Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 01:37:57 Player: Windjigo Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (154) 770 Value Destroyed (5619) 5619 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (735) 735 TOTAL SCORE: 11464 Bonus ------- High Alert Combat Kills 224 Follower Combat Kills 30 Entered DSFs 500 Friendly Fire -19 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 101/290 System Corruption 35% Temperature Cool (0) Movement Hovering (66) Location -6/DSF Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Armored Leg Gravmag Array Gravmag Array > --- UTILITY (6) ------ Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (3) ------- Mace > --- INVENTORY (5) ---- Light Antimatter Reactor Triangulator Improved Heavy Armor Plating Point Defense System Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Phase Shifter Layered Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Ion Cannon Mace > --- INVENTORY -------- Reinforced Deuterium Engine Advanced Heat Sink Triangulator Advanced Targeting Computer Particle Charger Improved Heavy Armor Plating Improved Hardlight Generator Point Defense System Improved Recalibrator [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Improved Proton Missile Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac DSF Slots Evolved 8 | . . . 2 2 2 . 2 . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . 1 . . . Utility 4 | . . . 1 1 1 . 1 . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 149 | 7 9 3 11 22 16 34 24 3 4 16 Power 13 | 1 1 1 . 1 2 4 2 . . 1 Engine 10 | 1 1 . . 1 2 3 1 . . 1 Core 1 | . . 1 . . . . . . . . Reactor 2 | . . . . . . 1 1 . . . Propulsion 51 | 2 5 2 2 7 4 10 8 3 . 8 Treads 6 | . . . . . . 4 2 . . . Leg 24 | 2 3 2 1 7 . . 3 . . 6 Wheel . | . . . . . . . . . . . Hover 14 | . 2 . . . 4 3 . 3 . 2 Flight 7 | . . . 1 . . 3 3 . . . Utility 49 | 2 2 . 4 6 6 12 11 . 2 4 Device 26 | 1 . . 3 4 2 7 7 . . 2 Storage 4 | 1 2 . . . . 1 . . . . Processor 8 | . . . . 2 1 1 2 . 1 1 Hackware . | . . . . . . . . . . . Protection 11 | . . . 1 . 3 3 2 . 1 1 Artifact . | . . . . . . . . . . . Weapon 36 | 2 1 . 5 8 4 8 3 . 2 3 Energy Gun 13 | . . . 1 3 3 4 . . 1 1 Energy Cannon 13 | . 1 . 3 2 . 4 . . 1 2 Ballistic Gun 7 | 2 . . . 3 1 . 1 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 5 2 4 1 . . . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 7 | . . . . . . . . 7 . . Parts Lost 50 | . . 1 2 3 1 14 16 2 . 11 Power 2 | . . . 1 . . . 1 . . . Propulsion 17 | . . 1 1 . 1 7 5 2 . . Utility 20 | . . . . 3 . 4 5 . . 8 Weapon 11 | . . . . . . 3 5 . . 3 Highest Loss Streak 16 | . . 1 1 2 1 5 16 2 . 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | . 5 9 9 9 9 8 7 8 8 8 Power 1 | . . 1 . . 1 1 1 2 1 1 Propulsion . | . 3 2 1 . . . . 1 . . Utility 4 | . 1 4 4 4 5 5 5 5 7 6 Weapon 1 | . . 2 3 3 2 1 1 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 15 | . 2 . 1 2 7 1 . . 1 1 Power 3 | . . . . 1 2 . . . . . Propulsion 1 | . 1 . . . . . . . . . Utility 9 | . 1 . . 1 4 1 . . 1 1 Weapon 2 | . . . 1 . 1 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 99 96 93 94 91 87 92 83 89 Engine 6 | . 14 8 7 8 7 5 . . . 2 Core 1 | . . 5 3 . . . . . . . Reactor 1 | . . . . . . 1 5 6 6 3 Treads 2 | . . . . . . 6 16 4 . . Leg 14 | . 18 5 32 27 11 . 