Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.31 @ 14:02:07 Player: Kate+Gabe4evr Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (38) 190 Value Destroyed (1701) 1701 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6751 Bonus ------- None Cogmind --------- Core Integrity 1150/1150 Matter 8/300 Energy 17/100 System Corruption 0% Temperature Cool (16) Movement Walking (260) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Advanced Medium Treads Advanced Medium Treads Flexi-carbon Leg Armored Huge Wheel > --- UTILITY (9) ------ Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Experimental Targeting Computer Advanced Thermal Shield Hacking Suite > --- WEAPON (3) ------- Matter Neutralizer Matter Neutralizer > --- INVENTORY (15) --- Gravmag Array Linear Gravjet Linear Gravjet Improved Kinecellerator Graphene Brace Improved Plasma Cutter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Experimental Targeting Computer Advanced Thermal Shield Hacking Suite > --- WEAPON ----------- Matter Neutralizer Matter Neutralizer Micro-nuke Launcher > --- INVENTORY -------- Enhanced Fission Core Gravmag Array Linear Gravjet Linear Gravjet Improved Kinecellerator Improved Plasma Cutter [Rating: 86] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Micro-nuke Launcher Impact Weapon Mace Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . 1 . 1 . 1 . . Utility 7 | . . . 1 . 1 1 1 1 2 Weapon 1 | . . . . . . . . 1 . Parts Attached 94 | 6 1 2 6 18 17 10 7 15 12 Power 11 | 1 . . 1 3 3 1 . 1 1 Engine 7 | 1 . . 1 3 1 . . 1 . Core 4 | . . . . . 2 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 24 | 2 . 1 1 6 6 2 . 3 3 Treads 4 | . . . . . . . . 2 2 Leg 19 | 2 . 1 1 6 6 2 . . 1 Wheel 1 | . . . . . . . . 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 1 1 . 1 4 4 4 5 7 3 Device 9 | . . . 1 2 . 1 1 3 1 Storage 2 | 1 . . . . . . . 1 . Processor 14 | . 1 . . 2 1 3 3 3 1 Hackware 1 | . . . . . . . . . 1 Protection 4 | . . . . . 3 . 1 . . Artifact . | . . . . . . . . . . Weapon 29 | 2 . 1 3 5 4 3 2 4 5 Energy Gun 7 | . . . . 2 1 3 . 1 . Energy Cannon 5 | . . . . . 1 . . 1 3 Ballistic Gun 7 | 2 . 1 1 2 . . . 1 . Ballistic Cannon 2 | . . . . . 1 . . 1 . Launcher 5 | . . . 2 1 . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 3 | . . . . . . . 1 1 1 Corrupted Parts 1 | . . . . 1 . . . . . System Corruption 4 | . . . . 4 . . . . . Parts Lost 48 | . . . 1 11 7 14 4 10 1 Power 4 | . . . 1 1 . 1 . 1 . Propulsion 16 | . . . . 4 4 5 1 2 . Utility 15 | . . . . 3 1 5 3 3 . Weapon 13 | . . . . 3 2 3 . 4 1 Highest Loss Streak 13 | . . . 1 6 3 13 3 3 1 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 70 | . 91 100 81 88 83 77 35 55 61 Engine 4 | . 14 14 9 9 2 4 . 2 . Core 1 | . . . . . 6 4 . . . Treads 1 | . . . . . . . . 5 3 Leg 14 | . 28 28 25 29 25 23 2 . . Device 7 | . . . 9 8 9 10 3 6 4 Storage 3 | . 14 14 11 11 1 . . . 5 Processor 18 | . 5 14 11 9 13 14 23 28 30 Protection 1 | . . . . . 6 4 . . . Energy Gun 3 | . . . . 8 5 3 2 1 . Energy Cannon 1 | . . . . . 2 4 . . 4 Ballistic Gun 5 | . 28 28 13 10 6 . . 2 . Ballistic Cannon 2 | . . . . . 1 5 . 3 . Peak Build Rating 86 | 6 8 9 12 13 27 32 30 58 86 Average Rating 27 | 4 6 8 10 11 20 25 19 43 63 On Entrance 14 | . 6 8 9 12 13 26 16 21 34 Naked Turns 18 | . . . . . . 