Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.30 @ 20:29:51 Player: Danny Boibee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (103) 515 Value Destroyed (3161) 3161 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (479) 479 TOTAL SCORE: 8715 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 260 Entered Garrisons 200 Friendly Fire -24 Cogmind --------- Core Integrity 0/1000 Matter 100/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Carbon-fiber Leg Kinecellerator Relay Coupler [Brawler] (22) Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Target Analyzer Target Analyzer Improved Medium Armor Plating Drone Bay > --- WEAPON ----------- Autogun Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Fusion Compressor Improved Carbon-fiber Leg Improved Carbon-fiber Leg Kinecellerator Advanced ECM Suite Advanced ECM Suite Relay Coupler [Brawler] Long-range Missile Launcher Remote Datajack [Rating: 64] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fusion Compressor Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Target Analyzer Device Kinecellerator Storage Medium Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Upp Slots Evolved 10 | . . . 2 2 2 2 . 2 . Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . 2 1 . . . . . Utility 4 | . . . . 1 1 1 . 1 . Weapon 2 | . . . . . . 1 . 1 . Parts Attached 125 | 10 13 9 4 19 38 15 4 6 7 Power 20 | 1 2 2 1 2 7 2 . . 3 Engine 16 | 1 2 2 1 1 7 2 . . . Core 4 | . . . . 1 . . . . 3 Reactor . | . . . . . . . . . . Propulsion 33 | 4 1 2 . 6 11 5 . 3 1 Treads 4 | . . . . 4 . . . . . Leg 23 | 2 1 2 . . 9 5 . 3 1 Wheel 2 | 2 . . . . . . . . . Hover 3 | . . . . 2 1 . . . . Flight 1 | . . . . . 1 . . . . Utility 35 | 3 3 3 . 6 12 2 1 3 2 Device 14 | 2 1 1 . 2 5 . . 1 2 Storage 8 | 1 1 1 . 1 2 . . 2 . Processor 4 | . 1 . . . 2 1 . . . Hackware . | . . . . . . . . . . Protection 9 | . . 1 . 3 3 1 1 . . Artifact . | . . . . . . . . . . Weapon 37 | 2 7 2 3 5 8 6 3 . 1 Energy Gun 7 | 1 1 1 2 2 . . . . . Energy Cannon 3 | . . . . 1 2 . . . . Ballistic Gun 10 | 1 3 1 . 2 2 . 1 . . Ballistic Cannon 10 | . . . . . 4 5 1 . . Launcher 4 | . 3 . . . . . . . 1 Special Weapon 2 | . . . . . . 1 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 5 | . . . . 2 3 . . . . Parts Lost 32 | . 3 2 3 6 . 2 2 . 14 Power 6 | . 1 . . 1 . . . . 4 Propulsion 12 | . . 1 2 3 . . 1 . 5 Utility 5 | . 1 . . 2 . . 1 . 1 Weapon 9 | . 1 1 1 . . 2 . . 4 Highest Loss Streak 4 | . 2 2 2 2 . 2 2 . 4 To Critical Strikes 2 | . . . 1 . . . . . 1 Average Slot Usage (%) 86 | . 93 90 50 50 95 99 92 92 79 Engine 10 | . 14 13 8 1 14 12 13 11 1 Core 1 | . . . . 5 . . . . 7 Treads 1 | . . . . 21 . . . . . Leg 27 | . 28 26 15 . 37 33 26 27 23 Device 6 | . 7 8 . 2 9 3 . 4 8 Storage 7 | . 11 13 8 4 6 6 6 5 4 Processor 8 | . 2 . . . 8 20 20 17 16 Protection 2 | . . 4 8 1 2 2 5 5 1 Energy Gun 2 | . 13 8 5 1 . . . . . Ballistic Gun 6 | . 13 13 4 9 7 . 4 5 2 Ballistic Cannon 5 | . . . . . 4 19 13 11 5 Naked Turns 161 | . . 1 38 69 3 . . . 50 Heaviest Build 91 | 12 14 13 20 30 51 58 55 91 61 Greatest Support 91 | 26 20 20 20 80 91 90 69 88 88 Greatest Overweight (x) 1 | . . 1 . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 10 10 10 10 20 10 Average Capacity 8 | 6 7 7 7 7 8 10 10 10 9 Most Carried 10 | 1 6 8 8 5 10 10 10 10 10 Average Carried 6 | . 3 6 7 4 8 8 9 9 6 Final Capacity 10 | 8 8 8 5 5 10 10 10 10 5 Final Carried 10 | 1 5 8 4 3 9 9 10 10 5 Class Distribution -------------------- 69% | Mutant 10% | Gunner 7% | Infiltrator-Mutant 6% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Infiltrator-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Upp Matter Collected 3407 | 301 193 167 72 545 799 493 170 . 667 Remotely . | . . . . . . . . . . Salvage Created 3071 | 157 252 124 100 731 533 580 59 . 