Cogmind - Beta 12 X3 --- EXPLORER MODE // 2022.10.01 @ 00:51:52 Player: Sardaukar Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (144) 720 Value Destroyed (5253) 5253 Prototype IDs (34) 680 Alien Tech Used (5) 1000 Bonus (4419) 4419 TOTAL SCORE: 19172 Bonus ------- High Alert Combat Kills 539 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Friendly Fire -620 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Light Quantum Reactor Antigrav Array Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Antigrav System Improved Linear Gravjet Combat Antigrav System Experimental Gyrokinetic Inverter Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Experimental Matter Compressor Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Transport Network Coupler Advanced Target Analyzer Advanced Phase Shifter Advanced EM Disruption Field Experimental Hardlight Generator Advanced Hacking Suite Advanced Component Analysis Suite Advanced Corruption Screen > --- WEAPON ----------- Ionic Axe Ionic Axe > --- INVENTORY -------- Micro Antimatter Reactor Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array Advanced Heat Sink Advanced Coolant Injector Advanced Weight Redist. System Improved Shield Generator Long-range Tractor Beam Field Recycling Unit Micro-nuke Launcher Neutron Missile Launcher Ionic Axe [Rating: 186] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Graviton Reactor Propulsion Gravmag System Treads Improved Treads Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Great Maul Energy Gun Warp Gun Energy Cannon EM Projector Construct/C Ballistic Gun High-powered Shotgun Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 5 | . . . 2 1 1 . . . . 1 . . . Utility 13 | . 1 2 . 1 1 1 2 2 . 1 . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 253 | 8 23 11 18 17 11 27 17 32 12 15 13 9 40 Power 32 | 1 4 . 1 3 1 2 6 4 2 . . 1 7 Engine 10 | 1 4 . 1 3 1 . . . . . . . . Core 5 | . . . . . . 2 3 . . . . . . Reactor 17 | . . . . . . . 3 4 2 . . 1 7 Propulsion 65 | 2 7 2 8 2 4 10 3 13 . 2 . 3 9 Treads 14 | 2 7 2 3 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 50 | . . . 5 2 4 9 3 13 . 2 . 3 9 Flight 1 | . . . . . . 1 . . . . . . . Utility 102 | 3 5 5 4 8 4 13 6 10 9 10 8 4 13 Device 56 | . 1 3 2 6 4 7 2 7 2 4 7 3 8 Storage 9 | 1 1 . . . . . 2 . 4 . . . 1 Processor 10 | 1 . . . 1 . 2 . 1 1 . . . 4 Hackware 3 | . . . . . . 1 . 1 . 1 . . . Protection 24 | 1 3 2 2 1 . 3 2 1 2 5 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 54 | 2 7 4 5 4 2 2 2 5 1 3 5 1 11 Energy Gun 1 | . . . . . . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 16 | 2 7 3 4 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 14 | . . 1 1 1 . 1 1 1 1 1 . . 6 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 12 | . . . . 3 1 1 1 3 . 2 1 . . Slashing Weapon 11 | . . . . . 1 . . 1 . . 3 1 5 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . 1 . 3 1 . . 1 1 5 . 1 . 1 Parts Lost 60 | . . . 1 . . 2 7 6 . 1 . 13 30 Power 9 | . . . . . . . 1 1 . . . 3 4 Propulsion 23 | . . . . . . 2 4 2 . . . 5 10 Utility 23 | . . . 1 . . . 2 2 . 1 . 5 12 Weapon 5 | . . . . . . . . 1 . . . . 4 Highest Loss Streak 23 | . . . 1 . . 2 7 3 . 1 . 13 23 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 97 97 99 89 92 92 93 88 89 94 94 90 77 Engine 4 | . 11 10 8 6 6 5 4 . . . . . . Core 1 | . . . . . . 4 5 2 . . . . . Reactor 2 | . . . . . . . . 5 9 8 8 7 5 Treads 4 | . 24 20 7 . . . . . . . . . . Hover 22 | . . . 25 32 36 32 29 23 22 24 25 23 20 Device 19 | . 8 17 15 20 25 24 25 21 21 19 23 18 17 Storage 7 | . 12 10 8 7 6 5 5 4 8 8 8 8 6 Processor 7 | . 