Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.08 @ 20:55:14 Player: 277 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (661) 661 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3482 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 700/700 Matter 244/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module > --- UTILITY (6) ------ Improved Propulsion Shielding > --- WEAPON (2) ------- Ripper > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Improved Terrain Scanner Advanced Beam Cannon Mining Laser Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Machine Analyzer Experimental Sensor Array > --- WEAPON ----------- Advanced Beam Cannon Ripper > --- INVENTORY -------- Flight Unit High-capacity Matter Pod Improved Terrain Scanner Improved Grenade Launcher Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . . 1 1 2 Weapon . | . . . . . . Parts Attached 40 | 7 15 6 8 4 . Power 1 | 1 . . . . . Engine 1 | 1 . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 5 . 6 1 . Treads . | . . . . . . Leg 4 | 2 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 10 | . 3 . 6 1 . Utility 10 | 2 4 2 . 2 . Device 5 | 2 1 2 . . . Storage 1 | . 1 . . . . Processor 2 | . 2 . . . . Hackware 1 | . . . . 1 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 15 | 2 6 4 2 1 . Energy Gun 4 | 1 3 . . . . Energy Cannon 4 | . 1 1 2 . . Ballistic Gun 3 | 1 2 . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon 2 | . . 2 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 17 | . 4 . 7 6 . Power 1 | . . . 1 . . Propulsion 7 | . . . 4 3 . Utility 4 | . 1 . 1 2 . Weapon 5 | . 3 . 1 1 . Highest Loss Streak 4 | . 2 . 4 4 . To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 83 | . 92 85 67 45 . Engine 5 | . 11 . 1 . . Leg 10 | . 23 . . . . Flight 16 | . 3 28 26 21 . Device 13 | . 15 14 9 . . Processor 12 | . 11 14 11 7 . Energy Gun 7 | . 15 . 1 . . Energy Cannon 2 | . 1 3 6 . . Ballistic Gun 8 | . 8 12 . . . Special Weapon 3 | . . 10 . . . Slashing Weapon 2 | . . 1 11 9 . Naked Turns . | . . . . . . Heaviest Build 11 | 11 11 6 8 9 . Greatest Support 20 | 20 20 8 12 17 . Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 5 5 5 . Average Capacity 5 | 5 5 5 5 5 . Most Carried 5 | 1 5 5 5 5 . Average Carried 3 | . 3 4 4 4 . Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 4 5 5 4 4 Class Distribution -------------------- 94% | Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Mat Mat Fac Matter Collected 972 | 337 407 141 30 57 . Remotely . | . . . . . . Salvage Created 1393 | 214 539 338 82 220 . Parts 93 | 14 28 18 11 22 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Combat Hostiles Destroyed 24 | . 9 3 3 9 . Melee 2 | . . . 1 1 . Guns 14 | . 9 3 2 . . AOE 8 | . . . . 8 . Classes Destroyed 11 | 3 6 1 . 1 . Worker 5 | 2 1 . . 2 . Builder 2 | . 1 . . 1 . Tunneler 9 | 4 . 5 . . . Hauler 1 | . 1 . . . . Recycler 5 | 1 1 2 . 1 . Mechanic 1 | . 1 . . . . Watcher 2 | . 1 . 1 . . Swarmer 12 | . 3 . 2 7 . Grunt 8 | . 6 . 1 1 . Sentry 1 | . . . . 1 . Assembled 3 | . . 3 . . . Best Kill Streak 11 | 7 3 4 4 11 . Combat Bots Only 8 | . 2 2 2 8 . Max Kills in Single Turn 4 | 1 1 1 1 4 . Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Damage Taken 1962 | . 708 199 484 571 . Core 785 | . 195 54 190 346 . Absorbed by Shields . | . . . . . . Redirected to Shielding 20 | . . . . 20 . Regen/Repaired (Parts) 81 | . 81 . . . . Core Remaining (%) 47 | 100 . . 52 37 . Volleys Fired 129 | 19 66 31 7 6 . Largest 2 | 2 2 2 1 1 . Hottest 100 | 70 90 100 30 36 . Shots Fired 202 | 38 110 41 7 6 . Gun 173 | 38 108 20 7 . . Cannon 12 | . 2 10 . . . Launcher 6 | . . . . 6 . Special 11 | . . 11 . . . Kinetic 65 | 19 26 20 . . . Thermal 99 | 19 52 21 7 . . Explosive 6 | . . . . 6 . Electromagnetic 32 | . 