Cogmind - Beta 9 @@@ ROGUE MODE // 2019.11.01 @ 13:26:46 Player: Dhoby_Ghaut Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (171) 855 Value Destroyed (6029) 6029 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (6225) 6225 TOTAL SCORE: 22849 Bonus ------- High Alert Combat Kills 642 Follower Combat Kills 1309 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -326 Cogmind --------- Core Integrity 1555/1600 Matter 28/300 Energy 776/850 System Corruption 3% Temperature Cool (34) Location To Epsilon Eridani Parts ------- Power (3) Quantum Reactor Propulsion (8) Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Antigrav Array Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Utility (11) Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well Enhanced Optical Array Improved Maneuvering Thrusters Improved Heavy Armor Plating Improved Heavy Armor Plating Weapon (3) Enhanced Nova Cannon Fusion Bomb Launcher Makeshift Sword Inventory (12) Micro Fission Core Improved Matter Compressor (300) Improved Heavy Armor Plating Heavy Reactive Plating Quantum Rifle Molecular Deconstructor Force Lance Peak State ------------ Power Light Particle Reactor Quantum Reactor Light Quantum Reactor Propulsion Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Antigrav Array Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Utility Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Energy Well Enhanced Optical Array Improved Maneuvering Thrusters Improved Heavy Armor Plating Improved Heavy Armor Plating Weapon Tesla Rifle Quantum Rifle Makeshift Sword Inventory Micro Fission Core Light Particle Reactor Improved Matter Compressor Improved Heavy Armor Plating Heavy Reactive Plating Enhanced Nova Cannon Fusion Bomb Launcher Molecular Deconstructor Force Lance [Rating: 170] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Gyrokinetic Inverter Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Slug Cannon Energy Gun Lightning Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Makeshift Sword Piercing Weapon Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . 2 2 . . . . . . 2 2 2 Power 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . Propulsion 6 | . . . 1 1 . . . . . . . . . 2 . . . . . . . 1 1 Utility 9 | . . . 1 1 2 . . . . . . . 2 . . . . . . . 1 1 1 Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 277 | 7 5 . 7 12 18 4 4 2 11 32 7 2 47 17 2 36 3 . 6 5 4 24 22 Power 34 | 1 . . 1 1 . 1 . . 1 4 1 . 6 1 . 6 . . 2 . 2 4 3 Engine 9 | 1 . . 1 1 . 1 . . . 3 1 . 1 . . . . . . . . . . Core 8 | . . . . . . . . . 1 1 . . 3 . . 1 . . 1 . . 1 . Reactor 17 | . . . . . . . . . . . . . 2 1 . 5 . . 1 . 2 3 3 Propulsion 63 | 3 . . 1 4 5 2 . . 3 10 . . 9 4 . 12 . . . . 1 3 6 Treads 19 | 1 . . 1 3 2 1 . . 3 2 . . 6 . . . . . . . . . . Leg 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Wheel 15 | 2 . . . 1 3 1 . . . 4 . . 2 2 . . . . . . . . . Hover 24 | . . . . . . . . . . . . . . 2 . 12 . . . . 1 3 6 Flight 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Utility 88 | 1 3 . 2 3 4 . 2 . 3 5 3 1 17 9 2 13 2 . 2 . 1 10 5 Device 39 | . 1 . . 3 1 . . . 1 2 1 1 4 5 2 8 2 . . . 1 3 4 Storage 14 | 1 2 . 2 . . . . . . . 2 . 1 . . 3 . . . . . 2 1 Processor 6 | . . . . . . . . . . 1 . . 1 4 . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Protection 28 | . . . . . 3 . 2 . 2 2 . . 11 . . 1 . . 2 . . 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 92 | 2 2 . 3 4 9 1 2 2 4 13 3 1 15 3 . 5 1 . 2 5 . 7 8 Energy Gun 7 | . . . . . 2 . . . . 1 . . . . . . . . . . . . 4 Energy Cannon 3 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 Ballistic Gun 16 | 2 . . 1 . 3 . 1 . . 1 2 . 6 . . . . . . . . . . Ballistic Cannon 22 | . 2 . 1 3 1 1 . 2 2 7 . 1 1 . . 1 . . . . . . . Launcher 15 | . . . 1 . . . 1 . 2 1 . . 2 2 . 1 . . . 1 . 1 3 Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 22 | . . . . 1 3 . . . . 3 1 . 6 . . . 1 . 1 3 . 3 . Piercing Weapon 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 13 | . . . 1 . . . . . . 1 . . 4 . 1 4 . . . 1 . . 1 Parts Lost 90 | . . . 1 5 2 2 1 . 9 6 1 . 27 5 . 11 1 . 1 3 . 11 4 Power 15 | . . . 1 1 . 1 . . 1 1 1 . 2 . . 2 . . . 1 . 1 3 Propulsion 28 | . . . . 3 1 1 . . 5 3 . . 9 2 . 1 . . . 1 . 2 . Utility 34 | . . . . 1 . . . . 2 1 . . 13 1 . 6 1 . 1 . . 7 1 Weapon 13 | . . . . . 1 . 1 . 1 1 . . 3 2 . 2 . . . 1 . 1 . Highest Loss Streak 9 | . . . 1 2 1 2 1 . 3 4 1 . 9 3 . 3 1 . 1 3 . 3 2 Average Slot Usage (%) 90 | . 97 100 90 89 94 92 92 92 92 90 99 99 90 54 68 89 94 97 98 96 94 89 81 Engine 5 | . 14 14 10 9 7 7 7 7 3 3 12 13 5 . . . . . . . . . . Core 1 | . . . . . . . . . 3 7 . . 3 . . . . . . . . 1 . Reactor 2 | . . . . . . . . . . . . . . . 5 8 10 10 10 8 14 10 11 Treads 9 | . 14 14 22 17 14 15 15 15 16 7 13 13 9 . . . . . . . . . . Leg 1 | . . . . . . . . . . 10 . . . . . . . . . . . . . Wheel 8 | . 14 14 11 13 12 14 15 15 8 3 13 13 9 8 5 . . . . . . . . Hover 7 | . . . . . . . . . . . . . . 5 10 26 31 31 31 30 28 27 28 Device 8 | . 3 . . 4 12 7 1 . 6 3 9 12 13 12 15 13 13 15 10 10 13 15 10 Storage 16 | . 21 28 24 27 23 23 23 23 23 20 20 20 15 . . 