Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.09 @ 20:58:50 Player: Nalzok Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (28) 5600 Robots Destroyed (129) 645 Value Destroyed (5011) 5011 Prototype IDs (62) 1240 Alien Tech Used (1) 200 Bonus (2200) 2200 TOTAL SCORE: 18396 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 89/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Improved Salvage Targeting Computer Improved Salvage Targeting Computer Advanced Target Analyzer Advanced Core Analyzer > --- WEAPON (2) ------- Plasma Lance > --- INVENTORY (4) ---- Transdimensional Reconstructor Vortex Rail Vortex Rail Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Medium Treads Medium Treads Armored Heavy Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Matter Compressor Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Improved Salvage Targeting Computer Improved Salvage Targeting Computer Advanced Core Analyzer Improved Phase Shifter Light Regenerative Plating Advanced Force Field System Purifier > --- WEAPON ----------- Quantum Rifle Vortex Rail > --- INVENTORY -------- Light Antimatter Reactor Medium Treads Advanced Heat Sink Phasing AFG Transdimensional Reconstructor Gamma Rifle Vortex Rail Vortex Rail Coil Gun Railgun Heavy Autocannon Smartbomb Launcher Smartbomb Launcher Field Lobotomy Kit Plasma Lance [Rating: 144] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Armored Huge Wheel Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Advanced Signal Interpreter Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Ghost Barrier Protection Layered Medium Armor Plating Weapon Slug Cannon Energy Gun Electrolaser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Piercing Weapon Heavy Pick Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Utility 11 | . . . 2 . . . 2 1 . . . . . . . . . 2 . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 247 | . 6 2 8 3 1 13 22 22 7 7 8 2 17 7 6 . 12 7 12 8 8 . 8 7 3 5 5 41 Power 22 | . 2 . 2 . . 1 4 1 1 . . . 2 1 2 . . 2 . 1 1 . . . . . . 2 Engine 12 | . 2 . 2 . . . 1 1 . . . . 1 1 2 . . 1 . 1 . . . . . . . . Core 7 | . . . . . . 1 3 . 1 . . . 1 . . . . 1 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Propulsion 37 | . 1 . . . 1 4 4 2 . . 1 . 1 1 . . 3 . . 3 3 . 1 1 1 . 2 8 Treads 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 7 Leg 22 | . 1 . . . 1 4 4 1 . . . . . . . . . . . 2 3 . 1 1 1 . 2 1 Wheel 5 | . . . . . . . . 1 . . 1 . 1 1 . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Utility 99 | . 2 2 6 . . 3 7 9 2 4 3 1 9 1 1 . 3 2 7 3 2 . 4 5 1 4 2 16 Device 46 | . . . 3 . . 1 3 2 2 2 2 . 5 1 . . 3 . 5 1 . . 2 3 . 2 1 8 Storage 12 | . 2 2 . . . . 1 . . . . . 1 . 1 . . . . 1 . . . . . 1 . 3 Processor 20 | . . . 1 . . 1 2 2 . 1 1 1 3 . . . . . 2 . . . . 1 . . 1 4 Hackware 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . Protection 18 | . . . 2 . . 1 1 5 . 1 . . . . . . . 2 . . 2 . 1 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 89 | . 1 . . 3 . 5 7 10 4 3 4 1 5 4 3 . 6 3 5 1 2 . 3 1 1 1 1 15 Energy Gun 19 | . . . . . . 1 4 2 . . 2 . . . 1 . . . . 1 . . . 1 . 1 . 6 Energy Cannon 14 | . . . . . . . . 4 1 . . . . . 1 . 4 2 2 . . . . . . . . . Ballistic Gun 14 | . 1 . . 2 . 4 . 1 1 1 . . . . . . . . . . . . . . . . . 4 Ballistic Cannon 11 | . . . . . . . . 1 . . 2 . 2 2 . . . . . . 1 . 2 . . . 1 . Launcher 6 | . . . . 1 . . 1 1 1 1 . . . . . . 1 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 2 1 1 . . 1 . . . . . . . . . . . . . . . . Piercing Weapon 17 | . . . . . . . . . . . . . 3 2 1 . . 1 2 . 1 . 1 . 1 . . 5 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 18 | . . . . . . . 1 1 . . 1 . 2 . . . 2 . . . 4 . 2 . . 3 . 2 Parts Lost 59 | . . . . . . 4 . 3 2 7 . . 2 1 2 . 3 1 11 . . . . 2 . . 1 20 Power 9 | . . . . . . . . . . 2 . . 1 1 1 . . 1 1 . . . . . . . . 2 Propulsion 10 | . . . . . . 1 . 1 . . . . . . . . 1 . 3 . . . . . . . 1 3 Utility 28 | . . . . . . 2 . 1 2 3 . . 1 . . . 1 . 4 . . . . 2 . . . 12 Weapon 12 | . . . . . . 1 . 1 . 2 . . . . 1 . 1 . 3 . . . . . . . . 3 Highest Loss Streak 13 | . . . . . . 4 . 2 1 3 . . 1 1 1 . 1 1 10 . . . . 1 . . 1 13 Average Slot Usage (%) 88 | . 99 100 97 100 100 98 98 96 91 80 75 76 83 81 83 86 86 87 68 73 88 88 90 93 94 93 93 86 Engine 5 | . 14 14 11 11 11 6 . 15 14 4 . . 3 6 12 13 13 9 . 3 3 . . . . . . . Core 1 | . . . . . . 4 8 . . 4 . . 5 . . . . 1 3 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 4 Treads 1 | . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . 9 Leg 10 | . 28 28 22 22 22 21 18 10 . . . . . . . . . . . 7 14 23 19 21 21 21 20 4 Wheel 3 | . . . . . . . . 1 7 7 7 7 13 13 13 13 11 5 3 . . . . . . . . . Device 12 | . . . 14 22 22 16 17 14 14 12 15 15 10 9 13 13 12 11 7 2 5 5 12 16 19 14 13 11 Storage 7 | . 