Cogmind - Beta 17 --- EXPLORER MODE // 2026.08.15 @ 17:21:38 Player: Dust Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (63) 315 Value Destroyed (2374) 2374 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 9509 Bonus ------- Pacifist 200 Met Data Miner 300 Cogmind --------- Core Integrity 915/1150 Matter 130/300 Energy 307/395 System Corruption 3% Temperature Cool (0) Movement Flying (24) Location -4/Factory Parts ------- > --- POWER (4) -------- Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (6) --- Improved VTOL Module Improved VTOL Module Advanced Surge Thruster Field Propulsion Array > --- UTILITY (8) ------ Gravity Neutralizer Makeshift Trap Scanner Triangulator Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced ECM Suite Reaction Control System Improved Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Field Recycling Unit (0) Railgun Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Advanced Surge Thruster Field Propulsion Array > --- UTILITY ---------- Gravity Neutralizer Makeshift Trap Scanner Triangulator Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Proton Cannon > --- INVENTORY -------- Advanced ECM Suite Field Recycling Unit [Rating: 89] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Improved Fusion Compressor Reactor Antimatter Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Improved Light Armor Plating Device Transmission Jammer Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Railgun Ballistic Cannon Light Cannon Launcher Micro-nuke Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Slots Evolved 13 | . 1 2 . 2 2 . . 2 . . . 2 . . 2 Power 3 | . . . . . 1 . . 1 . . . . . . 1 Propulsion 4 | . 1 . . 1 . . . . . . . 1 . . 1 Utility 6 | . . 2 . 1 1 . . 1 . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 67 | 7 2 11 7 8 10 1 . 3 . . . . 5 . 13 Power 11 | 1 . . 1 . 3 . . 1 . . . . . . 5 Engine 5 | 1 . . 1 . 3 . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . 1 Reactor 5 | . . . . . . . . 1 . . . . . . 4 Propulsion 16 | 2 1 3 2 4 . . . . . . . . 1 . 3 Treads . | . . . . . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 13 | . . 3 2 4 . . . . . . . . 1 . 3 Utility 27 | 2 1 3 4 4 6 . . 2 . . . . 3 . 2 Device 17 | 1 1 1 3 2 4 . . 1 . . . . 2 . 2 Storage . | . . . . . . . . . . . . . . . . Processor 4 | . . 1 . . 1 . . 1 . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . Protection 6 | 1 . 1 1 2 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 13 | 2 . 5 . . 1 1 . . . . . . 1 . 3 Energy Gun 3 | 2 . . . . . . . . . . . . 1 . . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 1 | . . . . . . . . . . . . . . . 1 Ballistic Cannon 5 | . . 4 . . . 1 . . . . . . . . . Launcher 3 | . . 1 . . 1 . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 1 . . 1 . . . . . . 2 Parts Lost 16 | . . . . . . . . . . . 2 1 1 . 12 Power 4 | . . . . . . . . . . . 1 . . . 3 Propulsion 5 | . . . . . . . . . . . 1 . . . 4 Utility 4 | . . . . . . . . . . . . . 1 . 3 Weapon 3 | . . . . . . . . . . . . 1 . . 2 Highest Loss Streak 6 | . . . . . . . . . . . 2 1 1 . 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 4 | 1 1 2 4 4 4 5 5 4 5 5 4 4 3 5 3 Power . | . . . . 1 . 1 1 . . . . . . . . Propulsion . | . . . . 1 1 1 1 1 1 1 . . . 1 . Utility 2 | . . . 2 2 2 3 3 3 4 4 3 4 3 4 2 Weapon . | . . 2 . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 2 | . . . 2 . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 2 | . . . 2 . