Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 20:36:10 Player: Toa of Guts Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (253) 1265 Value Destroyed (8976) 8976 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (3156) 3156 TOTAL SCORE: 21077 Bonus ------- High Alert Combat Kills 782 Follower Combat Kills 74 Met Data Miner 300 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1450 Matter 66/300 Energy 80/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Medium Storage Unit SGEMP Prototype Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Structural Scanner Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Terrain Scan Processor Advanced Melee Analysis Suite Improved Transmission Jammer Advanced Force Field > --- WEAPON ----------- Plasma Sword Force Lance > --- INVENTORY -------- Electron Diverter Advanced Cooling System Advanced Component Analysis Suite Improved Matter Neutralizer Micro-nuke Launcher [Rating: 134] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Electron Diverter Utility Advanced Visual Processing Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Arm Res Tes Slots Evolved 16 | . . 2 2 2 . . . 2 2 2 2 . 2 . Power 2 | . . . . . . . . . . 1 . . 1 . Propulsion 6 | . . 1 . 1 . . . . . 1 2 . 1 . Utility 7 | . . 1 1 1 . . . 2 2 . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 406 | 7 11 30 54 29 9 6 26 35 12 86 27 25 21 28 Power 27 | 1 1 2 3 . . . 1 . 1 4 4 5 4 1 Engine 16 | 1 1 2 3 . . . 1 . 1 2 3 . 2 . Core . | . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . 2 1 5 2 1 Propulsion 78 | 2 2 9 11 5 . . 6 2 1 13 8 9 2 8 Treads 42 | . 2 9 11 5 . . 6 1 1 2 . 1 1 3 Leg 5 | 2 . . . . . . . 1 . 2 . . . . Wheel 6 | . . . . . . . . . . 6 . . . . Hover . | . . . . . . . . . . . . . . . Flight 25 | . . . . . . . . . . 3 8 8 1 5 Utility 137 | 1 3 4 8 3 2 1 12 18 8 38 14 5 12 8 Device 81 | . 2 1 1 1 2 . 7 11 4 25 11 4 5 7 Storage 9 | 1 1 1 1 . . . . 1 . 1 . . 2 1 Processor 19 | . . . 3 1 . . . 2 . 6 3 1 3 . Hackware 3 | . . . . . . . . . 1 . . . 2 . Protection 25 | . . 2 3 1 . 1 5 4 3 6 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 164 | 3 5 15 32 21 7 5 7 15 2 31 1 6 3 11 Energy Gun 4 | 2 . . . . . . . 2 . . . . . . Energy Cannon 9 | . . . . . . . 1 . . 1 1 1 2 3 Ballistic Gun 65 | 1 3 3 22 10 4 3 3 5 1 10 . . . . Ballistic Cannon 18 | . 2 7 . . . . . 2 . 7 . . . . Launcher 23 | . . 3 5 2 3 1 2 1 . 3 . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 29 | . . 2 5 9 . 1 1 4 1 6 . . . . Slashing Weapon 12 | . . . . . . . . 1 . 4 . 3 . 4 Piercing Weapon 3 | . . . . . . . . . . . . 1 . 2 Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . Unidentified Prototypes 7 | . . . 1 . . . . . . 1 . . . 5 Parts Lost 116 | . . 2 6 2 . . 15 3 3 31 4 27 7 16 Power 17 | . . 1 1 . . . 1 . 1 5 1 7 . . Propulsion 40 | . . . 3 . . . 7 . 1 11 2 7 3 6 Utility 34 | . . 1 2 . . . 2 3 . 7 1 8 4 6 Weapon 25 | . . . . 2 . . 5 . 1 8 . 5 . 4 Highest Loss Streak 14 | . . 1 3 2 . . 11 1 3 14 3 13 7 12 To Critical Strikes 3 | . . . . . . . . . . 2 . . . 1 Average Slot Usage (%) 92 | . 97 98 99 99 100 87 96 94 91 85 83 82 62 46 Engine 7 | . 14 10 8 7 7 7 6 6 4 6 3 2 4 . Treads 21 | . 20 33 26 30 30 30 27 18 16 8 . . . 1 Leg 1 | . 7 . . . . . . 5 5 3 . . . . Flight 2 | . . . . . . . . . . 1 20 21 21 9 Device 8 | . 12 11 2 7 7 6 6 11 11 11 14 16 6 6 Storage 7 | . 14 11 9 7 7 7 7 6 5 4 4 3 . 3 Processor 16 | . . . 17 23 23 23 23 25 17 16 21 18 17 7 Protection 4 | . . 