Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.27 @ 22:41:08 Player: AikonCWD Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2403) 2403 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (153) 153 TOTAL SCORE: 5586 Bonus ------- Follower Combat Kills 153 Cogmind --------- Core Integrity 0/700 Matter 15/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Aluminum Leg Titanium Leg VSS Leg Improved Heat Sink Compact Battery (200) Recoil Stabilizer Particle Gun Heavy Particle Cannon Heavy Assault Rifle Assault Cannon Grenade Launcher Missile Launcher Missile Launcher Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Recoil Stabilizer Weapon Shielding > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Aluminum Leg Titanium Leg VSS Leg Improved Heat Sink Compact Battery Beam Rifle Particle Gun Subdweller Laser Heavy Particle Cannon Grenade Launcher Missile Launcher Missile Launcher Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 7 | . 1 . . 4 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 5 | . 1 . . 2 2 Weapon . | . . . . . . Parts Attached 63 | 8 11 4 6 18 16 Power 6 | 1 2 1 . 1 1 Engine 3 | 1 2 . . . . Core 3 | . . 1 . 1 1 Reactor . | . . . . . . Propulsion 16 | 2 1 1 1 5 6 Treads . | . . . . . . Leg 16 | 2 1 1 1 5 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 3 5 . 1 5 3 Device 6 | 2 2 . 1 1 . Storage 4 | 1 2 . . 1 . Processor 5 | . 1 . . 2 2 Hackware 1 | . . . . . 1 Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 24 | 2 3 2 4 7 6 Energy Gun 10 | 2 1 . 3 2 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | . 1 2 . . 1 Ballistic Cannon 2 | . . . . 2 . Launcher 6 | . . . 1 2 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 1 5 3 4 Power . | . . . . . . Propulsion 5 | . . . 1 2 2 Utility 4 | . . . 2 1 1 Weapon 4 | . . 1 2 . 1 Highest Loss Streak 3 | . . 1 3 1 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 98 96 91 98 83 Engine 3 | . 12 2 . . . Core 6 | . . 9 12 8 5 Leg 25 | . 25 25 24 32 21 Device 9 | . 11 12 12 7 5 Storage 10 | . 12 12 12 8 7 Processor 14 | . 11 12 5 16 24 Protection 3 | . . . . 8 6 Energy Gun 9 | . 20 4 10 8 4 Ballistic Gun 6 | . 3 16 12 . 2 Ballistic Cannon 2 | . . . . 6 3 Peak Build Rating 41 | 10 9 14 14 29 41 Average Rating 18 | 6 8 12 13 25 32 On Entrance 12 | . 8 9 14 13 28 Naked Turns . | . . . . . . Heaviest Build 101 | 17 17 21 23 99 101 Greatest Support 72 | 20 20 25 25 57 72 Greatest Overweight (x) 27 | 3 . 1 1 2 27 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 10 25 10 10 25 25 Average Capacity 15 | 9 10 10 10 20 25 Most Carried 20 | 10 10 10 10 18 20 Average Carried 12 | 6 9 10 9 12 18 Final Capacity 25 | 10 10 10 10 25 25 Final Carried 20 | 10 10 10 8 18 20 Class Distribution -------------------- 81% | Hacker-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 1330 | 353 139 141 151 460 86 Remotely . | . . . . . . Salvage Created 2630 | 305 776 182 162 843 362 Parts 165 | 28 31 14 18 49 25 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 4 | . 2 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 58 | . 16 6 5 20 11 Guns 32 | . 15 6 3 7 1 Cannons 16 | . . . . 11 5 AOE 8 | . . . 2 1 5 Classes Destroyed 15 | 3 3 1 2 3 3 Worker 2 | 2 . . . . . Builder 1 | . . . . 1 . Tunneler 9 | 9 . . . . . Hauler 1 | . . . . . 1 Recycler 4 | 1 2 . . 1 . Watcher 7 | . 3 . . 3 1 Swarmer 15 | . 4 3 . 2 6 Grunt 22 | . 12 2 . 7 1 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 12 | . . 1 . 9 2 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Artisan 1 | . . . 1 . . Subdweller 5 | . . . 5 . . Best Kill Streak 6 | 6 4 2 2 6 3 Combat Bots Only 5 | . 