Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.22 @ 19:38:21 Player: Helium3 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (3202) 3202 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7163 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 744/850 Matter 190/300 Energy 210/210 System Corruption 3% Temperature Cool (0) Movement Hovering (108) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Fission Core > --- PROPULSION (5) --- Aerolev Unit Gravmag System Gravmag System > --- UTILITY (4) ------ Improved Cooling System Improved Reaction Control System Improved Medium Armor Plating > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Coil Gun Coil Gun > --- INVENTORY (5) ---- Advanced Signal Interpreter Recalibrator Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Improved Reaction Control System Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun Coil Gun > --- INVENTORY -------- Recalibrator Enhanced Autogun Magnetic Acceleration Cannon [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Improved Cooling System Device Improved Cooling System Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Plasma Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . 1 1 . . . 1 Utility 2 | . . 1 . . . . 1 Weapon 2 | . . . 1 1 . . . Parts Attached 82 | 5 6 6 24 3 10 1 27 Power 14 | 1 . 1 4 1 2 . 5 Engine 7 | 1 . 1 2 1 . . 2 Core 7 | . . . 2 . 2 . 3 Reactor . | . . . . . . . . Propulsion 22 | 2 2 2 5 . 1 . 10 Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover 6 | . . . . . . . 6 Flight 14 | . 2 2 5 . 1 . 4 Utility 20 | . 2 1 5 2 5 . 5 Device 10 | . . . 4 1 1 . 4 Storage . | . . . . . . . . Processor 2 | . 1 . 1 . . . . Hackware . | . . . . . . . . Protection 8 | . 1 1 . 1 4 . 1 Artifact . | . . . . . . . . Weapon 26 | 2 2 2 10 . 2 1 7 Energy Gun 9 | . . 1 6 . 1 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 . . 4 . 1 1 4 Ballistic Cannon 3 | . 1 1 . . . . 1 Launcher 1 | . 1 . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 . . 2 Parts Lost 15 | . . 2 3 . 3 . 7 Power 2 | . . 1 1 . . . . Propulsion 6 | . . 1 . . 1 . 4 Utility 7 | . . . 2 . 2 . 3 Weapon . | . . . . . . . . Highest Loss Streak 2 | . . 2 1 . 1 . 2 To Critical Strikes 1 | . . . . . 1 . . Average Backups 3 | . 2 5 3 3 3 5 3 Power . | . . . . 1 . . . Propulsion . | . . . . . . 1 . Utility 2 | . 1 3 1 2 2 3 1 Weapon . | . . 1 . . . 1 1 Tool/Special . | . . . . . . . . Unused Backups 10 | . . 1 2 . 1 . 6 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 8 | . . 1 1 . 1 . 5 Weapon 1 | . . . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 84 | . 88 66 88 84 75 78 88 Engine 3 | . 14 8 4 . . . 2 Core 5 | . . . 3 7 7 7 8 Leg 1 | . 16 . . . . . . Hover 7 | . . . . . . . 17 Flight 21 | . 11 24 35 30 30 30 11 Device 9 | . . . 11 11 4 7 13 Processor 3 | . 11 11 6 7 1 . . Protection 7 | . 5 3 4 2 11 15 9 Energy Gun 4 | . . . 15 . . 7 3 Ballistic Gun 15 | . 17 8 4 23 18 9 17 Ballistic Cannon 1 | . 3 11 2 . . . . Peak Build Rating 66 | 5 7 11 40 44 45 38 66 Average Rating 36 | 3 6 7 28 39 35 37 53 On Entrance 21 | . 5 6 10 39 41 35 38 Naked Turns . | . . . . . . . . Heaviest Build 43 | 7 9 12 20 20 20 20 43 Greatest Support 44 | 20 20 12 20 20 20 20 44 Greatest Overweight (x) 1 | . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 Average Carried 3 | . 2 4 3 3 3 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 3 5 5 5 3 Class Distribution -------------------- 35% | Scavenger-Tank 31% | Sprinter 16% | Mutant 16% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 3196 | 268 179 136 459 120 857 . 1177 Remotely . | . . . . . . . . Salvage Created 3345 | 33 . 148 622 63 904 . 1575 Parts 141 | . . 12 25 3 34 . 67 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 26 | . . . . . 26 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 63 | 1 . 7 13 1 17 . 24 Guns 51 | 1 . . 10 1 17 . 22 Cannons 8 | . . 7 1 . . . . AOE 2 | . . . . . . . 2 Classes Destroyed 16 | 1 . 3 2 . 5 . 5 Worker 4 | . . . . . . . 4 Hauler 1 | . . 1 . . . . . Recycler 1 | . . . . . . . 1 Mechanic 1 | . . . . . . . 1 Operator 2 | . . . 