Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 05:07:06 Player: Finestep Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (397) 1985 Value Destroyed (13508) 13508 Prototype IDs (28) 560 Alien Tech Used (1) 200 Bonus (5228) 5228 TOTAL SCORE: 28381 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3417 Follower Combat Kills 1154 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -743 Cogmind --------- Core Integrity 0/1300 Matter 21/300 Energy 99/100 System Corruption 1% Temperature Cool (496) Location -3/Research Parts ------- Power (2) Propulsion (4) Utility (13) Experimental Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Improved Target Analyzer Improved Armor Integrity Analyzer Weapon (3) Inventory (4) Experimental Sensor Array Long-range Terrain Scanner Advanced Transmission Jammer Power Sword Peak State ------------ Power Reinforced Fission Core Reinforced Fission Core Propulsion Medium Treads Medium Treads Medium Treads Advanced Medium Treads Utility High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Targeting Computer Experimental Targeting Computer Improved Target Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer Improved Hacking Suite Weapon Hardcell Cannon Hardcell Cannon Micro-nuke Launcher Inventory Reinforced Fission Core Antimatter Reactor Armored Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Cooling System High-capacity Matter Pod Quantum Capacitor Improved Cloaking Device Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Force Field System Restoration Module Disruptor Cannon Disruptor Cannon HERF Cannon Matter Neutralizer Magnetic Acceleration Cannon Mass Driver Hardcell Cannon Heavy Gauss Cannon Power Sword [Rating: 123] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Experimental Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Proton Cannon Energy Gun Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Rocket Launcher Slashing Weapon Katana Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . . 1 . . . . 1 . . Utility 10 | . . 1 . 2 2 . . . . 1 . . . . 1 1 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . . Parts Attached 494 | 7 8 37 13 29 14 7 9 . 11 86 16 9 4 24 92 91 37 Power 27 | 1 1 4 1 2 1 . . . . 3 1 . 2 1 3 5 2 Engine 12 | 1 1 4 . 1 1 . . . . 2 . . 1 1 . . . Core 11 | . . . 1 1 . . . . . 1 1 . 1 . . 5 1 Reactor 4 | . . . . . . . . . . . . . . . 3 . 1 Propulsion 79 | 2 1 12 6 8 1 . . . 1 5 1 . . 3 18 15 6 Treads 56 | . . 4 6 8 1 . . . 1 5 . . . 3 10 12 6 Leg 10 | . . . . . . . . . . . 1 . . . 6 3 . Wheel 11 | 2 1 8 . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 2 . . Flight . | . . . . . . . . . . . . . . . . . . Utility 214 | 2 2 4 . 10 6 1 4 . 5 43 13 6 2 18 40 42 16 Device 105 | . . . . 1 1 1 1 . 2 18 9 4 1 11 21 27 8 Storage 33 | 2 2 4 . 4 . . 1 . 1 1 2 . . 1 10 4 1 Processor 14 | . . . . 2 2 . . . . 4 . . . . 1 4 1 Hackware 7 | . . . . . . . . . . 4 . . . . . 2 1 Protection 55 | . . . . 3 3 . 2 . 2 16 2 2 1 6 8 5 5 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 174 | 2 4 17 6 9 6 6 5 . 5 35 1 3 . 2 31 29 13 Energy Gun 7 | . . 1 . . . . . . . 6 . . . . . . . Energy Cannon 31 | . . . . 1 1 . . . 1 2 . . . . 6 14 6 Ballistic Gun 56 | 2 4 10 5 7 5 2 3 . 3 8 . . . . 7 . . Ballistic Cannon 34 | . . 3 . . . . . . . 8 . . . . 10 10 3 Launcher 14 | . . 1 1 1 . . . . 1 1 . 1 . 1 3 2 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 30 | . . 2 . . . 2 2 . . 10 1 2 . 1 5 3 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 1 1 . . . 1 . . 1 . . 2 1 . Parts Lost 68 | . . 5 . 2 . . 1 . 3 5 . . . 2 11 12 27 Power 10 | . . 2 . . . . . . . 1 . . . 1 1 1 4 Propulsion 23 | . . 3 . . . . . . 1 2 . . . 1 4 6 6 Utility 16 | . . . . 2 . . . . . . . . . . 5 2 7 Weapon 19 | . . . . . . . 1 . 2 2 . . . . 1 3 10 Highest Loss Streak 25 | . . 2 . 1 . . 1 . 3 2 . . . 2 3 4 25 Average Slot Usage (%) 98 | . 100 98 100 99 99 99 99 100 99 98 96 98 100 99 98 97 92 Engine 4 | . 14 10 3 4 7 7 7 7 7 4 3 . 5 6 2 . . Core 2 | . . . 7 4 . . . . . 1 2 6 . . . 9 8 Treads 14 | . . 8 22 18 15 15 15 15 14 19 13 12 12 14 11 17 16 Leg 2 | . . . . . . . . . . . 3 6 6 3 9 1 . Wheel 2 | . 28 13 . . . . . . . . . . . . . . . Device 7 | . . . . . . 