Cogmind - Beta 9 @@@ ROGUE MODE // 2019.11.01 @ 13:26:46

Player: Dhoby_Ghaut

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (171)     855
Value Destroyed (6029)     6029
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (6225)               6225
              TOTAL SCORE: 22849

 Bonus
-------
High Alert Combat Kills    642
Follower Combat Kills      1309
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Win                        3000
Friendly Fire              -326

 Cogmind 
---------
Core Integrity             1555/1600
Matter                     28/300
Energy                     776/850
System Corruption          3%
Temperature                Cool (34)
Location                   To Epsilon Eridani

 Parts 
-------
Power (3)
  Quantum Reactor
Propulsion (8)
  Improved Antigrav System
  Improved Gyrokinetic Inverter
  Improved Linear Gravjet
  Antigrav Array
  Cooled Linear Gravjet
  Cooled Linear Gravjet
  Cooled Linear Gravjet
Utility (11)
  Advanced Heat Sink
  Advanced Heat Sink
  High-capacity Storage Unit
  Energy Well
  Enhanced Optical Array
  Improved Maneuvering Thrusters
  Improved Heavy Armor Plating
  Improved Heavy Armor Plating
Weapon (3)
  Enhanced Nova Cannon
  Fusion Bomb Launcher
  Makeshift Sword
Inventory (12)
  Micro Fission Core
  Improved Matter Compressor (300)
  Improved Heavy Armor Plating
  Heavy Reactive Plating
  Quantum Rifle
  Molecular Deconstructor
  Force Lance

 Peak State 
------------
Power
  Light Particle Reactor
  Quantum Reactor
  Light Quantum Reactor
Propulsion
  Improved Antigrav System
  Improved Gyrokinetic Inverter
  Improved Linear Gravjet
  Antigrav Array
  Cooled Linear Gravjet
  Cooled Linear Gravjet
  Cooled Linear Gravjet
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Cooling System
  High-capacity Storage Unit
  Energy Well
  Enhanced Optical Array
  Improved Maneuvering Thrusters
  Improved Heavy Armor Plating
  Improved Heavy Armor Plating
Weapon
  Tesla Rifle
  Quantum Rifle
  Makeshift Sword
Inventory
  Micro Fission Core
  Light Particle Reactor
  Improved Matter Compressor
  Improved Heavy Armor Plating
  Heavy Reactive Plating
  Enhanced Nova Cannon
  Fusion Bomb Launcher
  Molecular Deconstructor
  Force Lance
[Rating: 170]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Gyrokinetic Inverter
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Makeshift Armor Plating
Weapon                     Slug Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Force Lance
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   2   2   .   .   .   .   2   .   .   2   2   .   .   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   
  Utility                  9    | .   .   .   1   1   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             277  | 7   5   .   7   12  18  4   4   2   11  32  7   2   47  17  2   36  3   .   6   5   4   24  22  
  Power                    34   | 1   .   .   1   1   .   1   .   .   1   4   1   .   6   1   .   6   .   .   2   .   2   4   3   
    Engine                 9    | 1   .   .   1   1   .   1   .   .   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   .   1   1   .   .   3   .   .   1   .   .   1   .   .   1   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   5   .   .   1   .   2   3   3   
  Propulsion               63   | 3   .   .   1   4   5   2   .   .   3   10  .   .   9   4   .   12  .   .   .   .   1   3   6   
    Treads                 19   | 1   .   .   1   3   2   1   .   .   3   2   .   .   6   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  15   | 2   .   .   .   1   3   1   .   .   .   4   .   .   2   2   .   .   .   .   .   .   .   .   .   
    Hover                  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   12  .   .   .   .   1   3   6   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  88   | 1   3   .   2   3   4   .   2   .   3   5   3   1   17  9   2   13  2   .   2   .   1   10  5   
    Device                 39   | .   1   .   .   3   1   .   .   .   1   2   1   1   4   5   2   8   2   .   .   .   1   3   4   
    Storage                14   | 1   2   .   2   .   .   .   .   .   .   .   2   .   1   .   .   3   .   .   .   .   .   2   1   
    Processor              6    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   4   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             28   | .   .   .   .   .   3   .   2   .   2   2   .   .   11  .   .   1   .   .   2   .   .   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   92   | 2   2   .   3   4   9   1   2   2   4   13  3   1   15  3   .   5   1   .   2   5   .   7   8   
    Energy Gun             7    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
    Ballistic Gun          16   | 2   .   .   1   .   3   .   1   .   .   1   2   .   6   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       22   | .   2   .   1   3   1   1   .   2   2   7   .   1   1   .   .   1   .   .   .   .   .   .   .   
    Launcher               15   | .   .   .   1   .   .   .   1   .   2   1   .   .   2   2   .   1   .   .   .   1   .   1   3   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        22   | .   .   .   .   1   3   .   .   .   .   3   1   .   6   .   .   .   1   .   1   3   .   3   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   1   .   .   .   .   .   .   1   .   .   4   .   1   4   .   .   .   1   .   .   1   
Parts Lost                 90   | .   .   .   1   5   2   2   1   .   9   6   1   .   27  5   .   11  1   .   1   3   .   11  4   
  Power                    15   | .   .   .   1   1   .   1   .   .   1   1   1   .   2   .   .   2   .   .   .   1   .   1   3   
  Propulsion               28   | .   .   .   .   3   1   1   .   .   5   3   .   .   9   2   .   1   .   .   .   1   .   2   .   
  Utility                  34   | .   .   .   .   1   .   .   .   .   2   1   .   .   13  1   .   6   1   .   1   .   .   7   1   
  Weapon                   13   | .   .   .   .   .   1   .   1   .   1   1   .   .   3   2   .   2   .   .   .   1   .   1   .   
  Highest Loss Streak      9    | .   .   .   1   2   1   2   1   .   3   4   1   .   9   3   .   3   1   .   1   3   .   3   2   
Average Slot Usage (%)     90   | .   97  100 90  89  94  92  92  92  92  90  99  99  90  54  68  89  94  97  98  96  94  89  81  
  Engine                   5    | .   14  14  10  9   7   7   7   7   3   3   12  13  5   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   3   7   .   .   3   .   .   .   .   .   .   .   .   1   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   8   10  10  10  8   14  10  11  
  Treads                   9    | .   14  14  22  17  14  15  15  15  16  7   13  13  9   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    8    | .   14  14  11  13  12  14  15  15  8   3   13  13  9   8   5   .   .   .   .   .   .   .   .   
