Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.18 @ 20:53:38 Player: ava-01 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (143) 715 Value Destroyed (5706) 5706 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 11623 Bonus ------- Pacifist 200 High Alert Combat Kills 162 Cogmind --------- Core Integrity 0/1150 Matter 128/300 Energy 100/100 System Corruption 7% Temperature Cool (21) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (8) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Power Amplifier Launcher Guidance Computer Advanced Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Arc Projector Gatling Laser Wave Gun Variable Charge Gun Gauss Rifle Gauss Cannon Long-range Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Treads [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Armored Leg Hover Unit Antigrav System Utility Large Storage Unit Device Maneuvering Thrusters Storage Large Storage Unit Processor Advanced Target Analyzer Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 . . 2 2 2 Power 2 | . . 1 . 1 . . . . . Propulsion 2 | . . . . . . . 1 . 1 Utility 3 | . . . 1 . . . 1 1 . Weapon 6 | . 1 1 1 1 . . . 1 1 Parts Attached 110 | 7 1 7 5 5 4 36 1 23 21 Power 19 | 1 . 1 . 3 . 7 1 3 3 Engine 13 | 1 . 1 . 3 . 5 . 2 1 Core 6 | . . . . . . 2 1 1 2 Reactor . | . . . . . . . . . . Propulsion 22 | 2 . . 1 1 1 6 . 9 2 Treads 16 | 2 . . 1 1 1 5 . 6 . Leg 2 | . . . . . . 1 . 1 . Wheel . | . . . . . . . . . . Hover 4 | . . . . . . . . 2 2 Flight . | . . . . . . . . . . Utility 15 | 2 . 1 1 . 1 1 . 3 6 Device 8 | . . 1 . . . . . 2 5 Storage 3 | 1 . . 1 . . . . . 1 Processor 3 | 1 . . . . 1 1 . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 54 | 2 1 5 3 1 2 22 . 8 10 Energy Gun 16 | . . . 1 . . 7 . 5 3 Energy Cannon 9 | . . 5 . . . 2 . 1 1 Ballistic Gun 6 | 2 1 . . . . 2 . . 1 Ballistic Cannon 9 | . . . 1 1 . 7 . . . Launcher 6 | . . . 1 . 1 . . 1 3 Special Weapon 3 | . . . . . . . . 1 2 Impact Weapon 2 | . . . . . . 2 . . . Slashing Weapon 3 | . . . . . 1 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 Parts Lost 73 | . . . . . . 28 2 16 27 Power 17 | . . . . . . 8 . 4 5 Propulsion 8 | . . . . . . 2 . 1 5 Utility 9 | . . . . . . 1 . 4 4 Weapon 39 | . . . . . . 17 2 7 13 Highest Loss Streak 19 | . . . . . . 7 2 8 19 Average Slot Usage (%) 77 | . 97 99 95 99 92 70 77 78 45 Engine 12 | . 12 19 16 20 21 11 12 9 1 Core 2 | . . . . . . 2 5 4 9 Treads 9 | . 25 20 16 14 8 5 12 13 2 Device 3 | . . 5 8 7 7 1 . 4 5 Storage 5 | . 12 4 8 7 7 7 6 1 . Processor 8 | . 12 10 8 7 7 9 12 9 4 Energy Gun 3 | . . . 5 . . 2 7 10 3 Energy Cannon 7 | . . 28 25 21 9 2 . 2 5 Ballistic Gun 3 | . 35 11 . . . 2 6 5 4 Ballistic Cannon 7 | . . . 1 14 14 10 6 1 . Launcher 3 | . . . 4 7 12 2 . 3 1 Impact Weapon 2 | . . . . . . 4 7 1 . Slashing Weapon 3 | . . . . . 5 5 . . . Naked Turns 13 | . . . . . . . . . 13 Heaviest Build 78 | 16 17 37 57 78 78 78 58 73 75 Greatest Support 86 | 40 40 40 42 50 70 70 56 86 28 Greatest Overweight (x) 24 | . . . 1 1 1 23 1 2 24 Average Overweight (x) 1 | . . . 1 1 . 2 . . 