Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.21 @ 04:05:02 // Winter2019/RPGLIKE Player: Kenzurith Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (398) 1990 Value Destroyed (15613) 15613 Prototype IDs (257) 5140 Alien Tech Used (1) 200 Bonus (42919) 42919 TOTAL SCORE: 77362 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 3521 Follower Combat Kills 271 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 4312 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Used 0b10 Conduit 2000 Met Warlord at Command 2000 Win 3000 Friendly Fire -1385 Cogmind --------- Core Integrity 228/1300 Matter 400/400 Energy 908/950 System Corruption 4% Temperature Cool (0) Movement Hovering (14) Location 0b10 Command Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet > --- UTILITY (13) ----- Assembled Suspension Frame Experimental Target Analyzer Experimental Core Analyzer Recoil Nullifier Kinecellerator Advanced Weapon Cycler Reaction Control System Experimental Phase Shifter Centrium Light Armor Plating Assembled Alloy Armor EM Disruption Field Deep Network Scanner Long-range Tractor Beam > --- WEAPON (4) ------- Helical Railgun Helical Railgun Helical Railgun Hypervelocity Multirail > --- INVENTORY (5) ---- Combat Antigrav System Point Singularity Launcher Molecular Deconstructor Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Cooled Linear Gravjet > --- UTILITY ---------- Assembled Suspension Frame Experimental Terrain Scanner Experimental Target Analyzer Experimental Core Analyzer Kinecellerator Advanced Weapon Cycler Reaction Control System Experimental Phase Shifter Centrium Light Armor Plating Assembled Alloy Armor System Mapper Deep Network Scanner Ghost Barrier > --- WEAPON ----------- Helical Railgun Helical Railgun Helical Railgun Hypervelocity Multirail > --- INVENTORY -------- EM Disruption Field Point Singularity Launcher Molecular Deconstructor Self-destruct Interrupter [Rating: 237] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Recoil Stabilizer Device Recoil Stabilizer Storage Assembled Biocell Array Processor Targeting Computer Hackware System Mapper Protection Assembled Alloy Armor Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Phasing Sabre Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Slots Evolved 22 | 2 3 . 2 2 . . 2 4 . . 1 . . . 1 1 . . . . 1 . 1 . 1 . . . . 1 . . . . . Power 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | 1 . . . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . 3 . . 1 . . 1 1 . . 1 . . . 1 1 . . . . 1 . . . 1 . . . . 1 . . . . . Weapon 3 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 241 | 2 6 3 8 10 2 1 14 45 12 1 5 4 14 11 8 7 1 1 6 9 1 2 28 3 14 3 . 2 . 5 2 1 3 1 6 Power 31 | . . . 2 . . 1 . 7 . . . . 2 2 2 . . . . 7 . . 4 . 1 . . . . 1 1 . 1 . . Engine 13 | . . . 2 . . . . 6 . . . . 1 2 2 . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . . 1 . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 4 . 1 . . . . 1 1 . 1 . . Propulsion 42 | 1 . . . 3 . . 2 7 2 . . . 2 1 5 . . . . 1 . . 4 . 7 . . 1 . 3 . . 1 . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 38 | . . . . 3 . . 2 6 1 . . . 2 1 4 . . . . 1 . . 4 . 7 . . 1 . 3 . . 1 . 2 Flight 3 | . . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 87 | . 4 1 2 3 . . 3 7 7 . 1 . 5 7 1 5 1 1 6 1 1 2 8 3 6 3 . 1 . 1 1 1 . 1 4 Device 56 | . 1 . . 2 . . 1 4 5 . 1 . 2 7 1 5 1 1 6 1 . . 1 3 5 3 . . . 1 . 1 . 1 3 Storage 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Processor 10 | . 2 . . 1 . . 1 1 . . . . . . . . . . . . 1 1 3 . . . . . . . . . . . . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Protection 17 | . 1 1 2 . . . 1 2 2 . . . 2 . . . . . . . . 1 1 . 1 . . 1 . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 81 | 1 2 2 4 4 2 . 9 24 3 1 4 4 5 1 . 2 . . . . . . 12 . . . . . . . . . 1 . . Energy Gun 13 | . 1 1 . . . . 1 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ballistic Gun 39 | 1 . 1 4 1 2 . 3 9 . 1 3 3 3 . . . . . . . . . 7 . . . . . . . . . 1 . . Ballistic Cannon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Launcher 18 | . 1 . . 3 . . 5 5 2 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . 1 1 1 1 . 1 . . . . . . 1 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 1 . . . 2 8 2 . . . 4 . 2 1 . . . . . . 5 . . . . 1 . . . . 1 . . Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 99 94 94 100 100 99 99 95 100 100 98 93 89 94 92 90 90 87 93 95 96 95 95 95 96 96 93 88 91 95 94 96 95 96 Engine 4 | . 13 11 9 8 7 2 . 6 10 10 10 10 10 2 8 4 . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . 2 . . . . . 3 . 2 4 4 4 1 . . 5 8 8 8 8 7 4 4 7 7 7 7 7 Leg 3 | . 27 22 19 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . . 12 23 23 23 30 30 31 30 30 30 30 29 27 27 27 27 27 26 26 25 25 24 24 24 22 20 22 23 23 23 23 23 Device 18 | . 9 1 . 4 7 7 13 12 22 26 29 30 29 25 30 35 36 36 29 36 35 31 22 12 14 16 16 16 16 16 19 21 23 22 27 Processor 9 | . 7 22 19 17 23 23 17 16 5 5 5 5 5 3 . . . . . . 1 6 6 12 12 12 12 12 12 11 10 7 7 7 7 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . 8 12 12 12 12 12 12 11 11 11 11 11 7 Protection 6 | . 7 20 15 8 7 7 6 5 4 5 5 5 3 2 4 4 4 4 5 4 4 5 8 8 7 8 8 7 8 7 7 7 7 7 5 Energy Gun 1 | . 13 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 17 | . 13 20 30 32 22 30 24 14 19 20 16 15 8 15 14 13 13 13 13 13 13 13 12 16 16 16 16 16 16 15 15 15 15 15 15 Launcher 1 | . . . . 1 7 . 4 4 1 . . . 3 . . 2 . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 4 3 2 3 4 1 4 4 4 4 4 4 2 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 8 14 15 24 26 25 25 29 51 52 46 48 48 53 66 66 85 83 73 74 74 53 59 99 89 91 90 90 90 73 86 86 90 97 97 99 Greatest Support 141 | 20 20 20 25 41 41 41 49 61 61 61 49 49 65 85 85 85 85 85 85 85 60 60 90 90 92 92 92 92 82 98 124 98 103 103 141 Greatest Overweight (x) 3 | . . . 1 1 . . . . . . . . . . . . . . . 1 . . 1 . 3 3 . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . 1 1 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 3 | . . 1 1 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 1 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 3 | . . 1 1 2 3 4 3 3 4 4 3 3 3 3 3 3 4 3 4 4 4 4 3 5 4 4 4 5 5 5 4 4 5 5 4 Final Capacity 5 | . 