Cogmind - Beta 9 --- EXPLORER MODE // 2019.10.22 @ 16:34:56 Player: KHORE-n Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (141) 705 Value Destroyed (5874) 5874 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1724) 1724 TOTAL SCORE: 11063 Bonus ------- High Alert Combat Kills 210 Follower Combat Kills 173 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -59 Cogmind --------- Core Integrity 0/550 Matter 272/300 Energy 160/160 System Corruption 0% Temperature Cool (147) Location -8/Garrison Parts ------- Power (1) Light Nuclear Core Propulsion (3) Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Utility (5) Small Storage Unit Targeting Computer Advanced Targeting Computer Hacking Suite System Shield Weapon (3) Particle Gun Gauss Rifle Improved Light Cannon Inventory (6) Relay Coupler [NC] (44) Relay Coupler [Grunt] (41) Relay Coupler [Hunter] (25) Relay Coupler [Behemoth] (13) Improved Datajack Peak State ------------ Power Light Nuclear Core Propulsion Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Utility Improved Heat Sink Experimental Sensor Array Advanced Targeting Computer Improved Utility Shielding Relay Coupler [Grunt] Weapon Particle Gun Electrolaser Electrolaser Inventory Aluminum Leg Improved Heat Sink System Shield Relay Coupler [Hunter] [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Advanced Targeting Computer Device Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Propulsion Shielding Weapon Beam Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 5 | . 1 . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . 1 . 1 . 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 117 | 7 15 8 20 . 13 8 24 22 Power 15 | 1 1 2 3 . 4 . 1 3 Engine 9 | 1 1 2 3 . 2 . . . Core 6 | . . . . . 2 . 1 3 Reactor . | . . . . . . . . . Propulsion 22 | 2 2 . 5 . 2 2 5 4 Treads . | . . . . . . . . . Leg 11 | 2 . . . . . . 5 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 11 | . 2 . 5 . 2 2 . . Utility 26 | 2 3 2 5 . 3 2 8 1 Device 10 | . . . 4 . 2 1 3 . Storage 2 | . 1 . . . . . 1 . Processor 6 | 1 1 . 1 . 1 . 1 1 Hackware 3 | . . . . . . . 3 . Protection 5 | 1 1 2 . . . 1 . . Artifact . | . . . . . . . . . Weapon 54 | 2 9 4 7 . 4 4 10 14 Energy Gun 21 | 2 . . 2 . 3 2 7 5 Energy Cannon 12 | . 7 1 3 . 1 . . . Ballistic Gun 8 | . . 1 1 . . 2 . 4 Ballistic Cannon 4 | . . . 1 . . . 2 1 Launcher 3 | . 2 1 . . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 5 | . . . . . . . 1 4 Unidentified Prototypes 2 | . . . . . 2 . . . Parts Lost 21 | . . 5 2 . 1 5 3 5 Power 2 | . . . . . 1 . 1 . Propulsion 6 | . . 1 1 . . 1 1 2 Utility 3 | . . 2 . . . 1 . . Weapon 10 | . . 2 1 . . 3 1 3 Highest Loss Streak 3 | . . 3 1 . 1 1 2 3 Average Slot Usage (%) 95 | . 99 85 93 100 92 95 99 99 Engine 7 | . 12 12 9 10 6 8 . . Core 2 | . . . . . 1 . 7 8 Leg 7 | . 2 . . . . . 23 24 Flight 16 | . 22 15 24 30 24 24 1 . Device 6 | . . . 9 10 13 14 10 . Storage 1 | . 1 . . . . . . 8 Processor 10 | . 12 4 8 10 8 9 13 13 Hackware 4 | . . . . . . . 7 18 Protection 16 | . 23 32 21 20 16 15 8 . Energy Gun 7 | . 2 . 2 . 12 15 19 6 Energy Cannon 7 | . 22 13 8 10 4 . . . Ballistic Gun 3 | . . 2 4 . . 5 2 9 Ballistic Cannon 3 | . . . 4 10 3 . 1 7 Naked Turns . | . . . . . . . . . Heaviest Build 23 | 8 18 12 18 18 23 22 21 20 Greatest Support 45 | 20 20 8 15 15 15 15 40 45 Greatest Overweight (x) 4 | 2 4 2 2 1 1 1 4 . Average Overweight (x) . | . . 1 . 1 . 