Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 15:53:19 Player: Two Silent Monoliths Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1644) 1644 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (688) 688 TOTAL SCORE: 6012 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 57 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 199/300 Energy 23/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Light Treads Armored Treads Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Heat Sink Advanced Heat Sink Advanced Targeting Computer Improved Light Armor Plating Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- High-powered Shock Rifle Phase Cannon Heavy Flak Cannon > --- INVENTORY -------- VTOL Module Makeshift Flight Unit Gauss Rifle Flak Cannon CR-A16's Pointy Stick [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility Heat Sink Device Heat Sink Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun High-powered Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . 1 . . . 3 . Weapon 1 | . . . . . . 1 . Parts Attached 50 | 5 5 9 1 3 3 16 8 Power 7 | 1 . 2 1 . . 3 . Engine 5 | 1 . 2 1 . . 1 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 9 | 2 . 1 . . 1 3 2 Treads 2 | . . . . . 1 1 . Leg 2 | . . . . . . 2 . Wheel 3 | 2 . 1 . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 10 | . 3 1 . 2 . 3 1 Device 5 | . 1 1 . 1 . 1 1 Storage . | . . . . . . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 4 | . 2 . . 1 . 1 . Artifact . | . . . . . . . . Weapon 24 | 2 2 5 . 1 2 7 5 Energy Gun 5 | 1 1 1 . . . 1 1 Energy Cannon 3 | . . 1 . . . 2 . Ballistic Gun 4 | 1 . . . . 1 1 1 Ballistic Cannon 5 | . . 1 . . 1 1 2 Launcher 3 | . 1 2 . . . . . Special Weapon 2 | . . . . 1 . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 22 | . 1 5 . . 1 3 12 Power 4 | . . 1 . . . 1 2 Propulsion 6 | . . 2 . . . 1 3 Utility 8 | . 1 1 . . . 1 5 Weapon 4 | . . 1 . . 1 . 2 Highest Loss Streak 9 | . 1 2 . . 1 1 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 74 | . 89 88 66 70 81 71 54 Engine 9 | . 14 9 11 11 11 4 5 Treads 3 | . . . . . 11 6 5 Leg 1 | . . . . . . 9 . Wheel 11 | . 28 27 11 11 11 1 . Device 15 | . 8 19 11 15 22 13 11 Processor 1 | . . . . . . 4 5 Protection 9 | . 9 11 11 11 11 5 5 Energy Gun 3 | . 17 8 . . . 2 4 Energy Cannon 1 | . . 1 . . . 3 5 Ballistic Gun 1 | . 5 . . . 2 . . Ballistic Cannon 5 | . . 4 11 10 1 5 5 Launcher 5 | . 4 7 11 11 . . . Special Weapon 2 | . . . . . 11 2 . Peak Build Rating 55 | 5 7 9 6 21 27 55 47 Average Rating 18 | 3 6 8 6 9 23 40 35 On Entrance 14 | . 5 7 5 6 21 27 47 Naked Turns 5 | . . . . . . . 5 Heaviest Build 48 | 6 9 13 11 23 26 48 40 Greatest Support 40 | 20 20 30 10 10 20 40 20 Greatest Overweight (x) 2 | . . . 1 2 2 1 1 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 4 3 5 5 5 5 Average Carried 3 | . 2 2 3 3 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 4 3 5 5 5 1 Class Distribution -------------------- 80% | Mutant 12% | Gunner 3% | Derelict-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Matter Collected 1051 | 254 87 232 . 49 26 315 88 Remotely . | . . . . . . . . Salvage Created 1281 | 41 163 341 . . 8 404 324 Parts 74 | 3 7 24 . . 2 27 11 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . 2 3 . 9 Prevented 3 | . . . . . 1 . 2 Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 41 | 1 4 13 . . 4 12 7 Guns 9 | 1 2 1 . . . 4 1 Cannons 13 | . . 1 . . . 6 6 AOE 19 | . 2 11 . . 4 2 . Classes Destroyed 12 | 1 1 4 . . 1 5 . Worker 1 | . . 1 . . . . . Builder 4 | . . 2 . . . 2 . Drone 1 | . . . . . 1 . . Watcher 2 | . 1 1 . . . . . Swarmer 12 | . . 4 . . 3 4 1 Grunt 17 | 1 4 7 . . . 1 4 Brawler 2 | . . . . . . 1 1 Duelist 1 | . . . . . . 1 . Sentry 4 | . . 2 . . . 1 1 Hunter 2 | . . . . . . 2 . Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . . . 1 . Best Kill Streak 9 | 1 2 9 . . 3 4 4 Combat Bots Only 8 | 1 2 8 . . 3 4 4 Max Kills in Single Turn 3 | 1 2 3 . . 3 2 1 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . 1 3 . . 3 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Hostile Shots Fired 299 | 4 26 73 . . 7 97 92 Missed 93 | 1 11 30 . . 3 33 15 Damage Taken 3447 | 33 188 637 . . 100 799 1690 Core 1058 | 12 45 125 . . . 150 726 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 32 | . 2 30 . . . . . Regen/Repaired (Parts) 37 | . . 37 . . . . . Core Remaining (%) 80 | 95 77 . . . 68 . . Volleys Fired 91 | 4 15 27 . . 4 25 16 Largest 3 | 2 2 2 . . 1 3 3 Hottest 198 | 70 70 103 . . 20 198 198 Shots Fired 197 | 8 30 46 . . 4 63 46 Gun 83 | 8 27 17 . . 1 15 15 Cannon 86 | . . 14 . . . 