5 10 10 10 10 9 4 5 Processor 4 | . . . . . . . . . . 6 6 6 3 15 26 14 10 10 10 10 9 8 6 Protection 6 | . . . . . 6 7 13 15 13 5 2 . 6 . . 2 . . 8 10 9 12 8 Ballistic Gun 3 | . 7 . 4 . 3 7 4 . . . 11 13 12 . . . . . . . . . . Ballistic Cannon 7 | . 20 28 17 16 4 6 7 14 14 15 6 6 1 . . 3 . . . . . . . Slashing Weapon 2 | . . . . . 3 . . . . 4 . . 1 3 . . 1 5 8 9 9 6 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 139 | 9 43 43 60 62 79 85 91 94 94 95 105 102 117 29 24 106 97 92 87 87 95 113 139 Greatest Support 137 | 32 20 20 40 60 40 60 40 20 48 78 60 60 66 34 34 111 105 105 105 105 104 123 137 Greatest Overweight (x) 8 | 1 2 2 3 3 6 4 4 4 8 5 4 1 4 . . 1 . . . . . 1 1 Average Overweight (x) 1 | . 1 2 2 1 2 3 3 4 2 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 22 | 6 16 16 22 22 22 22 22 22 22 22 22 22 22 4 4 12 12 12 12 12 12 12 12 Average Capacity 17 | 5 11 16 17 22 22 22 22 22 22 22 22 22 20 4 4 9 12 12 12 12 12 12 12 Most Carried 22 | 6 10 14 17 22 22 22 22 22 22 22 22 22 22 4 3 12 12 12 12 12 11 12 12 Average Carried 16 | 3 7 12 15 19 21 21 21 21 20 21 21 21 19 3 2 8 11 12 11 11 8 10 11 Final Capacity 12 | . . . . . . . . . . . . . . . . . . . . . . . 12 Final Carried 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 Class Distribution -------------------- 42% | Messiah-Mutant 23% | Hauler-Mutant 16% | Messiah-Tank 6% | Mutant 5% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Tank | -6/Lower Caves Messiah-Tank | -6/Lower Caves Messiah-Tank | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Waste Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Warlord Messiah-Mutant | -3/Proximity Caves Messiah-Scout | -3/Research Messiah-Scout | -2/Research Messiah-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc Matter Collected 6436 | 234 78 35 273 201 617 150 229 20 378 588 493 140 1268 195 . 603 160 34 153 34 . 462 91 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5471 | . 78 48 623 155 374 63 210 . 191 375 . 86 1861 117 . 430 . . . 58 . 544 258 Parts 306 | . 4 8 34 5 17 5 6 . 6 18 . 3 101 15 . 30 . . . 3 . 21 30 Haulers Intercepted 3 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . Recyclers Shooed 6 | . . . . . . . . . . . . . 4 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 122 | . . . . . . 4 7 . 7 . 15 8 . . . . . . 81 . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 127 | . 2 5 9 7 7 3 7 . 11 8 . 2 26 11 . 10 . . . 6 . 4 9 Melee 9 | . . . . . 1 . . . . 2 . . 1 1 . . . . . . . 2 2 Guns 20 | . . . . . 2 . 1 . . . . 1 16 . . . . . . . . . . Cannons 39 | . 2 2 4 7 2 3 4 . 5 4 . 1 2 . . 3 . . . . . . . AOE 56 | . . 3 5 . 1 . 2 . 6 2 . . 7 10 . 7 . . . 6 . . 7 Classes Destroyed 13 | . 1 1 5 1 1 . 1 . 1 . . . 2 . . . . . . . . . . Worker 16 | . . . 2 . 2 . . . . 2 . . 4 . . 3 . . . . . 1 2 Builder 12 | . . . . . . . . . . . . . 9 1 . . . . . . . . 2 Hauler 3 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . Recycler 8 | . . . 3 . . . . . . 1 . . 1 . . 1 . . . . . 2 . Watcher 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 Swarmer 57 | . . 3 . . . . 3 . 7 3 . 1 7 11 . 8 . . . 6 . . 8 Grunt 34 | . 2 2 6 5 4 . 1 . 2 . . 1 11 . . . . . . . . . . Brawler 4 | . . . . . . . 2 . 1 . . . 1 . . . . . . . . . . Sentry 12 | . . . 3 1 1 . 1 . . 1 . . 2 . . 1 . . . . . 1 1 Hunter 12 | . . . . 1 1 2 . . . 2 . . 5 . . 1 . . . . . . . Programmer 7 | . . . . . 1 1 . . . 2 . . . . . . . . . . . 3 . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . Best Kill Streak 15 | . 2 3 15 2 2 3 4 . 4 3 . 1 8 6 . 7 . . . 6 . 3 8 Combat Bots Only 8 | . 2 3 8 2 2 3 4 . 4 3 . 1 5 6 . 4 . . . 6 . 3 5 Max Kills in Single Turn 5 | . 2 3 4 1 1 1 3 . 2 2 . 1 3 3 . 5 . . . 2 . 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 3 . 1 . 2 . 2 2 . . 3 3 . 4 . . . 2 . . 4 Melee 1 | . . . . . 1 . . . . 1 . . 1 1 . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc Damage Taken 18215 | . 68 130 374 913 657 625 653 . 1748 1244 371 245 3863 921 . 1991 49 . 244 769 264 1546 1540 Core 2211 | . 31 43 50 107 62 61 59 . 221 133 50 31 423 111 . 362 25 . 82 171 40 104 45 Absorbed by Shields 1663 | . . . . 33 . . . . 138 69 158 169 853 . . 54 . . . . . 189 . Core Remaining (%) 75 | 100 . 70 87 80 . . . . 42 . . 74 57 . . . . . . 34 96 92 97 Volleys Fired 299 | . 3 8 11 38 26 13 12 . 28 19 5 6 84 5 . 11 . . . 8 . 9 13 Largest 3 | . 2 2 2 2 2 2 2 . 2 3 3 3 3 1 . 3 . . . 1 . 1 1 Hottest 228 | . 78 78 78 78 110 64 78 . 96 144 114 119 119 39 . 228 . . . 43 . . 120 Shots Fired 662 | . 6 16 22 76 48 26 24 . 56 57 15 18 239 5 . 22 2 . . 8 . 9 13 Gun 282 | . . . 2 5 22 13 10 . . . 10 12 204 . . . . . . . . . 4 Cannon 333 | . 6 16 16 71 26 13 12 . 51 56 5 6 30 . . 21 2 . . . . . 2 Launcher 38 | . . . 4 . . . 2 . 5 1 . . 5 5 . 1 . . . 8 . . 7 Special 9 | . . . . . . . . . . . . . . . . . . . . . . 9 . Kinetic 578 | . 6 16 18 76 30 26 22 . 51 56 15 18 234 . . 10 . . . . . . . Thermal 12 | . . . . . . . . . . . . . . . . 6 . . . . . . 6 Explosive 38 | . . . 4 . . . 2 . 5 1 . . 5 5 . 1 . . . 8 . . 7 Electromagnetic 25 | . . . . . 18 . . . . . . . . . . 5 2 . . . . . . Robot Hit Streak 16 | . 