . 1 1 4 . . . . 1 Heat Transferred 4837 | 223 619 111 2405 . . 522 . 957 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Maximum Alert Level 1 | . . . 1 . . . . 1 Low Security (%) 89 | 100 100 100 63 100 100 100 100 98 Level 1 10 | . . . 36 . . . . 1 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 233 | 10 55 29 233 139 18 178 93 206 Initial 94 | . . 9 . 94 18 2 93 11 Average 64 | 1 23 3 103 88 7 83 26 116 Influence Increases 1234 | 10 150 20 490 129 4 178 48 205 Destroy 0b10 Robot/C 800 | . 100 20 300 80 . 140 20 140 Destroy 0b10 Robot/NC 50 | 10 . . 30 10 . . . . Destroy Leader 158 | . 20 . 78 20 . 20 10 10 Successful Hack 16 | . . . 5 4 4 . 3 . Disable Machine 15 | . . . . . . 15 . . Destroy Structure 15 | . . . 2 . . 3 . 10 Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 165 | . 30 . 75 15 . . . 45 Influence Decreases 1148 | 10 125 45 265 311 43 4 209 136 Entered New Map 265 | . . 16 . 131 25 2 85 6 Time Decay 721 | 10 125 29 245 170 18 . 124 . Lost Part 162 | . . . 20 10 . 2 . 130 Squads Dispatched 5 | . 1 . 1 . . 2 1 . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . 1 . . 2 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Distress Signals 3 | . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 9 2 24 10 . 11 1 18 Peak Tracking Total 8 | . 3 2 7 4 . 4 1 8 Tactical Retreats 5 | . 2 . 1 1 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Traps Triggered 4 | . . . . 1 . 1 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Machines Accessed 17 | . 2 . 5 4 1 . 5 . Terminals 10 | . 2 . 4 3 1 . . . Fabricators 2 | . . . . . . . 2 . Repair Stations 2 | . . . 1 1 . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 26 | . 3 . 8 8 1 . 6 . Successful 15 | . 1 . 6 4 1 . 3 . Failed 11 | . 2 . 2 4 . . 3 . Catastrophic 2 | . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 3 . 6 4 1 . . . Fabricators 2 | . . . . . . . 2 . Repair Stations 6 | . . . 2 4 . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 8 | . 1 . 4 2 1 . . . Record 4 | . . . 3 1 . . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . Reinforcement Status 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 4 | . . . 2 2 . . . . Scan Component 2 | . . . 1 1 . . . . Repair 2 | . . . 1 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . Used 2 | . . . . 2 . . . . Hacking Detections 11 | . 1 . 3 3 . . 4 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . Time 52 | . . . 26 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Active Infowar (turns) 2552 | 46 292 295 708 358 64 212 411 166 Optics 679 | . . . . . . 112 411 156 Sensors 1818 | . . . 670 358 64 149 411 166 Structural 452 | . . . . 358 64 30 . . Seismic 1799 | 46 292 295 708 358 64 36 . . Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Turns Passed 2729 | 99 292 295 750 358 64 212 411 248 Spaces Moved 1489 | 42 160 218 362 183 50 84 292 98 Core 10 | 8 . . . . . . . 2 Treads . | . . . . . . . . . Legs 1479 | 34 160 218 362 183 50 84 292 96 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 130 50 Average Speed 122 | 109 120 120 120 120 120 126 130 128 Slowest Speed 130 | 120 120 120 120 120 120 130 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 5 24 61 31 24 2 76 11 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 3 | . . 3 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 10 | . . . . . . 3 . 7 Melee . | . . . . . . . . . Projectile 7 | . . . . . . . . 7 AOE 3 | . . . . . . 3 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Total 2109 | 80 224 252 576 283 54 157 316 167 Wait 372 | 20 42 21 128 78 . 38 12 33 Move 1481 | 41 159 217 361 182 49 83 291 98 Hop . | . . . . . . . . . Pick Up 29 | 6 3 5 8 2 . 3 2 . Fast Attach 16 | 5 1 . 3 1 1 1 3 1 Attach 18 | 2 . . 3 2 3 2 2 4 Detach 5 | . 1 . 1 . 1 . 2 . Swap 16 | . . 1 6 . . 6 2 1 Drop 25 | . . 6 9 . . 7 . 3 Fire 144 | 6 18 2 57 18 . 17 2 24 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . . . . 3 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 392 | -10/Materials | Entered Mines 400 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 516 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 519 | -10/Mines | Found Prototype Device 580 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 588 | -10/Mines | Learned Materials emergency access door positions 675 | -10/Mines | Learned location of Storage (-7) 680 | -10/Mines | Discovered new exit (range 6) 687 | -10/Mines | Entered Materials 687 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 749 | -9/Materials | Repaired Seismic Detector 751 | -9/Materials | Identified Exp. Sensor Array 1045 | -9/Materials | Discovered new exit (range 16) 1407 | -9/Materials | Build established: Scavenger-Mutant 1432 | -9/Materials | Discovered new exit (range 5) 1437 | -9/Materials | Entered another Materials area 1437 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1699 | -8/Materials | Repaired Aluminum Leg 1739 | -8/Materials | Build established: Scavenger-Skirmisher 1771 | -8/Materials | Discovered new exit (range 16) 1795 | -8/Materials | Entered Factory 1795 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1859 | -7/Factory | Identified exit to DSF 1859 | -7/Factory | Entered DSF 1897 | -7/DSF | Additional patrols routed to DSF 1934 | -7/DSF | Lost 4 parts (1p2u1w) 2046 | -7/DSF | Discovered new exit (range 20) 2071 | -7/DSF | Entered Factory 2071 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2313 | -6/Factory | Build established: Skirmisher 2375 | -6/Factory | Identified exit to Garrison 2438 | -6/Factory | Garrison activated, responded to threat 2482 | -6/Factory | Entered Garrison 2622 | -6/Garrison | Triggered checkpoint 2709 | -6/Garrison | Core integrity fell below 50% 2717 | -6/Garrison | Core integrity fell below 20% 2730 | -6/Garrison | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Dropped Med. Storage Unit. Dropped Imp. Medium Armor Plating. Dropped Broken Hvy. Laser. Critical hit (Burn: +37). Overheating: Broken Imp. Signal Interpreter damaged (-10). Overheating: Hacking Suite damaged (-1). Overheating: Adv. Visual Processing Unit damaged (-9). Acquired 22 matter. G-50 Soldier overheating. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Penetrated by Slug. Field strength at 73. G-50 Soldier overheating. Overheating: Energy bleed (-2). Field strength at 62. G-50 Soldier overheating. Field strength at 56. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? % ????????????????????? | | ????????????????????????? % #????????????????????? | | ????????????????????????? ##???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????; #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# ;#???????????????????? | | ??????????????????????#?#%h=#????????????????????? | | ??????????????????###?# #@g^#????????????????????? | | ##################T###[#[gs#????????????????????? | | =!% #????????????????????? | | ^^ !g* #????????????????????? | | #### #????????????????????? | | ???# ######### #####;#####????????????????????? | | ???# #???????# #???# ?????????????????????????? | | ???# #???????# #???# ?????????????????????????? | | ???# #?????###% #???# ?????????????????????????? | | ???# #?????# %%#???# ?????????????????????????? | | ???# #?????# = #??? ?????????????????????????? | | ???# #?????# #???#####??????????????????????? | | ???# #?????### ###!!!!!#??????????????????????? | | ???# #???????# !#??????????????????????? | | ???# #???????# !#??????????????????????? | | ???# #???????######!!!!!#??????????????????????? | | ???# #?????????????######??????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# ###???????????????????????????????????????? | | ??## = " #???????????????????????????????????????? | | ###" " #???????????????????????????????????????? | | = ###???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 40% | -9/Materials Aluminum Leg | 6% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonLightAutohacker Manual? 0 Play Time 01:04:29 Cumulative 35.3 hours Start 2025.08.27 @ 20:57:40 End 2025.08.27 @ 22:11:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 15 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4a99a8d5-3e9f-4caf-9881-29f8773f5aa7