1 . . . 1 Watcher 2 | . . . 2 . . . . Swarmer 11 | . . 4 . . 3 . 4 Grunt 26 | 1 . 2 9 . 5 . 9 Brawler 3 | . . . . . 3 . . Duelist 2 | . . . . . 2 . . Sentry 10 | . . 1 4 1 1 . 3 Specialist 1 | . . . . . . . 1 Hunter 4 | . . . . . 1 . 3 Programmer 4 | . . . . . . . 4 Behemoth 1 | . . . . . 1 . . Thief 1 | . . . . . 1 . . Best Kill Streak 8 | 1 . 4 5 1 4 . 8 Combat Bots Only 4 | 1 . 4 4 1 4 . 4 Max Kills in Single Turn 3 | 1 . 2 1 1 2 . 3 Gunslinging 1 | . . . . . 1 . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 458 | 4 . 53 90 18 102 . 191 Missed 188 | 1 . 19 38 6 41 . 83 Hits 270 | 3 . 34 52 12 61 . 108 Melee 8 | . . . . . 8 . . Projectile 262 | 3 . 34 52 12 53 . 108 Critical Strikes 7 | . . 2 1 . 3 . 1 Part Disruptions 3 | . . . . . . . 3 Damage Taken 3030 | 25 . 248 576 76 922 . 1183 Core 485 | 9 . 43 87 13 227 . 106 Absorbed by Shields 119 | . . . 119 . . . . Redirected to Shielding 34 | . . . . . . . 34 Ignored by Resistances 869 | 8 . 78 195 25 219 . 344 Regen/Repaired (Parts) 15 | . . . 15 . . . . Core Remaining (%) 86 | 96 96 89 84 . . 65 . Volleys Fired 229 | 3 . 22 63 4 62 . 75 Largest 4 | 2 . 2 3 3 3 . 4 Hottest 195 | 40 . 50 195 75 78 . 125 Shots Fired 609 | 6 . 37 145 12 159 . 250 Gun 571 | 6 . 15 132 12 159 . 247 Cannon 35 | . . 22 13 . . . . Launcher . | . . . . . . . . Special 3 | . . . . . . . 3 Kinetic 472 | 6 . 37 42 12 159 . 216 Thermal 134 | . . . 103 . . . 31 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | 4 . 7 23 10 25 . 15 Robot Miss Streak 5 | 2 . 4 5 1 2 . 3 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 8 | . . . . . 5 . 3 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 450 | 4 . 25 108 10 125 . 178 Core Hits 203 | 2 . 13 47 3 40 . 98 Critical Kills 3 | . . . . . 1 . 2 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 10 | . . . 2 . 2 . 6 Burn 4 | . . . 2 . . . 2 Destroy 6 | . . . . . 2 . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8780 | 48 . 462 1622 171 2160 . 4317 Guns 7131 | 48 . 129 1361 171 2160 . 3262 Cannons 594 | . . 333 261 . . . . Explosions 1055 | . . . . . . . 1055 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 6094 | 48 . 462 541 171 2160 . 2712 Thermal 1631 | . . . 1081 . . . 550 Explosive 259 | . . . . . . . 259 Electromagnetic 796 | . . . . . . . 796 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 2 . . . 3 Average Corruption 2 | . . . 2 . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . 1 . . . 14 Message Errors 4 | . . . . . . . 4 Matter Fused 2 | . . . 1 . . . 1 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 30 | . . . . . . . 30 Projectiles . | . . . . . . . . Explosions 30 | . . . . . . . 30 Melee . | . . . . . . . . Knockbacks 10 | . . 5 5 . . . . Impact . | . . . . . . . . Kinetic 10 | . . 5 5 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 127 | . . . 64 . . . 63 Shots 5 | . . . 3 . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 558 | . . 29 400 40 558 . 464 Average Temperature 109 | . . 13 134 22 114 . 90 Received Heat Transfer 1143 | 18 . 60 354 36 264 . 411 Effects 20 | . . . 5 . 11 . 4 Shutdowns 3 | . . . . . 1 . 2 Energy Bleed 4 | . . . 3 . . . 1 Interference 3 | . . . . . 3 . . Matter Decay 3 | . . . . . 2 . 1 Short Circuit 2 | . . . 2 . . . . Damage (major) 4 | . . . . . 4 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 2 . . . . Combat Hostiles 2 | . . . 2 . . . . Parts Melted 7 | . . . 4 . . . 3 Heat Transferred 4191 | . . . 2791 . . . 1400 Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . 1 . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 2 | . . . 2 . . . 1 Low Security (%) 72 | 100 100 100 40 100 . . 69 Level 1 25 | . . . 50 . . . 30 Level 2 1 | . . . 8 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 422 | 20 5 111 422 170 . . 318 Initial 160 | . 5 1 36 160 . . 19 Average 111 | 1 . 46 232 101 . . 110 Influence Increases 2059 | 20 9 181 616 30 375 . 828 Destroy 0b10 Robot/C 1240 | 20 . 140 260 20 320 . 480 Destroy 0b10 Robot/NC 55 | . . 5 15 . . . 35 Destroy Leader 276 | . . 32 84 10 40 . 110 Successful Hack 14 | . 