18 . . . Heaviest Build 54 | 11 11 11 16 16 23 30 6 38 54 Greatest Support 60 | 20 20 20 30 30 50 50 18 58 60 Greatest Overweight (x) 5 | 2 . . . 3 . 1 1 5 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 5 5 15 15 Average Capacity 6 | 7 8 8 8 8 5 5 5 6 15 Most Carried 8 | 1 3 6 8 8 8 5 5 5 7 Average Carried 5 | . 1 4 6 6 5 4 4 4 6 Final Capacity 15 | 8 8 8 8 8 5 5 5 15 15 Final Carried 7 | 1 3 6 6 6 5 5 5 4 7 Class Distribution -------------------- 44% | Mutant 39% | Scavenger-Mutant 10% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Matter Collected 1505 | 260 . 76 36 516 197 124 65 231 . Remotely . | . . . . . . . . . . Salvage Created 1633 | . . 76 132 285 462 260 128 186 104 Parts 69 | . . 4 11 8 22 9 8 2 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 47 | . . 2 6 15 8 6 2 6 2 Melee 2 | . . . . . . . 2 . . Guns 26 | . . 2 2 12 5 2 . 3 . Cannons 11 | . . . . . 3 4 . 3 1 AOE 8 | . . . 4 3 . . . . 1 Classes Destroyed 10 | . . 1 3 1 2 3 . . . Builder 1 | . . . . . . 1 . . . Recycler 1 | . . . . . 1 . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 3 | . . . 3 . . . . . . Grunt 22 | . . 2 2 3 5 3 1 4 2 Brawler 2 | . . . . . . 1 1 . . Sentry 3 | . . . 1 . 1 1 . . . Hunter 2 | . . . . . 2 . . . . Programmer 3 | . . . . . . 1 . 2 . Assembled 12 | . . . . 12 . . . . . Best Kill Streak 7 | . . 2 7 3 2 3 2 5 2 Combat Bots Only 6 | . . 2 6 3 2 3 2 5 2 Max Kills in Single Turn 2 | . . 1 2 1 1 2 1 2 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 1 . . . . 1 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Hostile Shots Fired 457 | . . 11 28 69 65 146 51 85 2 Missed 134 | . . 2 9 14 22 53 12 21 1 Damage Taken 6248 | . . 125 264 1223 512 1458 758 1685 223 Core 1382 | . . . 97 226 27 366 284 382 . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 69 | 100 . 100 . 19 95 47 66 61 . Volleys Fired 181 | . 4 8 8 57 44 35 . 24 1 Largest 3 | . 2 2 2 2 2 2 . 3 3 Hottest 259 | . 40 40 53 63 104 113 . 141 259 Shots Fired 316 | . 8 15 16 95 70 62 . 47 3 Gun 214 | . 8 15 8 91 47 21 . 24 . Cannon 89 | . . . . . 23 41 . 23 2 Launcher 13 | . . . 8 4 . . . . 1 Special . | . . . . . . . . . . Kinetic 206 | . 8 15 8 62 42 27 . 44 . Thermal 94 | . . . . 29 28 35 . . 2 Explosive 13 | . . . 8 4 . . . . 1 Electromagnetic 3 | . . . . . . . . 3 . Robot Hit Streak 21 | . 1 11 6 21 10 21 . 18 2 Robot Miss Streak 5 | . 3 2 1 4 3 3 . 5 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 234 | . 3 12 11 62 48 47 6 43 2 Core Hits 128 | . . 5 10 31 20 18 4 36 4 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . 1 . . . 1 1 2 . Destroy 1 | . . 1 . . . . . . . Blast 3 | . . . . . . 1 . 2 . Sever 1 | . . . . . . . 1 . . Melee Attacks 7 | . . . . . . . 7 . . Impact . | . . . . . . . . . . Slashing 7 | . . . . . . . 7 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4918 | . 32 111 430 871 603 1115 304 1258 194 Guns 2045 | . 32 111 64 717 332 263 . 526 . Cannons 1818 | . . . . . 262 776 . 709 71 Explosions 642 | . . . 366 153 . . . . 123 Melee 298 | . . . . . . . 298 . . Ramming 115 | . . . . 1 9 76 6 23 . Kinetic 2700 | . 32 111 64 518 266 520 . 1189 . Thermal 1190 | . . . . 199 328 519 . . 144 Explosive 569 | . . . 366 153 . . . . 50 Electromagnetic 46 | . . . . . . . . 46 . Impact . | . . . . . . . . . . Slashing 298 | . . . . . . . 298 . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . 2 2 . 13 . 18 6 . . Average Corruption 10 | . 