1 . . Largest Inventory Capacity 8 | 4 8 4 4 4 4 4 6 6 Average Capacity 4 | 4 4 4 4 4 4 4 4 6 Most Carried 8 | 4 8 4 4 4 4 4 6 6 Average Carried 3 | 3 3 2 3 3 3 2 3 5 Final Capacity 6 | . . . . . . . . 6 Final Carried 5 | . . . . . . . . 5 Class Distribution -------------------- 60% | Mutant 18% | Scavenger-Gunner 10% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Matter Collected 2367 | 205 200 140 534 16 170 111 261 730 Remotely . | . . . . . . . . . Salvage Created 4846 | . 402 79 1364 153 476 489 1084 799 Parts 301 | . 34 1 92 9 18 31 59 57 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 123 | . 11 6 33 2 9 17 21 24 Guns 68 | . . . 17 . 2 17 19 13 Cannons 51 | . 11 4 16 2 7 . . 11 AOE 2 | . . 2 . . . . . . Classes Destroyed 12 | . 3 2 3 2 1 . . 1 Worker 2 | . . . 2 . . . . . Recycler 1 | . . . . 1 . . . . Operator 3 | . . . 2 . . . 1 . Watcher 12 | . 3 . 4 . 2 . 3 . Swarmer 27 | . 4 . 7 . . 7 2 7 Grunt 58 | . 7 2 19 1 8 5 10 6 Brawler 3 | . . . . . 1 . 2 . Duelist 4 | . . . . 1 . 1 . 2 Sentry 23 | . . . 7 . . 4 7 5 Demolisher 2 | . . 2 . . . . . . Hunter 4 | . . . . . . . . 4 Assembled 2 | . . 2 . . . . . . Best Kill Streak 5 | . 2 4 5 3 5 4 3 3 Combat Bots Only 5 | . 2 4 5 2 4 4 3 3 Max Kills in Single Turn 3 | . 2 2 2 1 1 3 1 2 Gunslinging 2 | . . . 1 . . 2 . . Exploded 1 | . . 1 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Damage Taken 3332 | . 180 392 477 . 347 539 511 886 Core 750 | . 30 110 52 . 75 216 120 147 Absorbed by Shields 29 | . . . . . . 29 . . Core Remaining (%) 77 | 100 . 44 . 87 . . . . Volleys Fired 332 | . 32 20 84 4 22 40 63 67 Largest 3 | . 2 2 2 2 3 3 3 3 Hottest 193 | . 120 120 101 91 189 189 193 191 Shots Fired 766 | . 62 30 163 8 50 103 169 181 Gun 508 | . . . 103 . 15 103 164 123 Cannon 247 | . 60 21 60 8 35 . 5 58 Launcher 6 | . 2 4 . . . . . . Special 5 | . . 5 . . . . . . Kinetic 317 | . . . 80 4 17 21 53 142 Thermal 408 | . 60 26 68 . 17 82 116 39 Explosive 6 | . 2 4 . . . . . . Electromagnetic 35 | . . . 15 4 16 . . . Robot Hit Streak 40 | . 19 15 28 23 31 35 40 35 Robot Miss Streak 2 | . 2 1 1 . 1 1 1 1 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 8 | . . . 1 . . 3 4 . Max Gunslinging Chain 2 | . . . 1 . . 2 1 . Shots Hit Robots 588 | . 45 20 131 7 41 80 142 122 Core Hits 232 | . 16 16 49 5 18 31 57 40 Critical Hits 6 | . . . 1 . . . 1 4 Critical Kills 4 | . . . 1 . . . . 3 Critical Parts Destroyed 2 | . . . . . . . 1 1 Melee Attacks 9 | . . . . . . . . 9 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9570 | . 766 549 2317 133 819 1163 1917 1906 Guns 5662 | . . . 1353 . 210 1163 1855 1081 Cannons 3632 | . 766 317 924 133 609 . 58 825 Explosions 272 | . . 232 40 . . . . . Melee . | . . . . . . . . . Ramming 4 | . . . . . . . 4 . Kinetic 3457 | . . . 1123 50 222 105 404 1553 Thermal 5220 | . 766 317 973 . 244 1058 1509 353 Explosive 232 | . . 232 . . . . . . Electromagnetic 657 | . . . 221 83 353 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . 3 1 1 . . . . Average Corruption 1 | . . 3 1 1 . . . . Corruption Purged . | . . . . . . . . . Effects 21 | . . 14 6 1 . . . . Message Errors 4 | . . 2 1 1 . . . . Matter Fused 6 | . . 6 . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 5 | . . 3 2 . . . . . Data Loss (minor) 5 | . . 2 3 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 144 | . 24 35 35 . 31 . . 19 Projectiles 144 | . 24 35 35 . 31 . . 19 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 9 | . . . . . 3 . . 6 Impact . | . . . . . . . . . Kinetic 8 | . . . . . 3 . . 5 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 2 | . . . . . . . 