27 28 12 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 3 3 5 5 5 5 5 5 5 11 Processor 21 | . . . 9 11 11 11 17 15 15 21 27 30 28 29 26 26 26 23 26 35 34 29 23 16 15 15 16 21 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 4 1 . 5 5 6 10 10 5 Protection 5 | . . . 5 . . 3 9 14 15 5 2 . . . . . . 5 3 . 4 11 10 12 10 10 10 6 Energy Gun 2 | . . . . . . 5 14 7 . . 5 . . . 3 . . . . 3 4 . . . 4 1 3 2 Energy Cannon 1 | . . . . . . . . 3 7 . . . . . 3 6 9 5 3 . . . . . . . . . Ballistic Gun 3 | . 28 28 22 22 22 16 2 . . 6 . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . . . 2 7 8 8 . . . . . . . 5 4 5 5 3 1 2 Piercing Weapon 1 | . . . . . . . . . . . . . . 4 3 6 1 4 3 5 4 . 3 4 . 5 5 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 126 | 12 28 40 41 28 28 33 55 88 76 71 32 32 51 43 63 63 70 85 73 50 119 119 123 122 120 110 104 126 Greatest Support 116 | 20 20 20 20 20 20 25 36 36 28 28 28 28 56 56 56 56 56 28 28 40 100 100 100 90 90 86 91 116 Greatest Overweight (x) 13 | . 1 1 2 1 1 2 2 4 2 2 1 1 . . 1 1 13 3 2 1 2 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 2 2 . . 1 . . . 1 1 2 1 . . 1 . 1 1 1 1 . Largest Inventory Capacity 18 | 6 12 16 16 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 12 12 12 12 12 12 12 12 12 18 Average Capacity 11 | 6 11 15 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 9 9 12 12 12 12 12 12 12 16 Most Carried 18 | 5 12 16 16 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 12 4 12 12 12 12 12 12 12 18 Average Carried 10 | 3 9 14 10 10 9 9 9 9 10 9 9 10 9 9 10 12 11 11 9 3 9 12 11 11 12 11 11 15 Final Capacity 16 | 6 12 16 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 4 12 12 12 12 12 12 12 12 4 Final Carried 16 | 2 12 16 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 4 3 12 12 12 12 12 12 12 4 Class Distribution -------------------- 26% | Mutant 24% | Derelict-Mutant 16% | Scavenger-Mutant 10% | Derelict-Assassin 8% | Hacker-Mutant 5% | Assassin 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Assassin | -6/Proximity Caves Derelict-Assassin | -6/Factory Assassin | -6/Lower Caves Derelict-Assassin | -6/Lower Caves Assassin | -6/Data Miner Derelict-Skirmisher | -5/Proximity Caves Scavenger-Assassin | -5/Factory Assassin | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Derelict-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Derelict-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Matter Collected 4000 | 200 169 27 106 20 . 217 210 240 97 132 60 50 57 457 51 . 162 . 136 179 96 . 126 118 10 . 190 890 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5730 | . 278 . 95 20 . 290 971 412 219 336 . 401 57 167 260 . 149 . 171 . . . 313 129 . . 225 1237 Parts 307 | . 16 . 12 6 . 20 62 32 6 18 . 6 3 4 10 . 12 . 7 . . . 14 6 . . 12 61 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 122 | . . . . . . . . . 3 13 . . . 4 5 . 7 . 9 . 65 . . 6 . . 10 . Prevented 7 | . . . . . . . . . . . . . . . . . . . . . 6 . . 1 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 107 | . 8 . 4 3 . 7 14 5 6 10 . . 1 3 4 . 9 . 4 . . . 3 3 . . 4 19 Melee 9 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 6 Guns 39 | . 8 . 4 . . 7 7 . 1 4 . . . . . . . . . . . . . . . . 1 7 Cannons 34 | . . . . . . . . 2 3 . . . 1 3 3 . 4 . 4 . . . 3 3 . . 2 6 AOE 25 | . . . . 3 . . 7 2 2 6 . . . . . . 5 . . . . . . . . . . . Classes Destroyed 16 | . 2 . 1 . . 2 3 3 . 2 . . . 2 1 . . . . . . . . . . . . . Worker 6 | . . . . . . 1 2 1 . . . . 1 . . . . . . . . . 1 . . . . . Builder 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 5 | . . . . . . . 4 . . . . . . . . . . . . . . . 1 . . . . . Minesweeper 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 3 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . Swarmer 41 | . 3 . 3 3 . 4 4 . 3 3 . . . 3 . . 9 . 3 . . . . . . . . 3 Grunt 30 | . 5 . . . . 3 6 2 3 3 . . . . 3 . . . . . . . . 3 . . . 2 Brawler 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Sentry 14 | . . . 1 . . . 3 1 . 1 . . . . . . . . 1 . . . 1 . . . 1 5 Hunter 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 4 Programmer 11 | . . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . 1 5 Samaritan 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 14 | . 2 . 3 3 . 5 14 3 3 5 . . 1 2 3 . 9 . 4 . . . 3 3 . . 2 5 Combat Bots Only 9 | . 2 . 3 3 . 3 9 3 3 5 . . 1 2 3 . 9 . 4 . . . 2 3 . . 2 5 Max Kills in Single Turn 7 | . 1 . 1 3 . 2 7 2 2 3 . . 1 2 1 . 4 . 1 . . . 1 1 . . 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 . . 4 2 2 3 . . . . . . 4 . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Damage Taken 13057 | . 309 . 131 13 . 401 615 593 479 771 . . 371 411 187 . 555 365 1957 112 . 166 67 558 13 . 626 4357 Core 2938 | . 33 . 16 2 . 44 64 112 68 107 . . 15 32 75 . 62 . 712 92 . 25 . 144 . . 35 1300 Absorbed by Shields 2520 | . . . . . . . . . . . . . . . . . . . . . . . . 