2 2 . 12 . 16 4 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 35 | . . 2 . 18 . 9 6 . . Message Errors 5 | . . . . 3 . 2 . . . Matter Fused 11 | . . 1 . 5 . 2 3 . . Heat Flow Errors 2 | . . . . 1 . 1 . . . Energy Discharges 7 | . . . . 4 . 2 1 . . Parts Rejected 2 | . . 1 . . . . 1 . . Data Loss (minor) 2 | . . . . 2 . . . . . Data Loss (major) 2 | . . . . . . 1 1 . . Misfires 2 | . . . . 2 . . . . . Weapon Failures 2 | . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 151 | . . . 54 37 . 10 . 9 41 Projectiles 19 | . . . . . . 10 . 9 . Explosions 132 | . . . 54 37 . . . . 41 Melee . | . . . . . . . . . . Knockbacks 16 | . . . . 1 1 6 . 8 . Impact 1 | . . . . 1 . . . . . Kinetic 13 | . . . . . 1 5 . 7 . Secondary 2 | . . . . . . 1 . 1 . Self-Inflicted Damage 391 | . . . 42 139 . . 3 1 206 Shots 7 | . . . 2 3 . . . . 2 Rammed 5 | . . . . . . . 1 4 . Targets Rammed 22 | 1 . . . 1 3 12 1 4 . Kicked 17 | 1 . . . 1 3 12 . . . Crushed . | . . . . . . . . . . Highest Temperature 287 | . . 12 . 220 287 278 . 42 141 Average Temperature 80 | . . 8 . 39 111 66 . 14 78 Received Heat Transfer 1572 | . . 69 81 162 216 483 252 309 . Effects 5 | . . . . . 3 2 . . . Energy Bleed 2 | . . . . . . 2 . . . Interference 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 2377 | . . . . 450 767 1036 . . 124 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Peak Influence 265 | . 15 55 265 163 231 176 149 105 166 Initial 103 | . . 5 21 103 . 60 24 67 44 Average 69 | . 9 33 138 82 70 75 68 64 60 Maximum Alert Level 1 | . . . 1 . 1 . . . . Low Security (%) 98 | 100 100 100 58 100 93 100 100 100 100 Level 1 1 | . . . 41 . 6 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 . 1 . 1 2 2 2 2 Investigation 1 | . . . . . . 1 . . . Extermination 4 | . . . . . . 1 1 1 1 Reinforcement 5 | . 1 . 1 . 1 . 1 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Distress Signals 6 | . . . 1 1 2 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 111 | . 1 2 7 22 21 18 10 22 8 Peak Tracking Total 9 | . 1 1 5 6 6 5 6 7 9 Tactical Retreats 15 | . . . . 2 3 2 2 5 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Traps Triggered 3 | . 1 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Machines Disabled 4 | . . . 2 . . . . . 2 Max in Single Turn 2 | . . . 1 . . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Machines Accessed 1 | . . . . 1 . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 1 | . . . . 1 . . . . . Successful 1 | . . . . 1 . . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 2 . . . . Highest-Rated Group 48 | . . . . 48 48 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . . Total Damage 41 | . . . . . 41 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Turns Passed 4352 | 55 97 100 112 929 554 587 322 1301 295 Spaces Moved 2837 | 38 69 56 67 603 305 374 392 715 218 Core 663 | 10 . . . 40 . 151 295 167 . Treads 403 | . . . . . . . . 357 46 Legs 1408 | 28 69 56 67 563 305 223 97 . . Wheels 363 | . . . . . . . . 191 172 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 120 50 50 50 100 Average Speed 117 | 117 120 120 120 123 120 100 69 148 111 Slowest Speed 300 | 150 120 120 120 200 120 120 120 300 225 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 3 19 18 13 96 27 19 16 26 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 142 | . . . 43 81 2 . . 