Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.14 @ 19:58:07 Player: Hurtplug Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (3345) 3345 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 7878 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 168/300 Energy 90/100 System Corruption 4% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Cooling System Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Cooled Pulse Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Improved Cooling System Kinecellerator Hacking Suite Pulse Rifle Cooled Pulse Rifle Improved EM Pulse Cannon Heavy Ion Cannon Heavy Plasma Cannon Assault Cannon Magnetic Acceleration Cannon Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . . 1 1 . . . . 1 Utility 4 | . . 1 . 1 1 . . . . 1 Weapon 1 | . . 1 . . . . . . . . Parts Attached 100 | 6 11 12 4 16 6 10 . 1 6 28 Power 11 | 1 2 2 . 1 . 1 . . . 4 Engine 11 | 1 2 2 . 1 . 1 . . . 4 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 2 2 2 4 1 4 . 1 2 5 Treads 3 | . . . . . . . . . . 3 Leg 16 | 2 2 . 2 4 1 2 . . 1 2 Wheel 6 | . . 2 . . . 2 . 1 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 1 5 1 . 2 3 1 . . 1 4 Device 8 | . 1 . . 1 2 . . . 1 3 Storage 5 | 1 3 1 . . . . . . . . Processor 3 | . . . . 1 . 1 . . . 1 Hackware 1 | . 1 . . . . . . . . . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 46 | 2 2 7 2 9 2 4 . . 3 15 Energy Gun 12 | . 2 3 . 3 . . . . . 4 Energy Cannon 7 | . . . . 3 . . . . 1 3 Ballistic Gun 8 | 2 . 4 2 . . . . . . . Ballistic Cannon 15 | . . . . 3 1 4 . . 1 6 Launcher 4 | . . . . . 1 . . . 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . . 1 Parts Lost 45 | . 2 2 1 10 . 5 . . 2 23 Power 6 | . 1 . . 1 . 1 . . . 3 Propulsion 9 | . . . . 2 . 2 . . . 5 Utility 8 | . . . . 1 . 1 . . 1 5 Weapon 22 | . 1 2 1 6 . 1 . . 1 10 Highest Loss Streak 22 | . 1 1 1 7 . 5 . . 2 22 Average Slot Usage (%) 95 | . 96 99 99 94 100 96 92 100 99 92 Engine 8 | . 13 11 11 7 7 7 7 7 7 5 Treads 2 | . . . . . . . . . . 9 Leg 14 | . 28 1 7 26 30 23 7 7 6 6 Wheel 8 | . . 20 14 . . 2 15 23 23 9 Device 7 | . . . . 5 7 7 7 7 10 12 Storage 15 | . 14 22 22 18 15 15 15 15 15 12 Processor 5 | . . . . 3 . 3 7 7 7 12 Hackware 6 | . 12 11 11 9 7 7 7 7 3 . Protection 1 | . . . . . 7 3 . . . . Energy Gun 4 | . 12 10 5 2 . . . . . 3 Energy Cannon 1 | . . . . 6 . . . . . 1 Ballistic Gun 5 | . 12 22 27 3 . . . . . . Ballistic Cannon 11 | . . . . 10 20 22 23 23 19 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 12 25 46 46 61 65 65 58 58 61 66 Greatest Support 68 | 20 20 24 24 30 43 53 24 36 52 68 Greatest Overweight (x) 5 | 3 1 2 2 3 1 2 2 1 1 5 Average Overweight (x) 1 | . . 1 1 1 1 1 2 1 1 . Largest Inventory Capacity 16 | 6 12 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 9 15 16 16 16 16 16 16 16 15 Most Carried 16 | 3 10 16 16 16 16 16 13 12 14 15 Average Carried 12 | 1 8 13 15 12 15 14 12 12 11 11 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 16 10 Final Carried 16 | 2 9 16 14 15 16 12 13 12 14 2 Class Distribution -------------------- 25% | Gunner 17% | Mutant 15% | Skirmisher 12% | Scavenger-Skirmisher 10% | Scavenger-Gunner 9% | Scavenger-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 2489 | 232 191 207 103 217 39 291 195 36 350 628 Remotely . | . . . . . . . . . . . Salvage Created 2899 | . 321 502 195 332 87 135 51 . 552 724 Parts 160 | . 19 44 13 15 6 2 4 . 17 40 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 5 4 . 14 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 71 | . 