32 . . . . Robot Hit Streak 10 | 6 10 8 1 1 . Robot Miss Streak 4 | 2 4 3 2 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 116 | 20 67 21 5 3 . Core Hits 63 | 8 29 11 3 12 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | 1 1 . . . . Burn 2 | 1 1 . . . . Melee Attacks 14 | . . 8 3 3 . Impact . | . . . . . . Slashing 14 | . . 8 3 3 . Piercing . | . . . . . . Sneak Attacks 3 | . . 3 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2423 | 247 883 479 117 697 . Guns 1305 | 247 865 154 39 . . Cannons 123 | . 18 105 . . . Explosions 621 | . . . . 621 . Melee 374 | . . 220 78 76 . Ramming . | . . . . . . Kinetic 473 | 111 208 154 . . . Thermal 695 | 136 415 105 39 . . Explosive 621 | . . . . 621 . Electromagnetic 260 | . 260 . . . . Impact . | . . . . . . Slashing 374 | . . 220 78 76 . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 1 | . 1 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . 6 8 . . . Message Errors 1 | . . 1 . . . Matter Fused 2 | . 1 1 . . . Heat Flow Errors 5 | . 3 2 . . . Energy Discharges 3 | . . 3 . . . Data Loss (minor) 2 | . 2 . . . . Data Loss (major) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 145 | . . 70 25 50 . Projectiles . | . . . . . . Explosions 50 | . . . . 50 . Melee 95 | . . 70 25 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 54 | . . . . 54 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 304 | 153 304 190 8 . . Average Temperature 72 | 70 96 21 8 . . Received Heat Transfer 692 | . 279 50 174 189 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 2086 | 481 1235 222 148 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Peak Influence 512 | 35 238 168 273 512 . Initial 232 | . 22 92 22 110 232 Average 111 | 11 90 101 143 353 . Maximum Alert Level 2 | . 1 . 1 2 . Low Security (%) 85 | 100 87 100 58 17 . Level 1 12 | . 12 . 41 46 . Level 2 2 | . . . . 35 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 . 3 2 . Investigation 6 | . 2 . 2 2 . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Distress Signals 7 | . 1 . 2 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 22 7 30 30 . Peak Tracking Total 18 | . 4 3 18 15 . Tactical Retreats 10 | . 1 3 4 2 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . 2 . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Mat Mat Fac Machines Disabled 3 | . . . . 3 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Machines Accessed 16 | . 6 . 7 3 . Terminals 11 | . 5 . 5 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 2 | . . . 1 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 39 | . 15 . 17 7 . Successful 21 | . 7 . 7 7 . Failed 18 | . 8 . 10 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 20 | . 7 . 10 3 . Terminals 27 | . 12 . 14 1 . Fabricators . | . . . . . . Repair Stations 5 | . 3 . 2 . . Recycling Units 2 | . . . 1 1 . Scanalyzers 5 | . . . . 5 . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 . 2 . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Terminal Index 1 | . . . 1 . . Locate Traps 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 . 1 . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Refit 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . 4 . Insert Component 3 | . . . . 3 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 1 . 4 3 . Terminals 5 | . 1 . 3 1 . Assimilate 1 | . . . . 1 . Botnet 2 | . . . 2 . . Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 1 1 . Tunnel 2 | . . . 1 1 . Scanalyzers 1 | . . . . 1 . Extract 1 | . . . . 1 . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 6 . 6 2 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 10 | . . . . 10 . Highest-Rated Ally 10 | . . . . 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Mat Mat Fac Turns Passed 1727 | 124 727 580 181 115 . Spaces Moved 1724 | 50 547 464 399 264 . Core 5 | 5 . . . . . Treads . | . . . . . . Legs 384 | 45 339 . . . . Wheels . | . . . . . . Hover 4 | . . . 