8 . . 4 6 5 5 9 9 12 12 12 17 Hackware 2 | . . . . . . . 5 7 9 8 8 8 1 Protection 5 | . 6 20 16 2 . . 3 3 . 4 1 2 . Ballistic Gun 5 | . 24 19 15 2 . . . . . . . . . Impact Weapon 3 | . . . . 7 8 4 4 6 8 7 4 . . Slashing Weapon 2 | . . . . . 2 5 5 2 . . 1 7 5 Naked Turns 61 | . . . . . . . . . . . . . 61 Heaviest Build 87 | 17 26 32 33 32 32 45 53 55 79 84 87 83 87 Greatest Support 97 | 40 46 46 91 44 55 57 60 74 72 82 91 82 97 Greatest Overweight (x) 10 | . 5 . 3 10 . . 1 1 1 1 1 1 7 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 10 30 10 10 10 10 10 15 10 15 15 15 15 15 Average Capacity 11 | 6 10 10 10 10 10 10 10 10 12 15 15 15 14 Most Carried 15 | 1 9 10 10 10 10 10 11 10 11 12 15 15 15 Average Carried 9 | . 4 9 9 9 9 9 9 7 8 10 14 13 11 Final Capacity 15 | 10 10 10 10 10 10 10 10 10 15 15 15 15 5 Final Carried 15 | 1 9 10 9 10 10 9 8 6 10 12 15 9 5 Class Distribution -------------------- 55% | Hacker-Mutant 27% | Hacker-Scout 9% | Hacker-Ninja Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Hacker-Mutant | -2/Section 7 Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Matter Collected 4412 | 129 334 415 303 176 148 532 140 204 478 286 509 255 503 Remotely 271 | . . . . . . . . . . 180 91 . . Salvage Created 5873 | . 528 424 648 96 . 591 131 257 547 180 418 138 1915 Parts 244 | . 23 33 39 6 . 17 2 8 13 8 8 3 84 Haulers Intercepted 13 | . 2 1 2 1 . . 1 . . . 2 1 3 Recyclers Shooed 3 | . . . . . . . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 103 | . 7 13 17 2 . 10 3 3 7 8 . . 33 Melee 19 | . . . . . . 6 . . 1 2 . . 10 Guns 27 | . 7 10 10 . . . . . . . . . . AOE 51 | . . 3 7 2 . 3 3 3 3 4 . . 23 Classes Destroyed 14 | . 5 3 1 . . 1 . . 3 . . . 1 Worker 12 | . . 1 . 1 . 1 . 2 . 2 . 1 4 Builder 4 | . . . . . . . . . . . . . 4 Hauler 13 | . 2 1 2 1 . . 1 . . . 2 1 3 Recycler 10 | . 2 . . . . 2 . 1 2 . 1 . 2 Operator 1 | . . . . . . . . . 1 . . . . Drone 14 | . . . . . . . . . 3 3 . . 8 Watcher 11 | . 1 2 4 . . 2 . 1 . . . . 1 Swarmer 36 | . 2 5 3 2 . 6 3 . 2 5 . . 8 Grunt 22 | . 5 4 8 . . 2 . . . . . . 3 Brawler 1 | . . 1 . . . . . . . . . . . Researcher 2 | . . . . . . . . . 1 . 1 . . Sentry 9 | . . 3 4 . . . . . 2 . . . . Hunter 11 | . . . 2 . . . . . . . . . 9 Programmer 10 | . . . . . . 2 . 3 . . . . 5 Tracker 2 | . . . . . . . . . . . . . 2 Best Kill Streak 12 | . 3 5 12 2 . 3 4 6 3 4 3 1 10 Combat Bots Only 9 | . 2 4 9 2 . 3 3 3 3 4 . . 8 Max Kills in Single Turn 6 | . 1 3 3 2 . 2 2 2 2 2 1 1 6 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . 2 3 2 . 2 2 2 2 2 . . 5 Melee 2 | . . . . . . 2 . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Damage Taken 8957 | . 297 279 355 170 . 567 703 740 249 170 61 1493 3873 Core 2394 | . 41 59 51 28 . 73 181 65 25 27 47 183 1614 Absorbed by Shields 1263 | . . . . . . . . . . . 49 399 815 Redirected to Shielding 112 | . . 29 67 1 . 15 . . . . . . . Regen/Repaired (Parts) 146 | . . . . . . 35 . . . 55 16 40 . Core Remaining (%) 91 | 100 83 85 90 96 100 92 84 . 85 . . 96 . Volleys Fired 160 | 2 35 28 42 1 . 3 3 4 6 3 14 . 19 Largest 2 | 2 2 2 2 1 . 1 1 1 1 1 1 . 2 Hottest 98 | 40 40 50 50 36 . 36 43 49 52 52 90 . 98 Shots Fired 258 | 4 70 54 76 1 . 3 3 4 6 3 14 . 20 Gun 211 | 4 70 52 71 . . . . . . . 14 . . Cannon . | . . . . . . . . . . . . . . Launcher 47 | . . 2 5 1 . 3 3 4 6 3 . . 20 Special . | . . . . . . . . . . . . . . Kinetic 197 | 4 70 52 71 . . . . . . . . . . Thermal 14 | . . . . . . . . . . . 14 . . Explosive 47 | . . 2 5 1 . 3 3 4 6 3 . . 20 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 20 | 4 20 18 19 5 . 7 8 10 14 2 13 . 