Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.02 @ 21:10:16 Player: pGoos Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (3586) 3586 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 8694 Bonus ------- High Alert Combat Kills 228 Cogmind --------- Core Integrity 0/1000 Matter 166/300 Energy 8/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Experimental Signal Interpreter Improved Focal Shield > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Antigrav System Advanced Heat Sink Large Storage Unit Hacking Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Experimental Signal Interpreter Improved Terrain Scanner Advanced Melee Analysis Suite Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Proton Cannon Heavy Phase Cannon KE Penetrator Greatsword > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Light Fission Core Medium Treads Improved Medium Treads Advanced Heat Sink Medium Storage Unit Matter Compressor Triangulator Improved Core Shielding Improved Light Armor Plating Hacking Suite Grenade Launcher Heavy Rocket Launcher Chainsword Heavy Pick [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 4 | . . 1 . 1 . 1 . . 1 Weapon 4 | . . . . 1 1 1 . . 1 Parts Attached 143 | 6 4 7 . 28 48 16 6 . 28 Power 20 | 1 . 2 . 7 5 2 1 . 2 Engine 11 | 1 . 2 . 2 3 . 1 . 2 Core 9 | . . . . 5 2 2 . . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 . 3 . 3 18 3 1 . 6 Treads 26 | 2 . . . . 18 3 1 . 2 Leg 9 | . . 3 . 3 . . . . 3 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 32 | 1 1 . . 8 10 5 . . 7 Device 7 | . 1 . . 1 3 . . . 2 Storage 6 | 1 . . . 3 . . . . 2 Processor 4 | . . . . . 1 2 . . 1 Hackware . | . . . . . . . . . . Protection 15 | . . . . 4 6 3 . . 2 Artifact . | . . . . . . . . . . Weapon 55 | 2 3 2 . 10 15 6 4 . 13 Energy Gun 13 | 1 1 . . 2 5 2 1 . 1 Energy Cannon 4 | . . . . . 1 . 1 . 2 Ballistic Gun 27 | 1 2 2 . 8 6 . 2 . 6 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . . 2 Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 3 . . 1 Piercing Weapon 3 | . . . . . 1 1 . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 1 . . . Parts Lost 69 | . 3 . . 11 21 1 3 . 30 Power 5 | . 1 . . 1 1 . . . 2 Propulsion 15 | . . . . 2 4 . . . 9 Utility 14 | . . . . 3 5 . . . 6 Weapon 35 | . 2 . . 5 11 1 3 . 13 Highest Loss Streak 15 | . 2 . . 3 11 1 2 . 15 Average Slot Usage (%) 90 | . 95 87 88 85 96 90 88 93 75 Engine 4 | . 14 10 11 5 3 . 5 6 4 Core 2 | . . . . 3 3 6 . . . Treads 21 | . 28 . . . 29 25 26 26 16 Leg 4 | . . 33 33 18 . . . . 1 Device 3 | . 10 11 11 7 1 . . . 3 Storage 13 | . 14 11 11 16 15 13 13 13 10 Processor 5 | . . . . . . 13 13 13 10 Protection 7 | . . . . 8 12 5 6 6 4 Energy Gun 7 | . 3 . . 1 12 7 10 6 3 Ballistic Gun 13 | . 24 22 22 24 11 10 3 6 5 Slashing Weapon 2 | . . . . . 2 5 6 6 3 Naked Turns . | . . . . . . . . . . Heaviest Build 84 | 10 10 16 16 58 65 61 67 67 84 Greatest Support 114 | 40 40 30 30 38 112 114 114 114 114 Greatest Overweight (x) 10 | . . . . 5 2 . . . 10 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 16 | 6 6 6 6 16 16 16 16 16 16 Average Capacity 14 | 5 6 6 6 11 16 16 16 16 15 Most Carried 16 | 4 6 6 6 16 16 16 16 16 16 Average Carried 13 | 1 5 5 6 10 15 15 15 16 13 Final Capacity 16 | 6 6 6 6 16 16 16 16 16 4 Final Carried 16 | 4 6 6 6 16 16 16 16 16 4 Class Distribution -------------------- 29% | Gladiator 23% | Tank 16% | Mutant 11% | Scavenger-Tank 6% | Derelict-Gladiator 5% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Lower Caves Derelict-Gladiator | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 3040 | 152 150 98 18 769 947 474 267 10 155 Remotely . | . . . . . . . . . . Salvage Created 4130 | . 