Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.08 @ 22:52:45 Player: Shay Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (148) 740 Value Destroyed (4113) 4113 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (526) 526 TOTAL SCORE: 11179 Bonus ------- Follower Combat Kills 403 Met Data Miner 300 Friendly Fire -177 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 149/150 System Corruption 18% Temperature Cool (18) Movement Rolling (105) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Compact Wheel Field Propulsion Drive > --- UTILITY (8) ------ Machine Analyzer Advanced Signal Interpreter Terrain Scan Processor Core Analyzer > --- WEAPON (3) ------- Heavy Laser Improved Remote Datajack > --- INVENTORY (5) ---- IFF Parser Drone Bay (2/2) Improved Arc Projector Improved Proton Missile Launcher Rocket Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Spiked Medium Treads Wheel Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer IFF Parser Improved Melee Analysis Suite Improved Target Analyzer Layered Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Enhanced Gauss Cannon Impact Mace Power Sword > --- INVENTORY -------- Neutrino Core Wheel Wheel Improved Heat Sink High-capacity Matter Pod Advanced System Shield Drone Bay Tesla Rifle Wave Gun Phase Cannon KE Penetrator Heavy Shock Bomb Launcher Rocket Array Axe [Rating: 75] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Impact Mace Slashing Weapon Vibroblade Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . 1 . 1 . . . . . . . . . Utility 6 | . . 2 . 1 1 1 . . . . . . 1 . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 173 | 8 5 12 . 5 30 5 3 28 5 2 . 2 37 3 28 Power 20 | 1 . 2 . 1 3 1 1 1 . 1 . . 5 1 3 Engine 10 | 1 . 2 . . . . . . . 1 . . 3 . 3 Core 8 | . . . . 1 3 1 . 1 . . . . 1 1 . Reactor 2 | . . . . . . . 1 . . . . . 1 . . Propulsion 52 | 4 1 3 . 1 9 1 . 11 1 . . . 10 1 10 Treads 9 | 1 . . . . 2 . . 3 . . . . 2 . 1 Leg . | . . . . . . . . . . . . . . . . Wheel 42 | 3 1 3 . 1 7 1 . 8 1 . . . 8 1 8 Hover . | . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . 1 Utility 58 | 1 3 4 . 3 9 3 1 9 2 1 . . 12 1 9 Device 18 | . . 2 . . 4 2 . 3 1 1 . . 3 . 2 Storage 4 | 1 2 . . . . . . . . . . . . . 1 Processor 18 | . . . . 1 2 1 . 3 1 . . . 6 . 4 Hackware 2 | . . . . . . . . 1 . . . . 1 . . Protection 16 | . 1 2 . 2 3 . 1 2 . . . . 2 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 2 1 3 . . 9 . 1 7 2 . . 2 10 . 6 Energy Gun 15 | . 1 1 . . 3 . . 3 1 . . . 1 . 5 Energy Cannon 3 | . . . . . 2 . . . . . . . 1 . . Ballistic Gun 12 | 2 . 2 . . 2 . . 3 1 . . 1 1 . . Ballistic Cannon 2 | . . . . . . . . . . . . . 2 . . Launcher 5 | . . . . . 1 . . 1 . . . 1 2 . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . 1 . . Slashing Weapon 4 | . . . . . 1 . 1 . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . 1 . . . . . 2 . . Parts Lost 93 | . . 7 . 1 12 . . 26 4 . . 2 13 . 28 Power 12 | . . 1 . . 1 . . 3 . . . . 2 . 5 Propulsion 35 | . . 3 . . 3 . . 9 1 . . 2 5 . 12 Utility 23 | . . 2 . 1 4 . . 5 2 . . . 4 . 5 Weapon 23 | . . 1 . . 4 . . 9 1 . . . 2 . 