Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 21:02:38

Player: Sunsh1n3

Result: Destroyed by as-11799 with Assembled Blade

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (34)      170
Value Destroyed (816)      816
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2306

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     175/300
Energy                     95/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
     Small Laser
>          --- INVENTORY (10) ---
  Improved Ion Engine
           Heat Sink
           Heat Sink
     Large Storage Unit
           Transport Network Coupler
           System Shield
  Improved Datajack
           Scythe

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
>          --- WEAPON -----------
           Particle Gun
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
           Heat Sink
     Large Storage Unit
           System Shield
     Small Laser
  Improved Datajack
           Scythe
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Storage Unit
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             40   | 6   5   3   17  9   
  Power                    7    | 1   1   1   3   1   
    Engine                 7    | 1   1   1   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   2   1   6   2   
    Treads                 6    | .   .   .   5   1   
    Leg                    7    | 2   2   1   1   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   .   1   3   .   
    Device                 3    | .   .   1   2   .   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   2   .   5   6   
    Energy Gun             6    | .   2   .   3   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   .   2   
    Ballistic Cannon       3    | .   .   .   2   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 23   | .   6   1   5   11  
  Power                    3    | .   1   .   .   2   
  Propulsion               10   | .   2   1   3   4   
  Utility                  1    | .   .   .   .   1   
  Weapon                   9    | .   3   .   2   4   
  Highest Loss Streak      7    | .   3   1   2   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     68   | .   74  69  68  60  
  Engine                   10   | .   10  14  10  8   
  Treads                   4    | .   .   .   6   2   
  Leg                      13   | .   27  20  11  8   
  Device                   8    | .   .   6   11  11  
  Storage                  11   | .   14  14  11  11  
  Energy Gun               8    | .   5   14  9   1   
  Ballistic Gun            3    | .   16  .   .   8   
  Ballistic Cannon         5    | .   .   .   9   .   
  Slashing Weapon          1    | .   .   .   .   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 12  12  12  26  19  
  Greatest Support         60   | 20  20  20  60  20  
  Greatest Overweight (x)  4    | 3   .   1   2   4   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         9    | 7   8   8   9   10  
  Most Carried             10   | 8   6   5   10  10  
  Average Carried          6    | 4   4   3   8   8   
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            9    | 4   4   4   9   8   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           662  | 217 96  18  187 144 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            976  | .   222 44  594 116 
  Parts                    67   | .   14  2   41  10  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  31   | .   9   1   15  6   
  Melee                    2    | .   .   .   .   2   
  Guns                     19   | .   9   1   6   3   
  Cannons                  10   | .   .   .   9   1   
Classes Destroyed          9    | .   2   .   6   1   
  Worker                   1    | .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 2    | .   .   .   2   .   
  Swarmer                  12   | .   6   .   3   3   
  Grunt                    15   | .   3   1   9   2   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   1    | .   .   .   1   .   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           8    | .   8   1   7   3   
  Combat Bots Only         8    | .   8   1   4   3   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        333  | .    112  8    129  84   
  Missed                   89   | .    33   .    30   26   
Damage Taken               2994 | .    712  93   1353 836  
  Core                     564  | .    117  24   193  230  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         71   | 100  .    43   .    .    
Volleys Fired              127  | .    37   10   55   25   
  Largest                  2    | .    2    1    2    2    
  Hottest                  104  | .    60   40   104  79   
Shots Fired                180  | .    50   10   89   31   
  Gun                      128  | .    50   10   42   26   
  Cannon                   52   | .    .    .    47   5    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  94   | .    23   .    47   24   
  Thermal                  68   | .    9    10   42   7    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          18   | .    18   .    .    .    
  Robot Hit Streak         9    | .    9    5    8    4    
  Robot Miss Streak        10   | .    10   2    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           118  | .    27   7    59   25   
  Core Hits                53   | .    15   2    25   11   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         6    | .    1    .    4    1    
    Burn                   3    | .    .    .    3    .    
    Destroy                1    | .    1    .    .    .    
    Blast                  1    | .    .    .    1    .    
    Sever                  1    | .    .    .    .    1    
Melee Attacks              7    | .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    
  Slashing                 7    | .    .    .    .    7    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2094 | .    287  82   1361 364  
  Guns                     918  | .    287  77   413  141  
  Cannons                  718  | .    .    .    643  75   
  Explosions               297  | .    .    .    297  .    
  Melee                    148  | .    .    .    .    148  
  Ramming                  13   | .    .    5    8    .    
  Kinetic                  957  | .    131  .    643  183  
  Thermal                  864  | .    44   77   710  33   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          112  | .    112  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 148  | .    .    .    .    148  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    5    5    
  Average Corruption       5    | .    .    .    5    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  11   | .    .    .    3    8    
    Message Errors         3    | .    .    .    .    3    
    Matter Fused           6    | .    .    .    3    3    
    Data Loss (major)      1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            116  | .    .    .    116  .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               116  | .    .    .    116  .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 10   | .    .    .    8    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  10   | .    .    .    8    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      113  | .    .    .    113  .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             4    | .    .    2    2    .    
  Kicked                   4    | .    .    2    2    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        84   | .    24   48   84   5    
  Average Temperature      27   | .    9    27   33   4    
  Received Heat Transfer   762  | .    150  48   432  132  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1736 | .    100  175  1386 75   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             371  | .   175 74  371 220 
  Initial                  140  | .   .   64  28  140 
  Average                  108  | .   59  69  124 157 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         87   | 100 100 100 85  72  
  Level 1                  12   | .   .   .   14  27  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           3    | .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              52   | .   12  1   26  13  
  Peak Tracking Total      7    | .   7   1   5   5   
  Tactical Retreats        3    | .   1   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          4    | .   .   .   4   .   
  Max in Single Turn       2    | .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   .   .   3   .   
  Successful               3    | .   .   .   3   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   3   .   
  Report Inventory         2    | .   .   .   2   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     4    | .   .   .   4   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1438 | 72  182 182 763 239 
Spaces Moved               542  | 48  68  94  249 83  
  Core                     36   | 31  .   .   .   5   
  Treads                   76   | .   .   .   54  22  
  Legs                     430  | 17  68  94  195 56  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 160 160 
  Average Speed            177  | 117 120 152 212 184 
  Slowest Speed            260  | 200 120 190 260 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       17   | 4   16  21  25  20  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          20   | .   .   .   20  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   1   .   
  AOE                      19   | .   .   .   19  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      828  | 63  122 121 391 131 
  Wait                     65   | .   9   11  45  .   
  Move                     538  | 47  67  93  248 83  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  40   | 10  4   2   17  7   
  Fast Attach              2    | .   .   .   2   .   
  Attach                   27   | 6   4   2   7   8   
  Detach                   .    | .   .   .   .   .   
  Swap                     11   | .   1   1   8   1   
  Drop                     7    | .   .   .   7   .   
  Fire                     127  | .   37  10  55  25  
  Melee                    7    | .   .   .   .   7   
  Ram                      .    | .   .   .   .   .   
  Kick                     4    | .   .   2   2   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  130 | -10/Materials | Discovered new exit (range 11)
  217 | -10/Materials | Lost 3 parts (1p2w)
  242 | -10/Materials | Destroyed 8 combat bots
  255 | -10/Materials | Entered Mines
  275 | -10/Mines     | Lost 3 parts (2n1w)
  314 | -10/Mines     | Build established: Mutant
  338 | -10/Mines     | Core integrity fell below 50%
  370 | -10/Mines     | Learned Materials stockpile data
  416 | -10/Mines     | Discovered new exit (range 9)
  437 | -10/Mines     | Entered Materials
  437 | -9/Materials  | Evolved 2 slots: Propulsion x2
  843 | -9/Materials  | Build established: Scavenger-Mutant
  966 | -9/Materials  | Discovered new exit (range 7)
 1200 | -9/Materials  | Entered Mines
 1202 | -9/Mines      | Core integrity fell below 50%
 1259 | -9/Mines      | Lost 7 parts (1p4n2w)
 1274 | -9/Mines      | Learned Materials interactive machine intel
 1280 | -9/Mines      | Assembled infested the area
 1356 | -9/Mines      | Core integrity fell below 20%
 1439 | -9/Mines      | Destroyed by as-11799 with Assembled Blade

