Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 00:25:46 Player: Andru7428 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (177) 885 Value Destroyed (5197) 5197 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2972) 2972 TOTAL SCORE: 14994 Bonus ------- High Alert Combat Kills 252 Follower Combat Kills 220 Entered DSFs 500 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 699/700 System Corruption 0% Temperature Cool (2) Movement Hovering (68) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Assembled Alloy Leg Combat Airjet Zionite Glidesys I Zionite Glidesys I > --- UTILITY (7) ------ Experimental Heat Sink Zionite Biocell Experimental Reaction Control System Improved Core Shielding Zionite Weapon Casing GOLEM Unit > --- WEAPON (3) ------- Zionite Laser-S Zionite Phaser-S Zionite Phaser-S > --- INVENTORY (5) ---- Advanced Heat Sink Experimental Heat Sink Hacking Drone Bay (1/1) GOLEM Unit Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Assembled Alloy Leg Combat Airjet Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Zionite Biocell Experimental Reaction Control System Zionite Weapon Casing GOLEM Unit > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S Assembled Focal Cannon > --- INVENTORY -------- Advanced Heat Sink Hacking Drone Bay GOLEM Unit Zionite Laser-S [Rating: 112] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Weapon] Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . 2 . . . 2 2 . . . 2 . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . . 1 . . . . . Utility 5 | . . . 2 . . . 1 1 . . . 1 . . . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 289 | 7 11 12 34 3 1 11 18 19 1 . 12 62 5 7 4 77 5 Power 17 | 1 1 2 2 . . 3 2 . . . . 1 . . . 5 . Engine 11 | 1 1 1 2 . . 2 1 . . . . 1 . . . 2 . Core 3 | . . 1 . . . 1 1 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 3 . Propulsion 49 | 2 2 2 7 . . . 3 1 1 . 3 8 . . 1 19 . Treads 23 | 2 2 2 7 . . . 3 1 1 . . 3 . . 1 1 . Leg 6 | . . . . . . . . . . . 3 3 . . . . . Wheel 6 | . . . . . . . . . . . . 2 . . . 4 . Hover 14 | . . . . . . . . . . . . . . . . 14 . Flight . | . . . . . . . . . . . . . . . . . . Utility 131 | 2 7 4 11 . 1 1 8 14 . . 6 26 1 5 3 38 4 Device 86 | 1 6 4 6 . . 1 4 8 . . 1 20 1 4 3 24 3 Storage 10 | 1 1 . 1 . 1 . . . . . . 2 . . . 4 . Processor 3 | . . . . . . . . 1 . . . 2 . . . . . Hackware 4 | . . . . . . . . . . . 4 . . . . . . Protection 28 | . . . 4 . . . 4 5 . . 1 2 . 1 . 10 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 92 | 2 1 4 14 3 . 7 5 4 . . 3 27 4 2 . 15 1 Energy Gun 42 | 2 . . 5 . . . 4 . . . 2 16 . . . 12 1 Energy Cannon 16 | . 1 2 . . . . . 2 . . . 7 2 1 . 1 . Ballistic Gun 14 | . . . 6 1 . 4 1 1 . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 17 | . . 2 3 2 . 3 . 1 . . 1 1 2 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 2 . . . 1 2 . . . 5 . . 1 11 . Parts Lost 59 | . . 5 7 . . 1 6 2 6 . 2 9 . . . 21 . Power 8 | . . 1 2 . . 1 1 . 1 . . . . . . 2 . Propulsion 17 | . . 2 . . . . 1 . 2 . . 2 . . . 10 . Utility 19 | . . . 4 . . . 2 1 2 . 2 2 . . . 6 . Weapon 15 | . . 2 1 . . . 2 1 1 . . 5 . . . 3 . Highest Loss Streak 9 | . . 3 2 . . 1 3 1 6 . 1 2 . . . 9 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 93 100 100 99 99 99 68 7 51 90 93 93 93 90 89 Engine 7 | . 14 8 10 11 11 6 5 7 4 . . 5 6 6 6 3 . Treads 14 | . 28 27 22 22 22 22 18 23 14 . . 2 13 13 13 9 . Leg 3 | . . . . . . . . . . . 17 13 . . . . 5 Wheel 3 | . . . . . . . . . . . . 7 13 13 12 2 . Hover 1 | . . . . . . . . . . . . . . . . 11 20 Device 16 | . 