Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.17 @ 14:26:27 Player: Three_crows Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (77) 385 Value Destroyed (3364) 3364 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9569 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 268/300 Energy 390/430 System Corruption 2% Temperature Warm (158) Movement Walking (120) Location -4/Upper Caves Parts ------- > --- POWER (4) -------- Light Nuclear Core Light Antimatter Reactor > --- PROPULSION (5) --- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Advanced Cryofiber Web Compact Battery Triangulator Armor Integrity Analyzer Core Shielding > --- WEAPON (4) ------- Improved Lightning Gun Matter Neutralizer Autogun Coil Gun > --- INVENTORY (5) ---- Particle Charger Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Triangulator Advanced Targeting Computer Armor Integrity Analyzer Matter Filter Improved Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Beamcaster Beamcaster Wave Gun Coil Gun > --- INVENTORY -------- Improved Carbon-fiber Leg Flexi-carbon Leg Particle Charger Improved Lightning Gun Remote Datajack [Rating: 88] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Slots Evolved 12 | . . . 2 2 2 2 . . . . 2 2 . . Power 3 | . . . 1 . 1 . . . . . 1 . . . Propulsion 3 | . . . . 1 1 . . . . . . 1 . . Utility 4 | . . . 1 1 . 1 . . . . . 1 . . Weapon 2 | . . . . . . 1 . . . . 1 . . . Parts Attached 121 | 6 1 1 7 23 19 3 . 16 14 1 5 2 22 1 Power 23 | 1 . . 2 5 5 1 . 3 1 . 2 . 3 . Engine 10 | 1 . . 2 3 1 1 . . 1 . 1 . . . Core 12 | . . . . 2 4 . . 3 . . 1 . 2 . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 32 | 2 . . 2 7 4 . . 4 4 . 3 1 5 . Treads . | . . . . . . . . . . . . . . . Leg 32 | 2 . . 2 7 4 . . 4 4 . 3 1 5 . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 36 | 1 1 . 3 6 4 . . 5 5 1 . 1 8 1 Device 17 | . 1 . 1 1 1 . . 4 2 1 . 1 5 . Storage 6 | 1 . . . 3 . . . . 1 . . . 1 . Processor 5 | . . . . . 2 . . 1 1 . . . 1 . Hackware 1 | . . . 1 . . . . . . . . . . . Protection 7 | . . . 1 2 1 . . . 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 30 | 2 . 1 . 5 6 2 . 4 4 . . . 6 . Energy Gun 16 | 2 . . . 1 4 1 . 1 4 . . . 3 . Energy Cannon 3 | . . . . 1 1 . . . . . . . 1 . Ballistic Gun 7 | . . 1 . 2 1 . . 1 . . . . 2 . Ballistic Cannon 2 | . . . . 1 . . . 1 . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . 1 . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . . . 2 . Parts Lost 58 | . . 1 1 12 16 . 3 1 7 . . . 14 3 Power 16 | . . . 1 4 5 . 1 . 2 . . . 2 1 Propulsion 11 | . . . . 3 3 . . 1 . . . . 3 1 Utility 16 | . . . . 3 3 . 1 . 4 . . . 4 1 Weapon 15 | . . 1 . 2 5 . 1 . 1 . . . 5 . Highest Loss Streak 11 | . . 1 1 7 11 . 3 1 3 . . . 8 3 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . Average Slot Usage (%) 89 | . 90 100 94 96 94 93 81 88 82 80 83 87 86 . Engine 6 | . 14 14 21 11 4 6 5 . 3 . 3 5 4 . Core 9 | . . . . 4 14 13 9 14 12 6 8 10 6 . Leg 26 | . 28 28 22 26 29 26 23 25 25 26 23 26 25 . Device 12 | . 5 14 11 8 12 13 9 19 6 6 11 13 14 . Storage 8 | . 14 14 11 16 9 6 6 6 9 6 5 5 4 . Processor 3 | . . . . . 2 6 6 6 4 6 5 5 6 . Protection 3 | . . . 4 6 4 . . . 3 6 5 5 4 . Energy Gun 9 | . 28 23 11 3 4 13 11 2 12 20 17 15 12 . Ballistic Gun 4 | . . 4 11 7 4 6 . 5 . . . . 4 . Ballistic Cannon 1 | . . . . 5 2 . . 5 . . . . . . Peak Build Rating 88 | 6 7 7 16 32 43 48 48 59 61 53 68 76 88 81 Average Rating 47 | 4 6 7 9 27 37 47 41 47 51 50 63 75 75 75 On Entrance 37 | . 6 7 7 16 32 40 48 20 59 50 53 68 76 83 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 81 | 13 14 14 21 43 51 57 56 66 72 50 75 76 81 . Greatest Support 94 | 20 20 20 34 51 62 55 55 66 72 69 76 94 94 . Greatest Overweight (x) 4 | 4 . . 