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 92 94 99 99 100 100 90 87 87 83 70 71 83 71 Engine 10 | . 12 10 9 8 14 14 14 18 18 18 13 11 11 11 2 Reactor 1 | . . . . . . . . . . . . . . . 6 Leg 2 | . 34 17 . . . . . . . . . . . . . Flight 24 | . . 10 30 33 28 28 28 25 25 25 25 22 23 27 23 Device 18 | . 12 12 11 15 22 21 21 18 18 18 18 16 17 22 23 Processor 7 | . . 7 10 8 7 7 7 6 6 6 6 5 6 11 10 Protection 10 | . 12 19 17 16 11 14 14 9 6 6 6 5 3 . 4 Energy Gun 1 | . 25 1 . . . . . . . . . . 2 5 . Ballistic Cannon 9 | . . 12 15 16 14 14 14 12 12 12 12 9 5 5 . Peak Build Rating 89 | 7 8 11 15 27 43 40 40 45 40 40 45 38 57 57 89 Average Rating 35 | 2 7 9 11 21 37 39 40 40 40 40 38 37 43 57 71 On Entrance 30 | . 7 8 10 12 27 39 40 40 40 40 40 38 37 57 57 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 62 | 9 9 17 19 24 21 21 21 21 19 19 19 16 23 21 62 Greatest Support 45 | 20 30 30 14 20 21 21 21 21 21 21 21 20 27 27 45 Greatest Overweight (x) 2 | . . . 1 1 . . . . . . . . 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 3 5 5 5 5 5 5 5 5 5 5 4 5 5 5 Average Carried 4 | 2 1 2 4 4 4 5 5 4 5 5 4 4 3 5 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 4 5 5 5 5 5 5 5 5 4 4 5 5 2 Class Distribution -------------------- 70% | Hacker-Sprinter 18% | Hacker-Mutant 8% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Sprinter | -9/Storage Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Derelict-Scout | -5/Upper Caves Hacker-Scout | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Matter Collected 2310 | 121 139 256 581 73 424 14 . 134 . . 184 . 150 10 224 Remotely 456 | . . . . . 342 14 . 100 . . . . . . . Salvage Created 1921 | . . 162 866 62 336 . . 54 . . . . 150 93 198 Parts 108 | . . 15 58 2 15 . . 5 . . . . 1 . 12 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled 13 | . . . . 13 . . . . . . . . . . . Retrieved Matter 218 | . . . . 218 . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 49 | . . 7 24 2 5 . . 4 . . . . 2 . 5 Guns 1 | . . . . . . . . . . . . . 1 . . Cannons 43 | . . 7 24 2 5 . . 4 . . . . 1 . . AOE 5 | . . . . . . . . . . . . . . . 5 Classes Destroyed 11 | . . 4 2 1 3 . . . . . . . . . 1 Builder 2 | . . . . . . . . . . . . . . . 2 Recycler 2 | . . . 2 . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . Operator 3 | . . . . . 2 . . . . . . . . . 1 Watcher 6 | . . . 1 . 3 . . 1 . . . . . . 1 Swarmer 10 | . . 2 5 . . . . 3 . . . . . . . Grunt 14 | . . 2 8 . 2 . . . . . . . 2 . . Duelist 2 | . . 2 . . . . . . . . . . . . . Sentry 16 | . . 1 11 1 2 . . 1 . . . . . . . Hunter 4 | . . . . 1 . . . . . . . . . . 3 Programmer 3 | . . . . . 1 . . . . . . . . . 2 Packrat 2 | . . . . . . . . . . . . . . 2 . Best Kill Streak 11 | . . 4 11 1 3 . . 3 . . . . 1 . 3 Combat Bots Only 9 | . . 4 9 1 3 . . 3 . . . . 1 . 2 Max Kills in Single Turn 2 | . . 2 2 1 2 . . 2 . . . . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Hostile Shots Fired 385 | . . 28 68 11 46 . . 66 . . 12 . 30 . 124 Missed 153 | . . 7 24 6 23 . . 18 . . 1 . 18 . 56 Hits 232 | . . 21 44 5 23 . . 48 . . 11 . 12 . 68 Melee 2 | . . 2 . . . . . . . . . . . . . Projectile 230 | . . 19 44 5 23 . . 48 . . 11 . 12 . 68 Critical Strikes 4 | . . 2 . . . . . . . . . . . . 2 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 Damage Taken 2483 | . . 165 358 40 193 . . 249 . . 184 171 72 . 1051 Core 506 | . . 4 77 . 45 . . 31 . . 35 67 12 . 235 Absorbed by Shields 25 | . . . . 