150 98 . 1080 1746 417 87 58 494 Parts 239 | . 10 8 . 63 95 22 5 3 33 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 82 | . 3 4 . 25 34 8 2 . 6 Melee 9 | . . . . . 2 3 2 . 2 Guns 66 | . 3 4 . 25 28 5 . . 1 Cannons 3 | . . . . . 2 . . . 1 AOE 4 | . . . . . 2 . . . 2 Classes Destroyed 11 | . 1 2 . 2 5 . . 1 . Worker 3 | . . . . . 1 1 . . 1 Builder 2 | . . . . . 1 . . . 1 Recycler 3 | . . . . 1 1 . . . 1 Watcher 1 | . . . . 1 . . . . . Swarmer 24 | . . 3 . 10 7 3 . . 1 Grunt 26 | . 3 . . 9 12 1 . . 1 Brawler 2 | . . . . . 2 . . . . Sentry 14 | . . 1 . 6 5 2 . . . Hunter 5 | . . . . . 1 . . . 4 Programmer 11 | . . . . . 7 2 2 . . Samaritan 1 | . . . . . . . . 1 . Best Kill Streak 5 | . 1 3 . 5 4 4 1 . 3 Combat Bots Only 5 | . 1 3 . 5 4 3 1 . 2 Max Kills in Single Turn 2 | . 1 1 . 2 2 1 1 1 2 Gunslinging 1 | . . . . 1 1 . . . . Exploded 1 | . . . . . 1 . . . 1 Melee 1 | . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Damage Taken 12471 | . 509 214 5 1456 4546 760 437 . 4544 Core 1927 | . 59 47 . 273 439 99 . . 1010 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 76 . 88 50 37 . . 88 . Volleys Fired 226 | . 29 11 . 63 82 18 4 . 19 Largest 4 | . 2 2 . 3 4 3 2 . 4 Hottest 275 | . 70 43 . 111 200 141 100 . 275 Shots Fired 570 | . 55 22 . 182 208 49 9 . 45 Gun 530 | . 55 22 . 182 189 49 8 . 25 Cannon 34 | . . . . . 19 . 1 . 14 Launcher 6 | . . . . . . . . . 6 Special . | . . . . . . . . . . Kinetic 391 | . 37 22 . 173 110 28 . . 21 Thermal 124 | . 18 . . 9 83 3 . . 11 Explosive 6 | . . . . . . . . . 6 Electromagnetic 49 | . . . . . 15 18 9 . 7 Robot Hit Streak 26 | . 11 5 . 26 22 9 4 . 22 Robot Miss Streak 5 | . 4 2 . 4 5 3 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . . 1 4 . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . Shots Hit Robots 446 | . 40 15 . 128 167 45 10 1 40 Core Hits 205 | . 8 7 . 46 88 26 3 1 26 Critical Hits 4 | . . . . 3 . . . . 1 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . 2 . . . . 1 Melee Attacks 118 | . . . . . 28 53 20 1 16 Impact . | . . . . . . . . . . Slashing 110 | . . . . . 28 53 20 1 8 Piercing 8 | . . . . . . . . . 8 Sneak Attacks 4 | . . . . . . 1 . 1 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9051 | . 343 128 10 1878 3303 1179 277 171 1762 Guns 5544 | . 343 128 . 1846 2333 523 18 . 353 Cannons 847 | . . . . . 400 . . . 447 Explosions 633 | . . . . . 162 . . . 471 Melee 1968 | . . . . . 403 656 259 171 479 Ramming 59 | . . . 10 32 5 . . . 12 Kinetic 3804 | . 184 128 . 1785 1118 315 . . 274 Thermal 2086 | . 159 . . 61 1528 33 . . 305 Explosive 514 | . . . . . 43 . . . 471 Electromagnetic 620 | . . . . . 206 175 18 . 221 Impact . | . . . . . . . . . . Slashing 1792 | . . . . . 403 656 259 171 303 Piercing 176 | . . . . . . . . . 176 Highest Corruption 16 | . . . . . 16 4 13 13 15 Average Corruption 6 | . . . . . 8 2 7 13 14 Corruption Purged . | . . . . . . . . . . Effects 120 | . . . . . 64 16 25 8 7 Message Errors 21 | . . . . . 11 5 4 1 . Matter Fused 24 | . . . . . 9 6 6 1 2 Heat Flow Errors 7 | . . . . . 3 2 2 . . Energy Discharges 6 | . . . . . 2 . 2 1 1 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . 4 1 1 . 2 Data Loss (major) 6 | . . . . . 3 . 1 2 . Misfires 4 | . . . . . 2 . 2 . . Alerts 2 | . . . . . . . 