Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.05 @ 22:52:02 Player: Milkman Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (388) 388 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2058 Bonus ------- None Cogmind --------- Core Integrity 437/550 Matter 165/300 Energy 125/125 System Corruption 0% Temperature Cool (45) Movement Core (1500) Ox29 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit Seismic Detector > --- WEAPON (2) ------- Makeshift Laser Grenade Launcher > --- INVENTORY (25) --- Light Deuterium Engine Light Deuterium Engine Small Storage Unit Trap Scanner Improved Targeting Computer Heavy Armor Plating Riot Gun Medium Laser Assault Rifle Light Assault Rifle Light Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Wheel > --- UTILITY ---------- Huge Storage Unit Trap Scanner Advanced Visual Processing Unit Seismic Detector > --- WEAPON ----------- Makeshift Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Deuterium Engine Light Deuterium Engine Small Storage Unit Heavy Armor Plating Riot Gun Medium Laser Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Makeshift Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 20 | 7 6 3 4 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 4 | 3 1 . . Treads . | . . . . Leg 3 | 2 1 . . Wheel 1 | 1 . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 . 4 Device 2 | . 1 . 1 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 6 | 2 2 2 . Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 3 | 1 2 . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . . 4 Power . | . . . . Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Backups 7 | 1 4 7 10 Power 1 | . 1 1 1 Propulsion 1 | 1 1 2 . Utility 1 | . . 1 2 Weapon 3 | . 1 3 5 Tool/Special . | . . . . Unused Backups 5 | . . . 5 Power 2 | . . . 2 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 96 | . 97 100 90 Engine 12 | . 14 14 9 Leg 19 | . 26 14 20 Wheel 9 | . 1 14 8 Device 12 | . 11 14 10 Storage 12 | . 14 14 9 Processor 2 | . . . 7 Protection 1 | . . . 6 Energy Gun 6 | . 8 4 8 Ballistic Gun 15 | . 19 19 8 Launcher 2 | . . 4 . Peak Build Rating 20 | 6 7 11 20 Average Rating 10 | 5 6 8 17 On Entrance 5 | . 6 7 8 Avg Prop Armor Cover (%) 11 | 8 10 9 15 Naked Turns . | . . . . Heaviest Build 102 | 14 88 88 102 Greatest Support 20 | 10 20 10 10 Greatest Overweight (x) 10 | 1 8 8 10 Average Overweight (x) 5 | . . 8 8 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 20 | 7 10 25 25 Most Carried 13 | 5 7 9 13 Average Carried 7 | 2 4 7 11 Final Capacity 25 | 8 25 25 25 Final Carried 13 | 2 7 9 13 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 506 | 201 169 81 55 Remotely . | . . . . Salvage Created 431 | 17 170 53 191 Parts 34 | 3 12 4 15 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 12 | . 7 1 4 Guns 10 | . 7 1 2 AOE 2 | . . . 2 Classes Destroyed 7 | 1 2 1 3 Tunneler 1 | 1 . . . Watcher 1 | . . . 1 Swarmer 5 | . 5 . . Grunt 4 | . 2 . 2 Brawler 1 | . . . 1 Sentry 1 | . . . 1 Subdweller 1 | . . 1 . Best Kill Streak 4 | 1 4 1 2 Combat Bots Only 4 | . 4 1 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 102 | . 56 10 36 Missed 32 | . 16 . 16 Hits 70 | . 40 10 20 Projectile 70 | . 40 10 20 Damage Taken 936 | . 394 204 338 Core 171 | . 35 23 113 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 . 76 . Volleys Fired 54 | 1 22 13 18 Largest 2 | 2 2 2 2 Hottest 80 | 70 70 70 80 Shots Fired 107 | 2 44 26 35 Gun 96 | 2 44 23 27 Cannon . | . . . . Launcher 11 | . . 3 8 Special . | . . . . Kinetic 55 | 1 24 21 9 Thermal 41 | 1 20 2 18 Explosive 11 | . . 3 8 Electromagnetic . | . . . . Robot Hit Streak 12 | 1 9 8 12 Robot Miss Streak 5 | 1 5 1 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 66 | 1 25 13 27 Core Hits 27 | 1 9 3 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 2 . 2 Burn 4 | . 2 . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 974 | 10 306 105 553 Guns 752 | 10 306 105 331 Cannons . | . . . . Explosions 222 | . . . 222 Melee . | . . . . Ramming . | . . . . Kinetic 331 | 10 157 105 59 Thermal 421 | . 149 . 272 Explosive 222 | . . . 222 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 26 | . . . 26 Projectiles . | . . . . Explosions 26 | . . . 26 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 34 | . . . 34 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 219 | 9 219 . 45 Average Temperature 56 | 6 84 . 18 Received Heat Transfer 198 | . 117 . 81 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 1332 | . 592 . 740 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 100 | 5 100 . 87 Initial . | . . . . Average 13 | . 26 . 5 Influence Increases 346 | 5 174 . 167 Destroy 0b10 Robot/C 220 | . 140 . 80 Destroy 0b10 Robot/NC 10 | 5 . . 5 Destroy Leader 52 | . 30 . 22 Successful Hack 11 | . 4 . 7 Disable Machine 15 | . . . 15 Destroy Structure 38 | . . . 38 Influence Decreases 269 | 5 174 . 90 Time Decay 169 | 5 104 . 60 Lost Part 30 | . . . 