Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.08 @ 18:15:19 Player: Cameron Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (864) 864 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-17) -17 TOTAL SCORE: 2497 Bonus ------- Friendly Fire -17 Cogmind --------- Core Integrity 246/400 Matter 300/300 Energy 157/160 System Corruption 0% Temperature Critical (554) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Hardened Medium Armor Plating Insulated Plating > --- WEAPON (2) ------- Pulse Rifle Pulse Rifle > --- INVENTORY (5) ---- Hardened Medium Armor Plating Insulated Plating Pulse Rifle Pulse Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Hardened Medium Armor Plating Insulated Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Aluminum Leg Hardened Medium Armor Plating Insulated Plating Pulse Rifle Pulse Rifle [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Power Shielding Storage Small Storage Unit Protection Power Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 26 | 4 3 19 . . . Power 3 | . 1 2 . . . Engine 2 | . 1 1 . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 8 | 2 . 6 . . . Treads . | . . . . . . Leg 8 | 2 . 6 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 2 6 . . . Device . | . . . . . . Storage 2 | . 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . 1 5 . . . Artifact . | . . . . . . Weapon 7 | 2 . 5 . . . Energy Gun 6 | 2 . 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . . 1 . . 1 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . 1 . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . 1 . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 95 100 100 98 Engine 7 | . 14 4 . . . Core 5 | . . 6 11 11 11 Leg 36 | . 28 40 44 44 42 Storage 6 | . 14 1 . . . Protection 18 | . 13 20 22 22 22 Energy Gun 23 | . 28 17 22 22 22 Ballistic Gun 1 | . . 4 . . . Peak Build Rating 21 | 4 7 21 21 21 21 Average Rating 12 | 3 6 14 21 21 20 On Entrance 12 | . 4 7 21 21 21 Naked Turns . | . . . . . . Heaviest Build 22 | 4 13 22 22 22 22 Greatest Support 43 | 20 20 43 43 43 43 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 8 8 5 5 5 Average Capacity 6 | 5 7 5 5 5 5 Most Carried 5 | 2 2 5 4 4 4 Average Carried 2 | 1 . 2 4 4 4 Final Capacity 8 | 5 8 5 5 5 5 Final Carried 4 | 2 2 4 4 4 4 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 505 | 232 58 164 51 . . Remotely . | . . . . . . Salvage Created 1081 | . 352 527 163 . 39 Parts 60 | . 18 38 4 . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 9 9 4 . 1 Guns 23 | . 9 9 4 . 1 Classes Destroyed 7 | . 4 2 . . 1 Builder 1 | . . 1 . . . Hauler 1 | . 1 . . . . Watcher 5 | . 2 3 . . . Swarmer 5 | . 5 . . . . Grunt 13 | . 4 6 3 . . Sentry 4 | . . 3 1 . . Hunter 1 | . . . . . 1 Best Kill Streak 5 | . 5 4 3 . 1 Combat Bots Only 5 | . 5 4 3 . 1 Max Kills in Single Turn 2 | . 2 2 2 . 1 Gunslinging 1 | . 1 1 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 124 | . 24 49 7 . 44 Missed 32 | . 6 14 2 . 10 Damage Taken 999 | . 145 351 56 . 447 Core 208 | . 54 34 . . 120 Absorbed by Shields . | . . . . . . Redirected to Shielding 5 | . 3 2 . . . Ignored by Resistances 291 | . 43 107 16 . 125 Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 67 | . 28 24 10 . 5 Largest 2 | . 2 2 2 . 2 Hottest 126 | . 100 100 126 . 126 Shots Fired 134 | . 56 48 20 . 10 Gun 134 | . 56 48 20 . 10 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 21 | . . 21 . . . Thermal 113 | . 56 27 20 . 10 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 9 17 24 . 11 Robot Miss Streak 3 | . 2 3 2 . . Penetration Max . | . . . . . . Secondary Targets 6 | . 2 2 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 101 | . 39 37 17 . 8 Core Hits 50 | . 19 20 7 . 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 4 3 . . . Burn 7 | . 4 3 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1531 | . 499 594 304 . 134 Guns 1500 | . 488 574 304 . 134 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 31 | . 11 20 . . . Kinetic 248 | . . 248 . . . Thermal 1252 | . 488 326 304 . 134 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . 10 . . . . Message Errors 3 | . 3 . . . . Matter Fused 3 | . 3 . . . . Heat Flow Errors 2 | . 2 . . . . Parts Fused 1 | . 1 . . . . Data Loss (major) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 9 | . 1 8 . . . Kicked 9 | . 1 8 . . . Crushed . | . . . . . . Highest Temperature 545 | . 281 285 470 . 545 Average Temperature 125 | . 80 93 191 . 269 Received Heat Transfer 432 | . 66 237 39 . 90 Effects 6 | . . . 4 . 2 Shutdowns 3 | . . . 2 . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 14 | . 5 4 4 . 1 Heat Transferred 3774 | . 1739 1073 666 . 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 320 | . 231 320 129 . . Initial 39 | . . 39 39 . . Average 129 | . 93 196 122 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 84 | 100 97 53 100 . . Level 1 15 | . 2 46 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 16 13 4 . 