1 8 2 16 11 8 9 . 5 7 4 6 13 4 . 6 . . . 6 . 14 15 Robot Miss Streak 8 | . 1 2 2 1 3 3 2 . 4 4 4 3 8 2 . 5 . . . 1 . . 2 Penetration Max 3 | . . . . . . . . . . . . 1 3 . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Shots Hit Robots 483 | . 2 11 9 62 37 21 20 . 29 34 11 10 177 3 . 15 . . . 6 . 29 7 Core Hits 330 | . 2 6 25 15 17 7 16 . 21 15 2 13 121 17 . 21 . . . 8 . 7 17 Critical Hits 49 | . . 1 . 2 . . . . 8 1 1 2 33 . . 1 . . . . . . . Critical Kills 17 | . . . . . . . . . 2 . . 1 13 . . 1 . . . . . . . Critical Parts Destroyed 29 | . . 1 . 2 . . . . 4 1 1 1 19 . . . . . . . . . . Melee Attacks 195 | . . . . 1 19 . . . . 26 7 . 28 9 . 29 . . . 3 5 49 19 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 152 | . . . . 1 19 . . . . 26 7 . 28 7 . . . . . 2 5 41 16 Piercing 43 | . . . . . . . . . . . . . . 2 . 29 . . . 1 . 8 3 Sneak Attacks 18 | . . . . 1 3 . . . . 3 . . 2 . . 4 . . . . . 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . 2 . . . . . . . . . . 2 1 Damage Inflicted 19850 | . 43 459 659 1251 1070 408 584 . 1561 1340 164 221 4632 1190 . 1987 . . . 1316 . 1244 1721 Guns 3750 | . . . . 77 346 228 212 . . . 21 53 2754 . . . . . . . . . 59 Cannons 5099 | . 43 253 171 1090 329 180 196 . 963 612 24 168 598 . . 472 . . . . . . . Explosions 7648 | . . 206 488 . 70 . 176 . 598 264 . . 943 1162 . 905 . . . 1316 . . 1520 Melee 3318 | . . . . 84 325 . . . . 464 119 . 337 28 . 575 . . . . . 1244 142 Ramming 35 | . . . . . . . . . . . . . . . . 35 . . . . . . . Kinetic 8250 | . 43 253 171 1167 366 408 408 . 963 612 45 221 3352 . . 241 . . . . . . . Thermal 684 | . . 206 . . 70 . . . . . . . 225 . . 124 . . . . . . 59 Explosive 7147 | . . . 488 . . . 176 . 598 264 . . 718 1162 . 905 . . . 1316 . . 1520 Electromagnetic 416 | . . . . . 309 . . . . . . . . . . 107 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2249 | . . . . 84 325 . . . . 464 119 . 337 . . . . . . . . 834 86 Piercing 1069 | . . . . . . . . . . . . . . 28 . 575 . . . . . 410 56 Highest Corruption 23 | . . . . . . 2 2 2 3 4 4 4 11 . 12 22 22 22 23 . . 7 3 Average Corruption 6 | . . . . . . 1 2 2 3 2 4 4 10 . 7 15 22 22 22 . . 5 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 185 | . . . . . . 2 4 4 4 12 19 3 24 . 2 62 19 13 3 . . 12 2 Message Errors 24 | . . . . . . . 1 2 . 2 6 1 3 . 2 4 1 2 . . . . . Matter Fused 28 | . . . . . . . . . 1 1 4 1 5 . . 8 2 2 . . . 4 . Heat Flow Errors 13 | . . . . . . . . . . 1 5 . 1 . . 2 1 . . . . 1 2 Energy Discharges 15 | . . . . . . 1 1 . . 2 1 . . . . 6 1 1 . . . 2 . Parts Rejected 7 | . . . . . . . . . . 2 . 1 2 . . 2 . . . . . . . Data Loss (minor) 24 | . . . . . . . 1 2 2 4 1 . . . . 6 3 1 1 . . 3 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Misfires 6 | . . . . . . . . . . . . . 1 . . 3 2 . . . . . . Misdirections 44 | . . . . . . . . . . . . . 3 . . 23 9 7 2 . . . . Targeting Errors 23 | . . . . . . 1 1 . 1 . 2 . 9 . . 7 . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1321 | . . 33 15 44 122 17 4 . 14 129 . . 87 13 . 310 . . . 257 . 203 73 Projectiles 97 | . . 21 . . 1 17 4 . 10 24 . . . . . 20 . . . . . . . Explosions 458 | . . 12 15 . . . . . 4 28 . . 26 13 . 30 . . . 257 . . 73 Melee 766 | . . . . 44 121 . . . . 77 . . 61 . . 260 . . . . . 203 . Knockbacks 45 | . . 3 1 17 4 2 . . 3 9 . 5 . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 44 | . . 3 1 17 4 2 . . 3 9 . 4 . . . 1 . . . . . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 264 | . . . 21 . 35 . 33 . . . . . 19 58 . 75 . . . 23 . . . Shots 9 | . . . 1 . 1 . 1 . . . . . 1 2 . 1 . . . 2 . . . Rammed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 341 | . 48 180 42 148 210 60 232 . 262 306 314 186 209 . . 193 192 . 158 9 195 209 341 Average Temperature 76 | . 21 83 12 57 73 22 101 . 99 110 112 92 100 . . 69 68 . 17 6 64 74 84 Received Heat Transfer 3082 | . 39 54 84 420 192 . 153 . 309 24 70 69 1082 39 . 177 18 . 33 126 39 82 72 Effects 4 | . . . . . . . 1 . 2 . . . . . . . . . . . . . 1 Energy Bleed 4 | . . . . . . . 1 . 2 . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . 3 . . . . . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 649 | . . 250 . . 100 . . . . . . . 150 . . 75 . . . . . . 74 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc Peak Influence 960 | . 94 272 462 272 201 . . . . 466 . . 960 588 217 629 . . . . 83 125 620 Average Influence 282 | . 63 88 320 193 68 . . . . 232 . . 594 455 204 399 . . . . 70 60 237 Maximum Alert Level 3 | . . 1 2 1 1 . . . . 2 . . 3 2 1 2 . . . . . . 2 Low Security (%) 45 | . . . . . . . . . . . . . . . . . . . . . . . . Level 1 23 | . . . . . . . . . . . . . . . . . . . . . . . . Level 2 22 | . . . . . . . . . . . . . . . . . . . . . . . . Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 . 1 3 4 . . . . 4 . . 9 3 . 3 . . . 1 1 4 7 Investigation 8 | . 1 . 1 1 . . . . . . . . . . . 1 . . . . . 1 3 Extermination 10 | . . . . . 1 . . . . 2 . . 1 1 . 2 . . . . . 2 1 Reinforcement 17 | . . . . 2 3 . . . . 2 . . 4 1 . . . . . . 1 1 3 Assault 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . Garrison 4 | . . . . . . . . . . . . . 