14 14 20 11 11 11 18 27 20 . . 15 13 13 13 18 24 Storage 8 | . 14 14 11 11 11 11 9 7 4 . . 5 6 6 6 7 6 Processor 4 | . . . . . . . . 7 7 7 4 6 13 13 13 5 . Hackware 2 | . . . . . . . . . . . 14 9 . . . . . Protection 8 | . . . 6 22 22 22 17 2 . . 3 3 6 6 6 9 7 Energy Gun 11 | . 22 9 9 11 11 11 18 15 9 . 8 14 . . . 9 17 Energy Cannon 5 | . 5 13 1 . . . . 5 5 . . 4 19 19 20 8 . Ballistic Gun 3 | . . . 10 8 . 10 8 1 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 82 | 13 31 32 58 59 59 59 73 71 65 . 29 77 77 82 82 82 32 Greatest Support 78 | 40 40 40 46 43 43 43 46 69 69 3 48 48 26 26 78 78 40 Greatest Overweight (x) 19 | . . . 1 1 1 1 1 1 19 . . 4 2 3 8 3 . Average Overweight (x) 1 | . . . . 1 1 1 1 . . . . 1 2 2 3 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 5 15 15 15 15 15 5 Average Capacity 15 | 7 14 15 17 20 20 20 20 20 15 5 5 13 15 15 15 13 5 Most Carried 20 | 8 15 15 20 20 20 20 20 20 20 5 5 15 15 15 15 15 5 Average Carried 15 | 5 13 13 16 19 19 20 19 19 15 4 4 12 15 14 14 13 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 5 5 5 15 15 15 15 5 5 Final Carried 20 | 6 14 14 20 19 20 20 20 20 5 5 4 15 15 15 15 5 5 Class Distribution -------------------- 22% | Mutant 21% | Scavenger-Mutant 14% | Gunner 13% | Scavenger-Gunner 10% | Scavenger-Skirmisher 9% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Tank | -6/Deep Caves Scavenger-Tank | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Matter Collected 3954 | 234 192 141 588 84 . 254 323 235 . . . 864 62 179 37 741 20 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6689 | 77 457 151 1485 74 . 249 456 554 . . 16 2398 100 186 . 464 22 Parts 338 | 6 21 10 107 7 . 34 20 24 . . 2 64 15 7 . 18 3 Haulers Intercepted 16 | . 2 . 5 . . . 3 2 . . . 4 . . . . . Recyclers Shooed 6 | 1 . . 3 . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . . . 11 4 1 . 3 Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 146 | . 12 10 31 2 . 15 6 9 . . 1 31 8 5 . 14 2 Guns 88 | . 10 2 22 1 . 8 6 7 . . . 21 . . . 9 2 Cannons 23 | . . 5 1 . . . . 2 . . . 6 . 5 . 4 . AOE 28 | . . 3 8 1 . 7 . . . . 1 . 8 . . . . Classes Destroyed 21 | 1 4 3 3 . . 1 . 1 . . 1 3 . 1 . 2 1 Worker 3 | . . . . . . 1 . . . . . 2 . . . . . Builder 4 | . . 1 2 . . . . 1 . . . . . . . . . Tunneler 8 | 3 . . 2 2 . 1 . . . . . . . . . . . Hauler 16 | . 2 . 5 . . . 3 2 . . . 4 . . . . . Recycler 6 | . . . 3 . . . . . . . . 3 . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . 2 Watcher 8 | . 2 . 3 . . . . . . . . 3 . . . . . Swarmer 43 | . 6 3 11 . . 12 . . . . . 3 8 . . . . Cutter 1 | . . . . . . . . . . . 1 . . . . . . Grunt 49 | . 6 1 12 1 . 3 5 7 . . . 12 . 2 . . . Brawler 2 | . . . . . . . . . . . . 1 . 1 . . . Duelist 2 | . . . . . . . . . . . . 2 . . . . . Sentry 15 | . . . 8 . . . 1 . . . . 5 . 1 . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . Programmer 9 | . . . . . . . . 2 . . . 7 . . . . . Heavy 1 | . . . . . . . . . . . . 1 . . . . . Z-Light 3 | . . . . . . . . . . . . . . . . 3 . Thief 1 | . . . . . . . . . . . . . . 1 . . . Assembled 15 | . . 5 . 1 . . . . . . . . . . . 9 . Golem 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | 2 3 3 7 2 . 4 4 5 . . 1 3 5 5 . 3 2 Combat Bots Only 5 | . 3 3 5 1 . 3 4 4 . . 1 3 5 5 . 3 2 Max Kills in Single Turn 4 | 1 2 2 4 2 . 3 1 2 . . 1 1 4 2 . 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . 1 . Exploded 4 | . . 1 3 1 . 3 . . . . 1 . 4 . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Hostile Shots Fired 824 | . 40 40 118 2 . 43 41 25 6 . 75 242 8 14 . 169 1 Missed 244 | . 8 6 33 . . 