Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.23 @ 19:48:10 Player: darlorth Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (77) 385 Value Destroyed (2400) 2400 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 7338 Bonus ------- High Alert Combat Kills 33 Aligned with FarCom 300 Cogmind --------- Core Integrity 608/850 Matter 289/300 Energy 94/100 System Corruption 10% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Cesium-ion Thruster > --- UTILITY (6) ------ Medium Storage Unit Improved Terrain Scanner Improved Target Analyzer Armor Integrity Analyzer Microactuators > --- WEAPON (2) ------- Great Axe > --- INVENTORY (8) ---- Advanced Heat Sink Improved Cooling System Compact Battery (300) Compact Matter Pod (150) Weight Redist. System Improved Transmission Jammer Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Medium Storage Unit Compact Battery Improved Target Analyzer Microactuators Microactuators > --- WEAPON ----------- Great Axe Power Sword > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Improved Cooling System Compact Matter Pod Weight Redist. System Transmission Jammer Rocket Launcher [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Advanced Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Microactuators Device Microactuators Storage Medium Storage Unit Processor Improved Target Analyzer Protection Improved Light Armor Plating Weapon Katana Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Slots Evolved 8 | . . . . . 4 2 . . 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . . . . 2 . . . 1 . . Utility 4 | . . . . . 2 2 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 100 | 5 4 . . 7 40 12 4 . 21 6 1 Power 12 | 1 . . . 1 2 . . . 5 3 . Engine 8 | 1 . . . . . . . . 5 2 . Core 4 | . . . . 1 2 . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 34 | 2 . . . 1 19 4 1 . 5 2 . Treads 12 | . . . . . 12 . . . . . . Leg 8 | 2 . . . 1 3 . . . . 2 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 14 | . . . . . 4 4 1 . 5 . . Utility 29 | . 1 . . 3 12 5 1 . 5 1 1 Device 13 | . 1 . . 2 4 2 . . 2 1 1 Storage 3 | . . . . . 2 1 . . . . . Processor 5 | . . . . . 1 1 . . 3 . . Hackware . | . . . . . . . . . . . . Protection 8 | . . . . 1 5 1 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 25 | 2 3 . . 2 7 3 2 . 6 . . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 8 | 2 2 . . 1 3 . . . . . . Ballistic Cannon 2 | . . . . . 2 . . . . . . Launcher 4 | . 1 . . 1 . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 11 | . . . . . 2 3 1 . 5 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . Parts Lost 17 | . . . . . 1 . . 3 6 3 4 Power 4 | . . . . . . . . 1 1 1 1 Propulsion 8 | . . . . . 1 . . 1 3 2 1 Utility 3 | . . . . . . . . 1 1 . 1 Weapon 2 | . . . . . . . . . 1 . 1 Highest Loss Streak 4 | . . . . . 1 . . 3 3 2 4 Average Slot Usage (%) 88 | . 73 85 85 97 94 95 100 97 85 86 76 Engine 5 | . 14 14 14 12 . . . . 5 9 5 Core 3 | . . . . 1 8 7 7 6 . 1 5 Treads 5 | . . . . . 24 . . . . . . Leg 8 | . 28 28 28 28 5 . . . . 11 5 Flight 13 | . . . . . 2 27 30 29 27 11 6 Device 13 | . 4 14 14 14 8 13 15 15 14 18 17 Storage 9 | . . . . . 12 15 15 15 11 6 6 Processor 5 | . . . . . . 7 7 7 10 13 13 Protection 4 | . . . . 10 14 7 7 6 . . . Ballistic Gun 7 | . 23 28 28 25 10 . . . . . . Ballistic Cannon 1 | . . . . . 4 . . . . . . Slashing Weapon 8 | . . . . . 2 15 14 15 12 13 13 Naked Turns . | . . . . . . . . . . . . Heaviest Build 35 | 7 7 7 7 11 26 27 27 25 34 34 35 Greatest Support 88 | 20 20 20 20 23 88 25 25 24 32 30 15 Greatest Overweight (x) 9 | 2 . . . . 1 1 1 1 7 2 9 Average Overweight (x) . | . . . . . . . . . 1 . 2 Largest Inventory Capacity 8 | 4 4 4 4 4 4 8 8 8 8 8 8 Average Capacity 6 | 4 4 4 4 4 4 7 8 8 8 8 8 Most Carried 8 | 3 3 3 3 4 4 8 8 6 8 8 8 Average Carried 5 | 1 2 2 3 3 3 6 7 6 7 7 7 Final Capacity 8 | 4 4 4 4 4 4 8 8 8 8 8 8 Final Carried 8 | 1 2 3 3 4 4 8 6 6 7 7 7 Class Distribution -------------------- 86% | Mutant 9% | Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Matter Collected 1989 | 179 6 . . 