6 Highest Loss Streak 18 | . . 2 . 1 6 . . 18 2 . . 2 6 . 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 12 | 2 8 13 13 14 14 12 14 11 10 9 14 14 14 14 8 Power . | . 1 . . . . 1 2 1 . . 2 2 1 2 . Propulsion 1 | 1 2 2 2 2 1 . 1 1 3 3 3 3 2 1 . Utility 5 | . 1 5 7 7 7 6 6 5 5 5 5 5 5 5 3 Weapon 4 | . 3 4 4 5 4 4 4 3 . 1 4 4 5 6 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 24 | . 1 2 1 . 3 . 2 3 . 1 . . 3 . 8 Power 3 | . . . . . . . 2 . . 1 . . . . . Propulsion 3 | . . . . . 1 . . . . . . . 2 . . Utility 9 | . . 1 1 . . . . 1 . . . . 1 . 5 Weapon 9 | . 1 1 . . 2 . . 2 . . . . . . 3 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 96 100 93 92 97 100 90 95 97 100 89 96 100 76 Engine 4 | . 14 11 11 1 . . . . . . 6 6 7 . 3 Core 3 | . . . . 7 6 6 4 4 6 5 . . 1 5 1 Treads 2 | . . . . . . . . 2 6 6 6 1 4 . 1 Wheel 19 | . 28 21 22 25 18 24 26 20 20 20 20 14 16 23 12 Device 14 | . . 19 11 9 15 19 19 11 17 17 20 20 13 11 10 Storage 6 | . 16 11 11 9 7 6 6 5 6 6 6 6 5 5 2 Processor 13 | . . . . 6 9 13 13 14 18 20 20 20 14 21 22 Hackware 1 | . . . . . . . . 1 . . . . 4 5 . Protection 6 | . 9 11 22 16 9 6 6 6 2 . . . 4 1 2 Energy Gun 5 | . 8 10 11 9 7 5 . 1 4 6 6 6 1 . 5 Energy Cannon 1 | . . . . . 1 6 6 1 . . . . 2 5 1 Ballistic Gun 5 | . 19 10 11 9 8 6 6 4 6 6 6 10 . . . Impact Weapon 1 | . . . . . . . . . . . . . 3 5 2 Slashing Weapon 3 | . . . . . 3 . 6 9 6 6 6 2 5 5 1 Peak Build Rating 75 | 6 9 15 15 23 40 46 52 54 45 48 47 47 75 65 65 Average Rating 40 | 5 8 14 15 19 33 43 46 45 43 44 47 43 64 63 48 On Entrance 34 | . 6 9 15 15 23 38 45 52 47 44 47 47 42 63 65 Avg Prop Armor Cover (%) 8 | 4 . . . . 8 . . 9 8 9 9 9 8 . 11 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 76 | 13 31 42 42 48 61 54 62 66 44 48 48 48 66 69 76 Greatest Support 52 | 26 26 32 28 44 44 46 46 52 30 30 30 30 46 40 42 Greatest Overweight (x) 9 | 1 1 2 1 1 3 1 1 4 1 1 1 2 2 1 9 Average Overweight (x) 1 | . . 1 1 . 1 1 1 . 1 1 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 15 15 15 14 15 15 15 15 15 15 9 Most Carried 15 | 4 11 15 15 15 15 15 15 15 11 15 14 14 15 15 15 Average Carried 12 | 2 8 13 13 14 14 12 14 11 10 9 14 14 14 14 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 11 13 15 15 12 14 15 11 10 14 14 14 14 15 5 Class Distribution -------------------- 24% | Mutant 20% | Scavenger-Gladiator 19% | Scavenger-Mutant 12% | Scavenger-Assassin 7% | Scavenger-Skirmisher 6% | Scavenger-Tank 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Gladiator | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Waste Scavenger-Gladiator | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Matter Collected 3829 | 355 55 613 42 105 380 37 214 518 45 47 . 20 1028 59 311 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6336 | 143 96 927 27 139 841 134 . 1095 29 52 . 71 1689 . 1093 Parts 338 | 7 10 55 1 11 44 9 . 60 1 1 . 8 83 . 48 Haulers Intercepted 2 | . . 1 . . . . . . . . . . 1 . . Recyclers Shooed 8 | . . 1 . . 1 . . . . . . . 3 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . 6 . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 84 | . 4 22 . 4 13 . . 14 . . . 