41 31 Launcher 18 | . 3 15 . . . . . Special 10 | . . . . . 3 7 . Kinetic 73 | 4 12 9 . . 1 25 22 Thermal 73 | 4 15 22 . . . 16 16 Explosive 28 | . 3 15 . . 3 7 . Electromagnetic 23 | . . . . . . 15 8 Robot Hit Streak 12 | 5 7 9 . . 3 6 12 Robot Miss Streak 7 | 3 4 5 . . 1 7 5 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 114 | 5 18 19 . . 2 35 35 Core Hits 111 | 2 8 34 . . 2 37 28 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . 1 . . . 1 . . Burn 1 | . 1 . . . . . . Sever 1 | . . . . . 1 . . Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 3 | . . . . . . . 3 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4277 | 46 284 950 . . 627 1488 882 Guns 725 | 46 176 96 . . 7 153 247 Cannons 1274 | . . 109 . . . 587 578 Explosions 2034 | . 108 745 . . 582 599 . Melee 57 | . . . . . . . 57 Ramming . | . . . . . . . . Kinetic 891 | 20 79 68 . . 7 302 415 Thermal 824 | 26 97 137 . . . 285 279 Explosive 2034 | . 108 745 . . 582 599 . Electromagnetic 284 | . . . . . . 153 131 Impact . | . . . . . . . . Slashing 187 | . . . . . 38 149 . Piercing 57 | . . . . . . . 57 Highest Corruption 15 | . . . . . . . 15 Average Corruption 9 | . . . . . . . 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . . . 10 Message Errors 3 | . . . . . . . 3 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 146 | . . . . . 91 47 8 Projectiles 39 | . . . . . . 31 8 Explosions 107 | . . . . . 91 16 . Melee . | . . . . . . . . Knockbacks 12 | . . . . . . 4 8 Impact . | . . . . . . . . Kinetic 12 | . . . . . . 4 8 Secondary . | . . . . . . . . Self-Inflicted Damage 40 | . . 40 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 481 | 78 235 45 . . . 407 481 Average Temperature 142 | 41 122 24 . . . 166 173 Received Heat Transfer 929 | 18 105 126 . . 12 350 318 Effects 6 | . . . . . . 3 3 Shutdowns 2 | . . . . . . 1 1 Energy Bleed 1 | . . . . . . . 1 Matter Decay 2 | . . . . . . 2 . Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1384 | 74 334 310 . . . 333 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Peak Influence 505 | 20 175 505 196 . . 341 . Initial 196 | . 13 73 196 . . 73 . Average 168 | 2 90 228 196 . . 190 . Maximum Alert Level 2 | . . 2 . . . 1 . Low Security (%) 66 | 100 100 52 100 . . 49 . Level 1 30 | . . 35 . . . 51 . Level 2 3 | . . 11 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 1 . . . 3 . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 1 . . . 2 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | 1 7 18 . . 5 15 12 Peak Tracking Total 6 | 1 3 5 . . 4 5 6 Tactical Retreats 2 | . . 1 . . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Disabled 4 | . . 4 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Accessed 2 | . . 1 . . . 1 . Terminals 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 4 | . . 2 . . . 2 . Successful 3 | . . 2 . . . 1 . Failed 1 | . . . . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . . . 3 . 3 . Terminals 2 | . . . . . . 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . Open DSF 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . 1 . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 3 3 . Highest-Rated Group 153 | . . . . 153 109 109 . Highest-Rated Ally 40 | . . . . 40 40 40 . Total Orders . | . . . . . . . . Ally Attacks 24 | . . . . . 5 19 . Total Damage 683 | . . . . . 394 289 . Kills 4 | . . . . . 3 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Turns Passed 3179 | 63 273 319 49 1057 650 500 268 Spaces Moved 2408 | 59 273 264 51 1090 333 255 83 Core 20 | 19 . . . . . . 1 Treads 459 | . . . . . 327 50 82 Legs 205 | . . . . . . 205 . Wheels 1724 | 40 273 264 51 1090 6 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 95 95 95 125 50 Average Speed 115 | 70 80 80 95 95 191 153 237 Slowest Speed 250 | 80 80 80 95 110 250 250 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 47 26 24 80 53 10 19 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 2 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 246 | . 21 49 . . 69 99 8 Melee . | . . . . . . . . Projectile 16 | . . . . . 2 6 8 AOE 230 | . 21 49 . . 67 93 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total 2614 | 73 298 323 51 1105 343 310 111 Wait 29 | . . 20 . 5 . 4 . Move 2401 | 58 272 263 50 1089 332 254 83 Hop . | . . . . . . . . Pick Up 31 | 6 6 4 . 5 2 7 1 Fast Attach 9 | . . . . 1 2 5 1 Attach 25 | 5 3 4 1 . 1 6 5 Detach . | . . . . . . . . Swap 16 | . 2 5 . 2 . 5 2 Drop 9 | . . . . 3 2 4 . Fire 91 | 4 15 27 . . 4 25 16 Melee 3 | . . . . . . . 