Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 10:26:56

Player: Red_Zig

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (557)      557
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1097

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     297/300
Energy                     271/280
System Corruption          4%
Temperature                Cool (12)
Movement                   Treading (157)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (2) ---
        Armored Treads
       Advanced Treads
>               --- UTILITY (2) ------
          Large Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
          Small Laser
          Light Assault Rifle
>               --- INVENTORY (15) ---
                Ion Engine
         Cooled Ion Engine
         Cooled Ion Engine
         Cooled Ion Engine
          Light Treads
                Thermal Generator
  High-capacity Storage Unit
                Sensor Array
                Reaction Control System
                Reflective Plating
                Hacking Suite
                Hacking Suite
                System Shield
                Grenade Launcher
                Axe

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
          Large Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
          Small Laser
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
         Cooled Ion Engine
         Cooled Ion Engine
         Cooled Ion Engine
          Light Treads
                Aluminum Leg
                Thermal Generator
         Medium Storage Unit
  High-capacity Storage Unit
                Sensor Array
                Reaction Control System
                Hacking Suite
                Hacking Suite
                Grenade Launcher
                Axe
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 6   22  4   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               15   | 2   11  2   
    Treads                 7    | 2   3   2   
    Leg                    8    | .   8   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 .    | .   .   .   
    Storage                4    | 1   3   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   5   2   
    Energy Gun             4    | .   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 7    | .   6   1   
  Power                    1    | .   1   .   
  Propulsion               3    | .   3   .   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      3    | .   3   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   86  99  
  Engine                   6    | .   5   14  
  Treads                   5    | .   4   23  
  Leg                      21   | .   23  4   
  Storage                  14   | .   14  14  
  Processor                12   | .   11  14  
  Energy Gun               8    | .   7   20  
  Ballistic Gun            17   | .   18  7   
Naked Turns                .    | .   .   .   
Heaviest Build             47   | 12  47  30  
  Greatest Support         42   | 40  40  42  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   1    | .   1   .   
Largest Inventory Capacity 20   | 8   20  15  
  Average Capacity         17   | 6   18  15  
  Most Carried             15   | 5   11  15  
  Average Carried          5    | 2   4   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 2   11  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           804  | 207 469 128 
  Remotely                 .    | .   .   .   
Salvage Created            925  | .   804 121 
  Parts                    44   | .   37  7   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  15   | .   12  3   
  Guns                     15   | .   12  3   
Classes Destroyed          7    | .   7   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | .   2   .   
  Mechanic                 1    | .   1   .   
  Operator                 2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    12   | .   9   3   
Best Kill Streak           3    | .   3   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        133  | .    116  17   
  Missed                   35   | .    34   1    
Damage Taken               977  | .    801  176  
  Core                     259  | .    194  65   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              160  | .    146  14   
  Largest                  2    | .    2    2    
  Hottest                  80   | .    60   80   
Shots Fired                261  | .    236  25   
  Gun                      261  | .    236  25   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  214  | .    210  4    
  Thermal                  47   | .    26   21   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | .    13   10   
  Robot Miss Streak        8    | .    8    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           147  | .    127  20   
  Core Hits                65   | .    59   6    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1306 | .    1095 211  
  Guns                     1297 | .    1086 211  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  9    | .    9    .    
  Kinetic                  945  | .    920  25   
  Thermal                  352  | .    166  186  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    4    4    
  Average Corruption       2    | .    2    4    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  52   | .    47   5    
    Message Errors         7    | .    7    .    
    Matter Fused           14   | .    13   1    
    Heat Flow Errors       9    | .    8    1    
    Energy Discharges      9    | .    8    1    
    Data Loss (minor)      6    | .    5    1    
    Misfires               3    | .    2    1    
    Alerts                 3    | .    3    .    
    Weapon Failures        1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             3    | .    3    .    
  Kicked                   2    | .    2    .    
  Crushed                  .    | .    .    .    
Highest Temperature        274  | .    274  136  
  Average Temperature      54   | .    61   29   
  Received Heat Transfer   339  | .    243  96   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    1    2    
  Heat Transferred         800  | .    375  425  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             117  | .   117 70  
  Initial                  .    | .   .   .   
  Average                  27   | .   27  39  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              48   | .   43  5   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            7    | .   7   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   .   1   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   .   1   
  Successful               1    | .   .   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Open Door                1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               3459 | 81   3093 285  
Spaces Moved               1286 | 52   1096 138  
  Core                     12   | 12   .    .    
  Treads                   337  | 40   179  118  
  Legs                     937  | .    917  20   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  157  
  Average Speed            226  | 134  239  163  
  Slowest Speed            260  | 160  260  250  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       43   | 4    98   29   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1612 | 62   1373 177  
  Wait                     85   | .    77   8    
  Move                     1284 | 51   1095 138  
  Hop                      .    | .    .    .    
  Pick Up                  38   | 5    25   8    
  Fast Attach              5    | 3    .    2    
  Attach                   20   | 3    17   .    
  Detach                   3    | .    3    .    
  Swap                     7    | .    5    2    
  Drop                     7    | .    2    5    
  Fire                     160  | .    146  14   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     2    | .    2    .    
  Crush                    1    | .    1    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  438 | -10/Materials | Discovered new exit (range 5)
  753 | -10/Materials | Discovered new exit (range 8)
  865 | -10/Materials | Discovered new exit (range 16)
 1214 | -10/Materials | Core integrity fell below 50%
 1215 | -10/Materials | Lost 3 parts (1p1n1w)
 1438 | -10/Materials | Discovered new exit (range 11)
 2542 | -10/Materials | Discovered new exit (range 8)
 2625 | -10/Materials | Identified exit to Subcaves
 2823 | -10/Materials | Identified exit to Materials
 2948 | -10/Materials | Identified exit to Mines
 3175 | -10/Materials | Entered Mines
 3197 | -10/Mines     | Met a Derelict shopkeep closing up shop
 3285 | -10/Mines     | Core integrity fell below 20%
 3460 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
03301_ Acquired 50 matter.
03321_ G-34 Mercenary destroyed.
03324_ Acquired 37 matter.
03334_ K-01 Serf collects debris. <x2>
03364_ System corrupted: Component data lost.
03416_ Searching scrap...
03416_ Found Ion Engine.
03416_ Found Lgt. Assault Rifle.
03416_ Found 32 Matter.
03416_ Found 29 Matter.
03419_ U-05 Engineer builds a Wall.
03420_ T-07 Excavator is excavating.
03421_ U-05 Engineer lays Concrete. <x2>
03424_ T-07 Excavator is excavating.
03424_ U-05 Engineer lays Concrete. <x2>
03428_ Dropped Sml. Laser.
03429_ Acquired Lgt. Assault Rifle.
03430_ Acquired 10 matter.
03432_ System corrupted: Heat flow error (+156).
03434_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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| ????#       ###   ##    #????????????????????????  |
| ???#   ######?#######   #????????????????????????  |
| ?     #?????????????##  #????????????????????????  |
|      #???????????????####????????????????????????  |
| #####????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatGuidanceWings
  Manual?         0
Play Time         00:24:50
  Cumulative      18.3 hours
  Start           2024.04.12 @ 09:47:35
  End             2024.04.13 @ 10:26:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           5
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f21117bd-556c-4e00-9b58-a50d177b97f1