193 14 . 666 1647 Core Remaining (%) 74 | 100 . 86 . . . 84 88 . . . . 59 . . . . 78 . . . . 17 . . . . 84 . Volleys Fired 282 | . 29 . 11 1 . 21 27 22 13 19 . . 3 17 10 . 12 1 15 . . . 5 7 . . 15 54 Largest 2 | . 2 . 2 2 . 2 2 2 2 2 . . 2 2 2 . 2 1 2 . . . 1 2 . . 1 2 Hottest 188 | . 40 . 40 50 . 94 132 140 93 101 . . 96 96 140 . 104 90 188 . . . 90 106 . . 66 160 Shots Fired 473 | . 58 . 22 2 . 42 50 39 19 22 . . 6 32 13 . 15 1 27 . . . 5 14 . . 15 91 Gun 301 | . 58 . 22 1 . 42 46 22 6 17 . . . . 3 . . . . . . . . 7 . . 5 72 Cannon 159 | . . . . . . . . 17 12 2 . . 6 32 10 . 11 1 27 . . . 5 7 . . 10 19 Launcher 12 | . . . . 1 . . 4 . 1 3 . . . . . . 3 . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic 242 | . 58 . 22 1 . 35 . . 6 17 . . 6 32 . . . . . . . . 5 7 . . 10 43 Thermal 183 | . . . . . . 7 45 27 12 2 . . . . 13 . 11 1 27 . . . . . . . . 38 Explosive 8 | . . . . 1 . . . . 1 3 . . . . . . 3 . . . . . . . . . . . Electromagnetic 23 | . . . . . . . 5 12 . . . . . . . . . . . . . . . . . . . 6 Entropic 16 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 5 4 Robot Hit Streak 17 | . 14 . 11 . . 17 14 10 6 13 . . 2 3 16 . 17 . 7 . . . 5 4 . . 7 15 Robot Miss Streak 9 | . 6 . 3 1 . 4 1 2 1 1 . . 1 9 . . 4 . 3 . . . . 2 . . 6 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Secondary Targets 4 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 376 | . 33 . 16 . . 27 39 36 14 19 . 17 4 15 15 . 6 2 15 . . . 7 10 . . 10 91 Core Hits 222 | . 14 . 6 3 . 14 33 16 8 24 . 8 2 7 7 . 12 . 8 . . . 5 5 . . 4 46 Critical Hits 42 | . . . . . . 1 . 1 . 1 . . . 2 . . . . 1 . . . 2 5 . . 8 21 Critical Kills 18 | . . . . . . 1 . 1 . . . . . 1 . . . . . . . . 1 2 . . 3 9 Critical Parts Destroyed 20 | . . . . . . . . . . 1 . . . 1 . . . . 1 . . . 1 3 . . 5 8 Melee Attacks 143 | . . . . . . . 2 13 3 . . 17 17 6 4 . . 7 4 . . . 5 4 2 . 3 56 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 45 | . . . . . . . 2 13 3 . . 17 10 . . . . . . . . . . . . . . . Piercing 98 | . . . . . . . . . . . . . 7 6 4 . . 7 4 . . . 5 4 2 . 3 56 Sneak Attacks 8 | . . . . . . . . 1 . . . . 1 4 . . . 1 . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13558 | . 393 . 153 149 . 321 1146 1250 512 1077 . 1937 219 797 381 . 684 142 519 . . . 426 454 . . 256 2742 Guns 4188 | . 393 . 153 . . 321 587 283 80 312 . . . . 62 . . . . . . . . 300 . . 69 1628 Cannons 2625 | . . . . . . . . 334 214 53 . . 95 268 242 . 168 . 460 . . . 217 154 . . 92 328 Explosions 2351 | . . . . 149 . . 559 255 160 712 . . . . . . 516 . . . . . . . . . . . Melee 4381 | . . . . . . . . 378 58 . . 1937 124 529 77 . . 141 47 . . . 209 . . . 95 786 Ramming 13 | . . . . . . . . . . . . . . . . . . 1 12 . . . . . . . . . Kinetic 2703 | . 393 . 153 . . 206 . . 80 312 . . 95 268 . . . . . . . . 217 154 . . 92 733 Thermal 3600 | . . . . . . 115 720 688 214 53 . . . . 304 . 168 . 460 . . . . . . . . 878 Explosive 1537 | . . . . 149 . . . . 160 712 . . . . . . 516 . . . . . . . . . . . Electromagnetic 757 | . . . . . . . 426 184 . . . . . . . . . . . . . . . . . . . 147 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2373 | . . . . . . . . 378 58 . . 1937 . . . . . . . . . . . . . . . . Piercing 2008 | . . . . . . . . . . . . . 124 529 77 . . 141 47 . . . 209 . . . 95 786 Entropic 567 | . . . . . . . . . . . . . . . . . . . . . . . . 300 . . 69 198 Highest Corruption 7 | . . . . . . . . 2 2 2 2 . 4 4 4 4 4 4 4 4 4 . . 2 . . 1 7 Average Corruption 2 | . . . . . . . . 1 2 2 2 . 1 4 4 4 4 2 4 4 4 . . 1 . . 1 4 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 4 Effects 120 | . . . . . . . . 8 4 4 1 . 7 14 14 1 20 . 15 9 1 . . 2 . . 1 19 Message Errors 38 | . . . . . . . . 2 2 1 . . 3 4 3 . 9 . 4 4 1 . . . . . . 5 Matter Fused 23 | . . . . . . . . . . . . . . 8 1 1 3 . 3 3 . . . . . . . 4 Heat Flow Errors 16 | . . . . . . . . . . . 1 . 2 . 2 . 4 . 3 . . . . 2 . . . 2 Energy Discharges 10 | . . . . . . . . 1 . 1 . . 1 1 3 . 2 . 1 . . . . . . . . . Parts Rejected 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 Data Loss (minor) 15 | . . . . . . . . 4 2 1 . . . . 2 . 1 . 1 2 . . . . . . 1 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targeting Errors 10 | . . . . . . . . 1 . 1 . . 1 . 3 . . . 3 . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1488 | . . . . . . . 25 57 17 . . 781 2 314 11 . 52 65 15 . . . 113 . . . . 36 Projectiles 70 | . . . . . . . . 42 . . . . 2 . 11 . . . 15 . . . . . . . . . Explosions 105 | . . . . . . . 25 15 13 . . . . . . . 52 . . . . . . . . . . . Melee 1313 | . . . . . . . . . 4 . . 781 . 314 . . . 65 . . . . 113 . . . . 36 Knockbacks 7 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 322 | . . . . 4 . . 4 81 55 66 . . . . . . 106 . 6 . . . . . . . . . Shots 11 | . . . . 1 . . 1 2 1 3 . . . . . . 