6 5 . 6 8 12 12 12 10 12 12 10 Storage 22 | . 28 33 33 31 23 23 23 23 23 20 20 19 18 18 18 16 13 Processor 15 | . . . . 8 23 23 23 23 23 17 20 19 18 18 17 22 25 Protection 2 | . . . . 4 5 . 1 7 . 1 . . 6 6 4 1 1 Energy Cannon 3 | . . . . . 2 . . . . . 13 12 12 12 4 3 . Ballistic Gun 11 | . 28 28 22 25 19 16 21 23 21 12 . . . . 2 . . Ballistic Cannon 2 | . . 3 11 . . . . . . 1 . . . . 5 10 8 Slashing Weapon 2 | . . . . . . 5 1 . . 3 5 5 6 5 3 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 204 | 14 41 63 63 91 91 89 107 107 110 123 123 122 122 133 151 204 202 Greatest Support 118 | 26 26 40 40 40 42 42 42 42 42 76 58 58 58 86 111 118 115 Greatest Overweight (x) 5 | . 1 5 1 2 2 2 2 2 2 2 2 2 2 2 2 3 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 2 1 1 1 1 1 1 1 . Largest Inventory Capacity 36 | 8 16 22 22 28 28 24 26 26 26 26 26 26 26 26 28 36 28 Average Capacity 24 | 6 11 20 22 25 24 24 25 26 26 26 26 26 26 26 26 28 27 Most Carried 29 | 6 16 22 22 28 27 24 26 26 26 26 26 26 26 26 28 29 27 Average Carried 24 | 3 10 19 21 24 24 24 25 26 25 24 25 25 25 25 26 27 22 Final Capacity 28 | 8 16 22 22 28 24 24 26 26 26 26 26 26 26 26 28 28 4 Final Carried 28 | 5 16 22 22 28 24 24 26 26 26 23 26 25 26 25 28 28 4 Class Distribution -------------------- 34% | Hauler-Gunner 19% | Hauler-Assassin 13% | Messiah-Assassin 12% | Messiah-Mutant 10% | Hauler-Mutant 3% | Mutant 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Storage Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Data Miner Hauler-Gunner | -6/Proximity Caves Hauler-Assassin | -6/Factory Hauler-Assassin | -6/Lower Caves Hauler-Assassin | -6/Lower Caves Hauler-Assassin | -6/Zion Messiah-Assassin | -5/Proximity Caves Messiah-Assassin | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Matter Collected 13145 | 322 514 1922 713 1231 396 78 357 . 301 2027 140 175 20 237 2365 1957 390 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 18294 | 136 548 2295 1487 1941 524 282 460 . 354 2610 228 34 . 279 2276 3871 969 Parts 782 | 7 36 139 82 107 33 . 20 . 15 78 7 3 . 15 81 127 32 Haulers Intercepted 23 | . 2 5 4 4 1 . . . . 1 . . . . 2 4 . Recyclers Shooed 28 | . 3 2 . 3 . 1 . . . 11 . . . . 3 5 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . 33 . 13 . 2 5 . 10 . . . Prevented 21 | . . . . . . . 4 . 4 . 6 5 . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 252 | . 9 38 21 32 4 . 10 . 7 18 3 3 . 13 27 49 18 Melee 4 | . . . . . . . . . . . . . . . 3 . 1 Guns 111 | . 9 33 16 27 3 . 10 . 2 5 . . . . 6 . . Cannons 71 | . . 2 5 3 1 . . . 1 10 1 1 . 3 6 28 10 AOE 52 | . . 3 . 2 . . . . 3 3 . 2 . 10 11 11 7 Classes Destroyed 20 | 2 5 6 . 1 . . 1 . . . 1 . . 1 1 1 1 Worker 27 | . 2 4 2 2 1 . . . . 5 . . . . 6 4 1 Builder 15 | . . 2 4 . 3 . . . . 4 . . . . . 2 . Tunneler 6 | 2 . 2 . . . . . . . 1 . . . . . 1 . Hauler 23 | . 2 5 4 4 1 . . . . 1 . . . . 2 4 . Recycler 41 | 1 2 4 3 4 1 . . . . 14 . . . . 7 5 . Carrier 2 | . . . . . . . . . . . . . . . . 1 1 Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . Mechanic 2 | . . 1 . . . . . . . . . . . . . 1 . Operator 6 | . . 2 . 1 1 . . . . . . . . . 1 1 . Watcher 17 | . 3 4 . 2 . . . . . 1 . . . . 2 4 1 Swarmer 56 | . 6 7 2 8 . . 1 . 6 1 . 3 . 8 5 9 . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 102 | . 3 20 13 13 3 . 7 . . 6 2 . . 1 4 18 12 Brawler 6 | . . 1 . . . . . . . 1 . . . . 1 . 3 Duelist 13 | . . 2 2 . . . 1 . . 2 . . . 1 2 3 . Protector 2 | . . . . . . . . . . . . . . . 1 . 1 Sentry 33 | . . 8 4 8 1 . . . . 1 . . . . 4 7 . Hunter 12 | . . . . 3 . . . . 1 1 1 . . 2 1 3 . Programmer 28 | . . . . . . . 1 . . 6 . . . 1 9 10 1 Packrat 3 | . . . . . . 3 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 11 | 2 4 7 11 6 3 . 3 . 4 6 1 3 . 5 6 8 6 Combat Bots Only 8 | . 3 5 8 6 3 . 3 . 4 3 1 3 . 5 5 6 4 Max Kills in Single Turn 5 | 1 1 3 2 1 1 1 2 . 3 4 1 2 . 3 5 4 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . Exploded 5 | . . 3 . 1 . . . . 3 1 . 2 . 3 5 3 2 Melee 1 | . . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Damage Taken 22550 | . 301 1269 397 1298 317 . 473 . 599 2422 37 30 . 667 3237 4519 6984 Core 2787 | . 92 184 61 185 24 . 67 . 77 250 . . . 