17 8 . . . . . . . . . . Redirected to Shielding 52 | . . . 8 . . . . 2 . . 16 19 7 . . Ignored by Resistances 1522 | . . 109 226 35 132 . . 177 . . 108 94 41 . 600 Regen/Repaired (Parts) 285 | . . . 276 . 9 . . . . . . . . . . Core Remaining (%) 93 | 100 100 . 79 100 . . 93 . . . 92 . . 92 . Volleys Fired 168 | . . 21 58 7 24 . . 17 . . 5 . 10 5 21 Largest 2 | . . 2 2 2 2 . . 2 . . 2 . 2 2 1 Hottest 102 | . . 60 60 60 60 . . 63 . . 63 . 102 102 75 Shots Fired 291 | . . 37 102 14 47 . . 34 . . 10 . 16 10 21 Gun 11 | . . . . . . . . . . . . . 6 5 . Cannon 268 | . . 36 102 14 46 . . 34 . . 10 . 10 5 11 Launcher 12 | . . 1 . . 1 . . . . . . . . . 10 Special . | . . . . . . . . . . . . . . . . Kinetic 257 | . . 36 102 14 46 . . 34 . . 10 . 10 5 . Thermal 11 | . . . . . . . . . . . . . 6 5 . Explosive 12 | . . 1 . . 1 . . . . . . . . . 10 Electromagnetic 11 | . . . . . . . . . . . . . . . 11 Robot Hit Streak 27 | . . 16 21 7 26 . . 27 . . 15 . 9 17 5 Robot Miss Streak 2 | . . 1 2 1 2 . . 2 . . 1 . 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 215 | . . 30 66 12 39 . . 26 . . 9 . 13 8 12 Core Hits 109 | . . 10 35 5 22 . . 11 . . 1 . 5 4 16 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 13 | . . 2 6 . 2 . . 1 . . . . 2 . . Burn 1 | . . . . . . . . . . . . . 1 . . Blast 12 | . . 2 6 . 2 . . 1 . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5128 | . . 461 1189 172 732 . . 525 . . 173 . 273 165 1438 Guns 193 | . . . . . . . . . . . . . 96 97 . Cannons 3646 | . . 461 1189 172 732 . . 525 . . 173 . 177 68 149 Explosions 1287 | . . . . . . . . . . . . . . . 1287 Melee . | . . . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . . . . . . 2 Kinetic 3497 | . . 461 1189 172 732 . . 525 . . 173 . 177 68 . Thermal 284 | . . . . . . . . . . . . . 96 97 91 Explosive 1196 | . . . . . . . . . . . . . . . 1196 Electromagnetic 149 | . . . . . . . . . . . . . . . 149 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . . . . 3 Average Corruption 2 | . . . . . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . . . . . . 11 Message Errors 3 | . . . . . . . . . . . . . . . 3 Matter Fused 5 | . . . . . . . . . . . . . . . 5 Energy Discharges 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 219 | . . 2 . . 34 . . 7 . . . . 8 . 168 Projectiles 68 | . . 2 . . 34 . . 7 . . . . 8 . 17 Explosions 151 | . . . . . . . . . . . . . . . 151 Melee . | . . . . . . . . . . . . . . . . Knockbacks 39 | . . 13 4 3 11 . . 5 . . . . 2 1 . Impact . | . . . . . . . . . . . . . . . . Kinetic 38 | . . 12 4 3 11 . . 5 . . . . 2 1 . Secondary 1 | . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . . . . . . . . . . . . . . 187 Shots 5 | . . . . . . . . . . . . . . . 5 Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 324 | . . 144 133 39 76 . . 165 . . 135 14 126 129 324 Average Temperature 57 | . . 48 36 17 18 . . 69 . . 67 9 49 68 96 Received Heat Transfer 687 | . . 75 183 6 96 . . 72 . . 54 . 27 . 174 Effects 4 | . . . . . . . . . . . . . . . 4 Interference 4 | . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 494 | . . . . . . . . . . . . . 259 185 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . . Low Security (%) 92 | 100 100 100 66 100 100 . . 100 . . . 100 . . 100 Level 1 7 | . . . 33 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 345 | . . 129 345 90 80 . . 85 . . . 15 . . 143 Initial 80 | . . . 34 80 29 . . . . . . . . . . Average 50 | . . 44 140 32 11 . . 41 . . . . . . 