Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.03 @ 13:28:47 Player: Zyalin Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (396) 1980 Value Destroyed (21952) 21952 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (8549) 8549 TOTAL SCORE: 42661 Bonus ------- High Alert Combat Kills 3381 Follower Combat Kills 675 Entered Garrisons 1400 Used RIF Installer 3000 Met Imprinter 300 Friendly Fire -207 Cogmind --------- Core Integrity 0/1600 Matter 100/300 Energy 26/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Biometal Heavy Treads Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Large Storage Unit Improved Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Weapon Cycler Advanced Force Field Improved Dynamic Insulation System > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun Railgun > --- INVENTORY -------- Light Quantum Reactor Flexi-carbon Leg Flexi-carbon Leg Matter Compressor Advanced Force Field Relay Coupler [Grunt] Relay Coupler [Programmer] Relay Coupler [Programmer] Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Helical Railgun Heavy Shock Bomb Launcher Long-range Missile Launcher Advanced Remote Datajack Great Axe [Rating: 165] Favorites ----------- Power Reinforced Fission Core Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Arc Projector Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Special Weapon Advanced Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Qua Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . 2 . . . 2 . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . 2 . Utility 11 | . . 1 1 2 . . . . 2 . . . 2 . . . . . 2 . 1 . . . . Weapon 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Parts Attached 557 | 6 8 19 11 14 12 7 3 23 24 33 6 15 30 23 49 20 9 20 58 56 37 35 20 11 8 Power 61 | 1 1 1 . 1 1 . . 2 3 6 . 3 3 2 3 1 . 1 7 10 6 6 3 . . Engine 22 | 1 1 1 . 1 1 . . 2 3 6 . 3 2 . . 1 . . . . . . . . . Core 10 | . . . . . . . . . . . . . 1 2 3 . . 1 . 3 . . . . . Reactor 29 | . . . . . . . . . . . . . . . . . . . 7 7 6 6 3 . . Propulsion 125 | 2 2 4 4 3 . . 1 4 4 7 3 4 4 8 8 4 2 9 10 11 5 8 4 9 5 Treads 74 | . . 4 2 3 . . 1 1 4 2 3 4 4 8 7 4 2 . 10 2 4 . . 4 5 Leg 43 | 2 2 . 1 . . . . 3 . 5 . . . . . . . 9 . 8 1 8 4 . . Wheel 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Flight 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . Utility 178 | 1 3 5 3 8 6 6 1 6 7 5 1 4 12 6 20 7 1 7 23 17 11 10 5 1 2 Device 95 | . 2 1 . 6 4 6 . 5 1 1 1 1 . 3 11 4 . 4 10 14 9 7 3 . 2 Storage 17 | 1 1 2 2 . . . 1 . 1 . . . 3 . 1 . . . 3 1 . 1 . . . Processor 11 | . . . 1 1 . . . . 1 . . . 1 . . . . . 2 1 1 1 2 . . Hackware 14 | . . . . . . . . . . . . . 2 . 2 1 1 1 5 . 1 . . 1 . Protection 41 | . . 2 . 1 2 . . 1 4 4 . 3 6 3 6 2 . 2 3 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 193 | 2 2 9 4 2 5 1 1 11 10 15 2 4 11 7 18 8 6 3 18 18 15 11 8 1 1 Energy Gun 52 | 1 1 1 2 . . . 1 2 3 4 . 1 4 4 6 1 1 1 1 7 3 5 3 . . Energy Cannon 15 | . . . 1 . . . . . . . . 1 2 . 1 . . . . 6 3 . . . 1 Ballistic Gun 74 | 1 . 8 . 2 3 1 . 5 3 8 2 . . 2 5 4 4 1 10 1 5 5 4 . . Ballistic Cannon 15 | . 1 . . . . . . 2 2 1 . 1 1 1 1 . . 1 1 3 . . . . . Launcher 19 | . . . 1 . 1 . . 2 1 2 . 1 2 . 2 3 . . . 1 2 1 . . . Special Weapon 10 | . . . . . . . . . . . . . 2 . 1 . 1 . 4 . 1 . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 1 . . . 1 . . . . . 2 . . . 2 . 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 2 2 . 1 . . . 1 . . . . . 2 . . . 4 . 1 1 1 . . Parts Lost 138 | . 3 2 . . . . . 4 2 5 . 1 6 8 3 1 2 2 10 23 13 12 28 8 5 Power 23 | . 1 . . . . . . 2 1 . . . 2 1 1 . . . 1 3 2 4 5 . . Propulsion 37 | . . . . . . . . 1 1 3 . . . 2 2 1 1 . 1 5 . 2 7 7 4 Utility 40 | . 1 . . . . . . . . . . . 3 4 . . . 2 6 7 5 1 9 1 1 Weapon 38 | . 1 2 . . . . . 1 . 2 . 1 1 1 . . 1 . 2 8 6 5 7 . . Highest Loss Streak 16 | . 2 1 . . . . . 2 1 2 . 1 2 6 2 1 2 2 2 8 7 10 16 4 5 Average Slot Usage (%) 92 | . 96 97 97 99 97 100 100 99 99 99 100 93 89 98 99 99 99 97 86 88 91 88 77 7 8 Engine 6 | . 13 11 9 7 11 14 14 13 11 12 12 12 8 . . 2 5 3 . . . . . . . Core 2 | . . . . . . . . . . . . . 2 10 11 7 5 6 2 4 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 6 3 10 10 9 . . Treads 12 | . . 11 19 23 21 21 21 15 13 9 7 18 16 15 14 15 20 3 11 4 4 3 . 4 8 Leg 4 | . 28 10 4 . . . . 5 4 8 10 . . . . . . 15 . 8 8 7 12 . . Device 11 | . 11 15 7 7 6 7 7 6 6 6 6 6 5 10 14 15 19 15 15 16 28 28 20 . . Storage 14 | . 14 11 17 15 14 14 15 21 18 18 18 18 16 16 16 16 15 15 13 16 9 4 3 . . Processor 11 | . . . 1 14 14 14 14 14 12 12 12 12 13 16 12 11 10 10 11 14 12 16 13 . . Protection 5 | . . 5 9 7 7 7 5 . 11 11 12 6 8 10 6 10 5 7 3 1 . . 1 . . Energy Gun 4 | . 5 7 6 . . . 2 2 2 5 6 3 3 9 8 . 5 8 1 3 3 3 2 . . Energy Cannon 2 | . . . 2 7 7 7 4 . . . . 2 4 . 1 . . . . 6 4 2 . . . Ballistic Gun 9 | . 10 23 18 15 13 14 14 13 8 10 7 7 4 2 4 14 14 6 9 1 4 7 10 . . Ballistic Cannon 2 | . 12 . . . . . . 1 6 1 4 4 2 3 1 . . 