170 1103 90 41 26 274 81 19 Remotely . | . . . . . . . . . . . . Salvage Created 2818 | . 6 . . 239 1418 163 68 26 832 66 . Parts 179 | . 5 . . 13 90 10 6 . 53 2 . Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 6 | . . . . . 4 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 2 . . 2 . Prevented 2 | . . . . . . . 1 . . 1 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Combat Hostiles Destroyed 60 | . 3 . . 6 33 1 6 . 10 1 . Melee 16 | . . . . . 7 1 . . 7 1 . Guns 24 | . . . . 5 19 . . . . . . Cannons 7 | . . . . . 7 . . . . . . AOE 13 | . 3 . . 1 . . 6 . 3 . . Classes Destroyed 14 | . 1 . . 2 7 1 . . 3 . . Worker 3 | . . . . . 1 . . . 2 . . Builder 2 | . . . . . 1 . . . 1 . . Tunneler 1 | . . . . . . . . . 1 . . Hauler 1 | . . . . . . 1 . . . . . Recycler 4 | . . . . . 2 . . . 2 . . Operator 3 | . . . . . 1 1 . . 1 . . Watcher 3 | . . . . . 2 1 . . . . . Swarmer 21 | . 3 . . . 9 . 6 . 3 . . Grunt 22 | . . . . 5 16 . . . 1 . . Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . . 1 1 . . . . . . Sentry 11 | . . . . . 6 1 . . 3 1 . Hunter 1 | . . . . . . . . . 1 . . Programmer 2 | . . . . . . . . . 2 . . Best Kill Streak 7 | . 3 . . 3 7 2 6 . 5 1 . Combat Bots Only 6 | . 3 . . 3 5 1 6 . 3 1 . Max Kills in Single Turn 3 | . 2 . . 1 2 1 2 . 3 1 . Gunslinging 1 | . . . . . 1 . . . . . . Exploded 3 | . 2 . . 1 . . 2 . 3 . . Melee 1 | . . . . . 1 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Damage Taken 3147 | . 91 . . 145 1172 128 264 262 573 212 300 Core 555 | . 18 . . 17 135 21 52 70 106 28 108 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 . . . 86 75 . . 79 . . . Volleys Fired 106 | . 2 . . 14 85 . 4 . 1 . . Largest 2 | . 1 . . 2 2 . 1 . 1 . . Hottest 88 | . 30 . . 40 88 . 33 . 33 . . Shots Fired 178 | . 2 . . 26 145 . 4 . 1 . . Gun 116 | . . . . 24 92 . . . . . . Cannon 53 | . . . . . 53 . . . . . . Launcher 9 | . 2 . . 2 . . 4 . 1 . . Special . | . . . . . . . . . . . . Kinetic 169 | . . . . 24 145 . . . . . . Thermal . | . . . . . . . . . . . . Explosive 9 | . 2 . . 2 . . 4 . 1 . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 30 | . 1 . . 13 30 . 2 . 3 . . Robot Miss Streak 2 | . 1 . . 1 2 . 2 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . . 1 3 . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . Shots Hit Robots 216 | . 1 . . 22 136 13 2 2 34 5 1 Core Hits 128 | . 3 . . 13 72 5 9 2 21 2 1 Critical Hits 6 | . . . . . 4 1 . . 1 . . Critical Kills 2 | . . . . . 1 1 . . . . . Critical Parts Destroyed 4 | . . . . . 3 . . . 1 . . Melee Attacks 124 | . . . . . 35 20 1 4 58 5 1 Impact . | . . . . . . . . . . . . Slashing 124 | . . . . . 35 20 1 4 58 5 1 Piercing . | . . . . . . . . . . . . Sneak Attacks 11 | . . . . . 3 2 . . 6 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 1 . . 2 . . Damage Inflicted 6741 | . 137 . . 370 2758 695 480 261 1826 184 30 Guns 1032 | . . . . 222 810 . . . . . . Cannons 900 | . . . . . 900 . . . . . . Explosions 946 | . 137 . . 148 . . 480 . 181 . . Melee 3847 | . . . . . 1032 695 . 261 1645 184 30 Ramming 16 | . . . . . 16 . . . . . . Kinetic 1932 | . . . . 222 1710 . . . . . . Thermal . | . . . . . . . . . . . . Explosive 946 | . 137 . . 148 . . 480 . 181 . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 3847 | . . . . . 1032 695 . 261 1645 184 30 Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . 10 10 10 Average Corruption 10 | . . . . . . . . . 10 10 10 Corruption Purged . | . . . . . . . . . . . . Effects 79 | . . . . . . . . . 34 27 18 Message Errors 14 | . . . . . . . . . 8 3 3 Matter Fused 16 | . . . . . . . . . 6 6 4 Heat Flow Errors 4 | . . . . . . . . . 3 . 1 Energy Discharges 12 | . . . . . . . . . 4 4 4 Parts Rejected 3 | . . . . . . . . . 1 1 1 Data Loss (minor) 7 | . . . . . . . . . 2 3 2 Data Loss (major) 3 | . . . . . . . . . 1 2 . Alerts 2 | . . . . . . . . . . 1 1 Misdirections 14 | . . . . . . . . . 7 5 2 Targeting Errors 4 | . . . . . . . . . 