17 Robot Miss Streak 3 | . 2 3 3 . . . . . . 1 . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 324 | 4 59 45 59 7 . 31 8 14 15 8 16 2 56 Core Hits 222 | 1 26 29 48 3 . 10 3 9 10 9 4 2 68 Critical Kills 2 | . . . . 1 . . . . 1 . . . . Critical Parts Destroyed 12 | . 1 . . . . 5 . 3 2 . 1 . . Critical Strikes 23 | . 1 . . 1 . 6 1 4 3 . 1 . 6 Destroy 1 | . 1 . . . . . . . . . . . . Smash 14 | . . . . 1 . 5 . 4 3 . 1 . . Sever 8 | . . . . . . 1 1 . . . . . 6 Melee Attacks 343 | . . . . 18 6 65 34 37 30 19 29 35 70 Impact 201 | . . . . 18 5 40 26 35 30 19 28 . . Slashing 142 | . . . . . 1 25 8 2 . . 1 35 70 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 28 | . . . . 2 . 6 1 1 5 1 4 2 6 Combat Hostiles 3 | . . . . . . 1 . . 2 . . . . Follow-up Attacks 14 | . . . . 1 . 3 1 2 . . . . 7 Damage Inflicted 20151 | 28 474 1137 2079 531 . 1970 644 1421 1506 886 750 210 8515 Guns 2866 | 26 474 904 1178 . . . . . . . 284 . . Cannons . | . . . . . . . . . . . . . . Explosions 9943 | . . 233 865 136 . 292 294 735 792 555 . . 6041 Melee 7304 | . . . . 395 . 1678 350 686 714 331 466 210 2474 Ramming 38 | 2 . . 36 . . . . . . . . . . Kinetic 2582 | 26 474 904 1178 . . . . . . . . . . Thermal 407 | . . . . . . . . . . . 284 . 123 Explosive 9820 | . . 233 865 136 . 292 294 735 792 555 . . 5918 Electromagnetic . | . . . . . . . . . . . . . . Impact 4268 | . . . . 395 . 1363 313 686 714 331 466 . . Slashing 3036 | . . . . . . 315 37 . . . . 210 2474 Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . 3 1 . 1 4 4 4 . . . 2 Average Corruption 2 | . . . 1 1 . 1 3 1 4 . . . 1 Corruption Purged 4 | . . . 2 . . 2 . . . . . . . Corruption Blocked 56 | . . . . . . 4 . . 15 . 20 6 11 Effects 19 | . . . 2 . . 3 1 4 8 . . . 1 Message Errors 5 | . . . 1 . . 1 1 1 1 . . . . Matter Fused 5 | . . . 1 . . 1 . . 2 . . . 1 Heat Flow Errors 2 | . . . . . . . . . 2 . . . . Energy Discharges 1 | . . . . . . . . . 1 . . . . Parts Rejected 2 | . . . . . . . . 2 . . . . . Data Loss (minor) 3 | . . . . . . 1 . 1 1 . . . . Alerts 1 | . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 2691 | . . . 58 70 . 467 75 410 445 176 192 . 798 Projectiles 36 | . . . . . . . . . 36 . . . . Explosions 1040 | . . . 58 . . 41 28 159 86 27 . . 641 Melee 1615 | . . . . 70 . 426 47 251 323 149 192 . 157 Knockbacks 25 | . . . . . . 10 . 5 6 2 2 . . Impact 23 | . . . . . . 10 . 5 5 1 2 . . Kinetic . | . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . 1 1 . . . Self-Inflicted Damage 517 | . . 1 18 . . . 49 . 38 . . . 411 Shots 11 | . . 1 . . . . 1 . 1 . . . 8 Rammed 2 | 1 . . 1 . . . . . . . . . . Targets Rammed 2 | 1 . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 419 | . 31 13 36 3 . 411 298 321 136 199 419 374 9 Average Temperature 102 | . 10 5 7 3 . 81 90 100 70 110 117 157 7 Received Heat Transfer 1072 | . 234 99 171 96 . 72 192 90 21 . 4 45 48 Effects 16 | . . . . . . 6 1 4 . . 4 1 . Shutdowns 5 | . . . . . . 1 . 1 . . 2 1 . Energy Bleed 4 | . . . . . . 3 . 1 . . . . . Interference 5 | . . . . . . 2 1 2 . . . . . Matter Decay 2 | . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 31 | . . . . . . 13 . 3 10 1 4 . . Impact Corruptions 49 | . . . . 2 . 17 1 7 12 5 5 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 Heat Transferred 507 | . . . . . . . . . . . 407 . 100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Peak Influence 1233 | . 210 261 348 217 95 358 257 321 517 470 357 423 1233 Initial 153 | . . 1 48 67 10 34 47 100 94 97 78 150 153 Average 165 | . 63 88 101 77 40 121 114 136 286 222 186 306 633 Maximum Alert Level 4 | . 