Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.24 @ 18:27:47 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (326) 1630 Value Destroyed (11251) 11251 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (-63) -63 TOTAL SCORE: 18818 Bonus ------- Follower Combat Kills 372 Friendly Fire -435 Cogmind --------- Core Integrity 544/1300 Matter 270/300 Energy 200/200 System Corruption 21% Temperature Cool (0) Movement Walking (335) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (6) --- VSS Leg Enhanced Biometal Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Triangulator Targeting Computer Improved Targeting Computer Advanced Target Analyzer > --- WEAPON (6) ------- Gamma Rifle Gamma Rifle Phase Gun HERF Cannon Compact HERF Cannon Hypervelocity Railgun > --- INVENTORY (25) --- High-capacity Storage Unit Advanced Remote Datajack Advanced Remote Datajack Mining Claw Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- VSS Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Triangulator Targeting Computer Improved Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Gamma Rifle Gamma Rifle Phase Gun HERF Cannon Compact HERF Cannon Hypervelocity Railgun > --- INVENTORY -------- High-capacity Storage Unit Advanced Remote Datajack Advanced Remote Datajack Mining Claw [Rating: 106] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Improved Targeting Computer Device Improved Cooling System Storage High-capacity Matter Pod Processor Improved Targeting Computer Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Field Laser Energy Cannon HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Advanced Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Slots Evolved 15 | . 1 2 . 2 2 2 . . 2 2 2 Power 1 | . . . . 1 . . . . . . . Propulsion 4 | . . . . . 2 . . . . 2 . Utility 6 | . 1 1 . 1 . 1 . . . . 2 Weapon 4 | . . 1 . . . 1 . . 2 . . Parts Attached 196 | 8 4 2 17 14 38 22 11 . 2 43 35 Power 34 | 1 1 . 2 2 4 3 5 . . 8 8 Engine 24 | 1 1 . 2 2 4 3 4 . . 4 3 Core 2 | . . . . . . . . . . 2 . Reactor 8 | . . . . . . . 1 . . 2 5 Propulsion 44 | 2 . . 2 5 11 2 1 . . 17 4 Treads . | . . . . . . . . . . . . Leg 44 | 2 . . 2 5 11 2 1 . . 17 4 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 50 | 2 3 1 1 1 10 10 2 . . 8 12 Device 32 | . . 1 . . 7 6 2 . . 6 10 Storage 6 | 1 1 . . 1 1 2 . . . . . Processor 8 | . 2 . 1 . 1 2 . . . . 2 Hackware . | . . . . . . . . . . . . Protection 4 | 1 . . . . 1 . . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 68 | 3 . 1 12 6 13 7 3 . 2 10 11 Energy Gun 10 | . . . 2 . . . . . . 4 4 Energy Cannon 3 | . . . 1 . . . . . . . 2 Ballistic Gun 40 | 3 . 1 6 6 10 6 2 . 2 3 1 Ballistic Cannon 6 | . . . . . 1 1 1 . . 2 1 Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . . 3 . 2 . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 6 1 3 1 . . . . 1 Parts Lost 86 | . 1 . . 2 7 8 8 . . 33 27 Power 17 | . . . . . 2 1 3 . . 4 7 Propulsion 23 | . . . . 1 . . 1 . . 16 5 Utility 18 | . 1 . . . 2 3 1 . . 3 8 Weapon 28 | . . . . 1 3 4 3 . . 10 7 Highest Loss Streak 21 | . 1 . . 2 2 7 6 . . 15 21 To Critical Strikes 5 | . . . . . . 2 . . . 2 1 Average Slot Usage (%) 93 | . 100 100 99 98 98 99 99 100 100 88 52 Engine 10 | . 12 10 10 16 13 11 10 6 5 5 1 Leg 22 | . 25 20 19 15 28 25 24 25 22 24 9 Device 8 | . . 10 10 8 7 10 10 12 11 9 7 Storage 11 | . 