Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 07:38:28 Player: Wolfy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1093) 1093 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (639) 639 TOTAL SCORE: 3762 Bonus ------- Follower Combat Kills 97 Met Imprinter 300 Was Imprinted 300 Friendly Fire -58 Cogmind --------- Core Integrity 0/400 Matter 264/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Heat Sink Experimental Sensor Array Core Shielding Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Targeting Computer ECM Suite Recalibrator Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Targeting Computer Core Shielding Recalibrator > --- WEAPON ----------- Light Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Experimental Sensor Array Targeting Computer ECM Suite Core Shielding Self-destruct Interrupter [Rating: 18] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Heat Sink Storage Medium Matter Pod Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 41 | 7 6 5 9 8 5 1 Power 7 | 1 1 2 1 1 1 . Engine 5 | 1 1 1 1 1 . . Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 9 | 2 2 2 2 1 . . Treads . | . . . . . . . Leg 7 | 2 . 2 2 1 . . Wheel 2 | . 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 1 1 5 3 3 1 Device 7 | 1 . . 2 1 2 1 Storage 3 | 1 . 1 1 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 5 | . . . 2 2 1 . Artifact . | . . . . . . . Weapon 9 | 2 2 . 1 3 1 . Energy Gun 3 | 2 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . . 1 1 . Ballistic Cannon 1 | . 1 . . . . . Launcher 2 | . 1 . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 15 | . . 1 8 1 . 5 Power 2 | . . . 1 . . 1 Propulsion 5 | . . 1 2 . . 2 Utility 3 | . . . 3 . . . Weapon 5 | . . . 2 1 . 2 Highest Loss Streak 7 | . . 1 7 1 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 97 91 96 100 85 Engine 5 | . 14 10 10 11 . . Core 5 | . . 4 . . 10 9 Leg 20 | . 19 6 20 22 22 15 Wheel 2 | . 8 20 . . . . Device 11 | . 5 . 1 3 19 12 Storage 3 | . 14 14 9 . . . Processor 10 | . 8 14 11 11 11 9 Protection 14 | . . . 20 26 13 22 Energy Gun 5 | . 14 14 11 7 . . Ballistic Gun 10 | . . . . 3 20 16 Ballistic Cannon 2 | . 7 14 7 . . . Launcher 2 | . 6 . . 7 . . Impact Weapon 1 | . . . . 3 1 . Peak Build Rating 18 | 7 7 9 13 12 18 16 Average Rating 13 | 4 6 7 11 10 17 14 On Entrance 8 | . 7 7 9 7 12 16 Naked Turns . | . . . . . . . Heaviest Build 20 | 10 11 14 15 20 17 15 Greatest Support 26 | 20 26 26 25 20 20 20 Greatest Overweight (x) 4 | . . . 2 . 4 3 Average Overweight (x) . | . . . . . 2 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 5 4 2 5 5 4 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1134 | 270 237 135 278 160 54 . Remotely . | . . . . . . . Salvage Created 1403 | 136 376 105 561 154 . 71 Parts 103 | 9 28 12 38 15 . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . 1 1 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 33 | 1 5 2 16 8 . 1 Guns 16 | . 2 . 9 4 . 1 Cannons 9 | . . 2 7 . . . AOE 8 | 1 3 . . 4 . . Classes Destroyed 10 | 3 3 . 4 . . . Worker 12 | 1 8 2 1 . . . Builder 2 | . 1 1 . . . . Tunneler 4 | 3 1 . . . . . Recycler 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 1 | . . . 1 . . . Swarmer 9 | . . . 4 5 . . Grunt 19 | 1 5 2 9 2 . . Brawler 3 | . . . 1 1 . 1 Sentry 2 | . . . 2 . . . Best Kill Streak 7 | 3 5 4 7 3 . 1 Combat Bots Only 7 | 1 5 1 7 3 . 1 Max Kills in Single Turn 2 | 1 2 1 1 2 . 1 Gunslinging . | . . . . . . . Exploded 2 | 1 2 . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 219 | 9 11 15 111 18 . 55 Missed 69 | 4 4 5 34 3 . 19 Damage Taken 2088 | 55 130 151 865 156 31 700 Core 504 | 23 36 33 239 . 17 156 Absorbed by Shields . | . . . . . . . Redirected to Shielding 61 | . . . 16 8 4 33 Ignored by Resistances 33 | . . . 33 . . . Regen/Repaired (Parts) 96 | . . . . . 96 . Core Remaining (%) 76 | 90 . 63 . . . . Volleys Fired 145 | 15 23 17 57 14 1 18 Largest 2 | 2 2 2 2 2 2 2 Hottest 90 | 90 85 85 85 73 53 53 Shots Fired 239 | 30 46 34 81 17 2 29 Gun 170 | 30 23 17 57 12 2 29 Cannon 54 | . 13 17 24 . . . Launcher 15 | . 10 . . 5 . . Special . | . . . . . . . Kinetic 85 | . 