Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 19:37:58 // Halloween2020/ForbiddenLore Player: Space Macarony Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1115) 1115 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2920 Bonus ------- None Cogmind --------- Core Integrity 408/550 Matter 31/300 Energy 250/250 System Corruption 0% Temperature Cool (591) Movement Core (1050) Ox20 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit High-capacity Storage Unit Hardened Light Armor Plating Field Recycling Unit > --- WEAPON (3) ------- Improved Light Cannon > --- INVENTORY (16) --- Medium Laser Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Hardened Light Armor Plating Field Recycling Unit > --- WEAPON ----------- EM Pulse Gun Shock Rifle Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Heavy EM Pulse Gun Medium Laser Small Laser Improved Light Cannon [Rating: 20] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 33 | 6 5 15 7 Power 5 | 1 1 1 2 Engine 2 | 1 . . 1 Core 3 | . 1 1 1 Reactor . | . . . . Propulsion 5 | 2 . 3 . Treads 3 | 2 . 1 . Leg 1 | . . 1 . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 7 | 1 3 1 2 Device 2 | . 1 . 1 Storage 4 | 1 2 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 16 | 2 1 10 3 Energy Gun 11 | 1 1 7 2 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 2 . Ballistic Cannon 1 | . . . 1 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 2 9 7 Power 4 | . 1 1 2 Propulsion 2 | . . 2 . Utility 1 | . 1 . . Weapon 11 | . . 6 5 Highest Loss Streak 7 | . 2 4 7 Average Slot Usage (%) 84 | . 98 77 90 Engine 3 | . 11 . . Core 7 | . 2 9 13 Treads 11 | . 28 3 9 Leg 1 | . . 1 9 Device 4 | . 10 . 8 Storage 26 | . 16 33 18 Energy Gun 11 | . 14 9 15 Ballistic Gun 9 | . 14 9 . Launcher 6 | . . 10 7 Naked Turns . | . . . . Heaviest Build 73 | 11 49 57 73 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 18 | . 1 18 3 Average Overweight (x) 3 | . . 8 2 Largest Inventory Capacity 18 | 6 16 18 18 Average Capacity 14 | 5 8 17 16 Most Carried 8 | 2 4 8 8 Average Carried 4 | 1 2 6 4 Final Capacity 18 | 6 16 18 16 Final Carried 8 | 2 4 8 1 Class Distribution -------------------- 49% | Mutant 47% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 638 | 205 172 237 24 Remotely . | . . . . Salvage Created 1095 | . 371 567 157 Parts 65 | . 23 33 9 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 32 | . 11 18 3 Guns 16 | . 11 3 2 AOE 16 | . . 15 1 Classes Destroyed 9 | . 3 5 1 Worker 1 | . . 1 . Builder 2 | . . 1 1 Tunneler 2 | . . 2 . Recycler 2 | . . 2 . Watcher 2 | . 1 1 . Swarmer 9 | . 3 6 . Grunt 19 | . 8 10 1 Brawler 1 | . . . 1 Sentry 3 | . . 2 1 Best Kill Streak 9 | . 4 9 3 Combat Bots Only 8 | . 4 8 2 Max Kills in Single Turn 4 | . 1 4 1 Gunslinging . | . . . . Exploded 3 | . . 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2372 | . 311 1134 927 Core 504 | . 41 321 142 Absorbed by Shields 103 | . 103 . . Core Remaining (%) 67 | 100 83 19 . Volleys Fired 82 | . 32 32 18 Largest 3 | . 2 3 3 Hottest 120 | . 70 120 120 Shots Fired 162 | . 64 66 32 Gun 132 | . 64 45 23 Cannon 1 | . . . 1 Launcher 29 | . . 21 8 Special . | . . . . Kinetic 53 | . 32 20 1 Thermal 40 | . 32 . 8 Explosive 29 | . . 21 8 Electromagnetic 40 | . . 25 15 Robot Hit Streak 16 | . 16 11 5 Robot Miss Streak 4 | . 4 3 4 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 98 | . 45 39 14 Core Hits 66 | . 20 39 7 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2853 | . 568 1821 464 Guns 1052 | . 568 326 158 Cannons . | . . . . Explosions 1801 | . . 1495 306 Melee . | . . . . Ramming . | . . . . Kinetic 395 | . 255 140 . Thermal 504 | . 313 159 32 Explosive 1642 | . . 1336 306 Electromagnetic 312 | . . 186 126 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Effects 12 | . 12 . . Message Errors 2 | . 2 . . Matter Fused 2 | . 2 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Targeting Errors 5 | . 5 . . Overload Shots . | . . . . Overflow Damage 103 | . . 64 39 Projectiles . | . . . . Explosions 103 | . . 64 39 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 384 | . . 303 81 Shots 12 | . . 10 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 588 | . 146 289 588 Average Temperature 143 | . 42 88 399 Received Heat Transfer 715 | . 109 228 378 Effects 17 | . . . 17 Shutdowns 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . . 4 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 1250 | . 925 250 75 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 350 | . 185 350 285 Initial 97 | . . 78 97 Average 120 | . 72 146 145 Maximum Alert Level 1 | . . 1 1 Low Security (%) 85 | 100 100 79 68 Level 1 14 | . . 20 31 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 6 3 2 Investigation 5 | . 