1 1 . Misdirections 9 | . . . . . 3 . 3 1 2 Targeting Errors 30 | . . . . . 24 2 3 1 . Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 442 | . . . . . 69 167 51 . 155 Projectiles 1 | . . . . . . . . . 1 Explosions 99 | . . . . . 58 . . . 41 Melee 342 | . . . . . 11 167 51 . 113 Knockbacks 1 | . . . 1 . . . . . . Impact 1 | . . . 1 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 520 | . . . 5 12 381 . . . 122 Shots 10 | . . . . . 6 . . . 4 Rammed 12 | 1 1 . 1 4 1 . . . 4 Targets Rammed 14 | 1 1 . 1 5 2 . . . 4 Kicked 1 | . . . . 1 . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 657 | . 157 . . 42 657 217 137 . 269 Average Temperature 115 | . 72 . . 8 149 59 37 . 103 Received Heat Transfer 2067 | . 303 66 . 423 984 84 . . 207 Effects 16 | . . . . . 16 . . . . Shutdowns 3 | . . . . . 3 . . . . Energy Bleed 2 | . . . . . 2 . . . . Interference 6 | . . . . . 6 . . . . Short Circuit 2 | . . . . . 2 . . . . Damage (minor) 2 | . . . . . 2 . . . . Damage (core) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . Heat Transferred 3195 | . 374 . . 148 2229 74 . . 370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Peak Influence 731 | . 109 70 27 436 731 347 . . 79 Average Influence 187 | . 47 40 27 273 299 77 . . 28 Maximum Alert Level 3 | . . . . 2 3 1 . . . Low Security (%) 63 | 100 100 100 100 20 45 93 . . 100 Level 1 20 | . . . . 71 18 6 . . . Level 2 15 | . . . . 7 35 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . 2 2 . 1 13 5 . . 4 Investigation 6 | . 1 . . . 3 2 . . . Extermination 7 | . . . . . 5 2 . . . Reinforcement 8 | . 1 2 . 1 1 1 . . 2 Assault 1 | . . . . . 1 . . . . Garrison 5 | . . . . . 3 . . . 2 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 8 | . . 1 . 2 1 1 . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 143 | . 10 11 . 36 48 12 2 . 24 Peak Tracking Total 11 | . 3 8 . 6 7 4 1 . 11 Tactical Retreats 11 | . 1 1 . 1 2 1 . . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 8 | . 1 . . 2 5 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled 12 | . . . . . 11 . . . 1 Max in Single Turn 6 | . . . . . 6 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 20 | . 2 1 . 3 9 4 . . 1 Terminals 11 | . 2 1 . 2 4 2 . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . 1 3 1 . . . Recycling Units 3 | . . . . . 1 1 . . 1 Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 65 | . 8 2 . 9 32 13 . . 1 Successful 42 | . 6 1 . 6 21 7 . . 1 Failed 23 | . 2 1 . 3 11 6 . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 32 | . 8 2 . 6 12 4 . . . Fabricators . | . . . . . . . . . . Repair Stations 24 | . . . . 3 16 5 . . . Recycling Units 6 | . . . . . 1 4 . . 1 Scanalyzers 3 | . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 6 1 . 4 7 2 . . . Record 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 3 | . . 1 . . . 2 . . . Dispatch Records 1 | . . . . . 1 . . . . Maintenance Status 1 | . . . . . 1 . . . . Security Status 1 | . 1 . . . . . . . . Surveillance Status 3 | . 1 . . 1 1 . . . . Transport Status 1 | . . . . . 1 . . . . Investigation Status 1 | . . . . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . . . . Zone Layout 4 | . 1 . . 1 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 16 | . . . . 2 10 4 . . . Scan Component 9 | . . . . 1 6 2 . . . Repair 7 | . . . . 1 4 2 . . . Recycling Unit Hacks 3 | . . . . . 1 1 . . 1 Report Inventory 3 | . . . . . 1 1 . . 1 Scanalyzer 3 | . . . . . 