3 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . . 1 . . 2 1 . . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc Distress Signals 7 | . . . . . 1 . . . . . . . 1 1 . . . . . . . 1 3 Communications Jammed 5 | . . . . 1 3 . . . . . . . . . . 1 . . . . . . . Distress Signals 5 | . . . . 1 3 . . . . . . . . . . 1 . . . . . . . Times Spotted 350 | . 7 5 16 14 15 3 8 . 16 11 9 7 64 19 6 40 1 . 3 27 11 27 41 Peak Tracking Total 16 | . 4 3 11 3 5 3 5 . 4 4 5 4 11 8 6 16 1 . 2 15 10 14 15 Tactical Retreats 42 | . . . . 3 3 . 1 . . . . . 8 3 1 6 1 . . 4 2 7 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc Traps Triggered 11 | . 1 . . . 1 . . . . 3 . . 1 1 . 1 . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc Machines Disabled 31 | . . 7 . . 1 . . . . 3 1 . 15 . . 1 . . . 1 . . 2 Max in Single Turn 6 | . . 6 . . 1 . . . . 1 . . 4 . . 1 . . . 1 . . 1 Garrison Access 4 | . . . . . 1 . . . . 1 . . 1 . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc Machines Accessed 36 | . 2 . 1 2 4 . . 1 . 7 1 . 1 1 . 2 2 2 10 . . . . Terminals 6 | . 2 . 1 1 1 . . . . . . . . . . . 1 . . . . . . Fabricators 5 | . . . . . 1 . . . . 2 . . . 1 . 1 . . . . . . . Repair Stations 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 1 . . 1 . . 1 . . . . . . . Total Hacks 86 | . 8 . 3 9 10 . . 4 . 16 1 . 2 2 . 6 4 5 16 . . . . Successful 66 | . 5 . 1 6 6 . . 4 . 13 1 . 1 2 . 4 2 5 16 . . . . Failed 20 | . 3 . 2 3 4 . . . . 3 . . 1 . . 2 2 . . . . . . Catastrophic 3 | . . . . . . . . . . . . . 1 . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 8 . 1 . 1 . . . . 9 . . 2 9 . 36 2 1 . 1 . 13 11 Terminals 18 | . 8 . 3 2 2 . . . . . . . . . . . 3 . . . . . . Fabricators 10 | . . . . . 2 . . . . 3 . . . 2 . 3 . . . . . . . Repair Stations 13 | . . . . 7 4 . . . . 2 . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . 8 . . . . . . . . . . . . . Garrison Access 8 | . . . . . 2 . . . . 1 . . 2 . . 3 . . . . . . . Terminal Hacks 30 | . 1 . . . 1 . . 4 . . 1 . . . . . 2 5 16 . . . . Record 15 | . . . . . . . . . . . . . . . . . 1 4 10 . . . . Part Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Open Door 5 | . . . . . . . . . . . 1 . . . . . 1 1 2 . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . 1 . . . . 3 . . . 2 . 3 . . . . . . . Network Status 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . Load Schematic 3 | . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . Build 4 | . . . . . . . . . . 2 . . . 1 . 1 . . . . . . . Repair Station Hacks 11 | . . . . 6 3 . . . . 2 . . . . . . . . . . . . . Scan Component 6 | . . . . 3 2 . . . . 1 . . . . . . . . . . . . . Repair 5 | . . . . 3 1 . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . Insert Component 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Analyze 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . 1 . . 1 . . 1 . . . . . . . Seal Access 4 | . . . . . 1 . . . . 1 . . 1 . . 1 . . . . . . . Unauthorized Hacks 13 | . 10 . 2 . 1 . . . . . . . . . . . . . . . . . . Terminals 5 | . 4 . 1 . . . . . . . . . . . . . . . . . . . . Track 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 1 2 3 . . . . 3 . . 1 . . 2 1 . . . . . . Full Trace Events 4 | . . . 1 2 . . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 56 | . . . . . . . . 4 . 2 . . . . . 25 . . . . . 10 15 Parts Built 5 | . . . . . . . . . . 2 . . . 1 . 2 . . . . . . . Matter 526 | . . . . . . . . . . 124 . . . 168 . 234 . . . . . . . Time 221 | . . . . . . . . . . 62 . . . 42 . 117 . . . . . . . Total Part Build Rating 22 | . . . . . . . . . . 4 . . . 4 . 14 . . . . . . . Parts Repaired 5 | . . . . 3 1 . . . . 1 . . . . . . . . . . . . . Time 154 | . . . . 84 26 . . . . 44 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . 1 . . . . . . . 5 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc Total Allies 29 | . . 3 . . . . . 4 . 2 1 . 3 . 1 4 . . 5 . . 2 4 Largest Group 5 | . . 3 3 . . . . 4 4 2 3 1 3 . 1 4 . . 5 1 . 2 4 Highest-Rated Group 432 | . . 40 40 . . . . 148 148 170 190 85 210 . 46 320 . . 258 60 . 244 432 Highest-Rated Ally 122 | . . 16 16 . . . . 38 38 85 85 85 85 . 46 96 . . 60 60 . 122 122 Zionite Dispatches 7 | . . . . . . . . . . 2 . . 1 . . 2 . . . . . 1 1 Heavy 3 | . . . . . . . . . . 1 . . . . . . . . . . . 1 1 Light 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . Recon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 7 | . . . . . . . . . . 4 . . 2 . . 1 . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 6 | . . . . . . . . . . 4 . . 2 . . . . . . . . . . Ally Attacks 172 | . . . 25 . . . . . 22 4 23 8 38 . 3 33 . . . . . 1 15 Total Damage 6597 | . . . 279 . . . . . 641 96 1123 417 2011 . 86 1277 . . . . . . 667 Kills 50 | . . . 5 . . . . . 2 1 10 5 15 . . 10 . . . . . . 2 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 2 1 1 . 1 . . . . . . 1 . . . . . Drone Launches 4 | . . . . . . . . . . 2 . . 2 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 32 | . . . . . . . . . . 13 . . 19 . . . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Patrols 11 | . . . . . . . . . . 