535 Parts 184 | 12 22 13 6 48 23 28 8 . 24 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 4 | . . 1 . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 22 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Upp Combat Hostiles Destroyed 72 | . 8 5 2 17 8 13 3 . 16 Melee 1 | . . . . . . . 1 . . Guns 31 | . 4 5 1 17 3 . . . 1 Cannons 26 | . . . . . 5 13 2 . 6 AOE 13 | . 4 . . . . . . . 9 Classes Destroyed 14 | 2 7 . 1 2 2 . . . . Worker 10 | . 1 . . 5 1 3 . . . Builder 3 | . 1 . . 1 . 1 . . . Tunneler 4 | 4 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 3 | 1 . . . . 2 . . . . Mechanic 1 | . . . . 1 . . . . . Operator 5 | . 1 . . 1 2 1 . . . Watcher 4 | . 2 . . . . 2 . . . Swarmer 26 | . 4 3 . 8 . 3 3 . 5 Grunt 32 | . 4 2 . 7 4 7 . . 8 Duelist 1 | . . . . . 1 . . . . Sentry 5 | . . . 2 1 1 1 . . . Hunter 5 | . . . . 1 . 1 . . 3 Programmer 3 | . . . . . 2 1 . . . Best Kill Streak 7 | 4 4 3 2 7 2 6 3 . 5 Combat Bots Only 5 | . 3 3 2 5 2 5 3 . 5 Max Kills in Single Turn 3 | 2 2 1 1 2 1 2 1 . 3 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . 2 . . . . . . . 3 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Upp Damage Taken 8706 | . 458 285 668 2375 671 1290 197 44 2718 Core 2382 | . 91 70 388 504 120 190 . . 1019 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 95 | . . . 45 50 . . . . . Core Remaining (%) 50 | 100 . 35 3 8 82 . 77 . . Volleys Fired 284 | 11 49 19 8 74 47 39 7 . 30 Largest 3 | 2 2 2 2 2 2 3 2 . 3 Hottest 149 | 70 80 70 126 130 124 149 101 . 124 Shots Fired 572 | 22 95 30 16 133 91 103 14 . 68 Gun 363 | 22 85 30 16 133 56 . . . 21 Cannon 183 | . . . . . 35 100 14 . 34 Launcher 23 | . 10 . . . . . . . 13 Special 3 | . . . . . . 3 . . . Kinetic 449 | 11 38 19 . 123 89 100 14 . 55 Thermal 96 | 11 47 11 16 10 1 . . . . Explosive 23 | . 10 . . . . . . . 13 Electromagnetic 1 | . . . . . 1 . . . . Robot Hit Streak 14 | 8 7 9 7 14 6 7 1 . 5 Robot Miss Streak 8 | 1 8 1 1 4 8 7 6 . 3 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 4 | . 1 . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . Shots Hit Robots 347 | 17 47 16 16 102 60 47 3 . 39 Core Hits 205 | 8 23 8 2 50 36 30 5 . 43 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 20 | . 4 1 . 1 1 12 . . 1 Burn 5 | . 4 1 . . . . . . . Destroy 2 | . . . . 1 1 . . . . Blast 13 | . . . . . . 12 . . 1 Melee Attacks 5 | . . . 4 1 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8348 | 177 1026 212 238 1590 1176 1718 149 . 2062 Guns 3487 | 177 514 212 238 1575 628 . . . 143 Cannons 2937 | . . . . . 533 1718 130 . 556 Explosions 1866 | . 509 . . . . . . . 1357 Melee . | . . . . . . . . . . Ramming 58 | . 3 . . 15 15 . 19 . 6 Kinetic 5555 | 78 186 149 . 1464 1131 1718 130 . 699 Thermal 839 | 99 328 63 238 111 . . . . . Explosive 1784 | . 427 . . . . . . . 1357 Electromagnetic 112 | . 82 . . . 30 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 1 2 . . . . . Average Corruption 1 | . . . 1 2 . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . . 2 . . . . . . Message Errors 1 | . . . 1 . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 89 | . 10 . . . . 27 . . 52 Projectiles 46 | . . . . . . 27 . . 19 Explosions 43 | . 10 . . . . . . . 33 Melee . | . . . . . . . . . . Knockbacks 34 | . . . . . 12 12 1 . 9 Impact . | . . . . . . . . . . Kinetic 33 | . . . . . 12 12 1 . 8 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 219 | . 116 . . 6 . . . . 97 Shots 9 | . 5 . . . . . . . 4 Rammed 8 | . . . . 5 . . . . 3 Targets Rammed 12 | . 1 . . 5 1 . 2 . 3 Kicked 4 | . 1 . . . 1 . 2 . . Crushed . | . . . . . . . . . . Highest Temperature 606 | 80 184 96 567 360 424 606 181 10 183 Average Temperature 120 | 27 45 32 302 78 121 206 102 10 56 Received Heat Transfer 2667 | . 120 153 201 792 339 471 . 27 564 Effects 45 | . . . 