4 3 5 2 . . . . Naked Turns 95 | . . . . . . . . . . . . . . . . . . . . . . . 61 21 13 Heaviest Build 155 | 10 43 58 78 91 105 97 96 123 125 126 107 121 122 104 123 127 119 117 136 155 144 104 103 . 13 Greatest Support 225 | 20 20 40 60 60 60 60 60 70 70 70 60 90 90 73 69 76 106 90 140 140 150 135 112 11 225 Greatest Overweight (x) 27 | . 2 3 1 1 1 1 1 4 3 2 2 1 1 1 2 2 1 3 1 27 1 3 1 . . Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . . . . Largest Inventory Capacity 32 | 6 12 18 18 18 18 18 24 24 24 24 24 24 32 22 22 22 22 22 22 22 22 10 10 4 4 Average Capacity 19 | 5 8 10 17 18 18 18 19 24 24 24 24 24 22 22 22 22 22 22 22 22 17 10 9 4 4 Most Carried 24 | 1 6 12 18 18 18 18 21 24 24 24 24 24 24 22 22 22 22 22 22 22 22 10 10 4 4 Average Carried 18 | . 3 9 16 17 18 18 18 22 23 23 23 23 21 21 21 21 21 20 21 20 16 9 9 2 3 Final Capacity 24 | 6 12 12 18 18 18 18 24 24 24 24 24 24 22 22 22 22 22 22 22 22 10 10 4 4 4 Final Carried 24 | 1 5 12 18 18 18 18 21 24 23 24 24 24 19 22 22 22 20 22 18 21 9 9 4 2 1 Class Distribution -------------------- 33% | Scavenger-Gunner 20% | Bothacker-Gunner 12% | Scavenger-Skirmisher 11% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Botlord-Gunner 3% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Bothacker-Gunner | -6/Factory Bothacker-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Bothacker-Gunner | -5/Factory Bothacker-Gunner | -5/Garrison Scavenger-Gunner | -4/Factory Bothacker-Tank | -4/Garrison Botlord-Gunner | -3/Research Scavenger-Gunner | -3/Garrison Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Garrison Scavenger-Gunner | -2/Quarantine Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Qua Acc Com Matter Collected 14118 | 250 218 801 274 207 278 56 42 394 351 836 225 830 616 774 898 432 376 538 1801 1500 756 879 732 54 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20534 | . 247 822 483 404 344 56 . 485 405 1448 75 1147 1414 922 1977 729 425 726 2832 1587 1292 1722 962 30 . Parts 966 | . 12 53 25 20 8 4 . 30 17 48 5 51 78 50 86 32 32 36 132 63 81 59 41 3 . Haulers Intercepted 7 | . . 3 1 . . . . . . . . . . . 1 . . . 2 . . . . . . Recyclers Shooed 9 | . . 1 . . . . . . 1 . . . 2 . 1 . . . 2 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 6 3 . 14 . . . . . . . . . . . . . . . . . Prevented 12 | . . . . . 1 . . 11 . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Qua Acc Com Combat Hostiles Destroyed 342 | . 8 13 9 7 3 1 . 9 8 28 2 24 25 21 28 12 10 13 40 29 21 19 12 . . Melee 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Guns 174 | . 3 13 8 5 3 1 . 4 5 10 1 17 9 10 18 . 5 10 24 5 9 2 12 . . Cannons 85 | . 5 . 1 2 . . . . 3 2 . 3 5 10 2 . . 3 16 16 5 12 . . . AOE 66 | . . . . . . . . 4 . 11 . 3 11 . 6 7 5 . . 8 7 4 . . . Classes Destroyed 17 | . 1 8 . . 1 . . 2 1 1 . . 1 1 1 . . . . . . . . . . Worker 11 | . . 2 1 . . . . . . . . . 2 . 2 . . . 2 . 1 . . 1 . Builder 17 | . . 2 . . . . . . . . . . 4 . 4 . 1 . 6 . . . . . . Tunneler 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Hauler 7 | . . 3 1 . . . . . . . . . . . 1 . . . 2 . . . . . . Recycler 8 | . . 1 . . . . . . 1 . . . 1 . 3 . . . 1 . 1 . . . . Operator 2 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 5 | . . 1 1 . . . . . . . . . . 1 . . . . 2 . . . . . . Swarmer 73 | . . 4 4 . . . . 3 4 8 1 8 . 11 7 3 5 4 4 3 . 4 . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 120 | . 8 6 4 5 1 . . 2 . 15 . 6 15 2 7 3 . 5 12 12 2 10 5 . . Brawler 13 | . . . . . . . . . . 1 . 5 1 2 1 . . . 2 1 . . . . . Duelist 7 | . . . . . . . . 1 . 2 . . 1 . . . . . 1 1 . . 1 . . Sentry 47 | . . 3 1 2 1 . . . 3 2 1 4 2 5 7 1 1 2 6 5 1 . . . . Specialist 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hunter 34 | . . . . . 1 1 . 2 . . . . . 1 1 4 2 2 6 2 4 4 4 . . Programmer 41 | . . . . . . . . . 1 . . . 6 . 4 . 2 . 9 4 13 . 2 . . Behemoth 6 | . . . . . . . . 1 . . . 1 . . . 1 . . . 1 1 1 . . . Decomposer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 20 | . 3 5 5 4 2 1 . 3 4 13 1 4 10 4 9 4 6 8 20 10 10 7 5 1 . Combat Bots Only 13 | . 3 4 5 4 2 1 . 3 4 13 1 4 7 4 5 7 5 8 11 10 8 7 5 . . Max Kills in Single Turn 5 | . 1 2 1 1 1 1 . 1 1 4 1 1 4 2 4 3 5 2 2 4 2 3 2 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . Exploded 5 | . . . . . . . . 1 . 4 . 1 3 . 2 3 5 . . 4 1 3 . . . Melee 1 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Qua Acc Com Damage Taken 41302 | . 602 503 358 410 349 21 . 1060 457 2010 284 1041 2474 1474 2329 593 1391 837 4937 4469 2755 2500 3511 3970 2967 Core 4939 | . 79 58 27 34 64 . . 26 40 131 34 113 166 131 463 30 87 50 339 376 232 280 568 1034 577 Absorbed by Shields 4082 | . . . . . . . . . . 61 . 626 . 862 . 236 . 522 . 566 1031 159 . . 19 Reduced by Siege Mode 37 | . . . . . . . . . . . . . . . . . . . . . 37 . . . . Core Remaining (%) 67 | 100 68 85 95 . . . . 82 . . . 62 . . . 21 . 88 . 45 . . 25 . . Volleys Fired 1006 | . 42 56 24 17 15 1 . 