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 44 | -11/Scrapyard | Discovered new exit (range 8) 64 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 378 | -9/Materials | Repaired Lgt. Ion Engine 644 | -9/Materials | Discovered new exit (range 16) 656 | -9/Materials | Entered Mines 660 | -9/Mines | Destroyed 8 combat bots 697 | -9/Mines | Discovered new exit (range 7) 701 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 705 | -9/Mines | Entered Zion 814 | -7/Zion | Received a hallucinogenic algorithm 983 | -7/Zion | Met Imprinter 1007 | -7/Zion | Imprinted 1009 | -7/Zion | Declared Zion's savior 1209 | -7/Zion | Found CR-A16's Pointy Stick 1365 | -7/Zion | Found Prototype Device 1365 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1680 | -7/Zion | Discovered new exit (range 12) 1710 | -7/Zion | Found Prototype Special Weapon 1711 | -7/Zion | Identified RU-N14's Throwing Claymores 1713 | -7/Zion | Found RU-N14's Throwing Claymores 1762 | -7/Zion | Entered Proximity Caves 1762 | -6/Proximity Caves | Accompanied by 4 allies 2063 | -6/Proximity Caves | Learned Factory trap positions 2377 | -6/Proximity Caves | Discovered new exit (range 15) 2412 | -6/Proximity Caves | Entered Factory 2412 | -6/Factory | Accompanied by 3 allies 2412 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2413 | -6/Factory | Loaded intel: 94 trap records 2752 | -6/Factory | Spotted B-75 Beast 2843 | -6/Factory | Discovered new exit (range 14) 2853 | -6/Factory | Garrison activated, responded to threat 2912 | -6/Factory | Entered Lower Caves 2930 | -6/Lower Caves | System corruption reached 10% 2960 | -6/Lower Caves | Lost 3 parts (1p1n1u) 2972 | -6/Lower Caves | Encountered a Warlord checkpoint 2993 | -6/Lower Caves | Identified exit to Lower Caves 3142 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3173 | -6/Lower Caves | Core integrity fell below 50% 3177 | -6/Lower Caves | Core integrity fell below 20% 3180 | -6/Lower Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Lgt. Treads destroyed. Flak Cannon destroyed. Lgt. Treads fries itself beyond repair. Phase Cannon destroyed. Imp. Deuterium Engine destroyed. Imp. Deuterium Engine fries itself beyond repair. Mobile Refinery Mk. CCLXVII destroyed. Adv. Heat Sink destroyed. Imp. Heat Sink fries itself beyond repair. CR-A16's Pointy Stick severed. Adv. Targeting Computer destroyed. System corrupted by crushing effect (+4). System corrupted: Energy discharge (-21). Hpw. Shock Rifle severed. Hvy. Flak Cannon severed. VTOL Module destroyed. System corrupted by crushing effect (+1). Mak. Flight Unit severed. Acquired Gauss Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ????????? | | ??????????????????????????????????????? #???????? | | ??????????????????##??????????????????? #???????? | | ??????????????????# ?????????????????? #???????? | | ?????????????????##$ ?????????????????? ????????? | | ?????????????????# ????????????????? #???????? | | ?????????????????# ????????????????# ????????? | | ??????????????????? ???????###????? ?????????? | | ???????????????????? ??????## ##???# #?????????? | | ??????????????# ???? ?????# ##### ##????????? | | ??????????????# ### ###### ## #### #??? | | ??????????????# =l/lg #??? | | ??????????????# ##;;%b@g g #??? | | ????????????????????# ;;###### % ########### | | ????????????????????####????# # #?## | | ????????????????????????????# ## ### | | ????????????????????????????#### ## "" | | ???????????????????????????????## # ## """ | | ????????????????????????????????## ######## "" | | ?????????????????????????????????# #????# " | | ?????????????????????????????????# #?#### "" | | ???????????????????????????????? #### """ | | ??????????????????????????????? ##?# " | | ?????????????????????????????? ##?# | | ????????????????????????????? ??# ### | | ???????????????????????????? ###?? ?# #?## | | ??????????????????????????? ?????? ?## ##??? | | ?????????????????????????????????? ??# ###### | | ????????????????????????????????????# ?# | | ????????????????????????????????????## ####?# | | ?????????????????????????????????????###?????# ## | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Shock Absorption System | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Med. Treads | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Power Maul | -7/Zion | Archive Flak Gun | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed FactoryHeatMace Manual? 0 Play Time 00:33:11 Cumulative 2.8 hours Start 2024.12.09 @ 21:07:01 End 2024.12.10 @ 15:53:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 88% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1a5791d9-2560-4220-85bc-54fd76acad56