3 . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 689 | . 18 . . . . 23 . 500 285 15 207 . 460 . 135 . 250 48 689 . . . 48 233 . . . 79 Average Temperature 137 | . 9 . . . . 13 . 196 129 7 105 . 182 . 40 . 79 26 301 . . . 21 91 . . . 33 Received Heat Transfer 1622 | . 108 . 9 . . 180 234 96 180 120 . . 48 . 39 . 36 45 261 9 . 27 12 30 . . 28 160 Effects 33 | . . . . . . . . 7 2 . . . 4 . . . . . 20 . . . . . . . . . Shutdowns 7 | . . . . . . . . 4 . . . . 1 . . . . . 2 . . . . . . . . . Energy Bleed 4 | . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . Interference 5 | . . . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 4 | . . . . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . Damage (major) 8 | . . . . . . . . . . . . . 3 . . . . . 5 . . . . . . . . . Damage (core) 3 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . . 3 4 1 . . . . . . 1 . . . 1 . . . . . . . . 2 Heat Transferred 5107 | . . . . . . 222 1408 742 259 74 . . . . 444 . 222 . 700 . . . . . . . . 1036 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Peak Influence 429 | . 160 39 164 70 . 125 429 293 . . . . 64 . . . . 62 . . . . 420 . . . . 245 Initial 194 | . . 39 14 . . . 1 194 . . . . 9 . . . . 31 . . . . 9 . . . . 60 Average 92 | . 75 39 52 69 . 22 157 143 . . . . 28 . . . . 26 . . . . 171 . . . . 118 Maximum Alert Level 2 | . . . . . . . 2 1 . . . . . . . . . . . . . . 2 . . . . 1 Low Security (%) 87 | 100 100 100 100 100 . 100 64 64 . . . . 100 . . . . 100 . . . . 69 . . . . 92 Level 1 10 | . . . . . . . 33 35 . . . . . . . . . . . . . . . . . . . 7 Level 2 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 30 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . 1 . . . . 3 . 1 . . 2 . . . . 2 . . . . 2 . . . . 2 Investigation 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Extermination 9 | . . . . . . . . 3 . . . . 2 . . . . 1 . . . . 1 . . . . 2 Reinforcement . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assault 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Distress Signals 10 | . 1 . 2 . . . 1 . . . . . . . . . . . . . 1 . 2 . . . . 3 Communications Jammed 36 | . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . 16 Distress Signals 36 | . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . 16 Times Spotted 189 | . 14 . 9 3 . 7 26 12 6 17 . 4 3 3 4 . 8 7 11 2 . 1 12 4 1 . 4 31 Peak Tracking Total 9 | . 3 . 5 3 . 4 9 3 3 7 . 3 1 3 2 . 5 6 8 2 . 1 6 2 1 . 2 8 Tactical Retreats 19 | . 1 . 1 . . . 2 . . 1 . 1 1 . . . 1 1 3 . . 1 . 1 . . . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Traps Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . 1 . . . . . . . . . . . 2 . . . . 1 7 . . 3 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Disabled 4 | . . . . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . Max in Single Turn 1 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Accessed 56 | . 3 1 2 . 2 . 3 3 . . 1 . 10 1 . 4 . 3 2 . 2 . 6 1 1 7 . 4 Terminals 20 | . 3 1 2 . . . 3 2 . . . . 5 . . . . 2 . . . . 2 . . . . . Fabricators 6 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 . . . . . Repair Stations 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Total Hacks 204 | . 6 1 5 . 5 . 7 7 . . 7 . 37 1 . 22 . 12 2 . 2 . 35 1 1 43 . 10 Successful 148 | . 3 . 2 . 5 . 5 1 . . 7 . 26 1 . 22 . 5 2 . 2 . 19 1 1 43 . 3 Failed 56 | . 3 1 3 . . . 2 6 . . . . 11 . . . . 7 . . . . 16 . . . . 7 Catastrophic 6 | . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 34 | . 5 1 3 . 1 . 6 1 . . 1 . 5 . 1 . . 5 . . 1 . 4 . . . . . Terminals 53 | . 6 1 5 . . . 7 5 . . . . 14 . . . . 8 . . . . 7 . . . . . Fabricators 17 | . . . . . . . . 2 . . . . 5 . . . . 4 . . . . 6 . . . . . Repair Stations 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 5 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 42 | . . . . . . . . . . . . . 17 . . . . . . . . . 21 . . . . 4 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Terminal Hacks 96 | . 1 . 1 . 5 . 2 1 . . 7 . 4 1 . 22 . 2 2 . 2 . 1 1 1 43 . . Record 46 | . . . . . 4 . . . . . . . . . . 11 . . . . . . . . . 31 . . Part Schematic 16 | . . . . . . . . 1 . . 7 . . . . 4 . . . . . . . . . 4 . . Robot Schematic 5 | . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 8 | . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . 4 . . Open Door 7 | . . . . . . . . . . . . . . 1 . . . . 2 . 2 . . 1 1 . . . Branch Access Points 4 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . 3 . . . . 1 . . . . 4 . . . . . Load Schematic 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . Build 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 30 | . . . . . . . . . . . . . 17 . . . . . . . . . 12 . . . . 1 Insert Component 14 | . . . . . . . . . . . . . 7 . . . . . . . . . 6 . . . . 1 Analyze 16 | . . . . . . . . . . . . . 