1 1 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 1 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 19% | Scavenger-Scout 15% | Scavenger-Gunner 11% | Mutant 11% | Wizard-Scout 6% | Wizard-Sprinter 6% | Gunner 6% | Scavenger-Sprinter 4% | Hacker-Sprinter 4% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -8/Storage Scavenger-Scout | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Sprinter | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Scout | -5/Factory Scavenger-Gunner | -5/Upper Caves Scout | -5/Upper Caves Hacker-Sprinter | -5/Warlord Wizard-Sprinter | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Gunner | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Quarantine Wizard-Scout | -2/Research Wizard-Scout | -2/Testing Wizard-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Matter Collected 12133 | 220 162 183 255 340 . 248 799 1167 313 263 198 305 420 306 290 180 136 . 124 478 64 134 1048 140 575 420 60 93 377 10 614 . 78 156 1977 Remotely 3521 | . . . . . . . . . . . 198 305 420 210 66 155 136 . . . . . . . . . . . . . . . . 54 1977 Salvage Created 22739 | . 510 308 292 276 . 422 1568 2511 418 317 742 861 3625 602 708 546 239 21 239 671 434 196 2076 71 1499 468 108 56 470 186 434 . . 251 1614 Parts 982 | . 39 21 14 40 . 28 93 118 21 31 21 54 81 21 20 17 5 3 26 26 17 15 82 . 55 26 7 2 22 19 19 . . 7 32 Haulers Intercepted 20 | . . . 3 . . . 3 6 . . . . . . 3 1 . . . 1 . . . . 3 . . . . . . . . . . Recyclers Shooed 17 | . 1 1 . . . . 2 2 . . . . . . 1 . . . . 10 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 323 | . . . . . . . . . . 30 21 . . 21 . 11 6 . 26 . 16 14 122 . . 26 7 1 22 . . . . . . Prevented 23 | . . . . . . . . . . . . . . 1 . 6 . . . . . . 12 4 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 377 | . 14 6 5 19 . 9 42 33 6 13 8 6 72 11 1 8 4 . 12 5 7 5 35 1 7 10 4 . 7 7 8 . . . 12 Melee 22 | . . . . . . . . . . . . . 21 . 1 . . . . . . . . . . . . . . . . . . . . Guns 286 | . 12 6 5 9 . 6 28 24 6 13 8 6 24 10 . 5 4 . 12 5 7 5 35 1 7 10 4 . 7 7 8 . . . 12 Cannons 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . AOE 62 | . 2 . . 10 . 3 14 9 . . . . 21 . . 3 . . . . . . . . . . . . . . . . . . . Classes Destroyed 31 | . 4 2 1 3 . 1 4 3 . . 1 3 3 . . . . . . 1 . . 5 . . . . . . . . . . . . Worker 15 | . 1 . . 2 . 1 1 4 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 2 Builder 5 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Tunneler 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 20 | . . . 3 . . . 3 6 . . . . . . 3 1 . . . 1 . . . . 3 . . . . . . . . . . Recycler 19 | . 1 . . 1 . 1 1 2 1 . . . . . 2 . . . . 3 . . . . 5 . . . . . . . . 2 . Mechanic 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Watcher 6 | . . . . . . . 1 . 1 . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . Swarmer 91 | . 3 2 2 4 . 3 17 2 . 8 2 . . 4 . 3 . . 9 . 5 4 1 . 5 8 4 . . 5 . . . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Grunt 117 | . 11 2 1 2 . 5 19 22 5 3 2 . . 3 . 5 2 . 2 1 . . 17 . . . . . 4 . 7 . . . 4 Brawler 8 | . . . . . . 1 . . . . 1 . . 2 . . 1 . 1 . . . 2 . . . . . . . . . . . . Duelist 9 | . . . . . . . 1 3 1 1 . . . 1 . . . . . . . . 1 . . . . . . . 1 . . . . Protector 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 16 | . . 2 2 . . . 4 4 . . 1 . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . Demolisher 3 | . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 11 | . . . . . . . 1 . . 1 . . . . 1 . 1 . . 1 . . 2 . . . . . 2 . . . . . 2 Programmer 10 | . . . . . . . . . . . 2 . . . . . . . . 2 2 . 1 1 . 2 . . . . . . . . . Heavy 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Zionite 13 | . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . Z-Technician 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Z-Light 9 | . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Tinkerer 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Assembled 50 | . . . . 11 . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . Golem 24 | . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mutant 6 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 54 | . 4 2 2 11 . 5 13 9 6 4 5 24 54 7 4 6 3 1 6 3 5 4 9 1 12 6 4 . 6 5 4 . . 1 6 Combat Bots Only 40 | . 3 2 2 11 . 4 11 9 3 4 5 4 40 7 1 5 3 . 6 2 5 4 9 1 5 6 4 . 6 5 4 . . . 6 Max Kills in Single Turn 7 | . 3 2 1 3 . 3 5 3 1 2 1 2 7 2 1 2 1 1 2 1 2 2 2 1 3 2 2 . 1 2 1 . . 1 4 Gunslinging 1 | . . 1 . 1 . . 1 1 . 1 . . . 1 . 1 . . 1 . 1 1 1 . . 1 1 . . . . . . . 1 Exploded 6 | . 1 . . 3 . 3 4 2 . . . . 6 . . 2 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 Imprinter (-7/Zion) Data Miner (-6/Data Miner) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Damage Taken 11934 | . 432 315 111 162 . 189 918 987 85 181 357 422 985 486 45 122 179 188 296 487 69 12 704 99 390 112 . 504 307 20 532 . 59 . 2179 Core 8619 | . 328 258 64 110 . 120 587 725 67 146 235 295 686 390 37 97 140 156 223 367 51 9 513 64 283 68 . 334 219 16 394 . 46 . 1591 Absorbed by Shields 19 | . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . Redirected to Core 7696 | . 253 194 64 101 . 88 484 693 33 96 220 278 641 352 26 84 131 116 208 348 36 9 408 64 263 53 . 334 198 16 358 . 46 . 1501 Core Remaining (%) 81 | 100 . 82 . . . 100 . 100 . . . . . 93 . . . . 100 . . . . 89 . . . . 100 . 60 . 53 . 17 Volleys Fired 873 | . 50 26 21 22 . 14 66 83 18 22 15 36 64 24 19 13 14 . 18 30 11 7 75 3 31 14 4 5 16 13 26 . 1 8 104 Largest 4 | . 2 2 4 4 . 4 4 4 4 4 3 3 2 4 3 3 3 . 3 3 3 3 4 4 4 4 4 4 4 4 4 . 4 1 4 Hottest 194 | . 60 60 92 92 . 92 92 194 98 98 75 75 50 100 75 75 75 . 75 75 75 75 152 152 152 152 152 152 152 152 152 . 152 50 164 Shots Fired 2661 | . 96 52 60 73 . 56 197 263 55 83 45 125 155 74 57 31 42 . 54 90 33 21 229 12 115 50 16 20 64 46 75 . 4 8 360 Gun 2589 | . 93 52 60 67 . 56 187 239 51 83 45 125 136 72 57 27 42 . 54 90 33 21 229 12 115 50 16 20 64 46 75 . 4 8 360 Cannon 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Launcher 70 | . 3 . . 6 . . 10 24 4 . . . 19 . . 4 . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2491 | . 47 36 60 67 . 56 187 203 51 83 45 125 136 72 57 27 42 . 54 90 33 21 229 12 115 50 16 20 64 46 75 . 4 8 360 Thermal 100 | . 46 16 . . . . . 36 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Explosive 20 | . 3 . . 6 . . 10 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 50 | . . . . . . . . 23 4 . . . 19 . . 4 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 58 | . 13 15 9 20 . 8 24 25 13 14 18 35 38 20 28 12 21 . 21 35 21 6 44 6 17 8 9 8 17 8 13 . . 20 58 Robot Miss Streak 6 | . 6 2 3 3 . 3 3 3 1 3 2 2 3 2 3 2 2 . 2 2 1 1 4 1 3 5 4 1 2 6 2 . . . 