Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 13:55:35 Player: Pitt Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1688) 1688 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 4510 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 159/160 System Corruption 0% Temperature Cool (12) Movement Core (250) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Carbon-fiber Leg Medium Storage Unit Structural Scanner Sensor Array Improved Light Cannon Flak Cannon Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter Improved Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Field Laser > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Medium Storage Unit Structural Scanner Seismic Detector Light Armor Plating Heavy Assault Rifle Improved Light Cannon Flak Cannon Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 44 | 7 15 12 3 7 Power 7 | 1 2 2 1 1 Engine 5 | 1 1 2 1 . Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 9 | 2 1 3 2 1 Treads 2 | . . . 2 . Leg 7 | 2 1 3 . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 3 6 . 2 Device 4 | 2 . 2 . . Storage 2 | . 2 . . . Processor 4 | . . 3 . 1 Hackware . | . . . . . Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 15 | 2 9 1 . 3 Energy Gun 6 | 1 3 . . 2 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 2 1 . . Ballistic Cannon 1 | . 1 . . . Launcher 1 | . 1 . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . . 2 1 16 Power 2 | . . 1 . 1 Propulsion 4 | . . . . 4 Utility 7 | . . 1 . 6 Weapon 6 | . . . 1 5 Highest Loss Streak 8 | . . 2 1 8 To Critical Strikes . | . . . . . Average Backups 8 | 1 8 9 9 9 Power . | . 1 . 1 1 Propulsion . | . . . . 1 Utility 4 | . 4 4 4 3 Weapon 2 | . 2 2 3 2 Tool/Special . | . . . . . Unused Backups 5 | 1 1 1 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . 1 . . 1 Weapon 2 | 1 . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 99 97 97 88 Engine 9 | . 9 8 9 6 Core 2 | . 4 1 . 1 Treads 2 | . . . 8 14 Leg 22 | . 28 22 17 10 Device 11 | . 12 9 11 8 Storage 10 | . 11 11 9 9 Processor 9 | . . 17 18 19 Protection 4 | . 4 4 6 4 Energy Gun 11 | . 12 11 9 10 Ballistic Gun 5 | . 10 1 . . Ballistic Cannon 3 | . . 7 8 . Launcher 1 | . 2 . . . Special Weapon 1 | . 1 1 . . Peak Build Rating 27 | 9 12 20 25 27 Average Rating 14 | 5 9 17 22 23 On Entrance 13 | . 9 12 20 25 Avg Prop Armor Cover (%) 7 | . . . 7 7 Naked Turns . | . . . . . Heaviest Build 30 | 8 25 28 29 30 Greatest Support 42 | 20 20 30 42 42 Greatest Overweight (x) 5 | . 1 1 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | 1 8 9 9 9 Final Capacity 10 | 5 10 10 10 10 Final Carried 10 | 5 10 10 10 8 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1481 | 322 382 301 172 304 Remotely . | . . . . . Salvage Created 1590 | 82 381 431 290 406 Parts 120 | 18 31 31 16 24 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 44 | . 15 7 8 14 Melee 5 | . . . . 5 Guns 22 | . 12 . 1 9 Cannons 9 | . . 7 2 . AOE 8 | . 3 . 5 . Classes Destroyed 13 | 2 5 2 2 2 Worker 2 | 2 . . . . Builder 5 | . 1 4 . . Tunneler 3 | 3 . . . . Hauler 1 | . . . 1 . Recycler 2 | . . 2 . . Operator 1 | . 1 . . . Watcher 2 | . 1 . 1 . Swarmer 17 | . 9 . . 8 Grunt 16 | . 6 2 6 2 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 8 | . . 5 1 2 Hunter 1 | . . . . 1 Best Kill Streak 7 | 2 6 4 6 7 Combat Bots Only 7 | . 6 4 5 7 Max Kills in Single Turn 3 | 1 3 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 316 | . 55 38 23 200 Missed 78 | . 15 10 6 47 Hits 238 | . 40 28 17 153 Melee 1 | . . . . 1 Projectile 237 | . 40 28 17 152 Critical Strikes 5 | . 1 . 1 3 Part Disruptions 1 | . . 1 . . Damage Taken 3148 | . 393 424 259 2072 Core 714 | . 50 86 27 551 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 74 | . 74 . . . Core Remaining (%) 86 | 100 80 78 . . Volleys Fired 208 | 35 75 50 19 29 Largest 2 | 2 2 2 2 2 Hottest 100 | 60 100 100 98 86 Shots Fired 297 | 37 120 71 30 39 Gun 212 | 37 97 28 11 39 Cannon 31 | . . 23 8 . Launcher 22 | . 7 4 11 . Special 32 | . 16 16 . . Kinetic 138 | 35 59 26 8 10 Thermal 122 | . 41 41 11 29 Explosive 22 | . 7 4 11 . Electromagnetic 15 | 2 13 . . . Robot Hit Streak 13 | 8 10 9 13 5 Robot Miss Streak 4 | 4 4 2 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 169 | 28 56 36 18 31 Core Hits 103 | 8 30 21 27 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 2 1 2 Burn 1 | . . . . 1 Blast 3 | . . 2 1 . Sever 1 | . . . . 1 Melee Attacks 21 | . 1 . . 