4 . . 7 . . . . . . . . . . Reinforcements 5 | . . . . . . . . . . 2 . . 3 . . . . . . . . . . Guards 15 | . . . . . . . . . . 7 . . 8 . . . . . . . . . . Zionite Intel Received 17 | . . . . . . . . . . 1 . . . 2 . 9 . . . . . 3 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Guard Positions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Component Schematics 3 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc Turns Passed 13812 | 56 289 249 384 636 1000 536 425 1304 490 1662 980 103 1612 547 127 739 218 107 890 221 172 686 379 Spaces Moved 10993 | 42 215 174 252 205 623 384 298 1039 195 837 540 44 764 737 154 1040 420 221 938 386 243 677 565 Core 71 | 4 . . . . . . . . . . . . 67 . . . . . . . . . . Treads 1538 | . 20 11 41 63 120 8 10 . 171 141 456 44 453 . . . . . . . . . . Legs 462 | . . . . . . . . . . 462 . . . . . . . . . . . . . Wheels 3464 | 38 195 163 211 142 503 376 288 1039 24 234 84 . 166 1 . . . . . . . . . Hover 4763 | . . . . . . . . . . . . . . 119 154 1040 420 221 938 386 243 677 565 Flight 695 | . . . . . . . . . . . . . 78 617 . . . . . . . . . Fastest Speed 26 | 50 100 120 120 110 110 110 120 120 120 120 120 180 40 40 76 41 48 48 48 48 48 43 26 Average Speed 94 | 96 117 125 132 134 125 121 122 120 196 155 171 180 142 61 76 49 48 48 48 48 48 45 32 Slowest Speed 240 | 100 200 200 180 185 220 183 205 120 240 240 180 180 220 100 76 98 48 48 48 54 48 98 94 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . Exploration Rate (%) 42 | 3 34 58 33 22 17 55 51 86 46 26 68 9 34 24 82 41 74 49 91 62 7 24 20 Regions Visited 23 Branch Regions 11 Pre-discovered Areas 17 | . . . . . . 1 . 3 . . . . . . . 13 . . . . . . . Known Exits Taken 8 | . . . . . . . . . . 1 . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . . . . . . . . . Scrap Searched 16 | . . . . . . 1 2 2 2 . 3 . . . . . 4 1 . 1 . . . Spaces Dug 113 | . . . . . 12 . . . . 9 . . 21 8 . 20 . . . 1 5 23 14 Terrain Destroyed 549 | . 1 29 26 2 16 . 41 . 67 23 1 . 96 29 . 53 . . . 69 5 23 68 Melee 113 | . . . . . 12 . . . . 9 . . 21 8 . 20 . . . 1 5 23 14 Projectile 52 | . 1 1 1 2 . . . . 16 9 1 . 15 . . 6 . . . . . . . AOE 384 | . . 28 25 . 4 . 41 . 51 5 . . 60 21 . 27 . . . 68 . . 54 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Upp Upp War Pro Res Res Acc Total 13546 | 54 248 190 282 487 769 428 333 1104 245 1139 573 55 1056 809 164 1186 435 222 1379 406 287 966 729 Wait 1421 | . 13 5 . 216 56 26 14 35 3 165 1 1 98 32 7 34 9 . 390 . 35 192 89 Move 10968 | 41 214 173 251 204 622 383 297 1038 194 836 539 43 763 735 153 1039 419 220 937 385 242 676 564 Hop 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Pick Up 156 | 6 6 4 8 11 13 2 3 13 6 20 7 2 15 5 . 15 2 . 6 . 1 7 4 Fast Attach 119 | 6 4 . 2 6 6 . . 1 2 10 . . 14 12 1 24 2 . 5 4 . 9 11 Attach 85 | . . . 2 4 2 2 1 . 5 15 2 1 19 5 1 7 1 . 1 . 4 9 4 Detach 37 | . 1 . . 1 . . . 1 1 6 . . 4 1 2 7 . 1 . 1 . 6 5 Swap 73 | 1 1 . 3 2 10 2 3 1 4 7 5 1 14 . . 5 . . . 1 . 6 7 Drop 149 | . 6 . 5 4 15 . 3 15 2 18 6 1 16 4 . 14 2 1 9 5 . 8 15 Fire 299 | . 3 8 11 38 26 13 12 . 28 19 5 6 84 5 . 11 . . . 8 . 9 13 Melee 185 | . . . . 1 19 . . . . 26 5 . 28 9 . 29 . . . 2 5 44 17 Ram 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . 16 . . . . . . . . . . . . . Rewire 34 | . . . . . . . . . . . 3 . . . . . . . 31 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 4 exits: *Res / *Upp / Ext x2) -4/Waste -4/Factory (discovered 3 exits: *Upp / *Ext / *Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 10) 142 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered Mines 403 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 559 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 569 | -10/Mines | Discovered new exit (range 6) 595 | -10/Mines | Entered Materials 595 | -9/Materials | Accompanied by 3 allies 595 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 772 | -9/Materials | Destroyed 8 combat bots 947 | -9/Materials | Discovered new exit (range 13) 979 | -9/Materials | Entered another Materials area 979 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1138 | -8/Materials | Repaired Lgt. Treads 1166 | -8/Materials | Repaired Lgt. Treads 1187 | -8/Materials | Build established: Hauler-Mutant 1199 | -8/Materials | Repaired Imp. Light Cannon 1553 | -8/Materials | Discovered new exit (range 15) 1615 | -8/Materials | Entered Factory 1615 | -7/Factory | Evolved 2 slots: Utility x2 1935 | -7/Factory | Repaired Lgt. Treads 2466 | -7/Factory | Discovered new exit (range 9) 2531 | -7/Factory | Build established: Scavenger-Mutant 2615 | -7/Factory | Entered Lower Caves 2794 | -7/Lower Caves | Learned 8 Factory zone layouts 2893 | -7/Lower Caves | Build established: Hauler-Mutant 3062 | -7/Lower Caves | Discovered new exit (range 16) 3151 | -7/Lower Caves | Entered another Lower Caves area 3210 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3285 | -7/Lower Caves | Learned 4 Factory zone layouts 3297 | -7/Lower Caves | Learned location of 1 exit from Factory 3492 | -7/Lower Caves | Encountered a Warlord checkpoint 3495 | -7/Lower Caves | Discovered new exit (range 4) 3576 | -7/Lower Caves | Entered Zion 3743 | -7/Zion | Discovered new exit (range 11) 3758 | -7/Zion | Received a hallucinogenic algorithm 3774 | -7/Zion | System corruption cleaned by Quarantine Array 3842 | -7/Zion | Identified exit to Deep Caves 3843 | -7/Zion | Visited the Megawrench Repair Shop 3900 | -7/Zion | Learned location of Armory (-4) 4096 | -7/Zion | Given A8's code to call for help 4263 | -7/Zion | Learned location of Warlord (-4) 4468 | -7/Zion | Imprinted 4470 | -7/Zion | Declared Zion's savior 4766 | -7/Zion | Build established: Messiah-Mutant 4880 | -7/Zion | Entered Proximity Caves 4880 | -6/Proximity Caves | Accompanied by 4 allies 5093 | -6/Proximity Caves | Spotted B-75 Beast 5122 | -6/Proximity Caves | Crushed by falling debris 5153 | -6/Proximity Caves | Lost 3 parts (1p2n) 5157 | -6/Proximity Caves | Core integrity fell below 50% 5158 | -6/Proximity Caves | Destroyed B-75 Beast 5331 | -6/Proximity Caves | Discovered new exit (range 9) 5370 | -6/Proximity Caves | Entered Factory 5370 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5371 | -6/Factory | Identified exit to Lower Caves 5573 | -6/Factory | Local fabrication network quarantined 5590 | -6/Factory | Fabricated Battle Cannon (x2) 5983 | -6/Factory | Lost 4 parts (1p2n1u) 6027 | -6/Factory | Build established: Messiah-Tank 6028 | -6/Factory | Zion Recon squad teleported in 6480 | -6/Factory | Build established: Messiah-Mutant 6545 | -6/Factory | Repaired Hvy. Missile Launcher 6598 | -6/Factory | Retrieved Zion intel report: Guard Positions 6599 | -6/Factory | Zion Heavy squad teleported in 6772 | -6/Factory | Terminal network hard line cut 7032 | -6/Factory | Entered Lower Caves 7032 | -6/Lower Caves | Accompanied by 2 allies 7048 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7098 | -6/Lower Caves | Learned Factory terminal intel 7202 | -6/Lower Caves | Encountered a Warlord checkpoint 7404 | -6/Lower Caves | Build established: Messiah-Tank 7480 | -6/Lower Caves | Found Prototype Protection 7483 | -6/Lower Caves | Found Prototype Protection 7986 | -6/Lower Caves | Discovered new exit (range 14) 8012 | -6/Lower Caves | Entered another Lower Caves area 8012 | -6/Lower Caves | Accompanied by 1 ally 8096 | -6/Lower Caves | Discovered new exit (range 9) 8115 | -6/Lower Caves | Entered Factory 8115 | -5/Factory | Accompanied by 1 ally 8115 | -5/Factory | Evolved 2 slots: Utility x2 8116 | -5/Factory | Loaded intel: 19 terminal locations 8571 | -5/Factory | Build established: Messiah-Mutant 8963 | -5/Factory | Identified Zio. Weapon Casing 9153 | -5/Factory | Garrison activated, responded to threat 9207 | -5/Factory | Zion Light squad teleported in 9254 | -5/Factory | Found Zio. Weapon Casing 9315 | -5/Factory | First assault squad dispatched 9371 | -5/Factory | Identified Zio. Heavy Carapace 9391 | -5/Factory | System corruption reached 10% 9421 | -5/Factory | Lost 4 parts (2n2u) 9452 | -5/Factory | Terminal network hard line cut 9480 | -5/Factory | Lost 9 parts (1p2n6u) 9684 | -5/Factory | Lost 8 parts (1p2n2u3w) 9703 | -5/Factory | Spotted B-75 Beast 9708 | -5/Factory | Discovered new exit (range 20) 9727 | -5/Factory | Entered another Factory area 9727 | -4/Factory | Evolved 2 slots: Propulsion x2 9728 | -4/Factory | Identified exit to Extension 9951 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 9998 | -4/Factory | Fabricated Hvy. Missile Launcher (x1) 10007 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 10034 | -4/Factory | Spotted B-86 Titan 10045 | -4/Factory | Discovered new exit (range 5) 10134 | -4/Factory | Identified exit to Research 10214 | -4/Factory | Garrison activated, responded to threat 10272 | -4/Factory | Lost 3 parts (1n1u1w) 10273 | -4/Factory | Discovered new exit (range 19) 10274 | -4/Factory | Manually triggered Chute Trap 10274 | -4/Factory | Sucked down chute 10274 | -4/Factory | Entered Waste 10275 | -4/Waste | Met a frightened Derelict 10289 | -4/Waste | EMP discharged 10298 | -4/Waste | Spotted C-40 Crusher 10302 | -4/Waste | Spotted C-40 Crusher 10302 | -4/Waste | Spotted C-40 Crusher 10302 | -4/Waste | Spotted C-40 Crusher 10327 | -4/Waste | Spotted C-40 Crusher 10348 | -4/Waste | Spotted C-40 Crusher 10389 | -4/Waste | EMP discharged 10389 | -4/Waste | System corruption reached 10% 10389 | -4/Waste | Discovered new exit (range 11) 10396 | -4/Waste | Identified exit to Factory 10401 | -4/Waste | Entered Factory 10600 | -4/Factory | Spotted B-86 Titan 10610 | -4/Factory | Retrieved Zion intel report: Emergency Access 10611 | -4/Factory | Zion Light squad teleported in 10672 | -4/Factory | Zion Hover Resupply teleported in 10715 | -4/Factory | Crushed by falling debris 10746 | -4/Factory | Lost 3 parts (1p1u1w) 10759 | -4/Factory | Retrieved Zion intel report: Component Schematics 10811 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10860 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 10890 | -4/Factory | Fabricated Lgt. Antimatter Reactor? 