12 10 10 16 14 12 12 12 11 7 4 Processor 9 | . 12 10 10 8 7 9 13 12 11 10 11 Protection 5 | . 12 10 10 8 6 3 . . . 1 1 Ballistic Gun 19 | . 25 30 28 24 19 24 19 18 27 13 2 Ballistic Cannon 1 | . . . . . . . 4 6 5 8 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 151 | 20 55 59 61 75 119 119 127 127 133 151 143 Greatest Support 110 | 20 20 20 23 30 80 80 80 80 80 110 83 Greatest Overweight (x) 27 | 3 2 2 3 5 7 1 1 1 1 4 27 Average Overweight (x) 1 | . 1 2 2 2 1 1 1 1 1 1 4 Largest Inventory Capacity 25 | 10 20 20 20 20 25 25 25 25 25 25 25 Average Capacity 22 | 9 16 20 20 20 21 25 25 25 25 25 25 Most Carried 25 | 7 11 9 19 20 25 25 25 23 22 21 15 Average Carried 17 | 3 9 7 13 19 20 23 21 23 21 17 7 Final Capacity 25 | 10 20 20 20 20 25 25 25 25 25 25 25 Final Carried 24 | 7 10 7 19 20 21 24 23 23 22 15 4 Class Distribution -------------------- 56% | Hacker-Gunner 15% | Hacker-Mutant 14% | Scavenger-Gunner 7% | Scavenger-Executioner 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Matter Collected 9914 | 234 377 146 800 1138 2841 931 407 . 70 2129 841 Remotely . | . . . . . . . . . . . . Salvage Created 15864 | . 225 293 1523 2422 5675 1908 387 . 32 2547 852 Parts 810 | . 12 21 82 117 313 84 16 . 5 108 52 Haulers Intercepted 16 | . 1 . 4 6 4 . . . . 1 . Recyclers Shooed 15 | . 2 . . 4 2 5 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Combat Hostiles Destroyed 212 | . 4 5 22 32 62 21 6 . . 44 16 Melee 12 | . . . . . 1 . . . . 9 2 Guns 169 | . 4 5 22 32 61 21 4 . . 15 5 Cannons 30 | . . . . . . . 2 . . 20 8 Classes Destroyed 17 | . 4 5 2 2 2 1 1 . . . . Worker 37 | . . 2 7 2 20 2 . . . 4 . Builder 19 | . . 1 1 2 11 . . . 1 2 1 Tunneler 6 | . . . . 1 4 . . . 1 . . Hauler 16 | . 1 . 4 6 4 . . . . 1 . Recycler 28 | . 1 . 1 5 15 5 . . . 1 . Carrier 1 | . . . . . . 1 . . . . . Operator 3 | . . . . 1 2 . . . . . . Watcher 22 | . 2 1 2 4 8 3 . . . 1 1 Swarmer 16 | . 4 . . 2 2 5 . . . 3 . Grunt 113 | . . 3 10 25 38 6 4 . . 23 4 Brawler 9 | . . 1 2 . 6 . . . . . . Duelist 4 | . . . 1 1 . 2 . . . . . Protector 1 | . . . 1 . . . . . . . . Sentry 30 | . . 1 8 4 8 4 1 . . 4 . Hunter 9 | . . . . . 1 2 . . . 4 2 Programmer 32 | . . . . . 10 2 . . . 10 10 Behemoth 1 | . . . . . . . 1 . . . . Best Kill Streak 10 | . 4 7 7 7 10 5 2 . 2 5 4 Combat Bots Only 6 | . 2 5 5 6 3 4 2 . . 4 4 Max Kills in Single Turn 3 | . 1 1 2 2 2 3 1 . 1 2 1 Gunslinging 2 | . . . . 1 1 2 . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Damage Taken 12816 | . 56 104 457 771 2075 1131 617 . . 3939 3666 Core 1772 | . 21 31 57 166 175 118 42 . . 406 756 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 104 | . 4 2 9 13 24 52 . . . . . Regen/Repaired (Parts) 334 | . . . 38 296 . . . . . . . Core Remaining (%) 82 | 100 91 . 78 69 75 . . 81 100 64 . Volleys Fired 715 | . 16 14 70 111 239 66 20 . 2 105 72 Largest 6 | . 2 3 3 3 3 4 4 . 6 6 5 Hottest 351 | . 40 60 69 73 78 115 117 . 168 351 224 Shots Fired 2169 | . 32 42 210 312 703 259 74 . 12 391 134 Gun 1923 | . 32 42 210 312 703 257 68 . 10 227 62 Cannon 242 | . . . . . . 2 6 . 2 164 68 Launcher . | . . . . . . . . . . . . Special 4 | . . . . . . . . . . . 4 Kinetic 2094 | . 32 42 210 312 703 259 74 . 12 353 97 Thermal 66 | . . . . . . . . . . 38 28 Explosive . | . . . . . . . . . . . . Electromagnetic 9 | . . . . . . . . . . . 