7 10 8 7 5 3 1 . 14 16 Guns 28 | . 6 10 8 3 . . . . . 1 Cannons 32 | . . . . 4 1 3 1 . 11 12 AOE 11 | . 1 . . . 4 . . . 3 3 Classes Destroyed 13 | . 2 2 1 2 . 1 1 . 1 3 Worker 2 | . . . . . . . . . . 2 Builder 6 | . . 2 . . 1 . . . . 3 Minesweeper 1 | . . . . . . . 1 . . . Operator 2 | . 1 . . . . . . . . 1 Watcher 2 | . . . . . . . . . . 2 Swarmer 8 | . . . 3 . 4 . . . 1 . Grunt 38 | . 7 7 5 4 . 1 1 . 6 7 Brawler 4 | . . . . 1 . . . . 2 1 Duelist 5 | . . . . . . 1 . . 3 1 Protector 1 | . . . . . . . . . 1 . Sentry 9 | . . 3 . 1 1 1 . . 1 2 Hunter 2 | . . . . 1 . . . . . 1 Programmer 4 | . . . . . . . . . . 4 Best Kill Streak 14 | . 2 3 5 1 5 2 2 . 14 7 Combat Bots Only 14 | . 2 2 5 1 4 2 1 . 14 4 Max Kills in Single Turn 4 | . 1 2 1 1 3 1 1 . 3 4 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 . . . 3 . . . 3 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Damage Taken 7460 | . 418 380 347 870 150 1109 59 . 774 3353 Core 1461 | . 64 41 91 142 12 156 . . 100 855 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 74 . 67 74 . . . . 61 . Volleys Fired 210 | . 26 30 18 32 7 18 5 . 21 53 Largest 3 | . 2 3 3 3 3 3 3 . 3 3 Hottest 187 | . 60 93 93 141 132 136 136 . 136 187 Shots Fired 510 | . 46 90 54 59 15 41 15 . 52 138 Gun 246 | . 46 90 54 31 . . . . . 25 Cannon 255 | . . . . 28 12 41 15 . 49 110 Launcher 9 | . . . . . 3 . . . 3 3 Special . | . . . . . . . . . . . Kinetic 366 | . 21 60 44 29 12 41 15 . 49 95 Thermal 105 | . . 30 10 27 . . . . . 38 Explosive 9 | . . . . . 3 . . . 3 3 Electromagnetic 30 | . 25 . . 3 . . . . . 2 Robot Hit Streak 29 | . 10 29 6 18 3 5 3 . 17 28 Robot Miss Streak 6 | . 3 4 3 5 4 6 6 . 1 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . 2 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 341 | . 32 63 37 41 7 23 3 . 40 95 Core Hits 170 | . 16 24 12 15 11 9 4 . 32 47 Critical Hits 4 | . . 2 . 1 . . . . 1 . Critical Kills 2 | . . 1 . 1 . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7861 | . 405 696 327 756 623 527 112 . 1395 3020 Guns 2197 | . 358 696 327 353 . . . . . 463 Cannons 4086 | . . . . 395 167 519 112 . 923 1970 Explosions 1561 | . 47 . . . 456 . . . 472 586 Melee . | . . . . . . . . . . . Ramming 17 | . . . . 8 . 8 . . . 1 Kinetic 4422 | . 136 371 265 283 167 519 112 . 923 1646 Thermal 1835 | . 47 325 62 433 137 . . . . 831 Explosive 1273 | . . . . . 319 . . . 472 482 Electromagnetic 314 | . 222 . . 32 . . . . . 60 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 1 4 Average Corruption 1 | . . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . Effects 2 | . . . . . . . . . 1 1 Message Errors 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 195 | . 8 . . 23 68 17 . . . 79 Projectiles 119 | . . . . 23 . 17 . . . 79 Explosions 76 | . 8 . . . 68 . . . . . Melee . | . . . . . . . . . . . Knockbacks 43 | . . . . 2 . 5 3 . 11 22 Impact . | . . . . . . . . . . . Kinetic 38 | . . . . 2 . 5 2 . 11 18 Secondary 5 | . . . . . . . 1 . . 4 Self-Inflicted Damage 62 | . 35 . . 4 . 2 . . 21 . Shots 2 | . 1 . . . . . . . 1 . Rammed 6 | . . . . 1 . 1 . . . 4 Targets Rammed 8 | . . . . 1 . 3 . . . 4 Kicked 2 | . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 658 | . 66 278 261 285 135 186 . . 8 658 Average Temperature 90 | . 28 96 76 79 62 69 . . 8 132 Received Heat Transfer 2241 | . 204 186 114 378 36 189 36 . 198 900 Effects 20 | . . 1 1 1 . . . . . 17 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 2 | . . 1 1 . . . . . . . Interference 2 | . . . . 1 . . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 4 | . . . . . . . . . . 4 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . . . 5 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . . 3 . . . . . 3 Heat Transferred 3497 | . 50 962 185 814 150 . . . . 1336 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 271 | . 103 183 171 110 216 . . . . 271 Average Influence 76 | . 50 78 45 48 106 . . . . 92 Maximum Alert Level 1 | . . . . . 1 . . . . 1 Low Security (%) 92 | 100 100 100 100 100 66 . . . . 92 Level 1 7 | . . . . . 33 . . . . 7 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 5 1 . 2 4 . . . 1 6 Investigation 4 | . 2 . . . 2 . . . . . Extermination 3 | . . . . . 1 . . . . 2 Reinforcement 11 | . 3 1 . 2 1 . . . . 4 Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 115 | . 8 15 11 15 6 9 2 . 15 34 Peak Tracking Total 9 | . 2 4 5 4 4 5 2 . 9 6 Tactical Retreats 13 | . . 2 2 5 . 3 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 8 | . 3 . . 1 . . . . . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 11 | . . . . 1 5 1 . . . 4 Max in Single Turn 5 | . . . . 1 5 1 . . . 3 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 21 | . 7 5 . 1 3 . . . . 5 Terminals 12 | . 4 4 . 1 2 . . . . 1 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 6 | . 2 1 . . 1 . . . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 43 | . 13 11 . 3 8 . . . . 8 Successful 36 | . 12 9 . 3 5 . . . . 7 Failed 6 | . 1 2 . . 2 . . . . 1 Catastrophic . | . . . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . Manual . | . . . . . . . . . . . Terminals 30 | . 8 10 . 3 7 . . . . 2 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 9 | . 3 1 . . 1 . . . . 4 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 25 | . 8 8 . 3 5 . . . . 1 Record 8 | . 3 1 . . 3 . . . . 1 Prototype ID Bank 1 | . . 1 . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 3 | . . 2 . . 1 . . . . . Dispatch Records 2 | . 2 . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . Security Status 1 | . 1 . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Network Status 2 | . . . . . . . . . . 2 Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 7 | . 2 1 . . . . . . . 4 Report Inventory 5 | . 1 1 . . . . . . . 3 Retrieve Components 2 | . 1 . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 3 3 . 1 3 . . . . 2 Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . 3 . . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 1 | . . . 1 . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . 11 . . . . . . Total Damage 100 | . . . . 100 . . . . . . Kills 1 | . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 1 . . 2 2 1 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 6793 | 67 745 493 542 602 751 690 269 118 467 2049 Spaces Moved 3704 | 42 400 257 194 262 457 431 227 110 376 948 Core 16 | 15 . . . . . . . . . 1 Treads 630 | . . . . . . . . . . 630 Legs 1579 | 27 400 14 98 262 457 321 . . . . Wheels 1479 | . . 243 96 . . 110 227 110 376 317 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 100 100 150 150 110 110 100 100 102 Average Speed 137 | 128 147 104 140 158 150 141 110 100 100 152 Slowest Speed 300 | 200 150 180 180 210 150 153 110 100 102 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 83 27 51 21 13 65 43 10 55 25 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 2 | . . 1 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . . 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . 3 4 1 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 218 | . 