13 12 4 . . 27 77 3 4 . 57 . Damage Taken 11245 | . 334 889 1111 59 . 325 453 321 292 . 1294 2330 105 219 . 3495 18 Core 1789 | . 20 151 182 3 . 31 33 13 162 . 343 271 17 . . 550 13 Absorbed by Shields 11 | . . . . . . . . . . . 11 . . . . . . Redirected to Shielding 409 | . . . . . . . . . . . . . . . . 404 5 Ignored by Resistances 25 | . . . . . . . . . . . . 25 . . . . . Core Remaining (%) 59 | 100 . 31 . . . 46 94 . . . 26 . . . . . . Volleys Fired 431 | 12 37 22 89 10 . 22 24 23 . . 4 111 7 8 3 53 6 Largest 3 | 2 2 2 2 2 . 2 3 3 . . 1 3 3 3 3 3 3 Hottest 285 | 100 110 110 116 79 . 79 140 192 . . 33 250 215 215 285 253 180 Shots Fired 963 | 24 74 40 163 14 . 40 72 67 . . 4 262 16 15 9 145 18 Gun 714 | 24 68 18 139 8 . 35 72 54 . . . 173 . . . 105 18 Cannon 217 | . 6 19 18 . . . . 13 . . . 89 13 12 9 38 . Launcher 32 | . . 3 6 6 . 5 . . . . 4 . 3 3 . 2 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 140 | . . . 73 4 . 18 24 10 . . . 11 . . . . . Thermal 777 | 24 74 37 84 4 . 17 48 57 . . . 251 13 12 9 141 6 Explosive 32 | . . 3 6 6 . 5 . . . . 4 . 3 3 . 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Phasic 14 | . . . . . . . . . . . . . . . . 2 12 Robot Hit Streak 39 | 6 9 5 18 2 . 6 11 21 . . 2 39 11 23 . 6 2 Robot Miss Streak 7 | 3 2 4 3 1 . 4 4 3 . . 1 4 . . . 7 5 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 3 . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . 1 . Shots Hit Robots 596 | 13 53 21 114 6 . 23 55 47 . . 2 200 3 12 . 44 3 Core Hits 369 | 3 23 17 73 5 . 24 23 23 . . 4 128 9 13 . 22 2 Critical Kills 5 | . . . 1 . . . . . . . . 4 . . . . . Critical Parts Destroyed 6 | . . . 1 . . . . . . . . 3 . . . 2 . Critical Strikes 37 | 3 4 4 7 . . . 5 2 . . . 7 . . . 4 1 Burn 23 | 3 4 4 5 . . . 5 2 . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . 2 . . . . . Destroy 7 | . . . 2 . . . . . . . . 5 . . . . . Smash 4 | . . . . . . . . . . . . . . . . 4 . Intensify 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 7 | . . . . . . . . . . . . 2 . . . 5 . Impact 5 | . . . . . . . . . . . . . . . . 5 . Slashing 2 | . . . . . . . . . . . . 2 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 15331 | 164 683 424 2539 175 . 828 919 925 . . 141 5518 602 774 . 1549 90 Guns 8709 | 164 597 166 1510 74 . 322 919 657 . . . 3582 . . . 628 90 Cannons 3510 | . 86 173 235 . . . . 268 . . . 1815 . 358 . 575 . Explosions 2734 | . . 85 793 101 . 506 . . . . 130 . 602 416 . 101 . Melee 349 | . . . . . . . . . . . . 104 . . . 245 . Ramming 29 | . . . 1 . . . . . . . 11 17 . . . . . Kinetic 1680 | . . . 858 41 . 184 354 177 . . . 66 . . . . . Thermal 10506 | 164 683 339 887 33 . 138 565 748 . . . 5331 . 358 . 1203 57 Explosive 2734 | . . 85 793 101 . 506 . . . . 130 . 602 416 . 101 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 245 | . . . . . . . . . . . . . . . . 245 . Slashing 104 | . . . . . . . . . . . . 104 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Phasic 33 | . . . . . . . . . . . . . . . . . 33 Highest Corruption 12 | . . 4 1 1 1 1 . . 8 8 12 4 4 4 4 . . Average Corruption 2 | . . 4 1 1 1 1 . . 8 8 9 3 4 4 4 . . Corruption Purged 4 | . . . . . . . . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 97 | . . 7 5 9 3 13 . . 2 . 2 35 12 8 1 . . Message Errors 21 | . . 2 2 2 1 3 . . 2 . . 5 2 2 . . . Matter Fused 29 | . . . . 2 . 6 . . . . 2 12 2 4 1 . . Heat Flow Errors 12 | . . 3 1 2 . 1 . . . . . 5 . . . . . Energy Discharges 8 | . . . . 1 . 1 . . . . . 5 . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . Parts Fused 4 | . . . . . . . . . . . . 