43 313 184 1307 Absorbed by Shields 311 | . . . . . . . . . . . . . . . 28 . 283 Core Remaining (%) 70 | 100 63 . 38 66 . . . . 76 . . . . 65 68 84 . Volleys Fired 916 | 13 46 145 58 100 23 . 21 . 19 117 7 4 . 22 92 197 52 Largest 3 | 2 2 3 3 3 3 . 3 . 3 3 2 2 . 2 3 3 3 Hottest 223 | 40 46 102 85 114 114 . 76 . 120 150 150 150 . 150 212 212 223 Shots Fired 2099 | 26 92 429 174 288 69 . 63 . 50 272 14 5 . 32 191 303 91 Gun 1324 | 26 92 388 116 258 64 . 63 . 44 170 . . . . 103 . . Cannon 736 | . . 40 58 28 5 . . . 4 99 14 2 . 20 80 300 86 Launcher 39 | . . 1 . 2 . . . . 2 3 . 3 . 12 8 3 5 Special . | . . . . . . . . . . . . . . . . . . Kinetic 1732 | 26 92 421 174 263 64 . 63 . 44 203 . . . . 154 150 78 Thermal 65 | . . 7 . 23 5 . . . . . . . . . 13 15 2 Explosive 39 | . . 1 . 2 . . . . 2 3 . 3 . 12 8 3 5 Electromagnetic 263 | . . . . . . . . . 4 66 14 2 . 20 16 135 6 Robot Hit Streak 30 | 5 10 9 12 30 13 . 27 . 12 19 17 21 . 5 26 21 14 Robot Miss Streak 6 | 3 3 6 5 3 1 . 3 . 3 4 . . . 2 3 5 2 Penetration Max 1 | . . . . . . . 1 . . 1 . . . . 1 . . Secondary Targets 10 | . . 3 . 2 1 . 2 . . 1 . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 . . 1 . . . . 1 . . Capacitor 91 | . . . . . . . . . . . . . . . . 88 3 Shots Hit Robots 1423 | 16 60 243 107 195 40 8 51 . 33 184 19 4 . 11 159 224 69 Core Hits 665 | 6 20 88 45 79 23 3 23 . 14 81 6 4 . 29 85 115 44 Critical Hits 55 | . . 1 2 3 2 . 3 . . 7 . . . . 11 17 9 Critical Kills 19 | . . 1 . 1 1 . . . . 2 . . . . 3 8 3 Critical Parts Destroyed 34 | . . . 2 2 1 . 3 . . 5 . . . . 7 8 6 Melee Attacks 153 | . . 7 . . . 16 4 . . 10 13 10 . 2 76 12 3 Impact . | . . . . . . . . . . . . . . . . . . Slashing 153 | . . 7 . . . 16 4 . . 10 13 10 . 2 76 12 3 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . 2 . . . 2 . . . 2 1 . . . 12 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 44162 | 170 901 3720 1759 3191 717 529 1177 . 815 6051 686 334 . 1623 7621 10838 4030 Guns 14314 | 170 901 3174 1267 2547 689 . 968 . 454 2409 . . . . 1735 . . Cannons 16014 | . . 193 492 313 20 . . . 121 2116 455 57 . 467 1892 7448 2440 Explosions 10208 | . . 144 . 331 8 . 209 . 240 1327 21 277 . 1156 1887 3024 1584 Melee 3601 | . . 209 . . . 529 . . . 180 210 . . . 2107 366 . Ramming 25 | . . . . . . . . . . 19 . . . . . . 6 Kinetic 22714 | 170 901 3302 1759 2569 689 . 968 . 454 3355 . . . . 2969 3350 2228 Thermal 3459 | . . 65 . 291 20 . . . 42 218 21 . . 150 228 2390 34 Explosive 7574 | . . 144 . 331 . . . . 198 1109 . 277 . 1006 1887 1038 1584 Electromagnetic 6789 | . . . . . 8 . 209 . 121 1170 455 57 . 467 430 3694 178 Impact . | . . . . . . . . . . . . . . . . . . Slashing 3601 | . . 209 . . . 529 . . . 180 210 . . . 2107 366 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 1 . 3 3 . . 2 2 2 2 2 . . . 15 2 1 Average Corruption 3 | . 1 . 2 2 . . 2 2 2 1 1 . . . 7 1 1 Corruption Purged 10 | . . . . . . . . . . 1 2 . . . 6 1 . Effects 147 | . . . 15 12 . . 7 . 10 4 2 . . . 77 19 1 Message Errors 32 | . . . 7 2 . . 1 . 4 1 1 . . . 11 5 . Matter Fused 24 | . . . . 5 . . . . . . . . . . 19 . . Heat Flow Errors 22 | . . . 6 3 . . 2 . 1 1 1 . . . 6 2 . Energy Discharges 18 | . . . 2 1 . . 1 . 3 1 . . . . 5 5 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 16 | . . . . 1 . . 2 . . 1 . . . . 7 4 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . Misfires 4 | . . . . . . . . . . . . . . . 4 . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . Misdirections 3 | . . . . . . . . . . . . . . . 3 . . Targeting Errors 21 | . . . . . . . 1 . 1 . . . . . 16 3 . Weapon Failures 4 | . . . . . . . . . 1 . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1817 | . . 48 . . . 338 . . . 254 47 27 . 15 337 686 65 Projectiles 566 | . . 1 . . . . . . . 81 3 . . 9 93 336 43 Explosions 466 | . . 2 . . . . . . . 110 . 27 . 6 25 274 22 Melee 785 | . . 45 . . . 338 . . . 63 44 . . . 219 76 . Knockbacks 78 | . . . 2 . . . . . . 11 . . . . 7 41 17 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 76 | . . . 1 . . . . . . 11 . . . . 7 40 17 Secondary 2 | . . . 1 . . . . . . . . . . . . 1 . Self-Inflicted Damage 806 | . . . . . 40 . . . 58 379 . . . . 119 169 41 Shots 15 | . . . . . 