Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.23 @ 19:00:00 Player: ktur Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (143) 715 Value Destroyed (3813) 3813 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 7420 Bonus ------- High Alert Combat Kills 232 Cogmind --------- Core Integrity 0/550 Matter 231/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Treading (325) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (5) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (25) --- Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield Splice Drone Bay (6/6) Improved EM Shotgun Improved Grenade Launcher Improved Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module High-capacity Matter Pod High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite System Shield System Shield Long-range Tractor Beam Splice Drone Bay Improved EM Shotgun Improved EM Shotgun Grenade Launcher Grenade Launcher Rocket Launcher Heavy Flail [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 90 | 6 14 . 39 . . 2 29 Power 6 | 1 1 . 3 . . 1 . Engine 6 | 1 1 . 3 . . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 32 | 2 5 . 14 . . 1 10 Treads 31 | 2 5 . 13 . . 1 10 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 25 | 1 4 . 13 . . . 7 Device 5 | . 1 . 4 . . . . Storage 5 | 1 2 . 2 . . . . Processor 6 | . 1 . 1 . . . 4 Hackware . | . . . . . . . . Protection 9 | . . . 6 . . . 3 Artifact . | . . . . . . . . Weapon 27 | 2 4 . 9 . . . 12 Energy Gun 2 | . . . . . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 21 | 2 4 . 7 . . . 8 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . 2 . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 10 | . . . . . . . 10 Parts Lost 18 | . 1 . 4 . . . 13 Power 2 | . 1 . . . . . 1 Propulsion 4 | . . . 1 . . . 3 Utility 7 | . . . 3 . . . 4 Weapon 5 | . . . . . . . 5 Highest Loss Streak 8 | . 1 . 1 . . . 8 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 98 | . 97 100 96 100 100 100 96 Engine 11 | . 12 14 11 11 11 11 8 Treads 24 | . 27 28 21 22 22 22 26 Device 1 | . 2 . 2 . . . . Storage 11 | . 14 14 11 11 11 11 9 Processor 14 | . 11 14 16 11 11 11 17 Protection 12 | . . . 10 22 22 22 16 Ballistic Gun 22 | . 27 28 21 22 22 22 17 Naked Turns . | . . . . . . . . Heaviest Build 109 | 13 49 47 104 104 104 104 109 Greatest Support 62 | 40 40 40 40 40 40 40 62 Greatest Overweight (x) 4 | . 1 1 4 2 2 2 4 Average Overweight (x) 1 | . . 1 1 2 2 2 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 Average Capacity 23 | 7 16 20 24 25 25 25 25 Most Carried 25 | 6 19 20 25 25 25 25 25 Average Carried 22 | 3 14 19 24 25 25 25 24 Final Capacity 25 | 8 20 20 25 25 25 25 25 Final Carried 25 | 6 18 20 25 25 25 25 22 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 3771 | 194 576 116 1618 49 . 90 1128 Remotely . | . . . . . . . . Salvage Created 4907 | . 575 22 2123 129 . 109 1949 Parts 329 | . 38 . 141 7 . 14 129 Haulers Intercepted 11 | . 1 . 5 . . . 5 Recyclers Shooed 6 | . 2 . 1 . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 111 | . 14 2 41 5 . 7 42 Guns 99 | . 14 2 37 5 . 7 34 AOE 12 | . . . 4 . . . 8 Classes Destroyed 17 | . 6 2 6 . . . 3 Worker 5 | . 2 1 1 . . . 1 Builder 3 | . . . 3 . . . . Tunneler 1 | . . . . . . . 1 Hauler 11 | . 1 . 5 . . . 5 Recycler 2 | . . . 2 . . . . Operator 3 | . 1 . 2 . . . . Watcher 8 | . 1 . 4 . . . 3 Swarmer 33 | . 3 . 6 3 . 7 14 Grunt 55 | . 11 . 22 2 . . 20 Brawler 3 | . . . 3 . . . . Duelist 1 | . . . 1 . . . . Protector 1 | . . . 1 . . . . Sentry 14 | . . . 8 . . . 6 Demolisher 1 | . . 1 . . . . . Specialist 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Assembled 1 | . . 1 . . . . . Best Kill Streak 5 | . 3 1 5 3 . 4 4 Combat Bots Only 5 | . 3 1 5 3 . 4 4 Max Kills in Single Turn 4 | . 2 1 2 2 . 2 4 Gunslinging 1 | . . . 1 1 . 1 1 Exploded 4 | . . . 2 . . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 5416 | . 503 144 1631 94 . 132 2912 Core 794 | . 41 10 153 21 . 