3 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 1 . 3 6 4 . . . Full Trace Events 6 | . . . . 1 3 2 . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . . . . 1 4 2 . . . Time 313 | . . . . 44 181 88 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 8029 | 75 459 195 112 1172 2823 1473 785 120 815 Spaces Moved 3853 | 39 229 120 93 491 1362 700 436 74 309 Core 85 | 1 . . . . . . . . 84 Treads 3035 | 38 229 . . . 1362 700 436 74 196 Legs 730 | . . 120 93 491 . . . . 26 Wheels . | . . . . . . . . . . Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 160 160 160 160 50 Average Speed 157 | 157 160 120 120 173 160 160 160 160 132 Slowest Speed 550 | 160 160 120 120 270 200 160 160 160 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . 1 . 3 Exploration Rate (%) 22 | 3 30 14 22 31 30 19 59 6 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 4 | . . . . 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . Scrap Searched 4 | . . . 1 . . . 3 . . Spaces Dug 84 | . . . . . 11 42 13 . 18 Terrain Destroyed 219 | . . . . . 110 42 13 . 54 Melee 74 | . . . . . 11 42 13 . 8 Projectile 1 | . . . . . . . . . 1 AOE 144 | . . . . . 99 . . . 45 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total 5166 | 49 273 155 93 680 1807 914 477 74 644 Wait 653 | . 6 8 . 52 226 100 5 . 256 Move 3842 | 38 228 119 92 490 1361 699 434 73 308 Hop . | . . . . . . . . . . Pick Up 71 | 4 3 4 . 20 28 9 2 . 1 Fast Attach 70 | 6 3 . . 16 20 8 5 . 12 Attach 40 | . 1 4 . 2 17 3 . . 13 Detach 15 | . 1 1 . 1 4 4 . . 4 Swap 34 | . . 3 . 11 11 5 1 . 3 Drop 81 | . 1 5 . 20 28 15 5 . 7 Fire 226 | . 29 11 . 63 82 18 4 . 19 Melee 118 | . . . . . 28 53 20 1 16 Ram 1 | . . . . . . . . . 1 Kick 6 | . . . 1 5 . . . . . Crush 7 | 1 1 . . . 2 . . . 3 Escape Stasis 2 | . . . . . . . 1 . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 4) 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 703 | -9/Materials | Discovered new exit (range 7) 730 | -9/Materials | Entered Mines 739 | -9/Mines | Learned location of 1 exit from Materials 837 | -9/Mines | Discovered new exit (range 4) 842 | -9/Mines | Entered Materials 842 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 843 | -8/Materials | Identified exit to Factory 1337 | -8/Materials | Lost 3 parts (1p1n1w) 1877 | -8/Materials | Build established: Scavenger-Tank 1975 | -8/Materials | Repaired Broken Hvy. Assault Rifle 2014 | -8/Materials | Entered Factory 2014 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2416 | -7/Factory | Build established: Tank 3582 | -7/Factory | Repaired Hrd. Medium Armor Plating 3644 | -7/Factory | Repaired Broken Med. Treads 3720 | -7/Factory | Repaired Adv. Beam Rifle 3864 | -7/Factory | Lost 4 parts (1u3w) 4014 | -7/Factory | First assault squad dispatched 4235 | -7/Factory | System corruption reached 10% 4239 | -7/Factory | Garrison activated, responded to threat 4347 | -7/Factory | Lost 11 parts (1p4n2u4w) 4453 | -7/Factory | Core integrity fell below 50% 4708 | -7/Factory | Repaired Med. Treads 4773 | -7/Factory | Discovered new exit (range 5) 4790 | -7/Factory | Build established: Scavenger-Mutant 4837 | -7/Factory | Entered another Factory area 4837 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4864 | -6/Factory | Found Prototype Processor 4864 | -6/Factory | Identified Exp. Signal Interpreter 5137 | -6/Factory | Build established: Gladiator 5599 | -6/Factory | Repaired Med. Treads 5799 | -6/Factory | Repaired Greatsword 6297 | -6/Factory | Discovered