10906 | -4/Factory | Discovered exit to Extension (range 12) 10908 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10934 | -4/Factory | Discovered new exit (range 12) 10940 | -4/Factory | Identified exit to Armory 10996 | -4/Factory | Retrieved Zion intel report: Component Schematics 11053 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 11097 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11123 | -4/Factory | Retrieved Zion intel report: Active Terminals 11133 | -4/Factory | Discovered new exit (range 8) 11135 | -4/Factory | Identified exit to Upper Caves 11140 | -4/Factory | Entered Upper Caves 11147 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11241 | -4/Upper Caves | Spotted B-86 Titan 11293 | -4/Upper Caves | Encountered a Warlord checkpoint 11350 | -4/Upper Caves | Discovered new exit (range 16) 11357 | -4/Upper Caves | Identified exit to Upper Caves 11358 | -4/Upper Caves | Entered another Upper Caves area 11360 | -4/Upper Caves | Discovered exit to Research (range 15) 11382 | -4/Upper Caves | Learned 4 Research zone layouts 11421 | -4/Upper Caves | Learned 8 Factory zone layouts 11421 | -4/Upper Caves | Learned Research trap positions 11421 | -4/Upper Caves | Learned Factory emergency access door positions 11421 | -4/Upper Caves | Learned Factory stockpile data 11461 | -4/Upper Caves | Discovered new exit (range 9) 11465 | -4/Upper Caves | Identified exit to Warlord 11465 | -4/Upper Caves | Entered Warlord 11487 | -4/Warlord | System corruption cleaned by Quarantine Array 11534 | -4/Warlord | Learned Testing emergency access door positions 11535 | -4/Warlord | Learned Armory security intel 11535 | -4/Warlord | Learned Factory recycling unit intel 11535 | -4/Warlord | Learned Research terminal intel 11535 | -4/Warlord | Learned Research fabricator intel 11841 | -4/Warlord | Rebuked by Warlord 11864 | -4/Warlord | Warlord's base attacked by MAIN.C 12214 | -4/Warlord | Warlord forces counterattacked 12286 | -4/Warlord | Opened side exit 12331 | -4/Warlord | Discovered new exit (range 9) 12339 | -4/Warlord | Identified exit to Proximity Caves 12345 | -4/Warlord | Core integrity fell below 50% 12355 | -4/Warlord | Entered Proximity Caves 12355 | -3/Proximity Caves | Accompanied by 1 ally 12379 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 12385 | -3/Proximity Caves | Found Prototype Special Weapon 12385 | -3/Proximity Caves | Identified Molecular Deconstructor 12483 | -3/Proximity Caves | Spotted B-86 Titan 12508 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 12573 | -3/Proximity Caves | Discovered exit to Research (range 8) 12576 | -3/Proximity Caves | Entered Research 12576 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12578 | -3/Research | Loaded intel: 52 trap records 12579 | -3/Research | Loaded intel: 17 terminal locations 12580 | -3/Research | Loaded intel: 4 fabricator locations 12598 | -3/Research | Lost 3 parts (1p1n1w) 12621 | -3/Research | Found Fusion Bomb Launcher 12637 | -3/Research | Discovered new exit (range 14) 12747 | -3/Research | Identified exit to Research 12748 | -3/Research | Entered another Research area 12748 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12852 | -2/Research | Spotted B-90 Cyclops 12864 | -2/Research | Retrieved Zion intel report: Main Access 12864 | -2/Research | Identified exit to Access 12876 | -2/Research | Build established: Messiah-Scout 13151 | -2/Research | Lost 3 parts (1p2n) 13160 | -2/Research | Retrieved Zion intel report: Active Terminals 13333 | -2/Research | Discovered new exit (range 13) 13339 | -2/Research | Retrieved Zion intel report: Prototype Schematics 13340 | -2/Research | Zion Heavy squad teleported in 13348 | -2/Research | Spotted B-90 Cyclops 13391 | -2/Research | Lost 3 parts (3u) 13434 | -2/Research | Entered Access 13434 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13440 | -1/Access | Lost 3 parts (3u) 13446 | -1/Access | Found Unknown Device 13446 | -1/Access | Identified Antimissile System 13687 | -1/Access | Found Hvy. Reactive Plating 13708 | -1/Access | Spotted B-99 Colossus 13709 | -1/Access | Retrieved Zion intel report: Component Schematics 13755 | -1/Access | Retrieved Zion intel report: Active Terminals 13756 | -1/Access | Enhanced Grunt warped into view, answering call for help 13756 | -1/Access | Zion Heavy squad teleported in 13761 | -1/Access | Enhanced Grunt warped into view, answering call for help 13794 | -1/Access | Spotted B-99 Colossus 13794 | -1/Access | Spotted B-99 Colossus 13811 | -1/Access | Discovered new exit (range 5) 13813 | *** | Escaped! Last Messages --------------- 13801_ Penetrated by Slug. 13801_ Slug penetrates Wall. 13801_ Penetrated by Slug. 13801_ Door malfunctions. 13805_ Slug penetrates B-99 Colossus. 13805_ Slug penetrates Wall. 13805_ Slug penetrates Reinforced Barrier. 13805_ Slug penetrates B-99 Colossus. 13808_ Slug penetrates Sealed Heavy Doors. 13808_ Knocked back. 13808_ Slug penetrates Sealed Heavy Doors. 13808_ Penetrated by Slug. 13808_ Lgt. Particle Reactor destroyed. 13808_ Slug penetrates Main Access Shell. 13810_ B-99 Colossus activates siege mode. 13811_ Main Access Shell breached. 