  Hover                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   10  26  31  31  31  30  28  27  28  
  Device                   8    | .   3   .   .   4   12  7   1   .   6   3   9   12  13  12  15  13  13  15  10  10  13  15  10  
  Storage                  16   | .   21  28  24  27  23  23  23  23  23  20  20  20  15  .   .   5   10  10  10  10  9   4   5   
  Processor                4    | .   .   .   .   .   .   .   .   .   .   6   6   6   3   15  26  14  10  10  10  10  9   8   6   
  Protection               6    | .   .   .   .   .   6   7   13  15  13  5   2   .   6   .   .   2   .   .   8   10  9   12  8   
  Ballistic Gun            3    | .   7   .   4   .   3   7   4   .   .   .   11  13  12  .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         7    | .   20  28  17  16  4   6   7   14  14  15  6   6   1   .   .   3   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   3   .   .   .   .   4   .   .   1   3   .   .   1   5   8   9   9   6   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             139  | 9   43  43  60  62  79  85  91  94  94  95  105 102 117 29  24  106 97  92  87  87  95  113 139 
  Greatest Support         137  | 32  20  20  40  60  40  60  40  20  48  78  60  60  66  34  34  111 105 105 105 105 104 123 137 
  Greatest Overweight (x)  8    | 1   2   2   3   3   6   4   4   4   8   5   4   1   4   .   .   1   .   .   .   .   .   1   1   
  Average Overweight (x)   1    | .   1   2   2   1   2   3   3   4   2   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 22   | 6   16  16  22  22  22  22  22  22  22  22  22  22  22  4   4   12  12  12  12  12  12  12  12  
  Average Capacity         17   | 5   11  16  17  22  22  22  22  22  22  22  22  22  20  4   4   9   12  12  12  12  12  12  12  
  Most Carried             22   | 6   10  14  17  22  22  22  22  22  22  22  22  22  22  4   3   12  12  12  12  12  11  12  12  
  Average Carried          16   | 3   7   12  15  19  21  21  21  21  20  21  21  21  19  3   2   8   11  12  11  11  8   10  11  
  Final Capacity           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Final Carried            10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  

 Class Distribution 
--------------------
 42% | Messiah-Mutant
 23% | Hauler-Mutant
 16% | Messiah-Tank
  6% | Mutant
  5% | Messiah-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Zion
   Messiah-Mutant | -6/Proximity Caves
   Messiah-Mutant | -6/Factory
     Messiah-Tank | -6/Lower Caves
     Messiah-Tank | -6/Lower Caves
     Messiah-Tank | -5/Factory
   Messiah-Mutant | -4/Factory
   Messiah-Mutant | -4/Waste
   Messiah-Mutant | -4/Factory
   Messiah-Mutant | -4/Upper Caves
   Messiah-Mutant | -4/Upper Caves
   Messiah-Mutant | -4/Warlord
   Messiah-Mutant | -3/Proximity Caves
    Messiah-Scout | -3/Research
    Messiah-Scout | -2/Research
 Messiah-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           6436 | 234  78   35   273  201  617  150  229  20   378  588  493  140  1268 195  .    603  160  34   153  34   .    462  91   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5471 | .    78   48   623  155  374  63   210  .    191  375  .    86   1861 117  .    430  .    .    .    58   .    544  258  
  Parts                    306  | .    4    8    34   5    17   5    6    .    6    18   .    3    101  15   .    30   .    .    .    3    .    21   30   
Haulers Intercepted        3    | .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      122  | .    .    .    .    .    .    4    7    .    7    .    15   8    .    .    .    .    .    .    81   .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  127  | .   2   5   9   7   7   3   7   .   11  8   .   2   26  11  .   10  .   .   .   6   .   4   9   
  Melee                    9    | .   .   .   .   .   1   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   2   2   
  Guns                     20   | .   .   .   .   .   2   .   1   .   .   .   .   1   16  .   .   .   .   .   .   .   .   .   .   
  Cannons                  39   | .   2   2   4   7   2   3   4   .   5   4   .   1   2   .   .   3   .   .   .   .   .   .   .   
  AOE                      56   | .   .   3   5   .   1   .   2   .   6   2   .   .   7   10  .   7   .   .   .   6   .   .   7   
Classes Destroyed          13   | .   1   1   5   1   1   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Worker                   16   | .   .   .   2   .   2   .   .   .   .   2   .   .   4   .   .   3   .   .   .   .   .   1   2   
  Builder                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   9   1   .   .   .   .   .   .   .   .   2   
  Hauler                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   3   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   2   .   
  Watcher                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  57   | .   .   3   .   .   .   .   3   .   7   3   .   1   7   11  .   8   .   .   .   6   .   .   8   
  Grunt                    34   | .   2   2   6   5   4   .   1   .   2   .   .   1   11  .   .   .   .   .   .   .   .   .   .   
  Brawler                  4    | .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   3   1   1   .   1   .   .   1   .   .   2   .   .   1   .   .   .   .   .   1   1   
  Hunter                   12   | .   .   .   .   1   1   2   .   .   .   2   .   .   5   .   .   1   .   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   2   3   15  2   2   3   4   .   4   3   .   1   8   6   .   7   .   .   .   6   .   3   8   
  Combat Bots Only         8    | .   2   3   8   2   2   3   4   .   4   3   .   1   5   6   .   4   .   .   .   6   .   3   5   
Max Kills in Single Turn   5    | .   2   3   4   1   1   1   3   .   2   2   .   1   3   3   .   5   .   .   .   2   .   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   3   .   1   .   2   .   2   2   .   .   3   3   .   4   .   .   .   2   .   .   4   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Damage Taken               18215 | .    68   130  374  913  657  625  653  .    1748 1244 371  245  3863 921  .    1991 49   .    244  769  264  1546 1540 
  Core                     2211  | .    31   43   50   107  62   61   59   .    221  133  50   31   423  111  .    362  25   .    82   171  40   104  45   
  Absorbed by Shields      1663  | .    .    .    .    33   .    .    .    .    138  69   158  169  853  .    .    54   .    .    .    .    .    189  .    