9 Robot Hit Streak 71 | . 16 35 40 57 49 71 25 . 22 39 26 Robot Miss Streak 3 | . 3 1 2 2 2 1 1 . 1 2 2 Penetration Max 1 | . . . . . . 1 . . . 1 . Secondary Targets 39 | . . 3 4 10 14 7 1 . . . . Max Gunslinging Chain 2 | . . 1 1 1 1 2 1 . . . . Shots Hit Robots 1801 | . 21 38 165 261 557 223 66 . 6 340 124 Core Hits 713 | . 9 17 65 100 227 85 23 . 2 139 46 Critical Kills 12 | . . . . 2 4 3 . . . 1 2 Critical Parts Destroyed 12 | . . . 1 . 7 . . . . . 4 Critical Strikes 49 | . . . 1 2 13 3 . . . 14 16 Burn 7 | . . . . . . . . . . 3 4 Destroy 25 | . . . 1 2 12 3 . . . 1 6 Blast 11 | . . . . . . . . . . 6 5 Corrupt 1 | . . . . . . . . . . . 1 Sever 5 | . . . . . 1 . . . . 4 . Melee Attacks 70 | . . . 5 . 19 . . . . 37 9 Impact . | . . . . . . . . . . . . Slashing 70 | . . . 5 . 19 . . . . 37 9 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 33605 | . 295 465 2264 4201 9672 3561 1091 . 111 8863 3082 Guns 25043 | . 295 465 2264 4201 9161 3513 927 . 80 3170 967 Cannons 5778 | . . . . . . 32 164 . 31 3700 1851 Explosions . | . . . . . . . . . . . . Melee 2510 | . . . . . 494 . . . . 1874 142 Ramming 194 | . . . . . 17 16 . . . 119 42 Kinetic 29493 | . 295 465 2264 4201 9161 3545 1091 . 111 6103 2257 Thermal 1347 | . . . . . . . . . . 767 580 Explosive . | . . . . . . . . . . . . Electromagnetic 61 | . . . . . . . . . . . 61 Impact . | . . . . . . . . . . . . Slashing 2510 | . . . . . 494 . . . . 1874 142 Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . . . . 5 . . . . 7 21 Average Corruption 5 | . . . . . 2 . . . . 2 15 Corruption Purged 9 | . . . . . 5 . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . Effects 134 | . . . . . 52 . . . . 33 49 Message Errors 40 | . . . . . 15 . . . . 10 15 Matter Fused 31 | . . . . . 10 . . . . 7 14 Heat Flow Errors 15 | . . . . . 8 . . . . 1 6 Energy Discharges 10 | . . . . . 3 . . . . 3 4 Parts Rejected 2 | . . . . . . . . . . . 2 Parts Fused 1 | . . . . . 1 . . . . . . Data Loss (minor) 19 | . . . . . 6 . . . . 7 6 Data Loss (major) 4 | . . . . . 3 . . . . . 1 Misfires 3 | . . . . . 1 . . . . 1 1 Alerts 2 | . . . . . 2 . . . . . . Weapon Failures 7 | . . . . . 3 . . . . 4 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 194 | . . . . . . 1 2 . . 70 121 Projectiles 143 | . . . . . . . 2 . . 20 121 Explosions . | . . . . . . . . . . . . Melee 51 | . . . . . . 1 . . . 50 . Knockbacks 65 | . . . . . . 1 . . . 43 21 Impact 1 | . . . . . . 1 . . . . . Kinetic 56 | . . . . . . . . . . 37 19 Secondary 8 | . . . . . . . . . . 6 2 Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 28 | . . . . . 5 1 . . . 15 7 Kicked 28 | . . . . . 5 1 . . . 15 7 Crushed . | . . . . . . . . . . . . Highest Temperature 525 | . . . 3 32 219 354 122 . 24 525 273 Average Temperature 98 | . . . 3 11 64 101 50 . 16 135 115 Received Heat Transfer 3989 | . . 66 288 756 1086 327 207 . . 1100 159 Effects 16 | . . . . . . 3 . . . 13 . Shutdowns 6 | . . . . . . . . . . 6 . Interference 5 | . . . . . . 3 . . . 2 . Matter Decay 2 | . . . . . . . . . . 2 . Damage (major) 3 | . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . . . . 3 . . . . 3 1 Impact Corruptions 3 | . . . . . . 1 . . . 2 . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 12 | . . . . . . . . . . 3 9 Heat Transferred 2972 | . . . . . . . . . . 