new exit (range 6) 6308 | -6/Factory | Identified exit to Lower Caves 6310 | -6/Factory | Entered Lower Caves 6786 | -6/Lower Caves | Crushed by falling debris 6787 | -6/Lower Caves | System corruption reached 10% 7006 | -6/Lower Caves | Discovered new exit (range 5) 7011 | -6/Lower Caves | Identified exit to Lower Caves 7095 | -6/Lower Caves | Entered another Lower Caves area 7140 | -6/Lower Caves | Discovered new exit (range 5) 7151 | -6/Lower Caves | Identified exit to Factory 7215 | -6/Lower Caves | Entered Factory 7215 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7350 | -5/Factory | Build established: Derelict-Gladiator 7861 | -5/Factory | Lost 14 parts (1p5n2u6w) 7914 | -5/Factory | Crushed by falling debris 7915 | -5/Factory | System corruption reached 10% 7922 | -5/Factory | Garrison activated, responded to threat 7927 | -5/Factory | Crushed by falling debris 7940 | -5/Factory | Crushed by falling debris 7940 | -5/Factory | Core integrity fell below 50% 7959 | -5/Factory | Core integrity fell below 20% 7987 | -5/Factory | Lost 15 parts (1p4n3u7w) 8030 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 07960_ U-05 Engineer lays Concrete. 07961_ K-01 Serf collects debris. 07962_ U-05 Engineer lays Concrete. 07970_ Slammed into A-15 Conveyor. 07971_ A-15 Conveyor calls for reinforcements. 07971_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07973_ Slug penetrates Wall. 07976_ K-01 Serf destroyed. 07986_ Penetrated by Slug. 07992_ Slug penetrates Wall. 07995_ System corrupted: Component data lost. 07996_ Acquired Imp. Focal Shield. 08000_ Acquired Antigrav System. 08011_ System corrupted: Component data lost. 08024_ Penetrated by Slug. 08024_ Terminal disabled. 08025_ Dropped Med. Storage Unit. 08027_ Slug penetrates Wall. 08028_ Slug penetrates Terminal. 08030_ Imp. Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | """??????????????????????????????????? | | % """"?????????????????????????????????? | | ##### """"?????????????????????????????????? | | #???# """"?????????????????????????????????? | | #???# """""????????????????????????????????? | | #???# """""""""????????????????????????????? | | #???# ????????????????????????????? | | #???# ???????????????????????????? | | #???# ????????????????????????????? | | #???# ###############????????????????????????? | | #???# #???? ?? #????????????????????????? | | #???# #?# "S "" #????????????????????????? | | #???# #?# """ "" #????????????????????????? | | ????# #?# "" """ #########????????????????? | | ????# #??? """ # ????????????????? | | ????# #????? """ # ???????????????? | | ????# #??????? ?# """""""""?#???????????? | | ????# ##########+#### ##??????????? | | ????# # """"""""" #??????????? | | ????# # #???????????? | | ????# /g """"""""" #???????????? | | ????# #g #???????????? | | ????# # """"""""" #???????????? | | ????## #############+####@ Y Y #???????????? | | ????# ?????????????????# ! "T"" #???????????? | | ??? ?????????????????# """"" #???????????? | | ??### ?????????????????##############???????????? | | ????###??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 25 Core Shielding 30 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Imp. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed IntegrityGuidedNegator Manual? 0 Play Time 01:28:05 Cumulative 35.4 hours Start 2020.06.02 @ 18:50:20 End 2020.06.02 @ 21:10:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29271c32-de59-44a4-8c34-b8d208913ec2