7 16 . 4 Melee 25 | . . . . . 2 . . 9 . . . . 12 . 2 Guns 39 | . 4 22 . 4 6 . . 1 . . . . . . 2 Cannons 3 | . . . . . 1 . . . . . . . 2 . . AOE 16 | . . . . . 3 . . 4 . . . 7 2 . . Classes Destroyed 15 | 3 2 3 . . 4 1 . 1 . 1 . . . . . Worker 15 | 2 . 4 . . 1 . . 3 . . . . 3 . 2 Builder 14 | . . . . . 1 . . 4 . . . . 5 . 4 Tunneler 8 | 2 1 1 1 . 1 . . 1 . . . . . . 1 Hauler 2 | . . 1 . . . . . . . . . . 1 . . Recycler 16 | 1 . 1 . . 2 1 . 1 . . . . 5 . 5 Mechanic 1 | . . . . . 1 . . . . . . . . . . Operator 3 | . . . . . . . . 3 . . . . . . . Watcher 4 | . . . . . . 1 . . . . . . 3 . . Swarmer 25 | . 3 3 . 1 3 . . . . . . 7 8 . . Grunt 23 | . 1 10 . 1 1 . . 8 . . . . 2 . . Brawler 2 | . . 2 . . . . . . . . . . . . . Sentry 19 | . . 7 . 2 6 . . 3 . . . . 1 . . Hunter 6 | . . . . . 1 . . 1 . . . . 3 . 1 Programmer 9 | . . . . . 2 . . 2 . . . . 2 . 3 Decomposer 1 | . . . . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | 2 3 5 1 1 4 1 . 6 . . . 4 6 . 3 Combat Bots Only 5 | . 3 3 . 1 4 . . 5 . . . 4 4 . 1 Max Kills in Single Turn 3 | 1 1 1 1 1 3 1 . 2 1 1 . 3 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . 2 . . . 3 1 . . Melee 2 | . . . . . 1 . . 1 . . . . 2 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Hostile Shots Fired 1204 | . 15 81 . 29 311 . . 407 33 . . 17 149 . 162 Missed 374 | . 5 27 . 9 109 . . 129 11 . . 7 38 . 39 Hits 830 | . 10 54 . 20 202 . . 278 22 . . 10 111 . 123 Melee 1 | . . 1 . . . . . . . . . . . . . Projectile 829 | . 10 53 . 20 202 . . 278 22 . . 10 111 . 123 AOE 5 | . . . . . . . . 2 . . . . . . 3 Critical Strikes 24 | . . 2 . . 1 . . 6 . . . . 6 . 9 Actively Blocked 1 | . . 1 . . . . . . . . . . . . . Damage Taken 12521 | . 101 685 . 307 2031 . . 3643 387 . . 185 2375 . 2807 Core 2418 | . 40 90 . 40 457 . . 744 36 . . . 364 . 647 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 97 | . 6 45 . . . . . 46 . . . . . . . Ignored by Resistances 90 | . . . . . 90 . . . . . . . . . . Regen/Repaired (Parts) 210 | . . . . . . . . . . . . . . 115 95 Core Remaining (%) 65 | 100 84 . 77 92 34 . . . . . . 8 . . . Volleys Fired 277 | 29 11 71 3 15 42 2 . 26 . . . 4 32 . 42 Largest 3 | 2 2 2 2 2 3 3 . 3 . . . 1 3 . 3 Hottest 290 | 40 85 88 88 88 162 162 . 163 . . . 43 160 . 290 Shots Fired 523 | 58 22 141 6 30 102 6 . 32 . 1 . 4 51 . 70 Gun 456 | 58 22 141 6 30 88 4 . 27 . 1 . . 24 . 55 Cannon 54 | . . . . . 13 2 . . . . . . 24 . 15 Launcher 13 | . . . . . 1 . . 5 . . . 4 3 . . Special . | . . . . . . . . . . . . . . . . Kinetic 255 | 58 14 71 3 15 48 2 . 19 . 1 . . 24 . . Thermal 196 | . 8 70 3 15 41 2 . 5 . . . . 20 . 32 Explosive 8 | . . . . . 1 . . 3 . . . 4 . . . Electromagnetic 64 | . . . . . 12 2 . 5 . . . . 7 . 38 Robot Hit Streak 24 | 4 4 16 2 7 14 4 . 24 . . . 2 8 . 8 Robot Miss Streak 10 | 3 10 6 5 7 5 2 . 3 . . . 2 4 . 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . Shots Hit Robots 495 | 28 15 113 6 26 93 6 . 75 1 1 . 2 75 . 54 Core Hits 330 | 7 11 103 3 23 71 6 . 39 1 1 . 7 32 . 26 Critical Kills 1 | . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 10 | . . 1 . . 3 . . . . . . . 3 . 