2 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 583 | . . . . . 169 132 23 . 247 12 . Projectiles 21 | . . . . . 21 . . . . . . Explosions 23 | . . . . . . . 23 . . . . Melee 539 | . . . . . 148 132 . . 247 12 . Knockbacks 12 | . . . . . 12 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 12 | . . . . . 12 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 3 | . . . . . 3 . . . . . . Targets Rammed 3 | . . . . . 3 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 358 | . . . . 6 358 11 . . 247 . 255 Average Temperature 78 | . . . . 6 84 7 . . 57 . 136 Received Heat Transfer 1023 | . . . . 69 585 54 6 30 126 63 90 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Peak Influence 429 | . 77 25 . 145 429 256 . . 151 . . Initial 154 | . . 25 . . 47 154 . . 94 . . Average 120 | . 35 25 . 84 213 216 . . 51 . . Maximum Alert Level 2 | . . . . . 2 1 . . . . . Low Security (%) 77 | 100 100 100 . 100 48 42 . . 100 . . Level 1 20 | . . . . . 45 57 . . . . . Level 2 2 | . . . . . 6 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . . . . . 4 4 . . 6 . 1 Investigation 8 | . . . . . 3 2 . . 3 . . Extermination 2 | . . . . . . . . . 2 . . Reinforcement 4 | . . . . . 1 2 . . 1 . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Distress Signals 4 | . . . . . 2 . . . 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 116 | . 3 . . 7 53 6 13 4 19 3 8 Peak Tracking Total 9 | . 3 . . 3 7 2 7 4 7 2 9 Tactical Retreats 12 | . . . . . 4 . 4 1 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Traps Triggered 6 | . . . . . 4 . . . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 4 | . . . . 4 . . . . . . . Triggered 2 | . . . . . . . 1 . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Machines Disabled 1 | . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Machines Accessed 23 | . 3 1 1 . 6 2 1 . 9 . . Terminals 13 | . 3 1 . . 5 1 1 . 2 . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . 1 . . 1 . . Recycling Units 2 | . . . . . . . . . 2 . . Scanalyzers 2 | . . . . . 1 . . . 1 . . Garrison Access 2 | . . . . . . . . . 2 . . Total Hacks 80 | . 4 5 23 . 21 9 2 . 16 . . Successful 56 | . 1 2 23 . 10 7 1 . 12 . . Failed 24 | . 3 3 . . 11 2 1 . 4 . . Catastrophic 3 | . 1 . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 32 | . 2 5 1 . 18 3 1 . 2 . . Terminals 35 | . 4 5 . . 18 3 2 . 3 . . Fabricators 2 | . . . . . . . . . 2 . . Repair Stations 10 | . . . . . . 6 . . 4 . . Recycling Units 2 | . . . . . . . . . 2 . . Scanalyzers 6 | . . . . . 3 . . . 3 . . Garrison Access 2 | . . . . . . . . . 2 . . Terminal Hacks 37 | . 1 2 23 . 8 1 1 . 1 . . Record 24 | . . . 23 . . . 1 . . . . Part Schematic 2 | . . . . . 1 . . . 1 . . Branch Access Points 2 | . 1 . . . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Dispatch Records 2 | . . 1 . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . Recall Investigation 2 | . . . . . 2 . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . 1 . . Repair Station Hacks 10 | . . . . . . 6 . . 4 . . Scan Component 5 | . . . . . . 3 . . 2 . . Repair 5 | . . . . . . 3 . . 2 . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . Retrieve Components 2 | . . . . . . . . . 2 . . Scanalyzer 3 | . . . . . 1 . . . 2 . . Insert Component 2 | . . . . . 1 . . . 1 . . Analyze 1 | . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . . 2 . . Seal Access 2 | . . . . . . . . . 2 . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . Terminals 1 | . . . . . 1 . . . . . . Disrupt 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 1 1 . . 4 2 . . 5 . . Full Trace Events 7 | . . . . . 3 2 . . 2 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . . 2 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . . . . . 3 . . 2 . . Time 190 | . . . . . . 114 . . 76 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . 10 . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 2 2 . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Turns Passed 6957 | 55 166 392 476 315 1595 338 391 288 1637 753 551 Spaces Moved 4822 | 41 129 308 397 199 884 313 469 313 906 563 300 Core 276 | 19 . . . . . . . . 