13 17 24 . 2 29 Thermal 97 | 15 23 17 42 . . . Explosive 15 | . 10 . . 5 . . Electromagnetic 42 | 15 . . 15 12 . . Robot Hit Streak 15 | 8 15 5 9 7 1 6 Robot Miss Streak 6 | 3 4 3 6 3 1 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 136 | 18 23 21 45 11 1 17 Core Hits 82 | 7 22 7 26 11 . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | 3 2 1 1 . . . Burn 6 | 2 2 1 1 . . . Corrupt 1 | 1 . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2733 | 270 631 295 771 523 5 238 Guns 1298 | 234 186 86 456 93 5 238 Cannons 520 | . 87 209 224 . . . Explosions 911 | 36 358 . 87 430 . . Melee . | . . . . . . . Ramming 4 | . . . 4 . . . Kinetic 763 | . 87 209 224 . 5 238 Thermal 805 | 134 186 86 399 . . . Explosive 788 | . 358 . . 430 . . Electromagnetic 373 | 136 . . 144 93 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . 1 3 . . . . Message Errors 2 | . . 2 . . . . Matter Fused 1 | . 1 . . . . . Parts Fused 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 53 | . . . 8 45 . . Projectiles 8 | . . . 8 . . . Explosions 45 | . . . . 45 . . Melee . | . . . . . . . Knockbacks 6 | . 1 4 1 . . . Impact . | . . . . . . . Kinetic 6 | . 1 4 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 113 | . 36 . 38 39 . . Shots 5 | . 2 . 1 2 . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 449 | 270 93 449 262 10 29 22 Average Temperature 91 | 102 26 187 88 5 29 10 Received Heat Transfer 915 | 30 51 87 312 6 60 369 Effects 2 | . . 2 . . . . Shutdowns 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 2 . 1 . . . Heat Transferred 2629 | 544 703 333 1049 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | 1 . . 2 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 387 | 40 328 106 387 224 . . Initial 97 | . 26 51 40 97 . . Average 146 | 8 198 71 177 160 . . Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 67 | 100 43 100 44 76 . . Level 1 32 | . 56 . 55 23 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 4 . 3 . . . Investigation 5 | . 3 . 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | 1 7 2 24 13 1 7 Peak Tracking Total 7 | 1 3 2 7 3 1 6 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 7 | . 5 1 1 . . . Terminals 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 26 1 3 . . . Successful 23 | . 20 1 2 . . . Failed 7 | . 6 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 23 | . 20 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 6 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 14 1 2 . . . Record 6 | . 4 . 2 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Terminal Index 1 | . 1 . . . . . Alert Level 3 | . 3 . . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 6 . . . . . Recycle Component 5 | . 5 . . . . . Process 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 4 . 1 . . . Full Trace Events 4 | . 3 . 1 . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 5 | . 5 . . . . . Recycled Matter 98 | . 98 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 10 | . . . . 3 7 . Largest Group 7 | . . . . 3 7 1 Highest-Rated Group 236 | . . . . 40 236 31 Highest-Rated Ally 39 | . . . . 16 39 31 Total Orders . | . . . . . . . Ally Attacks 32 | . . . . 8 6 18 Total Damage 486 | . . . . 82 148 256 Kills 3 | . . . . 2 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . . . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4249 | 250 475 212 480 798 1955 79 Spaces Moved 2532 | 165 344 152 272 618 954 27 Core 559 | 23 . . 14 . 516 6 Treads . | . . . . . . . Legs 1717 | 142 200 40 258 618 438 21 Wheels 256 | . 144 112 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 100 120 120 100 Average Speed 142 | 110 107 98 119 120 190 125 Slowest Speed 250 | 120 120 120 150 120 250 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 7 46 33 37 98 70 6 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 109 | . 59 . 7 43 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 109 | . 59 . 7 43 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2939 | 205 410 181 345 660 1092 46 Wait 133 | . 6 . . . 127 . Move 2526 | 164 343 151 271 617 953 27 Hop . | . . . . . . . Pick Up 56 | 15 18 2 6 13 2 . Fast Attach 4 | . . 