4 2 2 5 3 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . 1 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 462 | . 71 27 28 99 237 Missed 132 | . 6 5 9 28 84 Damage Taken 2975 | . 445 148 449 659 1274 Core 1053 | . 103 41 85 115 709 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . . 23 27 Ignored by Resistances 1802 | . 287 97 228 400 790 Regen/Repaired (Parts) 12 | . 12 . . . . Core Remaining (%) 62 | 100 . . 8 79 . Volleys Fired 184 | 15 56 19 19 51 24 Largest 2 | 2 2 2 2 2 2 Hottest 119 | 90 90 73 116 119 74 Shots Fired 353 | 30 112 32 35 102 42 Gun 264 | 30 112 32 31 42 17 Cannon 73 | . . . . 56 17 Launcher 16 | . . . 4 4 8 Special . | . . . . . . Kinetic 134 | . 8 21 21 50 34 Thermal 203 | 30 104 11 10 48 . Explosive 16 | . . . 4 4 8 Electromagnetic . | . . . . . . Robot Hit Streak 36 | 15 36 36 20 25 31 Robot Miss Streak 2 | 1 2 2 1 1 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 292 | 20 94 22 34 86 36 Core Hits 138 | 14 39 11 12 40 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . 3 . 1 8 1 Burn 7 | . 3 . . 4 . Destroy 1 | . . . 1 . . Blast 5 | . . . . 4 1 Melee Attacks 8 | . 8 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5662 | 254 1134 332 715 2256 971 Guns 2889 | 250 1124 317 389 582 227 Cannons 1482 | . . . . 1136 346 Explosions 1229 | . . . 326 511 392 Melee . | . . . . . . Ramming 62 | 4 10 15 . 27 6 Kinetic 2059 | . 53 217 230 986 573 Thermal 2312 | 250 1071 100 159 732 . Explosive 1229 | . . . 326 511 392 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . 4 4 4 . 11 Average Corruption 3 | . 2 4 4 . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 63 | . 15 31 12 . 5 Message Errors 18 | . 3 10 4 . 1 Matter Fused 18 | . 4 10 4 . . Heat Flow Errors 4 | . 2 1 1 . . Energy Discharges 8 | . 1 3 1 . 3 Parts Fused 1 | . 1 . . . . Data Loss (minor) 4 | . 3 . 1 . . Data Loss (major) 4 | . 1 2 1 . . Misfires 2 | . . 2 . . . Alerts 3 | . . 2 . . 1 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 57 | . . . . 29 28 Projectiles 21 | . . . . 21 . Explosions 35 | . . . . 7 28 Melee 1 | . . . . 1 . Knockbacks 6 | . . . . 4 2 Impact . | . . . . . . Kinetic 6 | . . . . 4 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 14 | 1 4 6 . 2 1 Kicked 14 | 1 4 6 . 2 1 Crushed . | . . . . . . Highest Temperature 409 | 180 409 135 139 243 8 Average Temperature 99 | 51 132 50 85 84 5 Received Heat Transfer 1071 | . 369 102 72 450 78 Effects 4 | . 4 . . . . Shutdowns 2 | . 2 . . . . Energy Bleed 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 3 . Impact Corruptions 1 | . . . . 1 . Robots Melted 2 | . 1 . . 1 . Combat Hostiles 2 | . 1 . . 1 . Parts Melted 20 | 4 12 . . 4 . Heat Transferred 6283 | 669 3121 296 273 1924 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Peak Influence 337 | 60 207 95 . 337 244 Initial 29 | . 29 . . . . Average 76 | 20 84 30 . 135 62 Maximum Alert Level 1 | . 1 . . 1 1 Low Security (%) 90 | 100 92 100 . 71 96 Level 1 9 | . 7 . . 28 3 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 4 . . 3 2 Investigation 4 | . 4 . . . . Extermination 2 | . . . . . 2 Reinforcement 3 | . . . . 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 8 | . 2 . . 5 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 23 7 11 32 13 Peak Tracking Total 5 | . 3 2 2 5 3 Tactical Retreats 5 | . 1 . . 4 . Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 11 | . 7 . 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 6 | . . . . 3 3 Max in Single Turn 3 | . . . . 2 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 15 | . 9 . . 4 2 Terminals 13 | . 7 . . 4 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 53 | . 