2 2 . . . . Data Loss (minor) 15 | . . 2 1 2 1 1 . . . . . 3 4 1 . . . Data Loss (major) 4 | . . . 1 . 1 . . . . . . 1 1 . . . . Misfires 2 | . . . . . . 1 . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . Overload Shots 3 | . . . . . . . . . . . . . . . 3 . . Overflow Damage 238 | . . . 22 . . 38 . . . . . 71 12 3 . 92 . Projectiles 14 | . . . . . . . . . . . . 7 . 3 . 4 . Explosions 72 | . . . 22 . . 38 . . . . . . 12 . . . . Melee 152 | . . . . . . . . . . . . 64 . . . 88 . Knockbacks 2 | . . . . . . . . . . . . . . . . 2 . Impact 2 | . . . . . . . . . . . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 243 | . . . 53 37 . 11 . . . . 93 . 25 24 . . . Shots 10 | . . . 3 2 . 1 . . . . 2 . 1 1 . . . Rammed 2 | . . . 2 . . . . . . . . . . . . . . Targets Rammed 11 | . . . 2 . . . . . . . 1 8 . . . . . Kicked 9 | . . . . . . . . . . . 1 8 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 257 | 234 225 144 74 231 . 257 129 30 . . . 210 162 96 168 239 112 Average Temperature 48 | 76 66 33 12 83 . 56 53 9 . . . 41 69 39 92 36 66 Received Heat Transfer 2579 | . 144 20 426 12 . 81 243 180 . . 195 549 . 81 . 648 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . 2 . Robots Melted 9 | . 2 . . . . . . . . . . 7 . . . . . Combat Hostiles 6 | . 2 . . . . . . . . . . 4 . . . . . Parts Melted 59 | 5 7 . 4 . . . 4 1 . . . 37 . . . 1 . Heat Transferred 22312 | 703 2257 1147 2294 74 . 296 1591 1554 . . . 10550 . 550 . 1222 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Peak Influence 838 | 15 221 120 677 239 . 209 135 364 87 4 62 838 . . . . . Initial 239 | . 9 8 . 239 . . 6 3 87 4 2 27 . . . . . Average 161 | 5 62 41 256 114 . 120 40 169 49 4 17 241 . . . . . Maximum Alert Level 3 | . 1 . 2 1 . 1 . 1 . . . 3 . . . . . Low Security (%) 70 | 100 96 100 44 61 . 84 100 44 100 100 100 62 . . . . . Level 1 15 | . 3 . 19 38 . 15 . 56 . . . 8 . . . . . Level 2 12 | . . . 36 . . . . . . . . 24 . . . . . Level 3 1 | . . . . . . . . . . . . 4 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 . 4 . . . 5 7 . . 1 11 . . . . . Investigation 4 | . . . 1 . . . 1 1 . . . 1 . . . . . Extermination 7 | . . . . . . . . 2 . . . 5 . . . . . Reinforcement 15 | . 2 . 2 . . . 2 4 . . 1 4 . . . . . Assault 3 | . . . 1 . . . 1 . . . . 1 . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Distress Signals 7 | . 2 . . 2 . . 1 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 256 | . 21 14 44 2 . 18 8 13 5 . 9 61 8 5 . 45 3 Peak Tracking Total 36 | . 5 3 6 1 . 4 4 3 5 . 6 7 4 3 . 36 2 Tactical Retreats 15 | . . 2 1 . . 2 . 2 . . 1 7 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Traps Triggered 8 | . . . . . . . 1 1 . . 2 4 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 3 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Machines Disabled 10 | . . . 2 . . . . . . . . 1 . . 3 4 . Max in Single Turn 1 | . . . 1 . . . . . . . . 1 . . 1 1 . Garrison Access 4 | . . . . . . . 1 1 . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Machines Accessed 35 | . 5 1 5 . 1 . 4 3 . 1 . 15 . . . . . Terminals 23 | . 5 1 5 . . . 3 1 . 1 . 7 . . . . . Fabricators 5 | . . . . . . . . 1 . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . 1 . . . . . Garrison Access 3 | . . . . . . . . 1 . . . 2 . . . . . Total Hacks 78 | . 11 7 11 . 2 . 10 4 . 1 . 32 . . . . . Successful 34 | . 5 3 4 . 2 . 4 1 . 1 . 14 . . . . . Failed 43 | . 5 4 7 . . . 6 3 . . . 18 . . . . . Catastrophic 7 | . 2 1 2 . . . 1 . . . . 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 26 | . 7 5 4 . . . 5 1 . . . 