1 Largest Inventory Capacity 12 | 8 8 8 10 10 10 10 10 10 12 Average Capacity 8 | 6 8 5 10 10 10 10 10 6 4 Most Carried 10 | 4 8 8 8 7 10 7 9 10 4 Average Carried 4 | 2 4 5 3 6 7 3 7 3 1 Final Capacity 12 | 8 8 4 10 10 10 10 10 4 12 Final Carried 9 | 4 8 4 6 7 7 4 9 1 . Class Distribution -------------------- 41% | Hacker-Mutant 34% | Hacker-Gunner 20% | Hacker-Executioner 3% | Generator-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Executioner | -5/Factory Generator-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Matter Collected 3344 | 209 75 105 154 248 30 1463 108 741 211 Remotely . | . . . . . . . . . . Salvage Created 4962 | . . 399 527 383 . 1753 128 1200 572 Parts 291 | . . 37 30 14 . 93 5 72 40 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 91 | . . 9 10 8 . 31 2 23 8 Melee 3 | . . . . . . 3 . . . Guns 26 | . . 2 2 . . 10 . 9 3 Cannons 34 | . . 5 7 6 . 14 1 1 . AOE 26 | . . 2 1 2 . 4 . 13 4 Classes Destroyed 16 | . . 6 3 2 . 3 . 2 . Worker 13 | . . . 1 . . 4 . 7 1 Builder 12 | . . . 1 . . 5 . 4 2 Tunneler 1 | . . . . 1 . . . . . Hauler 1 | . . . . . . 1 . . . Recycler 5 | . . . . . . 4 . 1 . Carrier 1 | . . . . . . . . 1 . Operator 3 | . . 1 . . . 1 . 1 . Watcher 16 | . . 4 2 2 . 4 1 2 1 Swarmer 9 | . . 3 2 . . . . 4 . Grunt 35 | . . 1 3 5 . 14 . 8 4 Brawler 5 | . . 1 . 1 . 2 . 1 . Duelist 2 | . . . 1 . . . . 1 . Protector 1 | . . . . . . . . 1 . Sentry 18 | . . 4 4 . . 6 2 1 1 Hunter 7 | . . . . 2 . 2 . 3 . Programmer 14 | . . . . . . 7 . 4 3 Best Kill Streak 13 | . . 5 4 5 . 6 1 13 5 Combat Bots Only 7 | . . 3 2 3 . 3 1 7 3 Max Kills in Single Turn 6 | . . 2 2 4 . 4 1 6 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 2 1 2 . 1 . 4 2 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Damage Taken 9581 | . 285 185 293 172 . 3136 148 2064 3298 Core 2731 | . 37 20 130 8 . 540 21 818 1157 Absorbed by Shields 18 | . . . . . . . . . 18 Core Remaining (%) 70 | 100 85 95 76 . . 21 97 18 . Volleys Fired 245 | 1 2 21 24 17 . 110 6 38 26 Largest 6 | 2 3 4 5 6 . 5 3 6 6 Hottest 334 | 40 60 240 260 304 . 247 156 330 334 Shots Fired 679 | 2 6 84 79 46 . 267 17 112 66 Gun 286 | 2 6 46 15 . . 92 11 81 33 Cannon 343 | . . 38 59 44 . 162 6 15 19 Launcher 48 | . . . 5 2 . 13 . 16 12 Special 2 | . . . . . . . . . 2 Kinetic 309 | 2 6 46 2 16 . 162 12 44 19 Thermal 255 | . . 38 72 28 . 77 5 35 . Explosive 33 | . . . . . . 9 . 16 8 Electromagnetic 80 | . . . 5 2 . 19 . 17 37 Robot Hit Streak 45 | . 2 20 30 23 . 26 10 34 45 Robot Miss Streak 5 | . 4 2 3 1 . 5 1 3 4 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 491 | . 2 42 47 35 . 214 15 85 51 Core Hits 351 | . 1 18 22 29 . 175 5 70 31 Critical Hits 17 | . . 1 1 . . 7 1 4 3 Critical Kills 6 | . . . . . . 3 1 2 . Critical Parts Destroyed 11 | . . 1 1 . . 4 . 2 3 Melee Attacks 8 | . . . . . . 7 . 1 . Impact 1 | . . . . . . . . 1 . Slashing 7 | . . . . . . 7 . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16047 | 20 6 944 1076 1010 . 5553 325 5130 1983 Guns 4246 | 20 6 178 206 . . 1696 198 1298 644 Cannons 4466 | . . 404 699 746 . 2170 127 187 133 Explosions 6913 | . . 362 171 264 . 1351 . 3564 1201 Melee 417 | . . . . . . 336 . 81 . Ramming 5 | . . . . . . . . . 5 Kinetic 4121 | 20 6 178 15 218 . 2313 192 739 440 Thermal 5896 | . . 404 890 528 . 1454 133 2392 95 Explosive 4463 | . . 362 . 232 . 1212 . 1770 887 Electromagnetic 1145 | . . . 171 32 . 238 . 148 556 Impact 81 | . . . . . . . . 81 . Slashing 336 | . . . . . . 