10 7 . . . . 1 10 7 . . . . Ballistic Gun 12 | . 15 11 23 20 22 3 15 8 . 6 . . . . Ballistic Cannon 2 | . 10 10 1 . . . . 2 1 2 . . . . Impact Weapon 1 | . . . 1 1 . 6 . 2 3 2 . . . . Slashing Weapon 1 | . . . . . . . . . 1 1 13 7 . 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 125 | 14 33 39 61 63 61 68 72 75 79 125 44 57 46 33 Greatest Support 105 | 20 40 60 69 83 80 80 93 78 78 78 53 80 48 105 Greatest Overweight (x) 21 | 3 . . . . . . 1 . 1 21 . 2 1 1 Average Overweight (x) . | . . . . . . . . . . 1 . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 10 10 10 10 Average Capacity 16 | 7 13 15 15 20 20 20 20 20 20 17 10 9 5 9 Most Carried 20 | 6 15 15 19 20 20 20 20 20 20 20 10 10 7 10 Average Carried 15 | 4 12 14 15 18 19 20 18 19 18 16 8 7 5 8 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 10 10 5 5 5 Final Carried 20 | 6 15 15 19 20 20 20 12 18 20 10 9 5 4 4 Class Distribution -------------------- 18% | Scavenger-Mutant 17% | Scavenger-Skirmisher 14% | Mutant 14% | Scavenger-Gunner 12% | Assassin 7% | Gunner 4% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Assassin | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Assassin | -6/Factory Assassin | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Ninja | -3/Research Scavenger-Ninja | -3/Armory Sprinter | -2/Research Scavenger-Scout | -2/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Arm Res Tes Matter Collected 8039 | 223 418 1259 1701 416 405 . 547 207 223 1760 269 126 277 208 Remotely 759 | . . . . . . . . . . 759 . . . . Salvage Created 9328 | . 437 1351 2165 570 175 . 296 291 223 1844 450 691 580 255 Parts 592 | . 42 100 151 20 10 . 8 21 6 86 30 59 28 31 Haulers Intercepted 15 | . 2 4 5 . . . . . . 3 . . 1 . Recyclers Shooed 6 | . . 2 1 . . . . . . 1 . . 2 . Parts Field Recycled 43 | . . . . . . . 6 10 15 12 . . . . Retrieved Matter 334 | . . . . . . . 25 97 105 107 . . . . Parts Self-Destructed 19 | . . . . . 7 . 12 . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Arm Res Tes Combat Hostiles Destroyed 174 | . 11 40 39 11 9 . 6 8 2 22 5 15 2 4 Melee 12 | . . . . . . . . . 1 . 5 6 . . Guns 70 | . 10 14 32 8 . . . 1 . 5 . . . . Cannons 36 | . 1 15 . . . . 3 3 . 9 . . 2 3 AOE 54 | . . 11 7 3 9 . 3 4 . 7 . 9 . 1 Classes Destroyed 17 | . 6 4 3 2 . . . 1 . . . 1 . . Worker 13 | . 1 . 3 . . . . . 2 6 . . 1 . Builder 16 | . . 1 3 . . . . 2 . 5 4 . 1 . Tunneler 6 | . . . 4 . . . . 1 . 1 . . . . Hauler 15 | . 2 4 5 . . . . . . 3 . . 1 . Recycler 8 | . 1 . 1 . . . . . 1 2 1 . 2 . Mechanic 1 | . . . . . . . . . . . . 1 . . Operator 3 | . . 1 . . . . . . . . . . 1 1 Watcher 17 | . 2 4 5 . . . . . . 1 1 3 . 1 Swarmer 46 | . 9 11 7 . 6 . 1 . . . 5 7 . . Grunt 57 | . 2 18 18 6 3 . 2 3 . 5 . . . . Brawler 4 | . . . . 2 . . 2 . . . . . . . Duelist 3 | . . . 2 . . . . 1 . . . . . . Protector 2 | . . 1 1 . . . . . . . . . . . Sentry 21 | . . 10 8 1 . . . . . 2 . . . . Hunter 14 | . . . 3 1 . . . . . 7 . 2 . 1 Programmer 26 | . . . . 1 . . 1 3 2 8 . 6 2 3 Heavy 1 | . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 11 | . 3 5 8 3 4 . 2 6 2 9 6 11 3 3 Combat Bots Only 9 | . 3 4 7 3 4 . 2 5 1 6 5 9 2 3 Max Kills in Single Turn 4 | . 1 3 4 2 4 . 2 3 1 3 1 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 3 3 2 4 . 2 2 . 2 . 3 . 1 Melee 1 | . . . . . . . . . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Arm Res Tes Hostile Shots Fired 1592 | . 41 163 162 84 19 . 