33 . . 15 5 Successful 46 | . 28 . . 14 4 Failed 7 | . 5 . . 1 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 15 | . 6 . . 6 3 Terminals 48 | . 28 . . 15 5 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 33 | . 20 . . 10 3 Record 18 | . 9 . . 9 . Part Schematic 1 | . . . . . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 3 | . 3 . . . . Open DSF 2 | . . . . . 2 Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 3 . . 4 1 Terminals 8 | . 3 . . 4 1 Botnet 8 | . 3 . . 4 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 6 . . 1 2 Full Trace Events 5 | . 5 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter 77 | . 77 . . . . Retrieved Matter 77 | . 77 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 17 | . . . 17 . . Total Damage 212 | . . . 212 . . Kills 5 | . . . 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . 2 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 6320 | 237 1557 1273 564 1288 1401 Spaces Moved 3390 | 137 903 796 403 622 529 Core 22 | 7 . . . . 15 Treads . | . . . . . . Legs 3368 | 130 903 796 403 622 514 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 115 192 Average Speed 151 | 118 120 130 123 169 245 Slowest Speed 1400 | 200 120 190 190 265 1400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 7 99 100 19 54 19 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 10 | . . 2 8 . . Spaces Dug . | . . . . . . Terrain Destroyed 150 | . . . 30 85 35 Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 148 | . . . 30 83 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 4216 | 178 1264 996 434 747 597 Wait 496 | 5 257 168 4 41 21 Move 3385 | 136 902 795 402 621 529 Hop . | . . . . . . Pick Up 41 | 12 12 1 2 13 1 Fast Attach 14 | 6 2 1 1 2 2 Attach 13 | 1 1 . 3 5 3 Detach . | . . . . . . Swap 36 | 1 8 3 2 11 11 Drop 25 | 1 14 3 1 1 5 Fire 184 | 15 56 19 19 51 24 Melee 8 | . 8 . . . . Ram . | . . . . . . Kick 14 | 1 4 6 . 2 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 16) 238 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Evolved 1 slot: Utility x1 248 | -10/Materials | Identified exit to Mines 324 | -10/Materials | Build established: Hacker-Mutant 698 | -10/Materials | Identified exit to Materials 698 | -10/Materials | Discovered exit to Materials (range 15) 1043 | -10/Materials | Repaired Seismic Detector 1101 | -10/Materials | Discovered exit to Materials (range 16) 1583 | -10/Materials | Discovered exit to Materials (range 16) 1795 | -10/Materials | Entered Mines 1809 | -10/Mines | Met a Derelict bent on vengeance 1872 | -10/Mines | Learned Materials trap positions 1875 | -10/Mines | Discovered exit to Materials (range 11) 1885 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1901 | -10/Mines | Learned Materials stockpile data 2033 | -10/Mines | Core integrity fell below 50% 2356 | -10/Mines | Discovered exit to Materials (range 9) 2755 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2884 | -10/Mines | Build established: Scavenger-Mutant 3045 | -10/Mines | Identified exit to Subcaves 3045 | -10/Mines | Discovered exit to Subcaves (range 4) 3068 | -10/Mines | Entered Subcaves 3068 | -10/Subcaves | Accompanied by 3 allies 3097 | -10/Subcaves | Learned location of 1 exit from Materials 3304 | -10/Subcaves | Identified exit to Materials 3304 | -10/Subcaves | Discovered exit to Materials (range 10) 3315 | -10/Subcaves | Ambushed by Subdweller buried in earth 3324 | -10/Subcaves | Core integrity fell below 20% 3356 | -10/Subcaves | Ambushed by Subdweller buried in earth 3387 | -10/Subcaves | Lost 3 parts (1u2w) 3510 | -10/Subcaves | Discovered exit to Materials (range 8) 