2 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . 1 . 2 1 . . . 3 Secondary Targets 81 | . 1 2 1 4 . 1 7 6 2 2 4 3 2 6 . 1 . . 5 1 1 1 15 . . 4 2 . 2 1 4 . . . 3 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . 1 . . 1 1 1 1 1 . . 1 1 . 1 1 1 . . . 1 Autonomous 112 | . . . . . . . . . . . . 30 82 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2033 | . 57 39 37 43 . 28 132 155 34 48 47 105 242 61 48 20 35 1 40 72 31 13 191 8 61 25 5 13 38 21 55 . . 4 324 Core Hits 1136 | . 31 14 15 44 . 19 94 84 18 22 19 40 200 22 17 15 14 1 19 37 13 7 99 3 39 15 4 7 17 15 31 . . 4 157 Critical Kills 49 | . . . . . . . . 2 . . . 2 1 . . 1 . . . . . 1 16 . 6 3 . . 2 . 2 . . 2 11 Critical Parts Destroyed 89 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 12 1 5 1 . 3 3 1 2 . . 2 56 Critical Strikes 233 | . . . . . . . . 3 . . . 2 1 1 . 1 . . . . 1 2 30 1 13 4 . 4 5 2 4 . . 4 155 Burn 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 232 | . . . . . . . . 2 . . . 2 1 1 . 1 . . . . 1 2 30 1 13 4 . 4 5 2 4 . . 4 155 Melee Attacks 155 | . . . . . . . . . . . 8 1 124 . 2 . . 1 4 6 4 4 1 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 155 | . . . . . . . . . . . 8 1 124 . 2 . . 1 4 6 4 4 1 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . 1 . . 1 . . 1 . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 60492 | . 824 494 523 1197 . 532 3426 3715 666 815 1773 2404 11804 1222 1063 744 661 118 839 1498 969 268 5119 333 2716 918 202 573 1182 802 2183 . 36 59 10814 Guns 45964 | . 657 494 523 631 . 459 2007 2532 666 815 844 2281 3293 1115 875 305 661 . 839 1360 631 268 5119 333 2676 918 202 573 1182 802 2103 . . 59 10741 Cannons 107 | . . . . . . . . . . . . . . 107 . . . . . . . . . . . . . . . . . . . . . Explosions 6395 | . 167 . . 566 . 73 1419 1183 . . . . 2508 . . 439 . . . . . . . . 40 . . . . . . . . . . Melee 7827 | . . . . . . . . . . . 929 123 6003 . 188 . . 118 . 128 338 . . . . . . . . . . . . . . Ramming 199 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . 80 . 36 . 73 Kinetic 45098 | . 356 328 523 631 . 459 2007 2133 666 815 844 2281 3293 1115 875 305 661 . 839 1360 631 268 5119 333 2676 918 202 573 1182 802 2103 . . 59 10741 Thermal 1221 | . 301 166 . . . 73 . 541 . . . . . 107 . . . . . . . . . . 33 . . . . . . . . . . Explosive 2152 | . 167 . . 566 . . 1419 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 3995 | . . . . . . . . 1041 . . . . 2508 . . 439 . . . . . . . . 7 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7827 | . . . . . . . . . . . 929 123 6003 . 188 . . 118 . 128 338 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 10 . . . 2 2 2 4 4 4 4 4 2 4 4 4 2 . . . . . . . . . . 4 Average Corruption 2 | . . . . . . . . 10 . . . 1 2 2 4 4 4 4 4 1 4 4 1 1 . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 41 | . . . . . . . . . . . . 1 6 3 8 6 1 . 4 2 4 2 1 . . . . . . . . . . . 3 Message Errors 10 | . . . . . . . . . . . . . 2 2 2 1 . . 1 . 2 . . . . . . . . . . . . . . Matter Fused 6 | . . . . . . . . . . . . . . . 2 1 . . 2 . 1 . . . . . . . . . . . . . . Heat Flow Errors 8 | . . . . . . . . . . . . . 2 1 2 . . . 1 . 1 1 . . . . . . . . . . . . . Energy Discharges 7 | . . . . . . . . . . . . 1 1 . 1 1 . . . 2 . . 1 . . . . . . . . . . . . Data Loss (minor) 10 | . . . . . . . . . . . . . 1 . 1 3 1 . . . . 1 . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 941 | . . . . 35 . . 30 23 . . 575 . 41 . 103 . . . . 34 100 . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 129 | . . . . 35 . . 30 23 . . . . 41 . . . . . . . . . . . . . . . . . . . . . . Melee 812 | . . . . . . . . . . . 575 . . . 103 . . . . 34 100 . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 177 | . . . . . . . . 50 . . . . 16 . . 13 . . . 5 . . . . . . . . . . 39 . 18 . 36 Shots 6 | . . . . . . . . 3 . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . Rammed 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . 1 . 2 Targets Rammed 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . 1 . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 246 | . 36 4 91 139 . 212 6 246 76 129 60 51 169 88 210 44 50 . 86 38 202 122 92 46 48 . . . 3 8 . . 60 1 107 Average Temperature 40 | . 17 4 41 42 . 116 6 58 36 48 27 24 74 30 46 26 25 . 29 25 49 42 23 32 32 . . . 3 6 . . 35 1 36 Received Heat Transfer 2254 | . 216 114 39 . . 117 306 270 36 9 27 9 246 180 . 48 90 30 90 36 . . 103 9 . . . . 30 . 114 . . . 135 Effects 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Heat Transferred 2401 | . 675 375 . . . 150 . 1101 . . . . . 50 . . . . . . . . . . 50 . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . . . 7 . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Peak Influence 2380 | . 383 298 189 239 . 412 1156 1587 909 . . . . . 175 . . . . 360 . . . . 285 . . . . 773 2380 1347 1633 1100 1080 Initial 1347 | . . 148 . 19 . . 160 492 721 . . . . . 39 . . . . 179 . . . . 28 . . . . 114 434 1347 513 1100 543 Average 470 | . 197 76 85 138 . 192 762 1150 801 . . . . . 85 . . . . 232 . . . . 110 . . . . 361 1844 1120 1601 837 842 Maximum Alert Level 5 | . 1 1 . 1 . 2 4 4 3 . . . . . . . . . . 1 . . . . 1 . . . . 3 5 4 5 4 3 Low Security (%) 47 | 100 41 79 100 95 . 50 13 . . . . . . . 100 . . . . 28 . . . . 87 . . . . 56 . . . . . Level 1 16 | . 58 20 . 4 . 37 13 . . . . . . . . . . . . 71 . . . . 12 . . . . . . . . . . Level 2 5 | . . . . . . 12 10 13 . . . . . . . . . . . . . . . . . . . . . 21 . . 1 . 18 Level 3 18 | . . . . . . . 50 27 100 . . . . . . . . . . . . . . . . . . . . 21 . 50 . 91 81 Level 4 8 | . . . . . . . 12 59 . . . . . . . . . . . . . . . . . . . . . . . 49 . 8 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 . 98 . . Squads Dispatched 51 | . 6 . 2 . . . 7 7 . . . . . . 3 . . . . 3 . . . . 2 . . . . 3 12 . . . 6 Investigation 10 | . 3 . 1 . . . 1 2 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Reinforcement 22 | . 3 . 1 . . . 6 3 . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . 5 Assault 16 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 12 . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Distress Signals 26 | . 2 . 1 . . . 4 1 1 . . . . . . . . . . 1 . . 2 . . . . . . 2 1 . . . 11 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 626 | . 24 7 12 22 . 9 46 48 7 12 7 20 90 11 4 5 4 4 12 15 7 5 71 2 10 10 4 3 6 10 86 1 4 . 48 Peak Tracking Total 51 | . 3 2 2 20 . 3 10 5 3 4 4 8 36 7 1 5 3 4 7 9 5 4 13 1 4 4 4 2 3 7 35 1 4 . 