3 Critical Strikes 25 | . . 1 . . 4 . . 7 . . . . 9 . 4 Burn 2 | . . . . . . . . 1 . . . . 1 . . Destroy 4 | . . 1 . . 3 . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . 1 . . Smash 7 | . . . . . . . . . . . . . 4 . 3 Sever 11 | . . . . . 1 . . 6 . . . . 3 . 1 Melee Attacks 219 | . . . . . 19 2 . 78 2 2 . . 95 . 21 Impact 37 | . . . . . . . . . . . . . 26 . 11 Slashing 182 | . . . . . 19 2 . 78 2 2 . . 69 . 10 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 32 | . . . . . 2 . . 10 1 1 . . 13 . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 18 | . . . . . . . . 5 . . . . 11 . 2 Damage Inflicted 15066 | 315 144 1615 60 350 2061 136 . 4126 101 126 . 664 3645 . 1723 Guns 4871 | 315 144 1615 60 350 1110 41 . 437 . . . . 245 . 554 Cannons 699 | . . . . . 218 62 . . . . . . 248 . 171 Explosions 2161 | . . . . . 287 . . 845 . . . 664 248 . 117 Melee 7313 | . . . . . 446 33 . 2844 101 126 . . 2901 . 862 Ramming 22 | . . . . . . . . . . . . . 3 . 19 Kinetic 2515 | 315 80 684 39 196 589 21 . 294 . . . . 297 . . Thermal 2859 | . 64 931 21 154 622 20 . 265 . . . . 175 . 607 Explosive 1384 | . . . . . 210 . . 510 . . . 664 . . . Electromagnetic 973 | . . . . . 194 62 . 213 . . . . 269 . 235 Impact 1581 | . . . . . . . . . . . . . 891 . 690 Slashing 5732 | . . . . . 446 33 . 2844 101 126 . . 2010 . 172 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 18 | . 1 . . . 4 . . 8 8 8 8 8 8 8 18 Average Corruption 7 | . 1 . . . 1 . . 4 8 8 8 8 7 8 12 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 158 | . 1 . . . 7 . . 19 11 16 1 8 39 6 50 Message Errors 32 | . 1 . . . 1 . . 3 4 6 . 2 10 . 5 Matter Fused 37 | . . . . . 1 . . 4 3 3 . 2 9 4 11 Heat Flow Errors 20 | . . . . . 1 . . 3 2 2 . 1 5 1 5 Energy Discharges 22 | . . . . . 3 . . 3 . . 1 1 7 . 7 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . Data Loss (minor) 25 | . . . . . . . . 4 2 3 . 1 5 1 9 Data Loss (major) 6 | . . . . . . . . . . 1 . . 2 . 3 Misfires 3 | . . . . . . . . 1 . 1 . . . . 1 Alerts 5 | . . . . . . . . . . . . 1 1 . 3 Misdirections 3 | . . . . . . . . . . . . . . . 3 Weapon Failures 4 | . . . . . 1 . . . . . . . . . 3 Overload Shots 2 | . . . . . . . . . . . . . . . 2 Overflow Damage 2007 | . . . . . 69 . . 870 . . . 53 729 . 286 Projectiles 16 | . . . . . 16 . . . . . . . . . . Explosions 190 | . . . . . 37 . . 96 . . . 53 2 . 2 Melee 1801 | . . . . . 16 . . 774 . . . . 727 . 284 Knockbacks 8 | . . . . . . . . . . . . . 6 . 2 Impact 5 | . . . . . . . . . . . . . 3 . 2 Kinetic 2 | . . . . . . . . . . . . . 2 . . Secondary 1 | . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 273 | . . . . . 166 . . 52 . . . 45 1 . 9 Shots 5 | . . . . . 3 . . 1 . . . 1 . . . Rammed 3 | . . . . . . . . . . . . . 1 . 2 Targets Rammed 3 | . . . . . . . . . . . . . 1 . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 560 | . 120 24 12 69 560 . . 200 169 206 . 191 180 183 548 Average Temperature 102 | . 47 9 6 25 128 . . 73 82 109 . 119 61 102 156 Received Heat Transfer 2089 | . 6 273 . 90 489 . . 688 102 . . . 273 . 168 Effects 21 | . . . . . 10 . . . . . . . . . 11 Shutdowns 4 | . . . . . 