26 16 59 5 54 59 50 80 30 17 36 118 71 62 100 53 13 2 Largest 4 | . 2 3 3 3 3 3 . 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 1 1 Hottest 395 | . 85 93 111 116 116 116 . 131 161 161 161 161 206 202 238 100 181 237 237 395 369 184 248 50 120 Shots Fired 2647 | . 83 155 70 51 39 3 . 58 48 158 15 154 139 150 208 53 59 132 346 223 178 128 182 13 2 Gun 1895 | . 46 151 69 34 24 2 . 45 33 136 10 132 77 84 174 35 56 108 265 68 117 47 182 . . Cannon 624 | . 37 4 1 17 12 1 . 3 15 13 5 19 46 66 20 . . 24 64 151 45 79 . . 2 Launcher 78 | . . . . . 3 . . 10 . 9 . 3 8 . 7 18 . . . 4 14 2 . . . Special 50 | . . . . . . . . . . . . . 8 . 7 . 3 . 17 . 2 . . 13 . Kinetic 1556 | . 73 132 48 34 24 2 . 32 37 102 10 102 43 74 53 35 42 68 289 100 78 33 145 . . Thermal 795 | . 10 19 2 17 12 1 . 4 11 47 5 49 80 43 45 . 14 64 40 119 84 90 37 . 2 Explosive 39 | . . . . . . . . . . . . 3 8 . 7 1 . . . 4 14 2 . . . Electromagnetic 207 | . . 4 20 . 3 . . 22 . 9 . . . 33 96 17 . . . . . 3 . . . Robot Hit Streak 64 | . 12 15 12 20 7 10 . 23 14 24 11 27 31 29 64 12 19 14 36 20 33 16 20 16 . Robot Miss Streak 6 | . 4 4 2 3 4 . . 2 6 2 3 4 6 2 2 3 1 2 2 4 3 1 6 . . Penetration Max 1 | . . . . . . . . . . . . . . 1 1 . . . 1 . 1 1 1 . . Secondary Targets 21 | . . 2 2 . . . . . . 1 . 1 1 4 . . 1 . 6 . 1 . 2 . . Max Gunslinging Chain 2 | . . 1 1 . . . . . . 1 . 1 1 2 . . 1 . 1 . 1 . 1 . . Capacitor 82 | . . . . . . . . . . . . . . . . . . . . . . 82 . . . Shots Hit Robots 1892 | . 57 94 46 38 27 3 . 42 39 110 14 122 111 99 164 30 34 85 277 138 122 110 117 13 . Core Hits 1046 | . 11 37 23 17 14 2 . 26 20 67 7 105 120 39 89 23 18 32 135 87 67 58 45 4 . Critical Hits 123 | . 1 . 1 . . . . 1 1 . . 1 9 11 5 3 10 1 27 18 9 12 13 . . Critical Kills 41 | . . . 1 . . . . 1 1 . . 1 2 6 1 . 3 . 10 5 3 5 2 . . Critical Parts Destroyed 67 | . 1 . . . . . . . . . . . 7 4 4 3 6 1 16 8 2 5 10 . . Melee Attacks 17 | . . . . . 1 . . . 3 . . . . . 4 . . . 2 . 6 . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17 | . . . . . 1 . . . 3 . . . . . 4 . . . 2 . 6 . 1 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55930 | . 813 1443 786 731 652 61 . 1191 733 3322 250 3140 4375 2474 4691 1626 1563 1483 8635 5497 5507 4343 2568 36 10 Guns 28662 | . 446 1389 755 353 221 33 . 555 506 1736 181 2244 1607 1093 2789 255 527 1257 5363 1269 2583 937 2563 . . Cannons 14547 | . 367 54 26 378 298 28 . . 227 163 63 322 932 1360 257 . . 226 3173 2734 1074 2865 . . . Explosions 12492 | . . . . . 133 . . 636 . 1415 . 558 1836 . 1645 1371 1019 . . 1494 1844 541 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 229 | . . . 5 . . . . . . 8 6 16 . 21 . . 17 . 99 . 6 . 5 36 10 Kinetic 25688 | . 731 1180 368 353 221 33 . 351 577 1259 173 1987 1172 1501 1247 255 244 736 7685 1484 1573 641 1917 . . Thermal 16205 | . 82 196 42 378 298 28 . 189 156 809 71 579 1367 708 1004 97 283 747 851 2519 2084 3071 646 . . Explosive 9063 | . . . . . . . . . . . . 558 1836 . 1476 295 1019 . . 1494 1844 541 . . . Electromagnetic 4745 | . . 67 371 . 133 . . 651 . 1246 . . . 244 964 979 . . . . . 90 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . 2 1 2 2 2 10 13 13 5 . . 11 16 19 19 21 27 27 Average Corruption 9 | . . . . . . . . 1 1 1 2 2 4 12 9 4 . . 5 15 14 19 19 14 27 Corruption Purged 10 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . Effects 618 | . . . . . . . . 4 1 12 1 21 13 77 83 15 . . 52 133 49 61 68 11 17 Message Errors 94 | . . . . . . . . 2 1 2 . 7 2 11 9 4 . . 11 15 10 7 8 2 3 Matter Fused 71 | . . . . . . . . . . . . . 1 13 13 1 . . 5 16 3 8 5 2 4 Heat Flow Errors 55 | . . . . . . . . . . 1 . 5 . 6 7 4 . . 3 12 4 7 5 1 . Energy Discharges 45 | . . . . . . . . 1 . 1 . 3 . 9 6 1 . . 1 13 2 4 3 . 1 Parts Rejected 4 | . . . . . . . . . . . . . 1 . . . . . . 1 1 . . 1 . Data Loss (minor) 50 | . . . . . . . . 1 . 3 1 4 1 6 10 . . . 8 5 4 5 1 1 . Data Loss (major) 19 | . . . . . . . . . . . . . . 4 . 2 . . 3 5 1 2 2 . . Misfires 15 | . . . . . . . . . . . . . 2 3 3 . . . 1 4 1 1 . . . Alerts 5 | . . . . . . . . . . . . . . 1 1 . . . . 2 . . 1 . . Misdirections 53 | . . . . . . . . . . . . . . 11 3 . . . . 9 2 8 7 4 9 Targeting Errors 166 | . . . . . . . . . . 4 . 2 6 10 27 2 . . 17 38 18 13 29 . . Weapon Failures 41 | . . . . . . . . . . 1 . . . 3 4 1 . . 3 13 3 6 7 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 663 | . . . . . 36 . . 16 5 28 . . 61 14 153 35 37 . 91 55 54 78 . . . Projectiles 315 | . . . . . 36 . . . 5 . . . 11 14 . . . . 91 54 26 78 . . . Explosions 348 | . . . . . . . . 16 . 28 . . 50 . 153 35 37 . . 1 28 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 66 | . 8 . . . . . . . 4 4 . 2 4 5 . . . 1 30 5 2 . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 56 | . 6 . . . . . . . 4 4 . 2 4 3 . . . 1 25 5 2 . . . . Secondary 9 | . 2 . . . . . . . . . . . . 2 . . . . 5 . . . . . . Self-Inflicted Damage 953 | . . . . . . . . 169 . 216 . . 279 . 100 81 85 . . . . . 2 16 5 Shots 32 | . . . . . . . . 