1 . . . 1 6 . . . . 3 3 1 Rammed 2 | . . . . . . . . . . 2 . . . . . . . Targets Rammed 3 | . . . . . . . . . . 2 . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . 1 Highest Temperature 544 | . 16 253 273 357 152 . 248 . 269 386 243 78 . 66 253 357 544 Average Temperature 72 | . 3 42 53 73 56 . 88 . 53 67 89 40 . 17 78 93 134 Received Heat Transfer 4222 | . 99 453 105 423 135 . 99 . . 414 18 . . 75 252 600 1549 Effects 10 | . . . 1 6 . . . . . . 2 . . . . . 1 Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . Energy Bleed 3 | . . . 1 2 . . . . . . . . . . . . . Interference 6 | . . . . 3 . . . . . . 2 . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . . . . . . . . 1 3 2 . . . 1 12 . Combat Hostiles 14 | . . . . . . . . . 1 . 2 . . . 1 10 . Parts Fried 76 | . . . 6 . . . . . . 12 5 . . 2 5 43 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 1 . . . . . . . . . . . 1 . Heat Transferred 3538 | . . 148 . 518 37 . . . 50 300 50 . . 150 350 1898 37 Parts Sabotaged 7 | . . . . . . . . . . 4 . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . 1 . . . 1 3 1 . . 2 . 3 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Peak Influence 2459 | 15 228 501 1064 694 305 . . . . 960 . . . . 643 2459 1897 Average Influence 471 | 5 136 205 735 490 231 . . . . 202 . . . . 332 932 1708 Maximum Alert Level 5 | . 1 2 3 2 1 . . . . 3 . . . . 2 5 5 Low Security (%) 30 | . . . . . . . . . . . . . . . . . . Level 1 21 | . . . . . . . . . . . . . . . . . . Level 2 30 | . . . . . . . . . . . . . . . . . . Level 3 9 | . . . . . . . . . . . . . . . . . . Level 4 3 | . . . . . . . . . . . . . . . . . . Level 5 4 | . . . . . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 3 6 7 9 2 . . . . 11 . . . . 8 12 13 Investigation 19 | . 3 4 2 2 . . . . . 3 . . . . 1 4 . Extermination 14 | . . . . . 1 . . . . 5 . . . . 4 4 . Reinforcement 8 | . . 2 2 . 1 . . . . 1 . . . . 1 . 1 Assault 22 | . . . 2 1 . . . . . 2 . . . . 2 4 11 Garrison 8 | . . . 1 6 . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Distress Signals 7 | . . . 1 4 . . . . . 1 . . . . 1 . . Communications Jammed 22 | . . . . . . . . . . . . . . . 2 17 3 Distress Signals 22 | . . . . . . . . . . . . . . . 2 17 3 Times Spotted 411 | . 14 51 57 53 8 . 21 . 7 32 4 1 . 11 30 69 53 Peak Tracking Total 18 | . 3 5 5 8 4 . 5 . 4 7 2 1 . 5 6 5 18 Tactical Retreats 32 | . 2 3 5 8 . . 5 . . 3 1 . . . 1 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Traps Triggered 14 | . 1 3 2 2 . . . . . 2 . . . . 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . . . . . . . . Triggered 7 | . . . 1 . . . 2 . . . 1 3 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Machines Disabled 39 | . 1 2 3 1 3 . . . . 7 . . . . 2 17 3 Max in Single Turn 7 | . 1 1 1 1 3 . . . . 4 . . . . 1 7 1 Garrison Access 6 | . . . 1 . . . . . . 1 . . . . 1 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . 1 . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Machines Accessed 74 | . 10 11 13 10 . . 2 4 . 12 . 1 . . 2 9 . Terminals 39 | . 8 8 11 7 . . . . . 5 . . . . . . . Fabricators 7 | . . . . . . . . . . 3 . . . . . 4 . Repair Stations 4 | . . . . . . . . . . 1 . . . . 1 2 . Recycling Units 6 | . 2 2 1 1 . . . . . . . . . . . . . Scanalyzers 5 | . . 1 . 1 . . . . . 2 . . . . . 1 . Garrison Access 6 | . . . 1 1 . . . . . 1 . . . . 1 2 . Total Hacks 241 | . 37 35 37 28 . . 4 28 . 36 . 1 . . 5 30 . Successful 157 | . 20 23 20 15 . . 4 28 . 25 . 1 . . 3 18 . Failed 83 | . 16 12 17 13 . . . . . 11 . . . . 2 12 . Catastrophic 14 | . 3 3 4 1 . . . . . 3 . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 96 | . 21 9 27 13 . . . . . 6 . . . . 11 9 . Terminals 125 | . 31 26 31 23 . . . . . 14 . . . . . . . Fabricators 29 | . . . . . . . . . . 10 . . . . . 19 . Repair Stations 8 | . . . . . . . . . . 1 . . . . 2 5 . Recycling Units 15 | . 6 5 3 1 . . . . . . . . . . . . . Scanalyzers 19 | . . 4 . 2 . . . . . 10 . . . . . 3 . Garrison Access 12 | . . . 3 2 . . . . . 1 . . . . 3 3 . Terminal Hacks 80 | . 11 12 10 11 . . 4 28 . 3 . 1 . . . . . Record 14 | . . . . . . . 3 11 . . . . . . . . . Part Schematic 8 | . . . . . . . . 8 . . . . . . . . . Robot Schematic 8 | . 1 . 1 . . . . 