10 . . . . . . . . . 6 . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Unauthorized Hacks 10 | . 2 . 1 . . . 3 . . . . . 1 . . . . 2 . . . . 1 . . . . . Terminals 10 | . 2 . 1 . . . 3 . . . . . 1 . . . . 2 . . . . 1 . . . . . Botnet 8 | . 2 . 1 . . . 2 . . . . . 1 . . . . 1 . . . . 1 . . . . . Operators 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 1 2 . . . 3 3 . . . . 9 . . . . 2 . . . . 5 . . . . 3 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Matter 252 | . . . . . . . . . . . . . . . . . . 252 . . . . . . . . . . Time 134 | . . . . . . . . . . . . . . . . . . 134 . . . . . . . . . . Total Robot Build Rating 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . 1 . . 7 . 6 . . 4 . . . . . . 1 . . 4 . . Parts Built 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . Matter 533 | . . . . . . . . . . . . . 146 . . . . . . . . . 387 . . . . . Time 137 | . . . . . . . . . . . . . 36 . . . . . . . . . 101 . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . 6 . . . . . . . . . 6 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . . . . . . . . . 6 . . . . . . . . . 2 . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . 6 . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total Allies 5 | . . . . 1 . . . . . . . . . . . . 1 3 . . . . . . . . . . Largest Group 2 | . . . . 1 . . . . . . . . . . . . 1 2 . . . . . . . . . . Highest-Rated Group 94 | . . . . 31 . . . . . . . . . . . . 94 76 . . . . . . . . . . Highest-Rated Ally 94 | . . . . 31 . . . . . . . . . . . . 94 38 . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . . . . . . . 2 15 . . . . . . . . . . Total Damage 534 | . . . . . . . . . . . . . . . . . 47 487 . . . . . . . . . . Kills 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 11 | . . . . . . . . . 1 . 1 2 . 1 1 . 1 . . 1 . 1 . 2 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Decoded 0b10 Intel 76 | . . . . . . . . . . . . . 11 . . . . 6 . . . . 10 . . . . 49 Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Items 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Garrisons 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 Patrols 12 | . . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . 4 Guards 25 | . . . . . . . . . . . . . 7 . . . . 1 . . . . 3 . . . . 14 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Turns Passed 17399 | 3 523 315 400 228 391 658 785 1272 531 384 831 660 1280 809 523 90 887 334 529 424 872 364 586 791 507 251 795 1376 Spaces Moved 11514 | 1 267 203 211 148 253 325 419 570 393 302 769 365 1077 640 459 82 680 228 463 377 571 261 367 506 340 165 514 558 Core 447 | . . . . . . . . . . . . . . . . . . . 217 200 . . . . . . . 30 Treads 549 | . . . . . . . . . . . . . . . . . . . . 117 62 . . . . . . 370 Legs 5099 | 1 267 203 211 148 253 325 419 392 . . . . . . . . . . . 60 509 261 367 506 340 165 514 158 Wheels 5414 | . . . . . . . . 178 393 302 769 365 1077 640 459 82 675 228 246 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Fastest Speed 50 | 120 120 150 150 150 150 150 150 110 120 100 100 110 100 100 100 110 100 120 50 50 110 140 115 145 145 145 143 50 Average Speed 127 | 120 147 150 152 150 150 150 150 165 120 109 104 110 100 100 100 110 118 120 87 105 146 140 139 147 146 145 144 161 Slowest Speed 1090 | 120 150 150 180 150 150 180 180 240 120 120 110 110 100 100 110 110 1090 130 120 180 180 140 145 150 150 145 145 183 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 50 | 2 52 36 21 25 61 54 41 17 69 55 85 65 32 75 71 74 74 8 71 49 90 67 9 67 52 62 60 18 Regions Visited 28 Branch Regions 20 Pre-discovered Areas 8 | . . . . 1 1 . . . . . 2 . . 1 . 1 1 . . 1 . . . . . . . . Known Exits Taken 20 | . 1 . . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 36 | . . 3 . . . 1 . . 5 3 4 3 . 2 2 . 2 . 1 2 . 2 . 3 1 . 2 . Spaces Dug 61 | . . . . . . . 2 6 1 . . . 15 . . . . 4 1 . . . 3 4 2 . 1 22 Terrain Destroyed 247 | . . . . 5 . . 9 27 14 25 . . 18 19 1 . 42 4 13 . . . 4 17 2 . 16 31 Melee 58 | . . . . . . . 2 5 . . . . 15 . . . . 3 1 . . . 3 4 2 . 1 22 Projectile 85 | . . . . . . . . 6 4 . . . 3 19 1 . 1 1 12 . . . 1 13 . . 15 9 AOE 104 | . . . . 5 . . 7 16 10 25 . . . . . . 41 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total 13570 | 4 354 214 272 152 265 463 535 842 427 331 799 593 1244 762 499 81 748 277 552 400 612 260 428 528 347 176 544 861 Wait 1042 | . 23 4 28 . 8 87 29 188 10 3 3 209 108 88 10 . 30 17 45 16 1 . 35 . . . 5 95 Move 11486 | . 266 202 210 147 252 324 418 569 392 301 768 364 1076 639 458 81 679 227 462 376 570 260 366 505 339 164 513 558 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 141 | . 18 4 4 . 2 5 11 9 . 1 7 . 11 3 5 . 4 7 3 . 17 . 2 2 . 1 1 24 Fast Attach 105 | . 1 . 4 . . 5 8 11 2 5 5 1 5 1 2 . 9 1 2 7 6 . 4 2 1 5 2 16 Attach 43 | . . . 1 . . 1 . 4 . 1 . . 3 2 1 . 