1 . . . . . . . . . 3 Interference 4 | . . . . . 4 . . . . . . . . . . Matter Decay 2 | . . . . . 1 . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . 2 Damage (major) 8 | . . . . . 4 . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Robots Corrupted 5 | . . . . . . . . . . . . . 2 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 16 | . . . . . . . . . . . . . 7 . 9 Impact Corruptions 20 | . . . . . . . . . . . . . 10 . 10 Robots Melted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Melted 4 | . . . . . 2 . . . . . . . . . 2 Heat Transferred 4097 | . 80 1145 30 195 914 30 . 500 . . . . 411 . 792 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 1 . . . . 1 . 2 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Maximum Alert Level 1 | . . 1 . . . . . . . . . . 1 . 1 Low Security (%) 99 | 100 100 97 100 100 100 100 100 100 . . . . 98 100 98 Level 1 . | . . 2 . . . . . . . . . . 1 . 1 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 252 | 10 75 205 70 148 117 35 . 157 . . . . 248 93 252 Initial 85 | . 3 22 70 . 54 35 . . . . . . 15 85 . Average 45 | 1 11 91 16 65 55 7 . 50 . . . . 47 46 25 Influence Increases 3934 | 25 110 608 5 230 547 13 . 645 210 . . 195 735 52 559 Destroy 0b10 Robot/C 1880 | . 80 440 . 160 260 . . 280 . . . 140 320 . 200 Destroy 0b10 Robot/NC 320 | 25 5 35 5 5 30 10 . 60 . . . . 85 . 60 Destroy Leader 484 | . 10 112 . 52 100 2 . 90 . . . 10 78 . 30 Allied During Kill 146 | . . . . 13 6 . . . . . . . . . 127 Successful Hack 55 | . . . . . 26 . . 5 . . . . 24 . . Disable Machine 75 | . . . . . 75 . . . . . . . . . . Destroy Structure 299 | . . 6 . . 50 1 . 60 . . . . 78 52 52 Lose Combat Pursuer 675 | . 15 15 . . . . . 150 210 . . 45 150 . 90 Influence Decreases 3892 | 20 60 483 185 110 594 86 . 494 267 94 . 170 515 297 517 Entered New Map 495 | . 2 33 110 . 66 38 . . 57 19 . . 10 160 . Time Decay 2603 | 20 58 380 75 100 408 48 . 357 170 75 . 150 385 97 280 Lost Part 574 | . . 70 . 10 120 . . 137 40 . . 20 120 . 57 Lost Ally 220 | . . . . . . . . . . . . . . 40 180 Squads Dispatched 27 | . . 1 . 1 5 . . 10 . . . . 5 . 5 Investigation 2 | . . 1 . 1 . . . . . . . . . . . Extermination 9 | . . . . . 2 . . 3 . . . . 2 . 2 Reinforcement 9 | . . . . . . . . 4 . . . . 3 . 2 Assault . | . . . . . . . . . . . . . . . . Garrison 7 | . . . . . 3 . . 3 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 2 . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Distress Signals 9 | . . 3 . 1 . . . 1 . . . . 3 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 184 | . 5 32 . 9 16 1 1 34 14 . . 10 32 4 26 Peak Tracking Total 8 | . 3 8 . 4 3 1 1 6 5 . . 5 7 4 7 Tactical Retreats 28 | . 1 1 . . . . . 6 5 . . 2 7 . 6 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Traps Triggered 11 | . 1 1 . 1 . 1 . 3 . . . . 2 . 2 Indirectly 1 | . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Machines Disabled 5 | . . . . . 5 . . . . . . . . . . Max in Single Turn 4 | . . . . . 4 . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Machines Accessed 20 | . . 2 . 1 4 . . 3 . . 2 . 7 . 1 Terminals 13 | . . 1 . . 2 . . 3 . . . . 