Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.20 @ 12:45:15 // AFD2020/Player2 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (2168) 2168 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1744) 1744 TOTAL SCORE: 6752 Bonus ------- Triggered High Security 500 High Alert Combat Kills 792 Follower Combat Kills 1287 Friendly Fire -835 Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 150/150 System Corruption 1% Temperature Cool (9) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Backup Power VII > --- PROPULSION (2) --- Light Treads Medium Treads > --- UTILITY (5) ------ Heat Sink Improved Heat Sink Improved Heat Sink System Shield System Shield > --- WEAPON (4) ------- Lightning Gun Assault Cannon Hardcell Cannon Great Axe > --- INVENTORY (4) ---- Light Armor Plating Autogun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Backup Power VII > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Improved Heat Sink System Shield System Shield > --- WEAPON ----------- Lightning Gun Assault Cannon Hardcell Cannon Great Axe > --- INVENTORY -------- Light Armor Plating Autogun [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Backup Power VII Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . 1 . 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 71 | 6 9 4 2 21 29 Power 9 | 1 2 . 1 3 2 Engine 6 | 1 2 . 1 2 . Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 10 | 2 . . . 4 4 Treads 7 | 2 . . . 1 4 Leg 3 | . . . . 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 3 1 1 4 8 Device 6 | . . . . 2 4 Storage 2 | 1 1 . . . . Processor 5 | . 1 . 1 2 1 Hackware 2 | . . . . . 2 Protection 3 | . 1 1 . . 1 Artifact . | . . . . . . Weapon 34 | 2 4 3 . 10 15 Energy Gun 19 | 2 3 . . 4 10 Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | . . 2 . 4 2 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . 1 1 . 1 . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 17 | . 1 1 2 4 9 Power 4 | . 1 . 1 2 . Propulsion 3 | . . . 1 1 1 Utility 2 | . . . . . 2 Weapon 8 | . . 1 . 1 6 Highest Loss Streak 6 | . 1 1 1 2 6 Average Slot Usage (%) 93 | . 96 96 96 83 98 Engine 6 | . 13 11 10 2 . Core 3 | . . . . . 14 Treads 15 | . 28 22 19 6 11 Leg 1 | . . . . 2 3 Device 6 | . . . . 9 16 Storage 8 | . 14 11 11 9 . Processor 13 | . 5 11 21 18 9 Hackware 2 | . . . . . 7 Protection 2 | . 5 9 . . 2 Energy Gun 10 | . 26 19 . 3 12 Ballistic Gun 11 | . . 1 22 23 3 Ballistic Cannon 1 | . . . . . 5 Slashing Weapon 3 | . . . . 5 7 Special Melee Weapon 4 | . 1 9 11 3 . Naked Turns . | . . . . . . Heaviest Build 36 | 12 20 21 19 31 36 Greatest Support 48 | 40 40 40 40 25 48 Greatest Overweight (x) 4 | . . . . 4 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 6 | 5 7 8 8 8 4 Most Carried 6 | 4 3 2 4 6 4 Average Carried 2 | 1 1 . 2 3 1 Final Capacity 8 | 6 8 8 8 8 4 Final Carried 4 | 4 2 2 3 4 2 Class Distribution -------------------- 28% | Mutant 24% | Scavenger-Mutant 23% | Gunner 20% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1463 | 233 68 57 58 655 392 Remotely . | . . . . . . Salvage Created 1982 | . 366 32 138 413 1033 Parts 109 | . 23 1 10 18 57 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 44 | . 9 2 5 8 20 Melee 3 | . 1 . . . 2 Guns 32 | . 8 2 5 8 9 Cannons 6 | . . . . . 6 AOE 2 | . . . . . 2 Classes Destroyed 14 | . 5 . . 4 5 Worker 3 | . . . . . 3 Builder 1 | . . . . 1 . Tunneler 1 | . . . . 1 . Hauler 2 | . 1 . . 1 . Mechanic 1 | . . . . 1 . Operator 1 | . 1 . . . . Watcher 2 | . 1 . . 1 . Swarmer 12 | . 4 2 2 1 3 Grunt 25 | . 5 . 3 6 11 Brawler 1 | . . . . . 1 Duelist 2 | . . . . . 