4 16 6 22 Hover 9 | . 9 22 . . 15 12 3 7 20 4 Device 12 | . 14 14 13 8 12 7 18 20 18 7 Storage 9 | . 14 14 11 9 7 6 6 6 6 6 Processor 7 | . . . . 8 14 12 6 13 13 16 Protection 3 | . . . 7 4 1 6 4 . . 4 Energy Gun 5 | . . . 4 13 5 11 . . 2 4 Energy Cannon 9 | . 1 14 15 11 9 7 13 . . 9 Ballistic Gun 6 | . 26 14 1 1 7 2 . 4 . . Peak Build Rating 69 | 7 8 10 17 35 51 51 64 68 65 69 Average Rating 31 | 4 7 8 14 26 43 44 48 59 58 62 On Entrance 32 | . 7 8 10 16 32 49 49 63 57 65 Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 15 21 21 33 39 49 54 58 40 47 60 Greatest Support 84 | 20 20 20 30 40 36 60 80 45 33 84 Greatest Overweight (x) 15 | 1 1 3 1 1 1 8 1 1 1 15 Average Overweight (x) . | . . 1 . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 9 10 10 10 9 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 5 9 9 9 9 8 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | . 10 9 10 9 10 10 9 10 10 5 Class Distribution -------------------- 26% | Scavenger-Mutant 16% | Scavenger-Skirmisher 14% | Scavenger-Gunner 11% | Mutant 10% | Gunner 9% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -6/Waste Ninja | -6/Factory Assassin | -6/DSF Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac DSF Matter Collected 3719 | 105 499 303 270 503 412 799 305 251 . 272 Remotely 10 | . . . 10 . . . . . . . Salvage Created 6043 | 26 572 175 562 1118 614 2256 404 . . 316 Parts 305 | 4 39 11 38 65 30 89 11 . . 18 Haulers Intercepted 2 | . . . 1 1 . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac DSF Combat Hostiles Destroyed 123 | . 14 4 14 24 10 43 8 . . 6 Melee 1 | . . . . . . . . . . 1 Guns 62 | . 14 . 1 13 3 27 3 . . 1 Cannons 47 | . . 4 10 6 7 13 3 . . 4 AOE 9 | . . . 2 5 . 2 . . . . Classes Destroyed 18 | 1 4 . 4 3 2 2 1 . . 1 Worker 6 | . 1 . . 5 . . . . . . Builder 2 | . . . 2 . . . . . . . Tunneler 2 | 1 1 . . . . . . . . . Hauler 2 | . . . 1 1 . . . . . . Recycler 5 | . . . . . 1 4 . . . . Mechanic 3 | . . . . 1 . 1 1 . . . Operator 1 | . . . . 1 . . . . . . Watcher 10 | . 2 . . 3 3 2 . . . . Swarmer 26 | . 3 . 4 7 3 7 . . . 2 Saboteur 1 | . . . . . . . 1 . . . Grunt 58 | . 11 4 8 11 . 19 4 . . 1 Brawler 3 | . . . . . . 3 . . . . Duelist 2 | . . . 1 . . . 1 . . . Protector 1 | . . . . . . 1 . . . . Sentry 20 | . . . 1 5 3 10 1 . . . Specialist 3 | . . . . . . . . . . 3 Hunter 2 | . . . . 1 1 . . . . . Programmer 7 | . . . . . 3 3 1 . . . Best Kill Streak 10 | 1 6 2 6 9 4 10 5 . . 4 Combat Bots Only 10 | . 5 2 4 4 4 10 4 . . 4 Max Kills in Single Turn 3 | 1 2 1 3 3 1 2 2 . . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . . 1 3 . 1 . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac DSF Hostile Shots Fired 1000 | . 52 10 68 103 55 348 166 2 . 196 Missed 314 | . 15 2 17 29 25 126 41 . . 59 Hits 686 | . 37 8 51 74 30 222 125 2 . 137 Melee 19 | . . . 1 . . 4 12 2 . . Projectile 667 | . 37 8 50 74 30 218 113 . . 137 Critical Strikes 21 | . . 1 . 3 . 3 9 2 . 3 Part Disruptions 3 | . . . . . . . . . . 3 Damage Taken 10056 | . 451 125 577 1077 353 2497 2273 64 . 2639 Core 1600 | . 138 35 45 165 112 241 391 . . 473 Absorbed by Shields 227 | . . . . 24 . . 131 . . 72 Ignored by Resistances 49 | . . . . . . 49 . . . . Regen/Repaired (Parts) 226 | . . . 168 58 . . . . . . Core Remaining (%) 67 | 100 . 30 88 70 . 