2 . Shots . | . . . . . . . . . Rammed 3 | . 1 . . . . . 2 . Targets Rammed 3 | . 1 . . . . . 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 658 | . 401 332 342 . 81 658 387 369 Average Temperature 115 | . 114 120 104 . 30 214 108 72 Received Heat Transfer 1554 | . 75 15 297 . 324 231 369 243 Effects 27 | . 2 2 2 . . 14 4 3 Shutdowns 6 | . 2 . . . . 4 . . Energy Bleed 6 | . . 1 2 . . 2 1 . Interference 7 | . . . . . . 2 2 3 Matter Decay 1 | . . . . . . . 1 . Short Circuit 2 | . . 1 . . . 1 . . Damage (minor) 2 | . . . . . . 2 . . Damage (major) 1 | . . . . . . 1 . . Damage (core) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 1 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 24 | . 1 . 1 . 1 5 14 2 Heat Transferred 11142 | . 1628 666 2011 . 518 2214 3367 738 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Peak Influence 764 | . 179 95 523 55 247 665 518 764 Average Influence 165 | . 61 6 151 1 138 376 148 404 Maximum Alert Level 3 | . . . 2 . 1 2 2 3 Low Security (%) 68 | . . . . . . . . . Level 1 15 | . . . . . . . . . Level 2 15 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 1 9 . 4 . 2 . Investigation 12 | . 1 1 6 . 3 . 1 . Extermination . | . . . . . . . . . Reinforcement 4 | . . . 3 . . . 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Distress Signals 10 | . 2 . 5 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 182 | . 24 6 54 3 17 17 32 29 Peak Tracking Total 7 | . 4 4 7 2 4 5 4 5 Tactical Retreats 14 | . 5 . 5 . 2 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 12 | . 3 . 1 . . 3 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . . . . . 1 . 2 . Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed 5 | . . . . 5 . . . . Triggered 3 | . . 2 . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 11 | . 1 . 2 . 1 2 1 4 Max in Single Turn 1 | . 1 . 1 . 1 1 1 1 Garrison Relay 6 | . . . . . . 2 . 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 35 | . 9 1 11 . 4 . 10 . Terminals 23 | . 8 . 7 . 2 . 6 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 2 . 1 . 1 . Recycling Units 3 | . 1 . 1 . . . 1 . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 127 | . 32 1 40 . 13 . 41 . Successful 107 | . 26 1 34 . 10 . 36 . Failed 20 | . 6 . 6 . 3 . 5 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 44 | . 10 1 20 . 4 . 9 . Terminals 89 | . 31 . 24 . 7 . 27 . Fabricators . | . . . . . . . . . Repair Stations 14 | . . . 10 . 2 . 2 . Recycling Units 5 | . 1 . 2 . . . 2 . Scanalyzers 11 | . . . 4 . . . 7 . Garrison Access 7 | . . . . . 4 . 3 . Terminal Hacks 49 | . 18 1 8 . 4 . 18 . Record 6 | . . . 2 . . . 4 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 3 | . 1 . 1 . . . 1 . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 3 | . 2 . . . . . 1 . Alert Level 6 | . 3 . . . 2 . 1 . Unreport Threat 3 | . . . 1 . . . 2 . Locate Traps 3 | . 2 . . . . . 1 . Reprogram Traps 2 | . . . . . 1 . 1 . Dispatch Records 2 | . 2 . . . . . . . Maintenance Status 2 | . 1 . . . . . 1 . Patrol Status 1 | . . . . . . . 1 . Reinforcement Status 1 | . . . . . . . 1 . Recall Investigation 2 | . 1 . . . . . 1 . Recall Reinforcements 2 | . 1 . 1 . . . . . Recall Assault 2 | . . . 1 . 1 . . . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 7 | . 4 . 1 . . . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 13 | . . . 9 . 2 . 2 . Scan Component 7 | . . . 5 . 1 . 1 . Repair 5 | . . . 3 . 1 . 1 . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks 4 | . 