91 53 27 452 66 171 46 217 Missed 472 | . 13 31 38 36 9 . 15 18 5 129 24 69 13 72 Damage Taken 20872 | . 229 1618 1896 663 155 . 1638 882 441 5649 936 2668 779 3318 Core 3848 | . 69 194 58 39 . . 226 128 60 878 163 579 263 1191 Absorbed by Shields 279 | . . . . . . . . . . 231 . 48 . . Ignored by Resistances 102 | . . . . . . . . . . 102 . . . . Core Remaining (%) 68 | 100 72 51 89 . . . 62 84 94 23 . 42 . . Volleys Fired 472 | . 43 90 116 28 8 . 16 19 . 100 1 7 23 21 Largest 3 | . 2 2 3 3 1 . 2 3 . 3 1 1 1 1 Hottest 187 | . 80 67 74 78 36 . 100 89 . 187 113 113 120 120 Shots Fired 952 | . 86 174 306 81 10 . 26 36 . 181 1 7 23 21 Gun 660 | . 66 87 292 79 1 . 8 19 . 108 . . . . Cannon 240 | . 20 80 4 . . . 14 14 . 65 1 3 23 16 Launcher 52 | . . 7 10 2 9 . 4 3 . 8 . 4 . 5 Special . | . . . . . . . . . . . . . . . Kinetic 830 | . 76 167 296 79 1 . 8 33 . 170 . . . . Thermal 57 | . . . . . . . 14 . . . 1 3 23 16 Explosive 52 | . . 7 10 2 9 . 4 3 . 8 . 4 . 5 Electromagnetic 13 | . 10 . . . . . . . . 3 . . . . Robot Hit Streak 35 | . 4 25 35 14 3 . 11 10 . 22 . 6 15 3 Robot Miss Streak 5 | . 4 3 3 5 1 . 1 1 . 5 . . 1 1 Penetration Max 1 | . . . . 1 . . . . . 1 . . . . Secondary Targets 6 | . 1 . 5 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 719 | . 41 123 222 52 3 . 17 32 14 129 21 31 25 9 Core Hits 410 | . 20 69 112 24 12 . 13 18 3 81 9 34 7 8 Critical Kills 12 | . 1 . 2 1 . . . . . 8 . . . . Critical Parts Destroyed 21 | . . . 1 . . . . . 3 17 . . . . Critical Strikes 54 | . 1 3 3 2 . . . 1 3 34 1 3 3 . Destroy 31 | . 1 . 3 2 . . . . . 25 . . . . Blast 13 | . . 3 . . . . . 1 . 9 . . . . Smash 3 | . . . . . . . . . 3 . . . . . Sever 4 | . . . . . . . . . . . 1 3 . . Impale 3 | . . . . . . . . . . . . . 3 . Melee Attacks 256 | . . 2 12 16 . . 1 15 41 35 62 44 22 6 Impact 101 | . . 2 12 16 . . 1 11 30 29 . . . . Slashing 130 | . . . . . . . . 4 11 6 62 41 . 6 Piercing 25 | . . . . . . . . . . . . 3 22 . Sneak Attacks 20 | . . . . . . . . 1 3 4 6 1 5 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . 1 . 4 4 . . Damage Inflicted 25153 | . 604 2832 4567 1108 702 . 846 1523 889 4959 1274 3013 1612 1224 Guns 7773 | . 478 1004 3371 924 . . 88 374 . 1534 . . . . Cannons 4387 | . 126 1233 70 . . . 361 436 . 1428 . . 513 220 Explosions 7720 | . . 595 1126 184 702 . 382 634 . 1511 . 1716 . 870 Melee 5243 | . . . . . . . . 76 889 486 1274 1297 1099 122 Ramming 30 | . . . . . . . 15 3 . . . . . 12 Kinetic 11022 | . 560 2237 3441 924 . . 88 810 . 2962 . . . . Thermal 1154 | . . . . . . . 361 . . 60 . . 513 220 Explosive 7413 | . . 595 1126 184 702 . 382 634 . 1204 . 1716 . 870 Electromagnetic 291 | . 44 . . . . . . . . 247 . . . . Impact 978 | . . . . . . . . . 751 227 . . . . Slashing 3078 | . . . . . . . . 76 138 259 1274 1209 . 122 Piercing 1187 | . . . . . . . . . . . . 88 1099 . Highest Corruption 13 | . 3 . . 4 4 4 5 3 5 13 . 10 1 1 Average Corruption 3 | . 2 . . 3 4 4 4 2 3 5 . 7 1 1 Corruption Purged 13 | . . . . . . . . . . 13 . . . . Corruption Blocked 2 | . . . . . . . . . . . . . 2 . Effects 175 | . 7 . . 19 38 3 34 3 25 33 . 9 1 3 Message Errors 43 | . 1 . . 4 9 2 6 2 6 9 . 2 . 2 Matter Fused 37 | . 2 . . 7 8 . 7 1 3 4 . 3 1 1 Heat Flow Errors 25 | . . . . 2 6 . 8 . 5 3 . 1 . . Energy Discharges 26 | . 1 . . 1 9 . 4 . 6 5 . . . . Parts Rejected 2 | . . . . . . . . . . 1 . 1 . . Parts Fused 3 | . . . . 1 . . . . 1 1 . . . . Data Loss (minor) 17 | . 1 . . 2 2 1 4 . 3 3 . 1 . . Data Loss (major) 7 | . 