20 Impact . | . . . . . Slashing 20 | . . . . 20 Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3648 | 249 836 792 1011 760 Guns 1389 | 249 495 235 104 306 Cannons 572 | . . 443 129 . Explosions 1233 | . 341 114 778 . Melee 442 | . . . . 442 Ramming 12 | . . . . 12 Kinetic 1131 | 222 281 458 129 41 Thermal 739 | . 150 220 104 265 Explosive 1152 | . 341 33 778 . Electromagnetic 172 | 27 64 81 . . Impact . | . . . . . Slashing 442 | . . . . 442 Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . 22 . . . Message Errors 10 | . 10 . . . Matter Fused 3 | . 3 . . . Heat Flow Errors 3 | . 3 . . . Parts Fused 1 | . 1 . . . Data Loss (minor) 3 | . 3 . . . Misfires 1 | . 1 . . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 30 | . 24 . . 6 Projectiles . | . . . . . Explosions 24 | . 24 . . . Melee 6 | . . . . 6 Knockbacks 4 | . . 3 1 . Impact . | . . . . . Kinetic 4 | . . 3 1 . Secondary . | . . . . . Self-Inflicted Damage 54 | . . 27 . 27 Shots 2 | . . 1 . 1 Rammed 4 | . . . . 4 Targets Rammed 4 | . . . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 354 | 20 354 128 81 268 Average Temperature 62 | 15 73 31 27 104 Received Heat Transfer 717 | . 144 114 171 288 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1755 | . 349 518 259 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . . . 2 Low Security (%) 93 | 100 100 100 100 37 Level 1 5 | . . . . 56 Level 2 . | . . . . 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 423 | 10 180 130 196 423 Initial 98 | . . 68 31 98 Average 70 | 1 66 33 72 245 Influence Increases 1605 | 25 534 315 316 415 Destroy 0b10 Robot/C 880 | . 300 140 160 280 Destroy 0b10 Robot/NC 80 | 25 15 30 10 . Destroy Leader 166 | . 52 60 34 20 Successful Hack 120 | . 59 23 38 . Disable Machine 60 | . 30 30 . . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 189 | . 48 32 59 50 Lose Combat Pursuer 60 | . 30 . 15 15 Influence Decreases 1252 | 25 372 402 239 214 Entered New Map 192 | . . 94 44 54 Time Decay 860 | 25 372 278 185 . Lost Part 190 | . . 20 10 160 Lost Ally 10 | . . 10 . . Squads Dispatched 4 | . 1 2 1 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 24 8 10 19 Peak Tracking Total 6 | . 5 2 3 6 Tactical Retreats 3 | . 1 . 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Objects Rigged 1 | . 1 . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 6 | . 2 2 . 2 Max in Single Turn 2 | . 1 1 . 2 Phase Generator 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 18 | . 8 4 5 1 Terminals 15 | . 7 4 3 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 53 | . 30 12 9 2 Successful 28 | . 16 6 6 . Failed 25 | . 14 6 3 2 Catastrophic 7 | . 2 3 1 1 Database Lockouts . | . . . . . Manual 37 | . 23 10 4 . Terminals 46 | . 26 12 6 2 Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 14 | . 9 2 3 . Emergency Access Points 1 | . . . 1 . Terminal Index 3 | . 1 1 1 . Repair Station Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Patrol Status 1 | . 1 . . . Zone Layout 5 | . 3 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 11 | . 5 4 2 . Terminals 9 | . 5 4 . . Track 2 | . 2 . . . Assimilate 3 | . . 3 . . Botnet 1 | . 1 . . . Detonate 1 | . 1 . . . Operators 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Reject 1 | . . . 1 . Mask 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 14 | . 6 3 4 1 Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 1 | . 1 . . . no_distress 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 10 | . . 10 . . Highest-Rated Ally 10 | . . 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 3980 | 113 1592 1426 527 322 Sensors 914 | . . 164 527 223 Terrain 2417 | 113 1220 1084 . . Structural 167 | . . 167 . . Seismic 1304 | 12 848 11 183 250 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 5234 | 265 2280 1645 541 503 Spaces Moved 1642 | 159 659 326 265 233 Core 13 | 11 . . . 2 Treads 198 | . . . 23 175 Legs 1431 | 148 659 326 242 56 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 140 | 115 152 132 124 154 Slowest Speed 300 | 120 190 190 190 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 4 | . . 4 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 6 75 28 22 33 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 28 | . 12 16 . . Terrain Destroyed 240 | . 48 43 72 77 Melee . | . . . . . Projectile 28 | . 12 16 . . AOE 212 | . 