 Last Messages 
---------------
01354_ System corrupted: Matter fused (-10).
01361_ S-10 Pest destroyed.
01365_ Lgt. Assault Rifle destroyed.
01368_ Acquired 19 matter.
01372_ S-10 Pest destroyed.
01383_ S-10 Pest Lgt. Ion Engine severed.
01387_ S-10 Pest destroyed.
01394_ Acquired 14 matter.
01399_ Acquired Lgt. Assault Rifle.
01404_ System corrupted: Substantial component
  data lost.
01421_ System corrupted: Matter fused (-10).
01432_ Lgt. Treads destroyed.
01432_ Destroyed Asb. Hover Unit.
01436_ Aluminum Leg destroyed.
01437_ Ion Engine destroyed.
01438_ as-54129 destroyed.
01438_ Switching to secondary target: as-11799.
01439_ Lgt. Assault Rifle destroyed.
01439_ Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ???????????####?????????????????????????????????   |
| ??????????##   ######???????????????????????????   |
| ??????????#         ##??????????????????????????   |
| ??????????#          #??????????????????????????   |
| ???????????#     %   ######?????????????????????   |
| ????????????#     *  *##  ###???????????????????   |
| ????????????##      = =     ##??????????????????   |
| ?????????????##      =       #??????????????????   |
| ??????????????##    =        #??????????????????   |
| ???????????????##    ###    ##??????????????????   |
| ????????????????##  ##?#  ###???????????????????   |
| ????????????????## ##??#  #?????????????????????   |
| ???????????????##  #???#  #?????????????????????   |
| ???????????????#   #???#  #?????????????????????   |
| ???????????????## ##???# @#?????????????????????   |
| ????????????????# #????#aa#?????????????????????   |
| ?????#??????????# #????#  #?????????????????????   |
| ???? ##?????????# #????#a #?????????????????????   |
| ????  #?????????# #????# a#?????????????????????   |
| ???   #?????????# #????#  #?????????????????????   |
| ???  #??????????# #????#    ????????????????????   |
| #?#  ##?????????# #???#       ??????????????????   |
| ##    #?????????# #???#         ????????????????   |
|       #?????????# #???##          ??????????????   |
|      ############ #????#          =%????????????   |
|   ####            #????#     %      #???????????   |
|  #####            #????#    #####   #???????????   |
|         ###########????##  ##?????   #??????????   |
|         #????????????????###???????   ??????????   |
|   #######??????????????????????????? ???????????   |
|   #?????????????????????????????????????????????   |
|    #????????????????????????????????????????????   |
|    #????????????????????????????????????????????   |
|  ###????????????????????????????????????????????   |
|  #??????????????????????????????????????????????   |
|  #??????????????????????????????????????????????   |
|  #??????????????????????????????????????????????   |
|  #??????????????????????????????????????????????   |
|   ??????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefMatterTearclaws
  Manual?         0
Play Time         00:15:01
  Cumulative      11.0 hours
  Start           2024.05.23 @ 20:49:56
  End             2024.05.23 @ 21:02:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11226ae8-d55b-4b13-947a-71835327007d