3 . . 1 . . Terminals 56 | . 11 7 11 . . . 6 2 . 1 . 18 . . . . . Fabricators 9 | . . . . . . . . 1 . . . 8 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . . . Scanalyzers 6 | . . . . . . . 4 . . . . 2 . . . . . Garrison Access 3 | . . . . . . . . 1 . . . 2 . . . . . Terminal Hacks 21 | . 5 3 4 . 2 . . . . 1 . 6 . . . . . Record 2 | . . . . . 2 . . . . . . . . . . . . Part Schematic 1 | . . 1 . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . . . . . . . 2 . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . . . . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 3 . . . . 2 . . . . . Insert Component 3 | . . . . . . . 2 . . . . 1 . . . . . Analyze 2 | . . . . . . . 1 . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 2 . . . . . Seal Access 2 | . . . . . . . . . . . . 2 . . . . . Unauthorized Hacks 4 | . . . . . . . 1 1 . . . 2 . . . . . Terminals 3 | . . . . . . . 1 . . . . 2 . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . Operators 1 | . . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 5 1 5 . . . 4 2 . . . 13 . . . . . Full Trace Events 3 | . . . 1 . . . 1 . . . . 1 . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . . 1 . . . . 1 . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . 47 . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . 10 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 . . . . 1 . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . 3 4 . . . 4 . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . . . . . Programmers 8 | . . . . . . . . 4 . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Total Allies 5 | . . 3 . . . . . . 1 . . . . . . 1 . Largest Group 3 | . . 3 . . . . . . 1 . . . . . . 1 . Highest-Rated Group 119 | . . 40 . . . . . . 31 . . . . . . 119 . Highest-Rated Ally 119 | . . 16 . . . . . . 31 . . . . . . 119 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 54 | . . 15 . . . . . . 4 . . . . . . 35 . Total Damage 1777 | . . 158 . . . . . . 62 . . . . . . 1557 . Kills 11 | . . 1 . . . . . . . . . . . . . 10 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Turns Passed 17706 | 201 1105 983 2030 1040 461 1354 1061 1050 92 15 130 3926 539 285 1101 2025 308 Spaces Moved 10135 | 92 573 491 817 408 192 521 373 521 82 27 136 2563 421 186 782 1786 164 Core 170 | 3 . . . . . . . . 48 27 92 . . . . . . Treads 4372 | 89 573 491 817 408 192 521 373 521 34 . . . . . 10 343 . Legs 490 | . . . . . . . . . . . 44 387 . . . . 59 Wheels 3683 | . . . . . . . . . . . . 2176 421 186 772 128 . Hover 1420 | . . . . . . . . . . . . . . . . 1315 105 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 160 160 160 240 240 240 240 160 50 50 50 120 120 120 135 48 58 Average Speed 148 | 156 160 160 197 240 240 240 240 169 111 50 72 126 120 134 137 94 97 Slowest Speed 1000 | 160 160 160 240 240 240 240 240 240 1000 50 120 190 120 135 249 255 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 7 89 97 74 86 50 98 25 17 71 . 92 50 61 42 80 84 22 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 2 | . . . . . 1 . . . . . . . . . 1 . . Known Exits Taken 2 | . . . . . . . . . . 1 . 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . . . . . 1 1 1 1 . Scrap Searched 11 | . . 1 . 2 . 1 . . . . . . . 1 4 . 2 Spaces Dug 75 | . . . . . . . . . . . . 13 12 . . 44 6 Terrain Destroyed 337 | . . 14 46 30 . 49 . . . . 33 27 26 17 . 80 15 Melee 1 | . . . . . . . . . . . . 1 . . . . . Projectile 124 | . . . . . . . . . . . . 26 13 1 . 69 15 AOE 212 | . . 14 46 30 . 49 . . . . 33 . 13 16 . 