1 . . 1 . . 2 . . 3 . . . . Misfires 8 | . 1 . . 1 2 . 3 . . 1 . . . . Alerts 4 | . . . . . 2 . . . 1 1 . . . . Misdirections 1 | . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1428 | . . 8 13 17 17 . 22 11 315 73 297 201 378 76 Projectiles 77 | . . . . . . . 7 11 . 11 . . 48 . Explosions 359 | . . 8 13 17 17 . 15 . . 62 . 151 . 76 Melee 992 | . . . . . . . . . 315 . 297 50 330 . Knockbacks 29 | . . 5 2 . . . . 1 4 17 . . . . Impact 4 | . . . . . . . . . 4 . . . . . Kinetic 22 | . . 4 2 . . . . 1 . 15 . . . . Secondary 3 | . . 1 . . . . . . . 2 . . . . Self-Inflicted Damage 637 | . . . 33 87 4 . 66 35 . 292 . 115 . 5 Shots 15 | . . . 2 1 1 . 1 1 . 6 . 3 . . Rammed 12 | . . . . . . . 2 . . . . . 1 9 Targets Rammed 13 | . . . . . . . 2 1 . . . . 1 9 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . Highest Temperature 505 | . 90 119 174 115 241 . 263 101 244 505 210 263 181 364 Average Temperature 71 | . 31 25 49 28 96 . 90 53 95 135 69 56 70 162 Received Heat Transfer 2805 | . 18 537 720 183 9 . 409 207 . 295 36 49 27 315 Effects 18 | . . . . . . . . . . 16 . 1 . 1 Shutdowns 8 | . . . . . . . . . . 7 . . . 1 Interference 6 | . . . . . . . . . . 5 . 1 . . Matter Decay 2 | . . . . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . 5 . . . . . Impact Corruptions 12 | . . . . . . . . . 12 . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 13 | . . . . . . . 2 . 1 9 . . 1 . Heat Transferred 1149 | . . . . . . . 481 . . 150 . . 370 148 Parts Sabotaged 2 | . . . . . . . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Arm Res Tes Peak Influence 1004 | . 263 645 1004 642 . . . 196 102 610 563 522 436 502 Initial 440 | . . 21 267 440 . . . 65 81 . 279 295 268 108 Average 286 | . 112 252 554 393 . . . 80 46 205 430 300 327 278 Maximum Alert Level 3 | . 1 2 3 2 . . . . . 2 2 2 2 2 Low Security (%) 41 | 100 84 50 4 . . . . 100 100 48 . 17 . 31 Level 1 31 | . 15 32 33 50 . . . . . 31 43 60 83 53 Level 2 21 | . . 17 31 49 . . . . . 20 56 21 15 15 Level 3 5 | . . . 29 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 51 | . 1 5 8 5 . . 1 5 2 12 3 4 2 3 Investigation 10 | . 1 4 1 1 . . . . . 1 . 1 . 1 Extermination 16 | . . . . 3 . . . 3 2 4 1 1 1 1 Reinforcement 20 | . . . 4 1 . . . 2 . 7 2 2 1 1 Assault 4 | . . 1 2 . . . 1 . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 1 1 . . Construction Impeded 3 | . . . . . . . . . . 3 . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Arm Res Tes Distress Signals 13 | . 2 2 3 1 . . . . . 2 . 2 1 . Communications Jammed 22 | . . . . . . . . . . . 12 10 . . Distress Signals 22 | . . . . . . . . . . . 12 10 . . Times Spotted 345 | . 19 51 61 19 8 . 17 12 3 46 28 43 14 24 Peak Tracking Total 19 | . 5 5 6 3 4 . 12 4 2 12 7 19 11 7 Tactical Retreats 30 | . . 2 1 2 . . 2 . . 5 7 6 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Arm Res Tes Traps Triggered 16 | . 2 . 1 2 . . . 2 1 3 . 2 3 . Indirectly 1 | . . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Arm Res Tes Machines Disabled 22 | . 1 5 2 3 . . . . . 6 . 4 . 1 Max in Single Turn 2 | . 1 1 1 2 . . . . . 2 . 1 . 1 Garrison Access 3 | . . . . 1 . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Arm Res Tes Machines Accessed 78 | . 8 11 7 11 . 4 . 4 5 8 8 2 4 6 Terminals 64 | . 8 10 7 9 . . . 3 2 8 6 2 4 5 Fabricators 3 | . . . . 1 . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . 1 . . . Garrison Access 5 | . . . . 1 . . . . 2 . 1 . . 