336 . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . 13 . 2 7 Average Corruption 6 | . . . . . . 7 . 1 2 Corruption Purged . | . . . . . . . . . . Effects 140 | . . . . . . 133 . 2 5 Message Errors 31 | . . . . . . 30 . . 1 Matter Fused 28 | . . . . . . 27 . . 1 Heat Flow Errors 12 | . . . . . . 12 . . . Energy Discharges 22 | . . . . . . 21 . . 1 Data Loss (minor) 11 | . . . . . . 10 . 1 . Data Loss (major) 6 | . . . . . . 6 . . . Misfires 6 | . . . . . . 6 . . . Misdirections 7 | . . . . . . 7 . . . Targeting Errors 16 | . . . . . . 13 . 1 2 Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 870 | . . 60 3 12 . 226 . 569 . Projectiles 81 | . . . 3 12 . 66 . . . Explosions 782 | . . 60 . . . 153 . 569 . Melee 7 | . . . . . . 7 . . . Knockbacks 19 | . . . . 1 . 18 . . . Impact . | . . . . . . . . . . Kinetic 19 | . . . . 1 . 18 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 643 | . . 55 3 46 . 150 . 167 222 Shots 18 | . . 1 1 1 . 3 . 6 6 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 755 | . 20 381 739 448 . 627 321 755 746 Average Temperature 179 | . 15 128 213 146 . 152 109 300 208 Received Heat Transfer 2652 | . 129 48 90 27 . 1365 60 225 708 Effects 164 | . . 5 28 9 . 36 . 64 22 Shutdowns 54 | . . . 6 3 . 14 . 25 6 Energy Bleed 14 | . . 2 3 1 . 2 . 4 2 Interference 49 | . . 3 8 5 . 10 . 12 11 Matter Decay 11 | . . . 2 . . 3 . 6 . Short Circuit 8 | . . . 1 . . 2 . 4 1 Damage (minor) 7 | . . . 2 . . 1 . 2 2 Damage (major) 16 | . . . 5 . . 4 . 7 . Damage (core) 5 | . . . 1 . . . . 4 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 3 | . . . 1 . . . . 1 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 14 | . . . 5 1 . 7 . 1 . Heat Transferred 8245 | . . 740 1591 851 . 2585 300 2078 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . 2 . . 1 . . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Peak Influence 709 | . 30 301 308 243 25 161 125 709 430 Initial 157 | . . 8 13 17 25 . 48 5 157 Average 89 | . 12 147 106 99 20 44 51 272 158 Maximum Alert Level 3 | . . 1 1 1 . . . 3 2 Low Security (%) 88 | 100 100 54 79 97 100 100 100 43 84 Level 1 5 | . . 45 20 2 . . . 8 10 Level 2 5 | . . . . . . . . 47 5 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 30 | . . . 2 1 . 15 . 5 7 Investigation 1 | . . . . 1 . . . . . Extermination 13 | . . . . . . 9 . 2 2 Reinforcement 14 | . . . 2 . . 6 . 2 4 Assault 1 | . . . . . . . . 1 . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded 6 | . . . 1 . . 2 . 1 2 Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Distress Signals 8 | . . 2 2 1 . 2 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 163 | . 6 13 16 12 . 51 5 27 33 Peak Tracking Total 9 | . 5 4 3 4 . 5 2 6 9 Tactical Retreats 12 | . . . . . . 5 . 2 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Traps Triggered 8 | . . . . 2 . 2 . 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Disabled 56 | . . 5 2 5 . 24 . 11 9 Max in Single Turn 7 | . . 3 1 2 . 7 . 3 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Accessed . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks . | . . . . . . . . . . Successful . | . . . . . . . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Turns Passed 9797 | 119 188 533 624 725 490 4796 553 1051 718 Spaces Moved 4507 | 63 111 281 307 384 270 1867 324 505 395 Core 452 | 1 . . . . . 