37 Influence Increases 2231 | . . 232 744 149 393 . . 137 . . 45 15 95 . 421 Destroy 0b10 Robot/C 980 | . . 140 480 40 100 . . 80 . . . . 40 . 100 Destroy 0b10 Robot/NC 80 | . . . 15 . 30 . . 5 . . . . 10 . 20 Destroy Leader 302 | . . 40 152 20 46 . . 22 . . . . . . 22 Successful Hack 38 | . . 7 7 14 10 . . . . . . . . . . Disable Machine 40 | . . 4 12 . 4 . . . . . . . . . 20 Destroy Structure 221 | . . 11 3 . 23 . . . . . . . . . 184 Partial Spotted 315 | . . 15 60 30 150 . . 15 . . . . . . 45 Lose Combat Pursuer 255 | . . 15 15 45 30 . . 15 . . 45 15 45 . 30 Influence Decreases 2231 | . . 118 590 327 453 30 . 105 17 15 45 15 90 5 421 Entered New Map 379 | . . . 80 188 61 16 . . 17 15 . . . 2 . Time Decay 1701 | . . 118 489 139 392 14 . 105 . . 45 15 80 3 301 Lost Part 130 | . . . . . . . . . . . . . 10 . 120 Lost Ally 21 | . . . 21 . . . . . . . . . . . . Squads Dispatched 14 | . . . 5 . 2 . . 1 . . . . . . 6 Investigation 1 | . . . . . . . . . . . . . . . 1 Extermination 5 | . . . . . 2 . . . . . . . . . 3 Reinforcement 5 | . . . 2 . . . . 1 . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Distress Signals 7 | . . . 3 1 1 . . . . . . 1 . . 1 Communications Jammed 15 | . . . . . 7 . . 6 . . . . . . 2 Distress Signals 15 | . . . . . 7 . . 6 . . . . . . 2 Times Spotted 95 | . . 8 26 4 14 . . 8 . . 2 . 5 . 28 Peak Tracking Total 8 | . . 4 8 4 3 . . 3 . . 2 2 1 . 6 Tactical Retreats 21 | . . 1 1 2 2 . . 1 . . 2 1 3 . 8 ECM-based Alert Blocks 18 | . . . . . . . . . . . . . . . 18 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Traps Triggered 6 | . . 1 1 . 2 . . 1 . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Machines Disabled 10 | . . 1 3 . 1 . . . . . . . . . 5 Max in Single Turn 3 | . . 1 1 . 1 . . . . . . . . . 3 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Machines Accessed 32 | . . 3 7 2 10 . . 1 . 4 . 2 1 . 2 Terminals 18 | . . 2 5 1 6 . . . . . . 2 1 . 1 Fabricators 2 | . . . . . 1 . . . . . . . . . 1 Repair Stations 3 | . . . 2 . 1 . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . Scanalyzers 3 | . . 1 . . 1 . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 79 | . . 6 15 3 17 . . 1 . 30 . 2 1 . 4 Successful 65 | . . 6 14 3 10 . . . . 30 . . 1 . 1 Failed 14 | . . . 1 . 7 . . 1 . . . 2 . . 3 Catastrophic 2 | . . . . . 1 . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 19 | . . 2 5 1 7 . . . . . . 2 1 . 1 Fabricators 6 | . . . . . 3 . . . . . . . . . 3 Repair Stations 12 | . . . 10 . 2 . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . Scanalyzers 8 | . . 4 . . 3 . . 1 . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . Terminal Hacks 42 | . . 2 5 1 3 . . . . 30 . . 1 . . Record 12 | . . . . . . . . . . 11 . . 1 . . Part Schematic 11 | . . . 1 . . . . . . 10 . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . 2 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 2 . . . . . . . . . 1 Network Status 1 | . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks 11 | . . . 9 . 2 . . . . . . . . . . Scan Component 6 | . . . 5 . 1 . . . . . . . . . . Repair 5 | . . . 4 . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . Scanalyzer 7 | . . 4 . . 3 . . . . . . . . . . Insert Component 2 | . . 1 . . 1 . . . . . . . . . . Analyze 2 | . . 1 . . 1 . . . . . . . . . . Retrieve Study 3 | . . 2 . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 . . . . . . . . . 1 Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 18 | . . 2 2 1 9 . . . . . . 