10 Peak Tracking Total 12 | . 4 9 2 . 12 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 4 3 1 . . Terminals 6 | . 4 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 30 | . 16 12 2 . . Successful 20 | . 12 6 2 . . Failed 10 | . 4 6 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 16 3 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 4 . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 12 . 2 . . Record 5 | . 4 . 1 . . Emergency Access Points 2 | . 2 . . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Investigation Status 1 | . . . 1 . . Hauler Manifests 2 | . 2 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 4 | . . 4 . . . Insert Component 1 | . . 1 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 3 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 198 | . . 198 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1762 | 55 704 531 361 56 55 Spaces Moved 1183 | 42 511 328 222 47 33 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 1177 | 36 511 328 222 47 33 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 119 | 110 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 85 36 61 9 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1392 | 51 545 416 296 46 38 Wait 65 | . . . 65 . . Move 1178 | 41 510 327 221 46 33 Hop . | . . . . . . Pick Up 31 | 6 3 22 . . . Fast Attach . | . . . . . . Attach 10 | 4 3 3 . . . Detach . | . . . . . . Swap 16 | . . 16 . . . Drop 16 | . . 16 . . . Fire 67 | . 28 24 10 . 5 Melee . | . . . . . . Ram . | . . . . . . Kick 9 | . 1 8 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 6) 179 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 690 | -10/Materials | Discovered new exit (range 13) 716 | -10/Materials | Discovered new exit (range 16) 760 | -10/Materials | Entered another Materials area 760 | -9/Materials | Evolved 2 slots: Propulsion x2 1110 | -9/Materials | Discovered new exit (range 16) 1123 | -9/Materials | Build established: Scavenger-Mutant 1238 | -9/Materials | Discovered new exit (range 15) 1291 | -9/Materials | Entered Mines 1371 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1455 | -9/Mines | Discovered new exit (range 10) 1522 | -9/Mines | Learned Materials security intel 1551 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1623 | -9/Mines | Discovered new exit (range 10) 1628 | -9/Mines | Learned location of 1 exit from Materials 1636 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1652 | -9/Mines | Entered Zion 1691 | -7/Zion | Discovered new exit (range 15) 1708 | -7/Zion | Entered Proximity Caves 1730 | -6/Proximity Caves | Identified exit to Factory 1732 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1763 | -6/Proximity Caves | Self-destructed Last Messages --------------- 01746_ Slug penetrates Wall. 01750_ Penetrated by Slug. 01751_ Slug penetrates Wall. 01753_ Penetrated by Slug. 01754_ Slug penetrates Wall. 01755_ Aluminum Leg destroyed. 01756_ H-66 Slayer heat spikes uncontrollably. 01756_ Penetrated by Slug. 01757_ Phase Shifter melted. 01757_ H-66 Slayer destroyed. 01757_ Switching to secondary target: B-48 Gladiator. 01757_ Slug penetrates Wall. 01758_ Wall collapses. 01759_ Knocked back. 01762_ Power failure, Lgt. Nuclear Core shutdown. 01763_ Pulse Rifle broken. 01763_ Overheating: Short circuit. 01763_ Slug penetrates G-50 Soldier. 01763_ G-50 Soldier suffers critical hit (Destroy). 01763_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ???????????????# ?????#####??????????????????????? | | ????????????????# ???## ######$ #??????????????? | | ?????????????????# ### g #??????????????? | | ?????????????????# ###### #??????????????? | | ?????????????????# bb##????? ##?? ??????????? | | ?????????????????### @%#???? # #?????????? | | ???????????????????## glg#??? #?????????? | | ????????????????????#### g;## #??????????? | | ??????????????????????## h ????????? | | ?????????????????????## #??????????? | | ????????????????????## #### #???????????? | | ????????????????????# Y### ##???????????? | | ????????????????????# ## ##????????????? | | ????????????????????#### #?????????????? | | ??????????????????????# ####### #????????????? | | ??????????????????????# #????????? ??????????? | | ??????????????##??????# #??????????????????????? | | ?????????????## ###???# #??????????????????????? | | ?????????????# ???## #??????????????????????? | | ?????????????# ##### ####???????????????????? | | ?????????????# ##??????????????????? | | ??????????????# #### #??????????????????? | | ??????????????# #### #??????????????????? | | ??????????????# ####??????????????????? | | ??????????????# ##?????????????????????? | | ??????????????#############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed MomentumSuspensionTorch Manual? 0 Play Time 00:24:25 Cumulative 4.1 hours Start 2025.02.08 @ 08:01:06 End 2025.02.08 @ 18:15:19 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 524bb5e7-d04c-4530-934e-e93bebf902c6