49 . . . . Volleys Fired 344 | 2 48 9 37 60 32 82 20 16 . 38 Largest 3 | 2 2 2 2 3 3 3 3 2 . 3 Hottest 270 | 40 40 80 126 182 188 270 210 73 . 195 Shots Fired 797 | 4 96 18 68 162 88 222 47 18 . 74 Gun 489 | 4 96 10 25 92 52 163 8 15 . 24 Cannon 291 | . . 8 41 63 36 54 39 . . 50 Launcher 17 | . . . 2 7 . 5 . 3 . . Special . | . . . . . . . . . . . Kinetic 223 | 4 96 10 11 11 32 44 . 15 . . Thermal 477 | . . 8 25 118 56 173 47 . . 50 Explosive 14 | . . . 2 7 . 5 . . . . Electromagnetic 83 | . . . 30 26 . . . 3 . 24 Robot Hit Streak 30 | 2 11 9 12 30 15 26 10 9 . 5 Robot Miss Streak 5 | 1 4 1 4 5 3 5 4 3 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . Shots Hit Robots 519 | 3 61 11 43 101 58 146 36 11 . 49 Core Hits 305 | 1 29 6 16 59 28 130 23 . . 13 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 3 . . 1 Critical Strikes 8 | . . . . 4 . . 3 . . 1 Burn 4 | . . . . 4 . . . . . . Smash 4 | . . . . . . . 3 . . 1 Melee Attacks 21 | . . . . . . . 18 . . 3 Impact 21 | . . . . . . . 18 . . 3 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13330 | 37 816 171 1031 2852 1290 4329 1321 216 . 1267 Guns 6484 | 37 816 65 158 1264 759 2717 167 210 . 291 Cannons 5101 | . . 106 673 992 531 1164 736 . . 899 Explosions 1250 | . . . 200 596 . 448 . 6 . . Melee 495 | . . . . . . . 418 . . 77 Ramming . | . . . . . . . . . . . Kinetic 2115 | 37 816 65 87 90 350 460 . 210 . . Thermal 8201 | . . 106 229 1703 940 3421 903 . . 899 Explosive 1244 | . . . 200 596 . 448 . . . . Electromagnetic 1275 | . . . 515 463 . . . 6 . 291 Impact 495 | . . . . . . . 418 . . 77 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 35 | . 4 4 . 4 1 10 3 30 30 35 Average Corruption 7 | . 3 4 . 3 1 3 2 16 30 32 Corruption Purged 1 | . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 130 | . . 16 . 35 . 31 5 11 13 19 Message Errors 24 | . . 4 . 4 . 5 1 3 2 5 Matter Fused 35 | . . 4 . 11 . 8 1 3 4 4 Heat Flow Errors 16 | . . 2 . 8 . 3 . . 2 1 Energy Discharges 17 | . . 2 . 2 . 4 1 2 2 4 Parts Rejected 2 | . . . . 1 . . . 1 . . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 11 | . . 1 . 1 . 3 2 . 3 1 Data Loss (major) 8 | . . 1 . 3 . 3 . 1 . . Misfires 3 | . . 1 . 1 . 1 . . . . Alerts 1 | . . . . 1 . . . . . . Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 10 | . . 1 . 2 . 4 . 1 . 2 Overload Shots 14 | . . . . . . 8 6 . . . Effects 1 | . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Overflow Damage 315 | . . . 13 96 18 . 156 . . 32 Projectiles 32 | . . . 13 1 18 . . . . . Explosions 95 | . . . . 95 . . . . . . Melee 188 | . . . . . . . 156 . . 32 Knockbacks 2 | . . . . . . . 1 . . 1 Impact 2 | . . . . . . . 1 . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 181 | . . . . 98 . 83 . . . . Shots 5 | . . . . 3 . 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 491 | . 9 202 338 452 148 491 127 . 198 188 Average Temperature 114 | . 2 79 101 125 48 146 47 . 79 41 Received Heat Transfer 2556 | . 204 87 168 390 18 702 714 . . 273 Effects 28 | . . . . 9 . 19 . . . . Shutdowns 5 | . . . . 2 . 3 . . . . Energy Bleed 7 | . . . . 4 . 3 . . . . Interference 14 | . . . . 3 . 11 . . . . Short Circuit 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . 2 . . . Combat Hostiles 3 | . . . 1 . . . 2 . . . Parts Fried 9 | . . . 4 . . . 1 . . 