2 . . 8 58 2 2 . 36 110 Melee . | . . . . . . . . . . . Projectile 43 | . . . . 8 . 2 2 . 4 27 AOE 175 | . 2 . . . 58 . . . 32 83 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Total 4976 | 55 510 420 428 400 510 475 235 118 421 1404 Wait 843 | . 50 102 209 73 30 5 3 8 13 350 Move 3694 | 41 399 256 193 261 456 430 226 109 375 948 Hop . | . . . . . . . . . . . Pick Up 83 | 8 16 16 1 15 6 5 1 . 5 10 Fast Attach 4 | . 1 . 1 . 2 . . . . . Attach 53 | 6 2 5 . 12 2 6 . 1 2 17 Detach . | . . . . . . . . . . . Swap 43 | . 8 7 3 4 2 4 . . 4 11 Drop 34 | . 8 4 3 2 5 4 . . 1 7 Fire 210 | . 26 30 18 32 7 18 5 . 21 53 Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . . . . 4 Kick 4 | . . . . 1 . 3 . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . 4 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 9) 453 | -10/Materials | Repaired EM Pulse Gun 464 | -10/Materials | Discovered new exit (range 12) 737 | -10/Materials | Discovered new exit (range 12) 813 | -10/Materials | Entered another Materials area 813 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1071 | -9/Materials | Discovered new exit (range 16) 1102 | -9/Materials | Build established: Gunner 1275 | -9/Materials | Identified exit to Mines 1306 | -9/Materials | Entered Mines 1746 | -9/Mines | Identified exit to Materials 1832 | -9/Mines | Discovered exit to Materials (range 4) 1841 | -9/Mines | Received a Mining Laser from a helpful Derelict 1848 | -9/Mines | Entered Materials 1848 | -8/Materials | Accompanied by 1 ally 1848 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1945 | -8/Materials | Lost 3 parts (3w) 2082 | -8/Materials | Lost 7 parts (1p2n1u3w) 2365 | -8/Materials | Build established: Scavenger-Gunner 2429 | -8/Materials | Discovered new exit (range 11) 2450 | -8/Materials | Entered Factory 2450 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2658 | -7/Factory | Central database locked down 2768 | -7/Factory | Build established: Scavenger-Tank 3180 | -7/Factory | Discovered new exit (range 12) 3201 | -7/Factory | Entered Lower Caves 3256 | -7/Lower Caves | Build established: Scavenger-Mutant 3256 | -7/Lower Caves | Assault Cannon stolen by Master Thief 3549 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3654 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 3735 | -7/Lower Caves | Encountered a Warlord checkpoint 3783 | -7/Lower Caves | Discovered new exit (range 10) 3815 | -7/Lower Caves | Learned location of 1 exit from Factory 3855 | -7/Lower Caves | Learned location of 1 exit from Factory 3891 | -7/Lower Caves | Entered another Lower Caves area 3912 | -7/Lower Caves | Build established: Gunner 3973 | -7/Lower Caves | Learned location of Extension (-5) 4097 | -7/Lower Caves | Learned Factory stockpile data 4150 | -7/Lower Caves | Discovered new exit (range 6) 4160 | -7/Lower Caves | Entered Zion 4224 | -7/Zion | Learned Factory security intel 4253 | -7/Zion | Given A8's code to call for help 4262 | -7/Zion | Discovered new exit (range 16) 4278 | -7/Zion | Entered Proximity Caves 4390 | -6/Proximity Caves | Learned Factory garrison access intel 4498 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4577 | -6/Proximity Caves | Destroyed 14 combat bots 4691 | -6/Proximity Caves | Discovered new exit (range 8) 4718 | -6/Proximity Caves | Learned Factory stockpile data 4738 | -6/Proximity Caves | Learned Factory stockpile data 4745 | -6/Proximity Caves | Entered Factory 4745 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4746 | -6/Factory | Identified exit to Factory 4746 | -6/Factory | Identified exit to Lower Caves 4749 | -6/Factory | Loaded intel: 4 garrison access locations 4891 | -6/Factory | Discovered exit to Factory (range 14) 5043 | -6/Factory | Build established: Skirmisher 5562 | -6/Factory | Build established: Scavenger-Skirmisher 6422 | -6/Factory | Build established: Skirmisher 6729 | -6/Factory | Core integrity fell below 50% 6780 | -6/Factory | Core integrity fell below 20% 6794 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06757_ Hvy. Plasma Cannon destroyed. 06758_ Deuterium Engine destroyed. 06761_ Adv. Sensor Array destroyed. 06761_ Hvy. Ion Cannon destroyed. 06767_ Hvy. Ion Engine destroyed. 06767_ Imp. EM Pulse Cannon destroyed. 06773_ Cld. Pulse Rifle destroyed. 06773_ Slammed into G-67 Veteran. 06773_ Destabilizing: System corrupted (+2). 06774_ /WMR EL7HP3T4,O:DCIB3X,7YMUTX0UF 06775_ Adv. Targeting Computer destroyed. 06776_ G-67 Veteran misfires. 06778_ Slammed into G-67 Veteran. 06778_ Destabilizing: Core damaged (-17). 06779_ Acquired 63 matter. 06781_ Lrg. Storage Unit destroyed. 06782_ G-67 Veteran misfires. 06784_ Acquired 41 matter. 06785_ G-67 Veteran IFF system glitched. 06790_ Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# ""T" | | ????????????????????????????????????????????# """" | | ????????????????????????????????????????????# | | ???????????????????????????????##############+#### | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????? ?????????? | | ???????????????? ??????????###############+### | | ???????????????? ??????????????# # | | ??????????????? ??????????????# """ # | | ??????????????# ?????????????# """ # | | ??????????????# ????????????# " # | | ??????????????# "????????????# "F" # | | ?????????????? ##?????????# """ # | | ????????????? " %############## ! # | | ??????????????# *+ + """"""" # | | ??????????????# # # """"""" # | | ??????????????########## k # """"""" # | | ?????????????????# /g@ + """"""" !# | | ?????????????????# %#g############ # | | ?????????????????# =#=# ""??????############## | | ?????????? # # #??""S"?????????????????? | | ???????????"""" # # #???? ""????????????????? | | ????????????""" # # #?????? ????????????????? | | ????????????""" # # #???????????????????????? | | ?????????????"" #/# # #???????????????????????? | | ?????????????"" # ## # #???????????????????????? | | ?????????????"" # ## ## #???????????????????????? | | ????????????? # ## ?# #???????????????????????? | | ????????????? # ###?#%#???????????????????????? | | ????????????####?# #???# ???????????????????????? | | ?????????????????# #???? ???????????????????????? | | ?????????????????# #???? ???????????????????????? | | ?????????????????# ??? ???????????????????????? | | ?????????????????# ? ???????????????????????? | | ?????????????????+ ???????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????????# ????????????????????? | | ????????????????? ###+#####?/?????????????????? | | ????????????????? #???????????????????????????? | | ????????????????? #???????????????????????????? | | ????????????????? #???????????????????????????? | | ????????????????? #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I Spy I'm Back, Baby! Novice Programmer Challenges ------------ None Game ------ Seed BattleShockInjector Manual? 0 Play Time 01:52:10 Cumulative 7.9 hours Start 2019.12.14 @ 18:03:09 End 2019.12.14 @ 19:58:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a117e408-f4e5-4be3-aa27-5e9eebc6f289