Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.25 @ 02:59:42

Player: Phillammon

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (441)      441
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1451

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     276/300
Energy                     265/265
System Corruption          5%
Temperature                Cool (162)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
     Small Storage Unit
           Signal Interpreter
           Transport Network Coupler
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (6) ----
           Ion Engine
     Light Ion Engine
     Light Treads
           Beam Rifle
           Autogun
           Autogun

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Improved Sensor Array
           Signal Interpreter
           Transport Network Coupler
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 2   5   8   
  Power                    2    | .   .   2   
    Engine                 2    | .   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   2   2   
    Treads                 4    | 1   1   2   
    Leg                    1    | .   1   .   
    Wheel                  1    | 1   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   2   2   
    Device                 2    | .   1   1   
    Storage                .    | .   .   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | .   1   2   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   3   7   
  Power                    1    | .   .   1   
  Propulsion               3    | .   1   2   
  Utility                  2    | .   1   1   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      5    | .   3   5   
Average Slot Usage (%)     87   | .   92  80  
  Engine                   11   | .   14  8   
  Treads                   12   | .   12  12  
  Wheel                    10   | .   14  3   
  Device                   2    | .   .   5   
  Storage                  12   | .   14  11  
  Processor                14   | .   10  22  
  Energy Gun               2    | .   1   4   
  Ballistic Gun            19   | .   23  12  
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 13  13  17  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  3    | .   1   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         6    | 6   6   6   
  Most Carried             6    | 6   5   6   
  Average Carried          3    | 5   3   3   
  Final Capacity           6    | 6   6   6   
  Final Carried            6    | 2   4   6   

 Class Distribution 
--------------------
 76% | Mutant
 16% | Scavenger-Mutant
  7% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           519  | 209 187 123 
  Remotely                 .    | .   .   .   
Salvage Created            745  | .   401 344 
  Parts                    55   | .   33  22  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | 1   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  17   | .   8   9   
  Melee                    1    | .   .   1   
  Guns                     16   | .   8   8   
Classes Destroyed          7    | .   5   2   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  9    | .   6   3   
  Grunt                    5    | .   2   3   
  Brawler                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | .   4   5   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1596 | .    567  1029 
  Core                     536  | .    136  400  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         72   | 100  45   .    
Volleys Fired              69   | 1    40   28   
  Largest                  2    | 2    2    2    
  Hottest                  79   | 60   60   79   
Shots Fired                117  | 2    66   49   
  Gun                      117  | 2    66   49   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  93   | 1    60   32   
  Thermal                  17   | .    .    17   
  Explosive                .    | .    .    .    
  Electromagnetic          7    | 1    6    .    
  Robot Hit Streak         10   | .    5    10   
  Robot Miss Streak        5    | .    5    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    3    2    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           73   | .    37   36   
  Core Hits                42   | .    21   21   
  Critical Hits            1    | .    .    1    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1018 | 15   462  541  
  Guns                     975  | 15   462  498  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  43   | .    .    43   
  Kinetic                  703  | .    423  280  
  Thermal                  218  | .    .    218  
  Explosive                .    | .    .    .    
  Electromagnetic          54   | 15   39   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    .    5    
  Average Corruption       5    | .    .    5    
  Corruption Purged        .    | .    .    .    
  Effects                  4    | .    .    4    
    Matter Fused           1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
    Targeting Errors       2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      18   | .    .    18   
  Shots                    .    | .    .    .    
  Rammed                   18   | .    .    18   
Targets Rammed             18   | .    .    18   
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        147  | .    39   147  
  Average Temperature      42   | .    25   49   
  Received Heat Transfer   528  | .    246  282  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         555  | .    .    555  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             258  | .   139 258 
  Average Influence        83   | .   59  128 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         92   | 100 100 79  
  Level 1                  7    | .   .   20  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   15  19  
  Peak Tracking Total      10   | .   4   10  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          5    | .   4   1   
  Terminals                5    | .   4   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   12  1   
  Successful               9    | .   8   1   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   15   | .   13  2   
  Terminals                13   | .   12  1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Terminal Index           1    | .   1   .   
  Fabricator Index         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         7    | .   6   1   
  Terminals                7    | .   6   1   
    Assimilate             3    | .   3   .   
    Botnet                 3    | .   2   1   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   4   1   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1010 | 23  620 367 
Spaces Moved               520  | 14  347 159 
  Core                     28   | .   .   28  
  Treads                   353  | .   222 131 
  Legs                     14   | 13  1   .   
  Wheels                   125  | 1   124 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            100  | 100 100 100 
  Average Speed            141  | 118 138 151 
  Slowest Speed            200  | 120 160 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 2   63  21  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      682  | 20  424 238 
  Wait                     41   | .   27  14  
  Move                     518  | 13  346 159 
  Hop                      .    | .   .   .   
  Pick Up                  16   | .   6   10  
  Fast Attach              .    | .   .   .   
  Attach                   13   | 2   4   7   
  Detach                   .    | .   .   .   
  Swap                     2    | .   1   1   
  Drop                     5    | 4   .   1   
  Fire                     69   | 1   40  28  
  Melee                    .    | .   .   .   
  Ram                      18   | .   .   18  
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
   24 | -11/Scrapyard | Entered Materials
  110 | -10/Materials | Discovered new exit (range 15)
  159 | -10/Materials | Lost 3 parts (1n1u1w)
  302 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Discovered new exit (range 16)
  564 | -10/Materials | Core integrity fell below 50%
  594 | -10/Materials | Discovered new exit (range 12)
  644 | -10/Materials | Entered another Materials area
  644 | -9/Materials  | Evolved 2 slots: Utility x2
  821 | -9/Materials  | Core integrity fell below 50%
  828 | -9/Materials  | Lost 5 parts (1p2n2w)
  833 | -9/Materials  | Core integrity fell below 20%
  956 | -9/Materials  | Discovered new exit (range 16)
 1011 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00901_ Acquired Beam Rifle.
00902_ Acquired 3 matter.
00905_ Acquired 2 matter.
00907_ Acquired 5 matter.
00908_ Acquired 2 matter.
00911_ System corrupted: Component data lost.
00913_ Acquired Lgt. Treads.
00914_ Acquired 2 matter.
00916_ Acquired 4 matter.
00941_ Acquired Autogun. <x2>
00956_ EXIT=FOUND
00976_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M002.
00980_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M009.
00999_ System corrupted: Beam Rifle targeting data glitched.
00999_ G-34 Mercenary destroyed.
01001_ System corrupted: Matter fused (-8).
01001_ K-01 Serf collects debris. <x3>
01009_ Beam Rifle destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeartVortexInterrupter
  Manual?         0
Play Time         00:14:08
  Cumulative      11.7 hours
  Start           2020.07.25 @ 02:43:22
  End             2020.07.25 @ 02:59:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             15
Gallery%          21
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: a267b511-04a7-4eb1-bddd-7909203c7f56