1 1 1 1 . 1 1 1 2 2 1 2 4 Low Security (%) 73 | 100 85 87 88 96 100 80 80 95 6 66 56 19 14 Level 1 19 | . 14 12 11 3 . 19 19 4 88 13 43 59 18 Level 2 3 | . . . . . . . . . 5 19 . 20 18 Level 3 2 | . . . . . . . . . . . . . 35 Level 4 . | . . . . . . . . . . . . . 12 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 38 | . 3 . 3 3 . 4 3 5 2 2 2 2 9 Investigation 16 | . 3 . 2 2 . 2 . 2 . 1 1 . 3 Extermination 6 | . . . . . . 1 1 1 1 1 . . 1 Reinforcement 12 | . . . 1 1 . 1 2 2 1 . 1 2 1 Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Distress Signals 14 | . 1 2 3 . 1 1 . . 2 1 . 1 2 Communications Jammed 38 | . . . . . . 2 . . 5 27 . 4 . Distress Signals 17 | . . . . . . 2 . . 5 6 . 4 . Times Spotted 231 | . 13 17 24 9 4 21 25 20 16 14 7 17 44 Peak Tracking Total 15 | . 4 4 11 3 3 5 10 9 7 8 3 12 15 Tactical Retreats 35 | . 2 1 1 4 . 6 6 5 3 1 2 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Traps Triggered 13 | . 6 . . . . 1 . 1 . 1 . . 4 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 3 | . . 3 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Machines Disabled 25 | . . 4 1 . . 1 2 . 4 . 4 3 6 Max in Single Turn 3 | . . 3 1 . . 1 . . 2 . 1 1 2 Garrison Access 5 | . . . . 1 1 1 . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Machines Accessed 83 | . 9 3 7 10 9 9 5 12 3 6 6 1 3 Terminals 52 | . 8 3 6 6 5 2 3 6 1 4 5 1 2 Fabricators 9 | . . . . . 1 3 1 3 . 1 . . . Repair Stations 7 | . . . 1 1 1 2 . . . 1 1 . . Recycling Units 6 | . 1 . . 1 1 1 . 2 . . . . . Scanalyzers 4 | . . . . 1 . . 1 1 1 . . . . Garrison Access 5 | . . . . 1 1 1 . . 1 . . . 1 Total Hacks 218 | . 30 18 27 29 16 20 13 22 5 17 13 2 6 Successful 138 | . 20 12 13 18 9 11 9 13 5 13 10 2 3 Failed 80 | . 10 6 14 11 7 9 4 9 . 4 3 . 3 Catastrophic 7 | . 1 1 1 1 2 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 109 | . 24 7 20 13 11 14 8 3 . 8 1 . . Terminals 154 | . 29 18 22 19 9 7 8 11 2 11 11 2 5 Fabricators 19 | . . . . . 2 5 3 5 . 4 . . . Repair Stations 19 | . . . 5 2 2 6 . . . 2 2 . . Recycling Units 14 | . 1 . . 5 2 1 . 5 . . . . . Scanalyzers 7 | . . . . 2 . . 2 1 2 . . . . Garrison Access 5 | . . . . 1 1 1 . . 1 . . . 1 Terminal Hacks 79 | . 17 11 11 9 1 1 6 5 2 4 8 2 2 Record 6 | . . . . . . . . 3 2 . . . 1 Part Schematic 4 | . . . 1 1 . . . . . . 2 . . Robot Analysis 7 | . 2 1 2 . . . . . . . 1 1 . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . 1 . . Level Access Points 5 | . 1 1 1 1 . . 1 . . . . . . Branch Access Points 5 | . 1 . . 1 . . 1 1 . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . 1 . . Terminal Index 6 | . 1 . . 1 1 1 . . . 1 1 . . Fabricator Index 1 | . . . 1 . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . 1 . . . Alert Level 7 | . 1 2 1 1 . . 1 . . 1 . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . Dispatch Records 3 | . 2 . . . . . . . . . 1 . . Security Status 1 | . 1 . . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . Patrol Status 4 | . 1 1 . . . . . . . . 1 . 1 Transport Status 1 | . . 1 . . . . . . . . . . . Recall Investigation 6 | . 2 1 2 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . Zone Layout 6 | . 1 . 1 2 . . 2 . . . . . . Fabricator Hacks 5 | . . . . . 1 . . 2 . 2 . . . Network Status 4 | . . . . . 1 . . 2 . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 9 | . . . 1 . . 4 . . . 2 2 . . Scan Component 5 | . . . 1 . . 2 . . . 1 1 . . Repair 4 | . . . . . . 2 . . . 1 1 . . Recycling Unit Hacks 8 | . . . . 2 2 . . 4 . . . . . Process 3 | . . . . 1 1 . . 1 . . . . . Retrieve Matter 5 | . . . . 1 1 . . 3 . . . . . Scanalyzer 6 | . . . . 