1 . 1 1 1 1 1 . . . . . Average Overweight (x) . | . . . . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 8 8 10 15 15 15 15 15 15 15 15 12 5 Most Carried 15 | 2 2 2 8 10 15 15 15 15 14 13 15 14 14 2 Average Carried 9 | 1 2 1 4 7 12 13 15 11 9 12 13 13 9 2 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 2 1 8 10 15 15 15 14 12 11 15 13 2 2 Class Distribution -------------------- 27% | Mutant 25% | Scavenger-Mutant 15% | Scavenger-Gunner 13% | Tank 7% | Infiltrator-Gunner 6% | Gunner 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Tank | -6/Lower Caves Tank | -5/Factory Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Matter Collected 2168 | 260 10 14 23 347 260 . . 137 535 7 . . 575 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3416 | . 97 101 159 696 684 . . 235 541 . 75 . 774 54 Parts 148 | . 7 3 11 34 36 . . 14 16 . . . 26 1 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . 14 . . . 20 . Prevented 1 | . . . . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Combat Hostiles Destroyed 75 | . 2 2 3 19 16 . . 6 12 . 1 . 12 2 Guns 50 | . 2 2 3 10 10 . . 3 8 . . . 11 1 Cannons 18 | . . . . 8 5 . . 2 2 . . . . 1 AOE 1 | . . . . . . . . 1 . . . . . . Classes Destroyed 11 | . 1 . 1 4 3 . . . 2 . . . . . Worker 1 | . . . . 1 . . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . . Swarmer 21 | . . . . 6 4 . . 3 4 . . . 2 2 Grunt 27 | . 2 2 . 10 6 . . . 5 . . . 2 . Brawler 1 | . . . . . 1 . . . . . . . . . Duelist 5 | . . . . . . . . . 1 . . . 4 . Protector 1 | . . . . 1 . . . . . . . . . . Sentry 14 | . . . 3 2 2 . . 3 1 . 1 . 2 . Hunter 4 | . . . . . 2 . . . . . . . 2 . Programmer 1 | . . . . . 1 . . . . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 2 2 2 6 7 . . 3 4 . 1 . 6 2 Combat Bots Only 7 | . 2 2 2 4 7 . . 3 4 . 1 . 6 2 Max Kills in Single Turn 2 | . 1 1 1 1 1 . . 1 2 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Hostile Shots Fired 854 | . 19 10 29 206 202 . 5 129 150 . 7 2 83 12 Missed 256 | . 5 1 8 52 71 . 2 50 43 . 3 1 17 3 Damage Taken 7711 | . 154 96 202 1538 1378 . 114 654 1283 . 126 16 2049 101 Core 2340 | . 9 22 33 246 184 . . 69 581 . 37 . 1140 19 Absorbed by Shields 183 | . . . . . . . . . 183 . . . . . Redirected to Shielding 106 | . . . . 67 36 . . . . . . . . 3 Ignored by Resistances 1874 | . 45 30 58 453 409 . 29 207 279 . 34 5 296 29 Regen/Repaired (Parts) 82 | . . . . 82 . . . . . . . . . . Core Remaining (%) 75 | 100 . 87 91 55 73 . . . . 23 96 . . . Volleys Fired 214 | . 6 6 11 56 42 . . 18 39 . 3 . 31 2 Largest 4 | . 2 2 2 2 2 . . 2 3 . 3 . 4 4 Hottest 294 | . 80 80 60 99 125 . . 80 235 . 219 . 294 218 Shots Fired 440 | . 12 12 22 107 79 . . 27 68 . 9 . 96 8 Gun 343 | . 12 12 22 62 50 . . 18 56 . 9 . 96 6 Cannon 97 | . . . . 45 29 . . 9 12 . . . . 2 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 161 | . . 4 11 57 32 . . 18 12 . . . 23 4 Thermal 239 | . 6 6 11 50 22 . . 9 56 . 9 . 68 2 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 40 | . 6 2 . . 25 . . . . . . . 5 2 Robot Hit Streak 40 | . 7 15 20 25 40 . . 12 15 . 6 . 11 4 Robot Miss Streak 4 | . 1 . 1 1 2 . . 4 2 . 1 . 3 1 Penetration Max 1 | . . . . . . . . . . . . . 1 . Secondary Targets 10 | . . . . 5 1 . . . 1 . . . 3 . Max Gunslinging Chain 1 | . . . . 1 1 . . . 1 . . . 1 . Shots Hit Robots 346 | . 11 11 17 90 59 . . 24 52 . 8 . 70 4 Core Hits 170 | . 5 5 8 38 35 . . 15 27 . 2 . 33 2 Critical Kills 2 | . . . . 2 . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . Critical Strikes 17 | . . 1 . 6 . . . . 4 . 1 . 4 1 Burn 9 | . . . . 1 . . . . 4 . 1 . 3 . Meltdown 1 | . . . . 1 . . . . . . . . . . Destroy 3 | . . 1 . 1 . . . . . . . . 1 . Blast 3 | . . . . 3 . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6648 | . 