4 Impact Corruptions 8 | . . . . . . . 7 . . 1 Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 24 | . . . . 4 4 16 . . . . Heat Transferred 14837 | . . 222 481 3515 1676 6405 1317 . . 1221 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac DSF Maximum Alert Level 2 | . . . 1 1 . 2 1 . . . Low Security (%) 76 | 100 100 100 95 68 100 12 64 100 100 100 Level 1 17 | . . . 4 31 . 46 35 . . . Level 2 6 | . . . . . . 40 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 678 | 5 161 50 213 338 183 678 287 31 16 170 Initial 287 | . . 36 . 76 149 33 287 31 . . Average 137 | . 69 8 52 159 65 402 171 6 1 60 Influence Increases 4175 | 5 441 115 457 826 389 1297 368 . 22 255 Destroy 0b10 Robot/C 2440 | . 280 80 280 480 200 840 160 . . 120 Destroy 0b10 Robot/NC 160 | 5 20 . 15 55 20 40 5 . . . Destroy Leader 594 | . 64 20 52 108 86 214 20 . . 30 Allied During Kill 6 | . . . . . . 6 . . . . Successful Hack 82 | . 16 . 9 1 20 14 . . 22 . Select Force Hacks 30 | . 30 . . . . . . . . . Disable Machine 180 | . . . . 15 45 90 30 . . . Anti-Garrison Action 150 | . . . . . . . 150 . . . Destroy Structure 128 | . 1 . 11 62 3 48 3 . . . Partial Spotted 45 | . . 15 . 15 15 . . . . . Lose Combat Pursuer 360 | . 30 . 90 90 . 45 . . . 105 Influence Decreases 4030 | 5 346 210 274 679 644 740 911 89 22 110 Entered New Map 792 | . . 59 . 107 181 42 345 58 . . Time Decay 2697 | 5 346 141 254 542 453 518 386 30 22 . Lost Part 480 | . . 10 20 30 10 140 160 . . 110 Lost Ally 61 | . . . . . . 40 20 1 . . Squads Dispatched 29 | . 4 . 2 1 3 11 4 . 1 3 Investigation 4 | . 2 . . . . 1 . . 1 . Extermination 8 | . . . . . 3 4 1 . . . Reinforcement 10 | . 2 . 2 1 . 1 1 . . 3 Assault 4 | . . . . . . 2 2 . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac DSF Distress Signals 7 | . 1 . 1 3 . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 189 | . 24 4 22 39 14 55 10 6 . 15 Peak Tracking Total 10 | . 4 2 5 4 4 10 7 5 . 9 Tactical Retreats 17 | . 2 . 2 6 . 3 . . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac DSF Traps Triggered 11 | . 4 . . 2 2 1 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac DSF Machines Disabled 13 | . . . . 1 3 6 3 . . . Max in Single Turn 2 | . . . . 1 1 2 1 . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac DSF Machines Accessed 31 | . 5 . 3 8 7 6 . . 2 . Terminals 18 | . 3 . 2 5 3 4 . . 1 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 3 | . . . 1 1 . 1 . . . . Recycling Units 8 | . 2 . . 2 3 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 91 | . 14 . 18 25 17 13 . . 4 . Successful 52 | . 9 . 13 13 11 4 . . 2 . Failed 39 | . 5 . 5 12 6 9 . . 2 . Catastrophic 9 | . . . 1 3 1 3 . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 3 | . 2 . . . 1 . . . . . Terminals 50 | . 10 . 9 18 4 8 . . 1 . Fabricators 3 | . . . . . . . . . 3 . Repair Stations 14 | . . . 9 2 . 3 . . . . Recycling Units 22 | . 4 . . 5 11 2 . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 26 | . 5 . 6 9 2 3 . . 1 . Record 5 | . 1 . 1 2 1 . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . Open Door 2 | . . . . . . 2 . . . . Open DSF 1 | . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . Alert Level 4 | . 1 . . 3 . . . . . . Locate Traps 2 | . . . . 1 . 1 . . . . Surveillance Status 1 | . . . 1 . . . . . . . Hauler Manifests 3 | . 