11 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Total 11933 | 123 689 647 1086 456 194 591 486 636 82 28 158 3011 440 204 800 2002 300 Wait 745 | 5 42 114 100 31 . 25 58 55 . . . 166 8 2 9 13 117 Move 10119 | 91 572 490 816 407 191 520 372 521 81 26 135 2562 420 185 781 1785 164 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 142 | 8 16 6 21 2 1 5 8 7 . 1 2 42 . 1 2 18 2 Fast Attach 104 | 5 . 1 7 . . 1 4 3 . . 10 32 . . . 40 1 Attach 60 | 2 1 5 8 . . . 8 5 1 . 2 16 . 1 . 10 1 Detach 26 | . 1 . 2 . . . 1 2 . . 1 9 . 1 . 5 4 Swap 126 | . 10 6 19 3 1 10 6 12 . . . 14 5 6 4 27 3 Drop 158 | . 10 3 22 3 1 8 5 8 . 1 . 49 . . 1 45 2 Fire 431 | 12 37 22 89 10 . 22 24 23 . . 4 111 7 8 3 53 6 Melee 7 | . . . . . . . . . . . . 2 . . . 5 . Ram . | . . . . . . . . . . . . . . . . . . Kick 9 | . . . . . . . . . . . 1 8 . . . . . Crush 2 | . . . 2 . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 2 . . . . . . Rewire 2 | . . . . . . . . . . . 1 . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 202 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 16) 738 | -10/Materials | Discovered new exit (range 9) 881 | -10/Materials | Central database locked down 916 | -10/Materials | Discovered new exit (range 4) 1121 | -10/Materials | Discovered new exit (range 16) 1307 | -10/Materials | Entered Mines 1509 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1542 | -10/Mines | Discovered new exit (range 8) 1546 | -10/Mines | Learned Materials trap positions 1651 | -10/Mines | Assembled infested the area 1659 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1902 | -10/Mines | Core integrity fell below 50% 1930 | -10/Mines | Lost 3 parts (2n1w) 2139 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2270 | -10/Mines | Discovered new exit (range 9) 2290 | -10/Mines | Entered Materials 2290 | -9/Materials | Evolved 2 slots: Utility x2 2291 | -9/Materials | Loaded intel: 16 trap records 2756 | -9/Materials | Build established: Scavenger-Mutant 2824 | -9/Materials | Discovered new exit (range 16) 3350 | -9/Materials | Build established: Mutant 3605 | -9/Materials | Discovered new exit (range 4) 3779 | -9/Materials | Discovered new exit (range 16) 4102 | -9/Materials | Discovered new exit (range 15) 4290 | -9/Materials | First assault squad dispatched 4320 | -9/Materials | Entered Mines 4344 | -9/Mines | Found a hidden stash of uninstalled traps 4436 | -9/Mines | Discovered new exit (range 9) 4516 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4531 | -9/Mines | Build established: Scavenger-Mutant 4555 | -9/Mines | Discovered new exit (range 5) 4857 | -9/Mines | Discovered new exit (range 8) 4984 | -9/Mines | Learned Materials stockpile data 5004 | -9/Mines | Excavation squad dispatched 5004 | -9/Mines | A large section of the Mines collapsed 5360 | -9/Mines | Entered Exiles 5418 | -9/Exiles | Met 8R-AWN 5553 | -9/Exiles | Met EX-HEX 5649 | -9/Exiles | Met EX-DEC 5661 | -9/Exiles | Learned location of Zion (-6) 5795 | -9/Exiles | Discovered new exit (range 14) 5821 | -9/Exiles | Entered Mines 5866 | -8/Mines | Discovered new exit (range 14) 6288 | -8/Mines | Core integrity fell below 50% 6399 | -8/Mines | Discovered new exit (range 2) 7175 | -8/Mines | Entered Materials 7175 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7208 | -8/Materials | Garrison activated, responded to threat 7376 | -8/Materials | Lost 3 parts (1n2u) 7663 | -8/Materials | Build established: Tank 7791 | -8/Materials | Met 7R-MNS 7824 | -8/Materials | Discovered new exit (range 11) 8236 | -8/Materials | Entered Factory 8236 