Core Remaining (%)         75    | 100  .    70   87   80   .    .    .    .    42   .    .    74   57   .    .    .    .    .    .    34   96   92   97   
Volleys Fired              299   | .    3    8    11   38   26   13   12   .    28   19   5    6    84   5    .    11   .    .    .    8    .    9    13   
  Largest                  3     | .    2    2    2    2    2    2    2    .    2    3    3    3    3    1    .    3    .    .    .    1    .    1    1    
  Hottest                  228   | .    78   78   78   78   110  64   78   .    96   144  114  119  119  39   .    228  .    .    .    43   .    .    120  
Shots Fired                662   | .    6    16   22   76   48   26   24   .    56   57   15   18   239  5    .    22   2    .    .    8    .    9    13   
  Gun                      282   | .    .    .    2    5    22   13   10   .    .    .    10   12   204  .    .    .    .    .    .    .    .    .    4    
  Cannon                   333   | .    6    16   16   71   26   13   12   .    51   56   5    6    30   .    .    21   2    .    .    .    .    .    2    
  Launcher                 38    | .    .    .    4    .    .    .    2    .    5    1    .    .    5    5    .    1    .    .    .    8    .    .    7    
  Special                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Kinetic                  578   | .    6    16   18   76   30   26   22   .    51   56   15   18   234  .    .    10   .    .    .    .    .    .    .    
  Thermal                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    6    
  Explosive                38    | .    .    .    4    .    .    .    2    .    5    1    .    .    5    5    .    1    .    .    .    8    .    .    7    
  Electromagnetic          25    | .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    5    2    .    .    .    .    .    .    
  Robot Hit Streak         16    | .    1    8    2    16   11   8    9    .    5    7    4    6    13   4    .    6    .    .    .    6    .    14   15   
  Robot Miss Streak        8     | .    1    2    2    1    3    3    2    .    4    4    4    3    8    2    .    5    .    .    .    1    .    .    2    
  Penetration Max          3     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           483   | .    2    11   9    62   37   21   20   .    29   34   11   10   177  3    .    15   .    .    .    6    .    29   7    
  Core Hits                330   | .    2    6    25   15   17   7    16   .    21   15   2    13   121  17   .    21   .    .    .    8    .    7    17   
  Critical Hits            49    | .    .    1    .    2    .    .    .    .    8    1    1    2    33   .    .    1    .    .    .    .    .    .    .    
  Critical Kills           17    | .    .    .    .    .    .    .    .    .    2    .    .    1    13   .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 29    | .    .    1    .    2    .    .    .    .    4    1    1    1    19   .    .    .    .    .    .    .    .    .    .    
Melee Attacks              195   | .    .    .    .    1    19   .    .    .    .    26   7    .    28   9    .    29   .    .    .    3    5    49   19   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 152   | .    .    .    .    1    19   .    .    .    .    26   7    .    28   7    .    .    .    .    .    2    5    41   16   
  Piercing                 43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    29   .    .    .    1    .    8    3    
  Sneak Attacks            18    | .    .    .    .    1    3    .    .    .    .    3    .    .    2    .    .    4    .    .    .    .    .    5    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    1    
Damage Inflicted           19850 | .    43   459  659  1251 1070 408  584  .    1561 1340 164  221  4632 1190 .    1987 .    .    .    1316 .    1244 1721 
  Guns                     3750  | .    .    .    .    77   346  228  212  .    .    .    21   53   2754 .    .    .    .    .    .    .    .    .    59   
  Cannons                  5099  | .    43   253  171  1090 329  180  196  .    963  612  24   168  598  .    .    472  .    .    .    .    .    .    .    
  Explosions               7648  | .    .    206  488  .    70   .    176  .    598  264  .    .    943  1162 .    905  .    .    .    1316 .    .    1520 
  Melee                    3318  | .    .    .    .    84   325  .    .    .    .    464  119  .    337  28   .    575  .    .    .    .    .    1244 142  
  Ramming                  35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    
  Kinetic                  8250  | .    43   253  171  1167 366  408  408  .    963  612  45   221  3352 .    .    241  .    .    .    .    .    .    .    
  Thermal                  684   | .    .    206  .    .    70   .    .    .    .    .    .    .    225  .    .    124  .    .    .    .    .    .    59   
  Explosive                7147  | .    .    .    488  .    .    .    176  .    598  264  .    .    718  1162 .    905  .    .    .    1316 .    .    1520 
  Electromagnetic          416   | .    .    .    .    .    309  .    .    .    .    .    .    .    .    .    .    107  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2249  | .    .    .    .    84   325  .    .    .    .    464  119  .    337  .    .    .    .    .    .    .    .    834  86   
  Piercing                 1069  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    575  .    .    .    .    .    410  56   
Highest Corruption         23    | .    .    .    .    .    .    2    2    2    3    4    4    4    11   .    12   22   22   22   23   .    .    7    3    
  Average Corruption       6     | .    .    .    .    .    .    1    2    2    3    2    4    4    10   .    7    15   22   22   22   .    .    5    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  185   | .    .    .    .    .    .    2    4    4    4    12   19   3    24   .    2    62   19   13   3    .    .    12   2    
    Message Errors         24    | .    .    .    .    .    .    .    1    2    .    2    6    1    3    .    2    4    1    2    .    .    .    .    .    
    Matter Fused           28    | .    .    .    .    .    .    .    .    .    1    1    4    1    5    .    .    8    2    2    .    .    .    4    .    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    .    .    1    5    .    1    .    .    2    1    .    .    .    .    1    2    
    Energy Discharges      15    | .    .    .    .    .    .    1    1    .    .    2    1    .    .    .    .    6    1    1    .    .    .    2    .    
    Parts Rejected         7     | .    .    .    .    .    .    .    .    .    .    2    .    1    2    .    .    2    .    .    .    .    .    .    .    
    Data Loss (minor)      24    | .    .    .    .    .    .    .    1    2    2    4    1    .    .    .    .    6    3    1    1    .    .    3    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    2    .    .    .    .    .    .    
    Misdirections          44    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    23   9    7    2    .    .    .    .    
    Targeting Errors       23    | .    .    .    .    .    .    1    1    .    1    .    2    .    9    .    .    7    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1321  | .    .    33   15   44   122  17   4    .    14   129  .    .    87   13   .    310  .    .    .    257  .    203  73   
  Projectiles              97    | .    .    21   .    .    1    17   4    .    10   24   .    .    .    .    .    20   .    .    .    .    .    .    .    
  Explosions               458   | .    .    12   15   .    .    .    .    .    4    28   .    .    26   13   .    30   .    .    .    257  .    .    73   
  Melee                    766   | .    .    .    .    44   121  .    .    .    .    77   .    .    61   .    .    260  .    .    .    .    .    203  .    
