Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 19:12:40

Player: Blind Ryan

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (40)      200
Value Destroyed (667)      667
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1807

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     86/300
Energy                     70/100
System Corruption          0%
Temperature                Cool (0)
Location                   -9/Materials

 Parts 
-------
Power (3)
Propulsion (2)
Utility (2)
  Terrain Scan Processor
  Utility Shielding
Weapon (2)
  Advanced Beam Cannon
Inventory (4)

 Peak State 
------------
Power
  Ion Engine
  Heavy Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
  High-capacity Matter Pod
  Utility Shielding
Weapon
  Small Laser
  Katana
Inventory
  Light Cannon
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Utility Shielding
  Storage                  High-capacity Matter Pod
  Processor                Terrain Scan Processor
  Protection               Utility Shielding
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    2    | .   .   2   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             39   | 7   10  22  
  Power                    7    | 1   .   6   
    Engine                 7    | 1   .   6   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 3   4   3   
    Treads                 1    | 1   .   .   
    Leg                    5    | 2   2   1   
    Wheel                  4    | .   2   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   17   | 2   4   11  
    Energy Gun             2    | .   1   1   
    Energy Cannon          6    | .   2   4   
    Ballistic Gun          6    | 2   .   4   
    Ballistic Cannon       2    | .   1   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 15   | .   .   15  
  Power                    5    | .   .   5   
  Propulsion               5    | .   .   5   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      7    | .   .   7   
Average Slot Usage (%)     73   | .   90  64  
  Engine                   15   | .   14  16  
  Leg                      11   | .   23  4   
  Wheel                    5    | .   4   6   
  Storage                  4    | .   9   2   
  Protection               15   | .   13  17  
  Energy Gun               1    | .   .   1   
  Energy Cannon            7    | .   18  1   
  Ballistic Gun            5    | .   1   7   
  Ballistic Cannon         4    | .   3   5   
Naked Turns                .    | .   .   .   
Heaviest Build             22   | 7   16  22  
  Greatest Support         26   | 20  26  26  
  Greatest Overweight (x)  5    | .   1   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | 4   4   4   
  Average Carried          .    | 1   .   .   
  Final Capacity           4    | .   .   4   
  Final Carried            .    | .   .   .   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           973  | 247 286 440 
  Remotely                 .    | .   .   .   
Salvage Created            1437 | .   476 961 
  Parts                    87   | .   30  57  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           7    | .   4   3   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  17   | .   4   13  
  Guns                     10   | .   .   10  
  Cannons                  7    | .   4   3   
Classes Destroyed          10   | .   6   4   
  Worker                   7    | .   1   6   
  Builder                  5    | .   3   2   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   .   1   
  Recycler                 7    | .   2   5   
  Watcher                  2    | .   1   1   
  Swarmer                  3    | .   .   3   
  Grunt                    10   | .   4   6   
  Duelist                  1    | .   .   1   
  Sentry                   3    | .   .   3   
Best Kill Streak           7    | .   7   7   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1580 | .    101  1479 
  Core                     443  | .    36   407  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         92   | 100  85   .    
Volleys Fired              136  | .    37   99   
  Largest                  2    | .    2    2    
  Hottest                  120  | .    120  120  
Shots Fired                194  | .    53   141  
  Gun                      95   | .    .    95   
  Cannon                   99   | .    53   46   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  128  | .    18   110  
  Thermal                  66   | .    35   31   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | .    7    11   
  Robot Miss Streak        7    | .    4    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           124  | .    28   96   
  Core Hits                56   | .    13   43   
  Critical Hits            1    | .    .    1    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              9    | .    .    9    
  Impact                   .    | .    .    .    
  Slashing                 9    | .    .    9    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2008 | .    500  1508 
  Guns                     907  | .    .    907  
  Cannons                  882  | .    500  382  
  Explosions               .    | .    .    .    
  Melee                    215  | .    .    215  
  Ramming                  4    | .    .    4    
  Kinetic                  1313 | .    223  1090 
  Thermal                  476  | .    277  199  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 215  | .    .    215  
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            34   | .    23   11   
  Projectiles              34   | .    23   11   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 5    | .    2    3    
  Impact                   .    | .    .    .    
  Kinetic                  5    | .    2    3    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      1    | .    .    1    
  Shots                    .    | .    .    .    
  Rammed                   4    | .    .    4    
Targets Rammed             4    | .    .    4    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        571  | .    505  571  
  Average Temperature      158  | .    226  127  
  Received Heat Transfer   441  | .    57   384  
  Effects                  28   | .    8    20   
    Shutdowns              11   | .    3    8    
    Energy Bleed           2    | .    .    2    
    Interference           1    | .    .    1    
    Matter Decay           3    | .    1    2    
    Short Circuit          5    | .    3    2    
    Damage (minor)         2    | .    1    1    
    Damage (major)         4    | .    .    4    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         992  | .    592  400  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             239  | .   122 239 
  Average Influence        54   | .   30  73  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         96   | .   .   .   
  Level 1                  3    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   8   22  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   .   1   
  Successful               1    | .   .   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1267 | 76  426 765 
Spaces Moved               663  | 69  252 342 
  Core                     204  | 34  .   170 
  Treads                   .    | .   .   .   
  Legs                     344  | 35  213 96  
  Wheels                   115  | .   39  76  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  50  
  Average Speed            119  | 85  119 125 
  Slowest Speed            300  | 120 150 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 4   32  27  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      941  | 87  327 527 
  Wait                     23   | .   3   20  
  Move                     661  | 68  251 342 
  Hop                      .    | .   .   .   
  Pick Up                  43   | 9   13  21  
  Fast Attach              1    | .   1   .   
  Attach                   27   | 7   5   15  
  Detach                   .    | .   .   .   
  Swap                     11   | .   4   7   
  Drop                     26   | 3   13  10  
  Fire                     136  | .   37  99  
  Melee                    9    | .   .   9   
  Ram                      2    | .   .   2   
  Kick                     2    | .   .   2   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  471 | -10/Materials | Discovered new exit (range 15)
  503 | -10/Materials | Entered another Materials area
  503 | -9/Materials  | Evolved 2 slots: Power x2
  670 | -9/Materials  | Lost 7 parts (2p2n3w)
 1020 | -9/Materials  | Discovered new exit (range 16)
 1101 | -9/Materials  | Core integrity fell below 50%
 1163 | -9/Materials  | Lost 5 parts (2p2n1u)
 1223 | -9/Materials  | Core integrity fell below 20%
 1268 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Door malfunctions.
Imp. Ion Engine destroyed.
K-01 Serf collects debris.
Acquired 11 matter.
R-06 Scavenger collects Beam Cannon.
S-10 Pest destroyed. <x2>
R-06 Scavenger collects Flight Unit. <x2>
Shotgun destroyed.
Slammed into T-07 Excavator.
Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 4H layout...
  Downloaded map data.
T-07 Excavator is excavating.
Slammed into T-07 Excavator.
Aluminum Leg destroyed.
Slammed into T-07 Excavator.
Acquired Prototype Energy Cannon.
Identified Adv. Beam Cannon.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          22
Energy Capacity            430
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       85
Power Shielding            33
Utility Shielding          33
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Hey, That's Mine!
Loot Pinata
Risk Taker
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              RefinerySpikedInterrupter
  Manual?         0
Play Time         00:25:24
  Cumulative      0.8 hours
  Start           2019.10.22 @ 18:45:50
  End             2019.10.22 @ 19:12:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           BRIGHTNESS(150)
Steam             1


RUN: cdcc1bf9-6e9d-4938-ac78-f6af864c618d