1 . . 2 1 2 . . . . Insert Component 4 | . . . . 1 . . 1 1 1 . . . . Analyze 2 | . . . . . . . 1 . 1 . . . . Garrison Access Hacks 5 | . . . . 1 1 1 . . 1 . . . 1 Seal Access 5 | . . . . 1 1 1 . . 1 . . . 1 Unauthorized Hacks 26 | . 3 1 1 5 4 5 1 1 . 5 . . . Terminals 15 | . 2 1 1 4 3 1 . . . 3 . . . Track 2 | . 1 . . 1 . . . . . . . . . Assimilate 4 | . . . . 2 2 . . . . . . . . Botnet 5 | . . . 1 1 . 1 . . . 2 . . . Disrupt 1 | . . 1 . . . . . . . . . . . Operators 2 | . . . . . 1 . . . . 1 . . . Sabotage 1 | . 1 . . . . . . . . . . . . Fabricators 6 | . . . . . . 2 1 1 . 2 . . . Report 1 | . . . . . . . . . . 1 . . . Fabnet 5 | . . . . . . 2 1 1 . 1 . . . Repair Stations 3 | . . . . 1 1 1 . . . . . . . Mechanics 3 | . . . . 1 1 1 . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . Tunnel 2 | . 1 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 64 | . 6 2 6 9 8 6 5 9 1 5 4 1 2 Full Trace Events 13 | . 2 1 2 2 . 1 . 2 . 1 1 . 1 Feedback Events 2 | . . . . 1 . 1 . . . . . . . Corruption 2 | . . . . 1 . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . . Robots Built 1 | . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . Time 40 | . . . . . . . . . . 40 . . . Total Robot Build Rating 1 | . . . . . . . . . . 1 . . . Part Schematics Acquired 13 | . . . 1 1 . . 1 . 4 . 6 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . 2 . . . 1 1 . . Time 75 | . . . . . . 36 . . . 20 19 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 28 | . . . . 15 13 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . 1 . 1 . . . . Part Schematics Acquired 2 | . . . . . . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . 2 1 2 1 . . 3 Non-combat . | . . . . . . . . . . . . . . Combat 9 | . . . . . . . 2 1 2 1 . . 3 Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . Fabnet Peak Effective % 6 | . . . . . . . 6 5 5 4 4 4 4 Autooverrided 9 | . . . . . . . 2 1 2 1 . . 3 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Total Allies 19 | . . . . . 1 . 2 1 2 2 . . 11 Largest Group 6 | . . . . . 1 1 1 1 1 1 . . 6 Highest-Rated Group 85 | . . . . . 26 26 56 82 64 6 . . 85 Highest-Rated Ally 82 | . . . . . 26 26 56 82 64 6 . . 69 Total Orders 2 | . . . . . . 2 . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . Ally Attacks 34 | . . . . . . . 7 4 6 . . . 17 Total Damage 1274 | . . . . . . . 554 21 174 . . . 525 Kills 3 | . . . . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Robot Analysis Total 7 | . 2 1 2 . . . . . . . 1 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Turns Passed 8096 | 92 864 667 662 927 355 1288 567 550 433 403 398 231 659 Spaces Moved 7670 | 47 448 329 459 1138 460 949 614 656 539 471 483 294 783 Core 125 | 2 2 . . 1 . . . . . . . . 120 Treads 895 | 45 446 329 75 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 6650 | . . . 384 1137 460 949 614 656 539 471 483 294 663 Flight . | . . . . . . . . . . . . . . Fastest Speed 26 | 50 160 160 45 42 38 26 26 36 42 35 35 35 33 Average Speed 56 | 155 160 160 65 46 45 35 34 47 44 42 38 39 48 Slowest Speed 550 | 160 300 160 240 550 48 48 110 110 100 96 96 104 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . 1 . . . . Exploration Rate (%) 30 | 4 70 27 46 28 8 27 17 18 68 16 55 24 14 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . . . 1 . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 182 | . . . . 12 5 25 42 23 10 10 14 23 18 Terrain Destroyed 693 | . . . 32 25 5 35 45 76 88 40 14 23 310 Melee 160 | . . . . 12 5 25 20 23 10 10 14 23 18 Projectile . | . . . . . . . . . . . . . . AOE 533 | . . . 32 13 . 10 25 53 78 30 . . 