Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 12:53:19 Player: canerib Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1864) 1864 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 5870 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/1000 Matter 264/300 Energy 99/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (4) ------ Improved Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Treads Improved Cooling System Advanced Signal Interpreter Improved Target Analyzer Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Gravmag System Combat Gravmag System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Improved Reaction Control System > --- WEAPON ----------- Backup Laser III Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Backup Power III Backup Power III Micro Fission Core Heat Sink Large Storage Unit Improved Transmission Jammer Improved Transmission Jammer ECM Suite Hardened Light Armor Plating Improved Arc Projector Improved Grenade Launcher Remote Datajack [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 6 | . . 2 . 2 1 1 Utility 2 | . . . 1 . . 1 Weapon 1 | . . . 1 . . . Parts Attached 98 | 7 8 20 13 14 13 23 Power 14 | 1 1 1 1 1 3 6 Engine 11 | 1 1 1 1 . 2 5 Core 3 | . . . . 1 1 1 Reactor . | . . . . . . . Propulsion 28 | 2 2 9 1 5 7 2 Treads . | . . . . . . . Leg 19 | 2 2 9 1 5 . . Wheel 1 | . . . . . . 1 Hover 8 | . . . . . 7 1 Flight . | . . . . . . . Utility 15 | 2 1 1 4 3 . 4 Device 8 | 1 . . 1 2 . 4 Storage 2 | 1 1 . . . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 3 | . . 1 1 1 . . Artifact . | . . . . . . . Weapon 41 | 2 4 9 7 5 3 11 Energy Gun 15 | . 1 4 4 1 1 4 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 16 | 2 1 3 2 3 1 4 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . 1 1 Special Weapon 6 | . 2 2 . 1 . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 42 | . 1 4 2 1 12 22 Power 9 | . . 1 1 . 2 5 Propulsion 18 | . . 2 . 1 7 8 Utility 3 | . . 1 . . . 2 Weapon 12 | . 1 . 1 . 3 7 Highest Loss Streak 15 | . 1 2 2 1 10 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 100 93 99 99 86 62 Engine 7 | . 14 10 8 2 . 7 Core 2 | . . . . 5 11 . Leg 30 | . 28 43 36 45 33 . Hover 4 | . . . . . 1 24 Device 6 | . 14 1 3 4 6 9 Storage 8 | . 14 11 9 7 6 3 Processor 3 | . . . 9 7 6 4 Protection 1 | . . 4 5 2 . . Energy Gun 8 | . 5 15 16 11 5 2 Ballistic Gun 10 | . 20 4 9 10 11 4 Special Weapon 1 | . 2 2 . . . . Peak Build Rating 52 | 7 8 12 21 33 37 52 Average Rating 22 | 4 7 10 17 28 34 35 On Entrance 15 | . 7 8 11 21 33 28 Naked Turns . | . . . . . . . Heaviest Build 49 | 11 29 31 42 42 46 49 Greatest Support 63 | 20 20 40 43 63 63 51 Greatest Overweight (x) 1 | . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 15 12 Most Carried 15 | 5 13 15 15 15 15 13 Average Carried 11 | 2 8 13 12 14 14 8 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 3 13 15 13 15 7 5 Class Distribution -------------------- 45% | Scavenger-Gunner 31% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1415 | 284 99 179 167 268 146 272 Remotely . | . . . . . . . Salvage Created 1912 | 113 251 420 282 283 289 274 Parts 123 | 8 17 25 22 13 22 16 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 39 | . 6 9 6 5 7 6 Guns 28 | . 6 9 1 4 5 3 Cannons 1 | . . . . . . 1 AOE 8 | . . . 4 . 2 2 Classes Destroyed 11 | 2 1 2 1 1 3 1 Builder 1 | . . . . . 1 . Tunneler 3 | 2 . . . . . 1 Recycler 1 | 1 . . . . . . Mechanic 1 | . . . . . . 1 Watcher 3 | . . . 2 1 . . Swarmer 7 | . . . . . 3 4 Grunt 19 | . 6 5 5 3 . . Duelist 1 | . . 1 . . . . Sentry 7 | . . 3 1 1 . 2 Hunter 3 | . . . . . 3 . Programmer 2 | . . . . 1 1 . Best Kill Streak 6 | 3 2 3 6 4 4 4 Combat Bots Only 4 | . 2 3 4 3 3 4 Max Kills in Single Turn 3 | 1 1 1 2 1 3 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 493 | . 32 69 34 44 153 161 Missed 127 | . 2 14 2 16 42 51 Damage Taken 5866 | . 395 738 591 371 1310 2461 Core 1583 | . 57 153 70 . 