3 2 . Extermination . | . . . . Reinforcement 5 | . 3 1 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 15 21 9 Peak Tracking Total 9 | . 4 9 5 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 10 | . . 6 4 Max in Single Turn 2 | . . 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 3 1 . Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 12 4 . Successful 5 | . 2 3 . Failed 11 | . 10 1 . Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual 16 | . 12 4 . Terminals 16 | . 12 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 2 . Level Access Points 1 | . . 1 . Unreport Threat 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events 4 | . 3 1 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2500 | 73 749 1492 186 Spaces Moved 702 | 43 319 286 54 Core 119 | 5 . 114 . Treads 564 | 38 319 153 54 Legs 10 | . . 10 . Wheels 9 | . . 9 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 130 200 Average Speed 296 | 147 163 481 218 Slowest Speed 950 | 160 180 950 220 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 55 31 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 190 | . . 141 49 Melee . | . . . . Projectile . | . . . . AOE 190 | . . 141 49 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 962 | 50 479 340 93 Wait 137 | . 124 1 12 Move 699 | 42 318 285 54 Hop . | . . . . Pick Up 9 | 2 . 7 . Fast Attach 15 | 6 3 5 1 Attach 12 | . . 6 6 Detach . | . . . . Swap 6 | . 2 4 . Drop 2 | . . . 2 Fire 82 | . 32 32 18 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 12) 74 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 534 | -10/Materials | Discovered new exit (range 16) 823 | -10/Materials | Entered another Materials area 823 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 924 | -9/Materials | Identified exit to Materials 984 | -9/Materials | Destroyed 8 combat bots 992 | -9/Materials | Lost 4 parts (1n3w) 1078 | -9/Materials | Lost 3 parts (1p1n1w) 1093 | -9/Materials | Core integrity fell below 50% 1585 | -9/Materials | Build established: Gunner 2083 | -9/Materials | Core integrity fell below 20% 2315 | -9/Materials | Entered another Materials area 2315 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2499 | -8/Materials | Garrison activated, responded to threat 2501 | -8/Materials | Self-destructed Last Messages --------------- 02490_ Overheating: Short circuit. 02490_ The unstable cave ceiling collapses. 02490_ U-05 Engineer lays Concrete. 02494_ Overheating: Ion Engine damaged (-18). 02494_ Overheating: Broken Lgt. Treads damaged (-16). 02494_ Overheating: Med. Storage Unit damaged (-56). 02494_ Overheating: Field Recycling Unit damaged (-6). 02494_ U-05 Engineer lays Concrete. 02494_ R-06 Scavenger collects Heat Sink. 02495_ U-05 Engineer lays Concrete. 02496_ Power failure, Ion Engine shutdown. 02496_ U-05 Engineer lays Concrete. 02497_ Overheating: Core damaged (-77). 02497_ U-05 Engineer lays Concrete. 02499_ G-47 Trooper calls for garrison reinforcements. 02499_ ALERT: Activating Garrison Access M001. 02499_ U-05 Engineer lays Concrete. 02501_ Overheating: System interference. 02501_ Sml. Laser temporarily disabled. 02501_ Sml. Laser destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?????? ???????????????????????? | | ?????? ???????????????????????? | | ?????" ????? ?????????????????? | | ?????" ???? ??????????????????? | | ? ?? ???? ??????????????????? | | ?? """ !??? #??????????????????? | | ?? "" ??? #??????????????????? | | ???""" ### #??????????????????? | | ??? [ ####???????????????? | | ???# % # ##??????????????? | | ???# # # #??????????????? | | ???? r ! #??????????????? | | ????# u ## ?????????????? | | ????# g # ?? ??????????? | | ????## g # ???????? | | ????# @ g + ???????? | | ##### "" # ???????? | | # ! """#???????????????? | | # S"#???????????????? | | # """ u g #??""" ?????????? | | # "" # # ### ?????????? | | # """ ????????? | | # """ ????????? | | # ????????? | | # """ # ###+#######"?????????? | | # """ # #??? !???????????????? | | # """ # #???? #?????????????? | | # """ #w #??????#?????????????? | | # # #????????????????????? | | ####### #????????????????????? | | # ! # #????????????????????? | | # = + #????????????????????? | | # # #????????????????????? | | # """ # #????????????????????? | | # """ # #????????????????????? | | # """ #####????????????????????? | | # #????????????????????????? | | # """ #????????????????????????? | | # """ #????????????????????????? | | ????" #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralPropulsionTearclaws Manual? 0 Play Time 00:14:28 Cumulative 19.9 hours Start 2020.11.01 @ 19:25:30 End 2020.11.01 @ 19:37:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37380f11-de7e-44d0-ac21-f3cb5626be8e