9 3 . . . . 2 Disable Machine 207 | . . . 27 . . . 180 Destroy Structure 12 | . . 1 5 . . . 6 Partial Spotted 105 | . . . 105 . . . . Lose Combat Pursuer 150 | . . . 120 . 15 . 15 Influence Decreases 1810 | 10 15 84 305 442 310 29 615 Entered New Map 361 | . 5 3 65 252 . 19 17 Time Decay 1100 | 10 10 61 210 40 280 10 479 Lost Part 139 | . . 20 30 . 30 . 59 Purge Threat 210 | . . . . 150 . . 60 Squads Dispatched 17 | . 1 1 4 2 . . 9 Investigation 8 | . 1 . 1 2 . . 4 Extermination 3 | . . . . . . . 3 Reinforcement 3 | . . 1 . . . . 2 Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 4 | . . . 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | 1 . 8 26 1 18 . 32 Peak Tracking Total 7 | 1 . 4 6 1 7 . 6 Tactical Retreats 7 | . . . 5 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 23 | . . . 3 . . . 20 Max in Single Turn 7 | . . . 2 . . . 7 Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 22 | . 5 1 3 5 1 . 7 Terminals 13 | . 4 1 1 2 . . 5 Fabricators 2 | . . . . 1 . . 1 Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 3 | . . . 1 2 . . . Total Hacks 63 | . 14 4 7 18 1 . 19 Successful 39 | . 10 3 3 11 1 . 11 Failed 24 | . 4 1 4 7 . . 8 Catastrophic 4 | . . . . 2 . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 45 | . 13 4 2 12 . . 14 Fabricators 5 | . . . . 2 . . 3 Repair Stations 2 | . . . 2 . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access 7 | . . . 3 4 . . . Terminal Hacks 30 | . 10 3 . 9 1 . 7 Record 13 | . 2 . . 6 . . 5 Part Schematic 1 | . . . . 1 . . . Prototype ID Bank 2 | . 2 . . . . . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 2 | . . 1 . 1 . . . Alert Level 2 | . 1 1 . . . . . Unreport Threat 2 | . . . . 1 . . 1 Maintenance Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Zone Layout 4 | . 3 1 . . . . . Fabricator Hacks 4 | . . . . 1 . . 3 Network Status 2 | . . . . 1 . . 1 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . . 1 Insert Component 1 | . . . . . . . 1 Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 Used . | . . . . . . . . Hacking Detections 20 | . 5 . 3 5 . . 7 Full Trace Events 6 | . . . . 2 . . 4 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 84 | . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . 8 Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . . 2 Non-combat 1 | . . . . . . . 1 Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 191 | . . . . 36 155 . . Sensors 191 | . . . . 36 155 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 2834 | 81 294 145 437 119 581 21 1156 Spaces Moved 4312 | 65 383 164 589 388 1407 67 1249 Core 23 | 23 . . . . . . . Treads . | . . . . . . . . Legs 172 | 42 130 . . . . . . Wheels . | . . . . . . . . Hover 782 | . . . . . . . 782 Flight 3335 | . 253 164 589 388 1407 67 467 Fastest Speed 23 | 50 37 32 26 26 26 26 23 Average Speed 42 | 95 65 37 26 26 26 26 64 Slowest Speed 120 | 120 120 120 32 26 26 26 116 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 9 | . 1 . 5 . . . 3 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 9 57 19 38 8 96 11 27 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . . 2 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 16 | . . . 4 . 2 . 10 Melee . | . . . . . . . . Projectile 6 | . . . . . 2 . 4 AOE 7 | . . . 4 . . . 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 4913 | 78 425 208 738 401 1551 69 1443 Wait 114 | 1 22 11 17 2 35 . 26 Move 4287 | 64 380 163 578 387 1406 66 1243 Hop 9 | . 1 . 5 . . . 3 Pick Up 87 | 5 10 2 26 3 13 1 27 Fast Attach 11 | . . 4 1 . 1 1 4 Attach 40 | 5 2 1 12 1 9 . 10 Detach 11 | . 1 1 1 1 5 . 2 Swap 58 | . 5 1 15 2 9 . 26 Drop 67 | . 4 3 20 1 11 1 27 Fire 229 | 3 . 22 63 4 62 . 