51 Tactical Retreats 36 | . 2 . . . . 1 . 1 . . . 2 17 . 1 . . . 1 2 . . . 1 1 . . . . 2 4 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Traps Triggered 14 | . 2 . . . . . . 3 3 . . . . . 2 . . . . 4 . . . . . . . . . . . . . . . Indirectly 4 | . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . 1 . . . 2 . . . . . . . . 12 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Disabled 47 | . 1 . 2 5 . 9 . 7 . . . 3 2 . 1 . . . 1 . . . . . 6 1 . 2 . . 4 . 1 1 1 Max in Single Turn 9 | . 1 . 1 2 . 9 . 2 . . . 1 1 . 1 . . . 1 . . . . . 2 1 . 2 . . 1 . 1 1 1 Garrison Access 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Accessed 81 | . 4 1 5 . 2 . 6 13 3 . 3 . . . 3 . . 4 1 3 1 . 5 . 6 1 . 5 . 5 . 3 . 4 3 Terminals 45 | . 3 1 4 . . . 5 11 2 . . . . . 1 . . . . 3 . . . . 3 1 . . . 2 . 2 . 4 3 Fabricators 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . 1 . . . 1 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Total Hacks 238 | . 12 3 17 . 2 . 20 28 7 . 7 . . . 8 . . 29 1 6 1 . 18 . 29 1 . 14 . 7 . 11 . 8 9 Successful 172 | . 8 3 10 . 2 . 10 15 3 . 7 . . . 3 . . 29 1 3 1 . 18 . 23 1 . 14 . 6 . 5 . 6 4 Failed 66 | . 4 . 7 . . . 10 13 4 . . . . . 5 . . . . 3 . . . . 6 . . . . 1 . 6 . 2 5 Catastrophic 23 | . 1 . 1 . . . 3 4 3 . . . . . 1 . . . . 2 . . . . 2 . . . . 1 . 3 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 113 | . 8 3 12 . 1 . 16 20 3 . . 4 . . 3 . . . . 4 . . 1 . 17 2 . . . 2 . 9 . 5 3 Terminals 129 | . 9 3 13 . . . 17 23 6 . . . . . 3 . . . . 6 . . . . 19 1 . . . 2 . 10 . 8 9 Fabricators 15 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 9 . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . 3 . 4 . . . 3 2 1 . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Terminal Hacks 123 | . 3 3 5 . 2 . 5 7 1 . 7 . . . 1 . . 29 1 1 1 . 18 . 10 1 . 14 . 1 . 4 . 5 4 Record 39 | . . . . . 1 . . . . . 5 . . . . . . 11 1 . . . 12 . 1 1 . 6 . . . . . . 1 Part Schematic 17 | . . . . . . . . . . . . . . . 1 . . 9 . . . . . . 3 . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 . 2 . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 14 | . 1 . 1 . . . . . . . . . . . . . . 3 . . . . 5 . . . . 4 . . . . . . . Open Door 13 | . . . . . . . . 4 . . 2 . . . . . . . . . 1 . 1 . . . . . . 1 . . . 3 1 Branch Access Points 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 1 Unreport Threat 13 | . . 3 1 . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . 3 . 2 . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 2 . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . Build 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . 1 . . . 1 1 . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 7 | . 1 . 1 . . . 1 1 . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Unauthorized Hacks 31 | . 4 . 4 . . . 4 7 2 . . . . . . . . . . 2 . . . . 6 . . . . 1 . . . 1 . Terminals 23 | . 3 . 3 . . . 3 5 2 . . . . . . . . . . 2 . . . . 4 . . . . . . . . 1 . Botnet 22 | . 3 . 3 . . . 3 5 2 . . . . . . . . . . 2 . . . . 3 . . . . . . . . 1 . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Siphon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 45 | . 4 1 5 . . . 6 8 3 . . . . . 2 . . . . 3 . . . . 4 . . . . 4 . 2 . 1 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . . . . . 1 . . 9 . . . . . . 3 . . 4 . . . . . . . Parts Built 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . Matter 834 | . . . . . . . . . . . . . . . . . . . . . . . . . 675 . . . . 159 . . . . . Time 474 | . . . . . . . . . . . . . . . . . . . . . . . . . 368 . . . . 106 . . . . . Total Part Build Rating 39 | . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . 12 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 41 | . 10 . 10 . . . 10 10 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total Allies 14 | . . 1 . . . . . 11 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Largest Group 10 | . . 1 1 . . . . 10 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 193 | . . 31 31 . . . . 193 . . . . . 49 . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 100 | . . 31 31 . . . . 100 . . . . . 29 . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 141 | . . . 16 . . . . 122 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Total Damage 1725 | . . . 210 . . . . 1515 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills 20 | . . . 5 . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Robot Analysis Total 127 | . 1 . 2 . . . 4 . 1 . . . . . . . . 119 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 2 . . . . . 1 2 . . . . 1 . . . . 2 1 . 2 . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Turns Passed 12891 | 12 678 672 467 812 167 386 596 915 263 232 250 448 811 614 393 362 98 39 347 496 171 146 786 117 670 253 88 95 149 363 246 55 85 97 512 Spaces Moved 15596 | 8 364 461 294 760 226 436 413 1058 487 428 453 954 836 253 622 405 195 99 296 625 357 364 969 336 1040 345 226 158 183 383 488 152 220 250 452 Core 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1412 | 8 364 461 294 285 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 14179 | . . . . 475 226 436 413 1058 487 428 453 954 836 253 622 405 195 99 296 623 357 364 969 336 1038 344 226 158 183 383 488 152 220 250 452 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 14 | 120 120 120 120 72 72 72 60 40 40 40 40 40 33 33 33 33 33 33 33 33 31 31 31 31 31 31 31 31 34 34 15 35 33 33 14 Average Speed 47 | 120 120 120 125 90 72 72 70 48 40 40 40 40 36 33 33 33 33 33 33 37 36 31 31 31 31 31 31 36 34 34 32 35 34 33 31 Slowest Speed 200 | 120 120 120 200 160 72 72 72 62 40 40 40 40 40 33 38 33 33 33 33 100 38 31 87 31 200 200 31 84 34 35 35 35 35 33 33 Overloaded Moves 98 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 . . . 28 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 2 79 88 37 99 60 93 39 91 15 67 65 86 74 51 14 55 27 78 54 16 54 62 87 50 23 50 54 71 34 11 68 4 31 9 16 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 37 | . 1 . 1 . 1 . 1 1 . . 1 3 . . . 1 . 22 . . . . 1 1 . . . 3 . . . . . . . Known Exits Taken 15 | . 1 . 1 . . 1 1 1 1 1 1 1 1 . 1 . . . 1 1 1 . . . 1 . . . . . . . . . . Unknown Exits Taken 20 | 1 . 1 . 1 1 . . . . . . . . 1 . 1 1 1 . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 29 | . . 1 . 2 . 1 . . . 1 3 3 . 1 . 2 5 . 1 . 1 1 . 3 . 1 2 . 1 . . . . . . Spaces Dug 38 | . . . . . . . . . . . . . . . . . . . 1 4 1 4 1 . 1 . 7 . 5 2 4 . . 6 2 Terrain Destroyed 699 | . 