1 Total Hacks 232 | . 26 33 17 27 . 30 . 15 13 20 14 2 9 26 Successful 111 | . 12 15 4 13 . 30 . 7 9 5 3 1 3 9 Failed 121 | . 14 18 13 14 . . . 8 4 15 11 1 6 17 Catastrophic 26 | . 3 5 5 1 . . . . . 3 3 . 2 4 Database Lockouts . | . . . . . . . . . . . . . . . Manual 83 | . 9 13 8 10 . . . 9 4 11 8 1 4 6 Terminals 180 | . 26 28 17 25 . . . 13 8 20 10 2 9 22 Fabricators 5 | . . . . 1 . . . 2 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 7 | . . 5 . . . . . . . . 2 . . . Garrison Access 10 | . . . . 1 . . . . 3 . 2 . . 4 Terminal Hacks 78 | . 9 10 2 7 . 30 . 4 4 3 . 1 1 7 Record 11 | . . . . . . 11 . . . . . . . . Part Schematic 12 | . 1 1 . . . 10 . . . . . . . . Robot Schematic 6 | . . . . . . 6 . . . . . . . . Prototype ID Bank 13 | . 2 3 1 1 . 3 . 1 . . . . . 2 Open Door 1 | . . . . . . . . . . . . 1 . . Level Access Points 2 | . . . . . . . . . 1 1 . . . . Branch Access Points 5 | . . 1 . 1 . . . . . 1 . . 1 1 Terminal Index 2 | . . . . 1 . . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . . . . . . Unreport Threat 4 | . . 2 . 1 . . . . . 1 . . . . Locate Traps 7 | . 3 1 . 1 . . . . 2 . . . . . Security Status 1 | . . . . . . . . 1 . . . . . . Patrol Status 2 | . . . . . . . . 1 . . . . . 1 Recall Extermination 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Zone Layout 9 | . 2 1 1 1 . . . 1 1 . . . . 2 Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 4 | . . 3 . . . . . . . . 1 . . . Insert Component 3 | . . 2 . . . . . . . . 1 . . . Analyze 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . 2 . . . . . Seal Access 3 | . . . . 1 . . . . 2 . . . . . Unauthorized Hacks 25 | . 3 2 2 4 . . . 3 3 2 2 . 2 2 Terminals 24 | . 3 2 2 4 . . . 3 2 2 2 . 2 2 Track 5 | . 1 . . 1 . . . 2 . . . . . 1 Assimilate 1 | . . . . 1 . . . . . . . . . . Botnet 18 | . 2 2 2 2 . . . 1 2 2 2 . 2 1 Fabricators 1 | . . . . . . . . . 1 . . . . . Report 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 70 | . 8 11 7 10 . . . 4 3 8 8 1 4 6 Full Trace Events 10 | . 1 4 2 1 . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 2 . . . 10 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Arm Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Arm Res Tes Total Allies 2 | . . . . 1 . . 1 . . . . . . . Largest Group 1 | . . . . 1 . . 1 . . . . . . . Highest-Rated Group 96 | . . . . 26 . . 96 . . . . . . . Highest-Rated Ally 96 | . . . . 26 . . 96 . . . . . . . Total Orders 3 | . . . . 3 . . . . . . . . . . STAY 2 | . . . . 2 . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . Ally Attacks 9 | . . . . . . . 9 . . . . . . . Total Damage 186 | . . . . . . . 186 . . . . . . . Kills 3 | . . . . . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Arm Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Arm Res Tes Turns Passed 18489 | 70 1100 2295 2860 1681 1761 142 1576 1392 1296 2241 670 539 431 435 Spaces Moved 11856 | 44 588 1096 1342 836 1009 83 759 774 682 1304 1313 744 645 637 Core 107 | 15 . . . . . . . . . 92 . . . . Treads 7250 | . 423 1096 1342 836 1009 83 759 774 682 200 . 8 . 38 Legs 196 | 29 165 . . . . . . . . 2 . . . . Wheels 563 | . . . . . . . . . . 563 . . . . Hover . | . . . . . . . . . . . . . . . Flight 3740 | . . . . . . . . . . 447 1313 736 645 599 Fastest Speed 20 | 50 120 160 160 160 160 160 152 152 155 37 27 20 20 27 Average Speed 117 | 123 148 160 160 160 160 160 173 154 158 103 30 30 25 37 Slowest Speed 1100 | 200 160 160 160 160 160 160 240 155 235 1100 39 205 92 152 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . . . . 1 10 1 2 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 92 95 90 26 90 72 75 27 18 36 38 63 25 74 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 4 | . . . . . 3 . 1 . . . . . . . Spaces Dug 369 | . . 18 79 15 43 . 23 39 25 52 27 10 19 19 Terrain Destroyed 671 | . . 46 105 58 89 . 40 49 25 129 27 41 20 42 Melee 136 | . . 2 12 15 . . 1 14 25 25 26 7 7 2 Projectile 49 | . . 5 . 1 . . . 1 . 13 1 3 13 12 AOE 485 | . . 39 93 42 89 . 39 34 . 90 . 31 . 28 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Arm Res Tes Total 15243 | 56 740 1485 1845 1085 1146 90 984 902 824 1959 1494 983 844 806 Wait 1900 | . 59 230 272 174 111 . 177 24 82 366 82 162 89 72 Move 11805 | 43 587 1095 1341 835 1008 82 758 773 681 1301 1292 741 641 627 Hop 19 | . . . . . . . . . . 1 10 1 2 5 Pick Up 160 | 6 21 13 18 3 5 . 3 21 6 29 17 6 7 5 Fast Attach 97 | 6 4 1 9 . . 2 1 6 2 27 7 12 12 8 Attach 108 | . . 2 6 4 . . 12 7 4 26 7 12 8 20 Detach 44 | . . . 2 . . . 1 1 1 7 1 3 5 23 Swap 201 | 1 7 27 39 25 9 4 13 22 6 33 13 1 1 . Drop 162 | . 19 25 30 . 5 2 . 13 2 26 17 3 10 10 Fire 472 | . 43 90 116 28 8 . 16 19 . 100 1 7 23 21 Melee 229 | . . 2 12 16 . . 1 15 40 33 47 35 22 6 Ram 3 | . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . Crush 9 | . . . . . . . 2 1 . . . . . 6 Escape Stasis 34 | . . . . . . . . . . 10 . . 24 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x2 / *Low / Ext x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research -3/Armory -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 1 exit: *Acc) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 10) 686 | -10/Materials | Discovered new exit (range 12) 922 | -10/Materials | Discovered new exit (range 9) 922 | -10/Materials | Discovered new exit (range 15) 1171 | -10/Materials | Entered another Materials area 1171 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1185 | -9/Materials | Identified exit to Mines 1905 | -9/Materials | Discovered new exit (range 15) 2026 | -9/Materials | Build established: Scavenger-Mutant 2880 | -9/Materials | Discovered new exit (range 14) 3171 | -9/Materials | First assault squad dispatched 3210 | -9/Materials | Discovered new exit (range 16) 3466 | -9/Materials | Entered another Materials area 3466 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3808 | -8/Materials | Garrison activated, responded to threat 4420 | -8/Materials | Build established: Gunner 4690 | -8/Materials | Discovered new exit (range 20) 5012 | -8/Materials | Destroyed 7 combat bots 5224 | -8/Materials | Discovered new exit (range 3) 5466 | -8/Materials | First assault squad dispatched 5559 | -8/Materials | Lost 3 parts (1p2n) 5872 | -8/Materials | Build established: Scavenger-Gunner 6326 | -8/Materials | Identified exit to Factory 6326 | -8/Materials | Entered Factory 6326 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6427 | -7/Factory | Discovered new exit (range 13) 6454 | -7/Factory | Identified exit to Factory 6773 | -7/Factory | Identified exit to Storage 6773 | -7/Factory | Identified exit to Lower Caves 8007 | -7/Factory | Entered Lower Caves 8342 | -7/Lower Caves | Build established: Scavenger-Skirmisher 9231 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9238 | -7/Lower Caves | Identified exit to Data Miner 9252 | -7/Lower Caves | Learned 8 Factory zone layouts 9472 | -7/Lower Caves | Discovered new