244 . . 207 Treads 3640 | 62 111 281 307 384 270 1450 324 428 23 Legs 306 | . . . . . . 173 . 71 62 Wheels . | . . . . . . . . . . Hover 109 | . . . . . . . . 6 103 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 172 172 160 160 160 160 50 Average Speed 193 | 158 160 160 173 172 177 231 162 173 149 Slowest Speed 1250 | 160 160 160 180 172 180 1200 180 200 1250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 5 33 24 27 11 83 39 13 15 14 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . 1 . . . . . . . Terrain Destroyed 529 | . . 10 19 32 . 129 1 217 121 Melee . | . . . . . . . . . . Projectile 16 | . . 1 8 . . 4 1 2 . AOE 513 | . . 9 11 32 . 125 . 215 121 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Total 5117 | 81 118 322 348 415 283 2133 336 603 478 Wait 88 | . . 1 . 1 . 73 . 12 1 Move 4499 | 62 110 280 306 384 269 1866 323 504 395 Hop . | . . . . . . . . . . Pick Up 98 | 11 5 2 7 4 2 29 6 14 18 Fast Attach 7 | . . 4 . . 2 . . . 1 Attach 102 | 7 1 2 5 5 2 36 1 22 21 Detach 30 | . . 2 3 3 4 8 . 8 2 Swap 2 | . . 1 . . . . . 1 . Drop 24 | . . 9 3 1 4 4 . 3 . Fire 245 | 1 2 21 24 17 . 110 6 38 26 Melee 8 | . . . . . . 7 . 1 . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Identified exit to Materials 35 | -11/Scrapyard | Discovered exit to Materials (range 15) 120 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Evolved 1 slot: Weapon x1 240 | -10/Materials | Identified exit to Materials 240 | -10/Materials | Discovered exit to Materials (range 16) 264 | -10/Materials | Discovered exit to Materials (range 14) 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 454 | -9/Materials | Build established: Hacker-Gunner 456 | -9/Materials | Identified exit to Mines 456 | -9/Materials | Discovered exit to Mines (range 7) 817 | -9/Materials | Identified exit to Materials 817 | -9/Materials | Discovered exit to Materials (range 15) 841 | -9/Materials | Entered another Materials area 841 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1458 | -8/Materials | Identified exit to Factory 1458 | -8/Materials | Discovered exit to Factory (range 3) 1465 | -8/Materials | Entered Factory 1465 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2190 | -7/Factory | Sucked down chute 2190 | -7/Factory | Entered Waste 2190 | -7/Waste | The area was eerily silent 2243 | -7/Waste | Build established: Hacker-Mutant 2653 | -7/Waste | Identified exit to Factory 2653 | -7/Waste | Discovered exit to Factory (range 13) 2680 | -7/Waste | Entered Factory 3145 | -7/Factory | Build established: Hacker-Executioner 4058 | -7/Factory | Lost 7 parts (1p1u5w) 4325 | -7/Factory | Build established: Hacker-Mutant 4571 | -7/Factory | Identified exit to Lower Caves 4571 | -7/Factory | Discovered exit to Lower Caves (range 13) 4627 | -7/Factory | Build established: Hacker-Executioner 5270 | -7/Factory | Build established: Hacker-Mutant 5571 | -7/Factory | Lost 7 parts (2p1n4w) 6025 | -7/Factory | System corruption reached 10% 6658 | -7/Factory | Core integrity fell below 50% 6718 | -7/Factory | Lost 4 parts (1p3w) 7409 | -7/Factory | Build established: Hacker-Gunner 7452 | -7/Factory | Identified exit to Factory 7452 | -7/Factory | Discovered exit to Factory (range 16) 7476 | -7/Factory | Entered another Factory area 7476 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7872 | -6/Factory | Identified exit to Lower Caves 7872 | -6/Factory | Discovered exit to Lower Caves (range 15) 8014 | -6/Factory | Identified exit to Factory 8014 | -6/Factory | Discovered exit to Factory (range 13) 8029 | -6/Factory | Entered another Factory area 8029 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8357 | -5/Factory | Build established: Hacker-Executioner 8444 | -5/Factory | Core integrity fell below 50% 8474 | -5/Factory | Lost 4 parts (1p1u2w) 8567 | -5/Factory | Core integrity fell below 20% 8629 | -5/Factory | First assault squad dispatched 8866 | -5/Factory | Destroyed 7 combat bots 8869 | -5/Factory | Lost 8 parts (3p2u3w) 9053 | -5/Factory | Identified exit to Factory 9053 | -5/Factory | Discovered exit to Factory (range 16) 9080 | -5/Factory | Entered another Factory area 9080 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9644 | -4/Factory | Lost 19 parts (2p5n1u11w) 9690 | -4/Factory | Core integrity fell below 50% 9765 | -4/Factory | Garrison activated, responded to threat 9779 | -4/Factory | Core integrity fell below 20% 9798 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 09789_ Faulty Neutron Missile Launcher destroyed. 09789_ Penetrated by Slug. 09789_ System Backup Module destroyed. 09789_ U-05 Engineer lays Concrete. 09790_ U-05 Engineer builds a Wall. 09790_ U-05 Engineer lays Concrete. 09791_ U-05 Engineer builds a Wall. 09791_ Imp. Transmission Jammer destroyed. 09791_ Penetrated by Slug. 09791_ Imp. Thermal Converter destroyed. 09792_ Penetrated by Slug. 09794_ U-05 Engineer lays Concrete. 09794_ Penetrated by Slug. 09795_ U-05 Engineer lays Concrete. 09795_ Penetrated by Slug. 09795_ Slug penetrates Wall. 09796_ U-05 Engineer lays Concrete. 09797_ Penetrated by Slug. 09798_ The unstable cave ceiling collapses. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????##????????????? | | ??????????????????????????? ????????????? | | ??????????????????????????? ????????????? | | ??????????????????????????? ???????"""??? | | ??????????????????????????? #?""?? 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" " #?????" ## #"" # | | ??#^ # " " " #?????" ## #"" # | | ??# / " " " #?????? ?# # # | | ??# # " " " #?????? ?# # # | | ### # " " " #?????? ?# # # | | ## # " " " #?????? ?# # """ # | | # " " " #????????# + """ # | | # #????????# # """ # | | ####/#########????????# # # | | #??# #????????????????# # # | | #??# #????????????????# #"""""## | | ########?## #############+#### " " | | ##????????# " " | | ??????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 46 Energy Capacity 645 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Thermal Conversion 60 Evasion (%) 50 Targeting Accuracy 5 Launcher Accuracy 20 Target Analysis 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Executioner Preemptive Strike Significant Disruption Challenges ------------ None Game ------ Seed MatterControlRecalibrator Manual? 0 Play Time 01:13:34 Cumulative 6.6 hours Start 2021.08.18 @ 18:07:07 End 2021.08.18 @ 20:53:38 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76cd7b1b-909a-47f6-85ce-07c1069a882e