Knockbacks                 45    | .    .    3    1    17   4    2    .    .    3    9    .    5    .    .    .    1    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  44    | .    .    3    1    17   4    2    .    .    3    9    .    4    .    .    .    1    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      264   | .    .    .    21   .    35   .    33   .    .    .    .    .    19   58   .    75   .    .    .    23   .    .    .    
  Shots                    9     | .    .    .    1    .    1    .    1    .    .    .    .    .    1    2    .    1    .    .    .    2    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        341   | .    48   180  42   148  210  60   232  .    262  306  314  186  209  .    .    193  192  .    158  9    195  209  341  
  Average Temperature      76    | .    21   83   12   57   73   22   101  .    99   110  112  92   100  .    .    69   68   .    17   6    64   74   84   
  Received Heat Transfer   3082  | .    39   54   84   420  192  .    153  .    309  24   70   69   1082 39   .    177  18   .    33   126  39   82   72   
  Effects                  4     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           4     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         649   | .    .    250  .    .    100  .    .    .    .    .    .    .    150  .    .    75   .    .    .    .    .    .    74   
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Peak Influence             960  | .   94  272 462 272 201 .   .   .   .   466 .   .   960 588 217 629 .   .   .   .   83  125 620 
  Average Influence        282  | .   63  88  320 193 68  .   .   .   .   232 .   .   594 455 204 399 .   .   .   .   70  60  237 
Maximum Alert Level        3    | .   .   1   2   1   1   .   .   .   .   2   .   .   3   2   1   2   .   .   .   .   .   .   2   
  Low Security (%)         45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          41   | .   1   .   1   3   4   .   .   .   .   4   .   .   9   3   .   3   .   .   .   1   1   4   7   
  Investigation            8    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   3   
  Extermination            10   | .   .   .   .   .   1   .   .   .   .   2   .   .   1   1   .   2   .   .   .   .   .   2   1   
  Reinforcement            17   | .   .   .   .   2   3   .   .   .   .   2   .   .   4   1   .   .   .   .   .   .   1   1   3   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       7    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   .   .   .   1   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Distress Signals           7    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   3   
Communications Jammed      5    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Distress Signals         5    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Times Spotted              350  | .   7   5   16  14  15  3   8   .   16  11  9   7   64  19  6   40  1   .   3   27  11  27  41  
  Peak Tracking Total      16   | .   4   3   11  3   5   3   5   .   4   4   5   4   11  8   6   16  1   .   2   15  10  14  15  
  Tactical Retreats        42   | .   .   .   .   3   3   .   1   .   .   .   .   .   8   3   1   6   1   .   .   4   2   7   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            11   | .   1   .   .   .   1   .   .   .   .   3   .   .   1   1   .   1   .   .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          31   | .   .   7   .   .   1   .   .   .   .   3   1   .   15  .   .   1   .   .   .   1   .   .   2   
  Max in Single Turn       6    | .   .   6   .   .   1   .   .   .   .   1   .   .   4   .   .   1   .   .   .   1   .   .   1   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          36   | .   2   .   1   2   4   .   .   1   .   7   1   .   1   1   .   2   2   2   10  .   .   .   .   
  Terminals                6    | .   2   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   
Total Hacks                86   | .   8   .   3   9   10  .   .   4   .   16  1   .   2   2   .   6   4   5   16  .   .   .   .   
  Successful               66   | .   5   .   1   6   6   .   .   4   .   13  1   .   1   2   .   4   2   5   16  .   .   .   .   
  Failed                   20   | .   3   .   2   3   4   .   .   .   .   3   .   .   1   .   .   2   2   .   .   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   94   | .   8   .   1   .   1   .   .   .   .   9   .   .   2   9   .   36  2   1   .   1   .   13  11  
  Terminals                18   | .   8   .   3   2   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   2   .   .   .   .   3   .   .   .   2   .   3   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   .   7   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   2   .   .   .   .   1   .   .   2   .   .   3   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   1   .   .   .   1   .   .   4   .   .   1   .   .   .   .   .   2   5   16  .   .   .   .   
  Record                   15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   10  .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   2   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   1   .   .   .   .   3   .   .   .   2   .   3   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   6   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   3   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   10  .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   1   2   3   .   .   .   .   3   .   .   1   .   .   2   1   .   .   .   .   .   .   
  Full Trace Events        4    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   56   | .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   25  .   .   .   .   .   10  15  
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   2   .   .   .   .   .   .   .   
    Matter                 526  | .   .   .   .   .   .   .   .   .   .   124 .   .   .   168 .   234 .   .   .   .   .   .   .   
    Time                   221  | .   .   .   .   .   .   .   .   .   .   62  .   .   .   42  .   117 .   .   .   .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   4   .   14  .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     154  | .   .   .   .   84  26  .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total Allies               29   | .    .    3    .    .    .    .    .    4    .    2    1    .    3    .    1    4    .    .    5    .    .    2    4    
  Largest Group            5    | .    .    3    3    .    .    .    .    4    4    2    3    1    3    .    1    4    .    .    5    1    .    2    4    
  Highest-Rated Group      432  | .    .    40   40   .    .    .    .    148  148  170  190  85   210  .    46   320  .    .    258  60   .    244  432  
  Highest-Rated Ally       122  | .    .    16   16   .    .    .    .    38   38   85   85   85   85   .    46   96   .    .    60   60   .    122  122  
Zionite Dispatches         7    | .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    2    .    .    .    .    .    1    1    
  Heavy                    3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Total Orders               7    | .    .    .    .    .    .    .    .    .    .    4    .    .    2    .    .    1    .    .    .    .    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  EXPLORE                  6    | .    .    .    .    .    .    .    .    .    .    4    .    .    2    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               172  | .    .    .    25   .    .    .    .    .    22   4    23   8    38   .    3    33   .    .    .    .    .    1    15   
  Total Damage             6597 | .    .    .    279  .    .    .    .    .    641  96   1123 417  2011 .    86   1277 .    .    .    .    .    .    667  
  Kills                    50   | .    .    .    5    .    .    .    .    .    2    1    10   5    15   .    .    10   .    .    .    .    .    .    2    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   2   2   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         32   | .   .   .   .   .   .   .   .   .   .   13  .   .   19  .   .   .   .   .   .   .   .   .   .   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrols                  11   | .   .   .   .   .   .   .   .   .   .   4   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Reinforcements           5    | .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Guards                   15   | .   .   .   .   .   .   .   .   .   .   7   .   .   8   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     17   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   9   .   .   .   .   .   3   2   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Component Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
  Active Terminals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               13812 | 56   289  249  384  636  1000 536  425  1304 490  1662 980  103  1612 547  127  739  218  107  890  221  172  686  379  
Spaces Moved               10993 | 42   215  174  252  205  623  384  298  1039 195  837  540  44   764  737  154  1040 420  221  938  386  243  677  565  
  Core                     71    | 4    .    .    .    .    .    .    .    .    .    .    .    .    67   .    .    .    .    .    .    .    .    .    .    