2 Sentry 2 | . . . . 1 1 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Best Kill Streak 5 | . 5 2 3 3 5 Combat Bots Only 5 | . 4 2 3 2 5 Max Kills in Single Turn 3 | . 3 1 1 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3076 | . 413 119 363 857 1324 Core 601 | . 19 26 62 189 305 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 74 . 75 61 . Volleys Fired 143 | . 19 8 22 43 51 Largest 4 | . 2 2 2 4 3 Hottest 180 | . 80 80 40 111 180 Shots Fired 353 | . 38 15 44 127 129 Gun 324 | . 38 15 44 127 100 Cannon 29 | . . . . . 29 Launcher . | . . . . . . Special . | . . . . . . Kinetic 207 | . . . 44 123 40 Thermal 43 | . 1 . . 4 38 Explosive . | . . . . . . Electromagnetic 103 | . 37 15 . . 51 Robot Hit Streak 11 | . 7 2 11 9 8 Robot Miss Streak 11 | . 1 3 2 11 4 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 2 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 245 | . 28 8 38 84 87 Core Hits 109 | . 14 2 13 33 47 Critical Hits 2 | . . . . . 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 19 | . . 1 3 6 9 Impact . | . . . . . . Slashing 11 | . . . . 2 9 Piercing . | . . . . . . Sneak Attacks 11 | . . 1 3 4 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4967 | . 489 66 306 1540 2566 Guns 3422 | . 368 66 306 1508 1174 Cannons 437 | . . . . . 437 Explosions 585 | . 107 . . . 478 Melee 509 | . . . . 32 477 Ramming 14 | . 14 . . . . Kinetic 2252 | . . . 306 1436 510 Thermal 962 | . 117 . . 72 773 Explosive 215 | . . . . . 215 Electromagnetic 1015 | . 358 66 . . 591 Impact . | . . . . . . Slashing 509 | . . . . 32 477 Piercing . | . . . . . . Highest Corruption 7 | . 1 . . 7 1 Average Corruption 2 | . 1 . . 3 1 Corruption Purged . | . . . . . . Effects 19 | . . . . 16 3 Message Errors 7 | . . . . 4 3 Matter Fused 2 | . . . . 2 . Heat Flow Errors 3 | . . . . 3 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 1 | . . . . 1 . Targeting Errors 3 | . . . . 3 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 330 | . . . . . 330 Projectiles . | . . . . . . Explosions 224 | . . . . . 224 Melee 106 | . . . . . 106 Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 243 | . 28 . . . 215 Shots 4 | . 1 . . . 3 Rammed 6 | . 6 . . . . Targets Rammed 7 | . 7 . . . . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 288 | . 288 72 36 192 282 Average Temperature 64 | . 86 42 12 95 57 Received Heat Transfer 798 | . 81 . 159 315 243 Effects 3 | . 3 . . . . Energy Bleed 1 | . 1 . . . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . 1 . . 2 2 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . . . . . 4 Heat Transferred 1433 | . 75 . . 136 1222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 1887 | . 340 244 347 893 1887 Initial 380 | . . 68 94 55 380 Average 512 | . 205 109 223 504 1146 Maximum Alert Level 5 | . 1 1 1 3 5 Low Security (%) 29 | 100 47 84 39 18 . Level 1 32 | . 52 15 60 27 2 Level 2 10 | . . . . 13 26 Level 3 14 | . . . . 39 18 Level 4 5 | . . . . . 22 Level 5 7 | . . . . . 28 High Security . | . . . . . 1 Max Security . | . . . . . . Squads Dispatched 25 | . 3 . . 9 13 Investigation 8 | . 1 . . 3 4 Extermination 3 | . . . . . 3 Reinforcement 7 | . 2 . . 4 1 Assault 3 | . . . . 1 2 Garrison 4 | . . . . 1 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 6 | . 2 1 . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 17 6 13 39 43 Peak Tracking Total 9 | . 4 3 5 7 9 Tactical Retreats 7 | . 1 . 1 3 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 4 | . . . . 4 . Indirectly . | . . . . . . Trap Hack Attempts 23 | . 23 . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 2 | . 