6 . . 32 . 35 87 52 . . . 6 21 . . . . . 1 4 1 4 42 10 72 43 15 2 49 24 77 . 6 7 103 Melee 11 | . . . . . . . . . . . . . . . . . . . 1 4 1 4 1 . . . . . . . . . . . . Projectile 426 | . . . . . . . . . . . . 6 21 . . . . . . . . . 41 10 69 43 15 2 49 24 33 . 6 6 101 AOE 259 | . 6 . . 32 . 35 87 52 . . . . . . . . . . . . . . . . 3 . . . . . 44 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total 19742 | 9 506 528 345 837 230 472 572 1327 543 478 506 1003 1148 767 792 623 217 104 528 851 383 385 1387 341 1326 456 233 182 229 583 542 153 227 259 670 Wait 2081 | . 63 27 10 17 . 11 44 29 14 8 9 2 22 418 132 188 . . 165 145 6 3 218 . 212 78 2 5 8 171 9 . . . 65 Move 15563 | 7 363 460 293 759 225 435 412 1057 486 427 452 953 835 252 621 404 194 98 295 625 356 363 968 335 1039 344 225 157 182 382 487 151 220 249 452 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 41 | . 1 . 1 4 1 . . 4 . 1 . 2 13 2 2 . . 2 . . . . 1 . 3 1 1 . . . 1 1 . . . Fast Attach 169 | 2 4 3 7 7 . 1 8 38 9 1 4 1 7 8 8 3 1 . 6 7 1 2 19 . 7 . . 2 . 4 2 . 2 1 4 Attach 19 | . . . . . 1 . 1 1 . . 1 2 5 1 . 1 . 1 . . . . 4 . . . . . . . . 1 . . . Detach 39 | . . . . 1 . . 2 3 1 . 1 1 2 8 1 2 . . 5 2 . 1 7 . . . . . . . . . . . 2 Swap 54 | . 2 . 1 3 1 . 5 6 3 . . 1 2 2 . 3 . . . 2 . . 5 3 7 3 . 1 . 1 . . 1 . 2 Drop 187 | . . 3 7 6 2 1 4 39 7 2 3 4 20 11 7 5 1 2 7 7 . . 21 . 13 2 1 4 . 2 1 . 3 1 1 Fire 873 | . 50 26 21 22 . 14 66 83 18 22 15 36 64 24 19 13 14 . 18 30 11 7 75 3 31 14 4 5 16 13 26 . 1 8 104 Melee 155 | . . . . . . . . . . . 8 1 124 . 2 . . 1 4 6 4 4 1 . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . 10 . . . . . . . . . . . 10 . . . . . . . . . . . . . . . Rewire 28 | . . . . . . . . 2 . . . . . 25 . . . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 507 | . 23 9 5 18 . 10 30 55 5 17 13 . 54 16 . 4 7 . 28 17 5 5 68 . 14 14 . 8 23 10 12 . . . 37 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc / [*Tes]) -2/Testing -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 13 | -11/Scrapyard | Entered Materials 13 | -10/Materials | Discovered new exit (range 7) 279 | -10/Materials | Upgraded with Utility slot (x1) 290 | -10/Materials | Discovered new exit (range 3) 297 | -10/Materials | Upgraded with Utility slot (x1) 321 | -10/Materials | Build established: Mutant 465 | -10/Materials | Reached level 2 546 | -10/Materials | Discovered new exit (range 4) 605 | -10/Materials | Identified exit to Mines 658 | -10/Materials | Upgraded with Utility slot (x1) 691 | -10/Materials | Entered Mines 706 | -10/Mines | Reached level 3 708 | -10/Mines | Met a Derelict bent on vengeance 753 | -10/Mines | Discovered new exit (range 3) 1150 | -10/Mines | Discovered new exit (range 5) 1195 | -10/Mines | Learned 2 Materials zone layouts 1235 | -10/Mines | Learned Materials security intel 1263 | -10/Mines | Received a Mining Laser from a helpful Derelict 1363 | -10/Mines | Entered Materials 1363 | -9/Materials | Accompanied by 1 ally 1364 | -9/Materials | Identified exit to Materials 1365 | -9/Materials | Reached level 4 1536 | -9/Materials | Upgraded with Weapon slot (x2) 1600 | -9/Materials | Identified exit to Mines 1671 | -9/Materials | Reached level 5 1818 | -9/Materials | Build established: Gunner 1830 | -9/Materials | Entered Mines 1835 | -9/Mines | Reached level 6 1950 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2014 | -9/Mines | Learned 4 Materials zone layouts 2085 | -9/Mines | Learned Materials emergency access door positions 2133 | -9/Mines | Assembled infested the area 2167 | -9/Mines | Destroyed 11 combat bots 2232 | -9/Mines | Upgraded with Propulsion slot (x1) 2297 | -9/Mines | Discovered exit to Materials (range 6) 2370 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2371 | -9/Mines | Discovered new exit (range 5) 2389 | -9/Mines | Discovered exit to Materials (range 7) 2477 | -9/Mines | Upgraded with Utility slot (x1) 2642 | -9/Mines | Entered Exiles 2653 | -9/Exiles | Discovered new exit (range 15) 2663 | -9/Exiles | Met 8R-AWN 2674 | -9/Exiles | Met EX-HEX 2694 | -9/Exiles | Met EX-BIN 2703 | -9/Exiles | Aligned with FarCom system 2704 | -9/Exiles | Given EX-Vault access code 2720 | -9/Exiles | Opened EX-Vault 2730 | -9/Exiles | Found AWS/Gauss 2745 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2777 | -9/Exiles | Met EX-DEC 2782 | -9/Exiles | Learned location of Zion (-7) 2803 | -9/Exiles | Discovered new exit (range 10) 2809 | -9/Exiles | Left Exiles lab with AWS/Gauss 2809 | -9/Exiles | Entered Mines 2811 | -8/Mines | Reached level 7 2893 | -8/Mines | Discovered exit to Materials (range 7) 3002 | -8/Mines | Reached level 8 3104 | -8/Mines | Discovered exit to Materials (range 11) 3117 | -8/Mines | Build established: Scavenger-Scout 3195 | -8/Mines | Entered Materials 3196 | -8/Materials | Identified exit to Factory 3196 | -8/Materials | Identified exit to Storage 3197 | -8/Materials | Reached level 9 3289 | -8/Materials | Reached level 10 3310 | -8/Materials | Destroyed 8 combat bots 3382 | -8/Materials | Destroyed 8 combat bots 3404 | -8/Materials | Reached level 11 3455 | -8/Materials | Destroyed 11 combat bots 3523 | -8/Materials | Destroyed 10 combat bots 3582 | -8/Materials | Reached level 12 3662 | -8/Materials | Discovered exit to Factory (range 11) 3716 | -8/Materials | Upgraded with Propulsion slot (x1) 3719 | -8/Materials | Upgraded with Utility slot (x1) 3791 | -8/Materials | Entered Storage 3804 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3923 | -8/Storage | Reached level 13 3997 | -8/Storage | Upgraded with Power slot (x1) 4027 | -8/Storage | Upgraded with Propulsion slot (x2) 4098 | -8/Storage | Discovered exit to Factory (range 16) 4100 | -8/Storage | Met 01-MTF 4191 | -8/Storage | First assault squad dispatched 4226 | -8/Storage | Found 01-MTF's Shockpuncher 4292 | -8/Storage | Core integrity fell below 50% 4361 | -8/Storage | Reached level 14 4567 | -8/Storage | Upgraded with Utility slot (x1) 4614 | -8/Storage | Discovered new exit (range 12) 4682 | -8/Storage | Destroyed 9 combat bots 4704 | -8/Storage | System corruption reached 10% 4706 | -8/Storage | Entered Factory 4708 | -7/Factory | Reached level 15 4912 | -7/Factory | Discovered new exit (range 5) 4914 | -7/Factory | Identified exit to Lower Caves 4969 | -7/Factory | Entered Lower Caves 5042 | -7/Lower Caves | Learned Factory stockpile data 5077 | -7/Lower Caves | Reached level 16 5166 | -7/Lower