132 113 163 1495 1086 . . 606 1152 . 160 . 1608 133 Guns 4806 | . 132 113 163 640 695 . . 313 923 . 160 . 1608 59 Cannons 1739 | . . . . 855 391 . . 190 229 . . . . 74 Explosions 100 | . . . . . . . . 100 . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . 3 . . . . . . Kinetic 2308 | . . 31 53 777 387 . . 341 229 . . . 472 18 Thermal 3778 | . 54 54 110 718 336 . . 262 923 . 160 . 1087 74 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 559 | . 78 28 . . 363 . . . . . . . 49 41 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . 1 . 12 12 7 7 . . 2 2 Average Corruption 5 | . . . . . 1 . 8 7 7 7 . . 2 2 Corruption Purged 5 | . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 67 | . . . . . 10 . 4 23 25 . . . 5 . Message Errors 15 | . . . . . 2 . . 5 8 . . . . . Matter Fused 21 | . . . . . 3 . 1 8 7 . . . 2 . Heat Flow Errors 10 | . . . . . . . 1 5 3 . . . 1 . Energy Discharges 7 | . . . . . 2 . 1 2 2 . . . . . Data Loss (minor) 9 | . . . . . 1 . . 3 4 . . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 10 | . . . . 4 6 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 9 | . . . . 3 6 . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . Self-Inflicted Damage 68 | . . . . . . . . 68 . . . . . . Shots 1 | . . . . . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . Kicked 1 | . . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1039 | . 105 108 54 128 104 . 92 229 863 . 453 . 1039 158 Average Temperature 208 | . 49 69 14 42 26 . 59 77 268 . 85 . 379 88 Received Heat Transfer 2034 | . 111 72 90 900 312 . . 78 363 . 45 . 63 . Effects 169 | . . . . . . . . . 78 . 3 . 88 . Shutdowns 56 | . . . . . . . . . 27 . 2 . 27 . Energy Bleed 16 | . . . . . . . . . 7 . . . 9 . Interference 20 | . . . . . . . . . 10 . 1 . 9 . Matter Decay 8 | . . . . . . . . . 2 . . . 6 . Short Circuit 9 | . . . . . . . . . 6 . . . 3 . Damage (minor) 11 | . . . . . . . . . 6 . . . 5 . Damage (major) 39 | . . . . . . . . . 16 . . . 23 . Damage (core) 10 | . . . . . . . . . 4 . . . 6 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Parts Fried 3 | . 1 . . . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 5 | . . . . 1 . . . . 2 . 1 . 1 . Combat Hostiles 5 | . . . . 1 . . . . 2 . 1 . 1 . Parts Melted 28 | . . . . 2 . . . 1 13 . 4 . 8 . Heat Transferred 7948 | . 125 125 250 1532 629 . . 375 2279 . 422 . 2137 74 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Peak Influence 388 | . 65 61 189 388 154 8 2 120 . . 45 33 . . Initial 67 | . . 21 19 67 40 8 2 . . . . 18 . . Average 87 | . 26 30 123 228 63 8 1 32 . . 30 19 . . Maximum Alert Level 1 | . . . . 1 . . . . . . . . . . Low Security (%) 87 | 100 100 100 100 42 100 100 100 100 . . 100 100 . . Level 1 12 | . . . . 57 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . . 4 6 . . 2 . . . . . . Investigation 1 | . . . . 1 . . . . . . . . . . Extermination 2 | . . . . . 2 . . . . . . . . . Reinforcement 4 | . . . . 1 1 . . 2 . . . . . . Assault 1 | . . . . 1 . . . . . . . . . . Garrison 4 | . . . . 1 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Distress Signals 5 | . . . 2 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 111 | . 3 2 13 29 21 . 5 9 10 . 1 1 13 4 Peak Tracking Total 9 | . 3 2 6 9 6 . 5 3 3 . 1 1 4 4 Tactical Retreats 4 | . . . 1 2 . . . . 1 . . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Traps Triggered 2 | . . . . . . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Machines Disabled 3 | . . . . . 1 . . 2 . . . . . . Max in Single Turn 2 | . . . . . 1 . . 2 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Machines Accessed 7 | . . . . 3 2 . . 1 1 . . . . . Terminals 2 | . . . . 1 . . . . 1 . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . . . Total Hacks 12 | . . . . 