  Treads                   1538  | .    20   11   41   63   120  8    10   .    171  141  456  44   453  .    .    .    .    .    .    .    .    .    .    
  Legs                     462   | .    .    .    .    .    .    .    .    .    .    462  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3464  | 38   195  163  211  142  503  376  288  1039 24   234  84   .    166  1    .    .    .    .    .    .    .    .    .    
  Hover                    4763  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    119  154  1040 420  221  938  386  243  677  565  
  Flight                   695   | .    .    .    .    .    .    .    .    .    .    .    .    .    78   617  .    .    .    .    .    .    .    .    .    
  Fastest Speed            26    | 50   100  120  120  110  110  110  120  120  120  120  120  180  40   40   76   41   48   48   48   48   48   43   26   
  Average Speed            94    | 96   117  125  132  134  125  121  122  120  196  155  171  180  142  61   76   49   48   48   48   48   48   45   32   
  Slowest Speed            240   | 100  200  200  180  185  220  183  205  120  240  240  180  180  220  100  76   98   48   48   48   54   48   98   94   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 3    34   58   33   22   17   55   51   86   46   26   68   9    34   24   82   41   74   49   91   62   7    24   20   
  Regions Visited          23
    Branch Regions         11
  Pre-discovered Areas     17    | .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             16    | .    .    .    .    .    .    1    2    2    2    .    3    .    .    .    .    .    4    1    .    1    .    .    .    
Spaces Dug                 113   | .    .    .    .    .    12   .    .    .    .    9    .    .    21   8    .    20   .    .    .    1    5    23   14   
Terrain Destroyed          549   | .    1    29   26   2    16   .    41   .    67   23   1    .    96   29   .    53   .    .    .    69   5    23   68   
  Melee                    113   | .    .    .    .    .    12   .    .    .    .    9    .    .    21   8    .    20   .    .    .    1    5    23   14   
  Projectile               52    | .    1    1    1    2    .    .    .    .    16   9    1    .    15   .    .    6    .    .    .    .    .    .    .    
  AOE                      384   | .    .    28   25   .    4    .    41   .    51   5    .    .    60   21   .    27   .    .    .    68   .    .    54   

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      13546 | 54   248  190  282  487  769  428  333  1104 245  1139 573  55   1056 809  164  1186 435  222  1379 406  287  966  729  
  Wait                     1421  | .    13   5    .    216  56   26   14   35   3    165  1    1    98   32   7    34   9    .    390  .    35   192  89   
  Move                     10968 | 41   214  173  251  204  622  383  297  1038 194  836  539  43   763  735  153  1039 419  220  937  385  242  676  564  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Pick Up                  156   | 6    6    4    8    11   13   2    3    13   6    20   7    2    15   5    .    15   2    .    6    .    1    7    4    
  Fast Attach              119   | 6    4    .    2    6    6    .    .    1    2    10   .    .    14   12   1    24   2    .    5    4    .    9    11   
  Attach                   85    | .    .    .    2    4    2    2    1    .    5    15   2    1    19   5    1    7    1    .    1    .    4    9    4    
  Detach                   37    | .    1    .    .    1    .    .    .    1    1    6    .    .    4    1    2    7    .    1    .    1    .    6    5    
  Swap                     73    | 1    1    .    3    2    10   2    3    1    4    7    5    1    14   .    .    5    .    .    .    1    .    6    7    
  Drop                     149   | .    6    .    5    4    15   .    3    15   2    18   6    1    16   4    .    14   2    1    9    5    .    8    15   
  Fire                     299   | .    3    8    11   38   26   13   12   .    28   19   5    6    84   5    .    11   .    .    .    8    .    9    13   
  Melee                    185   | .    .    .    .    1    19   .    .    .    .    26   5    .    28   9    .    29   .    .    .    2    5    44   17   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   34    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    31   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory (discovered 4 exits: *Res / *Upp / Ext x2)
-4/Waste
-4/Factory (discovered 3 exits: *Upp / *Ext / *Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research (discovered 4 exits: *Acc x3 / [*Tes])
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 16)
    57 | -11/Scrapyard      | Entered Materials
   114 | -10/Materials      | Discovered new exit (range 10)
   142 | -10/Materials      | Discovered new exit (range 15)
   316 | -10/Materials      | Build established: Mutant
   346 | -10/Materials      | Entered Mines
   403 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   559 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   569 | -10/Mines          | Discovered new exit (range 6)
   595 | -10/Mines          | Entered Materials
   595 | -9/Materials       | Accompanied by 3 allies
   595 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   772 | -9/Materials       | Destroyed 8 combat bots
   947 | -9/Materials       | Discovered new exit (range 13)
   979 | -9/Materials       | Entered another Materials area
   979 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1138 | -8/Materials       | Repaired Lgt. Treads
  1166 | -8/Materials       | Repaired Lgt. Treads
  1187 | -8/Materials       | Build established: Hauler-Mutant
  1199 | -8/Materials       | Repaired Imp. Light Cannon
  1553 | -8/Materials       | Discovered new exit (range 15)
  1615 | -8/Materials       | Entered Factory
  1615 | -7/Factory         | Evolved 2 slots: Utility x2
  1935 | -7/Factory         | Repaired Lgt. Treads
  2466 | -7/Factory         | Discovered new exit (range 9)
  2531 | -7/Factory         | Build established: Scavenger-Mutant
  2615 | -7/Factory         | Entered Lower Caves
  2794 | -7/Lower Caves     | Learned 8 Factory zone layouts
  2893 | -7/Lower Caves     | Build established: Hauler-Mutant