254 . 3 Treads 548 | . . . . . 548 . . . . . . Legs 2072 | 22 129 308 397 199 197 . . . . 523 297 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1926 | . . . . . 139 313 469 313 652 40 . Fastest Speed 28 | 50 120 120 120 120 31 31 31 34 28 120 150 Average Speed 117 | 108 120 120 120 120 122 32 76 90 140 130 182 Slowest Speed 500 | 150 120 120 120 120 160 111 114 114 400 197 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . 1 1 . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . Exploration Rate (%) 41 | 3 32 47 70 50 60 8 60 47 20 70 36 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . . 1 1 . . . 2 . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . 1 . . 3 2 Spaces Dug 35 | . . . . . 10 6 1 2 16 . . Terrain Destroyed 116 | . 13 . . 19 18 6 37 2 21 . . Melee 34 | . . . . . 9 6 1 2 16 . . Projectile 9 | . . . . . 9 . . . . . . AOE 73 | . 13 . . 19 . . 36 . 5 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Total 5823 | 51 137 330 396 249 1202 532 498 316 1231 578 303 Wait 600 | . . 22 . 19 122 182 19 . 236 . . Move 4807 | 40 128 307 396 198 881 310 468 312 905 562 300 Hop 2 | . . . . . 1 1 . . . . . Pick Up 42 | 6 2 1 . 4 8 5 . . 13 2 1 Fast Attach 43 | . . . . 1 28 7 . . 4 3 . Attach 24 | 5 2 . . . 4 . . . 10 2 1 Detach 3 | . 1 . . . . . . . 1 1 . Swap 34 | . 2 . . 6 9 5 4 . 7 1 . Drop 44 | . . . . 3 27 4 2 . 6 2 . Fire 106 | . 2 . . 14 85 . 4 . 1 . . Melee 111 | . . . . . 34 18 1 4 48 5 1 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 3 | . . . . . 3 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 4 | . . . . 4 . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Dat) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Identified exit to Mines 222 | -10/Materials | Entered Mines 223 | -10/Mines | Learned location of Storage (-9) 305 | -10/Mines | Build established: Mutant 322 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 417 | -10/Mines | Discovered new exit (range 13) 418 | -10/Mines | Learned 2 Materials zone layouts 609 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 609 | -10/Mines | Discovered new exit (range 5) 614 | -10/Mines | Entered Exiles 643 | -10/Exiles | Met 8R-AWN 668 | -10/Exiles | Met EX-HEX 734 | -10/Exiles | Met EX-DEC 781 | -10/Exiles | Learned location of Zion (-6) 841 | -10/Exiles | Discovered new exit (range 14) 906 | -10/Exiles | Met EX-BIN 925 | -10/Exiles | Aligned with FarCom system 926 | -10/Exiles | Given EX-Vault access code 958 | -10/Exiles | Opened EX-Vault 985 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1090 | -10/Exiles | Entered Mines 1095 | -9/Mines | Discovered new exit (range 7) 1275 | -9/Mines | Found a hidden stash of uninstalled traps 1330 | -9/Mines | Assembled infested the area 1335 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1391 | -9/Mines | Discovered new exit (range 13) 1405 | -9/Mines | Entered Materials 1405 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2994 | -8/Materials | Discovered new exit (range 16) 3000 | -8/Materials | Entered Factory 3000 | -7/Factory | Evolved 2 slots: Utility x2 3141 | -7/Factory | Discovered new exit (range 12) 3160 | -7/Factory | Build established: Sprinter 3254 | -7/Factory | Repaired Cesium-ion Thruster 3293 | -7/Factory | Repaired Cesium-ion Thruster 3333 | -7/Factory | Repaired Cesium-ion Thruster 3338 | -7/Factory | Entered Lower Caves 3637 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3703 | -7/Lower Caves | Discovered new exit (range 15) 3711 | -7/Lower Caves | Build established: Mutant 3729 | -7/Lower Caves | Entered another Lower Caves area 3832 | -7/Lower Caves | Discovered new exit (range 8) 3833 | -7/Lower Caves | Learned Factory security intel 3949 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3996 | -7/Lower Caves | Identified exit to Data Miner 4017 | -7/Lower Caves | Lost 3 parts (1p1n1u) 4017 | -7/Lower Caves | Entered Factory 4017 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4948 | -6/Factory | Crushed by falling debris 4948 | -6/Factory | System corruption reached 10% 4979 | -6/Factory | Lost 3 parts (1p1u1w) 5303 | -6/Factory | Repaired Cesium-ion Thruster 5348 | -6/Factory | Repaired Cesium-ion Thruster 5619 | -6/Factory | Discovered new exit (range 5) 5654 | -6/Factory | Entered Lower Caves 6207 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6392 | -6/Lower Caves | Discovered new exit (range 7) 6407 | -6/Lower Caves | Entered another Lower Caves area 6445 | -6/Lower Caves | Discovered new exit (range 11) 6537 | -6/Lower Caves | Learned Factory trap positions 6940 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6958 | -6/Lower Caves | Self-destructed Last Messages --------------- 06805_ System corrupted: Component data lost. 06823_ System corrupted: Matter fused (-7). 06870_ System corrupted: Matter fused (-5). 06887_ Y6-YJH(r) collects Transmission Jammer. 06888_ System corrupted: Matter fused (-9). 06891_ Y6-YJH(r) collects Plasma Rifle. 06895_ Y6-YJH(r) collects Hvy. Mace. 06898_ Y6-YJH(r) collects Hvy. Machine Gun. 06929_ System corrupted: Energy discharge (-44). 06939_ Penetrated by Slug. 06939_ Lgt. Fission Core destroyed. 06940_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06943_ Penetrated by Slug. 06943_ Carbon-fiber Leg destroyed. 06944_ Y-64 Sentinel: "REQUESTING BACKUP." 06949_ System corrupted: Lgt. Angular Momentum Engine rejected. 06950_ Power Amplifier destroyed. 06953_ Penetrated by Slug. 06958_ Power Sword destroyed. 06958_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ### ## ## #??????# | | ###### ### #?????## | | ##???# ## ## #????## ### | | ##??## ### ##????# ##?## | | #??### ## ### ####### #???## | | ###### ### #?# #????# | | ## ##?# ##?# ### ##????? | | ## ###?## ## #?# #?# ### #?????? | | ## ###### ### ## ### #?## ??? | | # ##?# ### ## #?## ##??#### #? | | ##?# ## #?## ## ##?###??????## ####? | | #??##########??# ## ###?????????#####???? | | #?##??????#???# ### #?????????????????? | | ## ###??????????## #?# #?#???????????????? | | ?### #????####???## ### ##?? ?????????????? | | ????##???????#???# ^ ##???????????????? | | ??????#???????#??## ## #???????????????? | | ?????????????##??### ^ ## #????????????????? | | ????#?????????#????# #????#???#?????????? | | ??????????????????## ##??#??? #?????????? | | ????????? ?????????# ###?? ## #?????????? | | ?????? ????????????# ##?? #??????????? | | ??????????? ???????# ## #??????????? | | ?????????????##???## #??????????? | | ???????????????????# #??????????? | | ?????????????????####gh *@ #?????????? | | ?????????? ?????## Y b #????????? | | ????????????????# ###### # #????????? | | ???????????????# #???? # ## #????????? | | ??????????????# #???# #? ##??? ##????????? | | ?????????????# ##/#???? #??????????#?????????? | | ?????????????# ?? ???? ????????????????????? | | ?????????????## ??? ????? ????????????????????? | | ??????????????## ???"""??? ???????#????????????? | | ???????????????##????###???? ???????????????????? | | ??????????????#?????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????#???????? ???????????????????? | | ???????????? ???????????????? ??????????????????? | | ?????????????????????#???????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 36 Energy Capacity 490 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 525 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Melee Speed Boost 40 Evasion (%) 64 Melee Accuracy 6 Target Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Hacked Corruption Screen | -6/Factory | Hacked Transmission Jammer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatFusionScanner Manual? 0 Play Time 01:18:04 Cumulative 123.9 hours Start 2020.10.23 @ 18:28:30 End 2020.10.23 @ 19:48:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 152 Rogue 102 Adventurer 7 Explorer 43 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 27 Gallery% 58 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff0c65b2-d4e6-4590-9571-619186aaf73a