8 . 8 . . 6 . 2 6 2 . . . . . . . . Rammed 29 | . . . 1 . . . . . . . . 1 . 1 . . 3 . 9 . 1 . 1 11 1 Targets Rammed 33 | . . . 1 . . . . . . 1 1 2 1 1 . . 3 . 9 . 1 . 1 11 1 Kicked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . Highest Temperature 594 | . 29 54 78 75 235 . . 135 174 327 289 199 351 212 384 239 196 248 371 437 594 175 145 180 16 Average Temperature 88 | . 11 16 32 32 72 . . 47 56 83 149 70 103 101 112 86 91 120 67 103 94 37 76 102 12 Received Heat Transfer 5215 | . 324 201 162 207 105 . . 129 42 666 66 179 498 267 285 20 48 75 678 493 303 212 117 120 18 Effects 13 | . . . . . . . . . . . 2 . 4 . 1 . . . 2 . 4 . . . . Shutdowns 5 | . . . . . . . . . . . . . 1 . . . . . 2 . 2 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Interference 6 | . . . . . . . . . . . 2 . 3 . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Turns 11 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . Longest Duration 11 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . Robots Corrupted 15 | . . . . . . . . 1 . 5 . . . . 5 4 . . . . . . . . . Combat Hostiles 12 | . . . . . . . . 1 . 5 . . . . 2 4 . . . . . . . . . Parts Fried 44 | . . . 1 . . . . 3 . 15 . . . . 12 13 . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Parts Melted 39 | . 1 1 . 1 1 . . 1 1 . 1 1 4 1 3 1 1 1 4 2 3 9 2 . . Heat Transferred 20388 | . 235 592 74 518 407 37 . 250 350 1254 111 888 1967 860 1360 100 407 1301 1436 2543 1998 2849 851 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . . . 2 . 4 . . . . 2 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Qua Acc Com Peak Influence 1303 | . 235 332 276 281 . . . . 226 856 526 1303 825 1109 702 674 818 625 553 909 837 925 680 331 264 Average Influence 457 | . 139 146 118 121 . . . . 76 570 473 843 488 802 343 530 455 435 295 583 469 801 553 295 225 Maximum Alert Level 4 | . 1 1 1 1 . . . . 1 3 2 4 3 4 3 2 3 2 2 3 3 3 2 1 1 Low Security (%) 23 | 100 65 75 85 74 . . . . 94 17 . . 26 . 15 . . . 32 . 6 . . . . Level 1 24 | . 34 24 14 25 . . . . 5 . . 2 3 . 55 23 38 43 41 25 42 . 11 100 100 Level 2 31 | . . . . . . . . . . 46 100 30 54 34 25 76 55 56 26 47 28 21 88 . . Level 3 19 | . . . . . . . . . . 35 . 58 15 53 2 . 6 . . 26 22 78 . . . Level 4 1 | . . . . . . . . . . . . 8 . 12 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 6 . 2 4 . . . . . . 2 . 8 . 10 . 5 . 7 . 6 . 5 2 . Investigation 9 | . 2 . . 1 . . . . . . . . . . 3 . 1 . . . . . 1 1 . Extermination 11 | . . . . . . . . . . . . . 3 . 1 . 1 . 3 . 2 . 1 . . Reinforcement 21 | . 4 . 2 . . . . . . . . . 4 . 4 . . . 2 . 1 . 3 1 . Assault 5 | . . . . . . . . . . . . . 1 . 1 . 1 . . . 2 . . . . Garrison 11 | . . . . 3 . . . . . . 2 . . . 1 . 2 . 2 . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . 2 . 2 . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Qua Acc Com Distress Signals 23 | . 1 5 . 1 . . . . . . . . 1 . 6 . 1 . 1 . 2 . 2 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 563 | . 16 27 13 11 4 1 . 10 10 32 5 36 42 29 43 16 17 13 64 38 26 19 29 43 19 Peak Tracking Total 25 | . 4 6 4 3 3 1 . 4 4 13 3 5 8 6 7 6 8 4 13 14 6 4 10 25 14 Tactical Retreats 43 | . 1 2 1 1 . . . 1 1 4 . 2 2 5 1 4 . . 2 4 . . 3 6 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Qua Acc Com Traps Triggered 51 | . 1 . . . . . . . 4 10 . 9 2 6 . 6 . 1 . 8 1 . 2 . 1 Indirectly 6 | . . . . . . . . . . 2 . . . . . 4 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Qua Acc Com Machines Disabled 32 | . . . . . . . . . 2 3 . . 3 3 . 2 5 2 5 3 2 . 2 . . Max in Single Turn 3 | . . . . . . . . . 1 1 . . 1 1 . 1 3 1 1 1 1 . 1 . . Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . Garrison Relay 11 | . . . . . . . . . . 3 . . . 3 . 1 . 2 . 2 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Qua Acc Com Machines Accessed 44 | . 3 7 2 3 . . . . 4 . 1 . 2 . 4 . 2 . 5 . 1 . . 8 2 Terminals 31 | . 3 6 2 3 . . . . 3 . . . 1 . 1 . 1 . 3 . . . . 6 2 Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 9 | . . . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 2 . Total Hacks 107 | . 14 31 6 5 . . . . 11 . 1 . 2 . 8 . 4 . 7 . 1 . . 15 2 Successful 61 | . 9 23 1 1 . . . . 6 . 1 . 1 . 6 . 3 . 4 . 1 . . 5 . Failed 46 | . 5 8 5 4 . . . . 5 . . . 1 . 2 . 1 . 3 . . . . 10 2 Catastrophic 5 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 55 | . 7 15 4 3 . . . . 3 . . . 1 . 5 . 1 . 5 . . . . 11 . Terminals 93 | . 14 29 6 5 . . . . 10 . . . 1 . 5 . 3 . 5 . . . . 13 2 Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 9 | . . . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 2 . Terminal Hacks 23 | . 5 10 . 1 . . . . 3 . . . . . 1 . 1 . . . . . . 2 . Record 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 3 . . . . . . 1 . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Alert Level 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 2 . Unlock Access 7 | . . . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Unauthorized Hacks 76 | . 