Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 21:07:03 Player: 277 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (506) 506 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (951) 951 TOTAL SCORE: 3502 Bonus ------- Pacifist 200 High Alert Combat Kills 27 Follower Combat Kills 124 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Backup Propulsion III > --- UTILITY (3) ------ Experimental Optical Array Experimental Targeting Computer Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooling System High-capacity Matter Pod (200) Medium Reflective Plating Sensor Drone Bay (20/20) Peak State ------------ > --- POWER ------------ Backup Power III > --- PROPULSION ------- Medium Treads Backup Propulsion III Improved Flight Unit > --- UTILITY ---------- Experimental Optical Array Experimental Targeting Computer Advanced System Shield > --- WEAPON ----------- Backup Laser III Scythe > --- INVENTORY -------- Cooling System High-capacity Matter Pod Medium Reflective Plating Sensor Drone Bay Grenade Launcher [Rating: 40] Favorites ----------- Power Backup Power III Engine Backup Power III Propulsion Improved Flight Unit Treads Medium Treads Hover Unit Backup Propulsion III Flight Unit Improved Flight Unit Utility Advanced System Shield Device Sensor Drone Bay Processor Experimental Targeting Computer Hackware Advanced System Shield Weapon Scythe Energy Gun Backup Laser III Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 25 | 3 1 1 9 . 9 2 Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 1 . 3 . . 1 Treads 5 | 2 . . 2 . . 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . 1 . 1 . . . Utility 10 | . . 1 2 . 7 . Device 1 | . . 1 . . . . Storage . | . . . . . . . Processor 8 | . . . 2 . 6 . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 8 | 1 . . 4 . 2 1 Energy Gun 5 | 1 . . 3 . 1 . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 1 . 4 . Parts Lost 13 | . . . 3 4 . 6 Power 2 | . . . . 1 . 1 Propulsion 4 | . . . 1 1 . 2 Utility . | . . . . . . . Weapon 7 | . . . 2 2 . 3 Highest Loss Streak 4 | . . . 2 4 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 70 | . 36 28 48 40 81 84 Engine 7 | . . . 2 . 9 10 Treads 3 | . 16 . 4 . . 9 Hover 7 | . . . 2 3 9 11 Flight 9 | . 5 14 7 11 11 9 Processor 18 | . . . 13 22 22 22 Hackware 6 | . . . . . 9 11 Energy Gun 9 | . 14 14 13 3 9 2 Slashing Weapon 6 | . . . . . 10 9 Naked Turns 2 | . . . 2 . . . Heaviest Build 6 | 2 2 2 4 . 6 6 Greatest Support 20 | 3 4 4 20 5 8 8 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 784 | 224 . 33 212 . 145 170 Remotely . | . . . . . . . Salvage Created 422 | . . . 366 44 . 12 Parts 23 | . . . 21 2 . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 9 | . . . 7 1 . 1 Guns 3 | . . . 3 . . . AOE 6 | . . . 4 1 . 1 Classes Destroyed 9 | . . . 8 . . 1 Tunneler 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Mechanic 1 | . . . 1 . . . Operator 2 | . . . 2 . . . Watcher 2 | . . . 2 . . . Swarmer 1 | . . . . . . 1 Grunt 6 | . . . 5 1 . . Sentry 2 | . . . 2 . . . Best Kill Streak 6 | . . . 6 3 . 1 Combat Bots Only 3 | . . . 3 1 . 1 Max Kills in Single Turn 2 | . . . 2 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 1171 | . 7 . 474 148 . 542 Core 410 | . . . 175 50 . 185 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 54 | . . . 52 . 2 . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 49 | . . . 32 6 . 11 Largest 2 | . . . 2 2 . 1 Hottest 90 | . . . 90 80 . 40 Shots Fired 49 | . . . 34 7 . 8 Gun 31 | . . . 21 7 . 3 Cannon . | . . . . . . . Launcher 18 | . . . 13 . . 5 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 13 | . . . 9 1 . 3 Explosive 18 | . . . 13 . . 5 Electromagnetic 18 | . . . 12 6 . . Robot Hit Streak 17 | . . . 8 10 . 17 Robot Miss Streak 2 | . . . 2 . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 33 | . . . 19 7 . 7 Core Hits 36 | . . . 26 3 . 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 1 | . . . . . 1 . Impact . | . . . . . . . Slashing 1 | . . . . . 1 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2083 | . . . 1605 196 . 282 Guns 381 | . . . 246 98 . 37 Cannons . | . . . . . . . Explosions 1702 | . . . 1359 98 . 245 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 580 | . . . 433 110 . 37 Explosive 1269 | . . . 1024 . . 245 Electromagnetic 234 | . . . 