Caves | Build established: Scavenger-Gunner 5191 | -7/Lower Caves | Discovered new exit (range 7) 5201 | -7/Lower Caves | Identified exit to Lower Caves 5201 | -7/Lower Caves | Entered another Lower Caves area 5210 | -7/Lower Caves | Encountered a Warlord checkpoint 5213 | -7/Lower Caves | Discovered new exit (range 6) 5224 | -7/Lower Caves | Upgraded with Utility slot (x1) 5376 | -7/Lower Caves | Discovered new exit (range 10) 5378 | -7/Lower Caves | Learned 8 Factory zone layouts 5387 | -7/Lower Caves | Learned Factory emergency access door positions 5438 | -7/Lower Caves | Learned location of Extension (-6) 5438 | -7/Lower Caves | Learned Factory garrison access intel 5451 | -7/Lower Caves | Identified exit to Zion 5451 | -7/Lower Caves | Entered Zion 5473 | -7/Zion | Discovered new exit (range 15) 5531 | -7/Zion | Learned location of Warlord (-5) 5583 | -7/Zion | Received a visual enhancement algorithm 5641 | -7/Zion | Learned location of Data Miner (-6) 5651 | -7/Zion | Given A8's code to call for help 5657 | -7/Zion | Learned Factory emergency access door positions 5754 | -7/Zion | Rebuked by Imprinter 5762 | -7/Zion | Attacked by Zionites 5856 | -7/Zion | Destroyed Imprinter 5860 | -7/Zion | Extracted access codes from Imprinter's data core 5881 | -7/Zion | Opened final containment barrier to the Deep Caves 5898 | -7/Zion | Discovered new exit (range 3) 5898 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5899 | -7/Zion | Identified exit to Deep Caves 5899 | -7/Zion | Entered Deep Caves 5927 | -7/Deep Caves | Z-Facility disabled 5964 | -7/Deep Caves | Core integrity fell below 50% 6122 | -7/Deep Caves | Spotted as-45373 6133 | -7/Deep Caves | Destroyed as-45373 6133 | -7/Deep Caves | Exposed GOLEM chamber 6139 | -7/Deep Caves | Triggered Deep Caves wall 6156 | -7/Deep Caves | Spotted AS-09559 6185 | -7/Deep Caves | Spotted AS-47252 6189 | -7/Deep Caves | Destroyed AS-09559 6211 | -7/Deep Caves | Destroyed AS-47252 6222 | -7/Deep Caves | Destroyed 40 combat bots 6272 | -7/Deep Caves | Found GOLEM Unit 6393 | -7/Deep Caves | Destroyed 12 combat bots 6463 | -7/Deep Caves | Build established: Scavenger-Mutant 6708 | -7/Deep Caves | Discovered new exit (range 6) 6709 | -7/Deep Caves | Identified exit to Proximity Caves 6710 | -7/Deep Caves | Entered Proximity Caves 6712 | -6/Proximity Caves | Reached level 17 6749 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6804 | -6/Proximity Caves | Destroyed 7 combat bots 7216 | -6/Proximity Caves | Reached level 18 7249 | -6/Proximity Caves | Discovered new exit (range 6) 7324 | -6/Proximity Caves | Entered Factory 7325 | -6/Factory | Identified exit to Factory 7325 | -6/Factory | Identified exit to Lower Caves 7328 | -6/Factory | Loaded intel: 4 garrison access locations 7600 | -6/Factory | Upgraded with Utility slot (x1) 7624 | -6/Factory | Build established: Scavenger-Scout 7717 | -6/Factory | Entered Lower Caves 7752 | -6/Lower Caves | Reached level 19 7776 | -6/Lower Caves | Encountered a Warlord checkpoint 7782 | -6/Lower Caves | Upgraded with Utility slot (x1) 7849 | -6/Lower Caves | Discovered new exit (range 6) 8079 | -6/Lower Caves | Entered another Lower Caves area 8159 | -6/Lower Caves | Discovered new exit (range 7) 8177 | -6/Lower Caves | Entered Data Miner 8177 | -6/Data Miner | Discovered new exit (range 6) 8184 | -6/Data Miner | Met Data Miner 8189 | -6/Data Miner | Learned location of Section 7 (-2) 8189 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8196 | -6/Data Miner | Received God Mode back door access code from Data Miner 8199 | -6/Data Miner | Destroyed Data Miner 8202 | -6/Data Miner | Interfaced with the Data Conduit 8203 | -6/Data Miner | Found Prototype Hackware 8206 | -6/Data Miner | Found Prototype Hackware 8216 | -6/Data Miner | Entered Proximity Caves 8218 | -5/Proximity Caves | Reached level 20 8261 | -5/Proximity Caves | Core integrity fell below 50% 8316 | -5/Proximity Caves | Reached level 21 8553 | -5/Proximity Caves | Discovered exit to Factory (range 13) 8563 | -5/Proximity Caves | Entered Factory 8565 | -5/Factory | Loaded intel: 263 machine locations 8573 | -5/Factory | Discovered new exit (range 22) 8771 | -5/Factory | Identified exit to Upper Caves 9019 | -5/Factory | Build established: Scout 9059 | -5/Factory | Entered Upper Caves 9061 | -5/Upper Caves | Reached level 22 9067 | -5/Upper Caves | Learned Factory trap positions 9150 | -5/Upper Caves | Upgraded with Utility slot (x1) 9167 | -5/Upper Caves | Identified exit to Upper Caves 9230 | -5/Upper Caves | Entered another Upper Caves area 9242 | -5/Upper Caves | Discovered new exit (range 4) 9275 | -5/Upper Caves | Learned location of 1 exit from Factory 9331 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9352 | -5/Upper Caves | Encountered a Warlord checkpoint 9374 | -5/Upper Caves | Discovered new exit (range 3) 9376 | -5/Upper Caves | Entered Warlord 9387 | -5/Warlord | System corruption cleaned by Quarantine Array 9403 | -5/Warlord | Met Warlord 9407 | -5/Warlord | Opened Warlord's prototype stash 9409 | -5/Warlord | Found Vortex Chain Reactor 9417 | -5/Warlord | Found Exp. Target Analyzer 9422 | -5/Warlord | Found Prototype Hackware 9422 | -5/Warlord | Identified System Mapper 9428 | -5/Warlord | Warlord's base attacked by MAIN.C 9434 | -5/Warlord | Found System Purifier 9501 | -5/Warlord | Learned Armory stockpile data 9501 | -5/Warlord | Learned Testing stockpile data 9502 | -5/Warlord | Learned 4 Armory zone layouts 9502 | -5/Warlord | Learned 4 Armory zone layouts 9502 | -5/Warlord | Learned 4 Research zone layouts 9502 | -5/Warlord | Learned 4 Access zone layouts 9502 | -5/Warlord | Learned 4 Testing zone layouts 9502 | -5/Warlord | Learned 4 Quarantine zone layouts 9502 | -5/Warlord | Learned 4 Command zone layouts 9502 | -5/Warlord | Learned Armory repair station intel 9502 | -5/Warlord | Learned Research terminal intel 9553 | -5/Warlord | Found Prototype Energy Cannon 9553 | -5/Warlord | Identified Vortex Driver 9555 | -5/Warlord | Identified Deep Network Scanner 9584 | -5/Warlord | Spotted B-86 Titan 9606 | -5/Warlord | Destroyed B-86 Titan 9609 | -5/Warlord | Spotted B-75 Beast 9712 | -5/Warlord | Reached level 23 9739 | -5/Warlord | Destroyed 9 combat bots 9778 | -5/Warlord | Warlord forces counterattacked 9803 | -5/Warlord | Spotted Executioner 9814 | -5/Warlord | Spotted Executioner 9818 | -5/Warlord | Found Prototype Ballistic Cannon 