7 562 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 779 | . 747 . . . . . 32 Core Remaining (%) 77 | 100 . 79 . . . 54 . Volleys Fired 364 | . 54 8 144 7 . 10 141 Largest 2 | . 2 2 2 2 . 2 2 Hottest 90 | . 40 40 46 46 . 46 90 Shots Fired 701 | . 108 16 283 14 . 20 260 Gun 693 | . 108 16 278 14 . 20 257 Cannon . | . . . . . . . . Launcher 8 | . . . 5 . . . 3 Special . | . . . . . . . . Kinetic 680 | . 108 16 278 14 . 20 244 Thermal . | . . . . . . . . Explosive 8 | . . . 5 . . . 3 Electromagnetic 13 | . . . . . . . 13 Robot Hit Streak 26 | . 11 7 17 18 . 3 26 Robot Miss Streak 4 | . 3 4 3 . . 2 4 Penetration Max . | . . . . . . . . Secondary Targets 16 | . 2 . 3 1 . 3 7 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 Shots Hit Robots 533 | . 76 10 207 11 . 12 217 Core Hits 234 | . 31 3 92 6 . 8 94 Critical Kills 3 | . 1 . . . . 1 1 Critical Parts Destroyed 6 | . . . 4 . . . 2 Critical Strikes 9 | . 1 . 4 . . 1 3 Destroy 9 | . 1 . 4 . . 1 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9312 | . 977 141 3608 202 . 179 4205 Guns 8031 | . 933 117 3131 178 . 173 3499 Cannons . | . . . . . . . . Explosions 1091 | . . . 411 . . . 680 Melee . | . . . . . . . . Ramming 190 | . 44 24 66 24 . 6 26 Kinetic 7802 | . 933 117 3131 178 . 173 3270 Thermal . | . . . . . . . . Explosive 1091 | . . . 411 . . . 680 Electromagnetic 229 | . . . . . . . 229 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . . 12 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . . . . . . . 22 Message Errors 1 | . . . . . . . 1 Matter Fused 6 | . . . . . . . 6 Heat Flow Errors 6 | . . . . . . . 6 Energy Discharges 5 | . . . . . . . 5 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 74 | . . . . . . . 74 Projectiles . | . . . . . . . . Explosions 74 | . . . . . . . 74 Melee . | . . . . . . . . Knockbacks 2 | . 1 . 1 . . . . Impact 2 | . 1 . 1 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 213 | . . . 103 . . . 110 Shots 6 | . . . 4 . . . 2 Rammed 28 | . 9 2 9 3 . 1 4 Targets Rammed 31 | . 10 3 10 3 . 1 4 Kicked . | . . . . . . . . Crushed 3 | . 1 1 1 . . . . Highest Temperature 273 | . 18 13 100 55 . 28 273 Average Temperature 51 | . 5 9 23 23 . 15 64 Received Heat Transfer 1833 | . 237 60 597 48 . . 891 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . . . . 5 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 736 | . 176 68 736 191 . 90 595 Initial 141 | . . 68 . 141 . . 1 Average 165 | . 89 16 348 44 . 20 202 Maximum Alert Level 3 | . . . 3 . . . 2 Low Security (%) 69 | 100 100 100 31 100 . 100 50 Level 1 15 | . . . 33 . . . 27 Level 2 11 | . . . 22 . . . 21 Level 3 3 | . . . 12 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 5 . 6 . . . 7 Investigation 9 | . 4 . 3 . . . 2 Extermination . | . . . . . . . . Reinforcement 6 | . 1 . 1 . . . 4 Assault 2 | . . . 2 . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 12 | . . . 8 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 162 | . 32 2 58 5 . 7 58 Peak Tracking Total 5 | . 3 1 5 2 . 3 5 Tactical Retreats 7 | . . . 3 . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 8 | . 4 . 2 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 4 | . . . 3 . . . 1 Max in Single Turn 1 | . . . 1 . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 35 | . 8 1 14 . 1 . 11 Terminals 22 | . 6 . 9 . . . 7 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . 2 . . . 1 Recycling Units 4 | . 1 . 2 . . . 1 Scanalyzers 2 | . . . 1 . . . 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 142 | . 32 1 45 . 23 . 41 Successful 99 | . 24 1 28 . 23 . 23 Failed 42 | . 7 . 17 . . . 18 Catastrophic 5 | . 1 . 2 . . . 2 Database Lockouts 1 | . 1 . . . . . . Manual 61 | . 14 . 25 . . . 22 Terminals 80 | . 20 . 30 . . . 30 Fabricators . | . . . . . . . . Repair Stations 20 | . 11 . 4 . . . 5 Recycling Units 4 | . 1 . 2 . . . 1 Scanalyzers 13 | . . . 9 . . . 4 Garrison Access 1 | . . . . . . . 1 Terminal Hacks 59 | . 9 1 12 . 