292 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Total 10640 | 59 531 416 750 1505 594 1798 915 827 672 631 635 365 942 Wait 2003 | . 10 36 209 311 107 747 241 78 70 115 62 7 10 Move 7656 | 46 447 328 458 1137 459 948 613 655 538 469 482 293 783 Hop . | . . . . . . . . . . . . . . Pick Up 94 | 1 7 7 7 4 3 8 7 9 5 2 14 4 16 Fast Attach 95 | 8 16 1 7 8 4 4 2 9 7 10 8 2 9 Attach 60 | . 2 3 4 1 2 4 6 8 3 3 . 10 14 Detach 20 | . 1 . . 2 1 2 . 1 3 2 5 2 1 Swap 103 | . 5 7 7 8 5 19 9 15 4 2 5 . 17 Drop 133 | 1 8 6 15 16 7 12 8 15 9 6 18 3 9 Fire 160 | 2 35 28 42 1 . 3 3 4 6 3 14 . 19 Melee 288 | . . . . 17 6 51 26 33 25 18 27 28 57 Ram 1 | . . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | 1 . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . 2 1 . 15 7 Rewire 1 | . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -2/Section 7 -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 16) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Utility x1 158 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Hacker-Mutant 816 | -10/Materials | Identified exit to Materials 957 | -10/Materials | Entered another Materials area 957 | -9/Materials | Evolved 2 slots: Utility x2 1518 | -9/Materials | Identified exit to Materials 1624 | -9/Materials | Entered another Materials area 1624 | -8/Materials | Evolved 2 slots: Propulsion x2 1827 | -8/Materials | Identified exit to Storage 1827 | -8/Materials | Discovered exit to Storage (range 6) 2157 | -8/Materials | Identified exit to Factory 2221 | -8/Materials | Discovered exit to Storage (range 6) 2268 | -8/Materials | Destroyed 9 combat bots 2286 | -8/Materials | Entered Factory 2286 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2287 | -7/Factory | Found Scrap Engine 2579 | -7/Factory | Identified exit to Lower Caves 2891 | -7/Factory | Build established: Hacker-Scout 2969 | -7/Factory | Identified exit to Factory 3213 | -7/Factory | Entered another Factory area 3213 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3524 | -6/Factory | Identified exit to Factory 3524 | -6/Factory | Discovered exit to Factory (range 12) 3568 | -6/Factory | Entered another Factory area 3568 | -5/Factory | Accompanied by 1 ally 3568 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3655 | -5/Factory | Repaired Gravmag System 4050 | -5/Factory | Spotted B-75 Beast 4191 | -5/Factory | Build established: Hacker-Ninja 4431 | -5/Factory | Repaired Gravmag System 4735 | -5/Factory | Identified exit to Upper Caves 4735 | -5/Factory | Discovered exit to Upper Caves (range 20) 4839 | -5/Factory | Identified exit to Factory 4839 | -5/Factory | Discovered exit to Factory (range 7) 4856 | -5/Factory | Entered another Factory area 4856 | -4/Factory | Evolved 2 slots: Utility x2 5092 | -4/Factory | Build established: Hacker-Scout 5194 | -4/Factory | Identified exit to Upper Caves 5194 | -4/Factory | Identified exit to Extension 5274 | -4/Factory | Identified exit to Research 5423 | -4/Factory | Entered Research 5423 | -3/Research | Evolved 2 slots: Utility x2 5429 | -3/Research | Lost 7 parts (1p4n2u) 5620 | -3/Research | Identified exit to Armory 5620 | -3/Research | Identified exit to Quarantine 5890 | -3/Research | Lost 3 parts (2n1u) 5905 | -3/Research | Found Prototype Device 5930 | -3/Research | Found Prototype Slashing Weapon 5930 | -3/Research | Identified Nanosword 5973 | -3/Research | Entered Quarantine 5977 | -3/Quarantine | Found Alien Artifact 5977 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 5977 | -3/Quarantine | Warped through subspace 5986 | -3/Quarantine | Identified Adv. EM Disruption Field 5996 | -3/Quarantine | Local machine network offline 5996 | -3/Quarantine | Scanned by Researcher 6110 | -3/Quarantine | Build established: Hacker-Mutant 6155 | -3/Quarantine | Found Fusion Bomb Launcher 6340 | -3/Quarantine | Found Alien Artifact 6340 | -3/Quarantine | Identified Core Reset Matrix 6340 | -3/Quarantine | Used Core Reset Matrix 6344 | -3/Quarantine | Detected hypermatrix surge 6344 | -3/Quarantine | Sensed 10 artifacts in vicinity 6402 | -3/Quarantine | Identified exit to Research 6402 | -3/Quarantine | Discovered exit to Research (range 13) 6406 | -3/Quarantine | Entered Research 6406 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6474 | -2/Research | Repaired Imp. Antigrav System 6570 | -2/Research | Fabricated K-01 Serf (x1) 6726 | -2/Research | Identified exit to Testing 6727 | -2/Research | Local machine network offline 6809 | -2/Research | Entered Testing 6834 | -2/Testing | Repaired Imp. Sensor Array 6866 | -2/Testing | Found Prototype Energy Gun 6874 | -2/Testing | Spotted Striker 6881 | -2/Testing | Identified Warp Gun 6938 | -2/Testing | Found Prototype Device 6948 | -2/Testing | Identified Exp. Hardlight Generator 6982 | -2/Testing | Found Prototype Device 6985 | -2/Testing | Identified Exp. EM Disruption Field 7096 | -2/Testing | Found Lgt. Regenerative Plating 7098 | -2/Testing | Found Prototype Protection 7102 | -2/Testing | Identified Med. Regenerative Plating 7148 | -2/Testing | Spotted Fortress 7202 | -2/Testing | Identified exit to Section 7 7202 | -2/Testing | Discovered exit to Section 7 (range 7) 7207 | -2/Testing | Entered Section 7 7208 | -2/Section 7 | Sensed 21 artifacts in vicinity 7214 | -2/Section 7 | Spotted S7 Guard 7223 | -2/Section 7 | Found Core Regenerator 7265 | -2/Section 7 | Spotted B-90 Cyclops 7284 | -2/Section 7 | Found Integrated Reactor 7284 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7298 | -2/Section 7 | Identified exit to Access 7298 | -2/Section 7 | Discovered exit to Access (range 7) 7320 | -2/Section 7 | Found Integrated Mediator 7320 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 7344 | -2/Section 7 | Spotted S7 Guard 7363 | -2/Section 7 | Spotted Alpha 7 7363 | -2/Section 7 | Spotted Alpha 7 7395 | -2/Section 7 | Scanned by Researcher 7406 | -2/Section 7 | Used Core Regenerator, restored core integrity (+199) 7438 | -2/Section 7 | Entered Access 7438 | -1/Access | Evolved 2 slots: Utility x2 7466 | -1/Access | Lost 13 parts (3p5n5u) 7660 | -1/Access | Local machine network offline 7806 | -1/Access | Destroyed 8 combat bots 7830 | -1/Access | Spotted B-99 Colossus 7830 | -1/Access | Spotted B-99 Colossus 7850 | -1/Access | Crushed by falling debris 7881 | -1/Access | Lost 4 parts (1p1n2u) 7930 | -1/Access | Intercept squad dispatched 7952 | -1/Access | Spotted Tracker 7954 | -1/Access | Spotted Tracker 7961 | -1/Access | Destroyed Tracker 7968 | -1/Access | Destroyed Tracker 7974 | -1/Access | First assault squad dispatched 7992 | -1/Access | Spotted Combat Programmer 8012 | -1/Access | Spotted Combat Programmer 8033 | -1/Access | Core integrity fell below 50% 8036 | -1/Access | Released all parts (4) 8060 | -1/Access | Lost 23 parts (2p8n10u3w) 8077 | -1/Access | Emitted hypermatrix ping 8082 | -1/Access | Assembled emerged from beneath the floor 8091 | -1/Access | Core integrity fell below 20% 8097 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 08087_ Penetrated by Slug. 08088_ Knocked back. 08088_ Penetrated by Slug. 08088_ Slug penetrates Earth. 