9818 | -5/Warlord | Identified Hvy. Autocannon 9829 | -5/Warlord | Upgraded with Power slot (x1) 9861 | -5/Warlord | Build established: Hacker-Sprinter 9867 | -5/Warlord | Spotted Striker 9874 | -5/Warlord | Spotted Striker 9880 | -5/Warlord | Destroyed Striker 9913 | -5/Warlord | Discovered new exit (range 22) 9927 | -5/Warlord | Identified Ghost Barrier 9939 | -5/Warlord | Spotted Executioner 9944 | -5/Warlord | Spotted Executioner 9946 | -5/Warlord | Destroyed Executioner 9960 | -5/Warlord | Destroyed Executioner 9985 | -5/Warlord | Found Exp. Core Analyzer 10070 | -5/Warlord | Spotted Executioner 10103 | -5/Warlord | Warlord base infiltrated, sounded retreat 10117 | -5/Warlord | Destroyed Executioner 10138 | -5/Warlord | Destroyed 7 combat bots 10142 | -5/Warlord | Spotted Striker 10162 | -5/Warlord | Entered Proximity Caves 10164 | -4/Proximity Caves | Reached level 24 10167 | -4/Proximity Caves | Spotted B-86 Titan 10199 | -4/Proximity Caves | Learned Research terminal intel 10209 | -4/Proximity Caves | Build established: Wizard-Sprinter 10264 | -4/Proximity Caves | Discovered new exit (range 10) 10279 | -4/Proximity Caves | Entered Factory 10280 | -4/Factory | Identified exit to Upper Caves 10281 | -4/Factory | Loaded intel: 109 trap records 10282 | -4/Factory | Loaded intel: 245 machine locations 10323 | -4/Factory | Destroyed B-86 Titan 10470 | -4/Factory | Found EM Disruption Field 10498 | -4/Factory | Fabricated Recoil Nullifier? 10525 | -4/Factory | Reached level 25 10527 | -4/Factory | Upgraded with Utility slot (x1) 10568 | -4/Factory | Build established: Wizard-Scout 10677 | -4/Factory | Fabricated Reaction Control System (x1) 10721 | -4/Factory | Fabricated Exp. Terrain Scanner? 10902 | -4/Factory | Intercept squad dispatched 10913 | -4/Factory | Discovered exit to Upper Caves (range 9) 10927 | -4/Factory | Spotted Tracker 10942 | -4/Factory | Destroyed Tracker 10948 | -4/Factory | Found Exp. Phase Shifter 10949 | -4/Factory | Entered Upper Caves 11044 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 11045 | -4/Upper Caves | Found Prototype Special Weapon 11167 | -4/Upper Caves | Discovered new exit (range 6) 11202 | -4/Upper Caves | Entered another Upper Caves area 11231 | -4/Upper Caves | Discovered new exit (range 15) 11249 | -4/Upper Caves | Learned Research interactive machine intel 11287 | -4/Upper Caves | Discovered new exit (range 10) 11290 | -4/Upper Caves | Entered Zhirov 11290 | -4/Zhirov | Discovered new exit (range 3) 11296 | -4/Zhirov | Met Zhirov 11305 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11310 | -4/Zhirov | Found Alien Artifact 11310 | -4/Zhirov | Identified Integrated Reactor 11310 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11326 | -4/Zhirov | Cloak Generator disabled 11326 | -4/Zhirov | Attacked by Zhirov 11334 | -4/Zhirov | Build established: Wizard-Sprinter 11357 | -4/Zhirov | Zhirov detonated his lab 11358 | -4/Zhirov | Core integrity fell below 50% 11385 | -4/Zhirov | Entered Proximity Caves 11385 | -3/Proximity Caves | Spotted B-86 Titan 11387 | -3/Proximity Caves | Reached level 26 11393 | -3/Proximity Caves | Destroyed B-86 Titan 11485 | -3/Proximity Caves | Discovered new exit (range 14) 11496 | -3/Proximity Caves | Reached level 27 11534 | -3/Proximity Caves | Entered Research 11536 | -3/Research | Loaded intel: 93 machine locations 11537 | -3/Research | Loaded intel: 37 interactive machine locations 11538 | -3/Research | Loaded intel: 16 terminal locations 11546 | -3/Research | Spotted B-86 Titan 11651 | -3/Research | Fabricated Cmb. Gravmag System (x2) 11740 | -3/Research | Local fabrication network quarantined 11784 | -3/Research | First assault squad dispatched 11845 | -3/Research | Build established: Wizard-Scout 11856 | -3/Research | Discovered new exit (range 22) 11873 | -3/Research | Reached level 28 11886 | -3/Research | Upgraded with Utility slot (x1) 11897 | -3/Research | Entered Quarantine 11898 | -3/Quarantine | Maximum security lockdown engaged 11899 | -3/Quarantine | Loaded intel: 68 machine locations 12104 | -3/Quarantine | Discovered new exit (range 24) 12105 | -3/Quarantine | Reached level 29 12129 | -3/Quarantine | Spotted Executioner 12143 | -3/Quarantine | Entered Research 12143 | -2/Research | Warlord forces began assault on 0b10 12144 | -2/Research | Loaded intel: 118 machine locations 12145 | -2/Research | Loaded intel: 19 terminal locations 12145 | -2/Research | Reached level 30 12147 | -2/Research | Discovered new exit (range 21) 12163 | -2/Research | Found Point Singularity Launcher 12184 | -2/Research | Discovered new exit (range 16) 12198 | -2/Research | Entered Testing 12199 | -2/Testing | Maximum security lockdown engaged 12201 | -2/Testing | Loaded intel: 80 machine locations 12219 | -2/Testing | Found Prototype Ballistic Gun 12219 | -2/Testing | Identified Hyp. Multirail 12234 | -2/Testing | Spotted PD-4MLCR0BIMD 12281 | -2/Testing | Discovered new exit (range 5) 12283 | -2/Testing | Entered Access 12285 | -1/Access | Loaded intel: 110 machine locations 12285 | -1/Access | Reached level 31 12285 | -1/Access | Reached level 32 12377 | -1/Access | Discovered new exit (range 8) 12380 | -1/Access | Entered Command 12382 | -1/Command | Loaded intel: 58 machine locations 12382 | -1/Command | Reached level 33 12409 | -1/Command | Disengaged cave seal 12409 | -1/Command | Derelicts emerged from the dark tunnel 12409 | -1/Command | Welcomed Warlord to Command 12531 | -1/Command | Reached level 34 12569 | -1/Command | Spotted Combat Programmer 12569 | -1/Command | Spotted M Guard 12569 | -1/Command | Spotted M Guard 12570 | -1/Command | Spotted Combat Programmer 12574 | -1/Command | Warlord commented on Warlord statues 12579 | -1/Command | Core integrity fell below 50% 12579 | -1/Command | Destroyed Combat Programmer 12585 | -1/Command | Core integrity fell below 20% 12619 | -1/Command | Destroyed M Guard 12630 | -1/Command | Destroyed M Guard 12630 | -1/Command | All MAIN.C guards destroyed 12768 | -1/Command | Met MAIN.C 12802 | -1/Command | Warlord shut down involuntarily 12841 | -1/Command | Reached level 35 12843 | -1/Command | MAIN.C activated Command garrisons 12879 | -1/Command | Reached level 36 12879 | -1/Command | Destroyed MAIN.C 12892 | -1/Command | Interfaced with 0b10 Conduit 12892 | *** | Assimilated 0b10! Last Messages --------------- 12883_ Slammed into G-73 Enforcer. 12884_ P-80 Master repels hacking attempt. 