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8237 | -7/Factory | Caught up to 7R-MNS 9159 | -7/Factory | Build established: Scavenger-Gunner 9286 | -7/Factory | Sucked down chute 9286 | -7/Factory | Entered Waste 9287 | -7/Waste | Met a frightened Derelict 9299 | -7/Waste | Spotted C-40 Crusher 9301 | -7/Waste | EMP discharged 9310 | -7/Waste | Spotted C-40 Crusher 9312 | -7/Waste | Spotted C-40 Crusher 9318 | -7/Waste | Spotted C-40 Crusher 9334 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9337 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9340 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9345 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9349 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9352 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9362 | -7/Waste | Spotted C-40 Crusher 9366 | -7/Waste | Spotted C-40 Crusher 9374 | -7/Waste | Discovered new exit (range 10) 9378 | -7/Waste | Entered Factory 9380 | -7/Factory | Identified exit to DSF 9383 | -7/Factory | Lost 6 parts (1p2n2u1w) 9393 | -7/Factory | Entered DSF 9411 | -7/DSF | Discovered new exit (range 11) 9429 | -7/DSF | Additional patrols routed to DSF 9433 | -7/DSF | Core integrity fell below 50% 9489 | -7/DSF | System corruption reached 10% 9523 | -7/DSF | Entered Factory 9523 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9681 | -6/Factory | Discovered new exit (range 16) 9843 | -6/Factory | Build established: Skirmisher 9945 | -6/Factory | Spotted B-75 Beast 10332 | -6/Factory | Build established: Gunner 10974 | -6/Factory | Cargo convoy interrupted 11378 | -6/Factory | Build established: Scavenger-Gunner 11785 | -6/Factory | Build established: Gunner 12098 | -6/Factory | Build established: Scavenger-Gunner 12593 | -6/Factory | Fabricated Cmb. Airjet (x2) 12708 | -6/Factory | Identified exit to Lower Caves 12708 | -6/Factory | Identified exit to Extension 13011 | -6/Factory | Build established: Gunner 13373 | -6/Factory | First assault squad dispatched 13449 | -6/Factory | Entered Lower Caves 13654 | -6/Lower Caves | Learned 4 Factory zone layouts 13748 | -6/Lower Caves | Build established: Scavenger-Skirmisher 13971 | -6/Lower Caves | Discovered new exit (range 13) 13988 | -6/Lower Caves | Entered another Lower Caves area 14122 | -6/Lower Caves | Encountered a Warlord checkpoint 14175 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14262 | -6/Lower Caves | Discovered new exit (range 5) 14273 | -6/Lower Caves | Entered Zion 14317 | -6/Zion | System corruption cleaned by Quarantine Array 14344 | -6/Zion | Given the Hacking Drone Bay 14344 | -6/Zion | Found Prototype Device 14345 | -6/Zion | Identified Hacking Drone Bay 14449 | -6/Zion | Discovered new exit (range 17) 14543 | -6/Zion | Learned Factory emergency access door positions 14674 | -6/Zion | Learned location of 1 exit from Factory 14924 | -6/Zion | Received a hallucinogenic algorithm 15365 | -6/Zion | Discovered new exit (range 3) 15365 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15374 | -6/Zion | Entered Deep Caves 15377 | -6/Deep Caves | Met 5H-AD0 15657 | -6/Deep Caves | Build established: Gunner 15685 | -6/Deep Caves | Z-Facility disabled 15703 | -6/Deep Caves | Attacked by Z-Imprinter 15735 | -6/Deep Caves | Destroyed Z-Imprinter 15842 | -6/Deep Caves | Found Prototype Protection 15842 | -6/Deep Caves | Identified Zio. Weapon Casing 16113 | -6/Deep Caves | Build established: Scavenger-Tank 16233 | -6/Deep Caves | Found Zio. Weapon Casing 16456 | -6/Deep Caves | Found Zio. Weapon Casing 16710 | -6/Deep