4 . 9 32 . . . Shutdowns 9 | . . . 1 . 1 7 . . . Energy Bleed 7 | . . . . . 2 5 . . . Interference 10 | . . . . . 5 5 . . . Matter Decay 5 | . . . . . . 5 . . . Short Circuit 3 | . . . . . . 3 . . . Damage (minor) 4 | . . . 1 . 1 2 . . . Damage (major) 4 | . . . . . . 4 . . . Damage (core) 3 | . . . 2 . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 8 | . 4 . 2 . 2 . . . . Heat Transferred 2461 | 296 1258 259 518 130 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Upp Peak Influence 507 | 25 285 118 134 507 239 484 290 181 . Initial 240 | . 16 33 . 56 230 79 240 151 . Average 145 | 9 145 70 53 231 123 203 284 160 . Maximum Alert Level 2 | . 1 . . 2 1 2 1 . . Low Security (%) 72 | 100 66 100 100 46 80 57 . 100 . Level 1 25 | . 33 . . 41 19 36 100 . . Level 2 2 | . . . . 12 . 6 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 2 . 1 5 5 4 . . . Investigation 5 | . 1 . . . 3 1 . . . Extermination 3 | . . . . . 2 1 . . . Reinforcement 5 | . 1 . 1 1 . 2 . . . Assault . | . . . . . . . . . . Garrison 4 | . . . . 4 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Upp Distress Signals 6 | . 1 . 1 2 . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 142 | . 18 5 9 38 16 23 4 2 27 Peak Tracking Total 10 | . 4 3 4 10 4 4 4 2 7 Tactical Retreats 11 | . 2 1 2 3 . 2 . 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Upp Traps Triggered 3 | . . . . . 1 1 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Upp Machines Disabled 10 | . 3 . . . 1 6 . . . Max in Single Turn 1 | . 1 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Upp Machines Accessed 30 | . 6 2 2 1 9 9 . 1 . Terminals 24 | . 6 1 2 1 6 7 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers 2 | . . . . . 1 1 . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 73 | . 18 2 5 4 24 18 . 2 . Successful 39 | . 9 2 3 2 13 9 . 1 . Failed 34 | . 9 . 2 2 11 9 . 1 . Catastrophic 7 | . 2 . . . 2 2 . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 59 | . 18 1 5 4 14 15 . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . . . . . 7 . . . . Scanalyzers 4 | . . . . . 3 1 . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 32 | . 9 2 3 2 8 7 . 1 . Record 7 | . . 1 1 . 2 2 . 1 . Robot Schematic 1 | . . . . . . 1 . . . Prototype ID Bank 5 | . 3 . 1 . . 1 . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . 1 1 . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . Alert Level 2 | . 1 . . . . 1 . . . Unreport Threat 2 | . 1 . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . . Dispatch Records 1 | . . . . . 1 . . . . Patrol Status 1 | . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . Recycle Component 1 | . . . . . 1 . . . . Process 1 | . . . . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 2 | . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . Unlock Access 1 | . . . . . . 1 . . . Coupler Status 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 21 | . 4 . 2 1 7 6 . 1 . Full Trace Events 10 | . 4 . 1 1 3 1 . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . Recycled Matter 287 | . . . . . 287 . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . 1 1 . 1 . . . Non-combat 2 | . . . 1 1 . . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 5 | . . . 3 1 . 1 . . . parse_system 2 | . . . 1 . . 1 . . . no_distress 2 | . . . 1 1 . . . . . check_alert 1 | . . . 1 . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Programmers 4 | . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Upp Total Allies 3 | . . . . . 3 . . . . Largest Group 3 | . . . . . 3 . . . . Highest-Rated Group 93 | . . . . . 93 . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 62 | . . . . . 62 . . . . Total Damage 874 | . . . . . 874 . . . . Kills 9 | . . . . . 9 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 Drone Launches 4 | . . . . . . . . 