08088_ Slug penetrates Wall. 08090_ Penetrated by Slug. 08090_ Slug penetrates Reinforced Barrier. 08093_ B-99 Colossus activates siege mode. 08093_ Slug penetrates Sealed Heavy Doors. 08093_ Penetrated by Slug. 08094_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08094_ Slug penetrates Sealed Heavy Doors. 08094_ Penetrated by Slug. 08094_ Slug penetrates Sealed Heavy Doors. 08096_ Knocked back. 08096_ Penetrated by Slug. 08096_ Slug penetrates Reinforced Barrier. 08096_ Penetrated by Slug. 08096_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | % #???????????? #?###????????????????? | | #???????????? #? ?????????????????? | | = !% #???????????? # ??????????????????? | | %= #???????????? # ???????????????????? | | #???????????? /????????????????????? | | # # #???????????? #????????????????????? | | # # =#???????????? #????????????????????? | | # # #??????????## ##??????????????#????? | | # # #########+### #?????? ????? #???? | | % %* ^ H #????? ???? #???? | | #??? = ???? #??? | | # # # ####"######## #??# ???? #??? | | ###% # #??###??????#"####??# ""? #??? | | *!= # #???????????###?????# """" #??? | | # !## # ##???????????????????# """" #??? | | =# # ##????????????????????# """" #??? | | ##?????????????????????# """ #??? | | ###"????????????######### "" #??# | | """????????????" " #??# | | """????????????" BB " #??# | | # "????????????" BB ##+## ###### | | "????????????" | | # "????????????" | | "????????????" % %% | | # "????????????" BB %%% | | = "????????????"@ BB ## #####+###### | | %% "????????????"% ## %% # | | "????????????" % %#### # | | "????????????#########??#"" """"" # | | ##?????????????????????###"" """"" # | | # # #####?????????????#######"#"" """""??# | | # #?????????????# = #T """"" # | | !/! #?????????????# #"" """"" # | | #! %!!! #?????????????# #"" # | | #%=# !/ ############### #"" # | | ##% # # ] # # # | | ?# # # ## !# # | | ?# # # ## # # | | ?# # # ## ############## | | ?# # # ## #??# ????# | | ?# ########## """""" ## #??# ??# | | ?# #????????# """""" ## #??# # | | ?# #????????# """""" ## #??# + | | ?# #????????# """""" ## #??# # | | ?# #????????# """""" ## #??# = ??# | | ?# #????????# ## #??# ????# | | ?# #????????# ## #??# ??????# | | ?# ###??????#######+####### #??##????????# | | ?# ############## ##########+################ | | ?# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 57 Energy Capacity 580 Matter Stores 800 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 Corruption Block 20 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 85 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 73 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 48 Item Schematics ----------------- Lgt. Regenerative Plating | -2/Testing | Hacked Hvy. Regenerative Plating | -2/Testing | Hacked Prc. Phase Gun | -2/Testing | Archive Exp. Thermal Generator | -2/Testing | Archive Exp. Cooling System | -2/Testing | Archive Quantum Shading Machine | -2/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x1 | -2/Research | Preloaded Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Core Reset Matrix Integrated Reactor Integrated Mediator Core Regenerator Achievements -------------- Ambidextrous Nope Signature Confirmed Challenges ------------ None Game ------ Seed SpliceSystemKit Manual? 0 Play Time 04:34:39 Cumulative 242.1 hours Start 2022.09.13 @ 21:03:41 End 2022.10.01 @ 00:51:52 Sessions 23 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 66 Rogue 0 Adventurer 59 Explorer 7 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 73 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89bf54d3-2407-4a1c-a91c-7d857af153b4