12884_ S-43 Plague destroyed. 12884_ Slug penetrates S-43 Plague. 12884_ G-73 Enforcer suffers critical hit (Destroy). 12884_ S-43 Plague destroyed. 12884_ P-80 Master fails to hack L-61 Swordsman. 12885_ P-80 Master resets P-80 Master, system corruption cleaned. 12885_ Acquired Cld. Antigrav System. 12886_ Acquired 10 matter. 12886_ P-80 Master destroyed. 12886_ P-80 Master resets P-80 Master, system corruption cleaned. 12887_ L-61 Swordsman destroyed. 12887_ Dropped Cld. Aerolev Unit. 12888_ Acquired Cld. Antigrav System. 12888_ P-80 Master resets P-80 Master, system corruption cleaned. 12889_ Acquired 10 matter. 12889_ P-80 Master resets P-80 Master, system corruption cleaned. 12892_ Interfacing with system... [Achievement: MAIN.CPP] Map ----- +----------------------------------------------------+ | ######################################## | | ################################################## | | ############################################## | | ############################################## | | ############################################## | | ############################################## | | ############################################## | | ############################################## | | ############################################## | | ######################################## | | ######################################## | | ######################################## | | ######################################## | | ######################################## | | #####""""""" """" ############## | | #####"" "" ############## | | #####""""" "" ############## | | #####""""""""""" ; | | #####" " """ + | | #####"" """""" ; | | #####"" """""" ############## | | ##### " """""" ############## | | ##### " "" ############## | | ##### " " ""############## | | #####""""""""" """""""############## | | "" #####"" @ """""""""############## | | """" ##### """""""""""############## | | """ ##### " " " " ############## | | "" ##### " " " " ############## | | " " " """" " ############## | | """ " " """" ############## | | " " " " ############## | | ##### ######## """""""""" " ############## | | ##### ######## " """ " """"""""############## | | ############### """ " " " ############## | | ################################################## | | ################################################## | | ## ######################################## | | # ######################################## | | # ######################################## | | # ######################################## | | # ######################################## | | # ######################################## | | # ######################################## | | # ######################################## | | # ######################################## | | + ######################################## | | # ######################################## | | # ######################################## | | # ######################################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 89 Energy Capacity 1100 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 210 Additional Mass Support 20 Armor Coverage 600 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 50 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 94 Targeting Accuracy 10 Launcher Accuracy 20 Target Analysis 10 Core Analysis 15 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 50 Defensive Hacking 25 Item Schematics ----------------- Enh. Autogun | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Recoil Nullifier | -4/Factory | Hacked EM Disruption Field | -4/Factory | Hacked Reaction Control System | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Recoil Nullifier | x2 | -4/Factory Reaction Control System | x1 | -4/Factory Exp. Terrain Scanner | x1 | -4/Factory Cmb. Gravmag System | x2 | -3/Research Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Exposed Great Explorer MAIN.CPP Treasure Hunter Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Levels Raised 35 | . 1 1 2 1 . 2 4 2 1 1 . . . 2 . 1 . . 2 . 1 . 1 1 1 . . . 2 1 1 1 . 2 4 XP Earned 56047 | 3000 2370 1195 3114 1825 350 2305 5828 3343 1497 900 472 220 510 1783 960 562 336 766 1890 1163 509 352 1730 807 1606 551 319 220 1567 1480 1622 1399 1014 2052 6430 XP Spent 49075 | 1000 2650 . 2500 3950 . 450 2850 8310 400 . 2300 . . . 2600 2990 . . . . 3200 . 2150 . 3500 . . . . 3800 . . . 3025 3400 Upgrades 69 | 2 4 . 4 4 . 5 3 11 2 . 1 . . . 1 2 . . . . 1 . 3 . 1 . . . . 1 . . . 6 18 Power Slot 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion Slot 5 | 1 . . . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 12 | . 3 . . 1 . . 1 1 . . 1 . . . 1 1 . . . . 1 . . . 1 . . . . 1 . . . . . Weapon Slot 3 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Heat Dissipation 10 | . . . . . . 5 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Matter Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Mass Support 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 5 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Sight Range 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Terrain Scan Density 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Ranged Accuracy 6 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hack Attack % 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . KI Damage % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Protomatter Created 5193 | . 159 53 60 201 . 98 288 299 105 196 159 . 1224 116 . 71 111 . 192 129 33 25 463 . 9 115 8 142 167 170 227 . . . 373 Integrity Restored 10282 | . 431 158 117 310 . 190 585 1168 109 221 264 . 1205 348 . 69 156 . 572 378 99 71 1312 . 295 296 . 186 490 209 224 . . . 819 Core 7547 | . 328 152 117 163 . 120 419 893 67 146 235 . 981 348 . 69 156 . 470 281 99 47 513 . 235 180 . 186 367 16 159 . . . 800 Parts 2735 | . 103 6 . 147 . 70 166 275 42 75 29 . 224 . . . . . 102 97 . 24 799 . 60 116 . . 123 193 65 . . . 19 Protomatter Decayed 3273 | . 10 . 20 71 46 2 45 302 25 106 70 . 571 1 . 48 96 . . . . . 1036 . . 13 . . . 59 194 . 46 . 512 Game ------ Seed FortressHeatSheargun Manual? 0 Play Time 04:02:40 Cumulative 365.8 hours Start 2021.07.20 @ 22:50:12 End 2021.07.21 @ 04:05:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 183 Rogue 180 Adventurer 1 Explorer 2 Win Type 4 Total 7 Types 3/1/1/0/1/0/1/0/0 Lore% 83 Gallery% 90 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(0,0,0) Steam 1 RUN: 010a42d2-204a-45d9-ac8a-3f37edecb106