2 2 Drone Recoveries 2 | . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Upp Turns Passed 7116 | 136 802 803 223 658 2145 833 281 214 1021 Spaces Moved 4900 | 78 515 597 196 378 1534 536 192 156 718 Core 299 | 3 . 3 90 125 6 . . . 72 Treads 129 | . . . . 129 . . . . . Legs 4280 | 69 515 594 106 . 1466 536 192 156 646 Wheels 6 | 6 . . . . . . . . . Hover 125 | . . . . 124 1 . . . . Flight 61 | . . . . . 61 . . . . Fastest Speed 40 | 50 120 50 50 50 40 123 125 120 50 Average Speed 119 | 114 120 121 87 97 124 126 125 122 122 Slowest Speed 190 | 120 120 190 120 170 130 128 125 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 83 89 20 34 36 21 42 5 70 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 6 | . . 1 . . . . . . 5 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 233 | . 50 . . . . 28 . . 155 Melee . | . . . . . . . . . . Projectile 36 | . . . . . . 28 . . 8 AOE 197 | . 50 . . . . . . . 147 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Upp Total 5610 | 101 608 639 230 529 1694 614 217 179 799 Wait 136 | . 11 6 14 46 16 12 . 9 22 Move 4891 | 77 514 596 195 377 1533 535 191 155 718 Hop . | . . . . . . . . . . Pick Up 61 | . 13 7 2 2 25 5 2 3 2 Fast Attach 60 | 10 . 7 2 14 21 2 1 2 1 Attach 26 | . 3 . 1 5 5 6 1 . 5 Detach 8 | 1 . . . 3 2 2 . . . Swap 39 | . 10 2 1 . 12 7 2 4 1 Drop 62 | 2 7 2 3 2 32 6 . 6 2 Fire 284 | 11 49 19 8 74 47 39 7 . 30 Melee 5 | . . . 4 1 . . . . . Ram 8 | . . . . 5 . . . . 3 Kick 4 | . 1 . . . 1 . 2 . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . Rewire 21 | . . . . . . . 6 . 15 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -5/Factory -5/Upper Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 4) 315 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 15) 825 | -10/Materials | Discovered new exit (range 15) 888 | -10/Materials | Discovered new exit (range 16) 939 | -10/Materials | Entered Mines 969 | -10/Mines | Discovered new exit (range 8) 1184 | -10/Mines | Found the Drone Emporium 1188 | -10/Mines | Found Prototype Device 1386 | -10/Mines | Learned Materials terminal intel 1426 | -10/Mines | Core integrity fell below 50% 1429 | -10/Mines | Released all parts (6) 1684 | -10/Mines | Discovered new exit (range 12) 1742 | -10/Mines | Entered Materials 1742 | -9/Materials | Evolved 2 slots: Propulsion x2 1743 | -9/Materials | Loaded intel: 12 terminal locations 1784 | -9/Materials | Identified exit to Mines 1912 | -9/Materials | Core integrity fell below 50% 1915 | -9/Materials | Core integrity fell below 20% 1915 | -9/Materials | Released all parts (5) 1961 | -9/Materials | Discovered new exit (range 5) 1965 | -9/Materials | Entered another Materials area 1965 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1966 | -8/Materials | Identified exit to Storage 1970 | -8/Materials | Identified Sensor Drone Bay 2086 | -8/Materials | Garrison activated, responded to threat 2121 | -8/Materials | Released all parts (5) 2355 | -8/Materials | Garrison activated, responded to threat 2579 | -8/Materials | Released all parts (5) 2585 | -8/Materials | Core integrity fell below 50% 2594 | -8/Materials | Core integrity fell below 20% 2620 | -8/Materials | Discovered new exit (range 6) 2623 | -8/Materials | Entered Factory 2623 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3413 | -7/Factory | Allied Derelicts emerged from ambush trap array 3843 | -7/Factory | Discovered new exit (range 15) 4524 | -7/Factory | Discovered new exit (range 3) 4768 | -7/Factory | Entered another Factory area 4768 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5053 | -6/Factory | Build established: Gunner 5452 | -6/Factory | Identified exit to Garrison 5601 | -6/Factory | Entered Garrison 5624 | -6/Garrison | Triggered checkpoint 5786 | -6/Garrison | Triggered checkpoint 5825 | -6/Garrison | Discovered new exit (range 13) 5882 | -6/Garrison | Entered Factory 5882 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6006 | -5/Factory | Build established: Scavenger-Mutant 6035 | -5/Factory | Discovered new exit (range 9) 6096 | -5/Factory | Entered Upper Caves 6310 | -5/Upper Caves | Lost 4 parts (2p1n1w) 6310 | -5/Upper Caves | Learned Factory terminal intel 6811 | -5/Upper Caves | Build established: Infiltrator-Mutant 6902 | -5/Upper Caves | Lost 4 parts (1p3n) 7060 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7067 | -5/Upper Caves | Released all parts (7) 7092 | -5/Upper Caves | Core integrity fell below 50% 7097 | -5/Upper Caves | Lost 4 parts (1p1n2w) 7110 | -5/Upper Caves | Core integrity fell below 20% 7117 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07064_ Magnetic Acceleration Cannon destroyed. 07064_ Slug penetrates Wall. 07065_ Fusion Compressor destroyed. 07066_ Imp. Carbon-fiber Leg destroyed. 07067_ Released Targeting Computer. 07067_ Released Target Analyzer. 07067_ Released Arm. Leg. 07067_ Released Adv. ECM Suite. 07067_ Released Med. Storage Unit. 07067_ Released Imp. Transmission Jammer. 07069_ Slammed into S-27 Virus. 07105_ Attempting to rewire G-50 Soldier. 07112_ Machine disabled. 07112_ Penetrated by Slug. 07112_ Slug penetrates Machine. 07112_ Attempting to rewire G-50 Soldier. 07115_ Attempting to rewire Y-64 Sentinel. 07115_ Penetrated by Slug. 07115_ Slug penetrates Machine. 07116_ Attempting to rewire G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | # #??????????######???????####???????????????????? | | ###?????????## ######?## #???????????????????? | | #????????## ### #???????????????????? | | #####??### #???????????????????? | | #?## ##??????????????????? | | # #?# ##????????? ??????? | | ##### #?# ## ##??????? ??????? | | ????# #### #?# ##?????# ??????? | | ##### ####??# #???? ???????? | | ## ####### ## #### ##??? #????????? | | # ## ##########?## ##???# #?????????? | | #### #????????## ##??# #?????????? | | #??# ####???### ### #?????????? | | ????# ##### #??????????? | | ????# # ###??????????? | | ????# ####Y;## ##???????????? | | ###?# #" ggY# ##??????????? | | ### #" @g# #??????????? | | ## ## #" # ### ##??????????? | | ### ## !!#### # ##??###???????????? | | ##?## ### #=# /s ; ###?????????????????? | | #???## #####! %# "# #???????????????????? | | ## #????## ####! ##### #???????????????????? | | #######?????# ## #???????????????????? | | ??????????### ########### #???????????????????? | | ??????????# # ####????????????????? | | ???????#### ##???????????????? | | ?####### # " #???????????????? | | ?# " " #???????????????? | | ?# """ " ######???????????????? | | ?# #### "" | """ ##????????????????????? | | ?# ##### " " ""%%##?????????????????????? | | ## #### " " #??????????????????????? | | #?### "" " #??????????????????????? | | #???# """""" ! #??????????????????????? | | ## #??# " " "" #??????????????????????? | | ###?####??# """ " " #??????????????????????? | | #?????????# """""" " #??????????????????????? | | #?????????# " "" "" #??????????????????????? | | #####?????# " " """" #??????????????????????? | | ##????# " " #??????????????????????? | | #????# " ! #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 14 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Target Analysis 7 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ K-01 Serf | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Dynamic Key Please Form A Line Challenges ------------ None Game ------ Seed CargoInsulatedSource Manual? 0 Play Time 02:15:16 Cumulative 26.3 hours Start 2023.01.30 @ 17:56:26 End 2023.01.30 @ 20:29:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa1731fa-2c82-4155-8176-118aadec546f