1 . . 1 1 . . . . . Registered Components 1 | . . . 1 . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 9 | . . . 7 2 . . . . . . Scan Component 5 | . . . 4 1 . . . . . . Repair 4 | . . . 3 1 . . . . . . Recycling Unit Hacks 11 | . 2 . . 2 6 1 . . . . Report Inventory 8 | . 2 . . 2 3 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Retrieve Components 2 | . . . . . 2 . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . 1 . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . Monitor 2 | . 1 . . . 1 . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 4 . 3 6 4 5 . . 1 . Full Trace Events 3 | . . . . 1 . 1 . . 1 . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 53 | . . . . . . . . . 53 . Total Part Build Rating 12 | . . . . . . . . . 12 . Parts Repaired 4 | . . . 3 1 . . . . . . Time 131 | . . . 105 26 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 11 | . . . . . 11 . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 4 . 2 . . . Machine Destruction 2 | . . . . . . . 2 . . . Programmers 4 | . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac DSF Total Allies 3 | . . . . . . 2 . 1 . . Largest Group 2 | . . . . . . 2 . 1 . . Highest-Rated Group 62 | . . . . . . 62 . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . 31 . . Total Orders 6 | . . . . . . . 6 . . . ROAM 1 | . . . . . . . 1 . . . EXPLORE 4 | . . . . . . . 4 . . . RETURN 1 | . . . . . . . 1 . . . Ally Attacks 38 | . . . . . . 17 . 21 . . Total Damage 524 | . . . . . . 206 . 318 . . Kills 1 | . . . . . . . . 1 . . Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac DSF Active Infowar (turns) 5516 | 4 1051 954 696 183 804 478 621 201 256 268 Optics 736 | . . . . . . . 11 201 256 268 Sensors 2455 | . . . . . 804 478 621 201 256 95 Seismic 2888 | 4 1051 954 696 183 . . . . . . Triangulation 546 | . . . . . . . 128 201 217 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches 4 | . . . . . . . 4 . . . Drone Recoveries 2 | . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac DSF Turns Passed 8693 | 67 1051 954 803 1550 1214 1422 907 201 256 268 Spaces Moved 4701 | 36 592 661 354 670 1124 445 391 135 213 80 Core 11 | 10 . . . . . . . . . 1 Treads 343 | . . . . . . 89 254 . . . Legs 2139 | 26 370 104 354 670 318 . 137 98 . 62 Wheels . | . . . . . . . . . . . Hover 2175 | . 222 557 . . 806 323 . 37 213 17 Flight 33 | . . . . . . 33 . . . . Fastest Speed 48 | 50 116 116 120 120 48 112 110 68 68 66 Average Speed 121 | 108 118 127 128 150 79 175 143 113 75 129 Slowest Speed 800 | 190 120 240 190 190 190 675 240 190 111 800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 3 86 97 29 64 29 69 18 73 7 51 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 110 | . . . 8 56 . 42 2 2 . . Melee . | . . . . . . . . . . . Projectile 13 | . . . . 4 . 5 2 2 . . AOE 97 | . . . 8 52 . 37 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac DSF Total 6929 | 60 846 753 630 1091 1383 868 660 161 308 169 Wait 1354 | 9 170 78 198 286 148 221 152 . 81 11 Move 4692 | 35 591 660 353 669 1123 444 391 134 212 80 Hop . | . . . . . . . . . . . Pick Up 143 | 7 18 1 13 16 21 29 23 4 5 6 Fast Attach 53 | . . . 2 13 12 10 6 1 2 7 Attach 90 | 7 1 1 9 7 7 23 23 2 1 9 Detach 14 | . . . . 1 3 5 4 . . 1 Swap 96 | . 9 2 11 15 5 32 13 3 2 4 Drop 122 | . 