75 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 82 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Met a group of wandering Federalists 299 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 12) 362 | -10/Materials | Identified exit to Materials 368 | -10/Materials | Discovered new exit (range 15) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 516 | -9/Materials | Discovered new exit (range 16) 520 | -9/Materials | Identified exit to Materials 521 | -9/Materials | Entered another Materials area 521 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 556 | -8/Materials | Repaired Flight Unit? 624 | -8/Materials | Garrison activated, responded to threat 902 | -8/Materials | Discovered new exit (range 16) 958 | -8/Materials | Entered Factory 958 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 995 | -7/Factory | Discovered new exit (range 15) 1077 | -7/Factory | Entered Lower Caves 1094 | -7/Lower Caves | Encountered a Warlord checkpoint 1107 | -7/Lower Caves | Learned Factory terminal intel 1188 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1200 | -7/Lower Caves | Build established: Sprinter 1293 | -7/Lower Caves | Spotted B-75 Beast 1410 | -7/Lower Caves | Destroyed B-75 Beast 1608 | -7/Lower Caves | Discovered new exit (range 12) 1658 | -7/Lower Caves | Entered another Lower Caves area 1670 | -7/Lower Caves | Learned location of Zion (-7) 1677 | -7/Lower Caves | Discovered new exit (range 6) 1679 | -7/Lower Caves | Entered Factory 1679 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1680 | -6/Factory | Loaded intel: 28 terminal locations 1827 | -6/Factory | Fabricated Gravmag System? 2130 | -6/Factory | Build established: Scavenger-Tank 2475 | -6/Factory | Cargo convoy interrupted 2835 | -6/Factory | Self-destructed Last Messages --------------- Slug penetrates G-50 Soldier. Gravmag System destroyed. Slug penetrates G-50 Soldier. Destroyed Lgt. Angular Momentum Engine. Slug penetrates G-50 Soldier. Slug penetrates Wall. Slug penetrates G-50 Soldier. Destroyed Carbon-fiber Leg. G-50 Soldier destroyed. Acquired 54 matter. Acquired 64 matter. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4H. System corrupted: Heat flow error (+245). 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[ | | ??????????????????????# ! | | ??????????????????????# ! ## | | ??????????????????????# ## ## | | ??????????????????????# ########### | | ??????????????????????# #?????????# | | ??????????????????????# #?????????# | | ??????????????????????# #?????????# | | ??????????????????????# #####?????#^^ | | ??????????????????????# #??#^^ | | ??????????????????????# #??###+# | | ??????????????????????# #???? ? | | ????????????????#?????# #???? ? | | ????????????????# ### +??? ? | | ????????????????+ " ???? ?? | | ????????????????# ### # ??? ?? | | ????????????????#?????# # ???"T" ?? | | ??????????????????????###@######## ???"""??? | | ???????????????????????! ??????? ?????? ??? | | ??????????????????????#! ! ?????? ??????????? | | ??????????????????????# ???????????####### | | ?????T????????????????#! #?????????? | | ??????????????????????#!! #?????????? | | ??????????????????????###########???????????""""" | | ????????????????????????????????????????????? | | ???????????????????????????????????????????"""""" | | ?????????????????????????H??????????????? | | ????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ????????????????????????T??????????????????+ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ???""????????????????????????????????????????????? | | ???""????????????????????????????????????????????? | | ???"T????????????????????????????????????????????? | | ???""????????????????????????????????????????????? | | ???""????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 75 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Gravmag System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Gravmag System | x2 | -6/Factory Repaired ---------- Flight Unit | 25% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Can't Catch Me Crack Shot Dodgeball, But With Guns Everything Is Under Control It's Just You Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Risk Taker Serviceable Loadout Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed DisruptionPhasingSpiker Manual? 0 Play Time 01:58:30 Cumulative 1.9 hours Start 2025.08.22 @ 17:35:18 End 2025.08.22 @ 19:38:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: adbf0e2e-11ee-4891-b9bf-86039ef1588b