4 . . Flight 1331 | . 208 464 395 264 . Fastest Speed 29 | 50 37 37 34 29 . Average Speed 54 | 113 88 37 35 33 . Slowest Speed 120 | 120 120 37 80 35 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 34 | . 1 7 17 9 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 85 66 43 45 . Regions Visited 5 Branch Regions 1 Pre-discovered Areas 3 | . . 1 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . Spaces Dug 5 | . . 4 1 . . Terrain Destroyed 47 | . . 5 1 41 . Melee 5 | . . 4 1 . . Projectile 1 | . . 1 . . . AOE 41 | . . . . 41 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Total 2218 | 76 677 788 408 269 . Wait 319 | . 31 282 4 2 . Move 1657 | 49 544 449 369 246 . Hop 28 | . 1 7 12 8 . Pick Up 12 | 1 8 2 1 . . Fast Attach 24 | 7 8 2 4 3 . Attach 8 | . 4 1 2 1 . Detach 1 | . . . 1 . . Swap 8 | . 3 3 2 . . Drop 18 | . 12 3 3 . . Fire 129 | 19 66 31 7 6 . Melee 14 | . . 8 3 3 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 125 | -11/Junkyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 9) 454 | -10/Materials | Discovered new exit (range 15) 489 | -10/Materials | Repaired Assault Rifle? 588 | -10/Materials | Discovered new exit (range 14) 678 | -10/Materials | Core integrity fell below 50% 827 | -10/Materials | Discovered new exit (range 15) 852 | -10/Materials | Entered Mines 930 | -10/Mines | Excavation squad dispatched 930 | -10/Mines | A large section of the Mines collapsed 1032 | -10/Mines | Core integrity fell below 20% 1180 | -10/Mines | Excavation squad dispatched 1305 | -10/Mines | Discovered new exit (range 3) 1337 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1338 | -10/Mines | Found Prototype Device 1339 | -10/Mines | Identified Exp. Sensor Array 1356 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1432 | -10/Mines | Entered Materials 1432 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1528 | -9/Materials | Discovered new exit (range 10) 1568 | -9/Materials | Lost 3 parts (3n) 1611 | -9/Materials | Discovered new exit (range 4) 1613 | -9/Materials | Entered another Materials area 1613 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1629 | -8/Materials | Lost 4 parts (1p1n1u1w) 1665 | -8/Materials | Destroyed 8 combat bots 1723 | -8/Materials | Core integrity fell below 50% 1723 | -8/Materials | Discovered new exit (range 14) 1728 | -8/Materials | Entered Factory 1728 | -7/Factory | Evolved 2 slots: Utility x2 1728 | -7/Factory | Self-destructed Last Messages --------------- 01690_ Imp. Grenade Launcher destroyed. 01692_ Flight Unit destroyed. 01693_ Penetrated by Slug. 01697_ Electrolysis Chamber disabled. 01700_ System Shield destroyed. 01700_ Machine Analyzer destroyed. 01701_ W-25 Informer sends out distress signal. 01703_ T-07 Excavator is excavating. 01704_ Technician 3a reveals location of Alarm Trap. 01709_ Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-3/Research] 01709_ ALERT: Suspicious activity at Recycling Unit M001. Dispatching Investigation squad. 01712_ Y-45 Defender destroyed. 01715_ Acquired Imp. Propulsion Shielding. 01723_ EXIT=FOUND PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????+ #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????+ +????????????????????? | | ??????????????????????# @ #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #####????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Propulsion Shielding 66 Evasion (%) 64 Defensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Extracted EMP Blaster | -8/Materials | Extracted Plasma Cutter | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombSubatomicClaws Manual? 0 Play Time 00:32:39 Cumulative 317.0 hours Start 2024.02.08 @ 20:18:14 End 2024.02.08 @ 20:55:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 76 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5534179e-9ff0-4e0d-a320-50e8cafc109c