11 26 5 3 . . . . 5 . . . 1 . 9 . 2 . 7 . . . . 7 . Terminals 25 | . 4 11 1 . . . . . 2 . . . . . 3 . 1 . 2 . . . . 1 . Track 5 | . 1 3 . . . . . . . . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 14 | . 2 6 . . . . . . 2 . . . . . 1 . 1 . 1 . . . . 1 . Disrupt 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Operators 3 | . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 6 1 3 . . . . 3 . 1 . 2 . . . 1 . 3 . . . . 6 2 Full Trace Events 4 | . 1 . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Qua Acc Com Used RIF Installer 6 | . . . . . . . . . . 1 . 1 . 1 . 1 . 1 . . . 1 . . . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robot Detection 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . . 1 . 1 . 1 . 4 . 1 . . . . Non-combat 8 | . . . . . . . . . . . . . 1 . 1 . 1 . 4 . 1 . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 26 | . . . . . . . . . . . . . 7 . 4 . 3 . 10 . 2 . . . . drop_inventory 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . purge_threat 21 | . . . . . . . . . . . . . 6 . 4 . 3 . 6 . 2 . . . . block_reporting 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . clear_repairs 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . map_route 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Relay Couplers Released 54 | . . . . . . . . . . 13 . . . 14 3 5 . 8 . 9 2 . . . . Machine Destruction 54 | . . . . . . . . . . 13 . . . 14 3 5 . 8 . 9 2 . . . . Attached 14 | . . . . . . . . . . . . . 2 . 2 1 1 1 5 . 1 . . 1 . Robots Rewired 14 | . . . . . . . . . . . . 6 . 8 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Qua Acc Com Total Allies 17 | . . . . . . . . . . . . 6 . 8 3 . . . . . . . . . . Largest Group 6 | . . . . . . . . . . . . 6 5 6 3 . . . . . . . . . . Highest-Rated Group 174 | . . . . . . . . . . . . 174 145 92 93 . . . . . . . . . . Highest-Rated Ally 46 | . . . . . . . . . . . . 29 29 46 31 . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 129 | . . . . . . . . . . . . 42 33 44 10 . . . . . . . . . . Total Damage 2087 | . . . . . . . . . . . . 667 513 761 146 . . . . . . . . . . Kills 26 | . . . . . . . . . . . . 12 5 8 1 . . . . . . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Qua Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Qua Acc Com Turns Passed 21736 | 44 488 905 773 614 1008 471 1137 904 739 1193 235 1603 839 1428 1730 448 364 497 1888 1682 951 738 493 377 187 Spaces Moved 10731 | 30 233 400 366 288 523 254 624 418 329 516 112 695 330 574 743 190 165 210 913 743 453 382 278 666 296 Core 1031 | 2 . . . . . . . . . . . . . . . . . . . 6 . . 121 618 284 Treads 7443 | . . 229 366 288 523 254 624 263 246 293 46 695 330 574 743 190 165 54 856 324 212 156 . . 12 Legs 2209 | 28 233 171 . . . . . 155 83 223 66 . . . . . . 156 57 413 241 226 157 . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 48 | . . . . . . . . . . . . . . . . . . . . . . . . 48 . Fastest Speed 40 | 50 120 150 180 180 180 180 180 180 180 180 180 180 180 180 180 180 180 150 145 145 145 115 50 40 50 Average Speed 160 | 115 146 166 180 180 180 180 180 188 188 181 180 180 182 180 185 181 180 157 160 164 153 138 91 49 54 Slowest Speed 1400 | 120 180 210 180 180 180 180 183 240 210 200 180 180 183 185 200 200 180 220 183 1400 172 210 145 80 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 47 41 30 7 75 55 83 79 9 86 5 72 13 82 45 44 7 45 25 94 14 54 36 27 17 Regions Visited 25 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Known Exits Taken 13 | . . . . 1 1 1 1 1 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . . Scrap Searched 7 | . . . . . 1 . 4 2 . . . . . . . . . . . . . . . . . Spaces Dug 16 | . . . . . 1 . . . 2 . . . . . 4 1 . . 2 . 6 . . . . Terrain Destroyed 541 | . . . . 1 1 . . 15 3 10 2 45 95 4 83 10 46 6 29 19 125 43 4 . . Melee 15 | . . . . . 1 . . . 2 . . . . . 4 . . . 2 . 6 . . . . Projectile 114 | . . . . 1 . . . 2 1 . 2 . 8 4 11 3 . 6 27 12 28 5 4 . . AOE 412 | . . . . . . . . 13 . 10 . 45 87 . 68 7 46 . . 7 91 38 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Qua Acc Com Total 13641 | 36 297 531 429 351 555 263 633 479 404 679 136 936 457 881 969 269 211 300 1190 1058 613 556 382 707 319 Wait 514 | . 5 19 6 11 . 1 . 4 11 2 1 46 12 110 51 10 5 7 23 114 21 20 23 8 4 Move 10705 | 29 232 399 365 287 522 253 623 417 328 515 112 694 330 573 743 189 165 209 913 742 452 381 277 659 296 Hop 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Pick Up 188 | 1 5 14 10 8 1 . 4 3 6 20 3 10 10 19 9 4 5 5 20 17 8 2 1 . 3 Fast Attach 201 | 6 4 11 7 3 3 . 1 6 9 8 3 4 8 8 8 4 1 9 17 24 13 18 13 8 5 Attach 115 | . 1 1 1 2 . . 1 2 5 11 2 5 12 7 6 1 5 4 17 12 11 2 1 3 3 Detach 32 | . 1 2 1 . . . . 1 . 1 1 2 1 1 1 2 . 5 6 3 2 . . 1 1 Swap 244 | . 3 8 3 9 10 7 1 15 10 14 1 6 10 8 35 15 3 7 24 20 13 15 7 . . Drop 332 | . 4 21 11 14 3 1 3 5 12 33 7 20 12 21 25 10 8 13 41 22 19 17 5 1 4 Fire 1006 | . 42 56 24 17 15 1 . 26 16 59 5 54 59 50 80 30 17 36 118 71 62 100 53 13 2 Melee 17 | . . . . . 