13811_ EXIT=FOUND 13812_ Slug penetrates Sealed Heavy Doors. 13812_ Penetrated by Slug. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ??????????# ???????????# #? # ""Y"" # | | ??????????# ???????????# ## #] """"" # " | | ??????????# ???????????# ## ############""" | | ??????????# #??????????# ## # ???# """ | | ???##?????# ############+## # ???# " | | ? ?????# # """"" ## # ??# | | ????# # """"" ## # ### | | """"???# # """"" ## # + + | | ""R"???# # """"" ## # # ##### | | " " ??# # """"" ## # # #???? | | ?# # ## # ?# #???? | | ?# # ## # * ?# #???? | | # # ## #######??# #???? | | ! # # [ ## #????????# #???? | | + / #########????????# #???? | | # # ##???????????????# ####? | | ??????# # "#???????????????# # | | ??????????# ###############???????????????# # | | ??????????# #?????????????????????????????# / | | ??????????# #######"???????###??#########?# #? | | ??????????# "" """??????? "??" ### #? | | ??????????# "" """??????? "??" "## #? | | ??????????# "??"""""" """" "#" ## | | ??????????# "??" " " | | ??????????# "??" "" " "" | | ??????????# "??" @" " | | ??????????# "??" """" | | ??????????# "??"""""" "??" ######### | | ??????????# "??????? "??" #???????? | | ??????????# "?????? "??" #???????? | | ??????????# #######"?????#####??#########???????? | | ??????????#=!#???????????????????????????????????? | | ????????###%[#????????????????##############?????? | | #########"!* #????????????????# #?????? | | # #####????????????# [* #?????? | | # ## #????????????# ""T"" #?????? | | " # ## ####?????????# """"" #?????? | | """ #^ ########### #?????? | | """ !" # = #| #?????? | | " # # ####+###+#####?????? | | # """ #]!! + #?# #????#????? | | # """ #]!! ### #?# #?? #????? | | " """ #!!! #?# ### # !#????? | | """ """ # F" # ### + #????? | | """T""" # """ # # # = #????? | | ########### "" # #?? !#????? | | ?????????# ####+####### #????#????? | | ?????????# #?????????? | | ?????????# ###### | | ?????????# #"#+####### / | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 65 Energy Generation 63 Energy Capacity 1020 Matter Stores 517 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Armor Coverage 1575 Resistance: TH 10 Weapon Shielding 100 Evasion (%) 69 Armor Integrity Analysis 66 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Mni. Assault Cannon | -6/Factory | Scanalyzed Hvy. Missile Launcher | -6/Factory | Scanalyzed Disruptor Cannon | -4/Factory | Z-intel Fusion Compressor | -4/Factory | Z-intel Adv. Transmission Jammer | -4/Factory | Z-intel Wave Gun | -4/Factory | Z-intel Mass Driver | -4/Factory | Z-intel Mni. Drone Bay | -4/Factory | Z-intel Imp. Heat Shielding | -4/Factory | Z-intel Lgt. Antimatter Reactor | -4/Factory | Z-intel Imp. Shield Generator | -4/Factory | Z-intel Salvage Targeting Computer | -4/Factory | Z-intel Med. Storage Unit | -4/Factory | Z-intel Linear Gravjet | -4/Factory | Z-intel Energy Well | -4/Factory | Z-intel Imp. Integration Mediator | -4/Factory | Z-intel Katana | -4/Factory | Z-intel Armor Integrity Analyzer | -4/Factory | Z-intel Field Propulsion Array | -4/Factory | Z-intel Lrg. Storage Unit | -4/Factory | Z-intel Recoil Stabilizer | -4/Factory | Z-intel Lrn. Tractor Beam | -4/Factory | Z-intel Imp. Weapon Cycler | -4/Factory | Z-intel Com. Matter Pod | -4/Factory | Z-intel Hcp. Storage Unit | -4/Factory | Z-intel Adv. Reclamation Unit | -4/Factory | Z-intel Imp. Actuator Array | -4/Factory | Z-intel Nanosword | -2/Research | Z-intel Exp. Core Analyzer | -2/Research | Z-intel Vibroblade | -2/Research | Z-intel Exp. Transmission Jammer | -2/Research | Z-intel Imp. Matter Neutralizer | -2/Research | Z-intel Spectral Analyzer | -2/Research | Z-intel Prc. Energy Filter | -2/Research | Z-intel Exp. Stasis Projector | -2/Research | Z-intel Imp. Fusion Compressor | -2/Research | Z-intel Cld. Proton Cannon | -2/Research | Z-intel Adv. Focal Shield | -1/Access | Z-intel Imp. Hardlight Generator | -1/Access | Z-intel Hacking Suite | -1/Access | Z-intel Biometal Heavy Treads | -1/Access | Z-intel Adv. Particle Charger | -1/Access | Z-intel Imp. Linear Gravjet | -1/Access | Z-intel Com. Battery | -1/Access | Z-intel Particle Reactor | -1/Access | Z-intel Centrium Wheel | -1/Access | Z-intel Imp. Antigrav System | -1/Access | Z-intel Imp. Targeting Computer | -1/Access | Z-intel Lrn. Terrain Scanner | -1/Access | Z-intel Adv. Core Analyzer | -1/Access | Z-intel Adv. Hacking Suite | -1/Access | Z-intel Hvy. Disruptor Cannon | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Battle Cannon | x2 | -6/Factory Hvy. Missile Launcher | x1 | -4/Factory Lgt. Antimatter Reactor | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Deconstruction Derelict Escape Hey, That's Mine! Unlikely Earthworm Wheee! Challenges ------------ None Game ------ Seed NeutronElectronAutogun Manual? 0 Play Time 03:08:19 Cumulative 29.4 hours Start 2019.11.01 @ 10:17:58 End 2019.11.01 @ 13:26:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0 Lore% 42 Gallery% 42 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d8848749-2ef2-4754-a646-8ccfc1b5ad39