3 1 8 1 . . 4 2 . . 1 10 Detach 23 | . . . . . . 2 . 1 . . . 1 . . . . 3 . 3 . 3 . 4 1 1 . . 4 Swap 100 | . 5 2 3 3 1 7 14 7 5 1 3 1 9 4 3 . . 5 2 . 2 . . 3 2 1 2 15 Drop 203 | 4 12 2 11 1 2 11 26 18 2 . 13 . 12 2 6 . 8 10 7 . 13 . 3 2 2 5 2 29 Fire 282 | . 29 . 11 1 . 21 27 22 13 19 . . 3 17 10 . 12 1 15 . . . 5 7 . . 15 54 Melee 143 | . . . . . . . 2 13 3 . . 17 17 6 4 . . 7 4 . . . 5 4 2 . 3 56 Ram 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 8) 527 | -10/Materials | Entered Mines 780 | -10/Mines | Discovered new exit (range 6) 842 | -10/Mines | Entered Materials 842 | -9/Materials | Evolved 2 slots: Utility x2 1227 | -9/Materials | Discovered new exit (range 9) 1242 | -9/Materials | Entered Mines 1245 | -9/Mines | Escorted by a lone wolf Derelict 1265 | -9/Mines | Learned location of Storage (-9) 1278 | -9/Mines | Discovered new exit (range 3) 1392 | -9/Mines | Build established: Scavenger-Mutant 1463 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1463 | -9/Mines | Discovered new exit (range 5) 1470 | -9/Mines | Entered Exiles 1470 | -9/Exiles | Accompanied by 1 ally 1490 | -9/Exiles | Discovered new exit (range 15) 1511 | -9/Exiles | Met 8R-AWN 1554 | -9/Exiles | Met EX-HEX 1595 | -9/Exiles | Met EX-BIN 1616 | -9/Exiles | Aligned with FarCom system 1617 | -9/Exiles | Given EX-Vault access code 1692 | -9/Exiles | Opened EX-Vault 1702 | -9/Exiles | Found Field Lobotomy Kit 1734 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1758 | -9/Exiles | Exiles lab attacked by MAIN.C 1788 | -9/Exiles | Learned location of Zion (-7) 1841 | -9/Exiles | Discovered new exit (range 10) 1861 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1861 | -9/Exiles | Entered Mines 2173 | -8/Mines | Build established: Scavenger-Skirmisher 2235 | -8/Mines | Lost 4 parts (1n2u1w) 2384 | -8/Mines | Discovered new exit (range 15) 2499 | -8/Mines | Build established: Scavenger-Mutant 2519 | -8/Mines | Entered Materials 2519 | -8/Materials | Evolved 2 slots: Utility x2 3077 | -8/Materials | Destroyed 9 combat bots 3165 | -8/Materials | Build established: Mutant 3271 | -8/Materials | Discovered new exit (range 8) 3304 | -8/Materials | Entered Factory 3304 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4355 | -7/Factory | Discovered new exit (range 9) 4571 | -7/Factory | Identified exit to Lower Caves 4576 | -7/Factory | Entered Lower Caves 4642 | -7/Lower Caves | Encountered a Warlord checkpoint 5093 | -7/Lower Caves | Discovered new exit (range 3) 5107 | -7/Lower Caves | Entered another Lower Caves area 5109 | -7/Lower Caves | Spotted B-75 Beast 5199 | -7/Lower Caves | Encountered a Warlord checkpoint 5334 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5406 | -7/Lower Caves | Lost 3 parts (2p1w) 5480 | -7/Lower Caves | Discovered new exit (range 11) 5490 | -7/Lower Caves | Identified exit to Zion 5491 | -7/Lower Caves | Entered Zion 5533 | -7/Zion | Received a hallucinogenic algorithm 5559 | -7/Zion | Found Prototype Device 5579 | -7/Zion | Discovered new exit (range 14) 5634 | -7/Zion | System corruption cleaned by Quarantine Array 5739 | -7/Zion | Given A8's code to call for help 5739 | -7/Zion | Identified Phasing AFG 5772 | -7/Zion | Build established: Derelict-Mutant 6060 | -7/Zion | Rebuked by Imprinter 6148 | -7/Zion | Learned Factory emergency access door positions 6321 | -7/Zion | Identified exit to Proximity Caves 6322 | -7/Zion | Entered Proximity Caves 6628 | -6/Proximity Caves | Spotted B-75 Beast 6650 | -6/Proximity Caves | Identified exit to Factory 6653 | -6/Proximity Caves | Build established: Derelict-Assassin 6806 | -6/Proximity Caves | Learned Factory interactive machine intel 6982 | -6/Proximity Caves | Entered Factory 6982 | -6/Factory | Evolved 2 slots: Propulsion x2 6984 | -6/Factory | Loaded intel: 46 interactive machine locations 7424 | -6/Factory | Identified exit to Lower Caves 7442 | -6/Factory | Discovered new exit (range 14) 7568 | -6/Factory | Fabricated Adv. Signal Interpreter (x2) 7691 | -6/Factory | Discovered new exit (range 20) 8155 | -6/Factory | Build established: Derelict-Mutant 8262 | -6/Factory | Entered Lower Caves 8899 | -6/Lower Caves | Learned location of Extension (-4) 8944 | -6/Lower Caves | Build established: Assassin 8991 | -6/Lower Caves | Discovered new exit (range 16) 9043 | -6/Lower Caves | Identified exit to Lower Caves 9071 | -6/Lower Caves | Entered another Lower Caves area 9072 | -6/Lower Caves | Discovered new exit (range 17) 9231 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9302 | -6/Lower Caves | Build established: Derelict-Assassin 9393 | -6/Lower Caves | Identified exit to Data Miner 9560 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9566 | -6/Lower Caves | Found Prototype Special Weapon 9594 | -6/Lower Caves | Entered Data Miner 9594 | -6/Data Miner | Discovered new exit (range 6) 9609 | -6/Data Miner | Met Data Miner 9636 | -6/Data Miner | Learned location of Section 7 (-2) 9636 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9655 | -6/Data Miner | Received God Mode back door access code from Data Miner 9680 | -6/Data Miner | Identified exit to Proximity Caves 9684 | -6/Data Miner | Entered Proximity Caves 9734 | -5/Proximity Caves | Spotted B-75 Beast 9736 | -5/Proximity Caves | Escorted by Enhanced Grunt 10017 | -5/Proximity Caves | Found Prototype Device 10017 | -5/Proximity Caves | Identified Exp. Thermal Shield 10036 | -5/Proximity Caves | Identified Molecular Deconstructor 10115 | -5/Proximity Caves | Build established: Derelict-Skirmisher 10399 | -5/Proximity Caves | Discovered new exit (range 9) 10436 | -5/Proximity Caves | Destroyed 9 combat bots 10568 | -5/Proximity Caves | Identified exit to Factory 10571 | -5/Proximity Caves | Entered Factory 10571 | -5/Factory | Evolved 2 slots: Utility x2 10572 | -5/Factory | Identified exit to Upper Caves 10818 | -5/Factory | Fabricated P-60 Hacker? 10822 | -5/Factory | Discovered exit to Upper Caves (range 13) 10905 | -5/Factory | Entered Upper Caves 11030 | -5/Upper Caves | Encountered a Warlord checkpoint 11094 | -5/Upper Caves | Spotted B-75 Beast 11190 | -5/Upper Caves | Build established: Assassin 11220 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11250 | -5/Upper Caves | Core integrity fell below 50% 11301 | -5/Upper Caves | Lost 10 parts (1p2n4u3w) 11371 | -5/Upper Caves | Discovered new exit (range 8) 11374 | -5/Upper Caves | Identified exit to Upper Caves 11434 | -5/Upper Caves | Entered another Upper Caves area 11461 | -5/Upper Caves | Encountered a Warlord checkpoint 11518 | -5/Upper Caves | Core integrity fell below 20% 11544 | -5/Upper Caves | Build established: Mutant 11844 | -5/Upper Caves | Discovered new exit (range 9) 11855 | -5/Upper Caves | Identified exit to Warlord 11858 | -5/Upper Caves | Entered Warlord 11859 | -5/Warlord | Build established: Derelict-Mutant 11920 | -5/Warlord | System corruption cleaned by Quarantine Array 12172 | -5/Warlord | Visited the Vortex Lab 12181 | -5/Warlord | Found Prototype Energy Gun 12184 | -5/Warlord | Found Prototype Energy Gun 12185 | -5/Warlord | Warlord's base attacked by MAIN.C 12189 | -5/Warlord | Found Prototype Energy Gun 12192 | -5/Warlord | Found Prototype Energy Gun 12370 | -5/Warlord | Build established: Scavenger-Mutant 12476 | -5/Warlord | Met Warlord 12490 | -5/Warlord | Opened Warlord's prototype stash 12495 | -5/Warlord | Found Prototype Reactor 12495 | -5/Warlord | Identified Vortex Chain Reactor 12512 | -5/Warlord | Found Prototype Hackware 12516 | -5/Warlord | Found Prototype Device 12535 | -5/Warlord | Warlord forces counterattacked 12611 | -5/Warlord | Found Prototype Ballistic Cannon 12611 | -5/Warlord | Identified Hvy. Autocannon 12691 | -5/Warlord | Opened side exit 12720 | -5/Warlord | Discovered new exit (range 9) 12728 | -5/Warlord | Identified exit to Proximity Caves 12730 | -5/Warlord | Entered Proximity Caves 12784 | -4/Proximity Caves | Build established: Derelict-Mutant 12812 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13036 | -4/Proximity Caves | Learned location of 1 exit from Research 13052 | -4/Proximity Caves | Spotted B-86 Titan 13061 | -4/Proximity Caves | Discovered new exit (range 8) 13093 | -4/Proximity Caves | Identified exit to Factory 13094 | -4/Proximity Caves | Entered Factory 13094 | -4/Factory | Evolved 2 slots: Utility x2 13094 | -4/Factory | Identified Ghost Barrier 13095 | -4/Factory | Identified System Purifier 13134 | -4/Factory | Fabricated Lrg. Storage Unit (x1) 13160 | -4/Factory | Identified Vortex Rail (x4) 13266 | -4/Factory | Fabricated Lgt. Regenerative Plating? 13382 | -4/Factory | Identified exit to Upper Caves 13382 | -4/Factory | Identified exit to Extension 13406 | -4/Factory | Build established: Hacker-Mutant 13500 | -4/Factory | Local fabrication network quarantined 13594 | -4/Factory | First assault squad dispatched 13680 | -4/Factory | Entered Upper Caves 13699 | -4/Upper Caves | Learned Research emergency access door positions 13748 | -4/Upper Caves | Build established: Scavenger-Mutant 13776 | -4/Upper Caves | Spotted B-86 Titan 13975 | -4/Upper Caves | Crushed by falling debris 14388 | -4/Upper Caves | Learned Research terminal intel 14430 | -4/Upper Caves | Discovered new exit (range 11) 14452 | -4/Upper Caves | Build established: Derelict-Mutant 14469 | -4/Upper Caves | Identified exit to Upper Caves 14471 | -4/Upper Caves | Entered another Upper Caves area 14543 | -4/Upper Caves | Discovered new exit (range 13) 14588 | -4/Upper Caves | Encountered a Warlord checkpoint 14949 | -4/Upper Caves | Discovered new exit (range 13) 14965 | -4/Upper