Caves | Spotted AG-26014 16994 | -6/Deep Caves | Discovered new exit (range 6) 17031 | -6/Deep Caves | Spotted AG-80011 17036 | -6/Deep Caves | Core integrity fell below 50% 17075 | -6/Deep Caves | Lost 7 parts (5n1u1w) 17130 | -6/Deep Caves | Core integrity fell below 20% 17163 | -6/Deep Caves | Destroyed AG-80011 17191 | -6/Deep Caves | Lost 9 parts (1p2n4u2w) 17269 | -6/Deep Caves | Found Zio. Weapon Casing 17368 | -6/Deep Caves | Triggered Deep Caves wall 17370 | -6/Deep Caves | Exposed GOLEM chamber 17376 | -6/Deep Caves | Found GOLEM Unit 17378 | -6/Deep Caves | Found GOLEM Unit 17399 | -6/Deep Caves | Entered Proximity Caves 17404 | -5/Proximity Caves | Spotter reported a threat 17707 | -5/Proximity Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 17548_ Discarded Asb. Focal Cannon. 17549_ GOLEM Unit beginning Asb. Focal Cannon integration. 17549_ Discarded Asb. Focal Cannon. 17621_ Searching scrap... 17621_ Found Humpback. 17621_ Found 28 Matter. 17622_ Acquired 10 matter. 17636_ Searching scrap... 17636_ Found Lightning Gun. 17636_ Found Imp. Core Shielding. 17636_ Found Imp. Carbon-fiber Leg. 17636_ Found Enh. Flamer. 17636_ Found 12 Matter. 17638_ GOLEM Unit beginning Asb. Biocell Array integration. 17638_ Dropped Exp. Heat Sink. 17639_ Acquired Imp. Core Shielding. 17641_ Discarded Asb. Biocell Array. 17642_ Acquired Exp. Heat Sink. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????####??????####?????#######?????????? | | ?????????????## ###???## ####?## ## #?????????? | | ?????????????# #???# ### ######????? | | ??????????????# ##### " #????? | | ????????##?????# ### #"#####????? | | ???????## ###### ### ###?##"##????????? | | ??????## ### ##?#####?????# #????????? | | ??????# #?## #?????????????# #???????? | | ??????# ## #??# #??????????????##???????? | | ??????## ### #??## ##??????????????????????? | | ???????# #?# #???## @#??????????????????????? | | ???????## #### ###????# #?????????????????????? | | ???????## #####?????# ????????????????????? | | ??????## ##?????? ???????????????????? | | ??????# #????? ??????????????????? | | ??????# ##### p ????????????????? | | ??????### #???????????????? | | ????????# ### ##???????????????? | | ????????# #??# ###????????????????? | | ????????# ##### ###??????????????????? | | ???????## ##### #####????????????????????? | | ???????# ##### #?????????????????????????? | | ???????# ## ??????????????????????????? | | ???????## ## ## ??????????????????????????? | | ????????# ####? #?? ??????????????????????????? | | ????????# #???? ##?????????????????????????????? | | ????????# #???? ##????????????????????????????? | | ????????# #??## ###??????????????????????????? | | ???????## #?## ##?????????????????????????? | | ???????# ### ##????????????????????????? | | ???????# #????????????????????????? | | ???????# #????????????????????????? | | ???????# ### ##????????????????????????? | | ???????# #### ###?????????????????????????? | | ???????## #### ##???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: TH 20 Core Shielding 30 Weapon Shielding 100 Evasion (%) 69 Targeting Accuracy 8 Recoil Reduction 3 Authchip Count 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Cmb. Airjet | -8/Materials | Scanalyzed Gatling Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeOpticalThrower Manual? 0 Play Time 02:22:44 Cumulative 195.1 hours Start 2024.04.15 @ 21:38:03 End 2024.04.16 @ 00:25:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 73 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18fdce79-c947-4ca1-bb1d-0b41066fe614