1 . . . 3 . . . . . 4 . . . 2 . 6 . 1 . . Ram 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 11 1 Kick 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Crush 18 | . . . 1 . . . . . . . 1 2 1 1 . . 2 . 9 . 1 . . . . Escape Stasis 78 | . . . . . . . . . 4 15 . 12 . 4 . 4 . 5 . 29 5 . . . . Rewire 172 | . . . . . . . . . . . . 81 2 79 5 . . . . 4 . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison -4/Factory -4/Garrison -3/Research (discovered 2 exits: *Res / Gar) -3/Garrison (discovered 3 exits: *Res x3) -2/Research -2/Garrison (discovered 2 exits: [*Qua x2]) -2/Quarantine -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 1 exit: *Sur) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 5) 397 | -10/Materials | Discovered new exit (range 5) 501 | -10/Materials | Build established: Scavenger-Mutant 533 | -10/Materials | Entered another Materials area 533 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1329 | -9/Materials | Discovered new exit (range 8) 1357 | -9/Materials | Build established: Tank 1438 | -9/Materials | Entered another Materials area 1438 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1794 | -8/Materials | Discovered new exit (range 11) 1908 | -8/Materials | Build established: Scavenger-Tank 2112 | -8/Materials | Discovered new exit (range 9) 2211 | -8/Materials | Entered Factory 2211 | -7/Factory | Evolved 2 slots: Utility x2 2335 | -7/Factory | Identified exit to Lower Caves 2362 | -7/Factory | Garrison activated, responded to threat 2825 | -7/Factory | Entered Lower Caves 2842 | -7/Lower Caves | Learned location of 1 exit from Factory 2864 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2933 | -7/Lower Caves | Found Alien Artifact 2933 | -7/Lower Caves | Identified Core Expander 2933 | -7/Lower Caves | Installed Core Expander, added new Power slot 3342 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3662 | -7/Lower Caves | Discovered new exit (range 10) 3678 | -7/Lower Caves | Identified exit to Lower Caves 3833 | -7/Lower Caves | Entered another Lower Caves area 3857 | -7/Lower Caves | Discovered new exit (range 14) 4060 | -7/Lower Caves | Encountered a Warlord checkpoint 4242 | -7/Lower Caves | Discovered new exit (range 15) 4268 | -7/Lower Caves | Identified exit to Zion 4304 | -7/Lower Caves | Entered Zion 4682 | -7/Zion | Learned location of Armory (-4) 4924 | -7/Zion | Given A8's code to call for help 5203 | -7/Zion | Found Relay Coupler [Programmer] 5212 | -7/Zion | Found Relay Coupler [Programmer] 5222 | -7/Zion | Found Relay Coupler [Programmer] 5393 | -7/Zion | Discovered new exit (range 12) 5439 | -7/Zion | Identified exit to Proximity Caves 5441 | -7/Zion | Entered Proximity Caves 5493 | -6/Proximity Caves | Build established: Hauler-Skirmisher 5694 | -6/Proximity Caves | Spotted B-75 Beast 5729 | -6/Proximity Caves | Destroyed B-75 Beast 6183 | -6/Proximity Caves | Discovered new exit (range 9) 6301 | -6/Proximity Caves | Build established: Scavenger-Mutant 6329 | -6/Proximity Caves | Identified exit to Factory 6345 | -6/Proximity Caves | Entered Factory 6345 | -6/Factory | Evolved 2 slots: Utility x2 6346 | -6/Factory | Identified exit to Lower Caves 6891 | -6/Factory | Build established: Scavenger-Tank 6925 | -6/Factory | Identified exit to Garrison 7084 | -6/Factory | Entered Garrison 7120 | -6/Garrison | Triggered checkpoint 7188 | -6/Garrison | Garrison Relay disabled 7314 | -6/Garrison | Triggered checkpoint 7320 | -6/Garrison | Destroyed 13 combat bots 7326 | -6/Garrison | Triggered checkpoint 7391 | -6/Garrison | Build established: Scavenger-Gunner 7437 | -6/Garrison | Discovered new exit (range 9) 7587 | -6/Garrison | Discovered new exit (range 15) 7621 | -6/Garrison | Installed Relay Interface Framework 7673 | -6/Garrison | Triggered checkpoint 7745 | -6/Garrison | Garrison Relay disabled 7856 | -6/Garrison | Triggered checkpoint 7937 | -6/Garrison | Discovered new exit (range 12) 7974 | -6/Garrison | Triggered checkpoint 8129 | -6/Garrison | Garrison Relay disabled 8271 | -6/Garrison | Build established: Bothacker-Gunner 8277 | -6/Garrison | Entered Factory 8402 | -6/Factory | Garrison activated, responded to threat 8512 | -6/Factory | Identified exit to Garrison 8512 | -6/Factory | Entered Garrison 8521 | -6/Garrison | Expanded RIF knowledge: Structural Interface 8546 | -6/Garrison | Triggered checkpoint 8596 | -6/Garrison | Found Hvy. Insulated Plating 8604 | -6/Garrison | Found Hvy. Insulated Plating 8661 | -6/Garrison | Spotted B-75 Beast 8721 | -6/Garrison | Destroyed B-75 Beast 8796 | -6/Garrison | Found Hvy. Insulated Plating 8848 | -6/Garrison | Triggered checkpoint 9400 | -6/Garrison | Triggered checkpoint 9408 | -6/Garrison | Triggered checkpoint 9490 | -6/Garrison | Triggered checkpoint 9593 | -6/Garrison | Discovered new exit (range 15) 9780 | -6/Garrison | Found Hvy. Insulated Plating 9848 | -6/Garrison | Triggered