148 86 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 8 8 Average Corruption 7 | . . . . . 7 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . . . . . 17 11 Message Errors 9 | . . . . . 7 2 Matter Fused 5 | . . . . . 4 1 Heat Flow Errors 5 | . . . . . 3 2 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 3 | . . . . . 1 2 Data Loss (major) 1 | . . . . . 1 . Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 76 | . . . 69 . . 7 Projectiles . | . . . . . . . Explosions 76 | . . . 69 . . 7 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 74 | . . . . . . 74 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 235 | . . . 36 13 235 234 Average Temperature 73 | . . . 12 5 111 101 Received Heat Transfer 408 | . . . 216 81 . 111 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 746 | . . . 510 125 . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 837 | . 36 13 837 326 . . Initial 326 | . . 13 4 326 . . Average 259 | . 14 13 371 313 . . Maximum Alert Level 3 | . . . 3 1 . . Low Security (%) 60 | 100 100 100 46 . . . Level 1 7 | . . . 4 100 . . Level 2 14 | . . . 21 . . . Level 3 17 | . . . 27 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 3 . . . Investigation 3 | . . . 3 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 7 | . 1 . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 5 . 34 2 . 13 Peak Tracking Total 12 | . 7 . 12 2 . 4 Tactical Retreats 6 | . . . 5 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 8 | . . . 8 . . . Max in Single Turn 4 | . . . 4 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 14 | . 3 1 10 . . . Terminals 10 | . 2 . 8 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 50 | . 15 1 34 . . . Successful 31 | . 9 1 21 . . . Failed 18 | . 6 . 12 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts 1 | . . . 1 . . . Manual 37 | . 14 . 23 . . . Terminals 40 | . 14 . 26 . . . Fabricators . | . . . . . . . Repair Stations 5 | . 1 . 4 . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 1 5 . . . Prototype ID Bank 4 | . 1 . 3 . . . Open Door 1 | . . 1 . . . . Terminal Index 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 18 | . 7 . 11 . . . Terminals 16 | . 6 . 10 . . . Track 4 | . 2 . 2 . . . Assimilate 1 | . 1 . . . . . Botnet 6 | . 2 . 4 . . . Detonate 1 | . . . 1 . . . Disrupt 1 | . . . 1 . . . Operators 2 | . 1 . 1 . . . Search 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 . 9 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 28 | . . . 12 . 16 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 5 | . . . . . 4 1 Largest Group 4 | . . . . . 4 4 Highest-Rated Group 155 | . . . . . 155 155 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 10 | . . . . . . 10 Total Damage 756 | . . . . . . 756 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 1476 | 23 49 76 317 24 644 343 Spaces Moved 1983 | 34 91 182 474 27 823 352 Core 270 | 34 56 . 114 . . 66 Treads 1 | . . . 1 . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover 902 | . . . . . 616 286 Flight 810 | . 35 182 359 27 207 . Fastest Speed 40 | 50 40 40 40 40 40 50 Average Speed 62 | 50 46 40 42 40 69 87 Slowest Speed 160 | 50 50 40 160 40 80 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 17 | . . . 17 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 26 50 65 9 87 53 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . 5 1 Spaces Dug 10 | . . . . . . 10 Terrain Destroyed 153 | . . . 120 5 . 28 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 153 | . . . 120 5 . 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2149 | 38 97 185 534 32 889 374 Wait 90 | . 2 . 33 . 47 8 Move 1945 | 33 90 181 441 26 822 352 Hop 15 | . . . 15 . . . Pick Up 10 | 2 3 1 2 . 2 . Fast Attach 19 | 3 . . 7 . 8 1 Attach 4 | . . 1 2 . . 1 Detach 1 | . . 1 . . . . Swap 2 | . 1 . . . 1 . Drop 12 | . 1 1 2 . 8 . Fire 49 | . . . 32 6 . 11 Melee 1 | . . . . . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 24 | -11/Junkyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 14) 73 | -10/Materials | Entered Mines 78 | -10/Mines | Discovered new exit (range 7) 81 | -10/Mines | Found the Drone Emporium 82 | -10/Mines | Found Prototype Device 83 | -10/Mines | Identified Sensor Drone Bay 131 | -10/Mines | Learned location of Storage (-7) 149 | -10/Mines | Entered Materials 149 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Discovered new exit (range 11) 308 | -9/Materials | Discovered new exit (range 8) 312 | -9/Materials | Build established: Mutant 411 | -9/Materials | Repaired Grenade Launcher 443 | -9/Materials | Central database locked down 466 | -9/Materials | Entered Mines 481 | -9/Mines | Core integrity fell below 50% 485 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 490 | -9/Mines | Entered Zion 509 | -7/Zion | Lost 4 parts (1p1n2w) 525 | -7/Zion | Given A8's code to call for help 573 | -7/Zion | Learned 4 Factory zone layouts 585 | -7/Zion | Found Prototype Processor 585 | -7/Zion | Identified Exp. Target Analyzer 587 | -7/Zion | Found Prototype Processor 587 | -7/Zion | Identified Exp. Targeting Computer 596 | -7/Zion | Found Prototype Processor 596 | -7/Zion | Identified Spectral Analyzer 683 | -7/Zion | Learned 8 Factory zone layouts 709 | -7/Zion | Learned location of Armory (-3) 751 | -7/Zion | Learned Factory repair station intel 896 | -7/Zion | Imprinted 898 | -7/Zion | Declared Zion's savior 1039 | -7/Zion | Discovered new exit (range 10) 1134 | -7/Zion | Entered Proximity Caves 1134 | -6/Proximity Caves | Accompanied by 4 allies 1227 | -6/Proximity Caves | Learned Factory machine intel 1279 | -6/Proximity Caves | Spotted B-75 Beast 1428 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1452 | -6/Proximity Caves | Core integrity fell below 20% 1477 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01339_ System corrupted: Heat flow error (+229). 01358_ 3KKFXDG/#AFZWFT,GD:P 01449_ Backup Power III destroyed. 01449_ Destroyed Backup Power III. 01455_ Grenade Launcher destroyed. 01455_ Med. Treads destroyed. 01456_ Acquired 3 matter. 01477_ Attempting to rewire G-50 Soldier. 01477_ G-50 Soldier rewired. 01477_ G-50 Soldier springs to life. 01477_ S-27 Virus springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????? #??## ???## ##### | | ?????????????????????????? #??##????######???# | | ?????????????????????????? ?????????????????### | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????# ???????????????????? | | ?????????????????##????????# ???????????????????? | | ?????????????????# ???????# ???????????????????? | | ?????????????????# ??????# ???????????????????? | | ?????????????????# ##???## #??????????????????? | | ?????????????????# ?## ##????????????????? | | ??????????????????? ## #????????#######?? | | ???????????????????? #???????## #?? | | ?????????????????????? #??????## #?? | | ???????????????????????# #?###??# #?? | | ?????????????????????????# ### #### #??? | | ??????????????????????????# ## ##?? | | ???????????????????????????# ### | | ????????????????????????#### ## | | ??????????????????????### #### | | ?????????????????????## ##??## | | ?????????????????????# #### ## #????## | | ?????????????????????# ##### ## ## | | ?????????????????????# ###+#### #???### ## | | ???????????????????????#g g"# #?????# # | | ???????????????????????#g@ s"# #?????## | | ???????????????????????#" s"# #??????# | | ???????????????????????#"sg#### #??????## ##### | | ???????????????????????#" /??# #???????######???? | | ???????????????????????#"b # ? #????????????????? | | ???????????????????????##### #????????????????? | | ????????????????????????????? #????????????????? | | ?????????????????????????????####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 11 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 110 Evasion (%) 62 Targeting Accuracy 20 Recoil Reduction 2 Defensive Hacking 14 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Shotgun | -9/Materials | Extracted Core Shielding | -9/Materials | Extracted Terrain Scan Processor | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Huge Storage Unit | -9/Materials | Extracted Autogun | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Wheel | -9/Materials | Extracted Shock Absorption System | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Fission Core | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionShadeArray Manual? 0 Play Time 00:30:58 Cumulative 289.5 hours Start 2023.03.30 @ 20:35:57 End 2023.03.30 @ 21:07:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 194 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 73 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3efd903c-cec4-434c-bff1-4796a4cc9ecf