1 . 2 . . . 1 . Report Inventory 2 | . 1 . 1 . . . . . Retrieve Components 2 | . . . 1 . . . 1 . Scanalyzer 11 | . . . 4 . . . 7 . Insert Component 5 | . . . 2 . . . 3 . Analyze 6 | . . . 2 . . . 4 . Garrison Access Hacks 4 | . . . . . 2 . 2 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 2 | . . . . . 1 . 1 . Unauthorized Hacks 59 | . 13 . 26 . 6 . 14 . Terminals 25 | . 6 . 11 . 2 . 6 . Assimilate 4 | . . . 4 . . . . . Botnet 21 | . 6 . 7 . 2 . 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 27 | . 7 . 9 . 4 . 7 . Full Trace Events 15 | . 4 . 7 . 3 . 1 . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . 2 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 3 . 1 . 1 . Time 172 | . . . 102 . 32 . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 3 . . . 7 . Parts Scanalyzed 4 | . . . 2 . . . 2 . Part Schematics Acquired 4 | . . . 2 . . . 2 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 2 | . . . . . . 1 . 1 Patrol Navigation 1 | . . . . . . . . 1 Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released 20 | . . . . . . 6 . 14 Machine Destruction 20 | . . . . . . 6 . 14 Attached 1 | . . . . . . . 1 . Robots Rewired 6 | . . . . . . . . 6 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Total Allies 8 | . . . . 2 . . . 6 Largest Group 6 | . . . . 2 2 . . 6 Highest-Rated Group 96 | . . . . 44 44 . . 96 Highest-Rated Ally 31 | . . . . 31 31 . . 16 Total Orders 4 | . . . . . . . . 4 GOTO 1 | . . . . . . . . 1 GUARD 2 | . . . . . . . . 2 AID 1 | . . . . . . . . 1 Ally Attacks 53 | . . . . . 17 . . 36 Total Damage 715 | . . . . . 256 . . 459 Kills 5 | . . . . . 1 . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Turns Passed 10457 | 89 1668 1085 2240 723 487 839 1770 1556 Spaces Moved 7924 | 73 1248 615 2368 576 299 546 1193 1006 Core 43 | 42 . . . . . . 1 . Treads . | . . . . . . . . . Legs 2240 | 31 109 . . . . . 1094 1006 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 5641 | . 1139 615 2368 576 299 546 98 . Fastest Speed 34 | 50 117 117 34 114 34 114 34 120 Average Speed 107 | 96 117 162 74 114 108 114 118 120 Slowest Speed 360 | 150 360 200 200 114 114 117 250 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 27 | . . . 27 . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 61 | 5 98 86 91 67 15 53 64 72 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 6 | . . 5 . . . . . 1 Terrain Destroyed 43 | . 16 19 2 . . . 1 5 Melee . | . . . . . . . . . Projectile 11 | . . 5 . . . . 1 5 AOE 32 | . 16 14 2 . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Total 9198 | 92 1397 663 2673 634 421 685 1424 1209 Wait 546 | . 60 5 185 49 64 29 93 61 Move 7863 | 72 1247 614 2315 575 298 544 1192 1006 Hop 25 | . . . 25 . . . . . Pick Up 127 | 12 19 9 23 1 11 9 27 16 Fast Attach . | . . . . . . . . . Attach 72 | 7 10 6 14 . 10 8 10 7 Detach 24 | . 6 1 4 . 5 3 3 2 Swap 45 | . 5 2 6 . 3 . 14 15 Drop 82 | 1 17 6 17 . 8 3 20 10 Fire 332 | . 32 20 84 4 22 40 63 67 Melee 9 | . . . . . . . . 9 Ram 2 | . 1 . . . . . 1 . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis 49 | . . . . . . 49 . . Rewire 16 | . . . . . . . . 16 Trap 5 | . . . . 