checkpoint 9966 | -6/Garrison | Triggered checkpoint 9980 | -6/Garrison | Triggered checkpoint 9992 | -6/Garrison | Triggered checkpoint 10115 | -6/Garrison | Entered Factory 10115 | -5/Factory | Accompanied by 5 allies 10115 | -5/Factory | Evolved 2 slots: Utility x2 10415 | -5/Factory | First assault squad dispatched 10441 | -5/Factory | Discovered new exit (range 12) 10767 | -5/Factory | Destroyed 7 combat bots 10943 | -5/Factory | System corruption reached 10% 10954 | -5/Factory | Identified exit to Garrison 10954 | -5/Factory | Entered Garrison 10993 | -5/Garrison | Build established: Scavenger-Gunner 11037 | -5/Garrison | Lost 6 parts (1p1n3u1w) 11212 | -5/Garrison | Triggered checkpoint 11284 | -5/Garrison | Garrison Relay disabled 11328 | -5/Garrison | Triggered checkpoint 11376 | -5/Garrison | Triggered checkpoint 11426 | -5/Garrison | Found Antimissile System 11528 | -5/Garrison | Triggered checkpoint 11667 | -5/Garrison | Triggered checkpoint 11686 | -5/Garrison | Triggered checkpoint 11718 | -5/Garrison | Triggered checkpoint 11770 | -5/Garrison | Triggered checkpoint 11798 | -5/Garrison | Garrison Relay disabled 11843 | -5/Garrison | Discovered new exit (range 11) 12035 | -5/Garrison | Discovered new exit (range 14) 12068 | -5/Garrison | Expanded RIF knowledge: Alert ID Control 12134 | -5/Garrison | Triggered checkpoint 12155 | -5/Garrison | Garrison Relay disabled 12188 | -5/Garrison | Triggered checkpoint 12382 | -5/Garrison | Entered Factory 12589 | -5/Factory | Discovered new exit (range 44) 13098 | -5/Factory | Spotted B-75 Beast 13288 | -5/Factory | Build established: Bothacker-Gunner 13340 | -5/Factory | Core integrity fell below 50% 14024 | -5/Factory | Garrison activated, responded to threat 14112 | -5/Factory | Identified exit to Garrison 14112 | -5/Factory | Entered Garrison 14181 | -5/Garrison | Spotted B-75 Beast 14190 | -5/Garrison | Triggered checkpoint 14195 | -5/Garrison | Triggered checkpoint 14260 | -5/Garrison | Destroyed 7 combat bots 14266 | -5/Garrison | Destroyed B-75 Beast 14294 | -5/Garrison | Triggered checkpoint 14373 | -5/Garrison | Discovered new exit (range 8) 14398 | -5/Garrison | Expanded RIF knowledge: Robot Detection 14434 | -5/Garrison | Triggered checkpoint 14475 | -5/Garrison | Garrison Relay disabled 14560 | -5/Garrison | Entered Factory 14560 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14857 | -4/Factory | First assault squad dispatched 14903 | -4/Factory | Identified exit to Garrison 14924 | -4/Factory | Entered Garrison 15001 | -4/Garrison | Garrison Relay disabled 15026 | -4/Garrison | Triggered checkpoint 15196 | -4/Garrison | Triggered checkpoint 15214 | -4/Garrison | Triggered checkpoint 15284 | -4/Garrison | Destroyed 8 combat bots 15366 | -4/Garrison | Garrison Relay disabled 15395 | -4/Garrison | Discovered new exit (range 8) 15413 | -4/Garrison | Expanded RIF knowledge: Patrol Navigation 15421 | -4/Garrison | Entered Research 15421 | -3/Research | Evolved 2 slots: Utility x2 15964 | -3/Research | Build established: Botlord-Gunner 16490 | -3/Research | Found Prototype Protection 16490 | -3/Research | Identified Centrium Heavy Armor Plating 16750 | -3/Research | Build established: Scavenger-Gunner 16755 | -3/Research | Discovered new exit (range 16) 17201 | -3/Research | Garrison activated, responded to threat 17265 | -3/Research | System corruption reached 10% 17307 | -3/Research | Destroyed 11 combat bots 17309 | -3/Research | Identified exit to Garrison 17309 | -3/Research | Entered Garrison 17380 | -3/Garrison | Lost 8 parts (2p1u5w) 17666 | -3/Garrison | Triggered checkpoint 17746 | -3/Garrison | Garrison Relay disabled 17774 | -3/Garrison | Build established: Scavenger-Mutant 17837 | -3/Garrison | Spotted B-86 Titan 17843 | -3/Garrison | Triggered checkpoint 17876 | -3/Garrison | Destroyed 10 combat bots 17919 | -3/Garrison | Lost 7 parts (1p1n3u2w) 18105 | -3/Garrison | Triggered checkpoint 18110 | -3/Garrison | Core integrity fell below 50% 18116 | -3/Garrison | Destroyed B-86 Titan 18143 | -3/Garrison | Lost 8 parts (2n3u3w) 18155 | -3/Garrison | Build established: Scavenger-Gunner 18216 | -3/Garrison | Triggered checkpoint 18330 | -3/Garrison | Triggered checkpoint 18425 | -3/Garrison | Discovered new exit (range 12) 18606 | -3/Garrison | Triggered checkpoint 18677 | -3/Garrison | Discovered new exit (range 12) 18843 | -3/Garrison | Discovered new exit (range 9) 18886 | -3/Garrison | Triggered checkpoint 18929 | -3/Garrison | Garrison Relay disabled 18991 | -3/Garrison | Entered Research 18991 | -2/Research | Evolved 2 slots: Power x1, Utility x1 19205 | -2/Research | Identified exit to Garrison 19481 | -2/Research | System corruption reached 10% 19531 | -2/Research | Garrison activated, responded to threat 19566 | -2/Research | Destroyed 8 combat bots 19629 | -2/Research | Destroyed 7 combat bots 19632 | -2/Research | Lost 4 parts (1p1u2w) 19649 | -2/Research | Spotted