9 2 7 24 32 22 10 1 5 10 Fire 344 | 2 48 9 37 60 32 82 20 16 . 38 Melee 21 | . . . . . . . 18 . . 3 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage -6/Factory -6/Waste -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 5) 310 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 5) 439 | -10/Materials | Identified exit to Mines 814 | -10/Materials | Discovered new exit (range 6) 864 | -10/Materials | Core integrity fell below 50% 1045 | -10/Materials | Build established: Scavenger-Mutant 1119 | -10/Materials | Entered Mines 1139 | -10/Mines | Discovered new exit (range 9) 1184 | -10/Mines | Discovered new exit (range 8) 1195 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1393 | -10/Mines | Found a hidden stash of uninstalled traps 1418 | -10/Mines | Learned Materials emergency access door positions 2073 | -10/Mines | Entered Materials 2073 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2418 | -9/Materials | Repaired Seismic Detector 2472 | -9/Materials | Repaired Broken EM Pulse Cannon 2523 | -9/Materials | Repaired Aluminum Leg 2823 | -9/Materials | Discovered new exit (range 16) 2876 | -9/Materials | Entered another Materials area 2876 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2934 | -8/Materials | Repaired Ion Engine 3706 | -8/Materials | Build established: Gunner 4105 | -8/Materials | Build established: Scavenger-Gunner 4357 | -8/Materials | Discovered new exit (range 16) 4426 | -8/Materials | Entered Factory 4426 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4826 | -7/Factory | Discovered new exit (range 8) 4834 | -7/Factory | Identified exit to Lower Caves 5266 | -7/Factory | Build established: Scavenger-Skirmisher 5420 | -7/Factory | Discovered new exit (range 5) 5631 | -7/Factory | Identified exit to Storage 5640 | -7/Factory | Entered Storage 5679 | -7/Storage | Garrison activated, responded to threat 5859 | -7/Storage | Destroyed 10 combat bots 6200 | -7/Storage | Lost 3 parts (2n1w) 6662 | -7/Storage | Destroyed 7 combat bots 6694 | -7/Storage | Discovered new exit (range 16) 6705 | -7/Storage | Met a pair of Derelict thieves 6759 | -7/Storage | Core integrity fell below 50% 6768 | -7/Storage | System corruption reached 10% 6793 | -7/Storage | Destroyed 8 combat bots 6798 | -7/Storage | Lost 5 parts (2n2u1w) 6949 | -7/Storage | Identified exit to Factory 7062 | -7/Storage | Entered Factory 7062 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7084 | -6/Factory | Build established: Scavenger-Tank 7778 | -6/Factory | Lost 16 parts (1p5n5u5w) 7969 | -6/Factory | Sucked down chute 7969 | -6/Factory | Entered Waste 7970 | -6/Waste | Met a frightened Derelict 7984 | -6/Waste | EMP discharged 7984 | -6/Waste | System corruption reached 10% 7988 | -6/Waste | Spotted C-40 Crusher 8005 | -6/Waste | Spotted C-40 Crusher 8017 | -6/Waste | Allies destroyed C-40 Crusher 8048 | -6/Waste | Spotted C-40 Crusher 8060 | -6/Waste | Spotted C-40 Crusher 8079 | -6/Waste | Spotted C-40 Crusher 8080 | -6/Waste | Spotted C-40 Crusher 8084 | -6/Waste | EMP discharged 8091 | -6/Waste | Found Corrupted Prototype Device 8116 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8119 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8151 | -6/Waste | Discovered new exit (range 10) 8167 | -6/Waste | System corruption reached 30% 8170 | -6/Waste | Entered Factory 8312 | -6/Factory | Fabricated Point Defense System (x2) 8405 | -6/Factory | Identified exit to DSF 8426 | -6/Factory | Entered DSF 8491 | -6/DSF | Additional patrols routed to DSF 8504 | -6/DSF | Core integrity fell below 50% 8569 | -6/DSF | Discovered new exit (range 21) 8626 | -6/DSF | Core integrity fell below 20% 8694 | -6/DSF | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 08656_ Identified Imp. Arc Projector. 