exit (range 7) 9482 | -7/Lower Caves | Identified exit to Lower Caves 9768 | -7/Lower Caves | Entered Data Miner 9768 | -7/Data Miner | Discovered new exit (range 6) 9795 | -7/Data Miner | Met Data Miner 9829 | -7/Data Miner | Learned location of Section 7 (-2) 9829 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9856 | -7/Data Miner | Received God Mode back door access code from Data Miner 9904 | -7/Data Miner | Identified exit to Proximity Caves 9910 | -7/Data Miner | Entered Proximity Caves 10750 | -6/Proximity Caves | Build established: Scavenger-Gunner 10857 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11048 | -6/Proximity Caves | Spotted B-75 Beast 11305 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 11427 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11446 | -6/Proximity Caves | Escorted by Enhanced Grunt 11474 | -6/Proximity Caves | Learned Factory emergency access door positions 11479 | -6/Proximity Caves | Lost 11 parts (1p4n2u4w) 11486 | -6/Proximity Caves | Entered Factory 11486 | -6/Factory | Evolved 2 slots: Utility x2 11487 | -6/Factory | Identified exit to Extension 11488 | -6/Factory | Identified exit to Factory 11488 | -6/Factory | Identified exit to Lower Caves 11717 | -6/Factory | Build established: Mutant 11835 | -6/Factory | Spotted B-75 Beast 12588 | -6/Factory | Discovered exit to Factory (range 10) 12718 | -6/Factory | Cargo convoy interrupted 12752 | -6/Factory | Build established: Assassin 12878 | -6/Factory | Entered another Factory area 12878 | -5/Factory | Evolved 2 slots: Utility x2 13358 | -5/Factory | Lost 3 parts (1p1n1w) 13755 | -5/Factory | Identified exit to Factory 14174 | -5/Factory | Entered another Factory area 14174 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 14801 | -4/Factory | Identified exit to Upper Caves 15441 | -4/Factory | Lost 10 parts (2p3n1u4w) 15629 | -4/Factory | System corruption reached 10% 15687 | -4/Factory | Build established: Scavenger-Mutant 15992 | -4/Factory | Core integrity fell below 50% 15994 | -4/Factory | Lost 14 parts (2p5n5u2w) 16226 | -4/Factory | Build established: Mutant 16261 | -4/Factory | Identified exit to Research 16307 | -4/Factory | Found Prototype Device 16332 | -4/Factory | Found Prototype Device 16334 | -4/Factory | Found Prototype Device 16336 | -4/Factory | Found Prototype Processor 16415 | -4/Factory | Entered Research 16415 | -3/Research | Evolved 2 slots: Propulsion x2 16435 | -3/Research | Identified Exp. ECM Suite (x3) 16461 | -3/Research | Identified Exp. Signal Interpreter 16494 | -3/Research | Spotted B-86 Titan 16600 | -3/Research | Discovered new exit (range 10) 16665 | -3/Research | Search patrols dispatched 16754 | -3/Research | Lost 3 parts (1p2n) 16871 | -3/Research | Build established: Scavenger-Ninja 17082 | -3/Research | Identified exit to Armory 17085 | -3/Research | Entered Armory 17383 | -3/Armory | Search patrols dispatched 17501 | -3/Armory | Lost 13 parts (2p6n3u2w) 17572 | -3/Armory | System corruption reached 10% 17602 | -3/Armory | Lost 9 parts (4p1n2u2w) 17616 | -3/Armory | Core integrity fell below 50% 17622 | -3/Armory | Discovered new exit (range 4) 17623 | -3/Armory | Identified exit to Research 17624 | -3/Armory | Entered Research 17624 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 17640 | -2/Research | Destroyed 9 combat bots 17652 | -2/Research | Lost 4 parts (1p2u1w) 17928 | -2/Research | Identified exit to Testing 