  3062 | -7/Lower Caves     | Discovered new exit (range 16)
  3151 | -7/Lower Caves     | Entered another Lower Caves area
  3210 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3285 | -7/Lower Caves     | Learned 4 Factory zone layouts
  3297 | -7/Lower Caves     | Learned location of 1 exit from Factory
  3492 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3495 | -7/Lower Caves     | Discovered new exit (range 4)
  3576 | -7/Lower Caves     | Entered Zion
  3743 | -7/Zion            | Discovered new exit (range 11)
  3758 | -7/Zion            | Received a hallucinogenic algorithm
  3774 | -7/Zion            | System corruption cleaned by Quarantine Array
  3842 | -7/Zion            | Identified exit to Deep Caves
  3843 | -7/Zion            | Visited the Megawrench Repair Shop
  3900 | -7/Zion            | Learned location of Armory (-4)
  4096 | -7/Zion            | Given A8's code to call for help
  4263 | -7/Zion            | Learned location of Warlord (-4)
  4468 | -7/Zion            | Imprinted
  4470 | -7/Zion            | Declared Zion's savior
  4766 | -7/Zion            | Build established: Messiah-Mutant
  4880 | -7/Zion            | Entered Proximity Caves
  4880 | -6/Proximity Caves | Accompanied by 4 allies
  5093 | -6/Proximity Caves | Spotted B-75 Beast
  5122 | -6/Proximity Caves | Crushed by falling debris
  5153 | -6/Proximity Caves | Lost 3 parts (1p2n)
  5157 | -6/Proximity Caves | Core integrity fell below 50%
  5158 | -6/Proximity Caves | Destroyed B-75 Beast
  5331 | -6/Proximity Caves | Discovered new exit (range 9)
  5370 | -6/Proximity Caves | Entered Factory
  5370 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
  5371 | -6/Factory         | Identified exit to Lower Caves
  5573 | -6/Factory         | Local fabrication network quarantined
  5590 | -6/Factory         | Fabricated Battle Cannon (x2)
  5983 | -6/Factory         | Lost 4 parts (1p2n1u)
  6027 | -6/Factory         | Build established: Messiah-Tank
  6028 | -6/Factory         | Zion Recon squad teleported in
  6480 | -6/Factory         | Build established: Messiah-Mutant
  6545 | -6/Factory         | Repaired Hvy. Missile Launcher
  6598 | -6/Factory         | Retrieved Zion intel report: Guard Positions
  6599 | -6/Factory         | Zion Heavy squad teleported in
  6772 | -6/Factory         | Terminal network hard line cut
  7032 | -6/Factory         | Entered Lower Caves
  7032 | -6/Lower Caves     | Accompanied by 2 allies
  7048 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  7098 | -6/Lower Caves     | Learned Factory terminal intel
  7202 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7404 | -6/Lower Caves     | Build established: Messiah-Tank
  7480 | -6/Lower Caves     | Found Prototype Protection
  7483 | -6/Lower Caves     | Found Prototype Protection
  7986 | -6/Lower Caves     | Discovered new exit (range 14)
  8012 | -6/Lower Caves     | Entered another Lower Caves area
  8012 | -6/Lower Caves     | Accompanied by 1 ally
  8096 | -6/Lower Caves     | Discovered new exit (range 9)
  8115 | -6/Lower Caves     | Entered Factory
  8115 | -5/Factory         | Accompanied by 1 ally
  8115 | -5/Factory         | Evolved 2 slots: Utility x2
  8116 | -5/Factory         | Loaded intel: 19 terminal locations
  8571 | -5/Factory         | Build established: Messiah-Mutant
  8963 | -5/Factory         | Identified Zio. Weapon Casing
  9153 | -5/Factory         | Garrison activated, responded to threat
  9207 | -5/Factory         | Zion Light squad teleported in
  9254 | -5/Factory         | Found Zio. Weapon Casing
  9315 | -5/Factory         | First assault squad dispatched
  9371 | -5/Factory         | Identified Zio. Heavy Carapace
  9391 | -5/Factory         | System corruption reached 10%
  9421 | -5/Factory         | Lost 4 parts (2n2u)
  9452 | -5/Factory         | Terminal network hard line cut
  9480 | -5/Factory         | Lost 9 parts (1p2n6u)
  9684 | -5/Factory         | Lost 8 parts (1p2n2u3w)
  9703 | -5/Factory         | Spotted B-75 Beast
  9708 | -5/Factory         | Discovered new exit (range 20)
  9727 | -5/Factory         | Entered another Factory area
  9727 | -4/Factory         | Evolved 2 slots: Propulsion x2
  9728 | -4/Factory         | Identified exit to Extension
  9951 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
  9998 | -4/Factory         | Fabricated Hvy. Missile Launcher (x1)
 10007 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 10034 | -4/Factory         | Spotted B-86 Titan
 10045 | -4/Factory         | Discovered new exit (range 5)
 10134 | -4/Factory         | Identified exit to Research
 10214 | -4/Factory         | Garrison activated, responded to threat
 10272 | -4/Factory         | Lost 3 parts (1n1u1w)
 10273 | -4/Factory         | Discovered new exit (range 19)
 10274 | -4/Factory         | Manually triggered Chute Trap
 10274 | -4/Factory         | Sucked down chute
 10274 | -4/Factory         | Entered Waste
 10275 | -4/Waste           | Met a frightened Derelict
 10289 | -4/Waste           | EMP discharged
 10298 | -4/Waste           | Spotted C-40 Crusher
 10302 | -4/Waste           | Spotted C-40 Crusher
 10302 | -4/Waste           | Spotted C-40 Crusher
 10302 | -4/Waste           | Spotted C-40 Crusher
 10327 | -4/Waste           | Spotted C-40 Crusher
 10348 | -4/Waste           | Spotted C-40 Crusher
 10389 | -4/Waste           | EMP discharged
 10389 | -4/Waste           | System corruption reached 10%
 10389 | -4/Waste           | Discovered new exit (range 11)
 10396 | -4/Waste           | Identified exit to Factory
 10401 | -4/Waste           | Entered Factory
 10600 | -4/Factory         | Spotted B-86 Titan
 10610 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 10611 | -4/Factory         | Zion Light squad teleported in
 10672 | -4/Factory         | Zion Hover Resupply teleported in
 10715 | -4/Factory         | Crushed by falling debris
 10746 | -4/Factory         | Lost 3 parts (1p1u1w)
 10759 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 10811 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 10860 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 10890 | -4/Factory         | Fabricated Lgt. Antimatter Reactor?