1640 1332 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Peak Influence 364 | . 78 188 339 310 364 302 . . 25 354 179 Initial 74 | . . 14 56 13 17 . . . 15 9 74 Average 81 | . 39 90 89 106 78 101 . . 24 98 53 Maximum Alert Level 1 | . . . 1 1 1 1 . . . 1 . Low Security (%) 90 | 100 100 100 91 77 92 92 . . 100 78 100 Level 1 9 | . . . 8 22 7 7 . . . 21 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 63 | . . . 6 9 30 6 . . 1 6 5 Investigation 19 | . . . 2 5 9 . . . . 3 . Extermination 20 | . . . . . 10 2 . . 1 3 4 Reinforcement 10 | . . . 1 1 6 1 . . . . 1 Assault 2 | . . . 2 . . . . . . . . Garrison 12 | . . . 1 3 5 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Distress Signals 15 | . 1 . 4 . 2 4 . . . 4 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 304 | . 8 6 38 46 84 25 6 . . 70 21 Peak Tracking Total 12 | . 4 5 9 6 4 4 2 . 1 12 4 Tactical Retreats 10 | . . . 2 2 2 . . . . 4 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Traps Triggered 11 | . 2 . 2 . 5 1 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Machines Disabled 12 | . . . 4 . 2 4 . . . 2 . Max in Single Turn 4 | . . . 1 . 1 4 . . . 1 . Garrison Access 3 | . . . 1 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Machines Accessed 45 | . 3 2 13 7 13 1 1 . . 4 1 Terminals 33 | . 3 2 11 5 8 1 . . . 2 1 Fabricators 4 | . . . . . 4 . . . . . . Repair Stations 4 | . . . 1 1 1 . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . 1 . Total Hacks 132 | . 10 6 34 24 39 2 1 . . 13 3 Successful 92 | . 10 5 26 19 26 1 1 . . 3 1 Failed 40 | . . 1 8 5 13 1 . . . 10 2 Catastrophic 2 | . . . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 99 | . 10 6 31 15 25 2 . . . 7 3 Fabricators 10 | . . . . . 10 . . . . . . Repair Stations 17 | . . . 2 7 4 . . . . 4 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . 1 2 . . . . . 2 . Terminal Hacks 69 | . 10 5 23 11 16 1 1 . . 1 1 Record 30 | . 7 2 8 6 7 . . . . . . Part Schematic 3 | . . . 1 . 2 . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . Prototype ID Bank 2 | . . . . 1 1 . . . . . . Open Door 6 | . . . 5 . . . 1 . . . . Open DSF 2 | . . . . . 1 1 . . . . . Emergency Access Points 4 | . 1 1 . 1 1 . . . . . . Fabricator Index 1 | . . . 1 . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . Transport Status 2 | . . . 1 1 . . . . . . . Extermination Status 1 | . . . 1 . . . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . . . . Zone Layout 9 | . 1 1 2 1 2 . . . . 1 1 Fabricator Hacks 8 | . . . . . 8 . . . . . . Load Schematic 4 | . . . . . 4 . . . . . . Build 4 | . . . . . 4 . . . . . . Repair Station Hacks 12 | . . . 2 7 2 . . . . 1 . Scan Component 8 | . . . 1 4 2 . . . . 1 . Repair 4 | . . . 1 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . . 1 . Seal Access 3 | . . . 1 1 . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 38 | . 3 1 10 7 12 . . . . 4 1 Full Trace Events 24 | . 3 1 4 5 8 . . . . 3 . Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . Robots Built 12 | . . . . . 12 . . . . . . Authchips . | . . . . . . . . . . . . Time 296 | . . . . . 296 . . . . . . Total Robot Build Rating 24 | . . . . . 24 . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . 1 3 . . . . . . . Time 153 | . . . 13 140 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Total Allies 14 | . . . 2 . 