08668_ Insulated Plating destroyed. 08669_ FCMFCNZF5NX 2XSJIAIJJN 08677_ Adv. Targeting Computer destroyed. 08681_ Hvy. Ion Cannon destroyed. 08686_ Imp. Arc Projector destroyed. 08687_ System corrupted: Energy discharge (-9). 08689_ Adv. Heat Sink destroyed. 08690_ X-67 Chaingunner knocked back. 08691_ X-67 Chaingunner misfires. 08693_ Med. Storage Unit destroyed. 08694_ X-67 Chaingunner suffers critical hit (Smash). 08694_ Destroyed Weapon Cycler. 08694_ X-67 Chaingunner system corrupted by crushing effect. 08694_ Lrg. Matter Pod fried. 08694_ Adv. Heat Sink fried. 08694_ X-67 Chaingunner destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????"??????????????????????? | | ??????????"#?????????????????????? | | ???????###"##????????????????????? | | ??????#"""""#????????????????????? | | ???????"""""#????????????????????? | | ???????""< ????????????????????? | | ????????" ?????????????????????? | | ????????" ?????????????????????? | | ????????# #?????????????????????? | | ???????## ###???????????????????? | | ???????# ==#???????????????????? | | ???????# ==????????????????????? | | ???????##*=###???????????????????? | | ???????#[====#???????????????????? | | ???????#![!==#????????? ???????? | | ???????#=]%x=#????????? !??????? | | ??????###@%######???#?? #??????? | | ??????#[]!=#? #?!!#?? ##?????? | | ??????#=]=*## #!!!## ##????? | | ??????#[*%[ ????? | | ??????# H ????? | | ??????# ????? | | ??????# ##!!!#***## #?????? | | ??????# #?!!!#?**#?? #??????? | | ??????### ######???### ###????? | | ???????# ==#???????!! !!#????? | | ???????# ==#???????!! !!?????? | | ???????# ==#???????!! !??????? | | ???????## =###??????##" ###????? | | ???????# == #??????# #????? | | ???????# #??????? #????? | | ???????## ########## #????? | | ??????### *###==#===##" #??????? | | ???####"" ! ## =# ==##" ###????? | | ???#""""" ![ = = #????? | | ???#"##"% #????? | | ??????#"""""## #===#%% #????? | | ??????#"""""######### % #????? | | ??????####"##???????###%#""##????? | | ?????????#"#??????????# # #?????? | | ?????????""#??????????# #?##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 21 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Antigrav System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Point Defense System | x2 | -6/Factory | Preloaded Repaired ---------- Seismic Detector | 30% | -9/Materials EM Pulse Cannon | 4% | -9/Materials | Broken Aluminum Leg | 8% | -9/Materials Ion Engine | 3% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 10k Club Just What I Needed Oh No You Don't! Overkill Challenges ------------ None Game ------ Seed VampiricProjectionMask Manual? 0 Play Time 02:55:36 Cumulative 14.6 hours Start 2025.05.13 @ 22:39:49 End 2025.05.14 @ 01:37:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dad4358-db5a-45e4-a340-b77c080f02a8