 10906 | -4/Factory         | Discovered exit to Extension (range 12)
 10908 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 10934 | -4/Factory         | Discovered new exit (range 12)
 10940 | -4/Factory         | Identified exit to Armory
 10996 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 11053 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 11097 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 11123 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 11133 | -4/Factory         | Discovered new exit (range 8)
 11135 | -4/Factory         | Identified exit to Upper Caves
 11140 | -4/Factory         | Entered Upper Caves
 11147 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11241 | -4/Upper Caves     | Spotted B-86 Titan
 11293 | -4/Upper Caves     | Encountered a Warlord checkpoint
 11350 | -4/Upper Caves     | Discovered new exit (range 16)
 11357 | -4/Upper Caves     | Identified exit to Upper Caves
 11358 | -4/Upper Caves     | Entered another Upper Caves area
 11360 | -4/Upper Caves     | Discovered exit to Research (range 15)
 11382 | -4/Upper Caves     | Learned 4 Research zone layouts
 11421 | -4/Upper Caves     | Learned 8 Factory zone layouts
 11421 | -4/Upper Caves     | Learned Research trap positions
 11421 | -4/Upper Caves     | Learned Factory emergency access door positions
 11421 | -4/Upper Caves     | Learned Factory stockpile data
 11461 | -4/Upper Caves     | Discovered new exit (range 9)
 11465 | -4/Upper Caves     | Identified exit to Warlord
 11465 | -4/Upper Caves     | Entered Warlord
 11487 | -4/Warlord         | System corruption cleaned by Quarantine Array
 11534 | -4/Warlord         | Learned Testing emergency access door positions
 11535 | -4/Warlord         | Learned Armory security intel
 11535 | -4/Warlord         | Learned Factory recycling unit intel
 11535 | -4/Warlord         | Learned Research terminal intel
 11535 | -4/Warlord         | Learned Research fabricator intel
 11841 | -4/Warlord         | Rebuked by Warlord
 11864 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12214 | -4/Warlord         | Warlord forces counterattacked
 12286 | -4/Warlord         | Opened side exit
 12331 | -4/Warlord         | Discovered new exit (range 9)
 12339 | -4/Warlord         | Identified exit to Proximity Caves
 12345 | -4/Warlord         | Core integrity fell below 50%
 12355 | -4/Warlord         | Entered Proximity Caves
 12355 | -3/Proximity Caves | Accompanied by 1 ally
 12379 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 12385 | -3/Proximity Caves | Found Prototype Special Weapon
 12385 | -3/Proximity Caves | Identified Molecular Deconstructor
 12483 | -3/Proximity Caves | Spotted B-86 Titan
 12508 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 12573 | -3/Proximity Caves | Discovered exit to Research (range 8)
 12576 | -3/Proximity Caves | Entered Research
 12576 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 12578 | -3/Research        | Loaded intel: 52 trap records
 12579 | -3/Research        | Loaded intel: 17 terminal locations
 12580 | -3/Research        | Loaded intel: 4 fabricator locations
 12598 | -3/Research        | Lost 3 parts (1p1n1w)
 12621 | -3/Research        | Found Fusion Bomb Launcher
 12637 | -3/Research        | Discovered new exit (range 14)
 12747 | -3/Research        | Identified exit to Research
 12748 | -3/Research        | Entered another Research area
 12748 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12852 | -2/Research        | Spotted B-90 Cyclops
 12864 | -2/Research        | Retrieved Zion intel report: Main Access
 12864 | -2/Research        | Identified exit to Access
 12876 | -2/Research        | Build established: Messiah-Scout
 13151 | -2/Research        | Lost 3 parts (1p2n)
 13160 | -2/Research        | Retrieved Zion intel report: Active Terminals
 13333 | -2/Research        | Discovered new exit (range 13)
 13339 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 13340 | -2/Research        | Zion Heavy squad teleported in
 13348 | -2/Research        | Spotted B-90 Cyclops
 13391 | -2/Research        | Lost 3 parts (3u)
 13434 | -2/Research        | Entered Access
 13434 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 13440 | -1/Access          | Lost 3 parts (3u)
 13446 | -1/Access          | Found Unknown Device
 13446 | -1/Access          | Identified Antimissile System
 13687 | -1/Access          | Found Hvy. Reactive Plating
 13708 | -1/Access          | Spotted B-99 Colossus
 13709 | -1/Access          | Retrieved Zion intel report: Component Schematics
 13755 | -1/Access          | Retrieved Zion intel report: Active Terminals
 13756 | -1/Access          | Enhanced Grunt warped into view, answering call for help
 13756 | -1/Access          | Zion Heavy squad teleported in
 13761 | -1/Access          | Enhanced Grunt warped into view, answering call for help
 13794 | -1/Access          | Spotted B-99 Colossus
 13794 | -1/Access          | Spotted B-99 Colossus
 13811 | -1/Access          | Discovered new exit (range 5)
 13813 | ***                | Escaped!

 Last Messages 
---------------
13801_ Penetrated by Slug. <x2>
13801_ Slug penetrates Wall. <x3>
13801_ Penetrated by Slug.
13801_ Door malfunctions.
13805_ Slug penetrates B-99 Colossus. <x3>
13805_ Slug penetrates Wall. <x5>
13805_ Slug penetrates Reinforced Barrier. <x4>
13805_ Slug penetrates B-99 Colossus. <x2>
13808_ Slug penetrates Sealed Heavy Doors. <x2>
13808_ Knocked back.
13808_ Slug penetrates Sealed Heavy Doors. <x2>
13808_ Penetrated by Slug. <x2>
13808_ Lgt. Particle Reactor destroyed.
13808_ Slug penetrates Main Access Shell.
13810_ B-99 Colossus activates siege mode.
13811_ Main Access Shell breached.
13811_ EXIT=FOUND
13812_ Slug penetrates Sealed Heavy Doors. <x2>
13812_ Penetrated by Slug.