5 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials -8/Garrison -8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Utility x1 288 | -10/Materials | Identified exit to Mines 288 | -10/Materials | Discovered exit to Mines (range 14) 328 | -10/Materials | Build established: Mutant 570 | -10/Materials | Identified exit to Materials 570 | -10/Materials | Discovered exit to Materials (range 16) 1092 | -10/Materials | Discovered exit to Materials (range 6) 1353 | -10/Materials | Discovered exit to Materials (range 4) 1758 | -10/Materials | Entered Mines 1765 | -10/Mines | Assembled infested the area 1981 | -10/Mines | Discovered exit to Materials (range 5) 2175 | -10/Mines | Crushed by falling debris 2175 | -10/Mines | Core integrity fell below 50% 2206 | -10/Mines | Lost 3 parts (2u1w) 2569 | -10/Mines | Met a Derelict shopkeep closing up shop 2733 | -10/Mines | Discovered exit to Materials (range 8) 2843 | -10/Mines | Entered Materials 2843 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3076 | -9/Materials | Repaired Lgt. Deuterium Engine 3102 | -9/Materials | Repaired Utility Shielding 3110 | -9/Materials | Identified exit to Mines 3110 | -9/Materials | Discovered exit to Mines (range 15) 3353 | -9/Materials | Identified exit to Materials 3353 | -9/Materials | Discovered exit to Materials (range 8) 3678 | -9/Materials | Repaired Recoil Stabilizer 4027 | -9/Materials | Discovered exit to Materials (range 15) 4615 | -9/Materials | Discovered exit to Materials (range 16) 5083 | -9/Materials | Entered Mines 5199 | -9/Mines | Found a hidden stash of uninstalled traps 5392 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5396 | -9/Mines | Found Prototype Device 5495 | -9/Mines | Discovered exit to Materials (range 13) 5554 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5619 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5806 | -9/Mines | Entered Materials 5806 | -8/Materials | Accompanied by 2 allies 5806 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5811 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5846 | -8/Materials | Garrison activated, responded to threat 5924 | -8/Materials | Identified Exp. Sensor Array 6168 | -8/Materials | Repaired VTOL Module 6287 | -8/Materials | Identified exit to Garrison 6293 | -8/Materials | Entered Garrison 6338 | -8/Garrison | Triggered checkpoint 6369 | -8/Garrison | Garrison Relay disabled 6414 | -8/Garrison | Triggered checkpoint 6512 | -8/Garrison | Triggered checkpoint 6548 | -8/Garrison | Triggered checkpoint 6584 | -8/Garrison | Triggered checkpoint 6650 | -8/Garrison | Triggered checkpoint 6748 | -8/Garrison | Garrison Relay disabled 7053 | -8/Garrison | Core integrity fell below 50% 7097 | -8/Garrison | Identified exit to Materials 7097 | -8/Garrison | Discovered exit to Materials (range 15) 7125 | -8/Garrison | Installed Relay Interface Framework 7132 | -8/Garrison | Entered Materials 7135 | -8/Materials | Identified exit to Storage 7135 | -8/Materials | Discovered exit to Storage (range 13) 7212 | -8/Materials | Build established: Scavenger-Gunner 7943 | -8/Materials | Identified exit to Factory 7943 | -8/Materials | Discovered exit to Factory (range 7) 7958 | -8/Materials | Build established: Scavenger-Skirmisher 8393 | -8/Materials | Repaired Pulse Rifle 8409 | -8/Materials | Discovered exit to Storage (range 9) 8519 | -8/Materials | Discovered exit to Factory (range 11) 8901 | -8/Materials | Identified exit to Garrison 8902 | -8/Materials | Entered Garrison 8970 | -8/Garrison | Triggered checkpoint 9027 | -8/Garrison | Garrison Relay disabled 9128 | -8/Garrison | Triggered checkpoint 9169 | -8/Garrison | Core integrity fell below 20% 9216 | -8/Garrison | Lost 3 parts (1n2w) 9286 | -8/Garrison | Triggered checkpoint 9444 | -8/Garrison | Discovered exit to Factory (range 