23 . 14 Record 23 | . . . . . 23 . . Part Schematic 2 | . . . 1 . . . 1 Robot Analysis 10 | . 2 . 3 . . . 5 Prototype ID Bank 7 | . 2 . 1 . . . 4 Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 Alert Level 4 | . . . 3 . . . 1 Unreport Threat 3 | . . . 3 . . . . Locate Traps 4 | . 4 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . Hauler Manifests 3 | . . . 1 . . . 2 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . 10 . 1 . . . 3 Scan Component 8 | . 5 . 1 . . . 2 Repair 6 | . 5 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . . 9 . . . 1 Insert Component 6 | . . . 5 . . . 1 Analyze 4 | . . . 4 . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 15 | . 5 . 6 . . . 4 Terminals 11 | . 4 . 4 . . . 3 Botnet 8 | . 3 . 3 . . . 2 Operators 3 | . 1 . 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . 2 . . . 1 Tunnel 4 | . 1 . 2 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 6 . 12 . . . 9 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . 5 . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . 5 . . . . . 1 Time 162 | . 130 . . . . . 32 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 10 | . 2 . 3 . . . 5 Derelict Logs Recovered 5 | . . 3 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 15964 | 78 1850 1770 4649 2167 692 1879 2879 Spaces Moved 5167 | 44 801 591 1287 669 217 577 981 Core 6 | 6 . . . . . . . Treads 5161 | 38 801 591 1287 669 217 577 981 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 320 320 320 235 Average Speed 270 | 145 181 240 310 320 320 320 239 Slowest Speed 480 | 160 240 240 480 320 320 320 480 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 77 | 5 99 98 86 99 57 99 77 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 7 | . 1 2 2 . 1 . 1 Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 4 | . . 1 . 2 . 1 . Spaces Dug 16 | . . . 16 . . . . Terrain Destroyed 64 | . . . 36 . . . 28 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 64 | . . . 36 . . . 28 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 6502 | 56 1083 923 1661 678 216 591 1294 Wait 694 | . 177 320 101 . . . 96 Move 5160 | 43 800 590 1286 668 216 576 981 Hop . | . . . . . . . . Pick Up 81 | 7 19 2 35 . . 1 17 Fast Attach 34 | 5 9 . 12 . . . 8 Attach 15 | 1 2 . 5 . . . 7 Detach 6 | . 2 . 3 . . . 1 Swap 41 | . 3 . 22 . . 2 14 Drop 76 | . 7 . 43 . . 1 25 Fire 364 | . 54 8 144 7 . 10 141 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 31 | . 10 3 10 3 . 1 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 755 | -10/Materials | Discovered new exit (range 15) 1047 | -10/Materials | Discovered new exit (range 10) 1179 | -10/Materials | Discovered new exit (range 11) 1209 | -10/Materials | Central database locked down 1706 | -10/Materials | Repaired Lgt. Treads 1733 | -10/Materials | Repaired Assault Rifle 1760 | -10/Materials | Repaired Huge Storage Unit 1787 | -10/Materials | Repaired Lgt. Treads 1814 | -10/Materials | Repaired Assault Rifle 1929 | -10/Materials | Entered Mines 1930 | -10/Mines | Assembled infested the area 2260 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2817 | -10/Mines | Identified exit to Materials 2878 | -10/Mines | Learned location of Storage (-8) 3231 | -10/Mines | Found the Drone Emporium 3244 | -10/Mines | Found Prototype Device 3699 | -10/Mines | Entered Materials 3699 | -9/Materials | Evolved 2 slots: Utility x2 4012 | -9/Materials | Identified Splice Drone Bay 4486 | -9/Materials | Build established: Scavenger-Mutant 4663 | -9/Materials | Discovered new exit (range 16) 4902 | -9/Materials | Discovered new exit (range 15) 5560 | -9/Materials | Build established: Mutant 6499 | -9/Materials | First assault squad dispatched 6652 | -9/Materials | Discovered new exit (range 10) 7829 | -9/Materials | Build established: Scavenger-Mutant 7927 | -9/Materials | Discovered new exit (range 4) 8132 | -9/Materials | Build established: Mutant 8348 | -9/Materials | Entered Mines 8558 | -9/Mines | Learned 2 Materials zone layouts 8886 | -9/Mines | Received a Mining Laser from a helpful Derelict 8886 | -9/Mines | Discovered new exit (range 5) 8979 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8979 | -9/Mines | Discovered new exit (range 5) 9178 | -9/Mines | Learned Materials emergency access door positions 9376 | -9/Mines | Discovered new exit (range 14) 10070 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 10515 | -9/Mines | Entered Exiles 10595 | -9/Exiles | Met 8R-AWN 10650 | -9/Exiles | Met EX-HEX 10771 | -9/Exiles | Met EX-DEC 10787 | -9/Exiles | Learned location of Zion (-6) 10839 | -9/Exiles | Met EX-BIN 11162 | -9/Exiles | Discovered new exit (range 14) 11207 | -9/Exiles | Entered Mines 12110 | -8/Mines | Discovered new exit (range 10) 12735 | -8/Mines | Discovered new exit (range 8) 13086 | -8/Mines | Entered Materials 13086 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 13527 | -8/Materials | Identified exit to Storage 13648 | -8/Materials | Repaired Rocket Launcher 14337 | -8/Materials | Discovered new exit (range 15) 14926 | -8/Materials | Garrison activated, responded to threat 15914 | -8/Materials | Core integrity fell below 50% 15949 | -8/Materials | Core integrity fell below 20% 15955 | -8/Materials | Discovered new exit (range 16) 15961 | -8/Materials | System corruption reached 10% 15965 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 15927_ Transmission Jammer fried. 15927_ Dynamic Insulation System fried. 15927_ Targeting Computer fried. 15927_ H-61 Shepherd destroyed. 15929_ Critical hit (Burn: +37). 15934_ Hvy. Assault Rifle destroyed. 15938_ Critical hit (Burn: +37). 15941_ Autogun destroyed. 15941_ Critical hit (Burn: +37). 15948_ G-47 Trooper destroyed. 15948_ Nuclear Reactor explodes. 15948_ Destroyed Imp. Heat Sink. 15948_ G-47 Trooper destroyed. 15948_ X-57 Shotgunner destroyed. 15948_ G-47 Trooper destroyed. 15949_ The unstable cave ceiling collapses. 15955_ EXIT=FOUND 15960_ Acquired Corrupted Arm. Treads. 15960_ Integrated Corrupted Arm. Treads (+10). 15961_ Acquired 19 matter. Map ----- +----------------------------------------------------+ | # # ## #???# """ | | ######## ## #???# ]!""" | | ???????# ## ##### !!%!* "T | | ???????# ## + + !!! "" | | ???????# ## ### # = | | ???????# ## ] #?# ### ""## ## | | ???????# ## #?# #?#S""####? | | ???????# ## #?# #?#"" #???? | | ??????## ######+###### #?#####???? | | ??????# [ #?????????? | | ??????# %[= #######?????????? | | ??????# %!%= #???????????????? | | ??????# =##### ##???????????????? | | ??????# ????# #????????????????? | | ??###?# ????# #????????????????? | | ???""?# #???# #????????????????? | | ???T" # #???# #????????????????? | | ???? # #???# #????????????????? | | ????? ; #####+#####????????????? | | ??????+ ## ! ####?????????? | | ??????# ## """ """#?????????? | | ??????# ## """ R"#?????????? | | ?????## """ =*"""#?????????? | | ?????# ! =*####?????????? | | ?????# ==*o*= = #????????????? | | ?????# !>@ %% #????????????? | | ?????# !!]%! ]#????????????? | | ?????# ! = #????????????? | | ?????## # Y ##????????????? | | ??????# ???????????? | | ?????! !* #??????????? | | ???? + * ! #??????????? | | ???! # #??????????? | | ??#! # ! #??????????? | | ??#! # #?????????? | | ??##!! # ##?????????? | | ???#### #############??????????? | | ??????# ???????????????????????? | | ??????# ???????????????????????? | | ??????# ???????????????????????? | | ??????# < ???????????????????????? | | ??????# ???????????????????????? | | ??????####???????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationSeismicSource Manual? 0 Play Time 00:49:11 Cumulative 493.6 hours Start 2022.06.23 @ 18:09:09 End 2022.06.23 @ 19:00:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 463 Rogue 463 Adventurer 0 Explorer 0 Win Type - Total 22 Types 13/2/4/2/0/0/0/1/0 Lore% 94 Gallery% 93 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7f2b15e-c149-4580-8408-9a5967650d4f