6 . . . . . . . . . Robot Analysis 6 | . 1 2 1 2 . . . . . . . . . . . . . Prototype ID Bank 9 | . 2 1 1 1 . . . 3 . 1 . . . . . . . Open Door 2 | . . . . . . . 1 . . . . 1 . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 4 | . . . 1 3 . . . . . . . . . . . . . Unreport Threat 8 | . . 2 3 3 . . . . . . . . . . . . . Locate Traps 3 | . . . 1 1 . . . . . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 2 1 1 . . . . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . 2 . . . . . . . 1 . . . . . . . Fabricator Hacks 14 | . . . . . . . . . . 6 . . . . . 8 . Network Status 1 | . . . . . . . . . . . . . . . . 1 . Load Schematic 6 | . . . . . . . . . . 3 . . . . . 3 . Build 7 | . . . . . . . . . . 3 . . . . . 4 . Repair Station Hacks 6 | . . . . . . . . . . . . . . . 2 4 . Scan Component 3 | . . . . . . . . . . . . . . . 1 2 . Repair 3 | . . . . . . . . . . . . . . . 1 2 . Recycling Unit Hacks 4 | . 2 1 1 . . . . . . . . . . . . . . Retrieve Components 4 | . 2 1 1 . . . . . . . . . . . . . . Scanalyzer 17 | . . 4 . 1 . . . . . 10 . . . . . 2 . Insert Component 8 | . . 2 . 1 . . . . . 4 . . . . . 1 . Analyze 9 | . . 2 . . . . . . . 6 . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 88 | . 15 13 21 12 . . . . . 11 . . . . 3 13 . Terminals 20 | . 5 4 7 2 . . . . . 2 . . . . . . . Track 9 | . 2 2 4 1 . . . . . . . . . . . . . Botnet 10 | . 3 2 3 . . . . . . 2 . . . . . . . Detonate 1 | . . . . 1 . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 3 . . . . . 2 . Report 1 | . . . . . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . . Siphon 3 | . . . . . . . . . . 1 . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 2 1 1 . . . . . . . . . . . . . Tunnel 6 | . 2 2 1 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . . . . . . . 1 2 . Jam 4 | . . . 1 . . . . . . . . . . . 1 2 . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 9 11 12 9 . . . . . 11 . . . . 2 7 . Full Trace Events 6 | . . . . 1 . . . . . 3 . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . 1 . 1 . . . . 6 . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . 2 . Matter 318 | . . . . . . . . . . . . . . . . 318 . Time 169 | . . . . . . . . . . . . . . . . 169 . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . 12 . Part Schematics Acquired 14 | . . 2 . . . . . 8 . 3 . . . . . 1 . Parts Built 4 | . . . . . . . . . . 1 . . . . . 3 . Matter 1209 | . . . . . . . . . . 570 . . . . . 639 . Time 608 | . . . . . . . . . . 152 . . . . . 456 . Total Part Build Rating 20 | . . . . . . . . . . 5 . . . . . 15 . Parts Repaired 3 | . . . . . . . . . . . . . . . 1 2 . Time 116 | . . . . . . . . . . . . . . . 38 78 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . 11 . 10 . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 2 . 1 . . . . . 3 . . . . . 1 . Part Schematics Acquired 6 | . . 2 . . . . . . . 3 . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 Robots Rewired 2 | . . . . . 1 . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Total Allies 14 | . . . 1 . 1 . 2 . 1 . . . 4 . 2 3 . Largest Group 4 | . . . 1 1 1 . 2 . 1 . . . 4 4 2 2 2 Highest-Rated Group 170 | . . . 99 99 32 . 51 . 94 . . . 152 152 170 108 108 Highest-Rated Ally 99 | . . . 99 99 32 . 31 . 94 . . . 39 39 85 54 54 Zionite Dispatches 1 | . . . . . . . . . . . . . . . 1 . . Heavy 1 | . . . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . 2 . . . . . . . . . . . . . . GOTO 1 | . . . 1 . . . . . . . . . . . . . . EXPLORE 1 | . . . 1 . . . . . . . . . . . . . . Ally Attacks 145 | . . . 71 . 3 . 10 . 13 . . . . 36 5 5 2 Total Damage 4803 | . . . 2365 . 111 . 124 . 322 . . . . 1233 374 24 250 Kills 50 | . . . 32 . 1 . 2 . 3 . . . . 6 4 . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total 6 | . 1 2 1 2 . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . 2 2 . 1 . 1 3 2 . . . . Drone Launches 2 | . . . 2 . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Turns Passed 29000 | 95 946 2338 1732 2915 761 980 1623 150 753 3576 1738 1478 2049 1296 3011 3044 515 Spaces Moved 12938 | 48 720 1376 643 911 301 466 749 77 326 1468 749 786 1109 575 1217 1256 161 Core 7 | 4 . . . . . . . . . . . . . . . . 3 Treads 10445 | . . 