2 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 25 | . . . 2 2 21 Max in Single Turn 9 | . . . . . 9 Garrison Access 2 | . . . . 1 1 Machines Sabotaged 1 | . 1 . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 17 | . 3 1 . 3 10 Terminals 10 | . 2 1 . 2 5 Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 . . . 2 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 2 | . . . . 1 1 Total Hacks 56 | . 8 5 . 10 33 Successful 31 | . 5 3 . 6 17 Failed 25 | . 3 2 . 4 16 Catastrophic 4 | . . . . . 4 Database Lockouts . | . . . . . . Manual 38 | . 3 5 . 10 20 Terminals 38 | . 4 5 . 8 21 Fabricators 1 | . . . . . 1 Repair Stations 9 | . 4 . . . 5 Recycling Units . | . . . . . . Scanalyzers 2 | . . . . . 2 Garrison Access 6 | . . . . 2 4 Terminal Hacks 8 | . 1 2 . 2 3 Branch Access Points 3 | . . 1 . 1 1 Emergency Access Points 1 | . . 1 . . . Recycling Unit Index 1 | . . . . . 1 Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . . . 1 . Security Status 1 | . . . . . 1 Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 5 | . 2 . . . 3 Scan Component 2 | . 1 . . . 1 Repair 2 | . 1 . . . 1 Refit 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 14 | . 2 1 . 4 7 Terminals 11 | . 2 1 . 2 6 Botnet 8 | . 1 1 . 1 5 Detonate 1 | . . . . . 1 Sabotage 1 | . 1 . . . . Search 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 2 1 Broadcast 1 | . . . . 1 . Reprogram 2 | . . . . 1 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 1 . 2 8 Full Trace Events 6 | . 1 . . 1 4 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built 2 | . . . . . 2 Matter 234 | . . . . . 234 Time 58 | . . . . . 58 Total Part Build Rating 14 | . . . . . 14 Parts Repaired 2 | . 1 . . . 1 Time 39 | . 26 . . . 13 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 7 | . . 1 3 3 . Non-combat 7 | . . 1 3 3 . Combat . | . . . . . . Robot Hacks Applied 7 | . . 1 3 3 . parse_system 3 | . . 1 2 . . no_distress 3 | . . . 1 2 . find_recycling 1 | . . . . 1 . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 7 | . 1 . 3 1 2 Largest Group 4 | . 1 1 4 4 3 Highest-Rated Group 105 | . 58 60 100 105 91 Highest-Rated Ally 87 | . 58 60 60 80 87 Total Orders . | . . . . . . Ally Attacks 229 | . 19 8 24 94 84 Total Damage 6121 | . 322 121 554 2742 2382 Kills 62 | . 5 4 7 29 17 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3988 | 86 842 196 878 973 1013 Spaces Moved 2036 | 48 427 102 503 473 483 Core 20 | 2 . . . 18 . Treads 1734 | 46 427 102 503 331 325 Legs 282 | . . . . 124 158 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 Average Speed 158 | 155 160 160 160 163 148 Slowest Speed 250 | 160 160 160 160 250 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 62 18 99 38 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 66 | . 5 . . . 61 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 62 | . 5 . . . 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2481 | 57 543 118 540 571 652 Wait 120 | . 48 2 3 7 60 Move 2031 | 47 426 101 502 472 483 Hop . | . . . . . . Pick Up 19 | 4 3 1 4 3 4 Fast Attach 32 | 6 2 2 1 13 8 Attach 18 | . . 2 1 3 12 Detach 19 | . . 1 1 9 8 Swap 21 | . 7 . . 5 9 Drop 29 | . 8 . 3 10 8 Fire 143 | . 19 8 22 43 51 Melee 19 | . . 1 3 6 9 Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . 7 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 23 | . 23 . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / Low x2) History --------- Turn | Location | Event 59 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Repaired EM Pulse Gun 304 | -10/Materials | Build established: Mutant 572 | -10/Materials | Discovered new exit (range 16) 596 | -10/Materials | Identified exit to Materials 909 | -10/Materials | Discovered exit to Materials (range 10) 929 | -10/Materials | Entered another Materials area 929 | -9/Materials | Accompanied by 1 ally 929 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 995 | -9/Materials | Identified exit to Mines 1125 | -9/Materials | Entered Mines 1125 | -9/Mines | Accompanied by 1 ally 1264 | -9/Mines | Learned Materials emergency access door positions 1283 | -9/Mines | Discovered new exit (range 14) 1293 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1313 | -9/Mines | Identified exit to Materials 1320 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1388 | -9/Mines | Build established: Scavenger-Mutant 1475 | -9/Mines | Discovered exit to Materials (range 16) 2003 | -9/Mines | Entered Materials 2003 | -8/Materials | Accompanied by 4 allies 2003 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2452 | -8/Materials | Build established: Gunner 2727 | -8/Materials | Discovered new exit (range 13) 2750 | -8/Materials | Identified exit to Factory 2976 | -8/Materials | Entered Factory 2976 | -7/Factory | Accompanied by 1 ally 2976 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3238 | -7/Factory | Lost 6 parts (1n1u4w) 3390 | -7/Factory | Identified exit to Storage 3390 | -7/Factory | Identified exit to Lower Caves 3483 | -7/Factory | Garrison activated, responded to threat 3506 | -7/Factory | Build established: Scavenger-Gunner 3548 | -7/Factory | Core integrity fell below 50% 3680 | -7/Factory | Local fabrication network quarantined 3720 | -7/Factory | Fabricated Hardcell Cannon (x2) 3755 | -7/Factory | Repaired Lgt. Treads 3776 | -7/Factory | First assault squad dispatched 3969 | -7/Factory | Core integrity fell below 20% 3969 | -7/Factory | High security lockdown imminent 3989 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Scanning: Lightning Gun... Schematic downloaded. 03950_ S-27 Virus destroyed. 03950_ L-41 Fighter destroyed. 03951_ ALERT: Rogue bot located, Programmers report to Factory Zone 5Y. 03953_ Acquired 15 matter. 03966_ G-47 Trooper destroyed. 03966_ G-50 Soldier knocked back. 03967_ U-05 Engineer builds a Wall. 03969_ G-47 Trooper suffers critical hit. 03969_ G-47 Trooper destroyed. 03969_ G-50 Soldier destroyed. 03969_ ALERT: High security lockdown imminent, T-100. 03976_ L-41 Fighter knocked back. 03982_ Destroyed Imp. Melee Analysis Suite. 03982_ L-41 Fighter destroyed. 03984_ G-47 Trooper destroyed. 03984_ Slug penetrates G-50 Soldier. 03986_ Acquired 61 matter. 03987_ G-50 Soldier knocked back. 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Power 1 | . . . . 1 . Propulsion 2 | . 1 . 1 . . Utility . | . . . . . . Weapon 3 | . 1 . 1 1 . Parts Attached 89 | . 13 4 10 21 41 Parts Lost 18 | . . . . 3 15 Damage Taken 2988 | . 267 37 135 501 2048 Core 474 | . 45 . 11 21 397 Player 2/Cogmind (%) 44 | . 70 . 15 10 56 Absorbed by Shields . | . . . . . . Damage Inflicted 5218 | . 322 121 435 2089 2251 Player 2/Cogmind (%) 51 | . 39 64 58 57 46 Combat Hostiles Destroyed 46 | . 4 4 5 17 16 Player 2/Cogmind (%) 51 | . 30 66 50 68 44 Game ------ Seed DefenseIonicConverter Manual? 0 Play Time 00:34:29 Cumulative 336.8 hours Start 2021.09.20 @ 12:17:49 End 2021.09.20 @ 12:45:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 215 Rogue 44 Adventurer 61 Explorer 110 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 63 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0761447-8578-407f-bcb0-98643ee9a809