293 1010 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 77 61 87 100 65 . Volleys Fired 148 | 7 29 41 15 16 17 23 Largest 3 | 2 2 2 3 3 3 3 Hottest 146 | 40 100 112 146 146 119 106 Shots Fired 321 | 14 55 75 42 46 44 45 Gun 296 | 14 52 68 39 45 43 35 Cannon 4 | . . . . . . 4 Launcher 10 | . . . 3 . 1 6 Special 11 | . 3 7 . 1 . . Kinetic 155 | 14 40 20 16 21 27 17 Thermal 151 | . 15 55 23 25 16 17 Explosive 10 | . . . 3 . 1 6 Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 20 | 6 10 11 13 12 10 20 Robot Miss Streak 4 | 3 3 2 4 2 2 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . . 2 1 1 2 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 223 | 8 35 54 29 34 30 33 Core Hits 115 | 6 20 19 18 13 12 27 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 3 . 1 . . Burn 5 | . 1 3 . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4017 | 71 312 576 817 586 682 973 Guns 2881 | 71 312 571 403 586 508 430 Cannons 136 | . . . . . . 136 Explosions 964 | . . . 414 . 174 376 Melee . | . . . . . . . Ramming 36 | . . 5 . . . 31 Kinetic 1380 | 71 199 133 158 310 248 261 Thermal 1622 | . 113 438 245 276 260 290 Explosive 927 | . . . 414 . 174 339 Electromagnetic 52 | . . . . . . 52 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 2 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . 2 . Message Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 48 | . . . 7 . . 41 Projectiles . | . . . . . . . Explosions 48 | . . . 7 . . 41 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 246 | . . . 91 . . 155 Shots 4 | . . . 2 . . 2 Rammed 9 | . . . . . . 9 Targets Rammed 10 | . . 1 . . . 9 Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 471 | . 162 193 417 471 40 136 Average Temperature 98 | . 45 48 203 193 16 57 Received Heat Transfer 1470 | . 195 303 288 162 . 522 Effects 6 | . . . 4 2 . . Shutdowns 3 | . . . 2 1 . . Energy Bleed 1 | . . . 1 . . . Short Circuit 2 | . . . 1 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Melted 8 | . . 3 1 3 1 . Heat Transferred 3995 | . 407 1244 629 703 481 531 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 483 | 15 186 205 290 257 162 483 Initial 131 | . 9 27 28 131 56 37 Average 125 | 6 74 91 122 160 86 227 Maximum Alert Level 2 | . . 1 1 1 . 2 Low Security (%) 80 | 100 100 84 72 68 100 55 Level 1 15 | . . 15 27 31 . 27 Level 2 3 | . . . . . . 17 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 3 1 2 2 1 10 Investigation 6 | . 2 1 . 1 . 2 Extermination 2 | . . . . 1 . 1 Reinforcement 8 | . 1 . 2 . 1 4 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 4 | . . . 3 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 16 10 14 7 7 50 Peak Tracking Total 19 | . 3 4 8 3 4 19 Tactical Retreats 9 | . 1 . 1 . . 7 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . . 2 . . 3 Max in Single Turn 2 | . . . 1 . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 19 | . 5 1 2 4 1 6 Terminals 14 | . 4 . 2 3 1 4 Fabricators 2 | . . . . 1 . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 47 | . 12 5 7 7 2 14 Successful 23 | . 4 4 5 4 1 5 Failed 24 | . 8 1 2 3 1 9 Catastrophic 12 | . 5 . 1 2 1 3 Database Lockouts . | . . . . . . . Manual 9 | . 2 . . . . 7 Terminals 36 | . 10 . 7 6 2 11 Fabricators 2 | . . . . 1 . 1 Repair Stations 2 | . . . . . . 2 Recycling Units 7 | . 2 5 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 2 . 5 3 1 5 Record 4 | . . . . 1 . 3 Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 2 | . . . . . 1 1 Alert Level 5 | . 2 . 2 . . 1 Locate Traps 1 | . . . . 1 . . Recall Investigation 1 | . . . 1 . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 2 4 . . . . Recycle Component 1 | . . 1 . . . . Process 1 | . . 1 . . . . Report Inventory 2 | . 1 1 . . . . Retrieve Matter 1 | . . 1 . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 4 1 2 3 1 5 Full Trace Events 4 | . 1 1 . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . 1 . . . . Recycled Matter 45 | . . 45 . . . . Retrieved Matter 45 | . . 