1 15 Melee . | . . . . . . . . . . Projectile 3 | . . . . . 2 . . 1 . AOE 139 | . . . 43 81 . . . . 15 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Total 3497 | 45 75 74 82 693 426 517 424 900 261 Wait 321 | . . 7 . 6 47 83 14 138 26 Move 2828 | 37 68 55 66 602 304 373 391 714 218 Hop . | . . . . . . . . . . Pick Up 20 | 1 2 2 . 4 3 2 1 3 2 Fast Attach 65 | 6 1 1 1 8 10 8 7 11 12 Attach 14 | . . . 3 5 2 2 . 2 . Detach 6 | . . . 2 1 1 . . 1 1 Swap 15 | . . 1 2 5 5 . . 2 . Drop 18 | . . . . 4 7 2 3 1 1 Fire 181 | . 4 8 8 57 44 35 . 24 1 Melee 7 | . . . . . . . 7 . . Ram 3 | . . . . . . . 1 2 . Kick 17 | 1 . . . 1 3 12 . . . Crush 2 | . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 16) 153 | -10/Materials | Entered Mines 160 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 221 | -10/Mines | Found a hidden stash of uninstalled traps 247 | -10/Mines | Discovered new exit (range 5) 253 | -10/Mines | Entered Materials 253 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 326 | -9/Materials | Build established: Mutant 344 | -9/Materials | Discovered new exit (range 13) 365 | -9/Materials | Entered Mines 525 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 677 | -9/Mines | Discovered new exit (range 15) 742 | -9/Mines | Build established: Scavenger-Mutant 762 | -9/Mines | Assembled infested the area 817 | -9/Mines | Core integrity fell below 50% 876 | -9/Mines | System corruption reached 10% 906 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 908 | -9/Mines | Lost 6 parts (3n2u1w) 911 | -9/Mines | Found Prototype Device 1158 | -9/Mines | Core integrity fell below 20% 1252 | -9/Mines | Learned Materials interactive machine intel 1265 | -9/Mines | Discovered new exit (range 12) 1294 | -9/Mines | Entered Materials 1294 | -8/Materials | Accompanied by 2 allies 1294 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1295 | -8/Materials | Loaded intel: 19 interactive machine locations 1299 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1479 | -8/Materials | Lost 3 parts (2n1w) 1594 | -8/Materials | Discovered new exit (range 16) 1848 | -8/Materials | Entered Factory 1848 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2291 | -7/Factory | System corruption reached 10% 2357 | -7/Factory | Lost 13 parts (1p5n5u2w) 2416 | -7/Factory | Discovered new exit (range 8) 2420 | -7/Factory | Core integrity fell below 50% 2434 | -7/Factory | Identified exit to Factory 2435 | -7/Factory | Entered another Factory area 2435 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2583 | -6/Factory | Build established: Mutant 2642 | -6/Factory | Lost 3 parts (1n2u) 2671 | -6/Factory | Found Prototype Processor 2671 | -6/Factory | Identified Exp. Targeting Computer 2752 | -6/Factory | Discovered new exit (range 10) 2756 | -6/Factory | Identified exit to Factory 2757 | -6/Factory | Entered another Factory area 2757 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3260 | -5/Factory | Spotted B-75 Beast 3308 | -5/Factory | Identified Exp. Sensor Array 3638 | -5/Factory | Lost 3 parts (1n2u) 3883 | -5/Factory | Discovered new exit (range 3) 3885 | -5/Factory | Identified exit to Upper Caves 3931 | -5/Factory | Build established: Gunner 4021 | -5/Factory | Lost 3 parts (1u2w) 4055 | -5/Factory | Discovered new exit (range 4) 4057 | -5/Factory | Identified exit to Factory 4058 | -5/Factory | Entered another Factory area 4058 | -4/Factory | Evolved 2 slots: Utility x2 4347 | -4/Factory | Garrison activated, responded to threat 4353 | -4/Factory | Self-destructed Last Messages --------------- 04267_ K-01 Serf pushes D-63 Destroyer. 