3 . . 1 . Attach 28 | 7 5 . 8 5 3 . Detach 3 | . 1 . . 1 1 . Swap 9 | . 1 2 1 3 1 1 Drop 34 | 4 13 6 1 7 3 . Fire 145 | 15 23 17 57 14 1 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 176 | -11/Scrapyard | Discovered new exit (range 8) 251 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 15) 706 | -10/Materials | Discovered new exit (range 6) 726 | -10/Materials | Entered Mines 811 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 913 | -10/Mines | Discovered new exit (range 8) 938 | -10/Mines | Entered Materials 938 | -9/Materials | Evolved 2 slots: Utility x2 1168 | -9/Materials | Destroyed 7 combat bots 1308 | -9/Materials | Discovered new exit (range 8) 1367 | -9/Materials | Core integrity fell below 50% 1395 | -9/Materials | Lost 7 parts (1p2n3u1w) 1418 | -9/Materials | Entered Mines 1437 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1571 | -9/Mines | Learned Materials non-interactive machine intel 1583 | -9/Mines | Learned Materials terminal intel 1592 | -9/Mines | Identified exit to Materials 1592 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1631 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1691 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1773 | -9/Mines | Discovered exit to Materials (range 9) 1989 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1993 | -9/Mines | Found Prototype Device 2216 | -9/Mines | Entered Zion 2266 | -7/Zion | Gained Derelict followers 2303 | -7/Zion | Build established: Scavenger-Mutant 2416 | -7/Zion | Learned location of Quarantine (-3) 2471 | -7/Zion | Learned location of Storage (-7) 2503 | -7/Zion | Received a hallucinogenic algorithm 2522 | -7/Zion | Given A8's code to call for help 2786 | -7/Zion | Met Imprinter 2846 | -7/Zion | Imprinted 2849 | -7/Zion | Declared Zion's savior 3211 | -7/Zion | Visited the Megawrench Repair Shop 3211 | -7/Zion | Megawrench repaired 5 parts 4153 | -7/Zion | Discovered new exit (range 16) 4171 | -7/Zion | Entered Proximity Caves 4171 | -6/Proximity Caves | Accompanied by 1 ally 4209 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4239 | -6/Proximity Caves | Core integrity fell below 20% 4243 | -6/Proximity Caves | Identified Exp. Sensor Array 4250 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- B-48 Gladiator destroyed. G-50 Soldier suffers critical hit (Burn). Critical hit (Burn: +37). Hvy. Battle Rifle destroyed. Rnf. Deuterium Engine fries itself beyond repair. Aluminum Leg destroyed. A6-QVR(g) destroyed. Aluminum Leg destroyed. Critical hit (Burn: +37). Lgt. Assault Rifle destroyed. Discarded Targeting Computer. Identified Exp. Sensor Array. [Achievement: Risk Taker] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Nuclear Core destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###???????????????????? | | ??????????????????????????## ##??????????????????? | | ???????????????????#####??# ##?????????????????? | | ??????????????????## #### ##????????????????? | | ?????????????????## ###????? #??????? | | ????????????????## ## #???????? | | ???????????????## g ?%% #???????? | | ????????????#### g ?! ? | | ????????????# #### ?" ? | | ????????????# ##??# ? 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"#??? | | ????????????## ##???? #??? | | ?????????????# ##????? ########### #??? | | ?????????????# ##?????? ?????????????#??? | | ?????????????## ###??????? ????????????????? | | ??????????????#### #?????????? ????????????????? | | ?????????????????## ?????????? ????????????????? | | ??????????????????###?????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 440 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Focal Shield | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness One Hack Too Far Risk Taker Robot Respite Shopping List Storm Trooper The More The Merrier The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed SniperSmallWell Manual? 0 Play Time 01:12:27 Cumulative 1.1 hours Start 2025.01.05 @ 06:22:16 End 2025.01.05 @ 07:38:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e1f772d7-2f97-413c-9aed-7da259191edd