30 Purge Threat 70 | . 70 . . Squads Dispatched 3 | . 1 . 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 4 | . 3 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 15 1 7 Peak Tracking Total 6 | . 6 1 3 Tactical Retreats . | . . . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . . . 1 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 9 | . 5 . 4 Terminals 8 | . 5 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 18 | . 9 . 9 Successful 9 | . 5 . 4 Failed 9 | . 4 . 5 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 9 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 9 | . 5 . 4 Record 3 | . 1 . 2 Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 2 | . 2 . . Disarm Traps 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 . 4 Full Trace Events 3 | . 1 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 1818 | . 386 842 590 Optics 513 | . . . 513 Traps 117 | . . . 117 Seismic 1818 | . 386 842 590 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 2013 | 122 459 842 590 Spaces Moved 955 | 67 291 385 212 Core 16 | 16 . . . Treads . | . . . . Legs 311 | 51 260 . . Wheels 628 | . 31 385 212 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 200 200 Average Speed 176 | 157 128 200 203 Slowest Speed 230 | 190 200 200 230 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 4 57 23 17 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 74 | . . 10 64 Melee . | . . . . Projectile . | . . . . AOE 74 | . . 10 64 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 1182 | 82 330 434 336 Wait 121 | . 3 32 86 Move 952 | 66 290 384 212 Hop . | . . . . Pick Up 25 | 7 7 2 9 Fast Attach 1 | 1 . . . Attach 12 | 6 1 . 5 Detach 2 | 1 . . 1 Swap 12 | . 6 3 3 Drop 3 | . 1 . 2 Fire 54 | 1 22 13 18 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Min x2] / [*Sub]) -10/Subcaves -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 5) 568 | -10/Materials | Discovered new exit (range 7) 582 | -10/Materials | Entered Subcaves 910 | -10/Subcaves | Learned location of Zion (-7) 910 | -10/Subcaves | Met a Zionite searching for "candidates" 1015 | -10/Subcaves | Discovered new exit (range 8) 1090 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1114 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1138 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1424 | -10/Subcaves | Entered Materials 1424 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2014 | -8/Materials | Self-destructed Last Messages --------------- 01950_ Connecting with Garrison Access... 01955_ U-05 Engineer works on Atomic Centrifuge. 01958_ K-01 Serf collects debris. 01973_ G-47 Trooper destroyed. 01976_ The unstable cave ceiling collapses. 01983_ U-05 Engineer lays Concrete. 01994_ Connecting with Garrison Access... 01994_ ALERT: Suspicious activity at Garrison Access M001. Dispatching Investigation squad. 01996_ G-47 Trooper destroyed. 01996_ Aluminum Leg destroyed. 01996_ Destroyed Aluminum Leg. 01997_ Y-45 Defender emerges from the garrison. 01999_ B-36 Bruiser suffers critical hit (Burn). 01999_ B-36 Bruiser destroyed. 01999_ Lgt. Armor Plating destroyed. 02002_ Recycling Unit disabled. 02005_ The unstable cave ceiling collapses. 02005_ Wheel destroyed. 02010_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????[ ??????????????????? | | ????????????????????????????% ??????????????????? | | ????????????????????????????= ??????????????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????????# #??????????????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ??????????????????????#####?# #??????????????????? | | ??????????????????????# " #?# #??????????????????? | | ??????????????????????#"G"### #????#### #????????? | | ?????????????????????##"Y" #r ???????? | | ?????????????????????# @ ! "" #???????????? | | ?????????????????????# /%= "Y #???????????? | | ?????????????????????# < ==% Y #???????????? | | ?????????????????????# <<< #[# #??????????? | | ?????????????????????# # # ##??????????? | | ?????????????????????# # ## #???????????? | | ?????????????????????######## ?? #???????????? | | ????????????????????????????# ##???###???????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #######????????????? | | ????????????????????????????# ## ????????????? | | ????????????????????????????# ## ????????????? | | ????????????????????????????# ## ????????????? | | ????????########??########??# ## ????????????? | | ????????# #### """ #??# ## ????????????? | | ????????# + + "T" #??# ## ????????????? | | ????????# #### ####/## ????????????? | | ????????# #?# !=# ## ????????????? | | #######?# #?## =# ## ????????????? | | ! T #?# #??#* # ######/????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldMolecularParser Manual? 0 Play Time 00:16:42 Cumulative 5.2 hours Start 2026.05.05 @ 22:35:52 End 2026.05.05 @ 22:52:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c48ae7ac-212d-4326-a15b-a608cdee2e84