Caves | Identified exit to Zhirov 14974 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14978 | -4/Upper Caves | Entered Zhirov 14978 | -4/Zhirov | Discovered new exit (range 3) 15005 | -4/Zhirov | Met Zhirov 15061 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15088 | -4/Zhirov | Found Alien Artifact 15088 | -4/Zhirov | Identified Integrated Dissipator 15088 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15174 | -4/Zhirov | Found Alien Artifact 15184 | -4/Zhirov | Build established: Hacker-Mutant 15227 | -4/Zhirov | Identified exit to Proximity Caves 15229 | -4/Zhirov | Entered Proximity Caves 15566 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15892 | -3/Proximity Caves | Discovered new exit (range 7) 15916 | -3/Proximity Caves | Identified exit to Research 16024 | -3/Proximity Caves | Entered Research 16024 | -3/Research | Evolved 2 slots: Utility x2 16025 | -3/Research | Identified exit to Armory 16027 | -3/Research | Loaded intel: 17 terminal locations 16148 | -3/Research | Build established: Derelict-Mutant 16857 | -3/Research | Lost 3 parts (2u1w) 16952 | -3/Research | Lost 4 parts (3u1w) 17171 | -3/Research | Build established: Scavenger-Mutant 17275 | -3/Research | Spotted B-86 Titan 17358 | -3/Research | Lost 13 parts (2p3n7u1w) 17365 | -3/Research | Core integrity fell below 50% 17394 | -3/Research | Core integrity fell below 20% 17400 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 17387_ R-10 Processor destroyed. 17387_ Penetrated by Slug. 17391_ >> DECODED: Imp. Targeting Computer location. 17391_ Penetrated by Slug. 17391_ G-67 Veteran suffers critical hit. 17391_ Destroyed Lgt. Antimatter Reactor. 17392_ K-01 Serf collects debris. 17393_ K-01 Serf destroyed. 17393_ K-01 Serf collects debris. 17393_ Destroyed Electrolaser. 17394_ Penetrated by Slug. 17394_ K-01 Serf collects debris. 17396_ G-67 Veteran destroyed. 17396_ Penetrated by Slug. 17396_ Slug penetrates Wall. 17396_ K-01 Serf collects debris. 17397_ Penetrated by Slug. 17397_ K-01 Serf collects debris. 17399_ Penetrated by Slug. 17400_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????!???????? | | ??""???????????????????? #################+#### | | ??"T???????????????????+ | | ??""???????????????????# | | ???????????????????????# | | ???????????????????????# === | | ???????????????????????# === | | ???????????????????????# =!] == | | ?????????????????????### =]] | | ????????????????? ?? !] | | ?????????????????? | | ?????????????????? BB / | | ??????????????????? BB ][ % | | ????????????????####h######/######### ##/######## | | ????????????????# khR* # # # [ #??? | | ????????????????# k k # #### #??? | | ????????????????# | ! # """ #??# #??? | | ????????????????# # """ #??# ### | | ????????????????# k# """ #??# # | | ????????????????# """ !*k# #??# //# | | ??????w?????????# """ [[*# ]#??# ///# # | | ????????????????# """=%=@#= * #??# ///# | | ????????????????#####################??# ### | | ?????????????????????????#%#???????????# ! #??# | | ???????????????????????????#???????????# #??? | | ???????????????????????????????????????# #??? | | ???????????????????????????????????????# #??? | | ???????????????????????????????????????########??? | | ?????????????????????????????????????????????????? | | ???????w?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????BB????????????????????????????? | | ???????????????????BB????????????????????????????? | | ??????????????g??????????????????????????????????= | | ????????????????g????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 55 Energy Capacity 800 Matter Stores 617 Matter Capacity 700 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Utility Shielding 33 Weapon Shielding 90 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Salvage Targeting 4 Offensive Hacking 11 Defensive Hacking 20 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Hacked Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Ripper | -7/Zion | Free 0b10 Decoder Chip [Scout] | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Lrg. Storage Unit | -6/Factory | Scanalyzed Adv. Signal Interpreter | -6/Factory | Scanalyzed Power Amplifier | -6/Factory | Scanalyzed Hvy. Ion Cannon | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Flexi-carbon Leg | -4/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Factory | Hacked G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory P-60 Hacker | x2 | -5/Factory | Preloaded Lrg. Storage Unit | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonFlyingBarrier Manual? 0 Play Time 02:17:14 Cumulative 320.6 hours Start 2021.04.08 @ 21:28:24 End 2021.04.09 @ 20:58:50 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 455 Rogue 454 Adventurer 0 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: b03bb38e-bf38-4004-bf52-329d954bec45