3559 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 3632 | -10/Subcaves | Entered Materials 3632 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3633 | -8/Materials | Identified exit to Factory 3634 | -8/Materials | Loaded intel: 15 trap records 4098 | -8/Materials | Build established: Hacker-Mutant 4920 | -8/Materials | Entered Factory 4920 | -7/Factory | Evolved 2 slots: Utility x2 6193 | -7/Factory | Lost 3 parts (1n1u1w) 6219 | -7/Factory | Core integrity fell below 50% 6238 | -7/Factory | System corruption reached 10% 6277 | -7/Factory | Core integrity fell below 20% 6321 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06004_ U-05 Engineer lays Concrete. 06107_ Door malfunctions. 06125_ Titanium Leg destroyed. 06153_ System corrupted: Energy discharge (-30). 06154_ Weapon Shielding destroyed. 06162_ Beam Rifle destroyed. 06173_ System corrupted: Energy discharge (-32). 06197_ Discarded Signal Interpreter. 06197_ Discarded Imp. Signal Interpreter. 06198_ Discarded Targeting Computer. 06198_ Discarded Adv. Targeting Computer. 06199_ Discarded Hacking Suite. 06202_ Door malfunctions. 06226_ U-05 Engineer repairs door. 06227_ UP 7J2 SZ8IJJQ X1<90B8I7 06229_ U-05 Engineer repairs door. [Achievement: System Compromised] 06243_ System corrupted: Energy discharge (-23). 06256_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 06274_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###???????????????????????????? | | ??????????????????? ???????????????????????????? | | ???????????????????" !???????????????????????????? | | ???????????????????" ???????????????????????????? | | ???????????????????" ???#######?????????????????? | | ?????????????????? #?? #????????????????? | | ??????????????????"" #?# [ = #????????????????? | | ???????????????????" #?# #????????????????? | | ???????????????????" #?# #????????????????? | | ???????????????????? #?# #????????????????? | | ???????????????????? #?# #????????????????? | | ???????????#+#+####+#+### " " " #????????????????? | | ???????????# # " " " #????????????????? | | ???????????# # " " " #????????????????? | | ???????????# /p" " " #????????????????? | | ???????????# # " " " #????????????????? | | ?########### # " " " #????????????????? | | ?# # ######## " " " #????????????????? | | ?# # # [ ##@" " " #????????????????? | | ?# ! # # ## " " " #????????????????? | | ?# # # """ ## #????????????????? | | ?# + # """ ## #????????????????? | | ?# # / """ ##########????????????????? | | ?# # # #?????????????????????????? | | ?# # # """ #?????????????????????????? | | ########+### # """ #?????????????????????????? | | = # """ #?????????????????????????? | | *=[ # #?????????????????????????? | | =^ # = #?????????????????????????? | | # ??????????????????????????? | | #######?????????????????????????? | | #####+### #???????????????????????????????? | | #???? ?# #???????????????????????????????? | | #?????""# ??????????????????????????????? | | #?????""# ?????????????????????????????? | | #??????"# ????????????????????????????? | | #???????# ?????????????????????????????? | | #????????? ?????????????????????????????? | | ####?????????????#???????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- Wave Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Quantum Hacking System Compromised True Hacker Challenges ------------ None Game ------ Seed XenonAdvancedBiocell Manual? 0 Play Time 00:53:04 Cumulative 7.7 hours Start 2024.11.27 @ 21:47:58 End 2024.11.27 @ 22:41:08 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 1 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47f5a66a-997c-4315-a4cc-bb77c26f2a10