6 . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 2 . . . . . . . 1 . . Total Hacks 58 | . . 8 . 2 9 . . 7 . . 15 . 16 . 1 Successful 31 | . . 4 . 1 2 . . 2 . . 15 . 7 . . Failed 27 | . . 4 . 1 7 . . 5 . . . . 9 . 1 Catastrophic 9 | . . 2 . 1 1 . . 1 . . . . 3 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 20 | . . . . . 2 . . 4 . . . . 13 . 1 Terminals 31 | . . 4 . . 4 . . 7 . . . . 15 . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . . . . Garrison Access 8 | . . . . 2 5 . . . . . . . 1 . . Terminal Hacks 18 | . . . . . 1 . . 1 . . 15 . 1 . . Record 1 | . . . . . 1 . . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . 9 . . . . Robot Schematic 3 | . . . . . . . . . . . 3 . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . 1 . . Seal Access 2 | . . . . 1 . . . . . . . . 1 . . Unauthorized Hacks 7 | . . . . . 1 . . 1 . . . . 5 . . Terminals 7 | . . . . . 1 . . 1 . . . . 5 . . Track 1 | . . . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . 1 . . Botnet 5 | . . . . . 1 . . 1 . . . . 3 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . . 1 . . 4 . . 2 . . . . 6 . 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . 1 . . . . . . . . 9 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Total Allies 22 | . . . 2 . . . . . . . . 1 . 19 . Largest Group 19 | . . . 2 1 1 . . . . . . 1 . 19 10 Highest-Rated Group 702 | . . . 42 31 31 . . . . . . 96 . 702 403 Highest-Rated Ally 96 | . . . 31 31 31 . . . . . . 96 . 50 46 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 158 | . . . . 20 15 . . . . . . 5 . 74 44 Total Damage 6515 | . . . . 255 299 . . . . . . 140 . 4351 1470 Kills 24 | . . . . 5 . . . . . . . . . 13 6 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Active Infowar (turns) 7581 | . . 671 . . 1031 238 104 1082 358 526 66 384 1687 211 1223 Optics 31 | . . . . . . . . . . . . . 31 . . Sensors 731 | . . . . . 480 . . . . . . . . . 251 IFF 2187 | . . . . . . . . . . . . . 1044 211 932 Terrain 2849 | . . 671 . . 361 238 93 . 267 526 66 384 243 . . Structural 2450 | . . . . . . . . . . . . . 1113 211 1126 Traps 26 | . . . . . . . . 26 . . . . . . . Seismic 1841 | . . . . . 486 42 104 899 310 . . . . . . Machine Analysis 5684 | . . . . . . 43 104 1082 358 526 66 384 1687 211 1223 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Turns Passed 9041 | 195 301 887 337 312 1130 238 104 1082 358 526 66 384 1687 211 1223 Spaces Moved 6742 | 92 263 564 308 249 770 214 106 723 405 338 78 305 1189 192 946 Core 215 | 1 . . . . . . . 2 . . . . . . 212 Treads 27 | 15 . . . . . . . 12 . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 6500 | 76 263 564 308 249 770 214 106 709 405 338 78 305 1189 192 734 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 85 105 90 85 85 90 75 85 85 85 85 85 85 70 Average Speed 92 | 107 91 99 105 93 99 89 90 90 85 85 85 94 89 85 90 Slowest Speed 500 | 160 95 120 105 105 115 90 90 240 85 85 85 100 110 85 500 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . 2 . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 42 | 4 46 52 75 30 18 7 72 14 59 52 68 59 28 78 19 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . . . 1 1 1 1 1 . . . Scrap Searched 3 | . . . 1 . . . . . 1 1 . . . . . Spaces Dug 73 | . . . . . 6 1 . 17 1 . . . 38 . 10 Terrain Destroyed 233 | . . . . . 57 1 . 65 1 . . 39 45 . 25 Melee 53 | . . . . . 6 1 . 17 1 . . . 26 . 2 Projectile 26 | . . . . . . . . . . . . . 16 . 10 AOE 154 | . . . . . 51 . . 48 . . . 39 3 . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Total 8730 | 133 302 750 316 300 1016 254 114 1008 415 575 77 394 1624 238 1214 Wait 1099 | . 9 78 2 25 119 24 . 124 . 222 . 82 218 42 154 Move 6729 | 91 262 563 307 248 769 214 105 722 404 337 77 304 1189 191 946 Hop . | . . . . . . . . . . . . . . . . Pick Up 106 | 4 9 11 3 3 11 3 3 17 2 8 . . 26 1 5 Fast Attach 78 | 5 2 4 . 2 8 2 1 17 . . . . 13 1 23 Attach 65 | 2 1 8 . 1 12 2 . 17 4 1 . . 12 . 5 Detach 17 | 1 2 2 . . 3 1 . 2 1 . . . 3 . 2 Swap 73 | 1 2 5 . 2 17 2 2 5 2 1 . 4 25 2 3 Drop 91 | . 4 8 1 4 16 2 3 10 . 4 . . 26 1 12 Fire 277 | 29 11 71 3 15 42 2 . 26 . . . 4 32 . 42 Melee 191 | . . . . . 19 2 . 68 2 2 . . 79 . 19 Ram 3 | . . . . . . . . . . . . . 1 . 2 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Low] / *Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 196 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 12) 457 | -10/Materials | Discovered new exit (range 14) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Utility x2 776 | -9/Materials | Discovered new exit (range 15) 1367 | -9/Materials | Discovered new exit (range 12) 1384 | -9/Materials | Entered Mines 1387 | -9/Mines | Met a Derelict bent on vengeance 1521 | -9/Mines | Learned location of Storage (-8) 1708 | -9/Mines | Discovered new exit (range 10) 1721 | -9/Mines | Entered Materials 1721 | -8/Materials | Accompanied by 1 ally 1721 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1722 | -8/Materials | Identified exit to Storage 1726 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2000 | -8/Materials | Discovered new exit (range 10) 2026 | -8/Materials | Identified exit to Factory 2033 | -8/Materials | Entered Factory 2033 | -7/Factory | Accompanied by 1 ally 2033 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2797 | -7/Factory | Lost 6 parts (1p1n2u2w) 2938 | -7/Factory | Discovered new exit (range 4) 2939 | -7/Factory | Core integrity fell below 50% 2953 | -7/Factory | Identified exit to Lower Caves 3157 | -7/Factory | Discovered new exit (range 8) 3163 | -7/Factory | Identified exit to Factory 3163 | -7/Factory | Entered another Factory area 3163 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3328 | -6/Factory | Build established: Scavenger-Tank 3401 | -6/Factory | Sucked down chute 3401 | -6/Factory | Entered Waste 3401 | -6/Waste | The area was eerily silent 3490 | -6/Waste | Discovered new exit (range 13) 3491 | -6/Waste | A Compactor rumbled back to life 3491 | -6/Waste | Spotted C-40 Crusher 3505 | -6/Waste | Entered Factory 3837 | -6/Factory | Discovered new exit (range 6) 3841 | -6/Factory | Build established: Scavenger-Gladiator 3842 | -6/Factory | Identified exit to Extension 3857 | -6/Factory | Garrison activated, responded