12 . . . . . . Largest Group 3 | . . . 2 1 3 . . . . . . Highest-Rated Group 62 | . . . 62 31 30 . . . . . . Highest-Rated Ally 31 | . . . 31 31 10 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 53 | . . . 21 17 15 . . . . . . Total Damage 954 | . . . 350 255 349 . . . . . . Kills 12 | . . . 7 . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Turns Passed 17971 | 111 1030 150 2223 2340 5639 1156 1148 279 350 1839 1706 Spaces Moved 6472 | 64 427 40 696 641 2268 445 559 146 178 633 375 Core 54 | 11 . . . . . . . . . . 43 Treads . | . . . . . . . . . . . . Legs 6418 | 53 427 40 696 641 2268 445 559 146 178 633 332 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 260 260 190 195 192 192 192 190 175 Average Speed 222 | 128 214 260 263 278 195 197 192 192 192 199 380 Slowest Speed 1400 | 200 260 260 330 470 610 200 195 192 192 400 1400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 5 61 8 91 51 51 15 61 22 3 14 7 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 1 | . . . . . . . . 1 . . . Spaces Dug 3 | . . . . . 1 . . . . 2 . Terrain Destroyed 61 | . . . . . 1 28 1 . . 27 4 Melee 1 | . . . . . 1 . . . . . . Projectile 31 | . . . . . . . 1 . . 27 3 AOE 28 | . . . . . . 28 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Total 8449 | 89 513 56 916 976 2989 581 592 145 182 899 511 Wait 863 | 11 53 . 110 203 391 34 . . . 55 6 Move 6461 | 63 426 39 695 640 2267 444 558 145 177 632 375 Hop . | . . . . . . . . . . . . Pick Up 58 | 7 9 . 10 3 9 8 3 . 1 8 . Fast Attach 50 | 6 . . 3 3 1 3 1 . . 13 20 Attach 86 | 1 2 2 2 4 19 11 7 . 2 22 14 Detach 14 | . . . 3 . 5 2 . . . 2 2 Swap 61 | 1 2 . 12 8 18 8 3 . . 8 1 Drop 29 | . 5 1 1 4 12 4 . . . 2 . Fire 715 | . 16 14 70 111 239 66 20 . 2 105 72 Melee 69 | . . . 5 . 18 . . . . 37 9 Ram . | . . . . . . . . . . . . Kick 28 | . . . . . 5 1 . . . 15 7 Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . 5 . 5 . . . . . 5 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 7 | -11/Junkyard | Identified exit to Materials 7 | -11/Junkyard | Discovered exit to Materials (range 15) 112 | -11/Junkyard | Entered Materials 112 | -10/Materials | Evolved 1 slot: Utility x1 227 | -10/Materials | Identified exit to Mines 227 | -10/Materials | Discovered exit to Mines (range 9) 317 | -10/Materials | Build established: Hacker-Mutant 585 | -10/Materials | Identified exit to Materials 585 | -10/Materials | Discovered exit to Materials (range 16) 838 | -10/Materials | Discovered exit to Materials (range 15) 1142 | -10/Materials | Entered another Materials area 1142 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1202 | -9/Materials | Identified exit to Storage 1202 | -9/Materials | Discovered exit to Storage (range 15) 1292 | -9/Materials | Entered Storage 1431 | -9/Storage | Build established: Hacker-Gunner 1457 | -9/Storage | Repaired Aluminum Leg 1930 | -9/Storage | Garrison activated, responded to threat 2140 | -9/Storage | Identified exit to Materials 2140 | -9/Storage | Discovered exit to Materials (range 5) 3154 | -9/Storage | Met a pair of Derelict thieves 3515 | -9/Storage | Entered Materials 3515 | -8/Materials | Accompanied by 1 ally 3515 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3929 | -8/Materials | Garrison activated, responded to threat 4032 | -8/Materials | Identified exit to Factory 4032 | -8/Materials | Discovered exit to Factory (range 15) 4054 | -8/Materials | Garrison activated, responded to threat 4176 | -8/Materials | Garrison activated, responded to threat 4706 | -8/Materials | Repaired Imp. Assault Rifle 4758 | -8/Materials | Repaired Imp. Assault Rifle 4798 | -8/Materials | Repaired Carbon-fiber Leg 5816 | -8/Materials | Discovered exit to Factory (range 16) 5855 | -8/Materials | Entered Factory 5855 | -7/Factory | Evolved 2 slots: Propulsion x2 5974 | -7/Factory | Fabricated B-36 Bruiser? 6134 | -7/Factory | Identified exit to Lower Caves 6134 | -7/Factory | Discovered exit to Lower Caves (range 13) 6850 | -7/Factory | Garrison activated, responded to threat 6869 | -7/Factory | Identified exit to Factory 6869 | -7/Factory | Discovered exit to Factory (range 15) 7455 | -7/Factory | Fabricated B-36 Bruiser (x3) 7531 | -7/Factory | Discovered exit to Factory (range 5) 8163 | -7/Factory | Fabricated B-36 Bruiser (x3) 8845 | -7/Factory | Fabricated B-36 Bruiser? 8900 | -7/Factory | Garrison activated, responded to threat 10821 | -7/Factory | Garrison activated, responded to threat 11494 | -7/Factory | Entered another Factory area 11494 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 12151 | -6/Factory | Lost 7 parts (1p2u4w) 12394 | -6/Factory | Garrison activated, responded to threat 12434 | -6/Factory | Build established: Scavenger-Gunner 12603 | -6/Factory | Identified exit to Lower Caves 12603 | -6/Factory | Discovered exit to Lower Caves (range 15) 12650 | -6/Factory | Entered Lower Caves 12689 | -6/Lower Caves | Encountered a Warlord checkpoint 12715 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12908 | -6/Lower Caves | Spotted B-75 Beast 12938 | -6/Lower Caves | Destroyed B-75 Beast 12960 | -6/Lower Caves | Learned location of Zion (-6) 12964 | -6/Lower Caves | Lost 6 parts (2p1u3w) 12983 | -6/Lower Caves | Learned Factory emergency access door positions 13775 | -6/Lower Caves | Identified exit to Lower Caves 13775 | -6/Lower Caves | Discovered exit to Lower Caves (range 6) 13798 | -6/Lower Caves | Entered another Lower Caves area 14037 | -6/Lower Caves | Identified exit to Factory 14037 | -6/Lower Caves | Discovered exit to Factory (range 10) 14077 | -6/Lower Caves | Entered Factory 14077 | -5/Factory | Evolved 2 slots: Weapon x2 14124 | -5/Factory | Identified exit to Factory 14124 | -5/Factory | Discovered exit to Factory (range 7) 14327 | -5/Factory | Spotted B-75 Beast 14384 | -5/Factory | Build established: Scavenger-Executioner 14427 | -5/Factory | Entered another Factory area 14427 | -4/Factory | Evolved 2 slots: Propulsion x2 14573 | -4/Factory | Lost 4 parts (2n2w) 14868 | -4/Factory | Found Powered Armor 15443 | -4/Factory | Lost 4 parts (1n1u2w) 15797 | -4/Factory | Lost 4 parts (3n1w) 15936 | -4/Factory | Lost 15 parts (2p7n2u4w) 16056 | -4/Factory | Lost 3 parts (1p2n) 16169 | -4/Factory | Identified exit to Research 16169 | -4/Factory | Discovered exit to Research (range 10) 16264 | -4/Factory | Identified exit to Upper Caves 16264 | -4/Factory | Discovered exit to Upper Caves (range 16) 16266 | -4/Factory | Entered Research 16266 | -3/Research | Evolved 2 slots: Utility x2 16400 | -3/Research | Build established: Scavenger-Gunner 16513 | -3/Research | Spotted B-86 Titan 16817 | -3/Research | System corruption reached 10% 16875 | -3/Research | Lost 21 parts (4p5n6u6w) 17103 | -3/Research | Build established: Hacker-Mutant 17536 | -3/Research | Core integrity fell below 50% 17560 | -3/Research | Lost 6 parts (3p2u1w) 17880 | -3/Research | Build established: Scavenger-Mutant 17972 | -3/Research | Self-destructed Last Messages --------------- 17806_ System corrupted: Component data lost. 17824_ System corrupted: Matter fused (-7). 