B-90 Cyclops 19686 | -2/Research | Destroyed B-90 Cyclops 19712 | -2/Research | Found Quantum Capacitor 19717 | -2/Research | Lost 7 parts (1p2u4w) 19741 | -2/Research | First assault squad dispatched 19942 | -2/Research | Entered Garrison 20001 | -2/Garrison | Spotted B-90 Cyclops 20012 | -2/Garrison | Destroyed B-90 Cyclops 20016 | -2/Garrison | Triggered checkpoint 20110 | -2/Garrison | Discovered new exit (range 10) 20178 | -2/Garrison | Triggered checkpoint 20255 | -2/Garrison | Destroyed 7 combat bots 20306 | -2/Garrison | Triggered checkpoint 20344 | -2/Garrison | Lost 10 parts (3p2n1u4w) 20396 | -2/Garrison | Triggered checkpoint 20512 | -2/Garrison | Discovered new exit (range 13) 20540 | -2/Garrison | Expanded RIF knowledge: Coupler Efficiency 20680 | -2/Garrison | Entered Quarantine 20725 | -2/Quarantine | Cryocooling Duct disabled 20740 | -2/Quarantine | Ambient heat levels rising (+20) 20740 | -2/Quarantine | Non-combat units ordered to evacuate 20907 | -2/Quarantine | Lost 6 parts (1p1n2u2w) 21026 | -2/Quarantine | Lost 5 parts (1p1n2u1w) 21097 | -2/Quarantine | Core integrity fell below 50% 21112 | -2/Quarantine | Released all parts (12) 21143 | -2/Quarantine | Lost 16 parts (3p4n5u4w) 21167 | -2/Quarantine | Discovered new exit (range 13) 21173 | -2/Quarantine | Entered Access 21173 | -1/Access | Evolved 2 slots: Propulsion x2 21245 | -1/Access | Identified exit to Command 21322 | -1/Access | Energy Cycler disabled 21397 | -1/Access | System corruption reached 10% 21441 | -1/Access | Build established: Mutant 21519 | -1/Access | Core integrity fell below 50% 21547 | -1/Access | Identified exit to Surface 21550 | -1/Access | Entered Command 21566 | -1/Command | Lost 4 parts (4n) 21684 | -1/Command | Spotted Striker 21684 | -1/Command | Spotted Striker 21684 | -1/Command | Spotted Alpha 7 21685 | -1/Command | Spotted Alpha 7 21685 | -1/Command | Spotted Executioner 21686 | -1/Command | Spotted Executioner 21687 | -1/Command | Spotted Executioner 21715 | -1/Command | Spotted Executioner 21718 | -1/Command | Spotted B-99 Colossus 21723 | -1/Command | Spotted B-99 Colossus 21731 | -1/Command | Discovered exit to Surface (range 7) 21734 | -1/Command | Core integrity fell below 20% 21737 | -1/Command | Destroyed by Alpha 7 with Multirail Last Messages --------------- 21731_ EXIT=FOUND: SURFACE 21731_ Penetrated by Slug. 21732_ Slug penetrates Executioner. 21732_ Slug penetrates Striker. 21732_ Penetrated by Slug. 21732_ Biometal Heavy Treads destroyed. 21732_ Slug penetrates B-99 Colossus. 21733_ Penetrated by Slug. 21733_ Slug penetrates Reinforced Barrier. 21733_ Penetrated by Slug. 21733_ Slug penetrates B-99 Colossus. 21733_ Penetrated by Slug. 21734_ Slug penetrates B-99 Colossus. 21734_ Penetrated by Slug. 21735_ Imp. Heavy Siege Treads destroyed. 21737_ Knocked back. 21737_ Penetrated by Slug. 21737_ Slug penetrates Wall. 21737_ Penetrated by Slug. 21737_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##??###?###??????????????????? | | ???????????????????##;###;###;###????????????????? | | ???????????????????# BB#????????????????? | | ???????????????????# BB#########???????## | | ??????????????????## ^ ; # # # ###?????# | | ??????????????????#; ####### | | ??????????????????#; @ ^ ^ ^ + | | ??????????????????## "" = h + | | ???????????????????# < K E%=7h " | | ???????????????????# ^ ^ E " | | ???????????????????# E^ ^ ### # | | ???????????????????# ; # # # ###?# " | | ???????????????????# BB;########???# + | | ???????????????????# BB##??????????# # | | ???????????????????##############???????????# " | | ????????????????????????????????????????????# # | | ????????????????????????????########????????# + | | ????????????????????????????# #???????## # | | ????????????????????????????# """ #########" # | | ????????????????????????????# """" + # | | ????????????????????????????# """" # ##/######/### | | ????????????????????????????# T"" # # | | ????????????????????????????# + + ! | | ????????????????????????????########## | | ?????????????????????????????????????# | | ?????????????????????????????????????# * "" | | ?????????????????????????????????????# | "" | | ?????????????????????????????????????# " | | ?????????????????????????????????????############# | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Coolant Potential 100 Energy Generation 65 Energy Capacity 750 Matter Stores 319 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EM 30 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Particle Charging 30 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledIonBarrier Manual? 0 Play Time 02:54:30 Cumulative 368.5 hours Start 2020.02.01 @ 14:52:22 End 2020.02.03 @ 13:28:47 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 227 Rogue 226 Adventurer 0 Explorer 1 Win Type - Total 35 Types 26/2/4/2/1/0/0 Lore% 90 Gallery% 92 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7313557-9f6c-4169-8747-752b5e294e2d