8) 9454 | -8/Garrison | Build established: Scavenger-Gunner 9461 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 9510 | -8/Garrison | Triggered checkpoint 9545 | -8/Garrison | Garrison Relay disabled 9724 | -8/Garrison | Garrison Relay disabled 9766 | -8/Garrison | Triggered checkpoint 9792 | -8/Garrison | Triggered checkpoint 9814 | -8/Garrison | Triggered checkpoint 10146 | -8/Garrison | Triggered checkpoint 10216 | -8/Garrison | Discovered exit to Factory (range 10) 10314 | -8/Garrison | Triggered checkpoint 10406 | -8/Garrison | Garrison Relay disabled 10438 | -8/Garrison | Triggered checkpoint 10458 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 10158_ Acquired 40 matter. 10216_ EXIT=FOUND: FACTORY 10225_ Acquired 6 matter. 10232_ Slug penetrates Wall. 10246_ Acquired 16 matter. 10314_ Beams of light sweep through the air. An alarm sounds. 10316_ Trooper 3a destroyed. 10318_ Trooper 3c destroyed. 10319_ G-47 Trooper suffers critical hit. 10319_ G-47 Trooper destroyed. 10328_ Acquired 16 matter. 10406_ Garrison Relay disabled. 10406_ Relay Coupler [Hunter] tumbles out of relay unit. 10406_ Relay Coupler [Grunt] tumbles out of relay unit. 10406_ Relay Coupler [Swarmer] tumbles out of relay unit. 10406_ Relay Coupler [Behemoth] tumbles out of relay unit. 10409_ Triggered Alarm Trap. 10409_ An alarm sounds. 10438_ Beams of light sweep through the air. An alarm sounds. 10452_ Slug penetrates Y-45 Defender. Map ----- +----------------------------------------------------+ | ## #????# #??????????????????????????????????? | | ## #????# #??????????????????????????????????? | | ## #????# #??????????????????????????????????? | | ?# #????# #??????????????????????????????????? | | ?# #????# #??????????????????????????????????? | | ?# ######"#??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# ###### #??????????????????????????????????? | | ?# #????# #??????????????????????????????????? | | ?# #????# #??????????????????????????????????? | | ?# ###### #####"""######?????????????????????? | | ?# ????????????????????? | | ?# ????????????????????? | | ?# ????????????????????? | | ?########## #############??????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# ######################?????????????? | | ??????????# g@ +?????????? | | ??????????# #####"""##### #####"?????????????? | | ??????????# #???????????# #??????????????????? | | ??????????# #???????????##Y##??????????????????? | | ????#####?# #????????????? #???????????????????? | | ????#"""#?# #????????????? #???????????????????? | | ????#"! ### #????????????? #???????????????????? | | ????#!! #????????????? #???????????????????? | | ????#"! #####????????????? #???????????????????? | | ????#" #??????????????????Y???????????????????? | | ????#"""#??????????????????!???????????????????? | | ????#####??????????????????!???????????????????? | | ???????????????????????????#???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 13 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- System Shield | -9/Materials | Scanalyzed Imp. Utility Shielding | -9/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Everything Is Under Control Gunslinger I Survived The Infestation Part-time Mechanic Shopping List Challenges ------------ None Game ------ Seed ArchitectRemoteAccelerator Manual? 0 Play Time 02:32:36 Cumulative 11.1 hours Start 2019.10.22 @ 13:37:12 End 2019.10.22 @ 16:34:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7703ec2a-b356-4dc0-a74c-82c44278848c