412 643 911 301 466 749 77 326 1468 749 786 1109 575 605 1110 158 Legs 758 | . . . . . . . . . . . . . . . 612 146 . Wheels 1728 | 44 720 964 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 180 180 177 177 177 197 197 180 180 180 180 180 160 168 50 Average Speed 171 | 87 94 127 180 192 197 179 191 197 202 184 181 180 181 181 174 177 173 Slowest Speed 230 | 100 100 200 180 205 205 197 197 197 210 200 200 200 200 205 230 217 197 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 57 | 3 95 88 90 76 5 62 82 74 48 32 78 89 87 62 30 30 8 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 10 | . 2 2 1 1 . 2 . 1 . . . . 1 . . . . Known Exits Taken 8 | . . 1 . . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 11 | . . . . . . 1 2 . . . . 4 4 . . . . Spaces Dug 85 | . . 3 . . . 7 4 . . 9 7 9 . 2 33 9 2 Terrain Destroyed 764 | . . 14 2 29 4 7 14 . 54 81 10 38 . 122 98 193 98 Melee 79 | . . 3 . . . 7 4 . . 7 7 9 . 2 29 9 2 Projectile 104 | . . 1 2 1 . . 2 . 3 14 . . . . 22 41 18 AOE 581 | . . 10 . 28 4 . 8 . 51 60 3 29 . 120 47 143 78 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Total 17862 | 74 892 1669 1098 1894 430 585 894 76 378 2062 1091 820 1144 783 1813 1857 302 Wait 2871 | . 97 50 358 790 59 94 103 . 18 331 294 4 25 151 260 202 35 Move 12921 | 47 719 1375 642 910 300 465 748 76 325 1467 748 785 1108 574 1216 1255 161 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 209 | 6 14 26 6 27 14 . 5 . 3 24 8 3 3 4 33 32 1 Fast Attach 92 | 7 2 9 5 8 2 3 . . . 3 2 2 2 3 19 22 3 Attach 99 | . . 6 . 4 6 . 1 . 3 15 1 2 . 1 15 24 21 Detach 14 | . . . 1 1 . . . . . . . . . . 3 6 3 Swap 304 | . 6 22 8 17 6 4 8 . 8 68 13 6 2 20 58 45 13 Drop 248 | 1 8 29 19 37 17 3 3 . 1 21 5 4 4 6 41 40 9 Fire 916 | 13 46 145 58 100 23 . 21 . 19 117 7 4 . 22 92 197 52 Melee 153 | . . 7 . . . 16 4 . . 10 13 10 . 2 76 12 3 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . 2 . . . . . . 1 Escape Stasis 4 | . . . . . . . . . . 4 . . . . . . . Rewire 26 | . . . . . 3 . . . 1 . . . . . . 22 . Trap 1 | . . . . . . . 1 . . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory (discovered 3 exits: *Res x2 / *Upp) -3/Research History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 13) 297 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 14) 473 | -10/Materials | Identified exit to Mines 480 | -10/Materials | Discovered new exit (range 13) 654 | -10/Materials | Central database locked down 1042 | -10/Materials | Entered another Materials area 1042 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1342 | -9/Materials | Build established: Hauler-Gunner 1652 | -9/Materials | Discovered new exit (range 16) 1701 | -9/Materials | Identified exit to Mines 1701 | -9/Materials | Identified exit to Storage 2045 | -9/Materials | Discovered new exit (range 3) 2729 | -9/Materials | Discovered new exit (range 15) 3380 | -9/Materials | Entered Storage 3400 | -9/Storage | Met 01-MTF 3608 | -9/Storage | Core integrity fell below 50% 3950 | -9/Storage | Destroyed 8 combat bots 4180 | -9/Storage | First assault squad dispatched 4238 | -9/Storage | Garrison activated, responded to threat 4327 | -9/Storage | Discovered new exit (range 16) 5112 | -9/Storage | Entered Materials 5112 | -8/Materials | Accompanied by 1 ally 5112 | -8/Materials | Evolved 2 slots: Utility x2 5117 | -8/Materials | 01-MTF left 5388 | -8/Materials | Garrison activated, responded to threat 5765 | -8/Materials | Garrison activated, responded to threat 6646 | -8/Materials | Discovered new exit (range 8) 7123 | -8/Materials | Discovered new exit (range 16) 7912 | -8/Materials | First assault squad dispatched 8027 | -8/Materials | Entered Factory 8027 | -7/Factory | Evolved 2 slots: Utility x2 8116 | -7/Factory | Discovered new exit (range 18) 8529 | -7/Factory | Found Powered Armor 8532 | -7/Factory | Found Powered Armor 8536 | -7/Factory | Found Powered Armor 8788 | -7/Factory | Entered Lower Caves 9226 | -7/Lower Caves | Build established: Hauler-Mutant 9232 | -7/Lower Caves | Learned location of Zion (-6) 9415 | -7/Lower Caves | Discovered new exit (range 5) 9768 | -7/Lower Caves | Entered another Lower Caves area 9853 | -7/Lower Caves | Discovered new