8 2 . . 1 1 . . . . . Successful 7 | . . . . 6 . . . . 1 . . . . . Failed 5 | . . . . 2 2 . . 1 . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 3 | . . . . 2 . . . . 1 . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 6 | . . . . 6 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . . . Terminal Hacks 3 | . . . . 2 . . . . 1 . . . . . Record 1 | . . . . . . . . . 1 . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . . . . . Scan Component 3 | . . . . 3 . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . . . . 2 1 . . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 38 | . . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Turns Passed 6658 | 63 127 89 313 911 1261 193 138 800 801 20 302 22 1612 6 Spaces Moved 3731 | 36 90 60 169 373 679 95 80 395 474 15 147 17 1101 . Core 11 | 11 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 3720 | 25 90 60 169 373 679 95 80 395 474 15 147 17 1101 . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 122 192 123 115 122 122 120 120 120 . Average Speed 129 | 146 120 120 145 126 122 192 173 144 129 122 120 120 120 . Slowest Speed 250 | 250 120 120 190 130 195 192 193 190 193 122 122 120 120 . Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 21 30 16 34 18 3 72 12 72 4 4 1 97 2 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . . . . . 9 1 . . 2 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 14 | . . . . 1 . . . 13 . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile 1 | . . . . 1 . . . . . . . . . . AOE 13 | . . . . . . . . 13 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Fac Upp Upp Total 5163 | 43 96 66 217 706 1028 108 79 596 598 17 266 18 1322 3 Wait 977 | . . . 17 230 261 6 . 149 55 . 99 . 160 . Move 3718 | 35 89 59 168 372 678 95 79 394 473 14 146 16 1100 . Hop . | . . . . . . . . . . . . . . . Pick Up 88 | 2 . . 9 17 24 3 . 12 8 1 8 . 4 . Fast Attach 33 | 6 1 . 4 5 2 . . 2 3 . . . 10 . Attach 68 | . . 1 1 12 15 3 . 12 10 1 2 2 9 . Detach 4 | . . . . 1 . . . 3 . . . . . . Swap 20 | . . . 2 6 2 . . 2 1 . 3 . 3 1 Drop 40 | . . . 5 7 4 1 . 3 9 1 5 . 5 . Fire 214 | . 6 6 11 56 42 . . 18 39 . 3 . 31 2 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 8) 191 | -10/Materials | Entered Mines 267 | -10/Mines | Discovered new exit (range 13) 280 | -10/Mines | Entered Materials 280 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 281 | -9/Materials | Identified exit to Mines 301 | -9/Materials | Build established: Mutant 591 | -9/Materials | Discovered new exit (range 3) 593 | -9/Materials | Entered another Materials area 593 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 817 | -8/Materials | Build established: Hacker-Mutant 855 | -8/Materials | Garrison activated, responded to threat 937 | -8/Materials | Lost 7 parts (3p2u2w) 1052 | -8/Materials | Lost 3 parts (2n1u) 1238 | -8/Materials | Repaired Titanium Leg 1354 | -8/Materials | Build established: Scavenger-Mutant 1490 | -8/Materials | Discovered new exit (range 11) 1504 | -8/Materials | Entered Factory 1504 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1754 | -7/Factory | Garrison activated, responded to threat 1957 | -7/Factory | Destroyed 7 combat bots 1959 | -7/Factory | Lost 11 parts (3p2n2u4w) 2330 | -7/Factory | Lost 3 parts (1p1u1w) 2727 | -7/Factory | Discovered new exit (range 15) 2765 | -7/Factory | Entered another Factory area 2765 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2958 | -6/Factory | Sucked down chute 2958 | -6/Factory | Entered Waste 2973 | -6/Waste | EMP discharged 3008 | -6/Waste | Spotted C-40 Crusher 3014 | -6/Waste | Spotted C-40 Crusher 3014 | -6/Waste | Spotted C-40 Crusher 3021 | -6/Waste | Spotted C-40 Crusher 3038 | -6/Waste | Spotted C-40 Crusher 3049 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3052 | -6/Waste | Build established: Scavenger-Gunner 3061 | -6/Waste | Spotted C-40 Crusher 3070 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3072 | -6/Waste | Discovered new exit (range 16) 3073 | -6/Waste | EMP discharged 3073 | -6/Waste | System corruption reached 10% 3074 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3096 | -6/Waste | Entered Factory 3105 | -6/Factory | Lost 3 parts (1p1u1w) 3379 | -6/Factory | Build established: Mutant 3885 | -6/Factory | Discovered new exit (range 9) 3896 | -6/Factory | Entered Lower Caves 3927 | -6/Lower Caves | Build established: Gunner 3966 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4279 | -6/Lower Caves | Build established: Mutant 4372 | -6/Lower Caves | Spotted B-75 Beast 4377 | -6/Lower Caves | Destroyed B-75 Beast 4553 | -6/Lower Caves | Core integrity fell below 50% 4574 | -6/Lower Caves | Lost 3 parts (2p1u) 4675 | -6/Lower Caves | Encountered a Warlord checkpoint 4688 | -6/Lower Caves | Discovered new exit (range 8) 4697 | -6/Lower Caves | Entered another Lower Caves area 4714 | -6/Lower Caves | Discovered new exit (range 2) 4717 | -6/Lower Caves | Entered Factory 4717 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4756 | -5/Factory | Build established: Tank 5006 | -5/Factory | Discovered new exit (range 11) 5019 | -5/Factory | Entered another Factory area 5019 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5023 | -4/Factory | Discovered new exit (range 15) 5041 | -4/Factory | Entered Upper Caves 5062 | -4/Upper Caves | Encountered a Warlord checkpoint 5371 | -4/Upper Caves | Lost 5 parts (1p2u2w) 5615 | -4/Upper Caves | Learned Research terminal intel 5712 | -4/Upper Caves | Build established: Infiltrator-Gunner 5821 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6167 | -4/Upper Caves | Build established: Scavenger-Gunner 6282 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6298 | -4/Upper Caves | Core integrity fell below 50% 6417 | -4/Upper Caves | Core integrity fell below 20% 6465 | -4/Upper Caves | Lost 8 parts (1p3n1u3w) 6595 | -4/Upper Caves | Discovered new exit (range 8) 6653 | -4/Upper Caves | Entered another Upper Caves area 6659 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- EXIT=FOUND System corrupted: Matter fused (-7). Acquired Core Shielding. Searching scrap... Found Adv. Cryofiber Web. Found Matter Neutralizer. Found Mak. Flight Unit. Found 31 Matter. Acquired 31 matter. System corrupted: IFF burst signal emitted. Acquired Adv. Cryofiber Web. Acquired Matter Neutralizer. LOCATION=UNKNOWN GOAL=ESCAPE S-27 Virus destroyed. Imp. Carbon-fiber Leg destroyed. Fission Core destroyed. Adv. Targeting Computer destroyed. S-27 Virus destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ????????????????????????## ##???????????????????? | | ???????????????## ?????# #???????????????????? | | ???????????????# #### ##### ##????????????? | | ???????????????# %=s #????????????? | | ???????????????# @ #?????????????? | | ???????????????# ## #??????????????? | | ???????????????# ????? ##% s ##??????????????? | | ???????????????????????? ?? ####???????????????? | | ??????????????????????? ??? ##??????????????????? | | ??????????????????????? #????#???????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 43 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 12 Armor Integrity Analysis 30 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed MassTacticalSabre Manual? 0 Play Time 01:02:42 Cumulative 10.3 hours Start 2024.10.16 @ 20:24:43 End 2024.10.17 @ 14:26:27 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4b7daf36-41df-4726-b92a-dc0e7cfb05aa