to threat 3916 | -6/Factory | Lost 4 parts (3n1u) 4286 | -6/Factory | Discovered new exit (range 6) 4289 | -6/Factory | Core integrity fell below 50% 4312 | -6/Factory | Core integrity fell below 20% 4342 | -6/Factory | Lost 18 parts (2p5n4u7w) 4488 | -6/Factory | Build established: Scavenger-Mutant 4587 | -6/Factory | Entered Lower Caves 4745 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4787 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4932 | -6/Lower Caves | Discovered new exit (range 16) 4941 | -6/Lower Caves | Encountered a Warlord checkpoint 4945 | -6/Lower Caves | Entered another Lower Caves area 4975 | -6/Lower Caves | Build established: Scavenger-Assassin 5391 | -6/Lower Caves | Discovered new exit (range 8) 5407 | -6/Lower Caves | Found DCF Scrap (15 items) 5460 | -6/Lower Caves | Learned Factory emergency access door positions 5471 | -6/Lower Caves | Entered Data Miner 5471 | -6/Data Miner | Discovered new exit (range 6) 5488 | -6/Data Miner | Met Data Miner 5515 | -6/Data Miner | Received God Mode back door access code from Data Miner 5537 | -6/Data Miner | Entered Proximity Caves 5537 | -5/Proximity Caves | Spotted B-75 Beast 5621 | -5/Proximity Caves | Escorted by Enhanced Grunt 5901 | -5/Proximity Caves | Discovered new exit (range 5) 5921 | -5/Proximity Caves | Entered Factory 5921 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5977 | -5/Factory | Build established: Scavenger-Skirmisher 6395 | -5/Factory | Build established: Derelict-Mutant 6495 | -5/Factory | Crushed by falling debris 6526 | -5/Factory | Lost 3 parts (1p1u1w) 6802 | -5/Factory | Build established: Scavenger-Mutant 6807 | -5/Factory | Found Prototype Launcher 6808 | -5/Factory | Identified Rocket Array 7300 | -5/Factory | Lost 6 parts (3n2u1w) 7330 | -5/Factory | Build established: Scavenger-Gladiator 7608 | -5/Factory | Sucked down chute 7608 | -5/Factory | Entered Waste 7616 | -5/Waste | Spotted C-40 Crusher 7618 | -5/Waste | Spotted C-40 Crusher 7618 | -5/Waste | Spotted C-40 Crusher 7622 | -5/Waste | Spotted C-40 Crusher 7652 | -5/Waste | Spotted C-40 Crusher 7658 | -5/Waste | Warlord forces began an assault 7667 | -5/Waste | Allies destroyed C-40 Crusher 7688 | -5/Waste | Allies destroyed C-40 Crusher 7719 | -5/Waste | Lost 6 allies 7772 | -5/Waste | Discovered new exit (range 13) 7819 | -5/Waste | Entered Factory 7819 | -5/Factory | Accompanied by 10 allies 7900 | -5/Factory | Garrison activated, responded to threat 7927 | -5/Factory | Spotted B-75 Beast 7987 | -5/Factory | Lost 7 allies 8111 | -5/Factory | Core integrity fell below 50% 8205 | -5/Factory | System corruption reached 10% 8256 | -5/Factory | Lost 10 parts (2p5n2u1w) 8522 | -5/Factory | Core integrity fell below 20% 8568 | -5/Factory | Build established: Mutant 9004 | -5/Factory | Lost 14 parts (2p6n3u3w) 9042 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- results: 09003_ Fabricator x3 09004_ Triggered Tesla Bomb Trap. 09004_ A bubble of electromagnetic force engulfs the area. 09004_ Wheel+ destroyed. 09004_ Door malfunctions. 09010_ U-05 Engineer lays Concrete. 09020_ ZW>IR