17828_ Triggered Stasis Trap. 17828_ A bubble of rippling energy engulfs the area. 17828_ Field strength at 85. 17831_ Field strength at 70. 17832_ Field strength at 55. 17833_ Field strength at 40. 17834_ Field strength at 25. 17835_ Field strength at 10. 17836_ Stasis field depleted. 17838_ U-05 Engineer lays Concrete. 17844_ System corrupted: Matter fused (-8). 17859_ Acquired Com. HERF Cannon. 17877_ System corrupted: Component data lost. 17893_ K8YMSOPI4QAU11CIUVOBN 17939_ System corrupted: Matter fused (-5). 17957_ System corrupted: Component data lost. 17971_ C-30 ARC bursts open, deploying its payload. 17971_ S-43 Plague unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????####??????#????????????????????????????? | | ??????????# ?? #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# """" #????????????????????????????? | | ??#???????# """" #????# """ ????????????????? | | ??#???????# """" #????# """ ????????????????? | | ??#???????# """" !#????# """ ????????????????? | | ??#???????# #????# ????????????????? | | ??#???????# #????# ???l????????????? | | ??#????########+#############+######g ?????????? | | ??#????# k k ?????????? | | ??#????# #????????? | | ??#????# k #????????? | | ??#????# R u k @ k s s% #????????? | | ??#????# #############/###u###### ?????????? | | ??#????# # #?# ????????????????? | | ??#????# # =#?# ????????????????? | | ######## # #?# """ ????????????????? | | =# # !#?# """ ????????????????? | | # #] ""T" |*#?# """ ????????????????? | | + # "" [==#?# ????????????????? | | # # == %#?# ????????????????? | | # # |!!#?# ????????????????? | | ######## ######+##############????????????????? | | #???????????????? | | #???????????????? | | % #???????????????? | | """ """ %% % #???????????????? | | ## """ """ %########## #???????????????? | | ?# """ """ % #????????# #???????????????? | | %#????????# #???????????????? | | #????????# #???????????????? | | ## #??? ????# #???????????????? | | ?# """ # ?? ????# #???????????????? | | ?? """ ########## #???????????????? | | ??""" """ # # #???????????????? | | ??"T # # #???????????????? | | ?#""" # # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 41 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Shield Generator | -9/Storage | Hacked Imp. Shield Generator | -7/Factory | Hacked Microactuators | -7/Factory | Hacked Robot Schematics ------------------ B-36 Bruiser | -9/Storage | Hacked Fabricated ------------ B-36 Bruiser | x3 | -7/Factory B-36 Bruiser | x3 | -7/Factory B-36 Bruiser | x3 | -7/Factory B-36 Bruiser | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronZhirovThrower Manual? 0 Play Time 01:47:47 Cumulative 1420.6 hours Start 2023.04.24 @ 16:22:59 End 2023.04.24 @ 18:27:47 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 864 Rogue 62 Adventurer 0 Explorer 802 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5985211-a179-4efa-999e-dd6fc8cbaa19