2 . . 2 Full Trace Events 2 | . . . 1 . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 1 1 . . . . . . 10 . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 84 | . . . . . 84 . . . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . . . Part Studies Acquired 3 | . . 2 . . 1 . . . . . . . . . . Parts Repaired 5 | . . . 4 . 1 . . . . . . . . . . Time 130 | . . . 104 . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders 8 | . . . 8 . . . . . . . . . . . . ROAM 1 | . . . 1 . . . . . . . . . . . . EXPLORE 4 | . . . 4 . . . . . . . . . . . . RETURN 3 | . . . 3 . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Active Infowar (turns) 4440 | 17 163 273 766 273 941 140 17 175 11 22 242 43 566 23 768 Sensors 3816 | . . 222 766 273 941 140 17 175 11 22 242 43 548 23 393 Terrain 110 | . 59 51 . . . . . . . . . . . . . Traps 323 | . . . . . . . . . . . . . 77 . 246 Seismic 171 | 17 104 50 . . . . . . . . . . . . . Decoding 873 | . . . . . . . . . . . . . 100 23 750 Triangulation 1406 | . . . . . . . . 63 11 22 242 43 548 . 477 Jamming 2331 | . . . . . 900 140 17 175 11 22 242 43 548 . 233 ECM 248 | . . . . . 4 . . . . . . . 1 . 243 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 . . 1 . 2 . 1 1 . Drone Launches 12 | . . . 12 . . . . . . . . . . . . Drone Recoveries 5 | . . . 5 . . . . . . . . . . . . Decoded 0b10 Intel 21 | . . . . . . . . . . . . . . . 21 Garrisons 2 | . . . . . . . . . . . . . . . 2 Patrols 4 | . . . . . . . . . . . . . . . 4 Investigations 7 | . . . . . . . . . . . . . . . 7 Reinforcements 3 | . . . . . . . . . . . . . . . 3 Guards 5 | . . . . . . . . . . . . . . . 5 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Turns Passed 4490 | 40 163 273 766 273 968 140 17 175 11 22 242 43 566 23 768 Spaces Moved 7575 | 45 131 260 639 306 1866 441 66 373 42 84 755 163 956 32 1416 Core 37 | 37 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 235 | 8 131 96 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 7303 | . . 164 639 306 1866 441 66 373 42 84 755 163 956 32 1416 Fastest Speed 21 | 50 120 32 30 26 26 26 26 26 26 26 26 26 25 25 21 Average Speed 30 | 62 120 64 31 36 26 26 26 26 26 26 26 26 25 25 26 Slowest Speed 178 | 120 120 120 112 107 26 26 26 26 26 26 26 26 98 25 178 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 53 | . . . 7 . 38 . . 1 . . . 1 . . 6 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 21 20 87 28 40 58 14 11 10 71 79 6 92 7 26 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . 3 1 . . . 3 . 4 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 172 | . . 9 . . 21 . . . . . . . . . 142 Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 172 | . . 9 . . 21 . . . . . . . . . 142 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Dat Pro Fac Upp Upp Fac Total 9429 | 56 136 331 1094 451 2261 465 65 417 41 83 790 161 1262 36 1780 Wait 1493 | . . 12 353 111 377 23 . 9 . . 26 . 275 . 307 Move 7470 | 44 130 259 624 305 1805 440 65 370 41 83 754 160 955 31 1404 Hop 37 | . . . 7 . 22 . . 1 . . . 1 . . 6 Pick Up 57 | 5 4 12 12 5 7 . . . . . . . 6 . 6 Fast Attach 24 | 2 . . 5 3 2 1 . 5 . . . . . . 6 Attach 75 | 5 1 15 10 4 6 . . 5 . . 3 . 10 . 16 Detach 30 | . . 4 4 2 1 . . 5 . . 2 . 5 . 7 Swap 28 | . 1 2 7 7 10 . . . . . . . . . 1 Drop 42 | . . 6 11 7 7 1 . 5 . . . . 1 . 4 Fire 168 | . . 21 58 7 24 . . 17 . . 5 . 10 5 21 Melee . | . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . 3 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 41 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Evolved 1 slot: Propulsion x1 181 | -10/Materials | Identified exit to Materials 181 | -10/Materials | Discovered exit to Materials (range 8) 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Utility x2 315 | -9/Materials | Build established: Hacker-Mutant 390 | -9/Materials | Identified exit to Mines 390 | -9/Materials | Identified exit to Storage 477 | -9/Materials | Entered Storage 669 | -9/Storage | Lost 4 allies 730 | -9/Storage | Garrison activated, responded to threat 841 | -9/Storage | Identified exit to Materials 910 | -9/Storage | Repaired Lgt. Armor Plating 938 | -9/Storage | Repaired Lgt. Cannon 1000 | -9/Storage | Build established: Hacker-Sprinter 1044 | -9/Storage | Destroyed 9 combat bots 1199 | -9/Storage | Repaired Lgt. Ion Engine+ 1226 | -9/Storage | Repaired Lgt. Cannon 1243 | -9/Storage | Entered Materials 1243 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1512 | -8/Materials | Identified exit to Factory 1512 | -8/Materials | Discovered exit to Factory (range 6) 1516 | -8/Materials | Entered Factory 1516 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1547 | -7/Factory | Repaired Sensor Array 2461 | -7/Factory | Fabricated Recalibrator (x2) 2480 | -7/Factory | Identified exit to Lower Caves 2480 | -7/Factory | Discovered exit to Lower Caves (range 14) 2484 | -7/Factory | Entered Lower Caves 2511 | -7/Lower Caves | Learned Factory non-interactive machine intel 2615 | -7/Lower Caves | Found DCF Scrap (12 items) 2623 | -7/Lower Caves | Identified exit to Lower Caves 2623 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 2624 | -7/Lower Caves | Entered another Lower Caves area 2639 | -7/Lower Caves | Identified exit to Factory 2639 | -7/Lower Caves | Discovered exit to Factory (range 12) 2641 | -7/Lower Caves | Entered Factory 2641 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2642 | -6/Factory | Loaded intel: 200 non-interactive machine locations 2744 | -6/Factory | Identified exit to Lower Caves 2744 | -6/Factory | Discovered exit to Lower Caves (range 16) 2816 | -6/Factory | Entered Lower Caves 2821 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2827 | -6/Lower Caves | Learned Factory emergency access door positions 2827 | -6/Lower Caves | Identified exit to Data Miner 2827 | -6/Lower Caves | Entered Data Miner 2827 | -6/Data Miner | Identified exit to Proximity Caves 2827 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 2832 | -6/Data Miner | Met Data Miner 2838 | -6/Data Miner | Learned location of Section 7 (-2) 2838 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2843 | -6/Data Miner | Received God Mode back door access code from Data Miner 2849 | -6/Data Miner | Entered Proximity Caves 2901 | -5/Proximity Caves | Attracted the attention of an 0b10 base 2945 | -5/Proximity Caves | Learned Factory stockpile data 2972 | -5/Proximity Caves | Learned Factory emergency access door positions 3071 | -5/Proximity Caves | Spotted B-75 Beast 3080 | -5/Proximity Caves | Identified exit to Factory 3080 | -5/Proximity Caves | Discovered exit to Factory (range 10) 3091 | -5/Proximity Caves | Entered Factory 3091 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3129 | -5/Factory | Identified exit to Upper Caves 3129 | -5/Factory | Discovered exit to Upper Caves (range 16) 3134 | -5/Factory | Entered Upper Caves 3261 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3423 | -5/Upper Caves | Spotted B-75 Beast 3602 | -5/Upper Caves | Identified exit to Upper Caves 3602 | -5/Upper Caves | Discovered exit to Upper Caves (range 10) 3700 | -5/Upper Caves | Entered another Upper Caves area 3701 | -5/Upper Caves | Identified exit to Warlord 3720 | -5/Upper Caves | Identified exit to Factory 3720 | -5/Upper Caves | Discovered exit to Factory (range 16) 3721 | -5/Upper Caves | Learned location of 1 exit from Upper Caves 3723 | -5/Upper Caves | Entered Factory 3723 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3755 | -4/Factory | Identified exit to Research 3755 | -4/Factory | Discovered exit to Research (range 5) 4026 | -4/Factory | Build established: Hacker-Scout 4224 | -4/Factory | Lost 6 parts (3n2u1w) 4263 | -4/Factory | Lost 3 parts (1p1u1w) 4475 | -4/Factory | Build established: Hacker-Sprinter 4491 | -4/Factory | Self-destructed Last Messages --------------- 04303_ System corrupted: Component data lost. 04304_ >> DECODED: Reinforcement location. 04318_ K-01 Serf cleans the Power Conduit. 04323_ Y5 2TZJE 04323_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04329_ >> DECODED: Patrol location. 04337_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7U. 04339_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 04352_ >> DECODED: Reinforcement location. 04356_ K-01 Serf cleans the Assembly Bed. 04371_ System corrupted: Matter fused (-9). 04386_ >> DECODED: Garrison Access location. 04397_ System corrupted: Matter fused (-5). 04436_ >> DECODED: Security location. 04463_ LIHQ3/0QRTO 9RD>1QHUGKVPV=6 04478_ >> DECODED: Reinforcement location. Map ----- +----------------------------------------------------+ | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #?????###########??????????????????? | | ?????????# #?????# ! #??????????????????? | | ?????????# ####### """" ???????????????????? | | ?????????# + ! """" #??????????????????? | | ?????????# ## """" #??????????????????? | | ?????????# ## ! 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"?? | | ?????????????????????????????????????????# #? "?? | | ?????????????????????????????????????????# #? "?? | | ??????????????????????????????############+#? ?? | | ?????????????????????########## """ ## """ | | ?????????????????????# # "Y" """" ## """ | | ??????????############ # " " """" ## """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 53 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 12 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 73 Offensive Hacking 20 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Imp. Utility Shielding | -9/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Antigrav System | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Recalibrator | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Armor Plating | 36% | -9/Storage Lgt. Cannon | 34% | -9/Storage Lgt. Ion Engine | 2% | -9/Storage Lgt. Cannon | 15% | -9/Storage Sensor Array | 55% | -7/Factory Studied --------- VTOL Module | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Cesium-ion Thruster | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! I Spy Infodabbler Item+ No Signal Total Silence Challenges ------------ None Game ------ Seed ThermicLinearExoskeleton Manual? 0 Play Time 02:10:49 Cumulative 15.8 hours Start 2026.08.14 @ 23:12:32 End 2026.08.15 @ 17:21:38 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c7b127f-db2a-447e-baa8-8689d3214028