45 . . . . Retrieved Components 5 | . 5 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 2980 | 84 555 555 221 563 455 547 Spaces Moved 2086 | 49 245 275 118 399 304 696 Core 83 | 13 . . . . . 70 Treads . | . . . . . . . Legs 1351 | 36 245 275 118 399 278 . Wheels 69 | . . . . . . 69 Hover 583 | . . . . . 26 557 Flight . | . . . . . . . Fastest Speed 40 | 50 120 120 120 120 40 40 Average Speed 103 | 101 165 120 120 120 120 54 Slowest Speed 190 | 120 190 120 120 120 190 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 5 53 29 17 11 6 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 9 | . 2 7 . . . . Terrain Destroyed 115 | . 3 7 20 . 2 83 Melee . | . . . . . . . Projectile 10 | . 3 7 . . . . AOE 105 | . . . 20 . 2 83 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2633 | 72 341 416 166 450 364 824 Wait 167 | . 41 45 7 5 24 45 Move 2080 | 48 244 274 117 398 303 696 Hop . | . . . . . . . Pick Up 88 | 10 15 21 9 11 3 19 Fast Attach . | . . . . . . . Attach 58 | 7 1 7 5 7 13 18 Detach 7 | . . 1 . . 3 3 Swap 40 | . 7 13 8 7 . 5 Drop 35 | . 4 13 5 6 1 6 Fire 148 | 7 29 41 15 16 17 23 Melee . | . . . . . . . Ram 9 | . . . . . . 9 Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 3 exits: [*Fac] / Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 16) 640 | -10/Materials | Entered another Materials area 640 | -9/Materials | Evolved 2 slots: Propulsion x2 1008 | -9/Materials | Discovered new exit (range 4) 1042 | -9/Materials | Build established: Scavenger-Mutant 1195 | -9/Materials | Entered another Materials area 1195 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1401 | -8/Materials | Discovered new exit (range 14) 1411 | -8/Materials | Discovered new exit (range 12) 1416 | -8/Materials | Entered Factory 1416 | -7/Factory | Evolved 2 slots: Propulsion x2 1515 | -7/Factory | Build established: Scavenger-Gunner 1973 | -7/Factory | Discovered new exit (range 5) 1979 | -7/Factory | Entered another Factory area 1979 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2020 | -6/Factory | Discovered new exit (range 11) 2273 | -6/Factory | Identified exit to Lower Caves 2273 | -6/Factory | Identified exit to Extension 2434 | -6/Factory | Entered another Factory area 2434 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2437 | -5/Factory | Lost 10 parts (2p5n3w) 2664 | -5/Factory | Identified exit to Upper Caves 2769 | -5/Factory | Garrison activated, responded to threat 2849 | -5/Factory | Discovered new exit (range 12) 2859 | -5/Factory | Core integrity fell below 50% 2889 | -5/Factory | Lost 15 parts (4p5n1u5w) 2889 | -5/Factory | Core integrity fell below 20% 2981 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02925_ Heat Sink destroyed. 02925_ K-01 Serf cleans the Terminal. 02928_ Slug penetrates Wall. 02928_ Lgt. Ion Engine destroyed. 02929_ K-01 Serf collects debris. 02934_ ALERT: Rogue bot located, Programmers report to Factory Zone 9G. 02935_ K-01 Serf collects debris. 02937_ Slug penetrates Wall. 02937_ Slug penetrates Subcomponent Replicator. 02937_ Subcomponent Replicator disabled. 02940_ K-01 Serf collects debris. 02949_ Hvy. Phase Cannon destroyed. 02954_ Acquired Adv. Signal Interpreter. 02966_ Subcomponent Replicator disabled. 02966_ Wheel destroyed. 02972_ C-30 ARC bursts open, deploying its payload. 02972_ B-60 Warrior unfolds itself. 02972_ G-50 Soldier unfolds itself. 02972_ Critical hit (Burn: +37). 02975_ K-01 Serf collects debris. 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"""" ####### """ """ #?????????????????? | | # """" / / """ "" #?????????????????? | | # """" ####### """ """ #?????????????????? | | # """" #?????# "" "" #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 67 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingFactoryDrive Manual? 0 Play Time 00:44:41 Cumulative 32.9 hours Start 2024.10.23 @ 12:08:37 End 2024.10.23 @ 12:53:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a9568d5-fb7e-496f-a084-bfb83be21ea4