04292_ Dropped Faulty Enh. Fission Core. 04292_ Acquired Graphene Brace. 04308_ ALERT: Rogue bot located, Programmers report to Factory Zone 7E. 04310_ K-01 Serf latches onto C-35 Carver. 04310_ K-01 Serf pushes C-35 Carver. 04315_ W-44 Eye sends out distress signal. 04347_ G-67 Veteran calls for garrison reinforcements. 04347_ ALERT: Activating Garrison Access F004. 04347_ G-67 Veteran destroyed. 04347_ Fusion Modulator explodes. 04347_ Scanalyzer disabled. 04347_ Micro-nuke Launcher destroyed. 04347_ Destroyed Micro-nuke Launcher. 04347_ G-67 Veteran destroyed. 04348_ The unstable cave ceiling collapses. 04349_ W-44 Eye sends out distress signal. 04350_ K-01 Serf collects debris. 04351_ Acquired Flexi-carbon Leg. 04352_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #?????????????? ?????????????????????????? | | #?????????????# ?????????????????????????? | | " #?????????????#/#?????????????????????????? | | " #?????? ??????# #?????????????????????????? | | " ########+###### #?????????????????????????? | | " #?????????????????????????? | | " ####+##### ###???????????????????????? | | " ## # " ""#???????????????????????? | | " ## + ^ " ""#???????????????????????? | | ## " " " # " G#???????????????????????? | | ## " " " # ! " ""#######?????????????????? | | ## " " " # ^! " ""# #?????????????????? | | ## " " " # " ###""" *#?????????????????? | | #+##### " " " # ^ ! " #""" #?????????????????? | | ??????# " " " # " #""" !#?????????????????? | | ??????# " " " + " + #?????????????????? | | ??????# " " " # #""" #?????????????????? | | ??????# " " " # #""" !#?????????????????? | | ??????# ###### sw ##""" #?????????????????? | | ??????# ] #????# s ## #?????????????????? | | ??????# #????# s ##########???????????????? | | ??????? #????# u R# #???????????????? | | ???????? ?????#k " #???????????????? | | ???????? ?????# " #???????????????? | | ????????######?????# " #???????????????? | | ???????????????????# @ #???????????????? | | ???????????????????# =%![ #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# !#???????????????? | | ???????????????????# ; # ;###???????????????? | | ???????????????????#A ; ????????????????? | | ???????????????????# # #???????????????? | | ??????????????????? m # #???????????????? | | ??????????????????^ + #???????????????? | | ????????????????? ^ # [ #???????????????? | | ????????????????"" ## #???????????????? | | ???????????????""" ?# #???????????????? | | ??????????????"""" ?? #???????????????? | | ???????????????""" ?? #???????????????? | | ???????????????? ??#########???????????????? | | ???????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ??????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 150 Armor Coverage 300 Resistance: TH 30 Evasion (%) 55 Targeting Accuracy 25 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentLinearCoupler Manual? 0 Play Time 00:30:27 Cumulative 56.9 hours Start 2024.10.30 @ 19:37:57 End 2024.10.31 @ 14:02:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 50 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b04f01a-9fe5-4bf2-8f9c-d36374d51619