Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.10 @ 08:31:25 Player: bschuck Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (864) 864 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2804 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 82/300 Energy 84/160 System Corruption 0% Temperature Cool (80) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Beam Rifle Beam Rifle > --- INVENTORY (20) --- Compact Wheel Compact Wheel Airjet Cryofiber Web High-capacity Storage Unit Visual Processing Unit Sensor Array Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Pulse Rifle Pulse Rifle Pulse Rifle Shotgun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Compact Wheel Compact Wheel Airjet Airjet Cryofiber Web Heat Sink High-capacity Storage Unit Visual Processing Unit Sensor Array Beam Rifle Beam Rifle Beam Rifle Beam Rifle Pulse Rifle [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Shotgun Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 2 | . . . 1 1 Parts Attached 36 | 4 3 1 13 15 Power 8 | 1 . . 2 5 Engine 6 | 1 . . 2 3 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 8 | . 2 . 4 2 Treads 2 | . . . 2 . Leg 5 | . 2 . 2 1 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 5 | 1 1 . 2 1 Device 3 | . 1 . 1 1 Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 2 . 1 5 7 Energy Gun 11 | 1 . . 3 7 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 1 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . . . 4 15 Power 5 | . . . 1 4 Propulsion 6 | . . . 2 4 Utility 4 | . . . 1 3 Weapon 4 | . . . . 4 Highest Loss Streak 15 | . . . 4 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 87 100 97 92 Engine 12 | . 14 14 10 14 Treads 6 | . . . 11 . Leg 14 | . 28 28 9 15 Device 9 | . 2 14 9 8 Storage 19 | . 14 14 22 17 Energy Gun 18 | . 14 14 15 27 Ballistic Gun 13 | . 14 14 17 6 Naked Turns . | . . . . . Heaviest Build 67 | 11 12 12 60 67 Greatest Support 40 | 3 20 20 40 20 Greatest Overweight (x) 16 | 3 . . 5 16 Average Overweight (x) 1 | 2 . . 1 3 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 16 | 7 8 8 19 20 Most Carried 20 | 8 8 8 20 20 Average Carried 12 | 6 7 8 13 16 Final Capacity 20 | 8 8 8 20 20 Final Carried 19 | 8 8 8 19 7 Class Distribution -------------------- 35% | Gunner 34% | Scavenger-Gunner 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 584 | 170 . 125 200 89 Remotely . | . . . . . Salvage Created 1011 | . . 151 597 263 Parts 61 | . . 10 40 11 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 22 | . . 5 11 6 Guns 22 | . . 5 11 6 Classes Destroyed 6 | . . 3 3 . Builder 1 | . . 1 . . Recycler 2 | . . 1 1 . Watcher 3 | . . . 2 1 Swarmer 5 | . . 5 . . Grunt 12 | . . . 6 6 Sentry 5 | . . . 5 . Best Kill Streak 5 | . . 5 4 2 Combat Bots Only 4 | . . 3 4 2 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2816 | . . 235 947 1634 Core 786 | . . 68 157 561 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 . 72 60 . Volleys Fired 80 | . . 15 36 29 Largest 4 | . . 2 3 4 Hottest 199 | . . 70 149 199 Shots Fired 178 | . . 30 86 62 Gun 178 | . . 30 86 62 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 64 | . . 15 43 6 Thermal 114 | . . 15 43 56 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | . . 4 15 9 Robot Miss Streak 4 | . . 4 2 3 Penetration Max . | . . . . . Secondary Targets 8 | . . 3 3 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 112 | . . 13 59 40 Core Hits 54 | . . 10 25 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . 2 3 Burn 5 | . . . 2 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1680 | . . 199 854 627 Guns 1680 | . . 199 854 627 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 464 | . . 54 345 65 Thermal 1216 | . . 145 509 562 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 821 | . . 170 135 821 Average Temperature 194 | . . 79 30 383 Received Heat Transfer 1275 | . . . 357 918 Effects 45 | . . . . 45 Shutdowns 11 | . . . . 11 Energy Bleed 8 | . . . . 8 Interference 8 | . . . . 8 Matter Decay 6 | . . . . 6 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 7 | . . . . 7 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 3 1 Heat Transferred 3367 | . . 444 1369 1554 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 271 | . 15 140 271 178 Initial 66 | . . 5 54 66 Average 90 | . 2 55 127 106 Maximum Alert Level 1 | . . . 1 . Low Security (%) 95 | 100 100 100 89 100 Level 1 4 | . . . 10 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . . 1 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 2 6 14 10 Peak Tracking Total 4 | . 2 3 4 4 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . . . 1 1 Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . . . 4 4 Successful 8 | . . . 4 4 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . . . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . . 4 . Record 3 | . . . 3 . Alert Level 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . . . . 4 Recycle Component 2 | . . . . 2 Process 2 | . . . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 1 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . . . . 2 Recycled Matter 62 | . . . . 62 Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1366 | 156 131 110 639 330 Spaces Moved 501 | 80 105 56 193 67 Core 81 | 80 . . . 1 Treads 100 | . . . 100 . Legs 316 | . 105 56 93 62 Wheels . | . . . . . Hover 4 | . . . . 4 Flight . | . . . . . Fastest Speed 50 | 50 120 120 240 330 Average Speed 211 | 176 120 120 255 347 Slowest Speed 850 | 200 120 120 470 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 6 29 18 24 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 672 | 95 109 72 274 122 Wait 3 | . . . 2 1 Move 497 | 79 104 55 192 67 Hop . | . . . . . Pick Up 43 | 12 2 . 24 5 Fast Attach 1 | . 1 . . . Attach 34 | 4 2 . 13 15 Detach . | . . . . . Swap 1 | . . 1 . . Drop 13 | . . 1 7 5 Fire 80 | . . 15 36 29 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 157 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 15) 288 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 355 | -10/Mines | Discovered new exit (range 12) 398 | -10/Mines | Entered Materials 398 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 555 | -9/Materials | Lost 4 parts (1p2n1u) 685 | -9/Materials | Build established: Gunner 1014 | -9/Materials | Discovered new exit (range 10) 1037 | -9/Materials | Entered another Materials area 1037 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1135 | -8/Materials | Build established: Scavenger-Gunner 1323 | -8/Materials | Core integrity fell below 50% 1346 | -8/Materials | Core integrity fell below 20% 1367 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Sml. Storage Unit destroyed. K-01 Serf collects debris. Lgt. Ion Engine destroyed. K-01 Serf collects debris. G-47 Trooper destroyed. R-06 Scavenger inserts Particle Gun into recycling unit. K-01 Serf collects debris. R-06 Scavenger inserts Imp. Heat Sink into recycling unit. Acquired 44 matter. R-06 Scavenger inserts Pulse Rifle into recycling unit. R-06 Scavenger inserts Broken Med. Laser into recycling unit. Beam Rifle destroyed. Acquired Lgt. Nuclear Core. R-06 Scavenger collects Shotgun. Pulse Rifle destroyed. Airjet destroyed. Heat Sink destroyed. R-06 Scavenger collects Broken Beam Rifle. G-47 Trooper destroyed. Switching to secondary target: Y-45 Defender. 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