Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.26 @ 23:26:51 Player: Trione Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2880) 2880 TOTAL SCORE: 8140 Bonus ------- Pacifist 2880 Cogmind --------- Core Integrity 0/1150 Matter 131/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -4/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- Structural Scanner Experimental Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Faulty Experimental Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- EM Pulse Gun Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Compact Battery Visual Processing Unit Experimental Optical Array Advanced Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Experimental Melee Analysis Suite Hacking Suite Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Structural Scanner EM Pulse Gun Rocket Launcher Heavy Rocket Launcher [Rating: 45] Favorites ----------- Power Enhanced Nuclear Core Power Core Enhanced Nuclear Core Propulsion None Utility Terrain Scan Processor Device Advanced Weight Redist. System Storage Compact Battery Processor Terrain Scan Processor Hackware System Shield Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Ext Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 12 | . . 2 . 2 2 . . 2 2 2 . Weapon . | . . . . . . . . . . . . Parts Attached 30 | 2 . 3 . 1 6 3 . 4 7 3 1 Power 1 | . . . . . 1 . . . . . . Engine . | . . . . . . . . . . . . Core 1 | . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 21 | . . 3 . 1 4 1 . 2 6 3 1 Device 7 | . . 1 . 1 2 . . 1 1 . 1 Storage 1 | . . . . . . 1 . . . . . Processor 8 | . . 2 . . 2 . . . 3 1 . Hackware 5 | . . . . . . . . 1 2 2 . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 8 | 2 . . . . 1 2 . 2 1 . . Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . 1 1 . 2 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . 1 1 . Parts Lost 15 | . 1 1 . . 1 2 . 1 1 8 . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 12 | . . . . . 1 1 . 1 1 8 . Weapon 3 | . 1 1 . . . 1 . . . . . Highest Loss Streak 4 | . 1 1 . . 1 1 . 1 1 4 . Average Slot Usage (%) 39 | . 23 27 33 29 32 44 38 40 51 49 27 Device 5 | . . 8 11 11 15 6 . 2 3 . 1 Storage 2 | . . . . . . 5 7 6 5 3 . Processor 23 | . . 9 22 18 16 30 30 26 29 33 26 Hackware 4 | . . . . . . . . 4 11 11 . Ballistic Gun 1 | . 14 10 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 4 | 3 3 2 1 1 4 2 1 2 2 1 1 Greatest Support 12 | 3 3 3 3 3 12 3 3 3 3 3 3 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 1 1 1 1 3 4 4 4 4 4 4 Average Carried 2 | . 1 1 1 1 1 3 4 3 3 4 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 1 1 1 1 3 4 4 4 4 4 3 Class Distribution -------------------- 69% | Mutant 14% | Hacker-Scout 11% | Hacker-Mutant 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Mutant | -4/Factory Mutant | -4/Extension Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Ext Matter Collected 303 | 67 . . . . . 131 . . . 105 . Remotely . | . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Ext Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Ext Damage Taken 2422 | . 140 179 . 111 300 191 . 76 106 1194 125 Core 1946 | . 42 132 . 111 246 126 . 56 81 1027 125 Absorbed by Shields 30 | . . . . . . . . . . . 30 Core Remaining (%) 79 | 100 83 . 67 79 . . 46 93 91 . . Volleys Fired 4 | . . . . . . 1 . 3 . . . Largest 1 | . . . . . . 1 . 1 . . . Hottest 39 | . . . . . . 39 . 33 . . . Shots Fired 4 | . . . . . . 1 . 3 . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . . . 1 . 3 . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 4 | . . . . . . 1 . 3 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . Core Hits 1 | . . . . . . 1 . . . . . Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17 | . . . . . . 17 . . . . . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 17 | . . . . . . 17 . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 17 | . . . . . . 17 . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 3 3 Average Corruption 3 | . . . . . . . . . . 3 3 Corruption Purged . | . . . . . . . . . . . . Effects 8 | . . . . . . . . . . 