17940 | -2/Research | Spotted B-90 Cyclops 18021 | -2/Research | Spotted B-90 Cyclops 18055 | -2/Research | Entered Testing 18068 | -2/Testing | Found Prototype Device 18068 | -2/Testing | Identified Exp. Thermal Shield 18082 | -2/Testing | Lost 7 parts (3n4u) 18195 | -2/Testing | Discovered new exit (range 6) 18196 | -2/Testing | Identified exit to Access 18277 | -2/Testing | Spotted PH-EPQCK60CPF 18393 | -2/Testing | Found Prototype Launcher 18393 | -2/Testing | Identified Point Singularity Launcher 18435 | -2/Testing | Core integrity fell below 50% 18459 | -2/Testing | Spotted Striker 18459 | -2/Testing | Spotted Striker 18469 | -2/Testing | Spotted Alpha 7 18472 | -2/Testing | Stole the SGEMP Prototype 18486 | -2/Testing | Core integrity fell below 20% 18490 | -2/Testing | Destroyed by Striker with Plasma Lance Last Messages --------------- 18484_ Cld. Impulse Thruster destroyed. 18485_ Penetrated by Slug. 18485_ Slug penetrates Door. 18485_ Slammed into Striker. 18486_ Exp. Biometal Medium Treads destroyed. 18487_ Slammed into Striker. 18487_ Destabilizing: System interference. 18487_ Enh. Optical Array temporarily disabled. 18487_ Penetrated by Slug. 18487_ Imp. Hacking Suite destroyed. 18487_ Slug penetrates Machine. 18488_ Slammed into Striker. 18488_ Enh. Optical Array broken. 18488_ Destabilizing: Short circuit. 18489_ Slammed into Striker. 18490_ Penetrated by Slug. 18490_ Critical hit (Destroy). 18490_ Point Singularity Launcher destroyed. 18490_ Slug penetrates Machine. 18490_ Critical hit (Impale). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????###???????? | | ????????????????????????"""#??????? | | ????????????????????????"" "??????? | | ???????????????????????#"" ""##???? | | ???????????????????????#""" "#???? | | ???????????????????????#"" ?????? | | ???????????????????????# ???????? | | ??????????????????????##+########?? | | ??????????????????????# # = #?? | | ??????????????????????# + #?? | | ??????########????????# # """#?? | | ??????#""""""#????????# # """#?? | | ??????#"" @""#????????# # """#?? | | ??????#""K ""####??#??# #=/ #?? | | ??????#""K %%## ##"#### ###+###### | | ??????#" ; ## | | ??????#" 7 ; ## | | ??????#" ## ##"##+######## ## | | ??????#""" ####?? ?????# ## | | ??????##### #????#""" ???# ## | | ??????????####????#""" #?# ## | | ??????????????????#""" ! = #?# ## | | ??????????????????#"S #?# ## | | ??????????????????#"" """ ### ## | | ??????????????????#"" """ ## ## | | ??????????????????# """ ## " | | ???????????????????? ## T | | ????????????????????######### ## | | ????????????????????????????###### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 80 Energy Generation 39 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 3 Jamming Range 14 Corruption Containment 8 Corruption Block 20 Armor Coverage 975 Resistance: TH 10 Resistance: EM 25 Evasion (%) 73 Targeting Accuracy 12 Melee Accuracy 14 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Sml. Storage Unit | -10/Materials | Hacked Hcp. Matter Pod | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Robot Schematics ------------------ X-67 Chaingunner | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Watch This! Challenges ------------ None Game ------ Seed TachyonNullPendant Manual? 0 Play Time 06:15:54 Cumulative 154.7 hours Start 2024.05.15 @ 12:14:18 End 2024.05.15 @ 20:36:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 994c7581-39bc-4e98-8cea-489919056166