exit (range 4) 10097 | -7/Lower Caves | A Commander dispatched an escort 10106 | -7/Lower Caves | A Commander dispatched an escort 10113 | -7/Lower Caves | Learned 8 Factory zone layouts 10113 | -7/Lower Caves | Learned Armory terminal intel 10497 | -7/Lower Caves | Build established: Hauler-Gunner 10613 | -7/Lower Caves | Learned Factory stockpile data 10685 | -7/Lower Caves | Encountered a Warlord checkpoint 10784 | -7/Lower Caves | Learned Factory garrison access intel 11197 | -7/Lower Caves | Discovered new exit (range 4) 11391 | -7/Lower Caves | Entered Data Miner 11391 | -7/Data Miner | Discovered new exit (range 6) 11417 | -7/Data Miner | Met Data Miner 11466 | -7/Data Miner | Learned location of Section 7 (-2) 11466 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11496 | -7/Data Miner | Received God Mode back door access code from Data Miner 11541 | -7/Data Miner | Entered Proximity Caves 11771 | -6/Proximity Caves | Escorted by Enhanced Grunt 11911 | -6/Proximity Caves | Learned Factory emergency access door positions 11980 | -6/Proximity Caves | Lost 3 parts (1n2w) 12230 | -6/Proximity Caves | Discovered new exit (range 12) 12294 | -6/Proximity Caves | Entered Factory 12294 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12298 | -6/Factory | Loaded intel: 4 garrison access locations 12458 | -6/Factory | Found Exp. Terrain Scan Processor 12680 | -6/Factory | Build established: Hauler-Mutant 12736 | -6/Factory | Fabricated Exp. Sensor Array? 13314 | -6/Factory | Build established: Hauler-Assassin 13559 | -6/Factory | Incoming investigation squad redirected 13773 | -6/Factory | Found Prototype Launcher 13791 | -6/Factory | Discovered new exit (range 17) 13833 | -6/Factory | Identified exit to Factory 13936 | -6/Factory | Identified Scatter Rocket Array 14009 | -6/Factory | Discovered new exit (range 15) 14065 | -6/Factory | Identified exit to Lower Caves 14138 | -6/Factory | Incoming investigation squad redirected 14159 | -6/Factory | Found Prototype Processor 14999 | -6/Factory | Incoming investigation squad redirected 15101 | -6/Factory | Spotted B-75 Beast 15108 | -6/Factory | Local fabrication network quarantined 15444 | -6/Factory | First assault squad dispatched 15467 | -6/Factory | Incoming assault squad redirected 15507 | -6/Factory | Incoming assault squad redirected 15797 | -6/Factory | Build established: Hauler-Mutant 15870 | -6/Factory | Entered Lower Caves 15897 | -6/Lower Caves | Learned Factory security intel 16287 | -6/Lower Caves | Build established: Hauler-Assassin 17147 | -6/Lower Caves | Discovered new exit (range 16) 17602 | -6/Lower Caves | Identified exit to Lower Caves 17608 | -6/Lower Caves | Entered another Lower Caves area 17622 | -6/Lower Caves | Discovered exit to Factory (range 17) 18278 | -6/Lower Caves | Identified exit to Zion 18297 | -6/Lower Caves | Learned location of 1 exit from Factory 18625 | -6/Lower Caves | Learned 4 Factory zone layouts 18701 | -6/Lower Caves | Found Alien Artifact 18701 | -6/Lower Caves | Identified Core Expander 18701 | -6/Lower Caves | Installed Core Expander, added new Utility slot 19086 | -6/Lower Caves | Entered Zion 19145 | -6/Zion | Discovered new exit (range 17) 19224 | -6/Zion | Given A8's code to call for help 20141 | -6/Zion | Discovered new exit (range 17) 20275 | -6/Zion | Imprinted 20277 | -6/Zion | Declared Zion's savior 20570 | -6/Zion | Build established: Messiah-Assassin 21121 | -6/Zion | Identified exit to Proximity Caves 21135 | -6/Zion | Entered Proximity Caves 21135 | -5/Proximity Caves | Accompanied by 4 allies 22044 | -5/Proximity Caves | Discovered exit to Factory (range 15) 22431 | -5/Proximity Caves | Entered Factory 22431 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22432 | -5/Factory | Identified exit to Factory 22780 | -5/Factory | Repaired Arm. Treads 23051 | -5/Factory | Zion Heavy squad teleported in 23443 | -5/Factory | Discovered exit to Factory (range 16) 23660 | -5/Factory | Retrieved Zion intel report: Branch Access 23660 | -5/Factory | Identified exit to Upper Caves 24020 | -5/Factory | Terminal network hard line cut 24676 | -5/Factory | Crushed by falling debris 24676 | -5/Factory | System corruption reached 10% 24707 | -5/Factory | Lost 3 parts (1n1u1w) 25131 | -5/Factory | First assault squad dispatched 25205 | -5/Factory | Build established: Messiah-Mutant 25442 | -5/Factory | Entered another Factory area 25442 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 25445 | -4/Factory | Identified Exp. Signal Interpreter 25534 | -4/Factory | Repaired Lrn. Terrain Scanner 25704 | -4/Factory | Repaired Arm. Medium Treads 25911 | -4/Factory | Lost 4 parts (2n1u1w) 25990 | -4/Factory | Found Quantum Capacitor 26436 | -4/Factory | Found Exp. Signal Interpreter 26706 | -4/Factory | Terminal network hard line cut 26706 | -4/Factory | Discovered new exit (range 5) 26855 | -4/Factory | Discovered new exit (range 7) 27256 | -4/Factory | Fabricated Exp. Sensor Array? 27418 | -4/Factory | Identified exit to Research 27510 | -4/Factory | Identified exit to Upper Caves 27692 | -4/Factory | First assault squad dispatched 27719 | -4/Factory | Discovered exit to Research (range 23) 27913 | -4/Factory | Fabricated Exp. Targeting Computer? 27960 | -4/Factory | Incoming assault squad redirected 28102 | -4/Factory | Fabricated Exp. Targeting Computer? 28255 | -4/Factory | Local fabrication network quarantined 28279 | -4/Factory | Fabricated P-70 Sage? 28486 | -4/Factory | Entered Research 28486 | -3/Research | Accompanied by 2 allies 28486 | -3/Research | Evolved 2 slots: Utility x2 28736 | -3/Research | First assault squad dispatched 28761 | -3/Research | Incoming assault squad redirected 28788 | -3/Research | High security lockdown imminent 28868 | -3/Research | High security lockdown engaged 28928 | -3/Research | Garrison activated, responded to threat 28991 | -3/Research | Core integrity fell below 50% 29001 | -3/Research | Core integrity fell below 20% 29001 | -3/Research | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 28991_ L-61 Swordsman unfolds itself. 28991_ B-74 Champion unfolds itself. 28991_ M-36 Artificer unfolds itself. 28992_ Hvy. Gauss Cannon destroyed. 28993_ C-30 ARC bursts open, deploying its payload. 28993_ G-73 Enforcer unfolds itself. 28993_ G-67 Veteran unfolds itself. 28995_ Rnf. Fission Core destroyed. 28995_ M-36 Artificer fits Backup Power VII on G-67 Veteran. 28996_ Disruptor Cannon destroyed. 28997_ Dropped Hcp. Storage Unit. 28998_ Dropped System Restoration Module. 28998_ Dropped Imp. Force Field. 28999_ Dropped Hcp. Storage Unit. 29001_ C-30 ARC bursts open, deploying its payload. 29001_ G-73 Enforcer unfolds itself. 29001_ B-74 Champion unfolds itself. 29001_ L-61 Swordsman unfolds itself. 29001_ G-67 Veteran unfolds itself. 29001_ E-15 Imp unfolds itself. 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[ ##### # """ | | # # + ! ! ##### # ? | | + + !"#* =""" ##### """ # ? | | # # "%# / """ ##### """ ######## | | ### # ]"% """ ##### "S ######## | | ############"" ##### """ ######?? | | ####+################ ##### "" + ? | | ########## ##### ####???? | | ########## ##### ######?? | | """ """ ###################################?#?? | | """ """ #################################?#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 38 Energy Capacity 1325 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 20 Armor Coverage 850 Evasion (%) 42 Targeting Accuracy 20 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 24 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Powered Armor | -6/Factory | Scanalyzed Antimatter Reactor | -6/Factory | Scanalyzed Scatter Rocket Array | -6/Factory | Scanalyzed Hrd. Heavy Armor Plating | -4/Factory | Scanalyzed Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked I-25 Savior | -9/Storage | Hacked I-36 Angel | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -4/Factory Exp. Targeting Computer | x1 | -4/Factory Exp. Targeting Computer | x1 | -4/Factory P-70 Sage | x2 | -4/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonIntegratedBlade Manual? 0 Play Time 03:32:43 Cumulative 255.1 hours Start 2019.10.30 @ 17:21:43 End 2019.10.31 @ 05:07:06 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 73 Gallery% 77 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed47350b-d524-44ce-9429-36b83e63c20b