[Achievement: Derelict Escape]

 Map 
-----
+----------------------------------------------------+
| ??????????#  ???????????# #?      #  ""Y""   #     |
| ??????????#  ???????????# ##      #] """""   # "   |
| ??????????#  ???????????# ##      ############"""  |
| ??????????#  #??????????# ##      #       ???# """ |
| ???##?????#  ############+##      #       ???#  "  |
|    ? ?????#  #     """""  ##      #        ??#     |
|       ????#  #     """""  ##      #        ###     |
|    """"???#  #     """""  ##      #        + +     |
|    ""R"???#  #     """""  ##      #        # ##### |
|     " " ??#  #     """""  ##      #        # #???? |
|          ?#  #            ##      #       ?# #???? |
|          ?#  #            ##      #     * ?# #???? |
|           #  #            ##      #######??# #???? |
|     !     #  #     [      ##      #????????# #???? |
|           +  /            #########????????# #???? |
|           #  #            ##???????????????# ####? |
|     ??????#  #            "#???????????????#    #  |
| ??????????#  ###############???????????????#    #  |
| ??????????#  #?????????????????????????????#    /  |
| ??????????#  #######"???????###??#########?#    #? |
| ??????????#  ""   """???????  "??"       ###    #? |
| ??????????#  ""   """???????  "??"       "##    #? |
| ??????????#         "??"""""" """"       "#"    ## |
| ??????????#         "??"    " "                    |
| ??????????#         "??" "" " ""                   |
| ??????????#         "??" @" "                      |
| ??????????#         "??"      """"                 |
| ??????????#         "??"""""" "??"       ######### |
| ??????????#         "???????  "??"       #???????? |
| ??????????#         "??????   "??"       #???????? |
| ??????????#  #######"?????#####??#########???????? |
| ??????????#=!#???????????????????????????????????? |
| ????????###%[#????????????????##############?????? |
| #########"!* #????????????????#            #?????? |
|           #  #####????????????#       [*   #?????? |
|           #  ##  #????????????#  ""T""     #?????? |
|       "   #  ##  ####?????????#  """""     #?????? |
|      """  #^        ###########            #?????? |
|     """  !"         #   =     #|           #?????? |
|      "    #         #         ####+###+#####?????? |
|           #   """   #]!!      +    #?# #????#????? |
|           #   """   #]!!      ###  #?# #??  #????? |
|           "   """   #!!!      #?#  ### #   !#????? |
|  """ """  #    F"   #         ###      +    #????? |
|  """T"""  #   """   #         #        # =  #????? |
| ###########   ""    #                  #?? !#????? |
| ?????????#          ####+#######       #????#????? |
| ?????????#                             #?????????? |
| ?????????#                             ######      |
| ?????????#    #"#+#######                   /      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           121
Coolant Potential          65
Energy Generation          63
Energy Capacity            1020
Matter Stores              517
Matter Capacity            600
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              16
Power Amplification        20
Armor Coverage             1575
Resistance: TH             10
Weapon Shielding           100
Evasion (%)                69
Armor Integrity Analysis   66
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
              Battle Cannon | -7/Zion     | Free
                     Flamer | -7/Zion     | Free
                Enh. Flamer | -7/Zion     | Free
                     Ripper | -7/Zion     | Free
        Mni. Assault Cannon | -6/Factory  | Scanalyzed
      Hvy. Missile Launcher | -6/Factory  | Scanalyzed
           Disruptor Cannon | -4/Factory  | Z-intel
          Fusion Compressor | -4/Factory  | Z-intel
   Adv. Transmission Jammer | -4/Factory  | Z-intel
                   Wave Gun | -4/Factory  | Z-intel
                Mass Driver | -4/Factory  | Z-intel
             Mni. Drone Bay | -4/Factory  | Z-intel
        Imp. Heat Shielding | -4/Factory  | Z-intel
    Lgt. Antimatter Reactor | -4/Factory  | Z-intel
      Imp. Shield Generator | -4/Factory  | Z-intel
 Salvage Targeting Computer | -4/Factory  | Z-intel
          Med. Storage Unit | -4/Factory  | Z-intel
             Linear Gravjet | -4/Factory  | Z-intel
                Energy Well | -4/Factory  | Z-intel
  Imp. Integration Mediator | -4/Factory  | Z-intel
                     Katana | -4/Factory  | Z-intel
   Armor Integrity Analyzer | -4/Factory  | Z-intel
     Field Propulsion Array | -4/Factory  | Z-intel
          Lrg. Storage Unit | -4/Factory  | Z-intel
          Recoil Stabilizer | -4/Factory  | Z-intel
          Lrn. Tractor Beam | -4/Factory  | Z-intel
         Imp. Weapon Cycler | -4/Factory  | Z-intel
            Com. Matter Pod | -4/Factory  | Z-intel
          Hcp. Storage Unit | -4/Factory  | Z-intel
      Adv. Reclamation Unit | -4/Factory  | Z-intel
        Imp. Actuator Array | -4/Factory  | Z-intel
                  Nanosword | -2/Research | Z-intel
         Exp. Core Analyzer | -2/Research | Z-intel
                 Vibroblade | -2/Research | Z-intel
   Exp. Transmission Jammer | -2/Research | Z-intel
    Imp. Matter Neutralizer | -2/Research | Z-intel
          Spectral Analyzer | -2/Research | Z-intel
         Prc. Energy Filter | -2/Research | Z-intel
      Exp. Stasis Projector | -2/Research | Z-intel
     Imp. Fusion Compressor | -2/Research | Z-intel
         Cld. Proton Cannon | -2/Research | Z-intel
          Adv. Focal Shield | -1/Access   | Z-intel
   Imp. Hardlight Generator | -1/Access   | Z-intel
              Hacking Suite | -1/Access   | Z-intel
      Biometal Heavy Treads | -1/Access   | Z-intel
      Adv. Particle Charger | -1/Access   | Z-intel
        Imp. Linear Gravjet | -1/Access   | Z-intel
               Com. Battery | -1/Access   | Z-intel
           Particle Reactor | -1/Access   | Z-intel
             Centrium Wheel | -1/Access   | Z-intel
       Imp. Antigrav System | -1/Access   | Z-intel
    Imp. Targeting Computer | -1/Access   | Z-intel
       Lrn. Terrain Scanner | -1/Access   | Z-intel
         Adv. Core Analyzer | -1/Access   | Z-intel
         Adv. Hacking Suite | -1/Access   | Z-intel
      Hvy. Disruptor Cannon | -1/Access   | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
           Battle Cannon | x2 | -6/Factory 
   Hvy. Missile Launcher | x1 | -4/Factory 
 Lgt. Antimatter Reactor | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Touch This
Deconstruction
Derelict Escape
Hey, That's Mine!
Unlikely Earthworm
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              NeutronElectronAutogun
  Manual?         0
Play Time         03:08:19
  Cumulative      29.4 hours
  Start           2019.11.01 @ 10:17:58
  End             2019.11.01 @ 13:26:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          0
  Total           5
  Types           5/0/0/0/0/0/0
Lore%             42
Gallery%          42
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: d8848749-2ef2-4754-a646-8ccfc1b5ad39