36 27 72 77 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 4166 | 208 1786 1428 443 301 Wait 2165 | 1 1003 1015 142 4 Move 1638 | 158 658 325 264 233 Hop . | . . . . . Pick Up 23 | 6 9 6 2 . Fast Attach 21 | 7 4 2 2 6 Attach 7 | . . 3 2 2 Detach 2 | . . 1 1 . Swap 58 | . 25 21 9 3 Drop 19 | 1 11 5 2 . Fire 208 | 35 75 50 19 29 Melee 21 | . 1 . . 20 Ram 1 | . . . . 1 Kick . | . . . . . Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 266 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 1113 | -10/Materials | Discovered new exit (range 7) 1199 | -10/Materials | Discovered new exit (range 9) 2242 | -10/Materials | Discovered new exit (range 9) 2415 | -10/Materials | Repaired Lgt. Armor Plating 2546 | -10/Materials | Entered another Materials area 2546 | -9/Materials | Evolved 2 slots: Utility x2 3232 | -9/Materials | Discovered new exit (range 16) 3321 | -9/Materials | Build established: Scavenger-Mutant 3693 | -9/Materials | Discovered new exit (range 6) 4037 | -9/Materials | Identified exit to Mines 4058 | -9/Materials | Discovered new exit (range 16) 4187 | -9/Materials | Identified exit to Materials 4191 | -9/Materials | Entered another Materials area 4191 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4298 | -8/Materials | Build established: Mutant 4725 | -8/Materials | Identified exit to Garrison 4732 | -8/Materials | Entered Garrison 4784 | -8/Garrison | Triggered checkpoint 4886 | -8/Garrison | Triggered checkpoint 4910 | -8/Garrison | Triggered checkpoint 4950 | -8/Garrison | Destroyed 7 combat bots 5031 | -8/Garrison | Phase Generator disabled 5118 | -8/Garrison | Lost 7 parts (1p1n3u2w) 5145 | -8/Garrison | Spotted B-75 Beast 5210 | -8/Garrison | Installed Relay Interface Framework 5214 | -8/Garrison | Core integrity fell below 50% 5227 | -8/Garrison | Core integrity fell below 20% 5235 | -8/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 05197_ Acquired 54 matter. 05197_ Triggered Alarm Trap. 05197_ An alarm sounds. 05207_ Knocked back. Initiating installation procedure... 05210_ Relay Interface Framework installed. 05210_ Imp. Terrain Scan Processor destroyed. 05210_ Lgt. Armor Plating destroyed. 05210_ Knocked back. 05211_ Acquired 1 matter. 05216_ Knocked back. 05216_ Particle Gun destroyed. 05220_ Arm. Treads destroyed. 05220_ Knocked back. 05223_ Aluminum Leg destroyed. 05223_ Knocked back. 05226_ Melee Analysis Suite destroyed. 05228_ B-75 Beast Imp. Medium Treads severed. 05232_ Katana destroyed. 05233_ Slammed into B-75 Beast. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????# #??????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????# #??????????????????? | | ??????????????????????????? #??????????????????? | | ????????????????????????#### #??????????????????? | | ????????????????????????# ## #??????????????????? | | ????????????????????#####x## #??????????????????? | | ????????????????????#""""BB" #??????????????????? | | ????????????????????#"%%[BB #??????????????????? | | ????????????????????#""" %#" #???????????#??????? | | ????????????????????#####@## #?????????? #??????? | | ????????????????????????#!## #????????? #??????? | | ????????????????????????#### #???????? #??????? | | ?????????????????########### ######### #??????? | | ?????????????????# ####""?? | | ?????????????????# | | ?????????????????# | | ?????????????????# ####### ##### ########?????? | | ?????????????????# #???? # ##????????? | | ?????????????????# #????? # # #????????? | | ?????????????????# #?????# ## # ##???????? | | ?????????????????# #?????# ## #???????? | | ?????????????????# ##???## # # #??????? | | ??????? ????????# "###### ## # #???????? | | ??????# ##""""##% *! "#??????? | | ??????# ####### ## #??????? | | ??????# #?????# # #??????? | | ??????# #?????# # ##??????? | | ??????# ## ## #?????# #???????? | | ??????# ## ## ###???# # ##???????? | | ??????" ^ #??? # # ##????????? | | ??????" ^ #???#############?????????? | | ??????" #?????????????????????????? | | ??????" ^ #?????????????????????????? | | ??????# ## ##==%###?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 375 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 17% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableCompositeNullifier Manual? 0 Play Time 00:40:08 Cumulative 271.9 hours Start 2026.07.20 @ 13:12:28 End 2026.07.20 @ 13:55:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 422 Rogue 422 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 50 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e092bed1-81f2-41e3-925a-de727498702b