3 5 Message Errors 2 | . . . . . . . . . . 1 1 Heat Flow Errors 3 | . . . . . . . . . . 2 1 Data Loss (minor) 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 365 | . . . . . 365 . . . . 138 142 Average Temperature 135 | . . . . . 195 . . . . 66 77 Received Heat Transfer 660 | . 78 69 . 63 114 72 . 36 36 168 24 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Ext Peak Influence 136 | . 45 49 33 27 46 . . 49 128 136 91 Average Influence 41 | . 32 28 32 26 16 . . 11 39 106 66 Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 . 1 1 . . . 2 2 2 Investigation 7 | . 1 1 . . 1 . . . 1 1 2 Extermination . | . . . . . . . . . . . . Reinforcement 3 | . . . . 1 . . . . 1 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Ext Distress Signals 1 | . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 75 | . 5 13 2 4 6 5 . 4 12 20 4 Peak Tracking Total 10 | . 5 10 2 3 6 4 . 4 6 9 2 Tactical Retreats 9 | . . 1 1 . 1 1 . . 2 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Ext Traps Triggered 6 | . . 1 . . 1 . . . 1 . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Ext Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Ext Machines Accessed 15 | . 1 4 . . 3 . . 1 3 1 2 Terminals 11 | . . 4 . . 2 . . 1 1 1 2 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 30 | . 1 8 . . 5 . . 2 8 2 4 Successful 10 | . 1 4 . . 1 . . . 2 1 1 Failed 20 | . . 4 . . 4 . . 2 6 1 3 Catastrophic 9 | . . 1 . . 2 . . 1 2 1 2 Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 1 8 . . 1 . . 1 . 2 2 Terminals 23 | . . 8 . . 4 . . 2 3 2 4 Fabricators 4 | . . . . . . . . . 4 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 3 | . . . . . . . . . 1 1 1 Open Door 1 | . . . . . . . . . . . 1 Level Access Points 2 | . . . . . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 15 | . 2 10 . . . . . 1 . . 2 Terminals 4 | . . 4 . . . . . . . . . Track 3 | . . 3 . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . . 4 . . 3 . . 1 2 1 2 Full Trace Events 4 | . . . . . 1 . . . . 1 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Ext Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 156 | . . . . . . . . . . . 156 Highest-Rated Ally 156 | . . . . . . . . . . . 156 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Ext Turns Passed 1679 | 14 55 174 90 41 231 232 22 152 357 191 120 Spaces Moved 2880 | 20 102 339 159 79 323 448 44 208 649 368 141 Core 2880 | 20 102 339 159 79 323 448 44 208 649 368 141 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 51 50 50 50 50 50 50 Slowest Speed 100 | 50 50 50 50 50 100 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 2 21 41 49 13 13 70 19 8 24 11 24 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . 1 . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 3 | . . . . . . 3 . . . . . Spaces Dug 31 | . . . . . . 16 . 15 . . . Terrain Destroyed 38 | . . . . . . 16 . 22 . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 38 | . . . . . . 16 . 22 . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Ext Total 3087 | 22 105 341 168 79 384 453 43 252 678 372 190 Wait 128 | . 4 . 10 . 53 . . 35 21 2 3 Move 2869 | 19 101 338 158 78 322 447 43 207 648 367 141 Hop . | . . . . . . . . . . . . Pick Up 3 | 1 . . . . 1 1 . . . . . Fast Attach 26 | 2 . 3 . 1 6 2 . 3 6 3 . Attach 4 | . . . . . . 1 . 1 1 . 1 Detach 5 | . . . . . 1 1 . 2 1 . . Swap . | . . . . . . . . . . . . Drop 3 | . . . . . 1 . . 1 1 . . Fire 4 | . . . . . . 1 . 3 . . . Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . . . 45 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 5 exits: Res x4 / *Ext) -4/Extension History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 15 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 5) 70 | -10/Materials | Entered another Materials area 70 | -9/Materials | Evolved 2 slots: Utility x2 237 | -9/Materials | Discovered new exit (range 13) 244 | -9/Materials | Entered Mines 277 | -9/Mines | Learned location of 1 exit from Materials 300 | -9/Mines | Build established: Mutant 305 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 326 | -9/Mines | Discovered new exit (range 16) 334 | -9/Mines | Entered Materials 334 | -8/Materials | Evolved 2 slots: Utility x2 335 | -8/Materials | Identified exit to Factory 375 | -8/Materials | Entered Factory 375 | -7/Factory | Evolved 2 slots: Utility x2 593 | -7/Factory | Discovered new exit (range 16) 602 | -7/Factory | Identified exit to Lower Caves 606 | -7/Factory | Entered Lower Caves 649 | -7/Lower Caves | Learned location of 1 exit from Factory 826 | -7/Lower Caves | Core integrity fell below 50% 835 | -7/Lower Caves | Discovered new exit (range 7) 837 | -7/Lower Caves | Identified exit to Lower Caves 838 | -7/Lower Caves | Entered another Lower Caves area 852 | -7/Lower Caves | Encountered a Warlord checkpoint 854 | -7/Lower Caves | Discovered new exit (range 13) 860 | -7/Lower Caves | Identified exit to Factory 860 | -7/Lower Caves | Entered Factory 860 | -6/Factory | Evolved 2 slots: Utility x2 861 | -6/Factory | Identified exit to Factory 1012 | -6/Factory | Entered another Factory area 1012 | -5/Factory | Evolved 2 slots: Utility x2 1273 | -5/Factory | Identified exit to Factory 1284 | -5/Factory | Discovered new exit (range 15) 1369 | -5/Factory | Entered another Factory area 1369 | -4/Factory | Evolved 2 slots: Utility x2 1392 | -4/Factory | Found Prototype Processor 1392 | -4/Factory | Identified Exp. Melee Analysis Suite 1516 | -4/Factory | Discovered new exit (range 15) 1520 | -4/Factory | Lost 4 parts (4u) 1520 | -4/Factory | Identified exit to Research 1536 | -4/Factory | Core integrity fell below 50% 1553 | -4/Factory | Core integrity fell below 20% 1559 | -4/Factory | Identified exit to Extension 1560 | -4/Factory | Entered Extension 1586 | -4/Extension | Lost 4 parts (4u) 1663 | -4/Extension | Rescued A7 1680 | -4/Extension | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 01643_ Field strength at 10. 01644_ Field strength at 4. 01645_ Stasis field depleted. 01647_ U-05 Engineer lays Concrete. 01648_ Penetrated by Slug. 01650_ Connecting with Terminal... >>Open Sealed Heavy Doors opened. 01650_ ALERT: Suspicious activity at Terminal E005. Dispatching Investigation squad. 01656_ System corrupted: Component data lost. 01663_ A7: "I've been trapped here for some time now, I should probabl##AID::LRC-V3##I suddenly feel like you could use my help. Lead on." 01671_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01673_ O-24 Administrator sends out distress signal. 01675_ Connecting with Terminal... 01675_ ALERT: Suspicious activity at Terminal E004. Dispatching Investigation squad. 01676_ G-67 Veteran springs to life. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########????????????????????? | | ??######?????????????# #????????????????????? | | ??# #???????####### * #????????????????????? | | ??# #???????# # g #????????????????????? | | ??# #???##### T" # g*g #????????????????????? | | ??# #???# " + *g* #????????????????????? | | ??# #???# ### # g #????????????????????? | | ### #???# #?# #??#@#??????????????????????? | | #???# #?## ##### ######### ??? | | ^ #???# #??# ??? | | """ #???# #??# ### ??? | | """" #???# #??# #????????????????? | | #???# #??# #????????????????? | | ##### #####+##############????????????????? | | + #???????????????????? | | ################ #???????????????????? | | ???????????????# #???????????????????? | | ???????????????# #???????????????????? | | ???????????????###############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 5 Energy Capacity 400 Matter Stores 159 Matter Capacity 300 Sight Range 25 Robot Scan Range 20 Terrain Scan Density 285 Additional Mass Support 9 Evasion (%) 50 Targeting Accuracy 6 Offensive Hacking 22 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamLatentArray Manual? 0 Play Time 00:19:50 Cumulative 917.6 hours Start 2020.02.26 @ 23:08:00 End 2020.02.26 @ 23:26:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 353 Rogue 353 Adventurer 0 Explorer 0 Win Type - Total 22 Types 12/1/7/0/0/0/2 Lore% 96 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c65c2f0-5d0b-4ed6-b103-2c21200a2db4